caravans hire them as guards, they also warn you to stay away from their territory and attack if you come too close. but yea they are pretty much just raiders with better stuff
@_Pickle- yea man rip quincy. my theory for them attacking settlements it because it is too close to their territory or they were hired or they just hate minutemen
Im pretty sure that gunners are mercenaries. You can actually see a couple examples of them being mercs. They only attack because you got too close to their base or something, they even tell you to "back off" (as seen in the Nuka World DLC when you go to the place where the Nuka World Transit Area is located at).
@GiovanniBrito-Salcido dude the chosen one had plot armor cuz explain to me how the hell do you defeat a 12 feet tall quasi supermutant behemoth with power armor ( welded into his flesh ) with a minigun in its arm ?
Well, rai... soldiers are also horribly mutated and need to do lots of dirty work - you know, scavenging city full of trogs. And Ashur is on the way to cure all the soldiers and sl... workers. And they don't burn cities with all the citizens, you know.
@@corypowercat7277 their over-the-top brutality aside, the legion fights to unite the mojave under singular command and rule. according to both Ulysses, Cassidy and caravans from Legion controlled territory, life there is objectively better than the mojave under NCR control
@@ciguatera780and Caesar does say that once he settles new Vegas, he plans to actually start building a new civilization. The legion is still in its beginning stages in the Mojave. You gotta conquer before you can rule.
@@glowhoo9226 the problem with that is that caesar is already very old even if you cure his tumor he won't be around for a long time and without him the legion falls to pieces
The Brotherhood, the Institute, and NCR on the same level of evil? Geez. Granted, they're evil in different ways, but it still feels weird seeing them all together in that light.
well at least the Institute aren't issuing taxes. Although Indentured Prision Labor is much more justified then ohh creating a separate sentient species in the image of humans to be slaves.
I would consider the Institute more evil due to their habit of wiping out settlements and replacing people. The NCR's major evil actions were the result of miscomunication rather than intent
SPOILERS... When it comes to the NCR using raiders to go after Hank you have to keep 2 things in mind. 1. He nuked a city. 2. Most of the upper command of the NCR atleast near that vault were in the city he nuked. Also forced prison labor is a type of slavery but I think the fact alone that the NCR is willing to deal with criminals in any other way other than frontier justice should give the faction some props. They also are the only faction to have a court system to my knowledge.
I think the better case for their use of raiders is from Fallout 2, when you uncover that certain politicians within the republic are using the Bishops of New Reno as intermediaries to hire mercenaries to attack Vault City so it will turn to the NCR for protection. In exchange, the Bishops gain valuable influence so that, should they take over New Reno and have it join the NCR, they can pass laws to protect their gambling and prostitution operations. While the NCR's methods of convincing Vault City to join are underhanded, I have no sympathy for the target of their expansion. Vault City is an incredibly bigoted place that leverages its medical technology to the hilt to attract an underclass of wastelanders who are constantly reminded how unworthy they are to live in Vault City's ghetto. They shamelessly practice slavery, but get really upset when you call it that. Their solution to a looming environmental catastrophe from a leaking nuclear reactor is to exterminate the ghouls who live there, instead of helping them repair it with their better technology. And if you do manage to repair and optimize the reactor, Vault City decides to invade and use the excess of power for their own use while enslaving the ghouls. And this isn't even getting into their designs of the mining town of Redding. They're also the only faction who ponder if an alliance with the Enclave might be feasible. I fact, Vault City might be a good candidate for a ranking on the Raider Meters.
Also it doesn’t help that I’m currently doing a “sneering imperialist/colonizer” type NCR run, essentially imagine every negative stereotype of the NCR, I’m amplifying it.
The Minutemen are Literally 0 on everything (Besides Territory) in the next vid they'll easily get 1 with their friend The Followers of the Apoc and The Responders
@corypowercat7277 for me the Minutemen and the Commonwealth have th best shot at making a true united east coast faction it'll take a while good thing is that they don't have any factionsbthat hate them only raiders and other small groups
@zippy8250that’s why they don’t, they are too goody too shoes, they are unrealistic, the ncr is the most realistic case of a “republic” in a very horrible world they are far more functional also because they are written better gg
FO4 Brotherhood is arguably the most evil out of all the Brotherhood's. Not only do they actively hunt down children of atom because they're "delusional", but they also send literal children to observe knights killing said children of atom. Both of these are radiant quests
On top of what you added, the game heavily implies that gen 3 synths really are basically humans with unique thoughts and personalities whatnot, so the BoS basically commits mass mυrder on the grounds of people being made the wrong way.
In respect to the CoA, their religion is actively dangerous to anyone around them and the Commonwealth branches are all attack on sight. Piper mentions that they poisoned the water at Bunker Hill in the past.
Well, to be honest, THESE children of atom are really crazy and just kill everyone who doesn't believe in their atom-god with gamma-guns, so they deserved it.
