"A warrior culture that wants to always have the ability to hit someone in the face" is the baseline definition of the brutes so permanently attached blades compute quite perfectly
@@dr.catherineelizabethhalse1820 Its, pardon the pun, a double-edged blade. Counter-weights against recoil only works when theres an opposite force acting against the recoil, and while adding mass does damper the recoil, since the same amount of force now needs to move more mass, it also means once it gets out of hand its harder for the solder to regain control as well
The original M6D magnum from Halo 1 is chambered in 12.7x40mm, in the original lore it was made specifically for augmented Spartan super soldiers to use, but like the rest of the large weapons in halo, they got retconned into being standard issue for the UNSC. Originally all weapons and vehicles were scaled to the player, master chief, which is why the “assault rifle” is big with 60 rounds in the mag of 7.62, which wouldn’t be comfortable for a normal human to use. Also the weird bump up front on the magnum is called a “smart link” scope, it links to the users helmet HUD to allow a accurate zoom feature.
M6G would be perfect as a power weapin in HI mp! Also shame on Bungie and 343 on content cutting/ gatekeeping past and new weapons instead of actually take some time and resources now that 343 have a DECADE, to make new and old beloved weapins FIT Halo Infinite mp, both social and competive and even in Campaign expansions/ dlc. No excuses They have the resources, workforce and time. I want DMR non bloom back, Needle rifle, storm rifle and plasma repeater, plasma caster, SAW and both types of flamethrowers back. No excuses, just make sure they are balanced with help of the community before being added in multiplayer, especially competive/ ranked. Theres a place for alot of new and old weapons by balancing the stat brackets like optimal range ( short, short to medium, medium, medium to long, long, long to extreme/ far range ), melee bonus attatcments ( like blades on brute weapons ), magazine/ fuel/ battery size, max ammo, melee speed/ recovery, hitscan/ projectile, spread, velocity and so on. Also we need dedicated, permanent playlists for pure fists only game mode. With either only sword/ hammer pickups and nades or all start with no weapons and gotta punch their way to they favorite held weapon, melee or gun
@@odinulveson9101 dataminers have found names for a lot of weapons in the files. I assume when they add new single player and seasonal content they’ll be adding new weapons to the sandbox as well
Funny thing about the Needler lore wise: It is unknown to the UNSC how the magazine connects to the shooting mechanism. Only thing that is known is that the crystals are kept apart a bit because once enough are too close to one another the material goes critical resulting in an explosion. Also the crystals stick out for melee purposes and because it looks cool ^^
I pictured the crystal shards as a phenomenon when some sort of gas inside the weapon makes contact with outside air. When you pull the trigger, the weapon will quickly melt the crystals into a liquid then evaporate into a gas and upon leaving the barrel resume solid form. I also came upon some lore that the needler is apparently an illegal weapon for having ai installed into it. The ai was the explanation given for why the projectile homes in on a target
I thought it was because the crystals are just crystalized plasma similar to that of fuel rods from a substance Subanese from the Sanghelios planet (Elites). Plasma contained in self-sustained magnetic barrier.
@@armageddon_gaming According to the Halo Wiki taken from Halo Lore book. The ammo made from a substance known as Subanese taken from the Planet Sanghelios (Elites). The gun has no AI whatsoever since the Covenant has not developed any AI technology other than Biological Supercomputer race known as "Engineers" that manage network systems for them. The substance reacts to living matter and is implied that they attract to it. It will react once it is in contact and explode.
18:23 "If anyone has an answer, please let me know". The issue specifically with the rocket launcher, and the footage used, is that there is a bug in Halo Reach that causes the barrel to spin 360 sometimes instead of 180. The concept of the rocket launcher is that you can fire two rockets before reloading. The rocket pod rotates into the left firing position. This would be important for sight picture and accuracy since you would want the firing position to be the same every time. You can see the barrel incorrectly rotate 360 degrees at 18:19. At 17:44, you can see it spin 180 degrees only. It then instantly changes back (you can see the weird black needle looking thing on the barrel suddenly pop into frame). TL;DR it's a bug that the rocket launcher rotates 360 degrees in Halo: Reach. Any other example of the rocket launcher doesn't do that, as far as I know.
The point of confusion is still why have two distinct barrels and then also require them to articulate if it's fed from a rotary magazine (or any magazine at all at that point)? The only reason to have two barrels is if you have two chambers. And the only reason to have two chambers is so that they can be fired quickly and independently and loaded quickly and independently. Both of which are defeated by having a big clunky magazine that has to reload both missiles at once, and also requires the barrels to articulate to a uniform position as if they are aligning with a singular chamber. So again, they're solving this problem twice, with two solutions that are actually cancelling each other out.
@@JordanYee The barrels and the centerpiece are actually one piece. When you reload you toss away the barrels as well, like current fire and forget rocket launchers. Ostensibly the fire control electronics are all in the handle part so you reuse that in the SPNKR but the barrels and munitions are what are replaced when you reload.
"You have to have somewhat of a warrior type culture who wants to constantly bash people in the face with knives to have this type of weapon." I think he summed up the Brute battle tactics quite nicely there.
When the standard response of your species losing their powered armor is to freak out and run straight at the guy shooting you, yeah, that's perfectly in character for the Brutes.
I love how he understands this is a game and doesn’t just critique the game for not having realistic weapons or functionality or when even with the smgs there should really be no recoil for chief, he understands that a game just can’t do that and it has to have some challenge when using the weapon
The fact that he consulted the Halo field manual, and that he even argues that an ODST isn't augmented as much as a Spartan and shouldn't be able to easily carry the minigun like one was great, and it shows that he cares about the lore of the game itself and not just firearms. What a legend 👍
If it WAS lore accurate, time would go 1.5 times slower since spartan reflexes are way more advanced than the average human; and this is just one of the countless spartan features not implemented into the game due to gameplay reasons
@@Weewoo12 Halo is a game, Predator is a movie, and there are clear differences between both of them. Not every aspect of both can be compared between each of them.
@@Great_Lakes_Discus Covenant weapons are based on Forerunner and possibly other extinct civilizations tech, the designers died before or when the Halo rings were first fired during the Forerunner-Flood War
Its very slight but noticeable if you play enough, or look closely, I just wish suppression made a difference in gameplay, odst had the chance to be really unique and offer something very different to other halo games.
@@ralcogaming7674 Supression actually does allow you to make stealth kills but you really need to be crouching and moving slowly to not get detected anyway.
The Halo CE Pistol was chambered in a fictional round. 12.7×40mm SAP-HE (semi-armor-piercing, high-explosive). Basically a Desert Eagle that shoots rounds that explode on contact. An absolute beast.
That would jam in your holster every time you pull it and would be even less accurate than current sidearms which past 30m are sketchy at best already. Kinda pointless for a weapon who’s sole purpose is to use for stoppages and quick transitions and nothing else. General rule in a firefight. If you’re down to using your side arm and JUST your sidearm. You fked up. And you’re about to be fked up… Total beast but 👍🏻
@@markys7269 Well, tbf, in lore, its not meant to be used by a normal human, it was specifically designed for spartans, like all of the weapons in the UNSC, but the games "retcon" all the variants into one gun, in the lore theres like 20 variants of all these guns. The original battle rifle was burst, semi-auto and automatic.
@@markys7269 what holster? Their primary weapons can attach to their backs, their secondaries attach to their hips. No holster, they are magnetically held in place.
That Rocket launcher is a bi product of the infinite ammo they've activated, ordinarily the animation does fire one tube, and rotate 180 to the second unfired tube before being ejected from the trigger section. The infinite ammo resets the animation to the first stage making the barrels 360
@@danielleighton4161 I think that may have been a glitch, because at 17:46, it doesn't spin 360, whereas it did before. Same shot, first rocket of the two. There seems to be some inconsistency there
19:15 the scope on the SRS actually has a lot of functionality in lore. Built in thermal, laser range finder, ballistic computer, etc. It basically takes all the guess work out for the user so you can just range and fire
Also the rife itself (at least in earlier Halo games) was pretty much a straigh ripoff of the Denel NTW-20 rifle, only the ingame version is fed from a magazine on the bottom of the rifle instead of sticking out at the side. Also the NTW-20 is a bolt-action instead of semi-automatic.
THANK you Also how on Earth does this not deserve the title of magnum, the Marines literally say they don't know if it's the "world's biggest pistol or the world's smallest rifle"
@@Calebgoblin I think he might have just forgotten that Chief is absolutely massive and the fact that the magnum looks like a standard pistol in his hands instead of an itty bitty peashooter should be pretty telling.
One important point to Bungie era weapons when it came to their sounds was Bungie didn't mind them coming off as sounding "weak" or had less impact than one would expect-so long as the sonic profile was instantly recognizable.
The SPNKR Rocket launcher canister is only supposed to spin 180 degrees, however it appears there was a bug in the gameplay footage that caused it to spin twice.
When the game-type is set for infinite ammo/bottomless clip, the barrel spins 360 degrees, presumably because the game thinks nothing has been fired and the magazine is still “full”.
What I always found amusing about the SPNKR Rocket Launcher, is that instead of loading in a new magazine or rocket, my guy ejects the previous two barrels and just slams on two new already loaded barrels on to what is basically only the trigger handle of the rocket launcher.
Funnily enough I think that’s pretty much how the Stinger missile launcher works. The missile tube is singe shot so to “reload” you have to disassemble the the barrel from the rest of the launcher and attach a fresh one. Of course you can’t really do this in the middle of battle for the stinger.
@@ryantirella2297 that atleast explains why in games like Modern Warfare they always like to throw away the whole thing or just move it out of the screen when you reload it. Didn't know that. But I really adore the fact that the way the SPNKR is reloaded suggests, that Chief just casually carries several rocket tubes in his back pocket while fighting the covenant
Regarding the assault and battle rifle, if I recall that was a developer decision for Halo 2. Halo 1's pistol ended up taking on a precision weapon role (with a zoom and a heavy hitting attack), whereas the assault rifle became more of a submachine gun for close range. The developers figured that players would use the pistol most of the time, and swap out the second slot for whatever weapon was most useful. What they found however, was that players who were used to other FPS games treated the pistol as a last resort weapon and tried to use the assault rifle for most things. So they created a submachine gun that acts as a submachine gun, gave Halo 1s pistol role to the new battle rifle (zoom, heavy hitting, etc.) and nerfed the pistol so it would be more of a backup weapon.
yeah, I binged all the games recently and I got used to using the magnum as main gun in CE and then went to Halo 2 and was severely disappointed with how it felt. Explanation makes sense tho, as unfortunate as it is
Not quite. At first they literally took the pistol's tag and swapped the model for a rifle designed to look like a "smarter, more useful" cousin of the assault rifle, then tweaked its characteristics from there until becoming the three shot burst rifle we love today. The halo 2 magnum on the other hand was functionally a brand new weapon, created to have a head-shot capable weapon that could be used with the new dual-wielding mechanic.
There isn’t a canon way the needled works, it’s actually a running gag that nobody knows how the Needler gun works, it seems to reloads differently in each game lol
@@TuffMelon I think the one I saw is that the crystals you can get in CE for needle ammo are stored inside the gun. By shaking it you break the crystal and allow needles to come up. But that raises the new question. Where are you putting the crystal in?????
@@jeremytownsend6805 my personal idea was always that you put the crystal pack you see in ce, into the gun by opening the entire top cover, a bit like... Hmmm an m240? You slide the crystal chip in and once the outer layer breaks, the possibly liquid inside breaks out, and because of the internal shapes of the weapons insides, its forces to grow out the top.
I thought it was said that the needler and needle rifle were loaded with a liquid. So it’s in the canister for like the needle ride and then it crystallizes as it goes through the hole?
@@InquisitiveImmortal that may have been said, somewhere, but that’s not the point, it’s “how exactly does that reaction happen?” Like…some games you flick down, some games it seems to just shoot ourself, other games you jab it forward lol, there doesn’t seem to be any button presses or anything, how is it reloading?
@@Lajosen The magnum in CE or 3 isn't a revolver at all, though. Unless you're just using "revolver" as a synonym for "powerful pistol", which would then mean weapons like the Desert Eagle are also "revolvers"
I think you missed the best part of the spiker outside of the blades. Its basically a compact rapid fire rail gun that fires super heated 6 inch long tungsten spikes. In canon the spikes shred basic armor and flesh and can even pin targets to solid surfaces.
@@davidn4956 i thought it was somthing like that too but i checked the specs on halopedia before posting to be sure. Technically its not even magnetic. Its uses a dual rail "grav" system. The system pulls a tungsten cub from the magazine, super heats it and shapes it into a spike, and then accelerates it out of the gun. Pretty advanced considering its not covenant tech, its an actual brute invention from before they joined.
I think with the needler; The needles it fires are called “Blamite”. They’re supposedly highly volatile in nature, so when we see our Spartan shake the “gun” a cartridge of said blamite within the housing of the needler reacts to the shake, causing it to splinter off into the holes at the top of the “gun.”
i thought about reading that its some fort of crystal that gets basically squased out like toothpaste on top and then magnetically/magically charged and fired so it "chases" people, magnetic things?
