Well, at the same time, the teleport grab doesn't need to use meter and it does a CHUNK of damage. I think normal is 2200 (22%) and the Punish version is close to 30%. They also simplified the input and the startup is faster.
@@RedScorpionTKYeah, it’s been one of my main Oki moves since I started playing it helps get players to half health quickly after a BNB combo. Nowadays though, I’m starting to get more creative with it as a way to open up a person’s guard. Although, lately I’m having to learn to delay the grab because good players tend to neutral jump it and punish afterwards but it’s like the old saying goes ‘No risk, no reward.’
The Ashura Senku sound is almost as important to the modern-day identity of the Shun Goku Satsu as the attack animation is, I daresay. I wonder which game used it first? Edit: From what I can see, Street Fighter Alpha introduced the sound of the Akuma teleport. The special KO ping was then added in Alpha 2.
Just like Chun Li's SF3 version made a strong influence and important contributions to her animations and moves until today, some gameplay and non gameplay ideas of Akuma's SF3 version still are influential today. Like the symbol-shaped aura during the super and the KKZ super. And if i'm not mistaken, SFA3 also used that animation in the custom combo activation. I don't remember now if it went over to Marvel too. PS: Still i'm glad that his standing pose is influenced by SFA instead of the boring (copy pasted) standing pose from SF3.
I like that you decided to take another try on this idea of video after the first case with Bison. To me it's an interesting idea and the perfect type of "Desk video", because it allows the display of attributes that you have been sharpening over a long time in this channel reaching impressive results (and never stop looking impressive despite the channel's age). Nobody else in the english speaking zone of the community maxed out a deep and vast knowledge of the whole franchise (i.e you are not the guy who only knows 3S, A3 and ST when speaking of old SF games) in theory and practice/gameplay; and the incredibly high level execution; and the excellent video editing skills... including the specific and important detail of an efficient delivery of your higher knowledge at the perfect pacing, always looking extensive, detailed and complete and still never looking overwhelming. (And there are actual informative fgc videos that sometimes look overwhelming or not engaging)
That combo from sf5 that starts around 5 minutes 20 seconds makes me sad. It looks so much better than what had to happen for six with it being anti-air combo only
Holy shit my man, are you using the same stick you use to make all these sick combos to do the editing for these vids as well!? Amazing as always! "Ohhhhh my god!" 😂
Just want you to clarify, at 8:03 is this a colour in 3S online? I thought arcade only had 7 colours, one for each button, then START + HP + LP + MK for one more colour. Thanks!
arcade only has 6 colours per each button. lp + mk +hp is the only extra colour is arcade 3s. Console ports of 3S only started adding start + button colours.
I think his first white hair color is from SFA3 (1998) isn't it right? Or is it from 2nd Impact (1997) instead? I'm not familiar with it and don't remember the color variety.
making ashura not invincible was such a heart breaker for me, atleast make in invincible on the raging demon now its like no one uses demon anymore even on pro level :/
I have the theory that Akuma's KKZ popularity inspired this visual concept of a single face-crushing downwards punch. So it's Evil Ryu's SF4 Ultra finisher, Akuma's SFxT super, and his SF5 VT1 Srk finisher, which also went to SF6 as a powerup version, and his SF6 Lv3. Just like Misogi became popular after debuting in CvS2, the "downwards punch" concept also became popular and a permanent part of his moveset.
I think the scope of the video would be too big. Like he didnt even cover all Akuma versions methodically but just pick the good ones to show. Otherwise it would end up unbearable to make... and maybe even boring.
@@TesuuArisatotbe Tekken Akuma plays like a street fighter character he's even got ex moves and supers with a meter. I think he was designed specifically just so street fighter people could play him
Now imma land a sweep > demon just as a Desk reference- they’re gonna wanna punish, and it’s gonna work! XD PS this akuma has some of the worst colors ever idk why this game does that
0:47 What a great example of how much more stylistic, clear and colorful SFIII and SFV are than the muddy mess that is SFVI. Hopefully SFVII brings back some style, and they leave the hyper-realism to MK and Tekken.
I didn't liked the super buffed visual at first, but the classic skin does look cool with all the muscles. The original SF6 design, old white haired Akuma, honestly it kinda sucks
4:28 The voice clip on that moment showcases the pain Desk went through after realizing the nerf to the teleport
Well, at the same time, the teleport grab doesn't need to use meter and it does a CHUNK of damage. I think normal is 2200 (22%) and the Punish version is close to 30%. They also simplified the input and the startup is faster.
Sounded like James Chen 😂
Oh my car 😩
@@RedScorpionTKYeah, it’s been one of my main Oki moves since I started playing it helps get players to half health quickly after a BNB combo. Nowadays though, I’m starting to get more creative with it as a way to open up a person’s guard. Although, lately I’m having to learn to delay the grab because good players tend to neutral jump it and punish afterwards but it’s like the old saying goes ‘No risk, no reward.’
