In the video I mentioned that there was something I wanted to talk about toward the end. However, I failed to put this part in the video. With that being said the issue that comes up in this method when you render animations out, the particles will die visually. I want to know if it's possible to have the lifetime of the particle or points survive throughout the entire duration of the simulation.
Sometimes I just like to ensure things export out properly. I'd rather have everything come in the import and then just delete the items so that I don't have to go back and do it again.
Amazing content, I'm following. You could explain how to export to an allembic file, but I know that there is a ton of UA-cam videos out there explaining how. Thank's a lot!
Very cool effect! Love it. If I may, your Geometry Nodes setup is very bad and useless since you don't do anything with verticies. You don't have to convert points to verticies and back to points if you only want to change the radius. There is the "Set Point Radius" node to do that. Those two extra nodes you used are just increasing the computation time for nothing. Last thing if you want to avoid exporting an alambic file you can use a "ParticleInstance" modifier on a single vertex and target the Liquid Domain as Object in this modifier. This is what I usualy do when I want to do stuff with Particles and GeoNodes. It will keep things more procedural ;) Best regards
Great video. I've found that sometimes the 'Top' border collisions will cause the particles to die, so you could try unchecking that option and see if that helps, although it might alter the outcome.
Hey, when I download your tutorial and open it I see the blue balls but when I press play they don't move. How would this come you think? thanks for your time
I just downloaded the file myself and tried it out. I don't seem to be having the same problem. But with that said, I uploaded the file again. Hopefully it works for you this time. Just to note, I am using version 4.2.1.
@@nxstynate5505 No that unfortunately didn't work either. Very strange Then I will fake it manually I think that will be the best option unless you can help in another way? thanks in advance for all your time
@@florieeeeee This is so strange. I'll try it on another computer and get back to you. Did you make sure that you're starting it from the beginning of the timeline too?
Yo loving the videos. I am still researching and learning how to use geonodes to play around with the colours to get some really cool effects. IF you have an instagram, twitter or discord I can share what I have done already
In the video I mentioned that there was something I wanted to talk about toward the end. However, I failed to put this part in the video. With that being said the issue that comes up in this method when you render animations out, the particles will die visually. I want to know if it's possible to have the lifetime of the particle or points survive throughout the entire duration of the simulation.
I'm thinking that happens due to the mesh having to merge when particles get close. Not sure though.
This is super helpful. Thanks for posting this!
Glad it was helpful!
nice
Thank you
14:40
I don't import everything like you do. I just have a cube and regular points. Why is that? I did everything as in the video (
Sometimes I just like to ensure things export out properly. I'd rather have everything come in the import and then just delete the items so that I don't have to go back and do it again.
Amazing content, I'm following.
You could explain how to export to an allembic file, but I know that there is a ton of UA-cam videos out there explaining how.
Thank's a lot!
I'll note this down for a future video.
Very cool effect! Love it.
If I may, your Geometry Nodes setup is very bad and useless since you don't do anything with verticies. You don't have to convert points to verticies and back to points if you only want to change the radius. There is the "Set Point Radius" node to do that. Those two extra nodes you used are just increasing the computation time for nothing.
Last thing if you want to avoid exporting an alambic file you can use a "ParticleInstance" modifier on a single vertex and target the Liquid Domain as Object in this modifier. This is what I usualy do when I want to do stuff with Particles and GeoNodes. It will keep things more procedural ;)
Best regards
Thanks for the tip I'll try this out.
Great video. I've found that sometimes the 'Top' border collisions will cause the particles to die, so you could try unchecking that option and see if that helps, although it might alter the outcome.
oh yeah! that's a really good point, I'll have to check this.
Hey, when I download your tutorial and open it I see the blue balls but when I press play they don't move. How would this come you think? thanks for your time
I just downloaded the file myself and tried it out. I don't seem to be having the same problem. But with that said, I uploaded the file again. Hopefully it works for you this time. Just to note, I am using version 4.2.1.
@@nxstynate5505 No that unfortunately didn't work either. Very strange Then I will fake it manually I think that will be the best option unless you can help in another way? thanks in advance for all your time
@@florieeeeee This is so strange. I'll try it on another computer and get back to you. Did you make sure that you're starting it from the beginning of the timeline too?
my fluids are not moving when I select the quick liquid option. They just stay in place and my domain is not a cube seems be the scaled-up square
Check the description I've updated it to have the .blend file in GitHub repo. Hope this helps.
Maybe have a look at the Particle Life Maximum and Minimum values under Particles section of the Liquid Domain ?
Thank you for the tip I'll have a look at this option.
I fuxks with you bro
I appreciate it.
Yo loving the videos. I am still researching and learning how to use geonodes to play around with the colours to get some really cool effects. IF you have an instagram, twitter or discord I can share what I have done already
you can look up @nxstynate on Instagram.