The Removed Difficulty Levels of GTA San Andreas

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 146

  • @TJGM
    @TJGM  3 дні тому +19

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    • @YesJustTia
      @YesJustTia 2 дні тому +1

      can I request a video Ideas if I'm becoming a Patreon member ☝🏻

  • @trainee5471
    @trainee5471 2 дні тому +51

    0:45 "Thanks to Grove Street Games" cracked me up, like they did that intentionally

    • @aughlnal7333
      @aughlnal7333 День тому +2

      only good thing they did in the end

  • @HalfDuck
    @HalfDuck 2 дні тому +182

    Coder: Who keeps resetting my difficulty variables 😡 I'll leave a comment in the code to stop them doing that, that should fix it

    • @TerminatorZXY
      @TerminatorZXY 2 дні тому +24

      Well, if your co-workers code says DO NOT TOUCH, you DO NOT TOUCH. We'll never know if he gave up on implementing it because he couldn't get it to work, or the team just genuinely scrapped the idea

  • @yoblap
    @yoblap 2 дні тому +152

    Still learning stuff 20 years later. This game is legendary.

    • @KaneWilliams570
      @KaneWilliams570 2 дні тому +2

      Yeah

    • @FR4M3Sharma
      @FR4M3Sharma 2 дні тому +2

      A Easter egg was found recently in the original Arcade release of Final Fight. So yeah there's whole lot more stuff that we'll find out later.

    • @priboiiiiii5004
      @priboiiiiii5004 2 дні тому +1

      Which easter egg?​@@FR4M3Sharma

    • @random-user3682
      @random-user3682 2 дні тому

      yep and it's all thanks to Grove Street Games for leaking those files lol

    • @chilbiyito
      @chilbiyito 2 дні тому +2

      ​​@@random-user3682I'll always think it was because of incompetence rather than deliberately "leaking" stuff for the fans

  • @retabera
    @retabera День тому +9

    The fact that the devs considered a difficulty level system for this mission, shows they knew it was particularly challenging.

  • @DinosaurBytes
    @DinosaurBytes 2 дні тому +45

    Throwing out a wild guess, but I'd wager they cut the idea mainly due to how often players load the game. Anecdotally speaking, it seems like a pretty rare occurrence for somebody *not* to reload a save after most mission fails (at least before dating Katie).

    • @megatronacepticon
      @megatronacepticon 2 дні тому +8

      Makes sense, especially with Wrong Side of the Tracks where if you fail you've either lost ypur weapons from dying or you're way out in the country, so you're probably going to just reload anyway rather than drive all the way back to Smoke's house from the Las Venturas rail bridge.

    • @YOEL_44
      @YOEL_44 2 дні тому

      Well... there are some bugged variables that don't reset between reloads, these could have been some of those.

    • @shadowx2229
      @shadowx2229 День тому +1

      That combined with insane crunch. We'll probably never stop learning new things that got scrapped because there's just so much. Maybe one day if we get a ground up remake they can implement all the things they wanted.

  • @purplevectorgaming6089
    @purplevectorgaming6089 2 дні тому +67

    When I was a child, I never had issues with wrong side of the tracks. It was and still isn't very hard at all. I might fail it once if im not really trying. But smoke's a.i is not that dumb. He kills them all long before you get to the end of the tracks. in fact I never knew how infamous this mission was until a few years ago when I saw a review complaining about this specific mission.

    • @olek432olek
      @olek432olek 2 дні тому +1

      same

    • @peconi47
      @peconi47 2 дні тому +18

      I never had any issues either, the people who complain about it are just unbelievably bad

    • @purplevectorgaming6089
      @purplevectorgaming6089 2 дні тому +28

      @peconi47 I think they are just driving way too close to the train without realizing it lol. Thats the only reason why I'd ever fail it if I wasn't really trying. Smoke's a.i physically cannot aim at the gang members if you're too close.

