Hey everyone - the usual caveats here: UA-cam is currently experiencing profound issues in promptly encoding 4K and high quality 1080p versions of our content - all of our next-gen console videos are mastered at 4K unless we mention otherwise. Right now, we have no idea when higher quality versions will resolve but we are in touch with UA-cam support to hopefully get this situation addressed.
Both consoles are impressive this gen, p we've comed along way from how outdated the Xbox one and the PS4 where whey they got released, this time around they're closer to PC Than ever!
@@heisenbergwhite00 id even say they were ahead of PCs when being made (cards and SSD) .. now that the new cards came out .. not so much.. lol but as you said the closest we've been ever .. both are impressive machinery
@@heisenbergwhite00 they were pretty close before RTX 30 and RX 6000. Obviously there is no contest when it comes to cost or value, but in terms of peak performance they are already dated
Yeah UA-cam 4k on a 60+" 4k TV looks like garbage. Not much point to even being 4k if just in pixels.. I never notice much difference above 720p on my 1440 cell phone, but blown up... Yeah
@@runningbear6391 i personally dont think graphics are going to improve a lot going further, at least for console gaming. the real innovation will be 4k gaming, higher frame rates, and better ray tracing, and improved load times.
Same for me. I just got through playing the CoD infinite warfare campaign today. Got it for 10 bucks. Actually a really fun single player on that one. A strong "The Expanse" vibe to it.
This is the way. P.S. the guy who recorded this footage of campaign. Did he play of extra easy. He is literally blasting those heavies on this face and not getting killed lol. 😂🤣
@@TheOriginalSebacrush I dare you to check one of DF's Members John Linneman on Twitter, he's the one that mostly gets targeted and handles the fanboys who make the stupidest conspiracies about DF being a shill to Microsoft/Sony
Cause they're fanboys. They can't even show off a console by itself without fanboys reducing the comments to nothingspeak. Saw lots of playstation people complaining about the original xbox showcase they did when Sony didn't even give out review consoles yet, and xbox fanboys complaining when they were commenting on the PS5 internals. Hell, I even saw sony fanboys complaining in the PS5 video cause they mentioned the Series X. All for a box that does nothing but play games for them.
well Series X having slight advantage in RT modes was to be expected. More CU helps with RT. However PS5 beating XboxSX in 120 mode while lacking VRR is suprising
@@starrynight5633 Nintendo market is hand held , the docking station on the switch is just a bonus . They don’t need to learn anything if you goes by the number of consoles sold , the switch has outsold the Xbox one in a lot less years ,
I want to see videos of budget gaming builds hitting 1440p variant games on pc vs a $299 Xbox ss. I think that’d be pretty damn cool to see how far consoles have come.
Got this game to play mp with friends. UA-cam did not do this game any favor in making it look good but it actually look really good in person (on pc at least).
It's insane how UA-cam chose precisely this time of the year to shit the bed with video encoding. It has been going on for well over a month now and they seem to give absolutely zero fucks about fixing it. This is what monopoly looks like.
And I am watching on 720p screen(smartphone). I have 1440p monitor, but I can never choose more than 1080p which looks like 480p on it monitor forget some reason. At best.
The "pinch point" is called the wall on firearms and its neat you have this feel now because you can reset the trigger to the wall with practice for quicker shots.
Glad there's some give and take going on here. Each console can take a win in an area and neither hurts too bad overall. People can take a deep breath before yelling again
Seems completely fair. And it still heavily plays into the fact that there isn’t really a bad system this time round, only ones catering to different audiences with different needs.
Both run it almost identical except 2 setpiece moment when PS5 has drops for few seconds. 120hz few places Xbox drops few more frames than PS5. Rest almost identical Take a deep breath fanboys. You don't have anything to fight on this one
Yup agree .. both have highs and lows .. i actually expect this for the rest of the generation .. RT will look better on Xbox and high fps will look better on PS5 .. im an PS guy and i will most likely play with higher frames on default .. so im not bothered .. either way great game on both consoles
I wouldn't say that. Being even is bad for Series X since Series X is like 20% more powerful so it should look a lot better on Series X. The fact it doesn't is worrying.
@@destruction3605 It wouldn't even consider those "lows", the drops in fps don't happen frequently at all and like Alex said 95% of the time the game runs perfect. Solid job by devs to get the game running how it should on both consoles
Their content is incredibly useful. Around console release time, their channel usually surges in popularity. It happened when PS4 Pro and Xbox One X were new, and now during the Series X/PS5 period. They’re as authoritative and professional as it gets when it comes to performance and image quality comparisons.
I don't think it would affect it too much. At least for me, on PC, I get around 140fps on Cod at 120fov. Lowering to it to 80fov, same as console, only increases it by 5fps.
This game is crashes often on my ps5 and had some significant frame rate drops while ADS in and out. I believe these issues will get fixed. I just love using adaptive trigger so hopefully.
I'm quite confused why but I got almsot identical graphic quality like series X on my Series S. I installed all extensions of hd quality patch on series s
I’m glad that ray tracing mode actually hits 60 fps. I plan to play through the campaign with that enabled. Otherwise it’s all 120 fps mode for me in multiplayer.
That's the best way to play, imo. I've been doing that on PC for years. "Immersive" settings for single player, "competitive" settings for multiplayer.
@@runningbear6391 Which means they were using last gen tools. RDNA 2 features and tools will unlock more performance as time progresses for both consoles.
@@DynamicUnreal At the moment for example they probably have two lighting systems in place, ray tracing and conventional with the system having to run both a the same time. It will be interesting to see the performance in a couple of years when the entire game is done just by raytracing,
sadly they are reportedly not using the SSD features of any of the new consoles, so they have repeated assets all over the files, maybe because this is a cross-gen title, they didn't bother to optimize it
@@sarahwhorge8390 it's funny you say that since In dirt 5 . Ps5 literally had more detail in textures and foliage in performance mode while series x had lower settings. You can check out the df video. Ps5 also had more stable frame rates in that game and also in the performance mode in dmc 5 . Unlike what you fan boys have been claiming. Almost every cross platform title that is coming out. Ps5 is either ruining games exactly the same as xbox or better. Cry more
@@AliHamza-sv4ni did you mute the vid? Series X is getting a patch, seems like lvl of detail was ported from the Xone Version... and lets be honest you cant tell the performance difference a few weeks after launch
My theory is that RDNA2 prefers higher clock speeds for standard rasterised rendering, whereas it has a ray accelerator per CU so will obviously prefer the more CUs in series X for ray tracing, this would explain the better 120fps performance on PS5 and the better RT performance on series X, it also scales to other games such as Valhalla running better on PS5 but DMCV running better on series X with RT, interesting topic though and something worth looking into with the pc RNDA2 cards
Yea like DMC5 it performs better on XB with RT and better in high FPS mode on PS5 .. either way looks great on both consoles .. no matter what you have you will be happy either way
This sounds about spot on to me. @Alistair did you watch the same video I did? They said the ps5 is just edging out the series x on the 120hz mode and it makes sense that the cu count in the Xbox is going to give it a bit of an edge with raytracing exactly like Jack says.
this is true but in the mean time VRR means all this performance stuff is moot on series x and eventually PS5 once they get that working. In fact this gen resolution and frame rate do not matter. Native resolution is almost dead and pointless waste of resources with all the reconstruction techniques that will be used and with VRR who cares about frame rate dips on either console?
Agreed. I think we'll really see the PS5/Series X handling things much better as devs use them more. Just hope activision/treyach fixes this dang console crashing bug soon.
@@chy.0190 I have Assassin's Creed on Series X and a VRR capable TV. I think I've only had one or two experiences so far where I've noticed frame dipping. I wonder if Ubisoft is working on a patch. I mean, one would assume haha.
@@noobdebusca1757 they are. And they are incredibly taxing compared to MW. I got 60 fps ultra + RT on mw no dlss now I get 20-30 with 45 when dlss is on. How the game looks no better at all
It's the same in games like Spider-Man, Watch Dogs: Legion and many other modern games, and I'm guessing also in Cyberpunk 2077 when its launched. It's an odd decision to see reflections in water disappear just because you look down slightly. I thought that Ray-Tracing was meant to solve the field of view issue and reflections and shadows appear from out of view, but hardware limitations are showing in this instance I guess. Hopefully when they improve on this in future they find a way to have everything on screen work as intended.
Its funny when we talk about frame rate drops in the terms of "chugging" when in reality the gameplay is still completely smooth. Coming from the era of lower strength PCs and consoles with 30 fps max if we had a frame rate hit then it was noticeably choppy and laggy and skippy. When we are talking about a trivial amount of frame difference at the higher frame rate levels then we are just hyper analyzing it because if the game for 99% of the time runs at a almost locked fps and the entire time the gameplay is buttery smooth and the only thing you got was a 10-20 fps millisecond drop in frames in a demanding spot of a game then really that is not something to critique about the game. If it was impacting the overall performance and experience of the game then totally, write it down as a point to point out but this is just minor trivial stuff. Im really surprised to see such good performances from both consoles with the features they are providing, i think we all thought they were offering too much and were only going to deliver on a portion of those promises.
It must be said.. Its better to point out the issues, the developers actually listen to digital foundry analysis,.. In the end it will benefit on pc, remember 99% of the games on pc are ps4 port..hehehe.. Its better to point out this issues..in the end this will benefit on pc
@@MrBenedick14 We are starting to see more of a case for VRR on both consoles and PC because frame rates become less important as well as having a locked frame rate as long as the frame rate is high enough. I have to wonder what is taking Sony so long to enable that feature on the PS5.
