@@Cilahftw Desk made a song a few years ago with samples from Dan doing his notorious (but short-lived) infinite in SFV. Look up Danfinite or Dan:Infinite Music
@@MrKilljay i only say "it ain't much" because anything that juggles into it also juggles into back HP > heavy hitgrab which is more damage with easier timing and also gets a medal
Was about to say the same thing. Seeing as everyone gets crazy combos now I really hope they make the 2hp bounce easier to convert from. Even just an extra 2f would make it insanely better.
@@burnt_dread6332 you have to land the 2hp right when the rashid is about to land after the qcb k in the air. It's a 2 frame link so it's extremely difficult to land consistently
It’s difficult because you don’t have any cue ways to know when to press, it’s purely by feel There’s also such a big gap between the dive kick and the hp, so you don’t even have a rhythm for it
@@temilitary Nah Capcom shouldn’t change it. I think it’s really sick that a modern fighting game actually has a character that can perform a pretty strict link (apparently 2XKO will have a bunch). More characters besides Rashid should have one imo.
Omg Kim being able to grab after that hitting them back up is good to have. The amount of times I'd do that instinctively thinking it would somehow work is embarrassing to admit lol.
Yeah we went from combos being a glitch, to combos being a real thing, to drive rush making pretty much whatever you want to be a combo as long as you have the meter for it
After seeing the new Bounce Combos, I wish SFXT had been made at this time... SF6 and T8, both of these games look incredible. Tekken X Street FighteR if not now, when? Great video as always, Desk.
I feel like both games are making too much money separately to release a collab. I can see it a few years down the line, when sf6 and T8 are nearer to the end of their lifecycles.
Like the other guy said the pay to win and on disc DLC ruined the game and then ruined any chance of a SFvTekken game. That was old capcom, since RE engine they have stopped being such a crappy company.
Ryu, Juri, Manon, you might be right as far as everyone with axe kicks (Akuma has one now too but I haven't seen if it can ground bound and combo after)
If only Dee Jay's MK did it too ... although when spiking a jumper out of the air with it, the sudden unexpected throw setup gets my opponents every time lol
@@BronzeAgePepper It does also bounce and I think you can it it in the air after an air juggle in a DR. Check desks akuma vids, pretty sure he uses it in a combo.
its a nice consistency when all of the axe kicks in the game all get a ground bounce now. also that Hondo combo is a bit more cooler seeing that it has 2 turn arounds in it.
@@versatilelord8893 Of course. Different games (Apples and oranges) but with something in common (sweet edible fruits). Matter of fact they're getting as close as ever, and I honestly got hyped for TxSF, or a SFxT2, but without the gems system and the shady practises.
@@NegoClau I personally don’t think so Tekken is tekken Street fighter is street fighter If anything tekken has more in common with virtua fighter over anything. Which makes sense. It was heavily inspired by it
I think they are going in the right direction for combo potential. It would be great if moves create more juggle potential and DR follow ups be more frame tight from the whole cast
Juri's first combo is so cool looking but also sooooo much work for so little damage... Meanwhile Marise is just drive rushing into knees into supers. Perfectly balanced.
The note for AKI in the comparison is wrong btw. Cr.MK did not get a faster start up (st.MK got that buff). cr.MK got better frame advantage on block and on hit. The st.MK buff did get shown in the full combo tho 👍
My favorite part was the last half where you detailed each change and their implication. Need more podt patch stuff like this for every game. I'm not amazing at theory crafting in the lab especially post patch.
Okay, so I'm not crazy and a bunch of characters can cause ground bounces now. I swear I only ever saw Ken causing them prior to this patch, and just from that one kick move. I'm certainly wrong, since I don't actually play the game, but I do watch a fair bit of Punk, Smug, and others, and I don't recall ground bounces really being a thing outside Ken combos.
desk, im just curious, from all the games you've played, what other game has a similar feel or structure to SF6's combo system? Do you happen to know or does it stand out as something entierely on its own??
Ken's cr.MK has a slightly taller hitbox, apparently. Did that affect options out of OD Dragonlash or could he always do that? Also, M followup for Jinrai kicks can ground bound air opponents. Is this purely for better oki options or can he do anything out of it?
Lily got shafted so hard. Nerfed her primary poke, buffed the shortest reaching normal in the game in counter hit to link to cr.forward to just get a worse combo with more scaling. Also took alway the true startup invuln frames on her level 1 super, so even less options for an already terrible defense (thawk has had a real DP in the past, not sure why they won’t give one to Lily). I have found a few frame traps off jab that lead to possible punish counter crumple that didn’t really work before, so it could have been worse. Just some kind of reliable combo ended without meter or charges would be nice. They buffed thanks DP in SF4 to have a larger forward hitbox so he could actually use it as a reliable combo without meter. Damage wasn’t great, but it gave you an ender that pushed the opponent forwards and actually knocked down all without ex or fadc like was required before.