    • @peconi47
      @peconi47 2 дні тому +7

      @purplevectorgaming6089 exactly, smoke literally has *100% accuracy* and cannot miss if you literally just get a little distance

    • @Miniek80
      @Miniek80 2 дні тому

      ​@@purplevectorgaming6089true, I was maybe 10 or 11 years old when I played it for first time and after few shorts attempt I realized that I have to stay almost outside of tracks to make Big Smoke more efficient. I had to tell that to my friends in school. I guess if you fail this mission over and over again and blame it for difficulty then you just have sort of low IQ or problems with logical thinking/connecting the dots.

  • @NicolasChiribelo
    @NicolasChiribelo 2 дні тому +23

    Regarding difficulty settings done by Rockstar... in GTA V you can skip missions altogether if you fail them enough times.

  • @antaka503
    @antaka503 2 дні тому +17

    it woul be cool if San Andreas got developed not in 2 years, but 4. Imagine if we could get this amazing game in just 2 years, what about 4?

  • @blakegriplingph
    @blakegriplingph 2 дні тому +44

    We should ask Obbe about this soon.

    • @BilinmeyenBey
      @BilinmeyenBey 2 дні тому +20

      Hes gonna get a headache from us 😂

    • @Puxi
      @Puxi 2 дні тому +6

      No, rather ax Aaron Garbuts son. He will put it online for all to see....

  • @DanielXGonzález
    @DanielXGonzález 2 дні тому +41

    >Make a mod that adds difficulty scaling to all missions
    >New speedrun category idea: speedrun the game with this mod and intentionally lose in strategic missions where lower enemy health might make the run considerably faster

    • @smarttravel3144
      @smarttravel3144 2 дні тому +17

      That's an interesting idea, but I feel like most speedrunners just headshot everybody, so I doubt it would make things faster.

    • @DanielXGonzález
      @DanielXGonzález 2 дні тому +3

      ​@@smarttravel3144Yeah, good point honestly

    • @ShadowWalker-ng1it
      @ShadowWalker-ng1it 2 дні тому +3

      Yes good in theory but since speedruner headshot all the time having to respawn and restart the mission would lead to longer runs

    • @PTCreeperKiller
      @PTCreeperKiller День тому +1

      There really wouldn't be any applicable timesave with that mod, simply because failing a mission implies timeloss (unless purposely failed, like blowing up Ryder's car or something like that).
      I just don't see a scenario where lower enemy health would be helpful. Lower enemy damage could be useful, but you'd already be in the red splits for that one.
      In other words, if you don't do it first try, you're not making up time on a repeat attempt.

    • @spyrow9957
      @spyrow9957 16 годин тому

      I like that Idea

  • @SiljCBcnr
    @SiljCBcnr 2 дні тому +10

    I love this game. Thanks for this incredibly well made and informative video. I had never heard about difficulty settings in San Andreas other than the bike/car-enemy-npc-precision bug. This was so much better to watch than clicking on the 100th "23 facts you never heard about San Andreas - number 9 is a sad one" video

  • @SeriousDragonify
    @SeriousDragonify 2 дні тому +6

    This explains why theres replayability button after failing the mission.

  • @WorldsWorstBoy
    @WorldsWorstBoy 2 дні тому +29

    Wrong side of the tracks is not that difficult honestly

    • @GoodOleDFT
      @GoodOleDFT 2 дні тому +3

      It's not if you have basic knowledge of hitboxes.

    • @Manic_Panic
      @Manic_Panic 2 дні тому +2

      Yeah the biggest problem is the hitbox of the train. It's not very accurate so Big Smoke usually shoots at the train's hit box instead of the Vagos.
      You need to be in a specific position on the other side of the tracks for Smoke to shoot correctly and then it's easy, a slight move to the left or right and he will miss every shot. Reducing the collision box would fix this properly.

    • @greatone10
      @greatone10 2 дні тому +6

      @@Manic_Panic The mission dialogue doesn't help, as Smoke has a couple lines encouraging CJ to get close to the train. When in reality, you want to actually be a fair distance away so Smoke shoots the Vagos and not the train itself.