The rounds did change, the M118 designation apparently changed in 500 years and now is used for a copper-jacketed 152-grain (9.85 grams) lead-free, spitzer-type projectile containing a solid tungsten penetrator core, seated in a Boxer-primed brass case containing between 44 and 45 grains of UMPC-4 propellant. UMPC-4 propellant appears to be the biggest difference between what we could do now, and Halo's weaponry. The several hundred years of near-perfect peace also contributed to the lack of advancement in handheld weaponry, in conjunction with the advances in armoured vehicles (both on the ground and in space). During the Human-Covenant war, more types of ammunition were invented to deal with the new need for advanced munitions during the conflict. For example, the battle rifle had special anti-shield rounds that had both higher velocity and density than the standard ammunition. The shotgun also has uncomfortably sized shells (if you were not a 2-ton super-soldier) being 8 gauge and 3.75" combined with tungsten pellets and sci-fi propellant it would be dangerous for a regular person to fire without heavy cushioning and proper bracing.
Not to mention, pretty much every AP round the UNSC uses (including the assault rifle rounds) is depleted uranium cored. I believe tungsten jacket also.
Perfect peace doesn't have much to do with it. The military hasn't driven firearms design for better than half a century. Practically all small-arms innovation for the past half century in the real world comes from private industry and civilian shooting competition pushing the bleeding edge.
@@haplessoperator I’m not sure about that. There were actually depleted uranium rifle rounds developed back in the day and they were just too expensive to use.
The rocket launcher operates 2 single use tubes that it rotates from one to the next. Basically a just 2 m72 laws taped together. The parts where it rotated 360° was just an animation issue, it does just go 180° to ready the next shot.
Yeah I was thinking "I swear it just did a 180" but looked through the clips and sometimes it does two half-rotations for some reason? Wack. It's still a bit odd though. Why rotate at all?
It would be interesting to see his take on the Titanfall weapons and their ammunition, as a group of them are modular, ambidextrous and could maybe work in real life.
Also the “laser compartment” on the magnums is actually a digital aiming device that feeds into the helmets hud and is the reason you have a reticule in game.
That logic would be like putting an PEC5 on your sidearm. And if you’re putting an IR Aiming device on a sidearm you probably shouldn’t be carry a sidearm. You certainly shouldn’t be shooting it. I personally would just take a sleek straight sidearm to use during a stoppage. Because that’s ONLY REASON sidearms are carried by frontline soldiers in the military
Best part of the Magnum is that it’s chambered in .50 And the reason that the pistol has a smaller trigger guard in ODST is that the magnum in the other games was modified for Spartans to hold, and ODSTs aren’t Spartans.
"if they were any better, they'd be spartans" is how ODST's should be described, they are as close to superhuman we can get in the halo universe without the augmentations.
The needler is really interesting. In the lore, needler weapons were created by the elites and not copied from forerunner tech at all. But the elites have no clue how it works, just that it does.
Wait a minute....the manufacturers of the weapon DON'T KNOW HOW IT FUNCTIONS? That makes no sense, it's like if the people behind the Manhattan project didn't realise that Uranium and Plutonium result in a nucleus' atoms splitting. When developing it in a lab, that would be part of the process, but the Needler's been mass-produced for centuries, you'd think they'd have figured out a thorough diagram by then.
I was shocked how lazy Mr. Ferguson was in his research for this episode. The magnum is indeed a magnum being chambered in 12.7x40mm. In a regular humans hand even in the original game it’s a big handgun. Also saying the suppressed version didn’t have a long barrel. Take a deeper look at what you’re discussing next time, Johnathan.
@@Phlostonparadise2971 Magnum caliber got changed, it was 12.7x40 originally but it got downscaled later on to a more reasonable caliber for regular humans to use.
To be fair, this series isn't about Jonathan being expected to do research (I'm sure he has a full-time job doing something else... Can't remember what...🤔) into videogame lore. This is more a "gamespot shows him gameplay, Jonathan talks about how the guns might work in real life and compares the game version to a potential real-life inspiration." it just happens to be that he's played a few halo games in the past, but he's not expected to be even remotely an expert in them.
The ammo discrepancy has actually been somewhat addressed in canon, with the explanation being humanity went through a centuries long period of essentially an arms embargo in the name of peace. Most wars were fought with surplus weaponry until the Covenant started attacking, meaning not a lot of research and development had been done into conventional guns.
that we know of.. humans are obsessed with full spectrum dominance, if anything, during times of peace, humans development of new weapons technologies accelerates, more resources can go to R&D than would in a time of active warfare.. I can't imagine what exists out there we have no idea about cause it's developed in and kept secret for 'national security'.. the US built the first nuclear weapons completely in secret despite employing hundreds of thousands of scientists and engineers, using compartmentalization to great effect.. the general public and the world had no idea we had nuclear weapons until they were dropped on japan.. no doubt they are still developing new super weapons big and small today using the same technique..
@@eyeballpapercut4400 What do you mean? There are plenty of real life "assault rifles" in use that fire full power cartidges. The US military is adopting the 6.5 round for standard use and it's just a bit smaller than .308/7.62x51 lol. It actually makes perfect sense for the AR to fire 7.62x51 in Halo.
The thing missed about the spiker (the brute weapon with two blades) is the ammunition is actually a metal slab shoved into the gun. A part of the slab is flash melted and formed into a spike as it leaves the weapon. In game, the spikes will stick into objects and still be glowing red hot for a second.
What would be cool is seeing a gun expert and a Halo lore export together to really dive into the weapons. Still a great video, but that would take it to the next level. To see if the lore explanations actually hold up or not when compared to reality.
I highly recommend Scruffmuffin’s videos he is kind of both a gun guy and a lore guy in his latest video he breaks down the viability of the sidekick from infinite
From magazine capacities to even having enough room inside the receiver of the weapon for an operating system to cycle properly, the vast majority of Halo weapons don't make any sense, or are otherwise extremely poorly designed from the perspective of human ergonomics, and moreover in a way that's not supported by the technological base of the setting. Some are so poorly designed that you wouldn't actually be able to physically build them in real life and have them function, with misaligned magazines, ejection ports, and the like, or with barrels not on-plane with the operating system, etc. Which is fine, they're guns in a sci fi vidya game, but it's clear they didn't exactly have reality in mind when designing them.
2:08 The attachment seen on most of the pistols of the M6 series is the housing for the Smart Link Scope, which interfaces with user's heads up display! Models like the M6G usually come with a laser attachment mounted below the barrel.
16:22 That's exactly how the shotgun works, the underside barrel is more noticeable in earlier games, always thought it looked weird with the extra bulbous sealed top and open barrel below, didn't realize what was going on until i started getting into arms engineering stuff
This type of Shogun already exists. It's called a UTAS UTS-15. It has 2 magazine tubes on the top, which can hold up to 14 shells and 1 in the chamber, hence he name. The pump is on the bottom, they load from the top (sides) above the barrel and feed into the chamber with each pump of the handle, just like Halo.
The Halo 1 through Halo Reach shotguns have the tube magazine(s) above the barrel just as you described. The Halo 4/5 shotguns have their magazines below the barrel and still load and eject from the top, which doesn’t make a lot of mechanical sense.
@@noobguy9973 No it's on top, look up a picture on Google of the shotgun. The barrel is where the tube would be and the tube is where the barrel would be
0:37 lol, I love how Jonathan has basically turned this channel into a firearms channel 🤣. Literally a whole new series about the history of firearms. Love it gamespot, I am looking forward to watching.
I wanna see a part 2 reacting to the guns in Halo Infinite. The animations and models make it a lot more clear how certain weapons work, and the designs are overall pretty grounded feeling.
Plus they actually hold the pistol correctly! Halo games such as Reach were guilty of having supposedly highly trained and proficient Spartan warriors holding their pistol with one hand cupping the bottom of the grip like a classic movie revolver. Infinite has the two-handed high-grip technique which is the correct way to manage recoil. I do also love the reload animation on the Sidekick as well
@@GeorgeThoughts I hadn't actually thought about that, but looking at the games you're right! When I first used the sidekick, I had a feeling when using it that it felt the most like using a handgun irl of any shooter I've played and I think it's the way you hold it, plus the animations. It just feels RIGHT. It has such a similar vibe to the Springfield XD 9mm I used when learning to shoot growing up and I adore it!
Pretty Sure the Rocket launcher pod swap was actually Bugging out due to the bottomless clip that was applied Durring the filming of that clip, It does not operate like that most of the time.
I'm fairly certain that was unlimited ammo since he still had to reload it, I remember Halo Reach having two options for unlimited munitions in firefight.
I think MCC reach's launcher is kinda bugged in the animation department. Same thing used to happen in Combat evolved in classic graphics before they fixed it.
So in Halo's lore, there's actually a reason why the weapons technology for the humans seems so far behind the rest of their technology (still using conventional ballistics with 7.62). The lore reasoning is because in the Halo universe, much earlier and closer to our time, the humans invented FTL travel while conventional firearms were still "modern". The creation of FTL travel and intelligent AI basically ended all need for violence or war. These technologies gave everyone everything they needed, there was literally no reason to fight. So, as humanity advanced through 300 some odd years of peace, there was no need to develop weapons technologies, because humans were now past in-fighting at that point. The need for new weapons technologies didn't come around again until near the 2550's, when a few colonies started to rebel, and soon after, the covenant was discovered. Of course, gameplay reasons state that it's this way so that the humans are more relatable as humans. But I always found that interesting.
Human rebellion started much earlier than the 2550's which was basically the tail end of the human-covenant war. First instance was probably the Jovian Moons campaign and also the Interplanetary Wars which spanned from like the end of the 2000's into the 2100's. There are also numerous wars on the colonies spanning the 2200 to 300's and then the official Insurrection in the 2400's. So i don't particularly see why they wouldn't have explicitly stopped military innovation during that period, though it's entirely possible that in-universe, Humanity never saw any real reason for developing past conventional ballistic ammunition because of it's effective properties as opposed to energy weaponary. It should be said that a lot of the designs in the halo games are hundreds of years old in Canon, such as the Scorpion tank being around 200 years old.
Was there a written lore section to support your claim? I only ask as I read every novel up to the K-5 series and don't remember seeing anything about 300 years of peace. However, I would support the use of conventional, projectile firearms still in use in the Halo universe as technology does not advance for the sake of advancement. It advances due to need. In the Halo universe, energy shields were not developed until after first contact with the Covenant so that means the only protection humans had for projectile weapons, was armor. Don't know if you're aware of this but projectile weapons can effectively defeat armor now. Why change what works. The Halo games support this as energy based weapons did not appear in the UNSC's arsenal until the Spartan Laser and the ARC-920 Railgun.
Someone should have explained to him how the needler really works. There is a reservoir full of pink oval cut "crystals" that are volatile once primed by splitting then re combining. I have no idea how it tracks a target but the gun acts sort of like a rail gun to propel the needles
I believe in lore even the UNSC had no idea how the tracking technology worked. It's likely the Covenant didn't either tbh, they probably just reverse engineered it from Forerunner tech.
@@xRandomCityx Precisely. Remember "343 Guilty Spark" in "Halo: Combat Evolved"? There were several rooms in the containment facility with empty needlers scattered about. You could pick up the empty needlers and the unbroken crystals and they would provide ammo for the weapon. Though, there is no animation of the actual whole crystal being shoved or loaded into the needler, so far as I can remember.
Ahoy already has a series called Iconic Arms which tells the history of iconic weapons in both gaming and reality, and how they gained such status. They're really well put together, I'd recommend checking out the whole series.
I always thought the Brute Shot to be more like a belt-fed 40mm Grenade launcher. I mean the Brutes are around 3 meters tall and Chief is also more than 2 meters tall, so all the weapons would appear giant to normal people. Also scales up their destructive potential quite dramatically. On the Shotgun`s behalf: I imagine you put the shell directly into the chamber and push it through to the magazine tube. When interrupting the loading process of an empty shotgun in Halo, you are instantly good to go, with however many shells you loaded into the gun and a round is already chambered.
The older shotgun designs are a bit more visually "clean" and easy to understand by looking at them, but the magazine tube is indeed on top of the barrel. Being able to interrupt reloads (empty or otherwise) is just a gameplay mechanic.
That doesn't really explain why the empty shell ejects through the same port. Those hinged doors swing one way and that's to let you load. Empty shells are supposed to eject from a side port. It's nifty but it's mechanically ridiculous.
This type of Shogun already exists. It's called a UTAS UTS-15. It has 2 magazine tubes on the top, which can hold up to 14 shells and 1 in the chamber, hence he name. The pump is on the bottom, they load from the top (sides) above the barrel and feed into the chamber with each pump of the handle, just like Halo.
Each tube on the rocket launcher has a single rocket in it, you fire, the spent one rotates up and away. The 360 rotation was just an animation oversight. There is not a drum magazine, that "drum" and both the rocket tubes come off and are replaced as they are disposable.