What? They kill children of atom who literally murder people on sight. They don't sent children to observe random knights on missions, they give their greatest solider the option of bringing one along. They're probably the least evil out of all the brotherhoods. They trade and protect the people of the commonwealth without asking for really anything in return except not interfering with them, they don't make any claim to want to rule the people of the commonwealth like the NCR does, they just want to maintain humanities safety. They're morally against killing the innocent in any situation other than them taking up arms against the brotherhood as said by Danse and inside the brotherhood they're extremely caring to their own. Maxson makes it a top priority in the brotherhood to keep good mental health, especially when fighting the institute.
@@noterrormanagementNo, synths mechanically aren't humans. They're born with personalities that can be easily changed and erased, they don't need to sleep, they don't gain weight, they don't get sick, they don't age, they aren't affected by radiation: they're not human.
I feel like the institute should be ranked higher especially after they destroyed the commonwealth provisional government by assassination. And when it comes to territory they do tend to leave synths in areas making them Institute territory in a way also the mayor or diamond city is a synth planted by the institute so again more territory.
I would have rated the factions differently. The NCR, for example, would have gotten a 4.5 because people can vote and theoretically people can change something and they don't base it on dead civilians. You could criticize the prisoners for their inhumane conditions but you must not forget that this is still a post-nuclear wasteland and you can't put it by the same standards as today. The Legion, for example, would have gotten a 6.5 because if you look at the lore you learn that you can't really call them a big raider gang. You learn that when the Legion takes over an area they enslave people but most enslavement takes place among the tribes. Normal communities simply carry on with their lives, which applies to most citizens with the difference that they have to pay taxes which are lower than those of the NCR but they also have advantages: traveling is safe, water flows steadily and in some settlements there is also electricity. The lore said they have a better life than before the legion got there, most of them don't care that they have no rights. They are not slaves but they are not free either.
If Roger Maxson was alive by the Arthur Maxson era he'd be appalled. I listened to the holotapes at Fort Defiance, Roger wanted the world to rebuild and prosper. Not hoard all tech from the wastelanders and prevent them from regrowing.
Eh he would be appalled before Arthur's time. The entire BoS would be a failure to him even Lyons would be a failure. So don't pain Arthur as the sole cause. He is about a symptom to what was already going on in the BoS.
NCR is not represented by Moldaver, given that not a single person with her actually has a uniform. No way that they're as evil as the Brotherhood who is entirely selfish, with no care for the people of the wasteland except that one weird time in fo3 (and they still didn't actually intentionally help people beyond project purity). Or the Institute who caused literally all of the problems in the commonwealth for no reason.
THIS VIDEO IS SO GOOD! Deserves way more views dude you are criminally underrated, not only do I now have a new found hatred for John Lennon, I also have way more yapping topics for when me and my friends decide to rehash the old "who would you side with in the fallout universe" debate.
Something I enjoy about the Fallout series is that even the "good guys" aren't actually all that good. The moral ambiguity makes things more interesting and less basic than good guys vs bad guys. And I was taken back by the comically evil intentions of the Enclave when I played Fallout 2. "Kill everything, except us". ...Just wow. Heck, they're so bad at doing anything, (spoilers ahead for a really old game) they end up killing themselves out of spite. What a crazy faction.
(I don’t know if this has been mentioned already) There is a very compelling theory (or it might just straight up be confirmed) that the super mutants are some of the settlers that the institute has kidnapped. (Edited to make more sense)
I would argue in favor of the Enclave in being able to take land. It's just that they are literally in the crosshairs of the Protagonist every time they try though. In Fallout 3, they rapidly establish a majority control over the Capital Wasteland, including sections of D.C. itself. I'd take a look at how they do without Protagonist intervention, because unlike a lot of the other factions on this list, we as the player are encouraged to be on-sight with these maniacal, self-aggrandizing ne'er-do-wells. I think that their issue is that their operations often times have a single, major point of failure. Of course, these points of failure are usually the Protagonist infiltrating deep into the heart of their base and nuking them, activating the self-destruct deep in the heart of their base, or calling in an orbital strike from deep within the heart of their base. I think the Enclave would have been VERY successful without the intervention of these practically demi-god, wasteland psychopaths.
Plus they do so on a greater scale than any other faction. Their plot with Curling-13 and the modified FEV was to wipe out everything and retake the entirety of the US
I’m pretty sure those paladins were not acting on any official orders and in Veronica’s ending slides it says she maintains amicable relations with brotherhood patrols and the like.
I'm personally against involuntary prison labor. If they want to do it to earn money or possibly reduce their sentence, then I'm all for it, but forcing people to do work is just wrong in my eyes. For this, I think the NCR deserves a slightly harsher rating on slavery, but not egregiously
If the prisoners earn money from their labor, they should also be required to pay for tools, rent, food and clothing. With unpaid labor they get everything for free
@@SevenThe11thhhhhh I'd argue even MORE against letting them work, but that's because I'm petty and them slowly going insane from boredom and feeling their utter feckin' uselessness and lack of agency sounds pretty good to me.
It's a wasteland what do you expect there is no morale in a literal wasteland plagued by nuclear fallout of course people are going to be savages or in this case deranged psychos and power hungry scum sadly it's quite common In the Fallout universe.