    • @pablo5425
      @pablo5425 2 дні тому +1

      you just have to keep some distance and keep the bike stable so that smoke can shoot efficiently

    • @shaunp253
      @shaunp253 День тому

      The difficulty came from our ignorance and it being an early mission in the game. Once you know not to hug the train, it's simple.

  • @BobElAventurero
    @BobElAventurero 2 дні тому +5

    What a surprise, this is something totally new! and you explained it so well that it is easy to understand 😁

  • @checkmate5336
    @checkmate5336 2 дні тому +18

    San Andreas was Rockstar Magnum Opus. You can't convince me otherwise.

    • @slothonastick32
      @slothonastick32 2 дні тому +4

      RDR2 has entered the chat. So has GTA 4 and even 5. I think you nay be confusing nostalgia with groundbreaking or "magnum opus"

    • @diapysik
      @diapysik 2 дні тому +5

      @@slothonastick32 Red Dead 2 is a good argument, have only played the episodes from 4, and 5 is fun but the campaign is completely overshadowed by the monstrosity that is take-two's microtransaction scheme, and is also lacking because of that.
      San Andreas had an fun story, a fun campaign, and if you were a nerd playing custom san andreas servers, arguably a more enjoyable multiplayer experience than GTA online.
      I do not have high hopes for 6 beating that, but they did surprise us with red dead 2 so maybe they'll do it again.

    • @lucifer_69960
      @lucifer_69960 2 дні тому

      It is indeed. There's nothing in other Rockstar open world games that you can't do in GTA SA. I hope GTA 6 overthrows it and becomes the new magnum opus.

    • @checkmate5336
      @checkmate5336 2 дні тому +1

      @@slothonastick32 RDR2 and GTA 4 sure. V is mid

    • @marcelosoares7148
      @marcelosoares7148 2 дні тому +1

      What's so good about GTA 4 compared to SA? It got rid of most of the side activities and other mechanics.

  • @nobodyinparticular9640
    @nobodyinparticular9640 2 дні тому +18

    "Thanks to Grove Street Games, we have the source code"
    Correction: thanks to GSG's *incompetence,* we have the source code, hah.

    • @TJGM
      @TJGM  2 дні тому +11

      It was likely done on purpose.

  • @spyrow9957
    @spyrow9957 2 дні тому +1

    I already said this under your last video, but after 16 years of playing this game I am still learning new stuff about this game. I did over a dozen playthroughs of this game and maybe 8-9 100% playthroughs, at this point I thought I know everything about San Andreas and I am obviously wrong. Again, thank you for those videos!
    Btw I gotta say your San Andreas modding guide is probably the best out there, thank you for making that!

  • @TheDiymovies
    @TheDiymovies 2 дні тому +6

    Files with over 100k lines…is that due to how items were compiled or did they really work out of a single file? 😱

    • @hatsjer
      @hatsjer 2 дні тому +3

      I have absolutely no coding / programming knowledge, but if I have understood things correctly are they working on individual files, and when they wrap up the project, are they merging the files into fewer larger files.

  • @iknowyounot88
    @iknowyounot88 2 дні тому +1

    I like the thumbnail. Not necessarily clickbait, but funnily/interestingly exaggerated.

  • @Ramirez_477
    @Ramirez_477 2 дні тому

    Great video mate, earned a new subscriber!

  • @pisquickgta
    @pisquickgta 2 дні тому +1

    Nice work man!

  • @JanoschNr1
    @JanoschNr1 2 дні тому +10

    Man I would hated that ... I rather retry it 100 times than having to succeed because the game got easier, let alone in Steep I kept playing 1 ultra hard skydiving part for like 10 Hours trying to get throu the portion and was one of the fiew. Gliding throu the mountains side to side with a narrow gap on time limit was truely not easy but it made the end so much more rewarding.

    • @elitef40
      @elitef40 2 дні тому +1

      I feel like it would've been much better if they had included a difficulty option. That would most certainly please everyone.

    • @JanoschNr1
      @JanoschNr1 День тому +1

      @@elitef40 One 💯 percent agree, the option to toggle it would make it so much better for everyone.