Someone already mentioned it in another comment but the reason it does the 360 rotation isn’t a bug or oversight in normal gameplay it’s because the gameplay footage he was reacting too the person had infinite ammo in the game type.
"Looks like a 9mm sidearm." Lore: "The M6D magnum shoots .50M armor penetrating rounds." Also, I'm surprised that there was no mention of how the shotgun in Halo fires 8ga rounds.
I love how other weapons in the Halo universe are sleek and "future-y" and then the grenade launcher is basically just an M79 with a pistol grip instead of a stock. Edit for clarification: Yes, the grenades themselves are very advanced. They're caseless, electronically linked, and have a built-in EMP function. However these are all features of the _grenades,_ not the launcher.
How much more of a headache would Jonathan have had if he realized that the Shotgun also ejects the shell from the same port that they are loaded. That would mean that however the shells are stored, the discharged shell would either have to be routed from the firing position around the storage cylinder back to the entry/exit port, or the shell would have to be moved somewhere away from the firing mechanism after being loaded.
@@draconicdolor5523 apparently, but it also seems to work by space magic. I can't find an explanation for how it pulls a shell out of the magazine and somehow kicks the empty out past the new one, all on the pull back action of the pump. I mean, yes, it really does work, but given the fact that basically every other pump shotgun chooses to just kick the empty out the side, it must be an astonishingly, unnecessarily over-complex mechanic
@@codmanout9861 It's not as complicated as you might fear. The Ithaca is just timed a little differently. The pump moves back, the shell is extracted and falls out the bottom, *then* the shell elevator snaps down and the next shell is fed. It's not really more complicated, although there is one more opportunity for a stoppage and so the other guys didn't follow in the same pattern. It makes a lot of sense for a sporting gun insofar as you don't need to make a left and a right handed shotgun, and I'm not sure how well it would work with a top loaded system.
I love that Jonathan is really well-versed in the games’s weapons and some light lore! You can tell it’s one of those games he’s definitely played via own interest in the past and I think that’s awesome lol
I recall some dev interviews or notes on the Assault Rifle said that it was based off some rejected ship designs or something. They took the shapes and silhouettes of what used to be ships and somehow smashed it into a gun design.
18:25 The rocket launcher has disposable tubes but a reusable launcher, like most modern ATGMs and the PanzerFaust 3. It probably is some sort of animation quirk or bug or something but the barrel assembly is supposed to rotate 180 deg so that the unspent tube is rotated in place.
So the tubes hold the rockets when you load it. They then "lock" into the different barrels. That's why they both rotate? Or are you just slapping on the double barrels on the end then they rotate over the part that launches them?
Why it's rotating 360° in the example given is because the clip shows the ammo type as infinite, meaning the SPANKR would auto reaload, ie: play the reloading animation minus the input of the operator having to use their hands.
I would like to add on that every rocket launcher needs a way to release the back blast and the spnkr rocket launcher doesn’t have that back hole for the back blast to come out of so the other barrel is more of a hole to let out the back blast but that would mean the recoil would be very big and it would very impractical for normal marines to use and we’ve seen them use them
It's kind of funny how the rocket launcher would need to rotate the second barrel anyway. It's not like you couldn't just fire it from where it is. It's also impractical how you need this little bitty (in proportion) launcher chassis to stay with you and load new disposable rocket tubes into it instead of just incorporating the firing mechanism into the disposable part like modern day AT-4s. There must be a lore reason that we aren't seeing in the games or books, like alternative loads for a universal chassis.
The magnum is actually based off of a desert eagle being the massive slide and it being chambered in 12.7mm. It’s supposed to be a weapon used by a Spartan from its sheer damage but intense recoil and is NOT just an ordinary pistol.
Interesting little tidbit. In the family of guns in the MA5 family, which the classic assault rifle is part of, there’s a weapon called the MA5K Carbine that is only features in Halo media beyond the games. It is actually featured on the cover of the book Ghosts of Onyx. It looks surprisingly similar to the F2000.
11:10 The Needler does not convert the crystals into energy bolts, it just fires them straight from the barrel. If you fire a single shot into a target and examine them, you can see the crystal jammed into the body where it will detonate a few seconds later.
@@ricecreamzz2861 There's a difference between canon and visual design. canonically, they are smaller shards of what's in the top. If the shots were properly sized, it wouldn't be nearly as interesting to look at.
Things I wished Johnathan touched upon or things I want to clarify: 1) The pistol is in 12.7x40mm, basically a .500 Smith & Wesson Magnum, but as a standard issue sidearm. Not just ball ammo either, this weapon particularly shoots Semi Armor-Piercing High Explosive (SAPHE) rounds. Also the wild inconsistency of 1-shotting hunters to being ineffective against grunts. 2) The triangular piece at the muzzle of the Halo CE, 3, Reach, 4, etc magnums is a smart scope. It's a camera that links to the wielder's HUD, allowing for a 2x zoom without having to actually mount a scope or aim down the sights. By technicality, you should be able to poke the gun around a corner and "blind fire it" while smart scoping, and still have perfect sight picture & hit your target. 3) The magnum in ODST *does* have a suppressor on the end of the muzzle. If the gun was turned sideways, you'd be able to see it's just a Halo 2 Magnum (M6C) with a rectangular box silencer on the end. It is hard to see in first person, but the suppressor *is* there on the end. There's a front iron sight on it for some reason though. 4) The shotgun is 8 gauge. *EIGHT GAUGE!* It's not just some run of the mill pump-action 12ga grandpa shot a deer with, oh no, this thing is 8 gauge. If a 12ga will delete somebody's torso, then an 8ga turns an entire person into a stain on the ground. And mind you, *ALL* of these weapons are standard issue!
@@ubergamer01 Yeah, but for the original Bungie era games, 1 - Reach, they never stated that they changed cartridges, I think its widely acceptted as all of them are 8 gauge.
The rocket launcher that you were seeing is bugged i believe. It's supposed to use one tube, spin around to the other tube, and use that before ejecting. It spins back around to the first one after every shot because the old 30 FPS animations were updated to 60 FPS, so now you can see the animation reset, when you weren't originally supposed to.
Some of the gun designs in Halo are derived from guns featured in Bungie's earlier 'Marathon' FPS franchise for Apple Macintosh. E.g. the pistol with the big knucklebow incorporates design elements from the starter pistol in Marathon and also the 'fusion pistol' acquired later in the game, which was redesigned to make the energy pistol. The anachronistic weapons made a bit more sense in Marathon, as the first game was set on a colony ship that had been travelling between star systems for hundreds of years, so some of the guns might already be hundreds of years old by the time the game starts. If Jonathan thinks the Halo shotgun is weird, then he ought to have a look at its Marathon 2 equivalent- it was some kind of bizarre, sawn-off double-barreled lever-action contraption that was reloaded by spinning it Winchester trick-shot style and could be dual-wielded. The game lore even had to admit that they had no idea how its reload system was supposed to work. It's depressing to be old enough to know all this.
No sad pretty cool in my opinion. I’m a year older then Halo but I’ve always wondered but was never curious enough to try their older games... Until now
Loved the ol' WSTE-M5s. Very satisfying. I put the weird reloading method down to 2 factors - Terminator 2 and having about 3 frames of animation for the reload!
I'd love him to look at the guns of Half Life, Titanfall and Borderlands. Half Life has real weapons which has different quirks (mp5 with grenade launcher or spas with double barrel shot) and the other two has futuristic weapons.
I would love to hear his perspective on the Double Take. All time favorite gun from the TF2 arsenal, and I appreciate that Respawn actually tried to make realistic weapons. The only one I really don't understand is the Flatline, because the mag is so far to the back of the weapon that it seems like it would have no room for the action. The magazine and ejection port appear to be positioned directly in front of the detachable stock, so the carrier has no place to go.
Fun fact that I heard once and have no actual evidence to support: the shotgun in the original Half Life was, obviously, modeled after the SPAS-12, but the developers didn't know that the cylinder underneath the barrel was a magazine tube, mistaking it for a second barrel. The Gearbox versions actually retconned this by changing the sound for firing it in double-shot mode so that instead of playing two overlapping gunshot sounds, it played two sounds one after the other in incredibly quick succession so as to imply that the shotgun was simply firing in a two-round burst.
In Halo CE you'd find magazines for the Needler, bulkier crystals that you apparently shove into the hand guard to reload the weapon. Pretty sure the magazine tube has always been on the top for the Halo Shotgun, a side view lets you see the barrel sticking out, sandwiched between the pump and the magazine.
What? Where'd you hear that cause no Halo games had any ammo/mags that were visually interactive. Only ways to replenish ammo was walking over the same weapon or the ammo crates in reach and stands in infinite.
@@tommychoppa7564Halo 1, 343 Guilty Spark, one of the first rooms has a collection of needlers and needler ammo. The ammo pickups appear to be large oblong crystals. It's the only time in the series we see needler ammo.
I seem to remember that suppressed guns require subsonic ammo to be truly quiet, which would kinda explain why the M6C/SOCOM is so useless against shielded enemies
It still doesn't explain the lack of significant technological innovation for firearms within like a 500 year span. I mean in less than 200 years we went from single load firearms, to repeating weaponry to fully automatic. I think an additional 500 years should have seen more than just experimental propellants.
@@thekraken1909 I think the whole planetary exploration and the fact that wars weren’t very common amongst humanity in halo’s history up until a few years before the covenant came through and shattered humanity definitely stunted firearms growth. I also think the child super soldiers were a little bit more important than ballistic development
The big area sticking out of the magnums barrel where a laser sight should be has a camera inside it that links up to your helmet. This is how you’re able to zoom in with it where it looks like you’re using a scope
first time watching this dude but have been very familiar of royal armories for a while through forgotten weapons. just want to say this guy is great, makes a lot of cool points and observations!
16:22 Halo's 8 gauge magnum shotguns do have their tube magazines mounted on the top so yes the pump and tube practically sandwich the barrel. I'd love to see someone make a shotgun like this, honestly. 17:08 the turret uses the same 7.62x51 armor piercing rounds that the assault rifle uses.
There are two shotguns with this kind of barrel/magazine setup that I know of; The Neostead 2000 and the RMB-93. Those also actually have a reverse action (you pump them forwards and then backwards, instead of the more common back and forward motion) that the Halo shotgun lacks.
@@Raikos371 i'd love to see a gun manufacturer get permission from microsoft and bring the halo shotgun to life. Either the M90 or M45. And have it be in 8 gauge just like the games.
The M247H machine gun, commonly found on fixed mounts or on Warthogs, fires 12.7x99mm High Velocity, Explosive ammunition, since it's primary role is an anti-aircraft gun. The M247 GPMG was only present in Halo 2, and fired the M118 FMJ.
Specifically Sangeilli and Humans jointly studied the weapon post war and its not fully understood by them, I'd imagine that some other covenant species is familiar with how the needler works like the San'Shyuum but im just speculating. The needler is not forerunner reverse engineering, it is in fact purely covenant in design
I did not know there were shotguns where the loading port was the ejection port. TIL. I assumed with the H4 shotgun they just made a mistake. I'm pretty sure the H:CE shotgun ejects from the side in the animation
17:14 Funny how Jonathan mentions that the players can pick up and use the turrets *Predator-style* as the ODST character seen on-screen is named Dutch and Arnold Schwarzenegger's character in Predator was also named Dutch.
ODST's do have some strength augmentations in their bodies, though not as much as Spartans do. What ODST's have is mostly there to help them survive impact during orbital drops and makes them only slightly stronger than the average UNSF soldier.
It's said that the battle rifle is a late-war experimental gun firing an experimental cartridge. I think it uses a propellant reverse-engineered from Covenant tech (such as the propellant used in the Covenant carbine, which would be a good explanation for its similar performance).
Yeah. Uses 9.5x40mm cartridges with SAP rounds and experimental propellant. Supposedly pushing really heavy rounds in excess of 900m/s. For reference, 41mm is the case length of a .500 Smith and Wesson. So think that necked down to 9.5mm
I never thought about the the weapons that are being used by the humans in halo in comparison to their other futuristic advancements. It’s kind of like if we dropped hot oil and stones out of F22s and used bows and swords while wearing nvgs.
Regarding 11:00 official Halo lore (afaik) has the following to say on the operation of the Needler: the UNSC doesn't have a f*cking clue how it works, and the (former) covenant haven't been able to provide additional clarity on it since the end of the war. In short, official Halo lore on how the needler works can be summed up thusly: f*cking space magic man
Very few members of the Covenant had concrete understanding of most of their technology. It was almost all imitations of Forerunner stuff and it was heresy to invent or innovate. The Engineers (also Forerunner tech) did all the maintenance and production. I believe the plasma weapons are actually based on Forerunner tools.
As a time traveler, I can agree that 7.62 NATO is the only rifle caliber that exists in the future. We've eliminated every other caliber and made it illegal to produce any new kind of round. All hail 7.62.
They put a blade on the back of their super-advanced gravity-bending warhammer. A weapon that normally turns targets into jelly from the forces applied. And as we saw in ODST, they don't just use it as a backup blade when it runs out of battery... they _like_ to use it.
