ADVANCED MATERIALS AND UV MAPPING in SketchUp with ThruPaint!!!

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 95

  • @artworksenvisioneering2167
    @artworksenvisioneering2167 6 років тому +1

    Making arched brick headers with soldier courses and or rowlocks is a must for home design. I've struggled to manually map bricks but this is wonderful. Curviloft the quadmesh arch face, then thrupaint it to quads. Took a 15 min headache to a 2 min no brainer. Many thanks to Fredo6 and to you Justin for the quick review/tutorial. Just saved me about 4 hrs a yr drawing those items.

  • @TheHornoxx
    @TheHornoxx 6 років тому +4

    I use this tool for years - but I had no idea of these many small detail options or even how to use them - so many thanks for this great video !!!!

  • @caljucotcas
    @caljucotcas 7 місяців тому

    Thank You Justin!

  • @Betoromero22
    @Betoromero22 Місяць тому

    Once again, you save my life!!! thanks a lot

  • @vaamorais
    @vaamorais 4 роки тому +1

    Hi there! Very informative video. Always keen to learn a bit more. Thank you for sharing.

  • @kayotic321
    @kayotic321 6 років тому +1

    Great tutorial, thanks for bringing this extension into light, it will help speed up my workflow so much. I use SketchUp and VRay for PR renders, but it's a pity that most complex models from the warehouse come poorly mapped. I end up spending way too much time remapping and applying textures.

    • @Thesketchupessentials
      @Thesketchupessentials  6 років тому

      I was really impressed by how easy this extension is to use - hopefully it will help you save some time with remapping! Thanks!

  • @desumavis
    @desumavis 6 років тому

    Thank you. Excellent, quick-to-the-point and succinct. Bravo.

  • @patrykgrzyb2776
    @patrykgrzyb2776 6 років тому +5

    Not so long ago I was asking you about this, thank you.

  • @buddhikabandara9510
    @buddhikabandara9510 6 років тому

    Thank you so much for these information, it helps a lot ,really, I were looking for this since long time ago, thanks once again for the extension.

  • @evapalacz1665
    @evapalacz1665 6 років тому

    Justin you are a life saver!

  • @liliaellis4366
    @liliaellis4366 6 років тому

    Very detailed and best explanation about that extension, thank's))

    • @Thesketchupessentials
      @Thesketchupessentials  6 років тому

      Thanks very much! I wish this extension got a little more exposure, because it's the easiest one I've worked with so far!

    • @liliaellis4366
      @liliaellis4366 6 років тому

      I have one big question/trouble with a SketchUp (2018) and V-ray (3.6) about materials, maybe you can help me :)
      For example: I have a texture in blue colors, I change the colors of this texture to red (using SketchUp panel Materials - Edit).
      Now I want to open and save this red version of texture in jpg file to the folder. How can I do that?
      In previous version of the program if I pressed button 'Open texture image in external editor' SketchUp opened for me my changed red texture, and I was able to save it easily. Also all changed textures were saved in folder 'C:\Users\..\AppData\Local\Temp'. Now something has changed - SketchUp open me original texture and also in this folder is just original texture.
      The same situation with V-Ray. How can I save the changed texture if I change it using Color correction Asset Editor?
      I'll be very thankful, if you can explain me that)

  • @mch1031
    @mch1031 4 роки тому

    Hi, just wanna thank you for your great job you have done...

  • @khiemtran4844
    @khiemtran4844 5 років тому +1

    I have been looking for it for 5 years !!!!

  • @10004iomthon
    @10004iomthon 2 роки тому

    Thanks, from Students Thailand

  • @ronnylafebremiles3883
    @ronnylafebremiles3883 Рік тому

    Hello, the toolbar buttons are not appearing, the same thing happens with other plugins in the Fredotools collection, any solution?

  • @jameschang7274
    @jameschang7274 6 років тому

    BoooooM! another great plugin! great video as always!

  • @SmartExpertDesigns
    @SmartExpertDesigns 2 роки тому

    How do you add a different texture but keeping the UV coordinates that were setup before with the original texture?

  • @shivenmalhotra6921
    @shivenmalhotra6921 4 роки тому

    iam using vray 4.2 update for sketchup but while scaling the texture and applying rendering vray reading the image which is not on problem scale dimensions please tell me what iam doing wrong.

  • @stunningcactus978
    @stunningcactus978 4 роки тому

    Is this not available for download any longer? I can't seem to get at the ThruPaint file. I have the other files I need.

  • @Somnivers
    @Somnivers 5 років тому +1

    Is there any way to export the UVmapping in a jpeg or some other file that I can open in Photoshop and edit ?

  • @eslamellilly
    @eslamellilly 3 роки тому

    thanx bro

  • @urakis
    @urakis 5 років тому

    This is a life saver.. thanks a lot!!