    • @elitef40
      @elitef40 День тому +1

      @@JanoschNr1 I'm glad you agree. Thanks :)

  • @vincepale
    @vincepale 22 години тому

    Scaling difficult was advertised as a feature in the magazine previews of GTA:SA.

    • @TJGM
      @TJGM  14 годин тому

      Really? Any idea which magazine?

  • @HerpDerp72
    @HerpDerp72 День тому

    They may have intended to declare the difficulty_s3flag as static, which would have incremented between mission restarts even though it's a local variable

  • @effen_aey_man
    @effen_aey_man День тому

    I used to be good enough to finish wrong side of the tracks before getting out of Los Santos. That was a crazy time. I'll never forget how it felt to finish that mission for the first time and then I never had trouble with it again. The Zero missions though... Fuck those missions.

  • @QOTSAPT
    @QOTSAPT 2 дні тому +1

    10:51 It kind of has on GTA IV, if you fail too many times the missions get easier.

  • @RandomPerson-qu4yr
    @RandomPerson-qu4yr 2 дні тому +14

    any one noticed how clean his gta sa is

    • @champfrompostal
      @champfrompostal 2 дні тому

      yeah that's because some really nice, vanilla-friendly mods are installed on top of it such as RoSA Project Reborn, SkyGFX and Proper Fixes.
      edit: look up mixmods if you're interested (the site is in brazilian tho so you might have to use a translator extension)

    • @dubl33_27
      @dubl33_27 2 дні тому +6

      mods ftw

    • @capralmarines4043
      @capralmarines4043 2 дні тому

      @@dubl33_27 Playing on PS2 emulator with game's resolution scaled to 1440p is the greatest way to play every 3D universe games. It has a much greater atmospheric effects and details overall.

    • @balaclavacotidiano4727
      @balaclavacotidiano4727 2 дні тому

      @@capralmarines4043 is there a way of playing like that without the PS2 emulator?

    • @CoolyCools
      @CoolyCools 2 дні тому

      ​@@capralmarines4043you would be missing out on great mods like widescreen fix, skygfx, project2dfx and many more that could actually look better than ps2 upscaled

  • @MuscleMMan
    @MuscleMMan 2 дні тому +3

    It was a hit game not because the PlayStation 2 sales
    It is because the game itself has made the mark in our childhood.

  • @chris_player2995
    @chris_player2995 2 дні тому

    20 years later, we still talk about the damn train

  • @pandaprewmaster325
    @pandaprewmaster325 2 дні тому +1

    Wow even rockstar thought the mission was too difficult? Look I ain't gonna beat around the bush wrong side of the tracks is quite easy (unlike the "fly the jet and keep up with another jet so u can jump from ur jet to the other jet" mission.
    Although easy you can lose control of the bike couple times also you need to reliably keep smoke shooting not the easiest of missions but not absurdly difficult like some other missions like the last drive school mission or the flying school stuff.

  • @flametornado491
    @flametornado491 2 дні тому +5

    Hi TJGM ! Are you aware of Ezeikel's and Junior Djjr's new mod Traffic Lod for GTA SA?

    • @ΗΥΡΗΕΝ
      @ΗΥΡΗΕΝ 2 дні тому

      I'm not TJGM but could you send me a link, I've been working on a modded San Andreas for a year now and I might find it useful

    • @flametornado491
      @flametornado491 2 дні тому +2

      @ΗΥΡΗΕΝ The mod hasn't been released yet. It's work in progress. You can get more information about it in the latest Community post of Junior Djjr's UA-cam channel.

    • @champfrompostal
      @champfrompostal 2 дні тому +1

      ​@@flametornado491 yo whaaat i just looked it up and it looks sick!!! imma have to start modding gta sa again ngl

    • @ΗΥΡΗΕΝ
      @ΗΥΡΗΕΝ 2 дні тому

      @@flametornado491 Okay thanks I might keep an eye out for it

    • @ΗΥΡΗΕΝ
      @ΗΥΡΗΕΝ 2 дні тому

      @@champfrompostal Btw, If you want to start modding, I recommend the modloader from mixmods because it's compatible with loads of other mods from mixmods and it makes the installation super easy.