I love how, without really looking at the rendered model, Johnathan completely nails how the UNSC Shotgun functions. Just wish someone would have told him that it was only brought out of mothballs to combat the advance tech of the covenant, since its meant to fire a 10 gauge super-shell that was banned in the UNSC for its destructive ability.
@@verakoo6187 well that kinda makes sense right? marines figure out the best gun for taking out the flood is the shotgun, they use said shotgun, die anyway; flood shotgun user
IIRC in Halo's lore, the reason they're using conventional weaponry in the 26th century is because there was a long period of peacetime where they weren't manufacturing weapons for warfare, and like 200ish years prior to Halo CE is when humanity reengaged in warfare.
That loadout show sounds exactly like ahoy's series of videos. Id love to see ferguson's take on it, but the point still stands. That and ahoy's videos are fantastic.
For the trigger guard on the pistol, there is the possibility that it is made to be operated in spacesuit gloves. Somewhat like triggers on underwater or snow-optimised firearms.
I’d really like to see him react to the guns specifically from infinite, as the weapons there are somewhat more practical, as something like the Bulldog is slam fire. Patch 1.1: changed “is full auto (but it looks like pump action)” to “is slam fire”
The word you’re looking for is semi automatic or automatic, not fully automatic. But the Bulldog is pump action though. You pump it after putting in the magazine and you pump it between shots. At least, as far as I can tell.
I believe that the Halo 1 shotgun was based on the Neostead 2000 shotgun. The neostead was a revolutionary design. It had top feed dual magazine tubes, 6+6 where you could select which ammunition you wanted to feed from, with a total capacity of 12. The barrel and pump were on the bottom too. And the design was bullpup too, and relatively short front to back. It's one of my favorite guns of all time. Not to mention it just looked so dang cool and futuristic!
It’d be a one off, but I’d love to see him react to the clip from Portal 2 where Cave Johnson explains how the turrets are built, in which to increase the firepower, the fire the entire bullet, including the case.
The line and animation that goes with it is basically just a joke, though. All there would be to say I'd "well, that's funny, but no." Not much of a video.
I imagine that the reasons (aside from game balance) for the shotgun being pump action would be 1. Halo's shotgun is chambered in 8 gauge, so you'd need a pretty beefy action to handle recoil operation. For an un-augmented soldier, the recoil of 8 gauge might make follow-up shots impractical anyway 2. Shotguns will probably continue to have a role in the military because of their versatility, being able to load more or less whatever kind of ammunition. Pump action gives you even more versatility, because you can load underpowered ammunition without having to adjust gas settings
@@haplessoperator Well, I would think that there might be a few resistance forces fighting against the unsc. And drones are already used in warfare. Shotguns are well known to be used in duck hunting, I bet they would also work very well at destroying drones.
@@haplessoperator If you're fighting on board a ship, the ability to load ammunition that has no chance of penetrating or damaging the hull would be rather useful. There's also things like breaching rounds or slugs, and something as large as 8 gauge could potentially carry a payload too, so you could have incendiary or explosive rounds too. Aside from that, before the Human-Covenant war, there was unrest and rebellion in the outer colonies. The ability to load non-lethal ammunition would give UNSC security forces flexibility in dealing with potentially violent situations without having to resort to deadly force
@@alexchng2127 No rifle ever developed would have the faintest hope of damaging the hull of a UNSC ship. The things are literally meters thick. Even a half inch of mild steel will stop rifle fire, and if you need incendiary or explosive munitions, you can do that out of an underbarrel launcher on your rifle. That's also ignoring that you can sling frangible rifle munitions that are even safer to use indoors than buckshot is.
Surprised Jonathan didn’t comment all too much on the caseless ammo in the SMGs. It’s a sort of futuristic concept that I thought would get more conversation on whether or not it is the future. Wonder what he would say about the P90s in Halo 5 with their cases ammunition
"A warrior culture that wants to always have the ability to hit someone in the face" is the baseline definition of the brutes so permanently attached blades compute quite perfectly
Couldn’t the blades also work as a counter weight to reduce recoil 🤔
Exactly; it fits perfectly in the species more.
That's the point he was making lol
@@dr.catherineelizabethhalse1820 Its, pardon the pun, a double-edged blade. Counter-weights against recoil only works when theres an opposite force acting against the recoil, and while adding mass does damper the recoil, since the same amount of force now needs to move more mass, it also means once it gets out of hand its harder for the solder to regain control as well
The brutes are pretty much dumbed-down gorilla klingons so yeah. I'd expect them to operate on a very ork-esque mentality.
The original M6D magnum from Halo 1 is chambered in 12.7x40mm, in the original lore it was made specifically for augmented Spartan super soldiers to use, but like the rest of the large weapons in halo, they got retconned into being standard issue for the UNSC. Originally all weapons and vehicles were scaled to the player, master chief, which is why the “assault rifle” is big with 60 rounds in the mag of 7.62, which wouldn’t be comfortable for a normal human to use. Also the weird bump up front on the magnum is called a “smart link” scope, it links to the users helmet HUD to allow a accurate zoom feature.
Lore is fun before retcons
M6G would be perfect as a power weapin in HI mp! Also shame on Bungie and 343 on content cutting/ gatekeeping past and new weapons instead of actually take some time and resources now that 343 have a DECADE, to make new and old beloved weapins FIT Halo Infinite mp, both social and competive and even in Campaign expansions/ dlc. No excuses They have the resources, workforce and time. I want DMR non bloom back, Needle rifle, storm rifle and plasma repeater, plasma caster, SAW and both types of flamethrowers back. No excuses, just make sure they are balanced with help of the community before being added in multiplayer, especially competive/ ranked. Theres a place for alot of new and old weapons by balancing the stat brackets like optimal range ( short, short to medium, medium, medium to long, long, long to extreme/ far range ), melee bonus attatcments ( like blades on brute weapons ), magazine/ fuel/ battery size, max ammo, melee speed/ recovery, hitscan/ projectile, spread, velocity and so on. Also we need dedicated, permanent playlists for pure fists only game mode. With either only sword/ hammer pickups and nades or all start with no weapons and gotta punch their way to they favorite held weapon, melee or gun
@@egziverpendlebury2431 Yeah.
In gameplay halo 1 pistol shoot 50. bmg
@@odinulveson9101 dataminers have found names for a lot of weapons in the files. I assume when they add new single player and seasonal content they’ll be adding new weapons to the sandbox as well
Funny thing about the Needler lore wise:
It is unknown to the UNSC how the magazine connects to the shooting mechanism. Only thing that is known is that the crystals are kept apart a bit because once enough are too close to one another the material goes critical resulting in an explosion.
Also the crystals stick out for melee purposes and because it looks cool ^^
Thx for the lore, actually enjoyed learning about that
Yeah, the crystals stick out so you have a visual magazine count. And, the melee stings when you swat someone with it.
I pictured the crystal shards as a phenomenon when some sort of gas inside the weapon makes contact with outside air. When you pull the trigger, the weapon will quickly melt the crystals into a liquid then evaporate into a gas and upon leaving the barrel resume solid form. I also came upon some lore that the needler is apparently an illegal weapon for having ai installed into it. The ai was the explanation given for why the projectile homes in on a target
I thought it was because the crystals are just crystalized plasma similar to that of fuel rods from a substance Subanese from the Sanghelios planet (Elites). Plasma contained in self-sustained magnetic barrier.
@@armageddon_gaming According to the Halo Wiki taken from Halo Lore book. The ammo made from a substance known as Subanese taken from the Planet Sanghelios (Elites). The gun has no AI whatsoever since the Covenant has not developed any AI technology other than Biological Supercomputer race known as "Engineers" that manage network systems for them. The substance reacts to living matter and is implied that they attract to it. It will react once it is in contact and explode.
"Here we have a Spartan Laser"
*proceeds to pull out an actual Spartan Laser*
Sigam male grind set
Powerful.
time stamp
@@EndingSniper101 its a rarely known thing called a "joke" you might not have heard of them
@@EndingSniper101 20:00
Chief: "I need a weapon"
Jonathan in the Royal Armouries: "Right this way"
More like .... Rake your pick ... There there or there maybe there check that spot lol hes got em all
I read it in his voice.
Edit: both of their voices
@@edo-san you have to ... Its the law
Chief: “I need a weapon”
Meanwhile…
Uac guard: “Hey who are you, you can’t be here”
Doom Slayer: … (takes his plasma rifle)
While they have enough arms for a small army, they lack ammunition.
Still would be deadly.
18:23 "If anyone has an answer, please let me know". The issue specifically with the rocket launcher, and the footage used, is that there is a bug in Halo Reach that causes the barrel to spin 360 sometimes instead of 180. The concept of the rocket launcher is that you can fire two rockets before reloading. The rocket pod rotates into the left firing position. This would be important for sight picture and accuracy since you would want the firing position to be the same every time.
You can see the barrel incorrectly rotate 360 degrees at 18:19. At 17:44, you can see it spin 180 degrees only. It then instantly changes back (you can see the weird black needle looking thing on the barrel suddenly pop into frame).
TL;DR it's a bug that the rocket launcher rotates 360 degrees in Halo: Reach. Any other example of the rocket launcher doesn't do that, as far as I know.
The point of confusion is still why have two distinct barrels and then also require them to articulate if it's fed from a rotary magazine (or any magazine at all at that point)? The only reason to have two barrels is if you have two chambers. And the only reason to have two chambers is so that they can be fired quickly and independently and loaded quickly and independently. Both of which are defeated by having a big clunky magazine that has to reload both missiles at once, and also requires the barrels to articulate to a uniform position as if they are aligning with a singular chamber. So again, they're solving this problem twice, with two solutions that are actually cancelling each other out.
Thank you, I was just about to say this, the extra rotation was clearly a bug and did not happen in any or most of the other games.
Fun fact: the size of the barrels on the M41 SPNKR is 102mm
@@JordanYee Reason number 1: It looks cool
Reason number 2: It looks cool
@@JordanYee The barrels and the centerpiece are actually one piece. When you reload you toss away the barrels as well, like current fire and forget rocket launchers. Ostensibly the fire control electronics are all in the handle part so you reuse that in the SPNKR but the barrels and munitions are what are replaced when you reload.
"You have to have somewhat of a warrior type culture who wants to constantly bash people in the face with knives to have this type of weapon."
I think he summed up the Brute battle tactics quite nicely there.
For them, it’s also a convenient cooking utensil since they canonically eat other sentient species.
Until you remember the Sten had a double bayonet variant as well....
@@Lowlightt though it wasn't meant to have both attached in the same time tho lol
When the standard response of your species losing their powered armor is to freak out and run straight at the guy shooting you, yeah, that's perfectly in character for the Brutes.
Can we do special episode where Jonathan gets to choose FPS franchise he has played or wants to play, and breakdown on firearm mechanics and gameplay?
Jonathan actually gets to shoot guns perhaps?
@@rustydean772 A famous archaeologist once said "That belongs in a museum."
This👆
Cool idea
Something makes me feel like he'd hook us up with a true classic game.
I love how he understands this is a game and doesn’t just critique the game for not having realistic weapons or functionality or when even with the smgs there should really be no recoil for chief, he understands that a game just can’t do that and it has to have some challenge when using the weapon
The fact that he consulted the Halo field manual, and that he even argues that an ODST isn't augmented as much as a Spartan and shouldn't be able to easily carry the minigun like one was great, and it shows that he cares about the lore of the game itself and not just firearms. What a legend 👍
@@Weewoo12 this isn't predator, this game is 500 years in the future.
If it WAS lore accurate, time would go 1.5 times slower since spartan reflexes are way more advanced than the average human; and this is just one of the countless spartan features not implemented into the game due to gameplay reasons
@@Sonilotos Spartan's are also faster than a normal human, which I believe the fanbase understands. It confuses me why people got mad at sprinting
@@Weewoo12 Halo is a game, Predator is a movie, and there are clear differences between both of them. Not every aspect of both can be compared between each of them.
The funny thing about the Needler is in universe nobody is super sure how they works, including the Covenant.
“It just works!”
"16 times the needles."
Yes they do. It’s designers know. Just like how we dont know how iPhones work but we still know how to use them. Steve Jobs knows how they work tho.
@@Great_Lakes_Discus Covenant weapons are based on Forerunner and possibly other extinct civilizations tech, the designers died before or when the Halo rings were first fired during the Forerunner-Flood War
@@charliejohanssen7421 Um pretty sure the Needler was if entirely sanghelli design.
If you had seen the ODST magnum sideways you would see that it is indeed longer than the unsupressed one.
Its very slight but noticeable if you play enough, or look closely, I just wish suppression made a difference in gameplay, odst had the chance to be really unique and offer something very different to other halo games.
@@ralcogaming7674 it's much more noticeable when you lay both next to each other in Halo 5, I think you can do that
and it clearly has a suppression system attached to the gun. If you are going to review weapons at least do due research on the lore of them.