If you come from that era then you know that people were just as bad about this crap as they are now. Maybe not in UA-cam comments sections, but the forum wars were rough, as were the playground wars. And it's not just consoles, the nvidia vs ATi wars were just as bad as the Sony vs. MS or Nintendo vs. Sega shit. People buy into a brand and don't want to think they made the wrong choice, this has always been the case. And yeah, they'll overanalyze every frame and zoom in on every texture to look for any edge over the competition. In my experience it came to a fever pitch around the time the Xbone and ps4 came out. Things got nasty and DF was right here to fan the flames more than anyone, especially once the One was shown to fall behind in most every game. Sony fans acting like jackasses about it, MS fans being salty as hell... just assholes all around back then. DF owes their fortunes to fanboys, they are the ones giving them all the clicks and views. "Normal" people don't care about these insignificant differences, they just play what they have and buy whatever hardware can play the games they like.
``Coming from the era of lower strength PCs´´ , wtf are you on about, i run my games in 60-144 fps at 1440p, on high. U could easy build a pc over the last manny years that ran at good settings and high fps. Obviously it wasnt as cheap as a console, but most of that is saved in game prices and freebies + the lack of needing to pay to play online.
I'm curious to know if game developers see a video like this about their game and instantly put out a patch to fix those sections of the game that have severe frame drops. I wonder if that problem on the PS5 during those two sections of the game still exist within the coming weeks of this video being uploaded. I wonder if digital foundry should start a series of videos regarding games they showcased over the past month getting fixed. I bet people would love to know their favorite game had its problems resolved and how well the game performs after the patching process
@@daniel-zt6im That wasn't even the point of my comment. I'm referring to all games for every system and comparing the launch experience to 6 months later experience after patching.
@@zipzeolocke2 but you did mention it so i wanted to update you that yes with a patch we will see an improvement . in terms of comparing the games again after 6 months is a good idea , they don't even need to make seperate videos in my opinion , they can just do a long one that shows all the games .
@@awaken5622 Did you know that is not confirmed to be the cause. Did you know that has NOTHING to do with the post; PS5 clearly has better effects, seen numerous times in the video, yet it wasn't brought up , hmm..
The series S has replaced that.. one X no longer exists to journalists.. i sense that a lot of Series S buyers may be a little upset to find that some of their games dont run with the same fidelity as an old console, even despite quick resume and fast load times.
@@Chantzdc The only thing the One X had going for it was its 4K capabilities. The Series S severely outclasses the One X in speed and performance, enough for the lack of 4K to not really be an issue. If you want more 4k content, get the Series X.
8th gen consoles will be around for another 2 years at least. It would be interesting to see how the 2 compare in the cross gen titles. A CPU limited console vs a GPU limited console. Just curious.
@v cam I bet it is man. I saw the DF on video on it. It's still an impressive bit of kit. It seems to me it's GPU is superior to the S bit it's CPU is inferior. That's why it love to see DF eventually compare them. Personally I just have a base PS4 and a gtx1060 laptop.
@@marcelorrios8689 don’t forget remember PS5 dev kits was out a year earlier. Also the way the PS5 works is the same as the PS4 which Mark the lead Engineer of Sony stated. Which made it easier to develop for while Xbox was waiting on RDNA 2.0 and had a new Engine that was different from Xbox one. You have to give Xbox little time just like what happened with the PS4 had a great games of the generation like second son was great. Just give it time.
It doesn't matter what they say. Fanboys do their rounds everyday on UA-cam, they cherry pick statements from multiple videos, build a summary of the stats and than go on to convince themselves that their console is better by arguing with other competing fanboys. I wonder if there's ever been a fanboy somewhere that's successfully convinced a rival fanboy about their console being better.
@@fcukugimmeausername It flip flops all the time. People accused them of being in MS pocket because they gave the Series X a bunch of publicity (let's all ignore the fact that MS sent consoles out to reviewers well in advance) and because Alex got the title of Miles Morales wrong. But now because they're comparing titles and the Xbox has been coming off worse, they're being attacked and keep spreading that the dev tools for Xbox art brand new and that's why and in 6 months time, the Xbox will make PS5 look like shit. It's so cringe. You're best off not being on Twitter. It's bad enough here.
I would like to see if 120hz actually gives an edge in multi player shooters on consoles, as in an edge that would really increase odds of winning vs someone playing at 60hz
PS5 does have more effects than Series X. Previous comparisons between em showed the same thing. More effects and better graphical visuals on basically everything for PS5
@@dd-yt5054 yeah funny they do a side by side when ps5 is marginally higher on the 120 mode in some places, but not when xbox is rock solid 60 with RT. Basically ps5 should just sack of RT. It's too weak.
Yeah for they could start and spread the rumors oh my console is more powerful then yours because that's all they like to do criticize the other console that they don't like
@@mohammadnaser7962 grow up and start using punctuation marks. it's unreadable even when English is not a native language. PS5, exclusive content and exclusive haptic experience.
@@BonJovy it seems like whenever the ps5 outperforms the XSX which it currently is in many titles, it’s a “bug”. Man these people always got an excuse I swear.
Adaptive triggers are cool, you'll get alot more resistance in the aim trigger depending on the weight of the weapon. It can actually make it tiring using heavy weapons :/ I was surprised how "heavy" they programmed the bow, feels like I'm lugging around a LMG
It seems strange @8:50. I realise Series X and PS 5 are much superior to Series S but there is no good reason to have zero shadows, not even 'soft' shadowing on the Series S version, especially in cutscenes. I am guessing they were pressured to make distinct obvious improvements on the more expensive consoles.
Its now fixed bro, we also had now raytracing effects without the option to turn it on. But sony players dont believe lol, but i garantue this game on the series s is now completed fixed
PS5 has an obvious advantage in most situations but DF is trying to downplay that. It seems like that Digital Foundry got scolded by MS after the Assassin's Creed Valhalla and Dirt 5 analysis videos.
@@dfuma213 must be a bug for ps5 for frames when RT is on too . When it comes to dirt 5, you can clearly see it's shitty optimization lol. Xbox next gen games has a lot a bug's like shutting my console down etc. Has alot more bugs than ps5. That's why DMC has been patched at 120hz locked
@@CeeBenz3 PS5 dropping frames while RT is on IS a bug. The frame rate drop is not reproducible as seen on VG Tech's analysis: "There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X. " Meanwhile Xbox Series X drops frames in 120fps every single time.
Raytracing is not worth it when it's shadows. It's literally unnoticeable when moving around unlike with global illumination and reflections. So I'm highly suggesting just sticking with 120fps to increase reaction time as you see moving objects way clearer
@@vincetheprince899 what???? Playstation fan for shore.. As usual they speak before thinking... And 99% they talk shit.. Man just compare the series S version without RT and you can see the diference in quality its huge... Specially when they get in on the choppa. 🤷♂️🤷♂️🤷♂️
@@andrenascimento9112 nice try troll. I'm actually PC and PS, been using RT since it came out and Shadows is the most unnoticeable also in this game. Yes like 2 scenes will have you go "Oh yeah that's different" but never ever again as it is so subtle. So regardless if your Ps5, XbSX Nintendo 64 or Soulja Boys Console. 120fps always beats 60fps specially in shooters
Adaptive trigger is so much fun to use. I love sniping with it. I'm going to keep using it in MP mode as well. I suck at MP anyways and might as well have fun.
It seems this phenomenon is present across all weapons, as seen in the VG Tech comparison video (you can go and check). DF also forgot to make loading times comparison here.
@@zyback ?? do you not see the massive shadows suddenly appearing and disappearing, as well as having banding artifacts? it has nothing to do with compressed video or resolution
@@brucetus in multiplayer they both hold 120 the exact same. Why would u run 120 mode on campaign lmfao.. u would want better scenery with raytracing which DF said xbx wins in.
@@zyback they said the only problem was the frames dropping? plus you won't be able to tell a difference as those scenes where it drops happens in a blink
@@johnnyissa7890 going from 60 to the 40s you will feel as a stutter this is a 100% fact. Most people have 60 hertz TVs this fact alone makes XSX the clear winner for this game with a LOCKED 60 fps with RT on is the way to play the campaign. And for MP 120 mode if you own a capable 120hertz TV that also supports HDMI 2.1 which 99% of people wont even have so....... Again XSx wins this hands down just like DMC5 where XSX ran better in 3 out of the 4 graphics options. Both have games they run better both beat each other and lose this is launch games we're on about it will be very different 1 year from now.
The console war comments these days seem kinda funny, when your argument on what is 'best' lies on a few frames and some shadows (without graphs it would be even harder to spot). It used to be really easy to spot differences in generations, and between consoles. That was the real wars. But now it's come down to fan boys arguing over these small, seemingly pointless (in the grand scheme of things) details
@@runningbear6391 exclusives are bad for the consumers. What's the point of your 36 tflops PC when you can't take advantage of it to play at no compromise settings / resolutions / franerates because a company locks the games to a hardware that'll be obsolete soon?
Yeah, games look exactly the same on gen consoles (apart from Dirt 5 performance mode) and they will look the same for the rest of the generation. It just comes down to which set of exclusives you prefer.
@@runningbear6391 no, I buy a console to play games on a small form factor system that can sit nicely (and quietly) in my living room. Exclusives are not for the benefit of the consumer, they are purely for the benefit of the console manufacturer in maintaining a closed ecosystem. Personally, I like Xbox... why... cos they put the sticks in the right place on the damn controller!