  • @OlegSmileSSToRM
    @OlegSmileSSToRM 2 дні тому

    Interesting stuff, good work

  • @DanielClear2
    @DanielClear2 2 дні тому +1

    I wonder why they didn't decide on just lowering the HPs if they thought that the mission was hard enough to have a difficulty failsafe in the first place.

    • @abdou.the.heretic
      @abdou.the.heretic 2 дні тому

      People suck.

    • @shadowx2229
      @shadowx2229 День тому +1

      They never expected THAT many people to struggle, for sure. I'm sure from playtesters they knew it was one of the more troublesome missions which is why they tried tinkering with the difficulty. but you can only learn so much from a limited pool of testers before a release (especially back then), they probably assumed it was a smaller issue than it actually was.

  • @imranbellaoui
    @imranbellaoui 2 дні тому +1

    A mistake that made the mission unique in all gaming community

  • @khaledo9996
    @khaledo9996 День тому

    Interesting, Midnight Club 3 also has a very similar feature

  • @nitrosodium
    @nitrosodium 2 дні тому +1

    I would have needed the difficulty scaling as a kid 😂 but it would be strange: after 3 attempts of being stuck, one would somehow pass it easily and many people wouldn't notice the difficulty itself is scaling down, niot that they suddenly became pros 😅 But i think R* just forgot to fix the resetting, or they'd give The Damn Train vagos "medium" hp, but yeah one thing i'm glad they scrapped

  • @sonicthomasgamer
    @sonicthomasgamer 2 дні тому

    Developer 1: Do not reset variable
    Developer X: F U *unglobals your variable*

  • @SunnyShuklathedoctor
    @SunnyShuklathedoctor 2 дні тому

    It could be that making the difficulty flag a global could have affected other missions big smoke was on by having those missions be easier by default. It looks like they wanted to make it a global thing but ended up scrapping it. I'm just speculating here.

  • @confusedchap9923
    @confusedchap9923 2 дні тому +1

    1:00. Where do u get the source code from? Cos I just use sanny builder. Sany other way?

  • @gavinmercer4712
    @gavinmercer4712 2 дні тому

    I can’t believe BS only needed to hit 20 shots

  • @v.nd.tt.s8943
    @v.nd.tt.s8943 2 дні тому

    I think they just did it for 3 missions, and then scrapped it, cause that would require to add such flag for every mission, and that's a lot of boilerplate code for 100 missions.

  • @jogzyg2036
    @jogzyg2036 2 дні тому

    All we had to do, was not reset the damn flag CJ.

  • @nikolaynenov1282
    @nikolaynenov1282 2 дні тому

    Everyone who says the train mission is hard just need to git gud. Every playthrough I finish the mission before or little after entering the tunnel 🤷🏼

  • @ssssssssssssssssss50
    @ssssssssssssssssss50 2 дні тому

    Don’t think it’s a coincidence only used for this mission

  • @Nunvalt223
    @Nunvalt223 2 дні тому

    300 hp, bullet sponges be like

  • @FebruaryWashington
    @FebruaryWashington 2 дні тому +1

    War Drum Studios being the mvp once more, based
    They did such a big thing for the community!

    • @fretzil
      @fretzil 2 дні тому

      are you dumb

    • @nxmx6ix
      @nxmx6ix 2 дні тому +3

      Leaking the codes was the least thing they could do after the "definitive" edition garbage fire.

  • @daniel-vn4ql
    @daniel-vn4ql 2 дні тому

    the problem with this. The game is extremely uneven in difficulty. certain missions would have to be unaffected in difficulty. Missions such as wrong side of the tracks. Or they would need to redesign some missions to make them easier on easy mode. wrong side of the tracks to me would be hard mode. considering how early it happens in the game.
    There is also the question off how would you make the game harder. in hard mode. For missions involving shooting. it would be simple. make people far harder to kill. But for missions that dont involve shooting. the devs would probably have to resort to time limits. we have all played GTA 3. we dont want time limits. and the other way is make it so that traffic drives erratically.

