Blender Particles, Geometry Nodes, Flip Fluids, and Product Rendering

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 15

  • @3danmensional0000
    @3danmensional0000 5 місяців тому

    so cool as always! I love that you started doing some simulation animations. Can't wait for the walkthrough!!

  • @ramielsonedgar2095
    @ramielsonedgar2095 5 місяців тому +1

    Looks amazing

  • @lifeisgood4967
    @lifeisgood4967 5 місяців тому +1

    Thanks a lot.!

  • @Nickel3D
    @Nickel3D 5 місяців тому +1

    Awesome! How are you getting the viewport bloom? Is that octane or cycles?

    • @nxstynate5505
      @nxstynate5505  5 місяців тому +1

      I'm using cycles. You can set the compositor up so that you have some bloom on your image along with some other things like distortion and lens aberration. From there you can setup your viewport and final render to have this always on as you iterate your render. While in render mode set "Compositor" to "Always" under the viewport menu.

    • @Nickel3D
      @Nickel3D 5 місяців тому +1

      @@nxstynate5505 thanks man!

    • @nxstynate5505
      @nxstynate5505  5 місяців тому

      @@Nickel3D No problem

  • @realhamza2001
    @realhamza2001 5 місяців тому +4

    I know this is unrelated but give the Quran a read

  • @boltmemes
    @boltmemes 5 місяців тому

    Bro we need your Patreon?

    • @nxstynate5505
      @nxstynate5505  5 місяців тому +1

      As I work on building my channel I'll have to think about this. I'm fairly new to sharing my knowledge on UA-cam.