Also there was one used by oni operatives with a more conventional suppressor but still integrated
@@ralcogaming7674 Supression actually does allow you to make stealth kills but you really need to be crouching and moving slowly to not get detected anyway.
The Halo CE Pistol was chambered in a fictional round. 12.7×40mm SAP-HE (semi-armor-piercing, high-explosive). Basically a Desert Eagle that shoots rounds that explode on contact. An absolute beast.
That would jam in your holster every time you pull it and would be even less accurate than current sidearms which past 30m are sketchy at best already. Kinda pointless for a weapon who’s sole purpose is to use for stoppages and quick transitions and nothing else. General rule in a firefight. If you’re down to using your side arm and JUST your sidearm. You fked up. And you’re about to be fked up…
Total beast but 👍🏻
@@markys7269 Counter Argument: the CE Magnum is your Main arm, not a sidearm
@@markys7269 Well, tbf, in lore, its not meant to be used by a normal human, it was specifically designed for spartans, like all of the weapons in the UNSC, but the games "retcon" all the variants into one gun, in the lore theres like 20 variants of all these guns. The original battle rifle was burst, semi-auto and automatic.
@@markys7269 I cant imagine how it would jam in your holster??
Also spartans have magnetic holsters.
@@markys7269 what holster? Their primary weapons can attach to their backs, their secondaries attach to their hips. No holster, they are magnetically held in place.
That Rocket launcher is a bi product of the infinite ammo they've activated, ordinarily the animation does fire one tube, and rotate 180 to the second unfired tube before being ejected from the trigger section. The infinite ammo resets the animation to the first stage making the barrels 360
I checked it without infinite ammo and it still spins 360. For some reason Reach is the only game to do it.
@@danielleighton4161 I think that may have been a glitch, because at 17:46, it doesn't spin 360, whereas it did before. Same shot, first rocket of the two. There seems to be some inconsistency there
@@TheChadPad it does make a 360 turn, it just has some weird hickup in the animation, and immediately teleports back to the initial orientation.
@@Kazahn_ oh ok. I think I see the glitch now
Is this bug exclusive to the MCC or does the OG Reach have it as well?
19:15 the scope on the SRS actually has a lot of functionality in lore. Built in thermal, laser range finder, ballistic computer, etc. It basically takes all the guess work out for the user so you can just range and fire
of course that kind of tech is soon going to be in service with next gen rifle scopes.
@@MrChickennugget360 yeah. And combined with the power if a 14.5mm sabot round, it just aint fair
Can some on tell me why the night vision was talen off?
Only in H1 was there.
Also the rife itself (at least in earlier Halo games) was pretty much a straigh ripoff of the Denel NTW-20 rifle, only the ingame version is fed from a magazine on the bottom of the rifle instead of sticking out at the side. Also the NTW-20 is a bolt-action instead of semi-automatic.
@@MrChickennugget360 I almost bought one a few months ago but couldn't justify spending $2500 on a scope.
The bulbous “muzzle shroud” is an smart link optic that links up with a Spartans or marines hud for a zoom capability
I always thought it was a weight to keep the kick down
Always wondered how the zoom function worked.
THANK you
Also how on Earth does this not deserve the title of magnum, the Marines literally say they don't know if it's the "world's biggest pistol or the world's smallest rifle"
@@Calebgoblin I think he might have just forgotten that Chief is absolutely massive and the fact that the magnum looks like a standard pistol in his hands instead of an itty bitty peashooter should be pretty telling.
@@Calebgoblin i mean it’s a simple fact that a pistol cartridge just can’t be as large and powerful as a rifle one.
One important point to Bungie era weapons when it came to their sounds was Bungie didn't mind them coming off as sounding "weak" or had less impact than one would expect-so long as the sonic profile was instantly recognizable.
Meanwhile now all the guns (ballistic and plasma) sound the same, with bullets going "kpow" and plasma going "plik". Thanks 343...
@Andrei Salvaleon If you need to listen closely then that's missing the point.
@Andrei Salvaleon The difference isn't drastic if you need to listen closely.
@@chaotixthefox you dont need to listen closely... at least not in infinite, they all sound pretty distinct to me.
@@dearcastiel4667 Imagine complaining about gunshot noises
The SPNKR Rocket launcher canister is only supposed to spin 180 degrees, however it appears there was a bug in the gameplay footage that caused it to spin twice.
When the game-type is set for infinite ammo/bottomless clip, the barrel spins 360 degrees, presumably because the game thinks nothing has been fired and the magazine is still “full”.
What I always found amusing about the SPNKR Rocket Launcher, is that instead of loading in a new magazine or rocket, my guy ejects the previous two barrels and just slams on two new already loaded barrels on to what is basically only the trigger handle of the rocket launcher.
Funnily enough I think that’s pretty much how the Stinger missile launcher works. The missile tube is singe shot so to “reload” you have to disassemble the the barrel from the rest of the launcher and attach a fresh one. Of course you can’t really do this in the middle of battle for the stinger.
@@ryantirella2297 that atleast explains why in games like Modern Warfare they always like to throw away the whole thing or just move it out of the screen when you reload it. Didn't know that. But I really adore the fact that the way the SPNKR is reloaded suggests, that Chief just casually carries several rocket tubes in his back pocket while fighting the covenant
@@ClennarthLP That is exactly how it works in the books lol.
Regarding the assault and battle rifle, if I recall that was a developer decision for Halo 2. Halo 1's pistol ended up taking on a precision weapon role (with a zoom and a heavy hitting attack), whereas the assault rifle became more of a submachine gun for close range. The developers figured that players would use the pistol most of the time, and swap out the second slot for whatever weapon was most useful.
What they found however, was that players who were used to other FPS games treated the pistol as a last resort weapon and tried to use the assault rifle for most things. So they created a submachine gun that acts as a submachine gun, gave Halo 1s pistol role to the new battle rifle (zoom, heavy hitting, etc.) and nerfed the pistol so it would be more of a backup weapon.
yeah, I binged all the games recently and I got used to using the magnum as main gun in CE and then went to Halo 2 and was severely disappointed with how it felt. Explanation makes sense tho, as unfortunate as it is
Not quite. At first they literally took the pistol's tag and swapped the model for a rifle designed to look like a "smarter, more useful" cousin of the assault rifle, then tweaked its characteristics from there until becoming the three shot burst rifle we love today.
The halo 2 magnum on the other hand was functionally a brand new weapon, created to have a head-shot capable weapon that could be used with the new dual-wielding mechanic.
There isn’t a canon way the needled works, it’s actually a running gag that nobody knows how the Needler gun works, it seems to reloads differently in each game lol
Its a dangerous undermotivated chia pet.
"Oh no, its gotten too sad to fire anymore. Give it a shake to grow more. You can do it buddy!"
@@TuffMelon I think the one I saw is that the crystals you can get in CE for needle ammo are stored inside the gun. By shaking it you break the crystal and allow needles to come up. But that raises the new question. Where are you putting the crystal in?????
@@jeremytownsend6805 my personal idea was always that you put the crystal pack you see in ce, into the gun by opening the entire top cover, a bit like... Hmmm an m240? You slide the crystal chip in and once the outer layer breaks, the possibly liquid inside breaks out, and because of the internal shapes of the weapons insides, its forces to grow out the top.
I thought it was said that the needler and needle rifle were loaded with a liquid. So it’s in the canister for like the needle ride and then it crystallizes as it goes through the hole?
@@InquisitiveImmortal that may have been said, somewhere, but that’s not the point, it’s “how exactly does that reaction happen?” Like…some games you flick down, some games it seems to just shoot ourself, other games you jab it forward lol, there doesn’t seem to be any button presses or anything, how is it reloading?
The Halo shotgun does in fact has the magazine tube on the top and the barrel below.
I'm surprised he didn't notice that, I suspect he only looked at the gameplay and not any pictures online.
It's also chambered in 8 gauge
Thats the iconic design of the halo shotgun, its upsidedown shotgun. Not sure if it works irl but still cool.
@@SonicSpeedy862 I think Russian shotgun RMB-93 are the only "upsidedown" shotgun in real life that i can think of.
@@Lajosen The magnum in CE or 3 isn't a revolver at all, though. Unless you're just using "revolver" as a synonym for "powerful pistol", which would then mean weapons like the Desert Eagle are also "revolvers"
I think you missed the best part of the spiker outside of the blades.
Its basically a compact rapid fire rail gun that fires super heated 6 inch long tungsten spikes.
In canon the spikes shred basic armor and flesh and can even pin targets to solid surfaces.
I thought it fired the spikes from a caseless cartridge, hence the muzzle flash
@@davidn4956 i thought it was somthing like that too but i checked the specs on halopedia before posting to be sure.
Technically its not even magnetic.
Its uses a dual rail "grav" system. The system pulls a tungsten cub from the magazine, super heats it and shapes it into a spike, and then accelerates it out of the gun.
Pretty advanced considering its not covenant tech, its an actual brute invention from before they joined.
I think with the needler; The needles it fires are called “Blamite”. They’re supposedly highly volatile in nature, so when we see our Spartan shake the “gun” a cartridge of said blamite within the housing of the needler reacts to the shake, causing it to splinter off into the holes at the top of the “gun.”
i thought about reading that its some fort of crystal that gets basically squased out like toothpaste on top and then magnetically/magically charged and fired so it "chases" people, magnetic things?
Does make me wonder though, how come it doesn't reload when chief smacks someone in the face with it
@@hammertime8901 magic time
I’ve always figured the needler contained a “gas” that crystallized when exposed, similar to the energy sword
Its impossible to know for sure as the Type-33 GML is impossible to reverse engineer
This is the episode I was waiting for
yessir
Wish they showed the ce shot gun though
Hi Late Night Gaming! Good to see you here!
Nice to see you here
Same I've been commenting for this
The rounds did change, the M118 designation apparently changed in 500 years and now is used for a copper-jacketed 152-grain (9.85 grams) lead-free, spitzer-type projectile containing a solid tungsten penetrator core, seated in a Boxer-primed brass case containing between 44 and 45 grains of UMPC-4 propellant. UMPC-4 propellant appears to be the biggest difference between what we could do now, and Halo's weaponry. The several hundred years of near-perfect peace also contributed to the lack of advancement in handheld weaponry, in conjunction with the advances in armoured vehicles (both on the ground and in space).
During the Human-Covenant war, more types of ammunition were invented to deal with the new need for advanced munitions during the conflict. For example, the battle rifle had special anti-shield rounds that had both higher velocity and density than the standard ammunition. The shotgun also has uncomfortably sized shells (if you were not a 2-ton super-soldier) being 8 gauge and 3.75" combined with tungsten pellets and sci-fi propellant it would be dangerous for a regular person to fire without heavy cushioning and proper bracing.
Not to mention, pretty much every AP round the UNSC uses (including the assault rifle rounds) is depleted uranium cored. I believe tungsten jacket also.
p sure the UNSC was embattled in its entire existence fighting rebels lol
Perfect peace doesn't have much to do with it. The military hasn't driven firearms design for better than half a century. Practically all small-arms innovation for the past half century in the real world comes from private industry and civilian shooting competition pushing the bleeding edge.
@@mattfransen1551 Depleted uranium would be less useful at the scale you're talking about.
@@haplessoperator I’m not sure about that. There were actually depleted uranium rifle rounds developed back in the day and they were just too expensive to use.
The rocket launcher operates 2 single use tubes that it rotates from one to the next. Basically a just 2 m72 laws taped together.
The parts where it rotated 360° was just an animation issue, it does just go 180° to ready the next shot.
Yeah I was thinking "I swear it just did a 180" but looked through the clips and sometimes it does two half-rotations for some reason? Wack.
It's still a bit odd though. Why rotate at all?
I believe that issue was only in Reach and never in the other games
it's a firefight mode with infinty ammo.
Normally it rotates 180° only.
The rocket launcher in Halo is the exact same one from an earlier Bungie game called Marathon. Several weapons from Marathon are used in Halo.
@@SqueakyNeb the rotation is to assist with aim alignment.
It would be interesting to see his take on the Titanfall weapons and their ammunition, as a group of them are modular, ambidextrous and could maybe work in real life.
The C.A.R for example would likely be a great and reliable gun in real life
Im gonna make ur face modular
I would like to know his opinion in the two barrel submachine gun
@@palmethians8051 Alternator, and yes
Yeah that would be cool
Also the “laser compartment” on the magnums is actually a digital aiming device that feeds into the helmets hud and is the reason you have a reticule in game.
That logic would be like putting an PEC5 on your sidearm. And if you’re putting an IR Aiming device on a sidearm you probably shouldn’t be carry a sidearm. You certainly shouldn’t be shooting it. I personally would just take a sleek straight sidearm to use during a stoppage. Because that’s ONLY REASON sidearms are carried by frontline soldiers in the military
Best part of the Magnum is that it’s chambered in .50
And the reason that the pistol has a smaller trigger guard in ODST is that the magnum in the other games was modified for Spartans to hold, and ODSTs aren’t Spartans.
And it’s not even normal .50 AE or anything. It’s an armor piercing explosive round.
