Celeste Falling Platform Tutorial (Almost No Code!) - Godot 3.5

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  • Опубліковано 18 чер 2024
  • 0:00 Introduction
    0:25 Setup
    1:52 Animationplayer
    5:54 Animationtree and Signals
    7:00 Troubleshooting
    7:22 Last Adjustments
    7:44 Results
    In this Tutorial I will show you how to make a falling platform in godot that self destructs. The main part of it is the animationplayer and the animationtree, the only code needed to make this are some signals you need to attach.
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КОМЕНТАРІ • 19

  • @JuhoSprite
    @JuhoSprite  Рік тому +3

    Hope this helped someone out, I mainly did this cuz I was surprised how easy it was to implement it, and it made me think about what other amazing things you could do with just the animationplayer in Godot. I just wanted to share my experience, in case somebody wanted a quick and easy way to do it, maybe for a gamejam or something like that.

    • @RunmoGame
      @RunmoGame Рік тому

      yes it is easier than in python.
      I think if it was a pygame tutorial it would be longer.

    • @JuhoSprite
      @JuhoSprite  Рік тому +1

      @@RunmoGame If compared to my variant, if you would do it with an actual system that uses code, it would be way longer. But yeah, simple things that are mainly visual are really easy to add thanks to the animationplayer, I also did the automatic spikewall by only using the animationplayer and a tilemap.

    • @RunmoGame
      @RunmoGame Рік тому

      How long did it take you to learn godot? I thought after creating this game to explore it.

    • @RunmoGame
      @RunmoGame Рік тому

      By the way, in python, such elements are implemented using classes.

    • @JuhoSprite
      @JuhoSprite  Рік тому

      @@RunmoGame don't know much about those, I'm not that educated when it comes to terms in programming.

  • @pianoatthirty
    @pianoatthirty 4 місяці тому

    The animation player node is so good in Godot, will have to try this out! Thank you!!!

  • @wevwyrm
    @wevwyrm Рік тому

    wow! this was such a great tutorial, very easy to follow, thank you!!!!!!!!!!!!!!

  • @yuyu_lit
    @yuyu_lit Рік тому

    oha ist voll stark geworden

  • @TheAdvertisement
    @TheAdvertisement 11 місяців тому +2

    Omg Little Runmo

  • @GamePlayVideo5
    @GamePlayVideo5 Рік тому

    YOU MAKE MOBILE I LOVE YOU 💖💖💖

    • @JuhoSprite
      @JuhoSprite  Рік тому

      The games kinda playable on mobile now, if u have a xbox or ps4 controller u can connect it and run the version that is on the web. Just go to the itch page of the game.

  • @GamePlayVideo5
    @GamePlayVideo5 Рік тому

    PLEASE MAKE LITTLE RUNMO GAME PLEASE MAKE MOBILE 🙏🙏🙏

  • @shadowxgameplay
    @shadowxgameplay 11 місяців тому +2

    great video,but ihave a problme in my code he say Invalid call.Nonexistent function 'is_on_floor' in base 'staticbody2d(Falling_Platform.gd)
    my code:
    extends StaticBody2D
    onready var animationtree = $AnimationTree.get("parameters/playback")
    func _on_Activation_body_entered(body: Node) -> void:
    if body.is_on_floor():
    animationtree.travel("Regenerate")
    func back_to_static():
    animationtree.travel("Static")

    • @JuhoSprite
      @JuhoSprite  9 місяців тому +1

      Sry for the late response, so you might have already solved this. I am not sure why this would happen, it seems like u wrote the same code as shown in the video. The only thing that I could think of is that you might be using godot 4 and that they changed up some stuff?

    • @shadowxgameplay
      @shadowxgameplay 9 місяців тому

      i fix the problme thx you
      and keep going bro@@JuhoSprite