I haven't been invested in fighting games since UMVC3, but from the outside looking in, it seems like SF6 is the best SF of all time, mechanics and gameplay wise.
All I can think of when I hear this song is ‘Dan’s Infinite’ “FAAAATHERRRR”
OH-YA TEEE!!!!!
Us Dan fans are waiting patiently to see what Capcom ends up cooking up for him
What is the song name please?
@@Cilahftw Desk made a song a few years ago with samples from Dan doing his notorious (but short-lived) infinite in SFV. Look up Danfinite or Dan:Infinite Music
@@TheCJRhodes thanks!
people: these combos are not optimal why keep on doing them
desk: because I can
"Because it's cool"
Because practical doesn't equal fun and fun doesn't equal practical
Because he doesn't have the skill to come up with the optimal combos I assume.
@@thuroria7631 I don't understand how you, an obsessive hater, keeps watching these videos.....
@@thuroria7631 you must be new here...
I like how some of these are unoptimal, just showing off the cool routes that are now available. Then you have Marissa.
It's all about sending a message
All of these are laughably unoptimal. That's Desk.
@@BreadBeardFGC no these combos can be optimized and they all arent unoptimal its just how you use them
00:00 - Guile
00:08 - Chun Li
00:17 - Dhalsim
00:38 - Dee Jay
00:46 - Rashid
00:58 - Juri
01:15 - Kimberly
01:27 - Marisa
01:40 - Zangief
01:55 - Ryu
02:05 - Honda
02:30 - Ed
02:43 - Lily
02:58 - Luke
03:10 - Aki
03:28 - Manon
03:36 - Blanka
03:51 - Akuma
04:07 - Jamie
04:25 - Ken
04:38 - JP
04:50 - Cammy
I love you
Love.
Hero of the people
Kim’s impression of Zangief 1:15
surprisingly, manon's ground bound combos into her light hitgrab. it ain't much but it's a medal
Heck any options that give her a medal are welcome in my book since they make her grabs stronger and the medals last all rounds.
A medal is 'much' dude lol
@@MrKilljay i only say "it ain't much" because anything that juggles into it also juggles into back HP > heavy hitgrab which is more damage with easier timing and also gets a medal
@@timeparadox999 Oh I see. Thanks for the knowledge.
So Marisa Basically controlling you in the air like a football ⚽ now 😂
She playing Tekken now
She's Italian
@@GreyMASTAshe's now ready for the Italian soccer team
"Whatchu jumping for, boy"
-Marisa
That’s a soccer ball
The old-new comparisons and explanations are very much appreciated!! great stuff
Kinda funny how Ryu and Juri, two completely unrelated characters, got the same buff for the same move.
a very necessary one for both.
manon also got that buff
The Rashid one, you have to be a beast to land two wall bounce jump 2hp in one combo online
Was about to say the same thing. Seeing as everyone gets crazy combos now I really hope they make the 2hp bounce easier to convert from. Even just an extra 2f would make it insanely better.
How do you even do it? I’m trying to do it in practice but whenever I get there Rashid keeps bouncing back past them
@@burnt_dread6332 you have to land the 2hp right when the rashid is about to land after the qcb k in the air.
It's a 2 frame link so it's extremely difficult to land consistently
It’s difficult because you don’t have any cue ways to know when to press, it’s purely by feel
There’s also such a big gap between the dive kick and the hp, so you don’t even have a rhythm for it
@@temilitary Nah Capcom shouldn’t change it. I think it’s really sick that a modern fighting game actually has a character that can perform a pretty strict link (apparently 2XKO will have a bunch). More characters besides Rashid should have one imo.
This was amazing. thank you for putting the time in, it is definitely appreciated!
Awesome combos! I really love the breakdown of the changes at the end
@Desk You are the best! Thank you for these videos, especially for the second part with the comparison.
Omg Kim being able to grab after that hitting them back up is good to have. The amount of times I'd do that instinctively thinking it would somehow work is embarrassing to admit lol.
I love the fact that everyone got buffed.
JP: cretin!!!
hows narnia?
Dee jay and jp:
DJ got fcked but ok
Everyone got new tools, I dont think it is right to say they all got buffed. Some chars overall damage output is weaker.