I have a feeling the reason PS5 seems to be winning in all these 120hz modes right now is they MAY have a unified cache for all 8 cores (like Zen3 has). This would reduce latency and allow the higher peak frame rates.
@RE fan What are you even talking about? CoD has exclusives content on PS5. Every third party games sell way more on Playstation due to much higher install base. Every CoD UA-camrs are on Playstation. CoD also has the dualsense controller support. Also Higher online player count as well as the ability to turn off cross play.
@RE fan Is that a sample size of what? 5 people? Anyway it's clear that people do buy COD for playstation otherwise they wouldn't make a version for the ps5 or the ps4.
The loading times are really something special on both consoles, go back to your old console and those loading times will draw you out of the game because of how long it takes.
@@BlackPaperMoon18 Nah, last gen owners still need to see the comparisons to make better informed upgrade decisions. I'm still interested as well despite having the new consoles and a gaming PC.
I enjoyed the hell out of the campaign on my Series X. A feeling that will linger for years to come, 4K@120 FPS on my LG B9 OLED was one of the best gaming experiences I've ever had... and I also game on Gsync'ed PC, but this was something magical to experience it at the couch.
@@ViperT0ngue dynamic resolution is called, get used to it as the only way to get native 4K Is with a GPU power of a 3080. If you just enjoy the game instead of looking for flaws or 200x zooms you will hardly ever notice your so called 1200p that accurs for a few seconds anyway...
@@GamerDesdeLos90s good job ive got a 3090 then isn't it lol. Btw I do own a ps5 and xsx aswell and they're really good but..... yes dynamic res and he says that it never goes higher than 1200p, and actually drops to 1080p.
Smoke looks about the same, as do the tracers and bullet impacts. But the 2d flash effect seems to have been removed on xb, hopefully they remove it on ps5 too, it looks horrid!
Digital Foundry basically wouldn't exist or at least have 90% less views was it not for fanboys be it PlayStation vs Xbox or Amd vs Nvidia/Intel. Denying our tribal instincts is going against nature and a lot less exciting way of life.
Is the reason the series x performs better in ray tracing because of the total CUs and ps5 having better performance without ray tracing because of the gpu being clocked higher? I could be completely wrong as I am more a console player than pc but I wonder if thats why.
@@destruction3605 99% sure that's the right take. Raytracing is very compute heavy (series x has 52 compute units compared to ps5 36 compute units). But ps5 has a unified cache on the cpu and is clocked higher which helps with high fps scenarios.
So I guess this team had better tools than the others? Dunno about y'all but I'm surprised at the PS5s performance across a wide range of games at 120hz. It was never anything Sony marketed ... At all really until the very end. Pre-launch you had people thinking the system couldn't even do 60fps lol. Now it is doing as good or better than a stronger system at those framerates Microsoft talked about endlessly for months leading up to launch. So yeah very impressed. My personal take. The PS5s much faster GPU and much more efficient cache management is allowing it to push way, way over it's weight from the jump. Bodes EXTREMELY well for the future.
Clock speeds are just a part of the equation. Series X is ultimately the "faster" machine by having so many more CUs and consequently more TFLOPS. Also, cache scrubbers only spring into action when the SSD is read, they don't serve as a general GPU-boosting tool.
@@phloppywhoppy7476 more cache efficiency is perhaps the best, and cheapest, way to boost GPU performance. One of the largest hits a GPU can take during general performance is when there is a cache miss of any variety which causes the GPU to have to send a request to the CPU to find and remap the missing addresses as it doesn't have the data it needs to pull. That takes time and it is something every single programming team has to account for. There is 0% chance Sony put in those cache scrubbers only for SSD data reads. It is there for all data reads including from main memory where it would be needed most. Yeah the PS5 was built up as a streaming machine but that doesn't mean the cache scrubbers can only be activated by only the Coherency chip, that would be a complete waste. Those cache scrubbers will no doubt be imployed during any moments where cache needs to be scrubbed and rewritten.
Pretty disappointed you guys didn't really go in depth with this video. Didn't talk about the technology etc and didn't compare to MW??? I was really excited for this video :/
Honestly this channel has gone to shit. It's all about the young guy being scared of twitter fanboys . We will never get a true deep dive again because they are scared to talk like the little girls they are. They need to sack up
TL;DW PS5 and XSX have similar performance in the 60fps mode without RT, XSX performs a bit better in the 60fps RT mode, PS5 performs a bit better in the 120fps mode, XSS is a rip off (not RT and 120fps).
I have the same feeling man. I was gonna buy a Series S but I think I could spend a little more in the digital PS5. Doesn't seem that the promise of Ray Tracing and 1440 can actually be delivered, or that devs care about it that much
Same. It can be weird at first due to how strong they are if you don’t change the settings to medium or weak. My fingers have been getting a work out and it feels easier when I started lol.
@@chrisc6874 I’d say it could since there is that resistance so it can take millisecond more time to press the triggers or mess you up if you don’t pull it down far enough for the trigger mechanism to fire a shot. But for those that are dont take the game that seriously, I’d say you’re fine . It just needs some time to get used to since the triggers for aiming do add a lot of resistance. I kinda wish it was the other way around where they would make the trigger to fire a shot feel heavier depending on the gun but most of the resistance is when aiming. You can always lower the intensity of the triggers though so it’s a good start to go with lower intensity then work your way up if you’re having issues.
Great video Digital Foundry and hopefully in the future they can also put the subtitles in Spanish since in Latin America their analyzes also serve local developers
@Aqua rn yes because xbox got new dev tools that are still in early stages. We will see soon enough xbox is more powerful. Even now xbox outperformed ps5 slightly lmao
did you download the raytracing pack when you downloaded the version for the s? as i have seen other videos and the shadows are WAY WAY better than you have showed in your video?
For those looking to fanboy it up here's a cliffnotes: - XSX does better at 4K60 w/RT staying mostly stable while PS5 dips to low-mid 50s at times - PS5 does better at 120Hz mode by about 5-10 FPS at a time, though with VRR it's hard to notice on Series X
Cold War Keeps Crashing and completely shutting down my Xbox Series X... when I turn RayTracing ‘off’... the game doesn’t crash. Disappointing. I’m running a 4K TV, HDR, 60Hz.
I'm also getting crashing in the campaign, never thought to turn off the ray tracing! I finished the game on my One X, where the cut scenes seemed to struggle to run, but gameplay was fine.
At 6:20 i think you have the images labeled incorrectly.. it seems the Series S has more detail and better lighting than the Series X with RT on... Someone double check for me please
For those who have never fired a real gun before.... The initial resistance is called take-up, then you pull that last bit before the hammer drops and that is called the "break."
So out of 4 Games: 2 running better on the series x and 2 running better on the ps5. Here is a fun fact: AC Valhalla and Dirt 5 have a marketing deal with microsoft but are running better on ps5 overall. Devil May cry 5 SE and Call of Duty have a marketing deal with sony but are running better on the Xbox Series X overal. Funny situation here but good to hear, that both consoles are good!
"overall better" meaning a few frames higher on 120Hz (which you're not going to notice compared to 60FPS, aswell as VRR). Resolution wise and graphic wise, they look basically the same. They all run great on both Xbox Series X and PS5.
Yeah, they are all the same unless you count one frame drop in a certain part of the campaign for both just depends on your preference like I got ps5 for the exclusive but Xbox guys probably got it for Halo and gear's right. Im a big fan of Halo but after Halo 5 i switched to sony if they make a revolutionary halo game I will probably cop a series x.
People dont realise the context of a few frames dropped, and will like XBOX LOSES or SONY LOSES. The difference between 100FPS and 120FPS is so small, even with VRR. And a one second dip to 54FPS isnt going to ruin the experience.
Great video. Gamers wishing to make videos here on you tube as content creators can learn so much specially in how to verbalize and get points across . These 2 guys take turns talking . One goes in then steps back .the other guy goes in no over stepping and they cue each other in so smoothly . Notice no rumors, or leaks, no bashing, no insider reporting and when they don’t know something? They say I don’t know , or im not sure what’s going on here . That’s how you do it. Instead of them adding something they don’t know or guessing like all other guys do. This video presentation and what they say, how they say it is impressive. There is Corporate Level Presentation here . If anyone has been in that type of setting vocational wise? Knows exactly what I’m saying 👏👏👏👏👏
Would you guys happen to have PC options to match console frame rates/graphics etc on the video docket? Very much enjoy your videos! Thank you for all your analysis!
Hey everyone - the usual caveats here: UA-cam is currently experiencing profound issues in promptly encoding 4K and high quality 1080p versions of our content - all of our next-gen console videos are mastered at 4K unless we mention otherwise. Right now, we have no idea when higher quality versions will resolve but we are in touch with UA-cam support to hopefully get this situation addressed.
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I can only do 60 FPS 4K with ray tracing with hdmi 2.0
Dirt 5 is still at 1080p 2 days later wtf?
@@BigMac5 yeah i noticed that
So why was the sponsored Godfall video immediately available in 4k60 then?
The fact that they were able to hit 4k (dynamic of course) with ray-tracing at 60fps is impressive
Both consoles are impressive this gen, p we've comed along way from how outdated the Xbox one and the PS4 where whey they got released, this time around they're closer to PC Than ever!
@@heisenbergwhite00 Good thing AMD isn’t utter bullshit no more.
