UE5 DevVlog: Planet Mesh with LOD Multithreaded

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  • Опубліковано 20 сер 2024
  • Hey! Multithreading planet mesh being built on a background task on the editor tick. Observe how the FPS remains stable as the mesh complexity changes! if its too complex the detail patch lags, but that is expected!

КОМЕНТАРІ • 7

  • @Atlantica-Worlds
    @Atlantica-Worlds Місяць тому +1

    Great work! There won't be any seams when you add noise?

    • @lorryburger8165
      @lorryburger8165  Місяць тому +1

      Yep there are seams, I expect they will become more noticeable when I add the noise. they are less noticeable if I don't jump LOD's. I saw something about feathering somewhere, or I could slightly lower the more distant LOD's to obscure the splits

    • @Atlantica-Worlds
      @Atlantica-Worlds Місяць тому

      @@lorryburger8165 The long lines I'm seeing around the LOD edges that run through triangles, are those the seams?

    • @lorryburger8165
      @lorryburger8165  Місяць тому +1

      @@Atlantica-Worlds yes, they are most noticeable when you jump from LOD2 to lod5 it splits it several times. I only have 3 hard coded lod levels at the moment, once I start doing it based on actual distance and graduate it we will see what it looks like.

    • @Atlantica-Worlds
      @Atlantica-Worlds Місяць тому +1

      @@lorryburger8165 Okay. I can't wait to create my own so I don't have to use a plugin. Very inspiring!

  • @LiamE69
    @LiamE69 Місяць тому

    I have toenail fungus. I bet you do too.