Amazing that we went from combos by glitch in SF2 to crazy combos and then it gets refined as time progresses.
Yeah we went from combos being a glitch, to combos being a real thing, to drive rush making pretty much whatever you want to be a combo as long as you have the meter for it
You’re an artist Desk. Thank you for the decades of great combo videos
damn the sick combos AND the explanations? desk never disappoints
8 minute combo vid? nah nah nah im watching this on .5 cause i probably wanna digest this and have a 16 minute desk combo vid
After seeing the new Bounce Combos, I wish SFXT had been made at this time...
SF6 and T8, both of these games look incredible. Tekken X Street FighteR if not now, when?
Great video as always, Desk.
I miss sfxt. It was a good game until the pay to win gems were introduced 💀 and on disc dlc.
Selam reis. Severek izliyoruz seni de.
I feel like both games are making too much money separately to release a collab. I can see it a few years down the line, when sf6 and T8 are nearer to the end of their lifecycles.
Like the other guy said the pay to win and on disc DLC ruined the game and then ruined any chance of a SFvTekken game.
That was old capcom, since RE engine they have stopped being such a crappy company.
I love how now everyone's ax kick bounces if you hit them in the air
Ryu, Juri, Manon, you might be right as far as everyone with axe kicks (Akuma has one now too but I haven't seen if it can ground bound and combo after)
If only Dee Jay's MK did it too ... although when spiking a jumper out of the air with it, the sudden unexpected throw setup gets my opponents every time lol
@@BronzeAgePepper Akuma's does if hit in the air. I think there's a combo trial with it
@@BronzeAgePepper It does also bounce and I think you can it it in the air after an air juggle in a DR. Check desks akuma vids, pretty sure he uses it in a combo.
The breakdown of what makes the routes possible makes this 💯
another blessing from the goat. lmao'd at the optimal JP teabagging
Amazing video, I love that you used the music from the SF5 Dan infinite combo video!
Thanks for the video desk! This was pretty much the video I was hoping to see!
Chun Li be doing those fireball loops combo like she are Guile lol
So if two super fireballs are clashing, you're free to dash through them??
Once again Desk... thank you for your service.
Awesome song too btw.
Kimberly continuously slamming gief had me laughing
4:45 is that JP tbagging? lol
That Rashid combo! 😢 I wish I had the execution to hit that! Excellent video bro!!! You always do some awesome crazy vids!
listening the light charged flash knuckle in slow motion feel like he is shooting a laser gun 😂
Yo does anyone know the song used in this videos? got that 80's vibe
Desk is the goat at combo's for sure.
desk showing every character love like a legend
An addition to Cammy's breakdown at the end of the video: you couldn't combo HP-HK-HK into anything, now you can drive rush to prolonge your combo
its a nice consistency when all of the axe kicks in the game all get a ground bounce now.
also that Hondo combo is a bit more cooler seeing that it has 2 turn arounds in it.
at 5:04 what does cammy do after the first drive rush? HP and then what? ican't identify it
Does blanka combo only work with Zangief? I can't pull that off on other character
So, everybody is a TEKKEN character now. Hope Bandai Namco gets those hints.
How is everyone a tekken character
@@versatilelord8893 how many juggle combos that deal more than 35% of damage are you seeing here?
@@NegoClau moot point
Street fighter combos don’t function like tekken combos
@@versatilelord8893 Of course. Different games (Apples and oranges) but with something in common (sweet edible fruits).
Matter of fact they're getting as close as ever, and I honestly got hyped for TxSF, or a SFxT2, but without the gems system and the shady practises.
@@NegoClau I personally don’t think so
Tekken is tekken
Street fighter is street fighter
If anything tekken has more in common with virtua fighter over anything. Which makes sense. It was heavily inspired by it
Thank you for showing the differences Desk.
Amazing combos! Congratulations! 🎊
I think they are going in the right direction for combo potential. It would be great if moves create more juggle potential and DR follow ups be more frame tight from the whole cast
These new combos are 🔥🔥🔥
the comparison at the end was great
thnx for that
Best part of the video
this are the kind of combos i love, crazy fun combos with tons of loops, i don't care about optimal boring shit
So… Dhalsim’s, Honda’s and Cammy’s new combos are so powerful right now that they combo you to a different stage.
Cool, Luke has a second combo
Lmao
The video cuts out...
i love seeing the health bar at the start of the combo. Wondering how Desk will get there and its a surprise every time.
This is so cool, gonna work on this now, thanks friend
Song?!
Did Akuma become weaker after his air throw special was removed?
that rashid combo is sooooooo cool
Desk is making a new video every day now, got damn!!!