@@heisenbergwhite00 id even say they were ahead of PCs when being made (cards and SSD) .. now that the new cards came out .. not so much.. lol but as you said the closest we've been ever .. both are impressive machinery
@@heisenbergwhite00 they were pretty close before RTX 30 and RX 6000. Obviously there is no contest when it comes to cost or value, but in terms of peak performance they are already dated
It’s only ray traced shadows so it’s barely “ray tracing”. Nothing like what WD Legion is doing.
The human eye is not capable of seeing past "Out of stock"
LOL! 😁
glad i wasnt able to get one, reading news about how buggy those consoles are made me happy. i'll wait for the fixed versions in 5 month
@@Mampfie Yeah getting a console at launch you are beta testing them. Waiting is better.
Lmao
Meanwhile some stores here charge 1100+ usd for the Ps5. Sucks when many stores are scalpers in your country
UA-cam's compression is destroying our notion of these new games. We really need to play them to really see how they look...
Not many will understand this either
Yeah UA-cam 4k on a 60+" 4k TV looks like garbage. Not much point to even being 4k if just in pixels.. I never notice much difference above 720p on my 1440 cell phone, but blown up... Yeah
It's because the graphical improvements nowadays are so mild you can't tell the difference through UA-cam anymore
It always been like that. 13 year ago cod was also at 60fps but UA-cam videos were running at 30fps only and most of them were 480p max
UA-cam needs to do better
I can't believe we're getting games that look this good, and are running at 120fps on console this early in the generation. I'm impressed.
Running up to 120**
@@moonflare7070
They said it runs at a perfect 120 FPS most of the time.
Try again.
@@phloppywhoppy7476 hey. You just said most of the time
@@runningbear6391 i personally dont think graphics are going to improve a lot going further, at least for console gaming. the real innovation will be 4k gaming, higher frame rates, and better ray tracing, and improved load times.
The game doesn’t look good at all. Looks worse than MW 2019 on my PS4 pro. But 120fps when playing zombies is great.
This is one of those games I’ll get 4 years from now at a bargain bin sale just to play through the campaign
Same for me. I just got through playing the CoD infinite warfare campaign today. Got it for 10 bucks. Actually a really fun single player on that one. A strong "The Expanse" vibe to it.
still, outsell your favourite game.
Me too. I couldn’t care less about the multiplayer so maybe if it’s 10 or 15 I’ll buy it.
Don’t, the campaign is pretty ass. Buy it now for multiplayer and zombies or don’t buy it all is what I’d say.
@@HardcorePanda Well, somehow I doubt it but even if it did why does that matter?
RT for campaign, 120fps for multiplayer.
This is the way
Dualsense for campaing
@@Elnmsk no
@@xMerari 👍
Yeah if your tv/monitor supports 120 FPS. And has hdmi2.1
Seeing all this with launch titles makes me super excited for games in the new generation
This is the way.
P.S. the guy who recorded this footage of campaign. Did he play of extra easy. He is literally blasting those heavies on this face and not getting killed lol. 😂🤣
I feel the same way! Super exciting to see such parity between platforms, now the onus is on the game devs to crank the detail up through the roof!!!
I can't wait either
May see things that are truly noteworthy now. Wasn’t really anything like that in ps4
Still waiting on the games.
Lmao digital foundry cant say anything good about any console without people saying they're being paid off by sony/microsoft
Haven't seen any comment like that
@@TheOriginalSebacrush sort by new
@@TheOriginalSebacrush I dare you to check one of DF's Members John Linneman on Twitter, he's the one that mostly gets targeted and handles the fanboys who make the stupidest conspiracies about DF being a shill to Microsoft/Sony
Cause they're fanboys. They can't even show off a console by itself without fanboys reducing the comments to nothingspeak. Saw lots of playstation people complaining about the original xbox showcase they did when Sony didn't even give out review consoles yet, and xbox fanboys complaining when they were commenting on the PS5 internals. Hell, I even saw sony fanboys complaining in the PS5 video cause they mentioned the Series X. All for a box that does nothing but play games for them.
They do have preference for Sony. Don't pretend these guys aren't bought. They are.
So Series X is faster in RT at some points, PS5 is faster in 120fps at some points.
Both are great!
well Series X having slight advantage in RT modes was to be expected. More CU helps with RT. However PS5 beating XboxSX in 120 mode while lacking VRR is suprising
@@anelibrahimovic7787 dosent make sense right😂
11:35 Xbox is overall faster, but it's to be expected. The only time it shouldn't is if its a bad port
These games are still Xbox one and PS4 based, it will be months before we see any Real results of the differences in the consoles.
Let's appreciate that both consoles deliver awesome performance for just 500€
£360 for digital PS5 too. Absolute steal for the amount of horsepower you’re getting.
@MonsterKat you’re going to attract mad pc users lol
@@TheFirestriker101 😂🍿
@MonsterKat my i7 9700k rtx 2060 super can barely cope with lowest settings over 120fps
@@starrynight5633 Nintendo market is hand held , the docking station on the switch is just a bonus . They don’t need to learn anything if you goes by the number of consoles sold , the switch has outsold the Xbox one in a lot less years ,
I want to see videos of budget gaming builds hitting 1440p variant games on pc vs a $299 Xbox ss. I think that’d be pretty damn cool to see how far consoles have come.
It’s a shame that UA-cam compression completely destroyed this video quality especially on tv screen
I downloaded this video in HQ thanks to being a supporter on Patreon. Can highly recommend it if you watch all of DFs videos.
Got this game to play mp with friends. UA-cam did not do this game any favor in making it look good but it actually look really good in person (on pc at least).
The videos are starting to look even more compressed nowadays with the amount of particles on screen now.
It's insane how UA-cam chose precisely this time of the year to shit the bed with video encoding. It has been going on for well over a month now and they seem to give absolutely zero fucks about fixing it. This is what monopoly looks like.
@@andrekohler5792 does that allow you to watch videos native essentially?
DF: "This is in 4k"
Me watching on a 1080p screen with UA-cam compression 👁️👄👁️
It’s UA-cam. It’s been bad for a lot of content creators. It’s like lately it’s been like 2 or 3 days before the 4K version of the vid is ready.
Can the UA-cam compression ever be fixed?
480p*
Watching in 144p
No seriously... Cuz im from paxtan u know 😅
And I am watching on 720p screen(smartphone).
I have 1440p monitor, but I can never choose more than 1080p which looks like 480p on it monitor forget some reason.
At best.
This just goes to show how powerful both consoles are. Can't wait for games next year to be properly optimised on both 👌🏽
@John James Rambo You're right, ps2 could run this. Thank god for optimisation.
@John James Rambo ask what
Truth. Everyone arguing about stuff now. Next year the games are gonna play dope.
Games won't properly take advantage of it for like 2 years in my opinion. Gotta wait for those older consoles to die off
Its optimised for all platforms...problem is I wished they understood compression cause the game is way too big.
4K60 with RT enabled. Amazing for both consoles!
Yeah but the ps5 can't hit that FPS lowered to 40 to 45 fps... Ps5 can't handle it.
@@YGOandMasterDuel WTF bruh the chance for it to drop less than 60 is like 0.0001%
xbox fanboy spotted
@Real 6thCypher Teraflops arent everything you clearly are a non-educated 12 year old
@@jungle6815 No but 52 CU vs 36 CU on the same architecture from AMD tells a whole lot.
@@danield7356 i dont notice that "huge" difference in fps though
The "pinch point" is called the wall on firearms and its neat you have this feel now because you can reset the trigger to the wall with practice for quicker shots.
Or just use hair triggers
Super cool but have to admit this isn’t going to help the “violent games facilitate violent behavior” rhetoric in the news
@@spenny2cents nothing can help the news
Glad there's some give and take going on here. Each console can take a win in an area and neither hurts too bad overall. People can take a deep breath before yelling again
Seems completely fair. And it still heavily plays into the fact that there isn’t really a bad system this time round, only ones catering to different audiences with different needs.
It's great to see the series X and ps5 trading blows like this. The gap in power does seem to be less significant than it originally seemed.
Certainly not like Xbox fans said it would be.
Certainly not like Sony fans said it would be.
@@GetToThePointAlready Xbots claiming series x would be 30 percent more powerful than playstation 5, Where's that power difference?
@@noctisgaming2939 same can be said for the ssd, where's the speed difference?
@@jhjfss lol ps5 loads next gen games faster tho
Digital Foundry: This is in 4K.
UA-cam's compression: Should we tell them?
Both run it almost identical except 2 setpiece moment when PS5 has drops for few seconds. 120hz few places Xbox drops few more frames than PS5. Rest almost identical
Take a deep breath fanboys. You don't have anything to fight on this one
Yup agree .. both have highs and lows .. i actually expect this for the rest of the generation .. RT will look better on Xbox and high fps will look better on PS5 .. im an PS guy and i will most likely play with higher frames on default .. so im not bothered .. either way great game on both consoles
I wouldn't say that. Being even is bad for Series X since Series X is like 20% more powerful so it should look a lot better on Series X. The fact it doesn't is worrying.
Actually.... Adaptive triggers.
@@destruction3605 It wouldn't even consider those "lows", the drops in fps don't happen frequently at all and like Alex said 95% of the time the game runs perfect. Solid job by devs to get the game running how it should on both consoles
@@destruction3605 I think PS specd into VR this gen. They havevthe games now the perifereals.
I clicked so fast 💨 I need help, I’m addicted to digital foundry
Their content is incredibly useful. Around console release time, their channel usually surges in popularity. It happened when PS4 Pro and Xbox One X were new, and now during the Series X/PS5 period. They’re as authoritative and professional as it gets when it comes to performance and image quality comparisons.