You got the white glove society a little wrong, yes they were cannibals but that was before mr house came along and forced them to stop. It's mortimer and the people who's helping him that kidnapped ted and was going to feed them to the others in secret hoping to revert to their cannibal ways. You can expose mortimer which gets him kicked out. I would say 3/10. 4/10 with the tops since its only benny and if you expose him to his co-worker they kill him. The Grimoras are the worse of the 3, they are planning on taking over the strip by force, they do prostitution, drugs, blackmail ect they are 8/10.
For the institute murder should be 11/10 since they kill anyone and everything in their way, especially a synth gets find out they start killing everyone and in the case with the whicker family after the test is done they kill everyone. Thievery is 10/10 they steal what every they need by force. Subjugation is 10/10 they kidnap people only to experiment on them with fev and turn them into supermutants then release them which results in more deaths why murder gets an extra point being 12/10. The territory should be higher as they are actively expending the institute, they have the mayor of diamond city in their pocket and if they won they control commonwealth so anywhere between 3/10 to 7/10. 35-38. They receive a bonus point of pure evil or incompetence since they have no reason to kill anyone, they can easily trade for resources, they have no reason to kidnap to replace them for synths but do ao for human experimentation with fev which is meaningless when they have access to cybernetics that give superhuman abilities is immortality (kellog is over 10). They are a 35-39.
In fallout 3 Col. August Autumn wanted to activate project purity to use clean water to establish order in the capital wasteland. The AI false president wanted genocide.
I would say the Gunners are like a 5-6 out of 10 on subjugation, they try to buy a few ghouls as slaves yes, but there is literally the Legion who is a literal organized slave state who enslaves ALL women and most able bodied young men to be soldiers.
The quest feeding the troops was always an odd one for me. I'm not sure why I can't just set up a supply route from a large farming settlement to the airport. Plus while you do insist on crops from settlers, it's just a portion. Not all, not most, not half, just a portion. Almost certainly much less than 1000 caps worth of food. It feels like they just give that amount, hoping you'll say no deal and leave. When I clear out threats as the Minutemen General, I get paid 100 caps or so. I'd like to just tell them give the Brotherhood 100 caps worth of food, and everyone's happy.
Half joke question but what about the Desert Rangers that only get mentioned twice in the franchise? Humor aside, nice video. Great editing. Worth a subscription.
to make an argument for the minutemen in case they show up for a similer video. Murder - the minutemen never attack without cause let alone murder, chosing to instead act in defence of themselves and the settlements the protect. Thievery - the closest the get is after they defeat the botherhood learn to use the verdibirds for their onw use which could be argued as salvaging instead. Subjugation - the minutemen do not keep slaves nor do they ever take prisoners to work as slave labor. all settlements who provide for the minutemen do so out of their own free will. Territory - none of the territory is taken by force as whether a settlement joins or not is their choice. their only other form of expantion being clearing empty settlement spots for new people to set up. while doubt they'll be perfect I feel its safe to say they would score very low.
Depending on if we count the Brotherhood as a whole, the one from Tactics literally has forced labour camps, and is pretty open about slavery, working people to death in radiation, etc.
So for context there some interactions with the gunners in the game depending on where you are some gunner checkpoints will actually tell you to leave before they open fire and they more known as mercenaries then raiders as they’ll allowed in good neighbor when first meeting maccready and they never opened fire just threaten Maccready Edit:just some more information they rarely do massacres unless they area they want which is usually for more strategic placements of gunners like Quincy since it has a massive high way and gunner’s plaza a broadcast station which allows more communication with other gunners
i didn’t notice that until you pointed it out and laughed so hard. i genuinely can’t think of any reason for that to be the way it is other than maybe the fact that i have my fov up to 90 lol
I have a hypothesis. I think that the Institute was or is in contact with the Enclave. It's never shown in game, but there are tiny bits here and there that make me wonder.
Its funny how the Enclave never win, but its litteraly always because the protagonist gets involved. I feel like the protagonist of every fallout game is born purely to prevent the enclave from winning, because out of every faction, theure the most likely to actually do so.
How did the enclave not get the most bonus points on murder? They're the only faction that specifically wants to genocide every one not them. They even invented new and interesting ways to do it too
I probably would have added Vault City's sins onto the NCR. Basically if the Raiders represent the evils of Post War Humanity, Vault City in Fallout 2 represents the evils of Pre War Humanity born anew. They engage in Indentured Servatued, Share Cropping, and even brutally invade The Necropolis dispite doing the quest to change their minds, if they can profit from it they will do it. And at the end of the game, in most playthroughs they join the NCR to expand their trade routes at the cost of sanding off their sharpest edges (slavery). Only reason they're not the main villains is because the Enclave are Genocidal Madmen.
I have to be honest about my opinion on the Institute. I personally think they would have been better as a passive and non-aggressive faction who, for the most part, keeps to themselves. I mean they are literally the most technologically advanced faction in the Commonwealth and are always mentioning that they are all about advancing science and human society first and foremost. Having them be a silent boogeyman feels cheap, as there is no logical reason for them to do what they do in Fallout 4. Maybe it could have been better if some of the head scientists were the ones doing these things behind the Institute's back.
