UE5 DevVlog: Planet Mesh with LOD Multithreaded
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- Опубліковано 20 сер 2024
- Hey! Multithreading planet mesh being built on a background task on the editor tick. Observe how the FPS remains stable as the mesh complexity changes! if its too complex the detail patch lags, but that is expected!
Great work! There won't be any seams when you add noise?
Yep there are seams, I expect they will become more noticeable when I add the noise. they are less noticeable if I don't jump LOD's. I saw something about feathering somewhere, or I could slightly lower the more distant LOD's to obscure the splits
@@lorryburger8165 The long lines I'm seeing around the LOD edges that run through triangles, are those the seams?
@@Atlantica-Worlds yes, they are most noticeable when you jump from LOD2 to lod5 it splits it several times. I only have 3 hard coded lod levels at the moment, once I start doing it based on actual distance and graduate it we will see what it looks like.
@@lorryburger8165 Okay. I can't wait to create my own so I don't have to use a plugin. Very inspiring!
I have toenail fungus. I bet you do too.
either that or you farted