@@nap0038 longer case length than .50 AE too. More powder to accelerate the semi-armour piercing explosive projectile.
@Hayden Williams source?
"if they were any better, they'd be spartans" is how ODST's should be described, they are as close to superhuman we can get in the halo universe without the augmentations.
Then why on earth did Keyes give the Chief his personal magnum in The Pillar Of Autumn at the beginning of Halo CE???
The needler is really interesting.
In the lore, needler weapons were created by the elites and not copied from forerunner tech at all.
But the elites have no clue how it works, just that it does.
I didn't know the Elites made the needler. So, Elites are just Halo Canon Orks?
Don't they manufacture that thing??? Jeez, it's so bizzare that even the ones who mass produce it can't understand it.
@@roguespartan2854 There are drugs in use like minoxidil which is used for hair loss where the exact mechanism is not fully understood..
Wait a minute....the manufacturers of the weapon DON'T KNOW HOW IT FUNCTIONS? That makes no sense, it's like if the people behind the Manhattan project didn't realise that Uranium and Plutonium result in a nucleus' atoms splitting.
When developing it in a lab, that would be part of the process, but the Needler's been mass-produced for centuries, you'd think they'd have figured out a thorough diagram by then.
The gun turns the needle rounds into gas and use magnetism, it isnt that difficult to understand but it's a more advanced technology.
Really refreshing to see one of these experts actually know about the games as well as the thing he's an expert on
The bulge on the magnum is a SmartLink scope, used by Spartans and any other compatable hardware for aiming.
I was shocked how lazy Mr. Ferguson was in his research for this episode. The magnum is indeed a magnum being chambered in 12.7x40mm. In a regular humans hand even in the original game it’s a big handgun. Also saying the suppressed version didn’t have a long barrel. Take a deeper look at what you’re discussing next time, Johnathan.
@@Phlostonparadise2971 Magnum caliber got changed, it was 12.7x40 originally but it got downscaled later on to a more reasonable caliber for regular humans to use.
@@majormajorasic No, there's just different variants with smaller calibers made for the hands of a Marine instead of a Spartan.
why does it still have a iron side then? and not all magnums even have a buldge in the halo games lol
To be fair, this series isn't about Jonathan being expected to do research (I'm sure he has a full-time job doing something else... Can't remember what...🤔) into videogame lore.
This is more a "gamespot shows him gameplay, Jonathan talks about how the guns might work in real life and compares the game version to a potential real-life inspiration."
it just happens to be that he's played a few halo games in the past, but he's not expected to be even remotely an expert in them.
The ammo discrepancy has actually been somewhat addressed in canon, with the explanation being humanity went through a centuries long period of essentially an arms embargo in the name of peace. Most wars were fought with surplus weaponry until the Covenant started attacking, meaning not a lot of research and development had been done into conventional guns.
still doesn't excuse an assault rifle using full size cartridge
that we know of.. humans are obsessed with full spectrum dominance, if anything, during times of peace, humans development of new weapons technologies accelerates, more resources can go to R&D than would in a time of active warfare.. I can't imagine what exists out there we have no idea about cause it's developed in and kept secret for 'national security'.. the US built the first nuclear weapons completely in secret despite employing hundreds of thousands of scientists and engineers, using compartmentalization to great effect.. the general public and the world had no idea we had nuclear weapons until they were dropped on japan.. no doubt they are still developing new super weapons big and small today using the same technique..
@@eyeballpapercut4400 What do you mean? There are plenty of real life "assault rifles" in use that fire full power cartidges. The US military is adopting the 6.5 round for standard use and it's just a bit smaller than .308/7.62x51 lol. It actually makes perfect sense for the AR to fire 7.62x51 in Halo.
@@eyeballpapercut4400 why not it’s a great cartridge? I would much rather use 762 over 556.
@@Triple259772 clearly you've never bought ammo before
The thing missed about the spiker (the brute weapon with two blades) is the ammunition is actually a metal slab shoved into the gun. A part of the slab is flash melted and formed into a spike as it leaves the weapon. In game, the spikes will stick into objects and still be glowing red hot for a second.
What would be cool is seeing a gun expert and a Halo lore export together to really dive into the weapons. Still a great video, but that would take it to the next level. To see if the lore explanations actually hold up or not when compared to reality.
Someone contact Stephen Loftus!
The lore around the Halo weapons, mostly tells you their history, not how they are supposed to function.
@@Orcawhale1 A lot of information about the weapons is actually in the books.
I highly recommend Scruffmuffin’s videos he is kind of both a gun guy and a lore guy in his latest video he breaks down the viability of the sidekick from infinite
From magazine capacities to even having enough room inside the receiver of the weapon for an operating system to cycle properly, the vast majority of Halo weapons don't make any sense, or are otherwise extremely poorly designed from the perspective of human ergonomics, and moreover in a way that's not supported by the technological base of the setting. Some are so poorly designed that you wouldn't actually be able to physically build them in real life and have them function, with misaligned magazines, ejection ports, and the like, or with barrels not on-plane with the operating system, etc. Which is fine, they're guns in a sci fi vidya game, but it's clear they didn't exactly have reality in mind when designing them.
2:08 The attachment seen on most of the pistols of the M6 series is the housing for the Smart Link Scope, which interfaces with user's heads up display! Models like the M6G usually come with a laser attachment mounted below the barrel.
Yes! On games that have the scope you can zoom in with the pistol and you can't when with out it like in halo 2.
I thought it was also used for weight to counter the recoil of it, being a hand cannon and all
@@heechoonyeo4762 if you look closely at the models you can see something that looks like a camera on the attachment
"A, mainly, human holding an alien gun."
Ahh I see even Jonathan questions whether or not the Chief is fully human.
Everybody gangsta 'til Jonathan pulls out the Gravity Hammer
He has a gun hammer which is arguably more badass
@@bryan4194 personally i find the gun axe to be a bit more badass (great video BTW)
16:22 That's exactly how the shotgun works, the underside barrel is more noticeable in earlier games, always thought it looked weird with the extra bulbous sealed top and open barrel below, didn't realize what was going on until i started getting into arms engineering stuff
This type of Shogun already exists. It's called a UTAS UTS-15. It has 2 magazine tubes on the top, which can hold up to 14 shells and 1 in the chamber, hence he name. The pump is on the bottom, they load from the top (sides) above the barrel and feed into the chamber with each pump of the handle, just like Halo.
@@isaned But the problem is that the magazine tube in Halo shotgun is below while you are loading the shells from above.
The Halo 1 through Halo Reach shotguns have the tube magazine(s) above the barrel just as you described. The Halo 4/5 shotguns have their magazines below the barrel and still load and eject from the top, which doesn’t make a lot of mechanical sense.
@@noobguy9973 No it's on top, look up a picture on Google of the shotgun. The barrel is where the tube would be and the tube is where the barrel would be
Impressed by this guy’s knowledge of the Halo lore, recognizing an ODST
Game Chef: **recoil make my gun go up easy **
Book chef: **Swats a anti tank missle to the side like a fly**
Sounds like Gordon Ramsey has been working out.
Master Chef? You mind telling me what you're doing in the kitchen?
Sir, dinner date with Cortana.
@@DaijiSann__ Funny enough, one of the first photo edits I had ever done was a picture of master chief wearing a chefs hat
0:37 lol, I love how Jonathan has basically turned this channel into a firearms channel 🤣. Literally a whole new series about the history of firearms. Love it gamespot, I am looking forward to watching.
gamers and guns, two peas in a pod
It’s not a new series, it’s the second season of a preexisting one. You can watch it already, Jonathan appears in it sometimes.
Sort of becomes a thesis and the glorification of guns in western culture vs the reality of firearms after about the seventh episode
I wanna see a part 2 reacting to the guns in Halo Infinite. The animations and models make it a lot more clear how certain weapons work, and the designs are overall pretty grounded feeling.
Plus they actually hold the pistol correctly! Halo games such as Reach were guilty of having supposedly highly trained and proficient Spartan warriors holding their pistol with one hand cupping the bottom of the grip like a classic movie revolver. Infinite has the two-handed high-grip technique which is the correct way to manage recoil. I do also love the reload animation on the Sidekick as well
@@GeorgeThoughts I hadn't actually thought about that, but looking at the games you're right! When I first used the sidekick, I had a feeling when using it that it felt the most like using a handgun irl of any shooter I've played and I think it's the way you hold it, plus the animations. It just feels RIGHT.
It has such a similar vibe to the Springfield XD 9mm I used when learning to shoot growing up and I adore it!
If you look closely, you can actually see the locking lugs at the front of the bolt on the Commando, as one fun example.
Pretty Sure the Rocket launcher pod swap was actually Bugging out due to the bottomless clip that was applied Durring the filming of that clip, It does not operate like that most of the time.
This is definitely it, I've spent too much time on bottomless clip firefight in reach and the rocket launcher spin animation bugs out.
I'm fairly certain that was unlimited ammo since he still had to reload it, I remember Halo Reach having two options for unlimited munitions in firefight.
@@BlueTeam-John-Fred-Linda-Kelly yep, unlimited ammo and bottomless clip
It's most likely just the mcc version of halo reach, cuz not every other game has that issue with the Sp4nker
I think MCC reach's launcher is kinda bugged in the animation department. Same thing used to happen in Combat evolved in classic graphics before they fixed it.
So in Halo's lore, there's actually a reason why the weapons technology for the humans seems so far behind the rest of their technology (still using conventional ballistics with 7.62). The lore reasoning is because in the Halo universe, much earlier and closer to our time, the humans invented FTL travel while conventional firearms were still "modern". The creation of FTL travel and intelligent AI basically ended all need for violence or war. These technologies gave everyone everything they needed, there was literally no reason to fight. So, as humanity advanced through 300 some odd years of peace, there was no need to develop weapons technologies, because humans were now past in-fighting at that point. The need for new weapons technologies didn't come around again until near the 2550's, when a few colonies started to rebel, and soon after, the covenant was discovered. Of course, gameplay reasons state that it's this way so that the humans are more relatable as humans. But I always found that interesting.
More like 2490's or so for the start of the Insurrections, but you've pretty much summed it up nicely
Critical support for the insurrectionists rebellion
Human rebellion started much earlier than the 2550's which was basically the tail end of the human-covenant war. First instance was probably the Jovian Moons campaign and also the Interplanetary Wars which spanned from like the end of the 2000's into the 2100's. There are also numerous wars on the colonies spanning the 2200 to 300's and then the official Insurrection in the 2400's. So i don't particularly see why they wouldn't have explicitly stopped military innovation during that period, though it's entirely possible that in-universe, Humanity never saw any real reason for developing past conventional ballistic ammunition because of it's effective properties as opposed to energy weaponary.
It should be said that a lot of the designs in the halo games are hundreds of years old in Canon, such as the Scorpion tank being around 200 years old.
He's confused about the ammo, but just wait until he learns about how long some of the _vehicles_ have been in service.
Was there a written lore section to support your claim? I only ask as I read every novel up to the K-5 series and don't remember seeing anything about 300 years of peace.
However, I would support the use of conventional, projectile firearms still in use in the Halo universe as technology does not advance for the sake of advancement. It advances due to need. In the Halo universe, energy shields were not developed until after first contact with the Covenant so that means the only protection humans had for projectile weapons, was armor. Don't know if you're aware of this but projectile weapons can effectively defeat armor now.
Why change what works.
The Halo games support this as energy based weapons did not appear in the UNSC's arsenal until the Spartan Laser and the ARC-920 Railgun.
Someone should have explained to him how the needler really works. There is a reservoir full of pink oval cut "crystals" that are volatile once primed by splitting then re combining. I have no idea how it tracks a target but the gun acts sort of like a rail gun to propel the needles
They arent cut, the crystals are one giant oval shaped geode, the needles are cut into shards by the gun itself once loaded
I believe in lore even the UNSC had no idea how the tracking technology worked. It's likely the Covenant didn't either tbh, they probably just reverse engineered it from Forerunner tech.
@@xRandomCityx Precisely. Remember "343 Guilty Spark" in "Halo: Combat Evolved"? There were several rooms in the containment facility with empty needlers scattered about. You could pick up the empty needlers and the unbroken crystals and they would provide ammo for the weapon. Though, there is no animation of the actual whole crystal being shoved or loaded into the needler, so far as I can remember.
@@Insipid_Xerxes im guessing it's part of the cut content from the 1st game. all the halo games have had so much stuff cut out it's insane lol
Ya you can find a few in CE, where you first meet the flood.
This is quite fascinating! I love this guy's candor.
Steve Buscemi
Ian McCullum is better IMO
FINALLY! I've been wanting to see him react to guns from Halo since this series started.
Same!
In Red Letter Media voice...
"FINALLY!" lol
Ahoy already has a series called Iconic Arms which tells the history of iconic weapons in both gaming and reality, and how they gained such status. They're really well put together, I'd recommend checking out the whole series.