Juri's first combo is so cool looking but also sooooo much work for so little damage...
Meanwhile Marise is just drive rushing into knees into supers. Perfectly balanced.
How the hell is the chun one done with out charge someone have 4 thumbs god damn
Did Kimberly just link 3 CR medium punches??? I don't think I've ever seen that in a street fighter
Ayo whats the song?
omfg you actually did it. sick vid
Does anyone know how to do that guile combo? I can’t do it. After crouching medium punch how do you get the fireball to come out?
This was amazing, a bit bias on me but I like the Luke new combo route for him.
The note for AKI in the comparison is wrong btw.
Cr.MK did not get a faster start up (st.MK got that buff). cr.MK got better frame advantage on block and on hit.
The st.MK buff did get shown in the full combo tho 👍
Background theme name?
same
I wonder who Desk's fav character is?
Dhalsim’s bouncing fireball obviously 😂
@@TheCJRhodesThey made that thing just for him
The answer is Yes
Will there be more new patch combos? I know this isn't done yey consider the other changes for the rest of the characters.
Background music please. Love the content.😅
+1
Everyone seems to want to know.
It seems to be the best kept secret in SF6 right now.
amazing combos as ever desk!! Could you tell me the name of the song you used please?
Thank you for doing this!!
great video as always. i'm surprised we've not seen more of the fact that juri gets a combo off her m fuha now with no stocks
Damn, what is the song in the video? It sounds kinda fire
What is the name of the music it’s awesome
uhh, you forgot about Blanka in the comparisons part.
That Blanca combo! It would be very demoralizing to be hit by that.
You can never truly lab, until you can see the desk.😅
Wait a minute that first guile combo went over my head. Run that by me again!
Sorry how can AKI do FOUR drive rush cancels in the same combo
My favorite part was the last half where you detailed each change and their implication. Need more podt patch stuff like this for every game. I'm not amazing at theory crafting in the lab especially post patch.
Okay, so I'm not crazy and a bunch of characters can cause ground bounces now. I swear I only ever saw Ken causing them prior to this patch, and just from that one kick move. I'm certainly wrong, since I don't actually play the game, but I do watch a fair bit of Punk, Smug, and others, and I don't recall ground bounces really being a thing outside Ken combos.
Adding that Deejay combo to memory
2:47 Combo Breaker 2024 character of the week.
Jp got nerfed too hard- hopefully he gets his LVL 2 combo routes back dude this sucks
has anyone come across a communication error after the update that wont let you play online ?
desk, im just curious, from all the games you've played, what other game has a similar feel or structure to SF6's combo system? Do you happen to know or does it stand out as something entierely on its own??
Ken's cr.MK has a slightly taller hitbox, apparently. Did that affect options out of OD Dragonlash or could he always do that?
Also, M followup for Jinrai kicks can ground bound air opponents. Is this purely for better oki options or can he do anything out of it?
Bound means tied to something (object or oath or person), you keep using it wrong instead of "bounce"
Tekken uses bound
thanks for the comparison, so easy to understand the changes.
Song name?
Pretty Gud 👍 what's the background music?
Some Desk remixes I guess
Love the tbag during the jp combo lol
More juggle potential and more ground bounces all around? Starting to feel like this engine would be perfect for Marvhel baby.
When I saw Marisa she was playing football 😮🤩
Lily got shafted so hard. Nerfed her primary poke, buffed the shortest reaching normal in the game in counter hit to link to cr.forward to just get a worse combo with more scaling. Also took alway the true startup invuln frames on her level 1 super, so even less options for an already terrible defense (thawk has had a real DP in the past, not sure why they won’t give one to Lily).
I have found a few frame traps off jab that lead to possible punish counter crumple that didn’t really work before, so it could have been worse. Just some kind of reliable combo ended without meter or charges would be nice. They buffed thanks DP in SF4 to have a larger forward hitbox so he could actually use it as a reliable combo without meter. Damage wasn’t great, but it gave you an ender that pushed the opponent forwards and actually knocked down all without ex or fadc like was required before.
Already that Guile combo is so saucy to me
Damn guile rarely excites me but that first combo is sick
I haven't been invested in fighting games since UMVC3, but from the outside looking in, it seems like SF6 is the best SF of all time, mechanics and gameplay wise.
Get into it man
This music is amazing by the way!
rashid can do WHAT off an a2a?? Damn, time to practice the 1f link.
Will you still be doing individual vids for each character change?
For aki you can do like a stand alone video but you only put 1 combo xD
How does capcom not pay you for these
Because Capcom doesn’t commission desk (But they really should)