I love that raging demon has a completely different number of hits depending on the game lol (I guess now they're settling for 30)
That's still nowhere near the 1000 that it should be. 😂
They still died a thousand deaths.
each hit is 33 deaths i guess
@@immanuelaj Akuma is so broken he kills them like 33 times per hit so it amounts to 1000
@@immanuelaj Still really wish the combo counter said that
6:33 - the sound akuma makes as he's moving in the 3S demon is soooo good
I’m around like 90% sure it’s the same sound akuma uses for his teleport in CVS2
The Ashura Senku sound is almost as important to the modern-day identity of the Shun Goku Satsu as the attack animation is, I daresay. I wonder which game used it first?
Edit: From what I can see, Street Fighter Alpha introduced the sound of the Akuma teleport. The special KO ping was then added in Alpha 2.
I never thought that an attack reference from Cyberbots is included in the reference! Well done Desk!
You just woke me up very early, thank you
Where do you live that it’s early?
@@charlieharrington9555 Perú campeón haha
@@Pedrogranpadre oh cool. Greetings from America!
Sorry this is so late but thanks so much! Hope you enjoyed the early morning combos!
Huge pop for the XvSF Akuma theme. My favorite version of the classic.
Just like Chun Li's SF3 version made a strong influence and important contributions to her animations and moves until today, some gameplay and non gameplay ideas of Akuma's SF3 version still are influential today. Like the symbol-shaped aura during the super and the KKZ super. And if i'm not mistaken, SFA3 also used that animation in the custom combo activation. I don't remember now if it went over to Marvel too.
PS: Still i'm glad that his standing pose is influenced by SFA instead of the boring (copy pasted) standing pose from SF3.
USURP THE HEAVEN EMPRACE THE SORROW BECOME THE DEMON 🗣️🗣️🗣️
I like that you decided to take another try on this idea of video after the first case with Bison. To me it's an interesting idea and the perfect type of "Desk video", because it allows the display of attributes that you have been sharpening over a long time in this channel reaching impressive results (and never stop looking impressive despite the channel's age).
Nobody else in the english speaking zone of the community maxed out a deep and vast knowledge of the whole franchise (i.e you are not the guy who only knows 3S, A3 and ST when speaking of old SF games) in theory and practice/gameplay; and the incredibly high level execution; and the excellent video editing skills... including the specific and important detail of an efficient delivery of your higher knowledge at the perfect pacing, always looking extensive, detailed and complete and still never looking overwhelming. (And there are actual informative fgc videos that sometimes look overwhelming or not engaging)
That SFxT super is still 🔥🔥🔥
Omega SF4 Akuma's command grab after it lands looks a lot like SF6 Akuma's new "Adamant Flame" move. (4:24)
Thank you
Die one thousand deaths! This will always be the quote to be remembered. ❤
The only quote I can remember is MESSATSU
Its a mistranslation tho.
@@Leo.de69 What do you mean?
My favorite fighting game character ever , ty for the video :)
0:19 I think it is not the first time we see this move.
It is a tribute to Evil Ryu's Ultra 2 if I'm not mistaken in SSF4AE
What's fitting is that I made this the version of his music that plays on his stage with the jukebox mod.
I love these reference videos!! Hopefully we get more!
So much history in one video 🔥
Adamant flame is also a move introduced in Tekken 7
That combo from sf5 that starts around 5 minutes 20 seconds makes me sad. It looks so much better than what had to happen for six with it being anti-air combo only
Thank you for including Street Fighter X Tekken!!!!
That sfxt super goes so hard.
Props for the XvSF version of Akuma's theme!
We find similar moves too, in Tekken 7. The combat vs Heihachi in the temple is fire.
Damn. I just recognized his theme remix. So good🎶🎶🎶
ST Akuma doesnt believe in being dizzy.😅
There is a KKZ in SFxT, also
bgm link?
2:11 Which version of ST is that? Matching Service?
Yep!
I never knew super gem fighters had an alternate version of the raging demon!
need more color origins.
i probably wouldn't of learned about Cammy color 10 without the recent rerelease of MvC2
which akuma theme is playing in the vid?
Raging Demon in some game cause nearly 80% damage. Thats Wild.
Holy shit my man, are you using the same stick you use to make all these sick combos to do the editing for these vids as well!? Amazing as always! "Ohhhhh my god!" 😂
Ok but now I want one for every character
Just want you to clarify, at 8:03 is this a colour in 3S online? I thought arcade only had 7 colours, one for each button, then START + HP + LP + MK for one more colour. Thanks!
Yep, it had an unlockable extra set of colours
arcade only has 6 colours per each button. lp + mk +hp is the only extra colour is arcade 3s. Console ports of 3S only started adding start + button colours.