Same here😭
I'm usually here for the video but mainly for the comments ☠😉
I just want to see kids fight each other in the comment session
It's like CRACK! 😂😂😂
It was like this at the start of the PS4/ X1 generation as well.
You guys should've tried changing the fov to 120 to see how it impacts on fps in both modes
I don't think it would affect it too much. At least for me, on PC, I get around 140fps on Cod at 120fov. Lowering to it to 80fov, same as console, only increases it by 5fps.
@@MHK_1990 that probably depends highly on your PCs specs.
Why would you play at 120. Standard fov for shooters is 74 vertical 103/106 horizontal. 120
Is total overkill.
@@enzog1078 why not
@@bradchikenheart2 because you get hugely bad fisheye and you can’t see enemies for shit from far away.
I’m only here for the banter, boys. I don’t have either console.
Well it was a good comeback for the Xbox today, seems it some circumstances it might beat the PS5 in raytracing. But isn't as fast in Raster.
This game is crashes often on my ps5 and had some significant frame rate drops while ADS in and out. I believe these issues will get fixed. I just love using adaptive trigger so hopefully.
@@write2nick
I had no issues like that at all...
@@averagecartoonfan3519 Same , i play a couple hrs a day and not one crash on PS5 yet .
Me too buddy lol.
@8:40 look at the geometry difference on the minigun. All the cylindrical shapes are heavily faceted on the series S.
Shadow on XsX looks weird
I'm quite confused why but I got almsot identical graphic quality like series X on my Series S. I installed all extensions of hd quality patch on series s
I’m glad that ray tracing mode actually hits 60 fps. I plan to play through the campaign with that enabled. Otherwise it’s all 120 fps mode for me in multiplayer.
That's the best way to play, imo. I've been doing that on PC for years. "Immersive" settings for single player, "competitive" settings for multiplayer.
@@runningbear6391 Which means they were using last gen tools. RDNA 2 features and tools will unlock more performance as time progresses for both consoles.
It’s only ray traced shadows, literally the easiest and bare minimum ray tracing you’ll see
@@DynamicUnreal At the moment for example they probably have two lighting systems in place, ray tracing and conventional with the system having to run both a the same time. It will be interesting to see the performance in a couple of years when the entire game is done just by raytracing,
@Andrew thats Nvidia but ML?
Get the popcorn lads!
yeahhh
I've got Doritos this time getting bored with popcorn now lol
Toffee popcorn 🍿
I'm ready 🍿🍿
Pc guys just laughing at these kids fight a losing battle lol
The biggest accomplishment is getting the entire game on to one SSD on either console. It's quite the feat.
Its only a matter of time before CW takes up the entire ssd
sadly they are reportedly not using the SSD features of any of the new consoles, so they have repeated assets all over the files, maybe because this is a cross-gen title, they didn't bother to optimize it
I’m just glad that both consoles are similar enough and both provide a great experience.
Yeah that’s good news for gaming in general. I got a PS5 because of GT7 but it’s good news that the Series X is a great console as well.
@@Blerk350z but xbox is better in every aspect feature rich truly next gen unlike ps5 just sayin lol XD
@@sarahwhorge8390 it's funny you say that since In dirt 5 . Ps5 literally had more detail in textures and foliage in performance mode while series x had lower settings. You can check out the df video. Ps5 also had more stable frame rates in that game and also in the performance mode in dmc 5 . Unlike what you fan boys have been claiming. Almost every cross platform title that is coming out. Ps5 is either ruining games exactly the same as xbox or better. Cry more
@@AliHamza-sv4ni Even in a different comparison, PS5 destroyed Xbox in fps and graphical fidelity on Cold War. Series X effects are lowered also
@@AliHamza-sv4ni did you mute the vid? Series X is getting a patch, seems like lvl of detail was ported from the Xone Version... and lets be honest you cant tell the performance difference a few weeks after launch
My theory is that RDNA2 prefers higher clock speeds for standard rasterised rendering, whereas it has a ray accelerator per CU so will obviously prefer the more CUs in series X for ray tracing, this would explain the better 120fps performance on PS5 and the better RT performance on series X, it also scales to other games such as Valhalla running better on PS5 but DMCV running better on series X with RT, interesting topic though and something worth looking into with the pc RNDA2 cards
Yea like DMC5 it performs better on XB with RT and better in high FPS mode on PS5 .. either way looks great on both consoles .. no matter what you have you will be happy either way
@Alistair Sounds like you didn't watch the video lol
This sounds about spot on to me. @Alistair did you watch the same video I did? They said the ps5 is just edging out the series x on the 120hz mode and it makes sense that the cu count in the Xbox is going to give it a bit of an edge with raytracing exactly like Jack says.
@Alistair Literally shows the PS5 being *slightly* better in the 120Hz mode (not by a lot of course!)
The RT accelerators in each core also perform better with higher clocks.
both consoles need at least a year for devs to get use to them.
this is true but in the mean time VRR means all this performance stuff is moot on series x and eventually PS5 once they get that working. In fact this gen resolution and frame rate do not matter. Native resolution is almost dead and pointless waste of resources with all the reconstruction techniques that will be used and with VRR who cares about frame rate dips on either console?
@@AlphaDwg Exactly, I am actually glad I got Series X because it has VRR already frame rates don’t matter as much when you can enable that mode.
Agreed. I think we'll really see the PS5/Series X handling things much better as devs use them more.
Just hope activision/treyach fixes this dang console crashing bug soon.
@@chy.0190 I have Assassin's Creed on Series X and a VRR capable TV. I think I've only had one or two experiences so far where I've noticed frame dipping.
I wonder if Ubisoft is working on a patch. I mean, one would assume haha.
Be even closer when they both get they're versions of dlss
8:43 the way the shadows fade out just makes it look like its limited to a small viewing angle...drives me crazy!!!!
Yes I saw that things, that means, RT shadown was terriblea implemented
@@noobdebusca1757 they are. And they are incredibly taxing compared to MW. I got 60 fps ultra + RT on mw no dlss now I get 20-30 with 45 when dlss is on. How the game looks no better at all
it seems limited by the distance to the camera, which is how ray tracing is usually implemented in most games
It's the same in games like Spider-Man, Watch Dogs: Legion and many other modern games, and I'm guessing also in Cyberpunk 2077 when its launched. It's an odd decision to see reflections in water disappear just because you look down slightly. I thought that Ray-Tracing was meant to solve the field of view issue and reflections and shadows appear from out of view, but hardware limitations are showing in this instance I guess. Hopefully when they improve on this in future they find a way to have everything on screen work as intended.
@@DirEnGay ssr does not dissapear just because you deactivate raytracing. Also lets be honest who the fuck stares at reflections in the ocean???
I’m glad I am play games at 4k 60 with RT exceeding my expectations
Its funny when we talk about frame rate drops in the terms of "chugging" when in reality the gameplay is still completely smooth. Coming from the era of lower strength PCs and consoles with 30 fps max if we had a frame rate hit then it was noticeably choppy and laggy and skippy. When we are talking about a trivial amount of frame difference at the higher frame rate levels then we are just hyper analyzing it because if the game for 99% of the time runs at a almost locked fps and the entire time the gameplay is buttery smooth and the only thing you got was a 10-20 fps millisecond drop in frames in a demanding spot of a game then really that is not something to critique about the game. If it was impacting the overall performance and experience of the game then totally, write it down as a point to point out but this is just minor trivial stuff. Im really surprised to see such good performances from both consoles with the features they are providing, i think we all thought they were offering too much and were only going to deliver on a portion of those promises.
It must be said.. Its better to point out the issues, the developers actually listen to digital foundry analysis,.. In the end it will benefit on pc, remember 99% of the games on pc are ps4 port..hehehe.. Its better to point out this issues..in the end this will benefit on pc
@@MrBenedick14 We are starting to see more of a case for VRR on both consoles and PC because frame rates become less important as well as having a locked frame rate as long as the frame rate is high enough.
I have to wonder what is taking Sony so long to enable that feature on the PS5.
If you come from that era then you know that people were just as bad about this crap as they are now. Maybe not in UA-cam comments sections, but the forum wars were rough, as were the playground wars. And it's not just consoles, the nvidia vs ATi wars were just as bad as the Sony vs. MS or Nintendo vs. Sega shit. People buy into a brand and don't want to think they made the wrong choice, this has always been the case. And yeah, they'll overanalyze every frame and zoom in on every texture to look for any edge over the competition. In my experience it came to a fever pitch around the time the Xbone and ps4 came out. Things got nasty and DF was right here to fan the flames more than anyone, especially once the One was shown to fall behind in most every game. Sony fans acting like jackasses about it, MS fans being salty as hell... just assholes all around back then. DF owes their fortunes to fanboys, they are the ones giving them all the clicks and views. "Normal" people don't care about these insignificant differences, they just play what they have and buy whatever hardware can play the games they like.
``Coming from the era of lower strength PCs´´ , wtf are you on about, i run my games in 60-144 fps at 1440p, on high. U could easy build a pc over the last manny years that ran at good settings and high fps. Obviously it wasnt as cheap as a console, but most of that is saved in game prices and freebies + the lack of needing to pay to play online.
@@AdaaDK he played on consoles @ 30 FPS, so he thinks everyone played the same way even on PC. Talk bout living in a bubble
Both consoles look great at 144p
Even the Nintendo 3DS looks good at 144p
Did you drop a 0 there bud?
No, you just dropped the joke
@@TayTheDay I got the joke but unless your internet is really bad you're not watching the vid at 144p.