I love the enclave bro, Frank horrrigan the goat man just ignore the holocaust every five seconds, also isn’t the brotherhood joke at a much water down enclave, both think that all muties or gholes should be killed(the enclave think everyone are muties tho) like the brotherhood isn’t much better honestly they still believe genoside is the right way, also the only reason they lost is cuz the chosen one and all the other main characters
haha yeah, they show up in my next video though! currently finishing editing on the second part of this video where i rank the good factions to see who’s the best. stay tuned!
I have my own faction rating system when I play any rpg. 1 (would share resources / "companion") 2 (shares supplies for a small favor / "quest giver" ) 3 (sells you ammo / big favor / "merchant") 4 (threatens to shoot you / "general wasteland asshole survivalist") 5 (tries to kill you / "raider asshat")
I know there’s not too much of a point to do this, but I kinda want to see where all factions fall on this scale, large and small. Excellent work regardless. What’s the name of that cool looking spaz 12 mod during the gunner section?
thank you so much! i plan on doing the opposite scale of the faction who’s the most “good” in the video after the current one being made :) (also the shotgun mod is the New Vegas Riot Shotgun by DegenerateDak on Nexus!)
Honestly, I want a more nuanced take on the Enclave in the near future. Less cartoonishly evil more ruthless pragmatism after getting their teeth kicked in... twice it'd be nice to see Enclave survivors rally a few settlements around the flag to actually start rebuilding. It'd make sense too because a lot of their line officers didn't really know the full picture of the top brass' plan. Make them into a faction that rallies behind the ideals of the United States while forcing them to face the reality of things after they've established themselves. Don't get me wrong I enjoy the cartoonish levels of evil from time to time, but honestly Enclave Reborn Redux and America Rising 2 have made me really like the idea of a more pragmatic Enclave that accepts wastelanders and is trying to create the best situation with their presented reality.
tbh if they made the Enclave react more like an actual human faction would react as opposed to the whole cartoonish response, i would respect them more. i love a good villain, but they don’t really act like how a group of old-world government officials would act.
I respect anyone who do these analyses on the factions, however I feel no one can properly rate the Enclave correctly. First I would like to say that I’m an Enclave supporter in pretty much every way possible, so yes, there is some personal bias in my own analysis. Ok, to start I disagree with your rating of subjugation, territory, and thievery for the Enclave and let me explain why. The enclave do in fact steal plenty of things, however, the things they steal are very peculiar things compared to the Brotherhood who just steal anything capable of conducting electricity. So to say they steal as much as the brotherhood doesn’t work for me and let me explain why using an analogy. The Enclave steals gtx 4090 whereas the brotherhood steals IPhones/androids. There is quite a difference here between what is stolen, more people own iPhones than gtx 4090s. Meaning that Enclave can’t possibly rank the same as the brotherhood in terms of thievery. For subjugation my reason mostly relies on standards for what you consider ’slavery’ and ‘evil’, yes the enclave enslaved people, however, they are seen doing it once in fallout 2 and the number of people enslaved is minimal. Here is where things get complicated. Like you said, the enclave basically created a new species just to enslave them. Yes, that’s true, but creating artificial life to work for you isn’t even remotely the same thing as enslaving people. This is also true for the institute. Both factions took advantage of technology and science and you’re claiming they’re ‘evil’ for simply using their resources to their advantage. I agree there is subjugation, but to put it at a 11 is completely unreasonable. And finally territory. Having territory at a 5 doesn’t make sense because we never see them actively attacking factions for the sake of territory. The only time we see something like this is in fallout 3 with the water purification plant. But even then they don’t fight the brotherhood because they want more land. They fight so people will trust the enclave with their future’s. The dispute between factions then was motivated by money and political trust in the government from people of the wasteland. I would rank the territory a solid 3 or 2, but again, like you said, in terms of aspirations they would most definitely be a 10. I could discuss this for a long time, but I don’t think anyone but me cares enough about some fictional factions that don’t mean anything lol. Thought I would share my two cents for the sake of conversation with someone willing to analyze the Enclave. Loved the video ❤
To be fair the NCR raiding vault 33 in the show was kind of justified since hank mclean nuked thier capital and was withholding the key to free clean energy in the wasteland even Lucy wanted nothing to do with her own father after finding out the truth
Would love to see more... Curious if the minutemen rank low since, while they do kill... (Most settlement quests are to kill) They don't take territory really... They expand plenty but most settlements freely offer to join, rather than even getting coerced... They don't really steal (sort of... Iirc they "reclaim" vertibirds if you wipe out the BoS... Is that stealing though since you wiped out the BoS first?) they don't subjugate anyone... So they really only get points from killing... And while they kill a lot, it is important to note it's always as a defensive act... "These raiders keep attacking our home, can you please help" type deal... Also HA! Get rekt Enclave!
I have plans to make a “good” scale for the video after the one currently in production! I feel that the big distinction between the minutemen’s killing and the gunners for example is the definition of murder. as you said, the minutemen really only kill out of defense, it’s never a really “offensive” action unless previous provoked. therefore, i’d probably still rank them a 1/10 on murder. thank you so much for watching!
