Celeste Falling Platform Tutorial (Almost No Code!) - Godot 3.5
Вставка
- Опубліковано 18 чер 2024
- 0:00 Introduction
0:25 Setup
1:52 Animationplayer
5:54 Animationtree and Signals
7:00 Troubleshooting
7:22 Last Adjustments
7:44 Results
In this Tutorial I will show you how to make a falling platform in godot that self destructs. The main part of it is the animationplayer and the animationtree, the only code needed to make this are some signals you need to attach. - Ігри
Hope this helped someone out, I mainly did this cuz I was surprised how easy it was to implement it, and it made me think about what other amazing things you could do with just the animationplayer in Godot. I just wanted to share my experience, in case somebody wanted a quick and easy way to do it, maybe for a gamejam or something like that.
yes it is easier than in python.
I think if it was a pygame tutorial it would be longer.
@@RunmoGame If compared to my variant, if you would do it with an actual system that uses code, it would be way longer. But yeah, simple things that are mainly visual are really easy to add thanks to the animationplayer, I also did the automatic spikewall by only using the animationplayer and a tilemap.
How long did it take you to learn godot? I thought after creating this game to explore it.
By the way, in python, such elements are implemented using classes.
@@RunmoGame don't know much about those, I'm not that educated when it comes to terms in programming.
The animation player node is so good in Godot, will have to try this out! Thank you!!!
wow! this was such a great tutorial, very easy to follow, thank you!!!!!!!!!!!!!!
oha ist voll stark geworden
Omg Little Runmo
YOU MAKE MOBILE I LOVE YOU 💖💖💖
The games kinda playable on mobile now, if u have a xbox or ps4 controller u can connect it and run the version that is on the web. Just go to the itch page of the game.
PLEASE MAKE LITTLE RUNMO GAME PLEASE MAKE MOBILE 🙏🙏🙏
Not happening pal
@@JuhoSprite ???
great video,but ihave a problme in my code he say Invalid call.Nonexistent function 'is_on_floor' in base 'staticbody2d(Falling_Platform.gd)
my code:
extends StaticBody2D
onready var animationtree = $AnimationTree.get("parameters/playback")
func _on_Activation_body_entered(body: Node) -> void:
if body.is_on_floor():
animationtree.travel("Regenerate")
func back_to_static():
animationtree.travel("Static")
Sry for the late response, so you might have already solved this. I am not sure why this would happen, it seems like u wrote the same code as shown in the video. The only thing that I could think of is that you might be using godot 4 and that they changed up some stuff?
i fix the problme thx you
and keep going bro@@JuhoSprite