  • @MrSN99
    @MrSN99 2 дні тому

    Brilliant channel

  • @Fusion710
    @Fusion710 День тому

    the mission is so easy any time lol just get far enough away for smoke to hit every shot

  • @scarletcrusader5431
    @scarletcrusader5431 2 дні тому

    What cheat menu/trainer do you use for SA?

  • @Bw3r
    @Bw3r 2 дні тому +1

    Can you come back to mod showcase? it's interesting

  • @reeeee6699
    @reeeee6699 2 дні тому

    10:43 understandable

  • @Anton_3112
    @Anton_3112 2 дні тому

    Where can i find the code leaked by grove street games?

  • @FemboyTrain
    @FemboyTrain 2 дні тому

    What happens when you dupe these missions and fail one?

  • @lalnablehector1285
    @lalnablehector1285 День тому

    Is it just me that found "Wrong side of the tracks" easy? i have never had any trouble with it, HOWEVER that fucking flight school of Toreno put me off the game for over a year because i swear the plane had less power each time i failed to the point where it wouldn't pull up to even the first checkpoint.

  • @DeaZzZeR
    @DeaZzZeR 2 дні тому

    That means Big Smokes cant atleast hit 5 Shoots on a target nice he can only do 3 atleast

  • @chilbiyito
    @chilbiyito 2 дні тому

    So rockstar already did difficulty = npc firerate before GTA Online?

  • @MrLisso98
    @MrLisso98 2 дні тому

    what mods are u using?

  • @atomicshrimp8780
    @atomicshrimp8780 День тому

    Can you make a GTA Vice City modding guide like the San Andreas one

  • @AbdellahPlays
    @AbdellahPlays 2 дні тому

    there is a mission in manhunt that has the same exact name and its not easy to do 😂😂😂

  • @DeadUnknown-lv4mn
    @DeadUnknown-lv4mn 2 дні тому

    In the Just Business are the enemy's afected by this difficulty in the sewers section only ?

    • @spyrow9957
      @spyrow9957 16 годин тому

      In the sewer section everyone has like 1hp everytime you do the Mission, even the cars blow up after one bullet. There is no difficulty setting for this mission.

  • @cydragon2.099
    @cydragon2.099 2 дні тому

    could they not have done that and instead have a difficulty setting in the game

  • @Chad_Wick
    @Chad_Wick День тому

    there is difficulty settings in gta online

  • @XaviAndreu
    @XaviAndreu 2 дні тому +1

    Top 🔝

  • @raptor4937
    @raptor4937 2 дні тому

    Love it

  • @Ricardo7250
    @Ricardo7250 2 дні тому +3

    Please stop saying Wrong Side of the Tracks is hard. This mission is easy

    • @TJGM
      @TJGM  2 дні тому +4

      @@Ricardo7250 Naa man the memes just became a thing for no reason.
      The mission is easy now, for most of us as kids it was difficult.

    • @Ricardo7250
      @Ricardo7250 2 дні тому

      @TJGM I HAD NO PROBLEM BEATING IT AS A KID. OG LOC CHASE WAS WAY HARDER

    • @TJGM
      @TJGM  2 дні тому +4

      @@Ricardo7250 Good for you? Clearly many did, hence why the mission became a meme.

    • @Ricardo7250
      @Ricardo7250 2 дні тому

      @@TJGM Or maybe the source of the meme is Big Smoke saying "all you had to do is follow the damn train", which could only become a proper joke if people "agreed" this mission was hard

    • @TJGM
      @TJGM  2 дні тому

      @@Ricardo7250 You literally just proved my point..?

  • @IAMTRUCK
    @IAMTRUCK 2 дні тому

    They made this game just 2 years after GTA Vice City, GTA 6 must be good

  • @freeman8857
    @freeman8857 2 дні тому

    Hi bro could you give me some advice on a gta sa weapons map I want to upload. It's 2580x2580, do you think it's a good idea to upload it on reddit or should I upload it in another site? Mainly so people can download it full scale
    Luv your videos they're technical, interesting and very informative 👍