  • @johndoe-lw1xo
    @johndoe-lw1xo Рік тому

    Can you use thrupaint with sketch up on the iPad?

  • @maschiffm
    @maschiffm 4 роки тому

    I have been trying to register to sketchucation to get Fredo toos for days now. It keeps saying that captcha key is not correct. PLEASE HELP!

  • @oneofonedesign4178
    @oneofonedesign4178 3 роки тому

    The download link to the plugin on the website isn't working it just loads and nothing happens.

  • @markvincentcocjin
    @markvincentcocjin 2 роки тому

    Could you talk about how to use the UV work done on Fredo and have it carry over to Lumion without errors? Lumion refuses to read UV mapping data from Sketchup imports. It works sometimes but on complicated surfaces that I put a lot of work into, Lumion just stretches them like crazy.

  • @898guitarist898
    @898guitarist898 6 років тому +3

    there is a problem with this tool. When you map an object like a sphere, and then you export this model in a fbx or obj file, the material on the sphere is "subidivided" for each face. If i have a sphere with 244 faces, when i export it i export 244 faces and 244 material (but the material is the same for all the faces). Anyone know how to solve this problem?

    • @tanerlinux
      @tanerlinux 4 роки тому +1

      Same problem here. Did you solve it ? it splits the main texture and generates textures for each faces when exporting. Still looking to solve this but could not find anything...i hope you find the solution if yes can you pls share??... thank you !

    • @898guitarist898
      @898guitarist898 4 роки тому

      @@tanerlinux I used this tool to export the model with its UV mapping to Unreal Engine. since the Datasmith plugin for Unreal Engine and Sketchup was born I no longer had to export the models to .fbx but to .udatasmith. thanks to this plugin so I had no more problems and since then I continue to use Thrupaint without problems. but I guess this problem has remained, why do you have to export in .fbx format?

    • @tanerlinux
      @tanerlinux 4 роки тому +1

      @@898guitarist898 Thanks for your reply ! i use sketchup for the modelling. Fast and easy to use and export the model to Ciname4D for rendering. i had a curved road and could not figure out a proper texturing in cinema4d and find this way texturing it in sketchup. But as you know it genereates too many textures. For the road model that i export from sketchup has almost 120 textures and some doesnt rendering the texture only i can see white materials in some parts of the road.

    • @898guitarist898
      @898guitarist898 4 роки тому

      @@tanerlinux I get it. unfortunately SketchUp is bad for UV mapping, however there are other plugins that allow UV mapping as quadface tools (I have never tried it but I know there is such a function). try to see if it works!

    • @tanerlinux
      @tanerlinux 4 роки тому

      @@898guitarist898 thanks for the reply ! do you know the nam of hte plugins ? Thanks a lot mate !!

  • @aresbs2000
    @aresbs2000 4 роки тому

    seems like you saved my ass. very nice. thanks

  • @nguyenduyson2592
    @nguyenduyson2592 6 років тому

    great work !!

  • @evinsteven13
    @evinsteven13 5 років тому +1

    Been watching lots of your videos, trying to figure out something. I want to design a 6' diameter stock tank to use as a pool, with wood decking around 3/4 of the pool. I figured out how to draw the cylinder for the pool tank, but is there any easy way to use the materials and clip them to match the round tank edge?

  • @hyperion6497
    @hyperion6497 3 роки тому

    Hi, Justin. Could you do a tutorial to UV map a cone? Trying to do a seamless retaining wall going from strait, then passing around a coned curve and then straight again.

    • @Thesketchupessentials
      @Thesketchupessentials  3 роки тому

      I don't understand what you mean by a "coned curve..."

    • @hyperion6497
      @hyperion6497 3 роки тому

      ​@@Thesketchupessentials Think of a conical frustum - try UV mapping a brick wall on that for example. I could send you a real-world picture of the situation. Sort of got the situation under control with Thrupaint.

  • @mithulikaveesha9209
    @mithulikaveesha9209 5 років тому

    Hello dear, Thanks for your great support to the Sketchup community,.. I want to know that, is there any plugin for sketchup that auto put renamed material into the model detecting faces of geometry (like multi-color or same color renamed ) ?. i made lot of time consume, but couldn't find. it is very useful efficient when importing sketchup model into lumion to reduce time of material rename

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      I don't really understand what you're trying to do - there's no extension that Auto-names materials that I've used

  • @dariuszd4244
    @dariuszd4244 6 років тому

    Dobra robota, o to chodziło, teraz praca będzie szła szybciej Pozdrawiam (POLAND)

  • @user_631-r1r
    @user_631-r1r 2 роки тому

    O cara que usa chapéu dentro de casa🤣🤣🤣

  • @falconlara
    @falconlara 6 років тому +1

    Nice, though a full tutorial would be amazing. Cheers!