The minuteman are completely justified being that they mostly eliminate threats such as raiders super mutant and depending on what faction is corrupt I always eliminate the brotherhood of steel railroad and the institute.
the next video being uploaded specifically talks about Lyon’s brotherhood, stay tuned! I was originally going to make a distinction but by the time i was done recording the script, the video was wayyyyy longer than i was hoping haha
The bit about the Gunners firing at the player on sight (at the end of the Gunners - Territory section) is not true. I've had many experiences where I pass by Gunner locations like Mass Fusion and Hub City Auto Wreckers and not immediately get shot at. From memory, I'd say I'd get at least one or two warnings before being fired up on. Granted, it's not great and I'm not defending them, but I'd like to point out the mistake nonetheless.
Now that you've done the raider scale do a followers scale to balance it out, what makes a raider a raider is they don't do good things so a good scales for these faction would be great
@@thelordofthelostbraincells Straightforward: you destroy everything that legitimately threatens the Commonwealth. The Brotherhood also gives you objectively the best equipment and resources (as usual). There's also potential synergy with the Far Harbor DLC.
Holy shit! Why the hell do you hate john Lennon so much? As a john Lennon fanboy, i got pissed from the start lmao. No but seriously, great video. You earned a sub from me.
BOS4 is so corrupted that I hope in 5, it would be the potential future of Maxson recognizing too late he was horribly brainwashed by the Outcasts and the one person he felt alive and human with being Paladin Sarah being brutally assassinated by the Outcasts for nearly destroying their plans. The planner of the conspiracy is probably too old or dead by F4 and the only choice of redemption for the Brotherhood is to be dismantled and re-built with Maxson taking his own life out of fear and grief of how many manipulators has survived the atomic wars. Who was the Brotherhood writer, Dison? In this case, that guy is a good writer...for mind horror, not fps or open world games.
agreed, the minutemen had the potential to be one of the coolest factions ever. they’re still cool, but in a modest way. I honestly skipped over them because they’d probably score a 1 on the scale and i had already mentioned the followers of the apocalypse for that baseline. they’ll be in the next video where i rank the most “good” factions though!
I really enjoy the fallout 4 version of the brotherhood of steel it's the closet thing to the imperium of man from warhammer 40k also The Beatles are over rated Motorhead is superior!
Personal opinion, but if betheada could write deeper than a puddle, autumns enclave could of at least been the start of a more legitimate government in DC (still arguably worse than 90% of this list minus F04 BOS or Institute)
I personally think the NCR are above the institute because they actually benefit a large number of people. The NCR provides a high quality of life for what’s likely millions at this point, while the institute pretty much have achieved nothing with all their atrocities. The NCR is not moral at all, but at least they provide goods to the regions they conquer.
Since you sound fairly young, you may not be aware, but John Lennon's loved ones have gone to a lot of effort to keep John's killer's name unknown. Yes people know who did it, but his reason for killing Lennon was to gain fame. They want to prevent him from getting what he wanted and to perhaps prevent this kind of thing in the future. Just thought you'd want to know.
Too much swearing
@@MartelSays UA-cam advertiser take
SHIT!
The fact that raiders are the most honest people in the wasteland speaks volumes of just how truly dark Fallout is.
Congratulations Gunners, you're literally just raiders with different outfits.
caravans hire them as guards, they also warn you to stay away from their territory and attack if you come too close. but yea they are pretty much just raiders with better stuff
@@mrninjacheese1313they are monsters, they go around killing entire settlements and stealing from them
@_Pickle- yea man rip quincy. my theory for them attacking settlements it because it is too close to their territory or they were hired or they just hate minutemen
@@mrninjacheese1313 there is that but I just realised I was thinking of a story mod for fallout 4
Im pretty sure that gunners are mercenaries. You can actually see a couple examples of them being mercs. They only attack because you got too close to their base or something, they even tell you to "back off" (as seen in the Nuka World DLC when you go to the place where the Nuka World Transit Area is located at).
The only reason the enclave consistently loses is because of the protagonists in the games
a loss is still a loss🤷🏽♂️
@GiovanniBrito-Salcido dude the chosen one had plot armor cuz explain to me how the hell do you defeat a 12 feet tall quasi supermutant behemoth with power armor ( welded into his flesh ) with a minigun in its arm ?
@ now, yes frank SHOULDVE won… but did he?😂
@GiovanniBrito-Salcido what
Don't forget he can one shot a deathclaw with his bare fists Frank was the beast. RIP Frank
"The Legion is the most evil"
Pitt raiders: Hold my horribly mutated slaves
Well, rai... soldiers are also horribly mutated and need to do lots of dirty work - you know, scavenging city full of trogs. And Ashur is on the way to cure all the soldiers and sl... workers. And they don't burn cities with all the citizens, you know.
Legion is worse. At least the Pitt is trying to get better by making the cure.
