The author's explanation is very simple and easy to understand. I think that to understand curl noise, we must first understand what the curl function is, so that we know why we use vdb nodes. I am a novice, this is my personal opinion
I am impressed by your choice of software, the tutorial was uploaded almost in Jan 2020 and yet you use a decade old version. I dont even know if the same method still works or if there is a more efficient way for it.
I think it you mess with the curl noise settings it might help fix that. I found that when I cranked up the Surface Effect Radius to 2 or 4 or even 10-20 it had a huge effect on the "stickiness" of the points to the geometry.
Go into your solver node. On the vdbadvectpoints that you copied in, enter without the brackets this --> (@name="vel"), into the Velocity VDB text field.
Is it possible to emit particles from a selected group of points from the scatter node? (using groupbylasso) But still follow the shape of the geometry after the initual birth. thanks!
What is the secret ingredient for the form in the intro picture, I tried mixing another type of noise together to achieve something like that but it didn`t do as I expected and then tried to increase the particle amount, again didn't work, could you help? :)
@@Entagma how can we do so? i haven't started Houdini yet, have downloaded and opened one time and went through the UI for once. Ur tutorials would be helpful. Can u recommend somewhere where I can get to the fundamentals of why things are done and how they process
The author's explanation is very simple and easy to understand. I think that to understand curl noise, we must first understand what the curl function is, so that we know why we use vdb nodes. I am a novice, this is my personal opinion
Thank you for project files and tutorial!
Mega cool, could be used to create really nice spaghetti
Sounds delicious
I am impressed by your choice of software, the tutorial was uploaded almost in Jan 2020 and yet you use a decade old version. I dont even know if the same method still works or if there is a more efficient way for it.
I am impressed by your conclusion. :) This tut's been on Vimeo for quite a while. Just reupped to UA-cam. Cheers, Mo
@@Entagma haha wow didnt know you guys had a Vimeo, cheers for the good material you put here
Yeah, been doing this some time now :)
Some of my trails are shooting out of frame away from my geometry, any idea on how to fix this? I adjusted the amplitude and surface affect radius
I think it you mess with the curl noise settings it might help fix that. I found that when I cranked up the Surface Effect Radius to 2 or 4 or even 10-20 it had a huge effect on the "stickiness" of the points to the geometry.
Go into your solver node. On the vdbadvectpoints that you copied in, enter without the brackets this --> (@name="vel"), into the Velocity VDB text field.
Is it possible to emit particles from a selected group of points from the scatter node? (using groupbylasso) But still follow the shape of the geometry after the initual birth. thanks!
Hi Tom,
yes it is - just select only the point group you'd like to advect in your VDB Advect Points node.
Cheers, Mo
@@Entagma wicked! danke
what's the benefit of doing this vdb method, versus just doing a geo then a popnet then a trail? Is it just smoother?
What is the secret ingredient for the form in the intro picture, I tried mixing another type of noise together to achieve something like that but it didn`t do as I expected and then tried to increase the particle amount, again didn't work, could you help? :)
Hey guys, does anyone know the process of exporting the trail in alembic to 3dsmax so that I can get splines?
Thanks a lot!
woow!! gracias! :)
Mine isn't animating at all
Thanks!
Spaghetti monster FTW
How do we delay the start time of the simulation?
Can we animate this?
like create an animation of the whole process or the noise getting stickier to the original mesh or vice versa?
Yes, that's defnitely possible. Cheers, Mo
@@Entagma how can we do so?
i haven't started Houdini yet, have downloaded and opened one time and went through the UI for once.
Ur tutorials would be helpful.
Can u recommend somewhere where I can get to the fundamentals of why things are done and how they process
how do you export this?
coooooooooooooooool
resample node not working kindly help