🤦♂️
I'm curious to know if game developers see a video like this about their game and instantly put out a patch to fix those sections of the game that have severe frame drops. I wonder if that problem on the PS5 during those two sections of the game still exist within the coming weeks of this video being uploaded.
I wonder if digital foundry should start a series of videos regarding games they showcased over the past month getting fixed. I bet people would love to know their favorite game had its problems resolved and how well the game performs after the patching process
YES!!!
The dips on the ps5 are bugs , check the description of the video .
@@daniel-zt6im That wasn't even the point of my comment. I'm referring to all games for every system and comparing the launch experience to 6 months later experience after patching.
@@zipzeolocke2 but you did mention it so i wanted to update you that yes with a patch we will see an improvement . in terms of comparing the games again after 6 months is a good idea , they don't even need to make seperate videos in my opinion , they can just do a long one that shows all the games .
13:47 no explosion on XSX, less smoke effects ... weird DF doesn't comment
wtf are u saying its the same shit stop capping now XD excuses
@@bennygeorge2440 There is way more detail in numerous scenes, if you say there isn't your either blind or lying..
Did you know which X series uses new APIs? and ps5 the same as ps4? And in the future X series will be more optimized?
@@awaken5622 Did you know that is not confirmed to be the cause. Did you know that has NOTHING to do with the post; PS5 clearly has better effects, seen numerous times in the video, yet it wasn't brought up , hmm..
Don't be a stupid conspiracist. Or listen to stupid conspiracist.
I would love to see DF do some Xbox one X vs X Box series S comparison videos. Less relevant I suppose but would be interesting.
The series S has replaced that.. one X no longer exists to journalists.. i sense that a lot of Series S buyers may be a little upset to find that some of their games dont run with the same fidelity as an old console, even despite quick resume and fast load times.
One X is dead. Series S will follow in a year or so
@@Chantzdc The only thing the One X had going for it was its 4K capabilities. The Series S severely outclasses the One X in speed and performance, enough for the lack of 4K to not really be an issue. If you want more 4k content, get the Series X.
8th gen consoles will be around for another 2 years at least. It would be interesting to see how the 2 compare in the cross gen titles. A CPU limited console vs a GPU limited console. Just curious.
@v cam I bet it is man. I saw the DF on video on it. It's still an impressive bit of kit. It seems to me it's GPU is superior to the S bit it's CPU is inferior. That's why it love to see DF eventually compare them. Personally I just have a base PS4 and a gtx1060 laptop.
Been waiting for this one. Thanks for your awesome videos!
Question: Is it still greyed out if you just allow the option "game default"?
Yes
I’m not surprise by the results here. Great video. Thank God that didn’t get the SS. SX and PS5 are the true next generation experience.
I just don't get why the ps5 is more stable with 120, here and in dmc 5 gameplay videos.
@@marcelorrios8689 xbox SDK a bit raw currently, should be okay in time
@@Aggrofool Damage control
?????
@@marcelorrios8689 don’t forget remember PS5 dev kits was out a year earlier. Also the way the PS5 works is the same as the PS4 which Mark the lead Engineer of Sony stated. Which made it easier to develop for while Xbox was waiting on RDNA 2.0 and had a new Engine that was different from Xbox one. You have to give Xbox little time just like what happened with the PS4 had a great games of the generation like second son was great. Just give it time.
On the helicopter mission there’s muzzle flash and smoke effects when firing the mini gun on PS5 but none on the Series X, bit weird.
Also there's more smoke even when firing normal guns on ps5 for some reason
DF didnt notice that. Weird.
Odd. The reflection from the muzzle flash is actually showing on the gun
Well spotted. Interestingly there is muzzle flash (poss smoke too) on the XSS footage. It must be an error/bug 🤷♂️
@@Repsahj that’s because if brought up the xbots would riot. Ps5 wins again.
i can see they made a point to add, "both is fine" consistently in this video. LUL. I guess tired of the fanboys.
It doesn't matter what they say. Fanboys do their rounds everyday on UA-cam, they cherry pick statements from multiple videos, build a summary of the stats and than go on to convince themselves that their console is better by arguing with other competing fanboys. I wonder if there's ever been a fanboy somewhere that's successfully convinced a rival fanboy about their console being better.
John was getting destroyed on Twitter after the Dirt video, that's why.
@@transfo47 he wasn't destroyed, he was being harassed by pathetic little children insecure about their favourite plastic box
@@transfo47 Oh my god. I didn't realise Twitter was like that (I dont use it). They actually think DF is biased? Lol, what idiots.
@@fcukugimmeausername It flip flops all the time. People accused them of being in MS pocket because they gave the Series X a bunch of publicity (let's all ignore the fact that MS sent consoles out to reviewers well in advance) and because Alex got the title of Miles Morales wrong. But now because they're comparing titles and the Xbox has been coming off worse, they're being attacked and keep spreading that the dev tools for Xbox art brand new and that's why and in 6 months time, the Xbox will make PS5 look like shit. It's so cringe. You're best off not being on Twitter. It's bad enough here.
I would like to see if 120hz actually gives an edge in multi player shooters on consoles, as in an edge that would really increase odds of winning vs someone playing at 60hz
Just noticed that more smoke comes out of the gun barrels when firing on the ps5 for some reason
This is because the amount of smoke refers to console temperature. More smoke - hotter console. P.S. Just joking)
PS5 does have more effects than Series X. Previous comparisons between em showed the same thing. More effects and better graphical visuals on basically everything for PS5
@CYVstudio its the same gun lmao, ps5 is just better
Xbox struggles in some areas
@@XxSupernatural21xX Lol the fanboyism is so cringe.
Damn. All the Fanboys wanting a side by side graph. Lol
@@dd-yt5054 what ever helps you sleep at night.
@@dd-yt5054 yeah funny they do a side by side when ps5 is marginally higher on the 120 mode in some places, but not when xbox is rock solid 60 with RT.
Basically ps5 should just sack of RT. It's too weak.
@@mannyduran8458 This is the one time I would say the Series X actually outperformed the PS5 consistently
All the other times it got whipped
Yeah for they could start and spread the rumors oh my console is more powerful then yours because that's all they like to do criticize the other console that they don't like
everyone who responds to this comment is a fanboy.. except me, cause I'm just making a point about the commenters, not the comment
i heard that cod has a lot of crashes and problems. this true for anybody? so tempted to get it.
It's kinda buggy right now. seems to crash more in the campaign
Yeah it’s crashed a lot for me over the weekend on PS5. But when it works it’s solid
Even zombies crashes a lot
Hasn’t crashed on me on XSX, only played the campaign and a few MP matches though.
Hmm I heard it was widespread on both but seems a lot on ps5. Gonna wait out till I hear it’s patched and good
The word you're searching for, for the feeling in the trigger corresponding to actually firing, is called "break".
god bless the CPUs in these boxes. long way from the constant 35-50FPS the past two gens
no muzzle flash 14:15
There’s no gun smoke either on SX
Then im buying the PS to enjoy the realism of the no muzzle flash which is 100% a bug on the XB grow up kid
@@mohammadnaser7962 grow up and start using punctuation marks. it's unreadable even when English is not a native language.
PS5, exclusive content and exclusive haptic experience.
@@BonJovy it seems like whenever the ps5 outperforms the XSX which it currently is in many titles, it’s a “bug”. Man these people always got an excuse I swear.
@@mohammadnaser7962 the game has already received 3 patches and it still hasn't been changed so idk about that
Adaptive triggers are cool, you'll get alot more resistance in the aim trigger depending on the weight of the weapon. It can actually make it tiring using heavy weapons :/
I was surprised how "heavy" they programmed the bow, feels like I'm lugging around a LMG
and you k/d will go down. Keep using it. :)
@@CesarMattos eh?
@@CesarMattos nobody cares you tryhard sweaty console pleb
@@CesarMattos Well I doubt anyone here is playing for world series so there’s really no point to sweat.
Have you never shot a bow irl? Its heavy af.
It seems strange @8:50. I realise Series X and PS 5 are much superior to Series S but there is no good reason to have zero shadows, not even 'soft' shadowing on the Series S version, especially in cutscenes. I am guessing they were pressured to make distinct obvious improvements on the more expensive consoles.
Its now fixed bro, we also had now raytracing effects without the option to turn it on. But sony players dont believe lol, but i garantue this game on the series s is now completed fixed
Series X is missing proper muzzle flashes and smoke effects in a lot of places. It's weird . . .
PS5 has an obvious advantage in most situations but DF is trying to downplay that. It seems like that Digital Foundry got scolded by MS after the Assassin's Creed Valhalla and Dirt 5 analysis videos.
@@Kornholic how does it ? Because of some bugs ? You think a muzzle flash affects the whole game 🤣
@@CeeBenz3 I love how you guys think anytime the series x clearly has a feature turned off that it’s a “bug” you guys are hilarious
@@dfuma213 must be a bug for ps5 for frames when RT is on too . When it comes to dirt 5, you can clearly see it's shitty optimization lol. Xbox next gen games has a lot a bug's like shutting my console down etc. Has alot more bugs than ps5. That's why DMC has been patched at 120hz locked
@@CeeBenz3 PS5 dropping frames while RT is on IS a bug. The frame rate drop is not reproducible as seen on VG Tech's analysis:
"There was an issue on PS5 where the frame rate could randomly drop below 60fps during scenes that it previously ran at a solid 60fps. This issue wasn't encountered on Xbox Series X.
"
Meanwhile Xbox Series X drops frames in 120fps every single time.