@@corypowercat7277 their over-the-top brutality aside, the legion fights to unite the mojave under singular command and rule. according to both Ulysses, Cassidy and caravans from Legion controlled territory, life there is objectively better than the mojave under NCR control
@@ciguatera780and Caesar does say that once he settles new Vegas, he plans to actually start building a new civilization. The legion is still in its beginning stages in the Mojave. You gotta conquer before you can rule.
@@glowhoo9226 the problem with that is that caesar is already very old even if you cure his tumor he won't be around for a long time and without him the legion falls to pieces
I love that the gameplay is just you launching mfs with the power fist
Is that a mod? Looks more intense than the Bloody Mess perk (I love that one) --- straight up Brutal DOOM right there!
The Brotherhood, the Institute, and NCR on the same level of evil? Geez. Granted, they're evil in different ways, but it still feels weird seeing them all together in that light.
well at least the Institute aren't issuing taxes. Although Indentured Prision Labor is much more justified then ohh creating a separate sentient species in the image of humans to be slaves.
I would consider the Institute more evil due to their habit of wiping out settlements and replacing people. The NCR's major evil actions were the result of miscomunication rather than intent
Yeah it makes no sense to me. The Institute's ends DO justify their means, and the NCR has a functioning (and somewhat corrupt) democracy.
@@ThunderTheBlackShadowKittythe us gov is a function but corrupt democracy and they’re evil af
I mean, imagine how good life would be if the feral ghouls and super mutants weren’t raiding your settlements
SPOILERS...
When it comes to the NCR using raiders to go after Hank you have to keep 2 things in mind. 1. He nuked a city. 2. Most of the upper command of the NCR atleast near that vault were in the city he nuked.
Also forced prison labor is a type of slavery but I think the fact alone that the NCR is willing to deal with criminals in any other way other than frontier justice should give the faction some props. They also are the only faction to have a court system to my knowledge.
I think the better case for their use of raiders is from Fallout 2, when you uncover that certain politicians within the republic are using the Bishops of New Reno as intermediaries to hire mercenaries to attack Vault City so it will turn to the NCR for protection. In exchange, the Bishops gain valuable influence so that, should they take over New Reno and have it join the NCR, they can pass laws to protect their gambling and prostitution operations.
While the NCR's methods of convincing Vault City to join are underhanded, I have no sympathy for the target of their expansion. Vault City is an incredibly bigoted place that leverages its medical technology to the hilt to attract an underclass of wastelanders who are constantly reminded how unworthy they are to live in Vault City's ghetto. They shamelessly practice slavery, but get really upset when you call it that. Their solution to a looming environmental catastrophe from a leaking nuclear reactor is to exterminate the ghouls who live there, instead of helping them repair it with their better technology. And if you do manage to repair and optimize the reactor, Vault City decides to invade and use the excess of power for their own use while enslaving the ghouls. And this isn't even getting into their designs of the mining town of Redding. They're also the only faction who ponder if an alliance with the Enclave might be feasible.
I fact, Vault City might be a good candidate for a ranking on the Raider Meters.
The second he started talking about the NCR, I immediately went “Oh boy here we go…”
Also it doesn’t help that I’m currently doing a “sneering imperialist/colonizer” type NCR run, essentially imagine every negative stereotype of the NCR, I’m amplifying it.
The Minutemen are Literally 0 on everything (Besides Territory) in the next vid they'll easily get 1 with their friend The Followers of the Apoc and The Responders
Yeah, they get land but mostly to help people settle and protect it.
@Outlaw7263 yeah that's their job that's what they do best I think the minutemen will last longer then the NCr tbh
@zippy8250 with the Institute out of the way the Commonwealth might become the next NCR, it'll just take more work.
@corypowercat7277 for me the Minutemen and the Commonwealth have th best shot at making a true united east coast faction it'll take a while good thing is that they don't have any factionsbthat hate them only raiders and other small groups
@zippy8250that’s why they don’t, they are too goody too shoes, they are unrealistic, the ncr is the most realistic case of a “republic” in a very horrible world they are far more functional also because they are written better gg
FO4 Brotherhood is arguably the most evil out of all the Brotherhood's. Not only do they actively hunt down children of atom because they're "delusional", but they also send literal children to observe knights killing said children of atom. Both of these are radiant quests
On top of what you added, the game heavily implies that gen 3 synths really are basically humans with unique thoughts and personalities whatnot, so the BoS basically commits mass mυrder on the grounds of people being made the wrong way.
In respect to the CoA, their religion is actively dangerous to anyone around them and the Commonwealth branches are all attack on sight. Piper mentions that they poisoned the water at Bunker Hill in the past.
Well, to be honest, THESE children of atom are really crazy and just kill everyone who doesn't believe in their atom-god with gamma-guns, so they deserved it.
What? They kill children of atom who literally murder people on sight. They don't sent children to observe random knights on missions, they give their greatest solider the option of bringing one along. They're probably the least evil out of all the brotherhoods. They trade and protect the people of the commonwealth without asking for really anything in return except not interfering with them, they don't make any claim to want to rule the people of the commonwealth like the NCR does, they just want to maintain humanities safety. They're morally against killing the innocent in any situation other than them taking up arms against the brotherhood as said by Danse and inside the brotherhood they're extremely caring to their own. Maxson makes it a top priority in the brotherhood to keep good mental health, especially when fighting the institute.