I always thought the Brute Shot to be more like a belt-fed 40mm Grenade launcher. I mean the Brutes are around 3 meters tall and Chief is also more than 2 meters tall, so all the weapons would appear giant to normal people. Also scales up their destructive potential quite dramatically.
On the Shotgun`s behalf: I imagine you put the shell directly into the chamber and push it through to the magazine tube. When interrupting the loading process of an empty shotgun in Halo, you are instantly good to go, with however many shells you loaded into the gun and a round is already chambered.
Yeah, it for sure is a grenade launcher.
The older shotgun designs are a bit more visually "clean" and easy to understand by looking at them, but the magazine tube is indeed on top of the barrel. Being able to interrupt reloads (empty or otherwise) is just a gameplay mechanic.
That doesn't really explain why the empty shell ejects through the same port. Those hinged doors swing one way and that's to let you load. Empty shells are supposed to eject from a side port. It's nifty but it's mechanically ridiculous.
@@sarcasticguy4311 There are a number of real shotguns that load and eject from the same port, such as the Ithaca Model 37.
This type of Shogun already exists. It's called a UTAS UTS-15. It has 2 magazine tubes on the top, which can hold up to 14 shells and 1 in the chamber, hence he name. The pump is on the bottom, they load from the top (sides) above the barrel and feed into the chamber with each pump of the handle, just like Halo.
Each tube on the rocket launcher has a single rocket in it, you fire, the spent one rotates up and away. The 360 rotation was just an animation oversight. There is not a drum magazine, that "drum" and both the rocket tubes come off and are replaced as they are disposable.
Pretty sure the only reason it did a 360 was it was empty? Either way normally it's clearly doing a 180 from Tube A to tube B.
Someone already mentioned it in another comment but the reason it does the 360 rotation isn’t a bug or oversight in normal gameplay it’s because the gameplay footage he was reacting too the person had infinite ammo in the game type.
"Looks like a 9mm sidearm."
Lore: "The M6D magnum shoots .50M armor penetrating rounds."
Also, I'm surprised that there was no mention of how the shotgun in Halo fires 8ga rounds.
Iirc the M6 series shoots different calibers depending on the model, the ones in the Halo games just happen to be the oversized variants
And people think Johnathan is great. Pfft.
I love how other weapons in the Halo universe are sleek and "future-y" and then the grenade launcher is basically just an M79 with a pistol grip instead of a stock.
Edit for clarification: Yes, the grenades themselves are very advanced. They're caseless, electronically linked, and have a built-in EMP function. However these are all features of the _grenades,_ not the launcher.
Yes and no. It's an M79 with a *computer* and a pistol grip welded on. Gotta make that distinction
Yeah but the grenades are pretty advanced
Yeah but you can control its detonation with the trigger
A Tube is a Tube...
Its just the inverse of the Assault Rifle, which is an extremely developed weapon to fire very unadvanced ammunition.
I suspect the purpose of the caseless SMG ammo was to avoid having to have so many cartridge cases flying around on screen
Also to make the magazine size more plausible
How much more of a headache would Jonathan have had if he realized that the Shotgun also ejects the shell from the same port that they are loaded. That would mean that however the shells are stored, the discharged shell would either have to be routed from the firing position around the storage cylinder back to the entry/exit port, or the shell would have to be moved somewhere away from the firing mechanism after being loaded.
At this point I think we can just assume it to be a magic hole that eats buckshot in exchange for making the front of the gun make boom sounds.
Doesn’t the Ithaca 37 load and enact from the same port?
@@draconicdolor5523 apparently, but it also seems to work by space magic. I can't find an explanation for how it pulls a shell out of the magazine and somehow kicks the empty out past the new one, all on the pull back action of the pump. I mean, yes, it really does work, but given the fact that basically every other pump shotgun chooses to just kick the empty out the side, it must be an astonishingly, unnecessarily over-complex mechanic
@@codmanout9861 It's not as complicated as you might fear. The Ithaca is just timed a little differently. The pump moves back, the shell is extracted and falls out the bottom, *then* the shell elevator snaps down and the next shell is fed. It's not really more complicated, although there is one more opportunity for a stoppage and so the other guys didn't follow in the same pattern. It makes a lot of sense for a sporting gun insofar as you don't need to make a left and a right handed shotgun, and I'm not sure how well it would work with a top loaded system.
I really hope they do the Gears of War franchise. I would love to see John's reaction to the Lancers.
Oohh yes. Gears has so many great weapons!
Oh yes, just let me know beforehand, I want to take a shot every time he says “absolute unit,” in the video.
The hammer of dawn*
I love that Jonathan is really well-versed in the games’s weapons and some light lore! You can tell it’s one of those games he’s definitely played via own interest in the past and I think that’s awesome lol
I recall some dev interviews or notes on the Assault Rifle said that it was based off some rejected ship designs or something. They took the shapes and silhouettes of what used to be ships and somehow smashed it into a gun design.
18:25 The rocket launcher has disposable tubes but a reusable launcher, like most modern ATGMs and the PanzerFaust 3. It probably is some sort of animation quirk or bug or something but the barrel assembly is supposed to rotate 180 deg so that the unspent tube is rotated in place.
I think the 360 spin is a visual bug only present in reach. Will have to check if it happens in other games.
So the tubes hold the rockets when you load it. They then "lock" into the different barrels. That's why they both rotate? Or are you just slapping on the double barrels on the end then they rotate over the part that launches them?
Why it's rotating 360° in the example given is because the clip shows the ammo type as infinite, meaning the SPANKR would auto reaload, ie: play the reloading animation minus the input of the operator having to use their hands.
I would like to add on that every rocket launcher needs a way to release the back blast and the spnkr rocket launcher doesn’t have that back hole for the back blast to come out of so the other barrel is more of a hole to let out the back blast but that would mean the recoil would be very big and it would very impractical for normal marines to use and we’ve seen them use them
It's kind of funny how the rocket launcher would need to rotate the second barrel anyway. It's not like you couldn't just fire it from where it is.
It's also impractical how you need this little bitty (in proportion) launcher chassis to stay with you and load new disposable rocket tubes into it instead of just incorporating the firing mechanism into the disposable part like modern day AT-4s. There must be a lore reason that we aren't seeing in the games or books, like alternative loads for a universal chassis.
The magnum is actually based off of a desert eagle being the massive slide and it being chambered in 12.7mm. It’s supposed to be a weapon used by a Spartan from its sheer damage but intense recoil and is NOT just an ordinary pistol.
Actually, magnums were issued to tons of non-spartans. Spartans just had upsized variants that could interchange magazines with standard ones.
indeed
but the very first gun you see in Halo is the magnum, which Captain Keyes hands you. It was his personal sidearm
the M6D .50 cal is closer to .500 S&W in dimensions
@@joshuaprietophoto then that begs the question, why would a captain not keep his personal side arm loaded?
@@Keblash supposedly it has to do with shooting a member of his crew, it's explained in a book titled "Halo:The Cole Protocol" supposedly.
Interesting little tidbit. In the family of guns in the MA5 family, which the classic assault rifle is part of, there’s a weapon called the MA5K Carbine that is only features in Halo media beyond the games. It is actually featured on the cover of the book Ghosts of Onyx. It looks surprisingly similar to the F2000.
11:10
The Needler does not convert the crystals into energy bolts, it just fires them straight from the barrel.
If you fire a single shot into a target and examine them, you can see the crystal jammed into the body where it will detonate a few seconds later.
That made it even stranger on the reload
@@ZenoDLC Nah. The crystals just get cut into smaller, sharper ones, I think. They look more tiny whe nthey're sticking into enemies.
@@Luka1180 they look gigantic when they’re in the enemy what do you mean bro? tf? have you played halo?
@@ricecreamzz2861 There's a difference between canon and visual design. canonically, they are smaller shards of what's in the top. If the shots were properly sized, it wouldn't be nearly as interesting to look at.
@@the_redpyro4906 thank you for the info bro! im a video game halo nerd, never read any of the canon stories myself!
Things I wished Johnathan touched upon or things I want to clarify:
1) The pistol is in 12.7x40mm, basically a .500 Smith & Wesson Magnum, but as a standard issue sidearm. Not just ball ammo either, this weapon particularly shoots Semi Armor-Piercing High Explosive (SAPHE) rounds. Also the wild inconsistency of 1-shotting hunters to being ineffective against grunts.
2) The triangular piece at the muzzle of the Halo CE, 3, Reach, 4, etc magnums is a smart scope. It's a camera that links to the wielder's HUD, allowing for a 2x zoom without having to actually mount a scope or aim down the sights. By technicality, you should be able to poke the gun around a corner and "blind fire it" while smart scoping, and still have perfect sight picture & hit your target.
3) The magnum in ODST *does* have a suppressor on the end of the muzzle. If the gun was turned sideways, you'd be able to see it's just a Halo 2 Magnum (M6C) with a rectangular box silencer on the end. It is hard to see in first person, but the suppressor *is* there on the end. There's a front iron sight on it for some reason though.
4) The shotgun is 8 gauge. *EIGHT GAUGE!* It's not just some run of the mill pump-action 12ga grandpa shot a deer with, oh no, this thing is 8 gauge. If a 12ga will delete somebody's torso, then an 8ga turns an entire person into a stain on the ground. And mind you, *ALL* of these weapons are standard issue!
There actually are 20 and 12 guage versions of this shotgun. hence the power difference in halo 1 and halo 2
@@ubergamer01 Yeah, but for the original Bungie era games, 1 - Reach, they never stated that they changed cartridges, I think its widely acceptted as all of them are 8 gauge.
Glad someone clarified the smart scope. It’s weird how few people pick up on that.
The rocket launcher that you were seeing is bugged i believe. It's supposed to use one tube, spin around to the other tube, and use that before ejecting. It spins back around to the first one after every shot because the old 30 FPS animations were updated to 60 FPS, so now you can see the animation reset, when you weren't originally supposed to.
Some of the gun designs in Halo are derived from guns featured in Bungie's earlier 'Marathon' FPS franchise for Apple Macintosh. E.g. the pistol with the big knucklebow incorporates design elements from the starter pistol in Marathon and also the 'fusion pistol' acquired later in the game, which was redesigned to make the energy pistol. The anachronistic weapons made a bit more sense in Marathon, as the first game was set on a colony ship that had been travelling between star systems for hundreds of years, so some of the guns might already be hundreds of years old by the time the game starts. If Jonathan thinks the Halo shotgun is weird, then he ought to have a look at its Marathon 2 equivalent- it was some kind of bizarre, sawn-off double-barreled lever-action contraption that was reloaded by spinning it Winchester trick-shot style and could be dual-wielded. The game lore even had to admit that they had no idea how its reload system was supposed to work. It's depressing to be old enough to know all this.
I’m glad someone remembers Marathon
No sad pretty cool in my opinion. I’m a year older then Halo but I’ve always wondered but was never curious enough to try their older games...
Until now
Loved the ol' WSTE-M5s. Very satisfying. I put the weird reloading method down to 2 factors - Terminator 2 and having about 3 frames of animation for the reload!
Don't feel bad, be glad you got to witness those times.
I'd love him to look at the guns of Half Life, Titanfall and Borderlands. Half Life has real weapons which has different quirks (mp5 with grenade launcher or spas with double barrel shot) and the other two has futuristic weapons.
I would love to hear his perspective on the Double Take. All time favorite gun from the TF2 arsenal, and I appreciate that Respawn actually tried to make realistic weapons. The only one I really don't understand is the Flatline, because the mag is so far to the back of the weapon that it seems like it would have no room for the action. The magazine and ejection port appear to be positioned directly in front of the detachable stock, so the carrier has no place to go.
Half-Life would be great. Especially since I'd like to hear Jonathan's opinion on shooting two rounds with a single barrel shotgun
Borderlands has some insane and quirky weapons, a big part of the fun.
Imagine him doing a bit on the CAR or the X0-16. That'd be pog.
Fun fact that I heard once and have no actual evidence to support: the shotgun in the original Half Life was, obviously, modeled after the SPAS-12, but the developers didn't know that the cylinder underneath the barrel was a magazine tube, mistaking it for a second barrel.
The Gearbox versions actually retconned this by changing the sound for firing it in double-shot mode so that instead of playing two overlapping gunshot sounds, it played two sounds one after the other in incredibly quick succession so as to imply that the shotgun was simply firing in a two-round burst.
In Halo CE you'd find magazines for the Needler, bulkier crystals that you apparently shove into the hand guard to reload the weapon.
Pretty sure the magazine tube has always been on the top for the Halo Shotgun, a side view lets you see the barrel sticking out, sandwiched between the pump and the magazine.
What? Where'd you hear that cause no Halo games had any ammo/mags that were visually interactive. Only ways to replenish ammo was walking over the same weapon or the ammo crates in reach and stands in infinite.
He didn't hear it...he saw it. With his eyes
@@tommychoppa7564Halo 1, 343 Guilty Spark, one of the first rooms has a collection of needlers and needler ammo. The ammo pickups appear to be large oblong crystals.
It's the only time in the series we see needler ammo.