  • @gauravtyagi8050
    @gauravtyagi8050 4 роки тому

    Thank you for the great video, although I have an important question, after applying this plugin, the Vray render still renders the distorted material, how do we fix that? Kindly reply soon.. its urgent!!

    • @richardvankesteren7013
      @richardvankesteren7013 4 роки тому

      I have the same problem.

    • @Randaakarim
      @Randaakarim 4 роки тому

      did you figure it out? i just spent all this time mapping my textures only for them to come off super different in the render

    • @richardvankesteren7013
      @richardvankesteren7013 4 роки тому +1

      @@Randaakarim Yes I found a solution. You have to segment the surface of your component, select all faces and then paint with Tru Paint. So if you have a trapezium Top=100cm, bottom=80cm Height=20cm. Then divide top and bottom edge in 10. Draw a line from top segment point to bottom segment point. Then you get quad faces. Select all quad faces and paint your material..

  • @rfs5052
    @rfs5052 3 роки тому +1

    I found this very useful for a short while, and then I started having serious issues with it. I'm trying to wrap an Islamic mosaic tile texture around an onion dome, which was created using the follow me tool, entirely out of quads. I keep getting yellow and red errors, stating that some faces couldn't be wrapped, and some faces have more than 4 sides, which isn't true. Its becoming very frustrating to use, and since there is no other alternative, I'm forced to create different shapes than what I really need in my scene, or just quite entirely. Its really sucking the fun and creativity out of my sketchup projects.

  • @nunomota9838
    @nunomota9838 5 років тому

    What about the new sketchup uv map from vray next? Is this plugin now usefull?

  • @cristobalroig
    @cristobalroig 5 років тому

    Hi, can you make a video on how to make realistic wood louvers , please. I try to do them but the pattern of the map keeps repeating and they look very un realistic

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Are you using a seamless texture?

    • @cristobalroig
      @cristobalroig 5 років тому

      @@Thesketchupessentials I am using pooligons textures but probably they are not seamless

  • @SkillipEvolver
    @SkillipEvolver 5 років тому

    is it possible to scale texture non-uniformly? how to do this?

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Probably adjust the length/width of the material image in the material tab, then scale with Thrupaint?

    • @SkillipEvolver
      @SkillipEvolver 5 років тому

      @@Thesketchupessentials that's what I did in the end Justin, it just feels a bit clunky obviously. Don't get me wrong, ThruPaint is a great improvement over standard SU texturing. But it's just extra work.
      By the way, I put a question up on one of your lumion v videos. About wether it's possible to cast tinted light through glass textures in Lumion? Buy adjusting to technical support on Lumions forums, it's not possible. So don't worry about trying to find out (if you were curious)!

  • @mrdesignit145
    @mrdesignit145 5 років тому

    Download button doesn't seem to work for me :/

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Need more information about your error

    • @mrdesignit145
      @mrdesignit145 5 років тому

      TheSketchUpEssentials Oh wait never mind, just downloaded the FredoTools and it’s already included.

  • @dev1lroot
    @dev1lroot 4 роки тому

    Unable to download via Extension Warehouse, Unable to download manually without adblock disabled, unable to download without an account in

    • @Thesketchupessentials
      @Thesketchupessentials  4 роки тому

      Well it's not in the extension warehouse - it's in the SketchUcation warehouse at the link below the video

  • @andreapas89
    @andreapas89 5 років тому +1

    Hello, just a simple question: can this plugin work in groups where texture is applied?..without exploding the group every single time...
    Thank you!!
    Andrea

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      I don't think you have to explode the group - just click inside of it - theoretically it works on groups, but it was giving me some weird results. Thanks!

  • @atepridwan6432
    @atepridwan6432 5 років тому

    bang tolong buat vidio kegunaan vfs: main toolbar sama vfs: light

  • @ua_visuals
    @ua_visuals 5 років тому

    Don you know how to use UV Channel/Set on vray?

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Haven't done a ton with that

    • @ua_visuals
      @ua_visuals 5 років тому

      @@Thesketchupessentials ok thank you, can't found nothing about that

  • @vijaydayama7027
    @vijaydayama7027 5 років тому

    Please provide a special video on Kerkethea rendering.
    Also on how we can render a skechup model to blender

  • @mwchalhoub8881
    @mwchalhoub8881 2 роки тому

    not clear at all

  • @elcurvo
    @elcurvo 4 роки тому

    Ok, but speak so fast!...

  • @Rastapapulus
    @Rastapapulus 5 років тому

    I really like tuts but adverising and your performance like you are in news tv program in annoying please be more friendly and normal, thank you

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому +1

      This is how I'm making tutorials - glad you found it helpful, but I'm not changing my style - thanks

  • @MrKiklama
    @MrKiklama 4 роки тому

    You have a god videos but you are to agressive with adds