@@noterrormanagementNo, synths mechanically aren't humans. They're born with personalities that can be easily changed and erased, they don't need to sleep, they don't gain weight, they don't get sick, they don't age, they aren't affected by radiation: they're not human.
I feel like the institute should be ranked higher especially after they destroyed the commonwealth provisional government by assassination. And when it comes to territory they do tend to leave synths in areas making them Institute territory in a way also the mayor or diamond city is a synth planted by the institute so again more territory.
I would have rated the factions differently. The NCR, for example, would have gotten a 4.5 because people can vote and theoretically people can change something and they don't base it on dead civilians. You could criticize the prisoners for their inhumane conditions but you must not forget that this is still a post-nuclear wasteland and you can't put it by the same standards as today. The Legion, for example, would have gotten a 6.5 because if you look at the lore you learn that you can't really call them a big raider gang. You learn that when the Legion takes over an area they enslave people but most enslavement takes place among the tribes. Normal communities simply carry on with their lives, which applies to most citizens with the difference that they have to pay taxes which are lower than those of the NCR but they also have advantages: traveling is safe, water flows steadily and in some settlements there is also electricity. The lore said they have a better life than before the legion got there, most of them don't care that they have no rights. They are not slaves but they are not free either.
Imagine The Fiends...sheesh, probably the most brutal raider gang of them all
What has Cook-Cook been cooking up?
If Roger Maxson was alive by the Arthur Maxson era he'd be appalled. I listened to the holotapes at Fort Defiance, Roger wanted the world to rebuild and prosper. Not hoard all tech from the wastelanders and prevent them from regrowing.
Eh he would be appalled before Arthur's time. The entire BoS would be a failure to him even Lyons would be a failure. So don't pain Arthur as the sole cause. He is about a symptom to what was already going on in the BoS.
every one is a raider you just discovered the government
NSA guy tracking you: "no we're not! *sip* "
NCR is not represented by Moldaver, given that not a single person with her actually has a uniform.
No way that they're as evil as the Brotherhood who is entirely selfish, with no care for the people of the wasteland except that one weird time in fo3 (and they still didn't actually intentionally help people beyond project purity). Or the Institute who caused literally all of the problems in the commonwealth for no reason.
THIS VIDEO IS SO GOOD! Deserves way more views dude you are criminally underrated, not only do I now have a new found hatred for John Lennon, I also have way more yapping topics for when me and my friends decide to rehash the old "who would you side with in the fallout universe" debate.
thank you so much! so happy to spread the word of the anti-lennon bahaha
Something I enjoy about the Fallout series is that even the "good guys" aren't actually all that good. The moral ambiguity makes things more interesting and less basic than good guys vs bad guys.
And I was taken back by the comically evil intentions of the Enclave when I played Fallout 2. "Kill everything, except us". ...Just wow. Heck, they're so bad at doing anything, (spoilers ahead for a really old game) they end up killing themselves out of spite. What a crazy faction.
Do a part 2, I want to see your rating on The Railroad, the Minutemen and the Republic of Dave! maybe even Goodneighbor.
(I don’t know if this has been mentioned already) There is a very compelling theory (or it might just straight up be confirmed) that the super mutants are some of the settlers that the institute has kidnapped. (Edited to make more sense)
Pretty sure that is common knowledge
@@TattleDelta Right forgot thanks.
You literally find the fev lab and test subjects inside the institute
the most evil faction is: the player.
4:13 it is not a fee if you just have to show that you have the money and can keep it.
Ok the fact that you would not use a stimpak there just annoyed tf out of me. No sub!
I would argue in favor of the Enclave in being able to take land. It's just that they are literally in the crosshairs of the Protagonist every time they try though. In Fallout 3, they rapidly establish a majority control over the Capital Wasteland, including sections of D.C. itself. I'd take a look at how they do without Protagonist intervention, because unlike a lot of the other factions on this list, we as the player are encouraged to be on-sight with these maniacal, self-aggrandizing ne'er-do-wells.
I think that their issue is that their operations often times have a single, major point of failure. Of course, these points of failure are usually the Protagonist infiltrating deep into the heart of their base and nuking them, activating the self-destruct deep in the heart of their base, or calling in an orbital strike from deep within the heart of their base. I think the Enclave would have been VERY successful without the intervention of these practically demi-god, wasteland psychopaths.
no no... he's got a point!
Im inclined to agree considering one of said protagonists was literally called the chosen one
Plus they do so on a greater scale than any other faction. Their plot with Curling-13 and the modified FEV was to wipe out everything and retake the entirety of the US
Brotherhood of Steal
15:09 sure the squires can leave, but if you played Veronica’s quest you would know it’s not that simple…
I’m pretty sure those paladins were not acting on any official orders and in Veronica’s ending slides it says she maintains amicable relations with brotherhood patrols and the like.