[Akuma Outfit 2 color origins]
*Color 1:* SSF2T default
*Color 2:* CvS1 LP+HP color (maybe)
*Color 3:* Alpha 3 X-ism Kick
*Color 4:* Probably based on Color EX7 from SF5 but with the colors swapped
*Color 5:* SSF2T Revival (GBA) Shin Akuma Select+B
*Color 6:* Possibly based on SF5 Nostagia costume color 5 or CVS2 HP
*Color 7:* MvC2 Assist 1 /CvS1 HP+HK /CvS2 3 Kicks
*Color 8:* SSF2T Revival (GBA) Shin Akuma Start button
*Color 9:* Based on Ryu
*Color 10:* 3rd Strike (Console/Online Edition) Start+HK
They should have brought back that final effect from xTekken for his CA in SF6
3:04 Brutal
8:02 where is color 9?
I think his first white hair color is from SFA3 (1998) isn't it right? Or is it from 2nd Impact (1997) instead? I'm not familiar with it and don't remember the color variety.
Sf 4 and 6 has the best raging demon s.Art.
Yo Desk You forgot his idle pose in SF6. It's A Nod To His Street Fighter The Movie Game Counterpart.
Color 1 is actually SF3. Peep the rope that ties the gi and light touch of gray in his hair
That’s what I thought.
I kind of wish akuma had an install mechanic in SF6 that turns him into shin akuma temporarily. That might actually be broken though lol
Oh you mean like his taunt but not as op
Which version of Akuma's theme is this?
X-Men VS Street Fighter
@@NeoStrayCat Thanks Neo you always got me
making ashura not invincible was such a heart breaker for me, atleast make in invincible on the raging demon now its like no one uses demon anymore even on pro level :/
yeah and it doesnt even do more damage than regular lv3 ca, kind of a let down
Isshun Sengeki! 天
6:25 oh WOW
It's been so long...
Mate, I see you everywhere and you have genuine enthusiasm for everything every time. I really appreciate that.
what is that game called?
@@naimakka1949 Pocket Fighter/ Super Gem Fighter
@@Ramsey276one thank you
Old man Akuma is at it again.
SFV have also the double fireball in VT1 you forget to add that one.
I have the theory that Akuma's KKZ popularity inspired this visual concept of a single face-crushing downwards punch. So it's Evil Ryu's SF4 Ultra finisher, Akuma's SFxT super, and his SF5 VT1 Srk finisher, which also went to SF6 as a powerup version, and his SF6 Lv3. Just like Misogi became popular after debuting in CvS2, the "downwards punch" concept also became popular and a permanent part of his moveset.
How do you do the command throw after the teleport in Ultra SF4?
Pretty sure that’s an Omega mode exclusive option
@@Balthazar228 Yes, it apparently is.
You should do this for every character
Any reason for the kick before Raging Demon?
buffering the inputs
Should of added some T7 Akuma combos too!
And some UMvC3 combos too
Then it wouldn't be street fighter in the slightest of any kind...be real
I think the scope of the video would be too big. Like he didnt even cover all Akuma versions methodically but just pick the good ones to show. Otherwise it would end up unbearable to make... and maybe even boring.
@@TesuuArisatotbe Tekken Akuma plays like a street fighter character he's even got ex moves and supers with a meter. I think he was designed specifically just so street fighter people could play him
Most of the Akuma combos from Tekken 7 are ones where you have to Focus Attack Dash Cancel. So that’s not possible unfortunately.
OH! MY ASHURA SENKUU!
Nice
whats the song used in the video
Akuma's theme from X-Men vs Street Fighter.
Adamant Flame (SF6) = Shakunetsu Messho (T7)
No SF5 double zanku?
Yeah, odd to miss that, even though you have to activate his V-Trigger 1 to get double Zanku's.
Hurricane Beryl HYPE!
Is it just me, or is there kanji in the fire of the thumbnail? (The Akuma on the left)
There's always been a Kanji symbol in every Akuma taunt since alpha 2
Yeah, I mean, it’s in the fire above his head….
Yes, it is. It's the kanji for "destruction" (滅 _metsu)._
we got usfiv evil ryu but no oni sadly
The heads of some characters look too small. 😅
天
Are these theories or confirmed references?
Gem Fighter still has the best Raging Demon.
Damn No tekken 7 references?
5:13 Better defense NOW! 0_0
This only applies to Shin Akuma, normally not playable outside of CPU's, unless you do a VERY Long Taunt.
Now imma land a sweep > demon just as a Desk reference- they’re gonna wanna punish, and it’s gonna work! XD PS this akuma has some of the worst colors ever idk why this game does that
😮😮😮😮😮😮😮😮😮😮😮😮😮😮
0:47 What a great example of how much more stylistic, clear and colorful SFIII and SFV are than the muddy mess that is SFVI. Hopefully SFVII brings back some style, and they leave the hyper-realism to MK and Tekken.
Nah bro you trippin. SF6 is beautiful and the 3D models are perfect
Getting low on content there desk..?
I didn't liked the super buffed visual at first, but the classic skin does look cool with all the muscles. The original SF6 design, old white haired Akuma, honestly it kinda sucks
not feeling this video tbh