Not that it matters, but there are smoke effects from the gun barrels on the PS5 but missing on the sX?
Nope, i played on The xsx nad they're There, it depends on The weapon
Try again.... Same here. Definitely gun smoke there. Which is interesting cause it really wasn't in the alpha so glad they added it
Smoke. We talking about smoke now?? Good grief.
@@AFterMath-ld1vr not as pathetic as xbots praising the consoles packaging
@@spenny2cents All fanboys are ridiculous. I have both next gen consoles so when I see these wierd ass fanboys I can't understand it.
I bought an LG B8 two years ago, thought i'm settled for some years... but now I'm stuck with 1080p120 and 4k60 and no VRR. I'm pissed.
If I can get some levels of ray tracing AND 60fps, I'll just stick with that. No need for 120 for me.
Offcourse, campaign with RT, multiplayer 120fps...
Raytracing is not worth it when it's shadows. It's literally unnoticeable when moving around unlike with global illumination and reflections. So I'm highly suggesting just sticking with 120fps to increase reaction time as you see moving objects way clearer
@@vincetheprince899 what???? Playstation fan for shore.. As usual they speak before thinking... And 99% they talk shit.. Man just compare the series S version without RT and you can see the diference in quality its huge... Specially when they get in on the choppa. 🤷♂️🤷♂️🤷♂️
@@andrenascimento9112 nice try troll. I'm actually PC and PS, been using RT since it came out and Shadows is the most unnoticeable also in this game. Yes like 2 scenes will have you go "Oh yeah that's different" but never ever again as it is so subtle. So regardless if your Ps5, XbSX Nintendo 64 or Soulja Boys Console. 120fps always beats 60fps specially in shooters
@@vincetheprince899 I prefer with raytrace on its looks amazing.
Me watching at 1440p on a 720p TV on my 7 year old Xbox 🙃
Me watching on my 3DS at 140p with the 3D slider turned up 🙃
Adaptive trigger is so much fun to use. I love sniping with it. I'm going to keep using it in MP mode as well. I suck at MP anyways and might as well have fun.
"Been cranking in the background" amazing phrasing
Man ill never get enough of these hardware comparison videos
13:58 Pay attention to the weapon smoke effects when shooting.
Good catch
14:20 big difference right there.
13:58 they are different guns dude so it may be the explanation, 14:20 there’s defo a difference
It seems this phenomenon is present across all weapons, as seen in the VG Tech comparison video (you can go and check). DF also forgot to make loading times comparison here.
I can't wait to play this on my PS5... still waiting for my console.
Thats tuff
Yeah I preorder a series x and it got cancelled
@@freakzy3427 im a ps player but damn that sucks I feel for you
Did you download it or you bought a disc?
Hopefully you don't receive a a bag of cat litter when you open your parcel... just saying
8:30 the shadow aliasing / pop-in on xbox series x looks really bad
ur watching a compressed video thats not in 4k. If DF didnt mention it theres a reason
@@zyback ?? do you not see the massive shadows suddenly appearing and disappearing, as well as having banding artifacts? it has nothing to do with compressed video or resolution
@@brucetus in multiplayer they both hold 120 the exact same. Why would u run 120 mode on campaign lmfao.. u would want better scenery with raytracing which DF said xbx wins in.
@@zyback they said the only problem was the frames dropping? plus you won't be able to tell a difference as those scenes where it drops happens in a blink
@@johnnyissa7890 going from 60 to the 40s you will feel as a stutter this is a 100% fact. Most people have 60 hertz TVs this fact alone makes XSX the clear winner for this game with a LOCKED 60 fps with RT on is the way to play the campaign. And for MP 120 mode if you own a capable 120hertz TV that also supports HDMI 2.1 which 99% of people wont even have so....... Again XSx wins this hands down just like DMC5 where XSX ran better in 3 out of the 4 graphics options. Both have games they run better both beat each other and lose this is launch games we're on about it will be very different 1 year from now.
Sony just confirmed that they will implement VRR for PS5 games via a patch soon.
do you have a link to this please? I hope it will be done before the end of the year...
They didn't.
@@Gone. they did. It’s on their blog
That's good news. Both systems' performance are going to improve dramatically in just a few months with these sorts of updates.
@@𰽱𠄢 link.
The console war comments these days seem kinda funny, when your argument on what is 'best' lies on a few frames and some shadows (without graphs it would be even harder to spot).
It used to be really easy to spot differences in generations, and between consoles. That was the real wars. But now it's come down to fan boys arguing over these small, seemingly pointless (in the grand scheme of things) details
@@runningbear6391 I get away from the console fan boys to end up here with a pc boy
@@runningbear6391 exclusives are bad for the consumers. What's the point of your 36 tflops PC when you can't take advantage of it to play at no compromise settings / resolutions / franerates because a company locks the games to a hardware that'll be obsolete soon?
Yeah, games look exactly the same on gen consoles (apart from Dirt 5 performance mode) and they will look the same for the rest of the generation. It just comes down to which set of exclusives you prefer.
Xbots said they had 20% better flops, they flopped.
@@runningbear6391 no, I buy a console to play games on a small form factor system that can sit nicely (and quietly) in my living room. Exclusives are not for the benefit of the consumer, they are purely for the benefit of the console manufacturer in maintaining a closed ecosystem. Personally, I like Xbox... why... cos they put the sticks in the right place on the damn controller!
I have a feeling the reason PS5 seems to be winning in all these 120hz modes right now is they MAY have a unified cache for all 8 cores (like Zen3 has). This would reduce latency and allow the higher peak frame rates.
I'm already getting a ps5 and I don't like cod but I'll watch this anyway
@RE fan What are you even talking about? CoD has exclusives content on PS5. Every third party games sell way more on Playstation due to much higher install base. Every CoD UA-camrs are on Playstation. CoD also has the dualsense controller support. Also Higher online player count as well as the ability to turn off cross play.
@RE fan Is that a sample size of what? 5 people? Anyway it's clear that people do buy COD for playstation otherwise they wouldn't make a version for the ps5 or the ps4.
We might don’t like COD but we all love Digital Foundry
The loading times are really something special on both consoles, go back to your old console and those loading times will draw you out of the game because of how long it takes.
I am interested to know how the current gen versions perform as well, digital foundry.
I think we need to move forward :) now we have old gen. Ps5 and xsx is current. But yeah...
@@BlackPaperMoon18 Nah, last gen owners still need to see the comparisons to make better informed upgrade decisions. I'm still interested as well despite having the new consoles and a gaming PC.
Did the tools arrive?
hahahahahahah no fight on this game hahaha
You’re mother has arrived with the tools. The tools are you and you’re 10 siblings
No we still waiting for e3 ;-;
LOLLLLLL
Yeah and they did better on ray tracing frames. But they both load at the same time even though ps5s amazing ssd. Both a great
I enjoyed the hell out of the campaign on my Series X. A feeling that will linger for years to come, 4K@120 FPS on my LG B9 OLED was one of the best gaming experiences I've ever had... and I also game on Gsync'ed PC, but this was something magical to experience it at the couch.
4k@120..... No 1200p
@@ViperT0ngue dynamic resolution is called, get used to it as the only way to get native 4K Is with a GPU power of a 3080. If you just enjoy the game instead of looking for flaws or 200x zooms you will hardly ever notice your so called 1200p that accurs for a few seconds anyway...
@@GamerDesdeLos90s good job ive got a 3090 then isn't it lol. Btw I do own a ps5 and xsx aswell and they're really good but..... yes dynamic res and he says that it never goes higher than 1200p, and actually drops to 1080p.
@@ViperT0ngue
THAN YOU!!!!!!!!!!!
These fanboys GUYS PS5 and XSX ARE NOT running these @native 4K for $500 RTX 3090 @$1800 can run them
On the helicopter mission there’s muzzle flash and smoke effects when firing the mini gun on PS5 but none on the Series X 13:25 - 13:35
Smoke looks about the same, as do the tracers and bullet impacts. But the 2d flash effect seems to have been removed on xb, hopefully they remove it on ps5 too, it looks horrid!
insecure fanboys please play in your preferred system and stop putting so much of your self worth on a piece of hardware.
Digital Foundry basically wouldn't exist or at least have 90% less views was it not for fanboys be it PlayStation vs Xbox or Amd vs Nvidia/Intel. Denying our tribal instincts is going against nature and a lot less exciting way of life.
@@Gavhouse where did you get the 90% from?
@@Gavhouse finally. One of the few people that brings up tribalism
@@Gavhouse YNWA!!!! City are shit! Arsenal and Manyanited banter clubs!!!!
I mean when the fanboys and you tubers and even Microsoft have been saying that the multiplats will run better without no proof it’s bound to happen.
Is the reason the series x performs better in ray tracing because of the total CUs and ps5 having better performance without ray tracing because of the gpu being clocked higher? I could be completely wrong as I am more a console player than pc but I wonder if thats why.
Its a good guess actually .. I suspect its something along those lines as well .. either way great on both
@@destruction3605 99% sure that's the right take. Raytracing is very compute heavy (series x has 52 compute units compared to ps5 36 compute units). But ps5 has a unified cache on the cpu and is clocked higher which helps with high fps scenarios.
logically, this seems to be exactly what's happening.
@@asdf_asdf948 agreed
Maybe the reason is just different Resolution, they strangely never mentioned!
So I guess this team had better tools than the others?
Dunno about y'all but I'm surprised at the PS5s performance across a wide range of games at 120hz. It was never anything Sony marketed ... At all really until the very end. Pre-launch you had people thinking the system couldn't even do 60fps lol. Now it is doing as good or better than a stronger system at those framerates Microsoft talked about endlessly for months leading up to launch.