I seem to remember that suppressed guns require subsonic ammo to be truly quiet, which would kinda explain why the M6C/SOCOM is so useless against shielded enemies
2:30 - You should definitely play ODST, it has such a unique atmosphere compared to the other games in the franchise!
The soundtrack and the atmosphere were fantastic and I wish the city had more stuff to do
"you like jazz?"
"Ammunition technology stayed exactly where it was"
Things are considered classic for a reason.
Militaries tend to go for the cheap and efficient option.
Doesn't help that peace doesn't really work towards weapon upgrades, especially when most combat was focused on Space combat.
@@singularleaf3895well except for the 100 year Insurrectionist War...
The Loadout series sounds excellent :D .
If that sounds interesting, you should check out Ahoy’s channel. He’s got some great videos about iconic weapons.
Ahoy did it first, and with more style
@@albertgore7435 Watched all of them as well! They are definitely excellent :D .
Aye, it’s a wild Chyrosran22. Hope you’re well mate.
@@nataliecameron GOOD TAKE! I was about comment the same thing
The Halo AR was close enough to the F2000 that it apparently made FN worry about a leak.
Would've been a leak over 5 years in the making then lol
@@weirdofromhalo Which is worrying.
[15:24]
"Always a problem when you try to change up the formula"
343's Reclaimer saga in a nutshell
Love these series. Really like how Jonathan is not only a real life weapons expert, but he also understands gaming mechanics and aesthetics.
He fails to understand video game weapons really.
The 9.5 x 40mm cartridge the BR uses has an experimental higher pressure propellant. It has a much higher muzzle velocity than 7.62 x 51.
Effective range up to a kilometer! Aim higher & you could reach 2 or 3 if you're good shot.
It still doesn't explain the lack of significant technological innovation for firearms within like a 500 year span.
I mean in less than 200 years we went from single load firearms, to repeating weaponry to fully automatic.
I think an additional 500 years should have seen more than just experimental propellants.
@@thekraken1909 I think the whole planetary exploration and the fact that wars weren’t very common amongst humanity in halo’s history up until a few years before the covenant came through and shattered humanity definitely stunted firearms growth. I also think the child super soldiers were a little bit more important than ballistic development
@@tristanbackup2536 That's bad lore if that's true. The M4 has an effective range of over a mile.
Why wouldn't you just use that propellant in the .308 then?
The big area sticking out of the magnums barrel where a laser sight should be has a camera inside it that links up to your helmet. This is how you’re able to zoom in with it where it looks like you’re using a scope
Something about him saying "7ft unit" made my day
The sort of "barrel shroud" at the front of the Halo 1, 3, Reach, etc. magnums is a magnification device for the spartan to provide accurate shots.
first time watching this dude but have been very familiar of royal armories for a while through forgotten weapons.
just want to say this guy is great, makes a lot of cool points and observations!
16:22 Halo's 8 gauge magnum shotguns do have their tube magazines mounted on the top so yes the pump and tube practically sandwich the barrel.
I'd love to see someone make a shotgun like this, honestly.
17:08 the turret uses the same 7.62x51 armor piercing rounds that the assault rifle uses.
There are two shotguns with this kind of barrel/magazine setup that I know of; The Neostead 2000 and the RMB-93. Those also actually have a reverse action (you pump them forwards and then backwards, instead of the more common back and forward motion) that the Halo shotgun lacks.
@@Raikos371 i'd love to see a gun manufacturer get permission from microsoft and bring the halo shotgun to life. Either the M90 or M45. And have it be in 8 gauge just like the games.
@@killer13324 It would have to be the OG Halo shotgun. If they make the 4/5 or Reach one I'd be disappointed.
The M247H machine gun, commonly found on fixed mounts or on Warthogs, fires 12.7x99mm High Velocity, Explosive ammunition, since it's primary role is an anti-aircraft gun.
The M247 GPMG was only present in Halo 2, and fired the M118 FMJ.
@@shred1894 the reach one looks so much cooler tho...
Funny thing about the needler. In lore not even the covenant is sure how it works
Most of their tech is converted Forerunner technology if I recall.
@@Mr_T_Badger All of them except the needler
@@Mr_T_Badger To be more specific, their plasma based Weaponry was forerunner.
Specifically Sangeilli and Humans jointly studied the weapon post war and its not fully understood by them, I'd imagine that some other covenant species is familiar with how the needler works like the San'Shyuum but im just speculating.
The needler is not forerunner reverse engineering, it is in fact purely covenant in design
"it just do"
The shotgun is essentially an upside-down Ithaca 37 - loads and ejects through the same port, and both the tube and loading gate are on the top.
I don’t understand why they didn’t show the halo ce one, it looks way more easier to comprehend
I did not know there were shotguns where the loading port was the ejection port. TIL. I assumed with the H4 shotgun they just made a mistake. I'm pretty sure the H:CE shotgun ejects from the side in the animation
@@fordprefect294 the M90 ejects from the side while both the M45D and E use the loading port
17:14
Funny how Jonathan mentions that the players can pick up and use the turrets *Predator-style* as the ODST character seen on-screen is named Dutch and Arnold Schwarzenegger's character in Predator was also named Dutch.
ODST's do have some strength augmentations in their bodies, though not as much as Spartans do. What ODST's have is mostly there to help them survive impact during orbital drops and makes them only slightly stronger than the average UNSF soldier.
They are after all the strongest a human can be without augmentation
No they don't. ODSTs don't have augmentations
I'm quite a lore nerd, read all the books etc, and I've never once heard of this.
It's said that the battle rifle is a late-war experimental gun firing an experimental cartridge. I think it uses a propellant reverse-engineered from Covenant tech (such as the propellant used in the Covenant carbine, which would be a good explanation for its similar performance).
Yeah. Uses 9.5x40mm cartridges with SAP rounds and experimental propellant. Supposedly pushing really heavy rounds in excess of 900m/s. For reference, 41mm is the case length of a .500 Smith and Wesson. So think that necked down to 9.5mm
The BR was in experimental phase in 2524 at the beginning of the war
I never thought about the the weapons that are being used by the humans in halo in comparison to their other futuristic advancements. It’s kind of like if we dropped hot oil and stones out of F22s and used bows and swords while wearing nvgs.
Regarding 11:00 official Halo lore (afaik) has the following to say on the operation of the Needler: the UNSC doesn't have a f*cking clue how it works, and the (former) covenant haven't been able to provide additional clarity on it since the end of the war.
In short, official Halo lore on how the needler works can be summed up thusly: f*cking space magic man
People theorize that the Needler is a creature made into a weapon, but...in terms of lore, yeah. No clue.
Very few members of the Covenant had concrete understanding of most of their technology. It was almost all imitations of Forerunner stuff and it was heresy to invent or innovate. The Engineers (also Forerunner tech) did all the maintenance and production.
I believe the plasma weapons are actually based on Forerunner tools.
As a time traveler, I can agree that 7.62 NATO is the only rifle caliber that exists in the future. We've eliminated every other caliber and made it illegal to produce any new kind of round. All hail 7.62.
"A warrior culture that is always wanting the ability to hit people in the face with knives"
Yeah sounds like the Brutes alright hahaha
They put a blade on the back of their super-advanced gravity-bending warhammer. A weapon that normally turns targets into jelly from the forces applied.
And as we saw in ODST, they don't just use it as a backup blade when it runs out of battery... they _like_ to use it.
@@56bturn Too true. Instead of just obliterating Romeo, The Brute Chieftain deliberately turned the hammer just to hit him with the sharp side Hahaha.
I love how, without really looking at the rendered model, Johnathan completely nails how the UNSC Shotgun functions. Just wish someone would have told him that it was only brought out of mothballs to combat the advance tech of the covenant, since its meant to fire a 10 gauge super-shell that was banned in the UNSC for its destructive ability.
I believe it was 8-guage, actually, but yeah. Super cool tidbit that so many aren't aware of lol
8 gauge and iirc is canonically the best weapon against the flood
@@hunterbowser667 ironically also the best weapon that the flood use against use rofl
8 gauge with tungsten pellets. The thing is designed to punch through armour at close range and shred the squishy tissue inside.
@@verakoo6187 well that kinda makes sense right? marines figure out the best gun for taking out the flood is the shotgun, they use said shotgun, die anyway; flood shotgun user
IIRC in Halo's lore, the reason they're using conventional weaponry in the 26th century is because there was a long period of peacetime where they weren't manufacturing weapons for warfare, and like 200ish years prior to Halo CE is when humanity reengaged in warfare.
Yes finally I'm soo happy that Gamespot finally reacted to our messages for this I'm so glad this happened
That loadout show sounds exactly like ahoy's series of videos. Id love to see ferguson's take on it, but the point still stands. That and ahoy's videos are fantastic.
My immediate thoughts as well, I love ahoy and have followed him for ages.
I'm not the only one. My fellow men of culture.
For the trigger guard on the pistol, there is the possibility that it is made to be operated in spacesuit gloves. Somewhat like triggers on underwater or snow-optimised firearms.
I’d really like to see him react to the guns specifically from infinite, as the weapons there are somewhat more practical, as something like the Bulldog is slam fire.
Patch 1.1: changed “is full auto (but it looks like pump action)” to “is slam fire”
TIL
The word you’re looking for is semi automatic or automatic, not fully automatic. But the Bulldog is pump action though. You pump it after putting in the magazine and you pump it between shots. At least, as far as I can tell.
@@fromthebackseat4865 You do, it's just a very short pump, because you're rotating a cylinder as opposed to loading a shell from a tube mag.
The bulldog appears to have a full auto capability as it’s a slam fire shotgun. Just hold the trigger down and keep pumping the handle
@@fromthebackseat4865 it slam fires technically.
I believe that the Halo 1 shotgun was based on the Neostead 2000 shotgun. The neostead was a revolutionary design. It had top feed dual magazine tubes, 6+6 where you could select which ammunition you wanted to feed from, with a total capacity of 12. The barrel and pump were on the bottom too. And the design was bullpup too, and relatively short front to back. It's one of my favorite guns of all time. Not to mention it just looked so dang cool and futuristic!
Bad Company 1 😍
so it's basically an upside down ksg, before the ksg existed?
@@gohunt001-5 Kind of - yes. I do think the ksg was influenced by the neostead.
You know what? Jonathan should totally get a cameo or role in a game where he plays an armorer or arms dealer that's based on him.
It’d be a one off, but I’d love to see him react to the clip from Portal 2 where Cave Johnson explains how the turrets are built, in which to increase the firepower, the fire the entire bullet, including the case.
The line and animation that goes with it is basically just a joke, though. All there would be to say I'd "well, that's funny, but no." Not much of a video.
@@jessegauthier6985 That’s fair. Maybe attached to a half life video, but I think they might’ve already done that game.
@@jessegauthier6985 there's a lot of jokes in Portal that people treat as genuine canon, even canon to Half-Life
@@blueshit199 I understand that. That doesn't change my point.
@@jessegauthier6985 I didn't try to counter your point but more to support it or add to it
I imagine that the reasons (aside from game balance) for the shotgun being pump action would be
1. Halo's shotgun is chambered in 8 gauge, so you'd need a pretty beefy action to handle recoil operation. For an un-augmented soldier, the recoil of 8 gauge might make follow-up shots impractical anyway
2. Shotguns will probably continue to have a role in the military because of their versatility, being able to load more or less whatever kind of ammunition. Pump action gives you even more versatility, because you can load underpowered ammunition without having to adjust gas settings
Being able to load multiple kinds of shotgun ammunition isn't really an asset to anyone except military police working in a corrections environment.
@@haplessoperator Well, I would think that there might be a few resistance forces fighting against the unsc. And drones are already used in warfare. Shotguns are well known to be used in duck hunting, I bet they would also work very well at destroying drones.
@@haplessoperator If you're fighting on board a ship, the ability to load ammunition that has no chance of penetrating or damaging the hull would be rather useful. There's also things like breaching rounds or slugs, and something as large as 8 gauge could potentially carry a payload too, so you could have incendiary or explosive rounds too.
Aside from that, before the Human-Covenant war, there was unrest and rebellion in the outer colonies. The ability to load non-lethal ammunition would give UNSC security forces flexibility in dealing with potentially violent situations without having to resort to deadly force
@@alexchng2127 No rifle ever developed would have the faintest hope of damaging the hull of a UNSC ship. The things are literally meters thick. Even a half inch of mild steel will stop rifle fire, and if you need incendiary or explosive munitions, you can do that out of an underbarrel launcher on your rifle. That's also ignoring that you can sling frangible rifle munitions that are even safer to use indoors than buckshot is.
In Infitnite, the Bulldog is 12 gauge. Makes sense
You have no idea how happy it makes me that you practice proper Trigger Discipline in the thumbnails
Surprised Jonathan didn’t comment all too much on the caseless ammo in the SMGs. It’s a sort of futuristic concept that I thought would get more conversation on whether or not it is the future. Wonder what he would say about the P90s in Halo 5 with their cases ammunition
I'm pretty sure he's said before that caseless ammunition doesn't seem to be the future at the moment, but polymer-cased ammunition is.