Hi! Awesome tutorial! quick question - Noticed you are using a mac? which mac/specs? My laptop is at the end of its life and i realllllly want to switch over to mac. So curious about your experience, espeically since we do similar work. So many review videos/reddit hate on blender + mac so wondering if good enough is good enough. idc about saving 8.4 seconds on a render haha. (ill do the heavy work with my pc) thanks!
glass objects are made from a single type of glass material that remains consistent throughout the entire object. There is no separation into different materials for the outer and inner layers of the glass. why did you created 2 seperate material for it ? can you clarify this please.
Genuine question! Would be awesome to have it answered 🙏 Why would you place the fluid between the inner and the outter part of the glass? I mean shouldn't it be inside of the inner part instead of outside of the inner part. I mean there is two cases, in one the fluid goes inside of the inner part and the inner part goes inside of the outter part. In the other the inner part goes inside the fluid, and the fluid goes inside of the outter part. So the order of positioning is different. And you chose the second option, what sounds not realistic in the real World. Why???
I managed to figure out how you did the textures but my uv unwrap ends up being stretched because of the sub division modifier, I can apply the sub division then proceed to the uv unwrap but there are way to many loop cuts after applying please help?
Hi Arthur we are looking for a solution to designing bottles for a product range. We want a 3D model from a custom bottle shape - and we want a simple way to change the design on this 3D bottle without having to render each design. Do you offer your services for something like this?
How can you add 2 loopcuts and approaching them to the edges with symmetry? I tried so hard to find an option or any tutorials explaining it, but so far without success. The only thing I can do is to bring the two loopcuts one by one to the end, than with Move tool I can put them exactly on place, but I strongly belive there is a better solution.
I figured it out, it's not actually 2 loopcuts. But he makes one loop cut, leaves it centered. Theny ctrl B or command B to bevel from the center to the edges evenly.
Good video but that texture part was not step by step, would’ve liked it if you took the body displacement unwrap and take it into photoshop export and show us exactly what you do after that because now I’m lost
Where is the more indepth video about the displacement map? :D
Thanks for this video i learned so much and it all worked out!
Awesome! 🔥💯
Thanks dude! I was missing on the overlapping of the liquid!
Thank you Arthur for sharing this great tut! Can we have the blender file along with textures if possible?
thank you for the blender tutorial!
so great, thanks
Very nice video! Could you put a link somewhere to the video you were referring to at 10:32 I'm having a hard time finding it.
hey man thanks for the tutorial. any way can use displacement with less subdivision. or any procedural stuff can use.
OMG the next level thanks man you've changed my life :)
Thank You
hi, you're using blender on mac, are you rendering with cpu or gpu ? what's your mac model ?
Please do Octane blender tutorials. Octane is free for blender
Awesome tutorial, thank you!
I have already great knowledge in blender and I made already some commercial but I don't how to get clients can help with that
Thank you so much for doing a blender tutorial, It was very very helpful.
Hi! Awesome tutorial!
quick question - Noticed you are using a mac? which mac/specs? My laptop is at the end of its life and i realllllly want to switch over to mac. So curious about your experience, espeically since we do similar work. So many review videos/reddit hate on blender + mac so wondering if good enough is good enough. idc about saving 8.4 seconds on a render haha. (ill do the heavy work with my pc) thanks!
glass objects are made from a single type of glass material that remains consistent throughout the entire object. There is no separation into different materials for the outer and inner layers of the glass.
why did you created 2 seperate material for it ? can you clarify this please.
Very nice. What pluggin is that to rectify the UV in the UV editor? Very handy.
Genuine question! Would be awesome to have it answered 🙏
Why would you place the fluid between the inner and the outter part of the glass? I mean shouldn't it be inside of the inner part instead of outside of the inner part.
I mean there is two cases, in one the fluid goes inside of the inner part and the inner part goes inside of the outter part.
In the other the inner part goes inside the fluid, and the fluid goes inside of the outter part. So the order of positioning is different. And you chose the second option, what sounds not realistic in the real World. Why???
I managed to figure out how you did the textures but my uv unwrap ends up being stretched because of the sub division modifier, I can apply the sub division then proceed to the uv unwrap but there are way to many loop cuts after applying please help?
the free 3d course not working fix it , where is the source file that u used in this video , thx a lot the video is so helpful
where is the reference, friend???
How do you fix the sub division messing up the UV wrap?
11:43 you can just export UV layout by going to UV>Export UV Layout
Hi Arthur we are looking for a solution to designing bottles for a product range. We want a 3D model from a custom bottle shape - and we want a simple way to change the design on this 3D bottle without having to render each design. Do you offer your services for something like this?
Amazing! Is that possible to teach the same thing but with with Blender Octane?
I would really like to see that too. I support the idea.
how do you have those UV Layout tools? I have Import-Export UV Layout add-ons enabled but it's not showing in the right tool bar like that
Textools
Hey arthur can we have the youtub channel of this guy ?
How can you add 2 loopcuts and approaching them to the edges with symmetry? I tried so hard to find an option or any tutorials explaining it, but so far without success. The only thing I can do is to bring the two loopcuts one by one to the end, than with Move tool I can put them exactly on place, but I strongly belive there is a better solution.
I've also been trying to figure this out I came to the comments to see if anyone mentioned. I'll let you know if I figure it out.
I figured it out, it's not actually 2 loopcuts. But he makes one loop cut, leaves it centered. Theny ctrl B or command B to bevel from the center to the edges evenly.
does anyone have the node trees? Its so hard to see in the video
teach the same for clothing
Good video but that texture part was not step by step, would’ve liked it if you took the body displacement unwrap and take it into photoshop export and show us exactly what you do after that because now I’m lost
hard to follow as a beginner. way too fast
Noob