I'm having an issue where the Volume Rasterize Attribute is creating a bounding box around the smoke source. The simulation works fine, but i'm seeing a square block of smoke caused by the volumerasterizeattribute bounding box. I can't seem to eliminate the box and when I scale the pyro particle scale or the V.R.A particle scale it just makes the smoke less dense and doesn't get rid of the box.
Please help! I followed the tutorial but my smoke render is jagged like if there were cubes, no matter if i downgrade the Division size to .02 it only makes the squares smaller.
Just great - as usual :) Could you please tell me, what to do, when I want the smoke to change its colour, when it passes something? Here it's only coloured, when it's near the donut, but what if I want to colour the smoke e.g. red, when it's flying around a sphere or something like that. Any chance on a tutorial :-D
I'll wait here till you get around 10k subs. Great job, tnx for a tut :)
excactly what i thought :D
damnit i spend so much time looking for this and now i already did something else :D
Thank You very much, Moritz!
I'm having an issue where the Volume Rasterize Attribute is creating a bounding box around the smoke source. The simulation works fine, but i'm seeing a square block of smoke caused by the volumerasterizeattribute bounding box. I can't seem to eliminate the box and when I scale the pyro particle scale or the V.R.A particle scale it just makes the smoke less dense and doesn't get rid of the box.
Please help! I followed the tutorial but my smoke render is jagged like if there were cubes, no matter if i downgrade the Division size to .02 it only makes the squares smaller.
Just great - as usual :) Could you please tell me, what to do, when I want the smoke to change its colour, when it passes something? Here it's only coloured, when it's near the donut, but what if I want to colour the smoke e.g. red, when it's flying around a sphere or something like that. Any chance on a tutorial :-D
Thanks, that helped me alot!