So yeah very impressed.
My personal take. The PS5s much faster GPU and much more efficient cache management is allowing it to push way, way over it's weight from the jump. Bodes EXTREMELY well for the future.
Series X hasn't had any major issue on 60fps so no the scenario is still the same
Clock speeds are just a part of the equation.
Series X is ultimately the "faster" machine by having so many more CUs and consequently more TFLOPS.
Also, cache scrubbers only spring into action when the SSD is read, they don't serve as a general GPU-boosting tool.
@@phloppywhoppy7476 more cache efficiency is perhaps the best, and cheapest, way to boost GPU performance. One of the largest hits a GPU can take during general performance is when there is a cache miss of any variety which causes the GPU to have to send a request to the CPU to find and remap the missing addresses as it doesn't have the data it needs to pull. That takes time and it is something every single programming team has to account for.
There is 0% chance Sony put in those cache scrubbers only for SSD data reads. It is there for all data reads including from main memory where it would be needed most.
Yeah the PS5 was built up as a streaming machine but that doesn't mean the cache scrubbers can only be activated by only the Coherency chip, that would be a complete waste. Those cache scrubbers will no doubt be imployed during any moments where cache needs to be scrubbed and rewritten.
@@phloppywhoppy7476 Still relying on teraflops ? I thought the Dirt 5 and Valhalla comparisons would’ve taught you better lol
@@Thanosdidtherighthing Both average 59fps and Dirt 5 is getting patched because it is bugged...
Pretty disappointed you guys didn't really go in depth with this video. Didn't talk about the technology etc and didn't compare to MW??? I was really excited for this video :/
Honestly this channel has gone to shit.
It's all about the young guy being scared of twitter fanboys .
We will never get a true deep dive again because they are scared to talk like the little girls they are.
They need to sack up
Can't wait to play this on the ps5
Low rateStaytion 5
40 FPS ouchhhhhhh
Why, its running better on the SX
@@ansem383
Low-rate Station lol
@@rad6666 not in performance, lol
@@ansem383 Damn you should be a clown bro ur so funny
TL;DW
PS5 and XSX have similar performance in the 60fps mode without RT,
XSX performs a bit better in the 60fps RT mode,
PS5 performs a bit better in the 120fps mode,
XSS is a rip off (not RT and 120fps).
The signs that the XSS was not to be touched with a 10 foot pole were all there from the announcement
It's $300 ...theres gonna be compromises lol
Ps5 drops into the 40s with ray trace lol that's not a bit
I have the same feeling man. I was gonna buy a Series S but I think I could spend a little more in the digital PS5. Doesn't seem that the promise of Ray Tracing and 1440 can actually be delivered, or that devs care about it that much
@@kubeanie18 drops for 1 second in cinematics lol
I leave the triggers on for multiplayer, absolutely love it.
Same. It can be weird at first due to how strong they are if you don’t change the settings to medium or weak. My fingers have been getting a work out and it feels easier when I started lol.
It must feel so good to use a sniper.
some said they turned it off cause it affected their reaction time when shooting
@@chrisc6874 Not at all for me
@@chrisc6874 I’d say it could since there is that resistance so it can take millisecond more time to press the triggers or mess you up if you don’t pull it down far enough for the trigger mechanism to fire a shot. But for those that are dont take the game that seriously, I’d say you’re fine . It just needs some time to get used to since the triggers for aiming do add a lot of resistance. I kinda wish it was the other way around where they would make the trigger to fire a shot feel heavier depending on the gun but most of the resistance is when aiming. You can always lower the intensity of the triggers though so it’s a good start to go with lower intensity then work your way up if you’re having issues.
Great video Digital Foundry and hopefully in the future they can also put the subtitles in Spanish since in Latin America their analyzes also serve local developers
Got my popcorn ready, for the comments section.
Yeah its getting a bit old there both amazing consoles
Xbox is still better lmao
@@reeceanthony5574 fanboys will never stop polluting the gaming community unfortunately. This gen is amazing on both sides, no debating that.
@Aqua rn yes because xbox got new dev tools that are still in early stages. We will see soon enough xbox is more powerful. Even now xbox outperformed ps5 slightly lmao
Same recycled comment ..
Basically, it runs amazing on both systems and looks amazing on both systems... pretty cool!
But, for the company thart claims the most powerful console, with more 2Teraflops is a shame , the reality
where is your power sonybots? droped to 41 fps RT on ))
@@noobdebusca1757 Bloody fanboys, embaressing! The SSD is better on the PS5 so why isnt that pulling ahead?
@@noobdebusca1757 lol this Game is a Cross Gen Game and it can NEVER reflect what the new Consoles can really do
did you download the raytracing pack when you downloaded the version for the s? as i have seen other videos and the shadows are WAY WAY better than you have showed in your video?
Lol
Lol
For those looking to fanboy it up here's a cliffnotes:
- XSX does better at 4K60 w/RT staying mostly stable while PS5 dips to low-mid 50s at times
- PS5 does better at 120Hz mode by about 5-10 FPS at a time, though with VRR it's hard to notice on Series X
5 fps dips doesn't hurt anyone
You mean ps5 drops to 40 fps, iv seen video's where ps5 drop lower
@@hutopdehei I've seen some videos where xbox drops lower than 90 fps in 120 fps mode
Sony said VRR is coming but not sure why it wasn’t included at launch. Hopefully they can add freesync too
Freesync is VRR
@WD Forty VRR works like freesync lol no difference
I think both companies released to early. Both unfinished tbh
@WD Forty the Ps5 supports freesync currently?
Have some popcorn if you read the comments, but if you just decide to enjoy the video that's probably better than what's going on
Cold War Keeps Crashing and completely shutting down my Xbox Series X... when I turn RayTracing ‘off’... the game doesn’t crash. Disappointing. I’m running a 4K TV, HDR, 60Hz.
Me to
I'm also getting crashing in the campaign, never thought to turn off the ray tracing! I finished the game on my One X, where the cut scenes seemed to struggle to run, but gameplay was fine.
Maybe they'll patch it
They'll patch it I'm sure.
But when??
At 6:20 i think you have the images labeled incorrectly.. it seems the Series S has more detail and better lighting than the Series X with RT on...
Someone double check for me please
For those who have never fired a real gun before.... The initial resistance is called take-up, then you pull that last bit before the hammer drops and that is called the "break."
Good work by Digital Foundry. As always! Ignore the Fanboys and keep up with this quality content.
Richard has his own fanbase 😄
Great job showing us how the Dual Sense reacts to the different weapons...
S series is impressive. 1440p dynamic , bottoming out at 1200p with a close to stable 60fps. That’s amazing.
No ray tracing
@@ahrlj24 Was anyone expecting it to have it?
@@Hubert_Cumberdale_ just some Xbox fanboys
Damn, I think I would actually take ray traced shadows over ray traced reflections. The contribution to the graphics is more transformative imo
Reflections require least amount of power. Shadows are next and they require a lot power though nothing compared to ray traced global illumination.
So out of 4 Games: 2 running better on the series x and 2 running better on the ps5. Here is a fun fact:
AC Valhalla and Dirt 5 have a marketing deal with microsoft but are running better on ps5 overall.
Devil May cry 5 SE and Call of Duty have a marketing deal with sony but are running better on the Xbox Series X overal.
Funny situation here but good to hear, that both consoles are good!
"overall better" meaning a few frames higher on 120Hz (which you're not going to notice compared to 60FPS, aswell as VRR). Resolution wise and graphic wise, they look basically the same.
They all run great on both Xbox Series X and PS5.
One gets the marketing so the devs give the performance to the other to balance things out lol. Win win
Yeah, they are all the same unless you count one frame drop in a certain part of the campaign for both just depends on your preference like I got ps5 for the exclusive but Xbox guys probably got it for Halo and gear's right. Im a big fan of Halo but after Halo 5 i switched to sony if they make a revolutionary halo game I will probably cop a series x.
Both CoD and DMC are 50-50 on the two consoles, they are not better on XsX.
People dont realise the context of a few frames dropped, and will like XBOX LOSES or SONY LOSES.
The difference between 100FPS and 120FPS is so small, even with VRR.
And a one second dip to 54FPS isnt going to ruin the experience.
Great video. Gamers wishing to make videos here on you tube as content creators can learn so much specially in how to verbalize and get points across . These 2 guys take turns talking . One goes in then steps back .the other guy goes in no over stepping and they cue each other in so smoothly . Notice no rumors, or leaks, no bashing, no insider reporting and when they don’t know something? They say I don’t know , or im not sure what’s going on here . That’s how you do it. Instead of them adding something they don’t know or guessing like all other guys do. This video presentation and what they say, how they say it is impressive. There is Corporate Level Presentation here . If anyone has been in that type of setting vocational wise? Knows exactly what I’m saying 👏👏👏👏👏
15:13 John with the voice crack
So?
@@johnsmith-v9t8o there is no so
@@johnsmith-v9t8o What he said is what he meant
Would you guys happen to have PC options to match console frame rates/graphics etc on the video docket? Very much enjoy your videos! Thank you for all your analysis!
High settings and medium for raytracing on a 2070
On November 21st a patch was released that turns off my console. this is observed on both platforms
Thats call of duty for you
Have same problem on Series X
Try disabling the ray tracing in the settings, that should fix the issue until they patch the ray tracing
Gosh I always love this time of the year. Comparisons Vs. Comparisons!