I'm personally against involuntary prison labor. If they want to do it to earn money or possibly reduce their sentence, then I'm all for it, but forcing people to do work is just wrong in my eyes. For this, I think the NCR deserves a slightly harsher rating on slavery, but not egregiously
Even if those people have done horrible things? Like kill other people, rape other people and steal from other people without doing their own work?
If the prisoners earn money from their labor, they should also be required to pay for tools, rent, food and clothing. With unpaid labor they get everything for free
@@SevenThe11thhhhhh I'd argue even MORE against letting them work, but that's because I'm petty and them slowly going insane from boredom and feeling their utter feckin' uselessness and lack of agency sounds pretty good to me.
@@neoqwerty nah if they gonna suffer they gonna suffer so we can get to success
It's a wasteland what do you expect there is no morale in a literal wasteland plagued by nuclear fallout of course people are going to be savages or in this case deranged psychos and power hungry scum sadly it's quite common In the Fallout universe.
You got the white glove society a little wrong, yes they were cannibals but that was before mr house came along and forced them to stop. It's mortimer and the people who's helping him that kidnapped ted and was going to feed them to the others in secret hoping to revert to their cannibal ways. You can expose mortimer which gets him kicked out. I would say 3/10. 4/10 with the tops since its only benny and if you expose him to his co-worker they kill him. The Grimoras are the worse of the 3, they are planning on taking over the strip by force, they do prostitution, drugs, blackmail ect they are 8/10.
For the institute murder should be 11/10 since they kill anyone and everything in their way, especially a synth gets find out they start killing everyone and in the case with the whicker family after the test is done they kill everyone. Thievery is 10/10 they steal what every they need by force. Subjugation is 10/10 they kidnap people only to experiment on them with fev and turn them into supermutants then release them which results in more deaths why murder gets an extra point being 12/10. The territory should be higher as they are actively expending the institute, they have the mayor of diamond city in their pocket and if they won they control commonwealth so anywhere between 3/10 to 7/10. 35-38. They receive a bonus point of pure evil or incompetence since they have no reason to kill anyone, they can easily trade for resources, they have no reason to kidnap to replace them for synths but do ao for human experimentation with fev which is meaningless when they have access to cybernetics that give superhuman abilities is immortality (kellog is over 10). They are a 35-39.
At least the raiders are honest!
they score a 10/10 for honesty, ill give them that
The Enclave are the good guys and always will be. God bless America! 🇺🇸
yk what? i respect the loyalty.
God bless the enclave !
you gotta play fallout 2 little guy
they arent
In fallout 3 Col. August Autumn wanted to activate project purity to use clean water to establish order in the capital wasteland. The AI false president wanted genocide.
God Bless the Enclave
I would say the Gunners are like a 5-6 out of 10 on subjugation, they try to buy a few ghouls as slaves yes, but there is literally the Legion who is a literal organized slave state who enslaves ALL women and most able bodied young men to be soldiers.
The brotherhood is life, ad vicorium
By 3:30, i realize, i am infact a raider in every Bethesda game... just the most loved i guess?
Why didnt john lennon just imagine that there was no 38. Pistol?
Keep it up man, this is a really well put together video 👍
thank you so much! :)
The quest feeding the troops was always an odd one for me. I'm not sure why I can't just set up a supply route from a large farming settlement to the airport. Plus while you do insist on crops from settlers, it's just a portion. Not all, not most, not half, just a portion. Almost certainly much less than 1000 caps worth of food. It feels like they just give that amount, hoping you'll say no deal and leave.
When I clear out threats as the Minutemen General, I get paid 100 caps or so. I'd like to just tell them give the Brotherhood 100 caps worth of food, and everyone's happy.
Half joke question but what about the Desert Rangers that only get mentioned twice in the franchise?
Humor aside, nice video. Great editing. Worth a subscription.
Why does it feel like yes man represents the strip while Mr house represents the big army
TAXES alone should put NCR at the TOP of the worst.
to make an argument for the minutemen in case they show up for a similer video.
Murder - the minutemen never attack without cause let alone murder, chosing to instead act in defence of themselves and the settlements the protect.
Thievery - the closest the get is after they defeat the botherhood learn to use the verdibirds for their onw use which could be argued as salvaging instead.
Subjugation - the minutemen do not keep slaves nor do they ever take prisoners to work as slave labor. all settlements who provide for the minutemen do so out of their own free will.
Territory - none of the territory is taken by force as whether a settlement joins or not is their choice. their only other form of expantion being clearing empty settlement spots for new people to set up.
while doubt they'll be perfect I feel its safe to say they would score very low.
Not my favorite faction, but can’t argue the fact that they are the obvious good guys
LEGION STAYS WINNING WE EVIL IN THIS BITCH 🗣🔥
death to the world pfp go hard?
@@ghosti1846 goes super hard indeed, i even bought one of their pins :)
frr
I love how cesar legion fans said "¡But there is no raiders in their teritory !"
They are the raiders
I had a special save file just for the Legion back when I played NV, so I can "cure" Kaesar's cancer with AMR. Over and over.
I would love to see a second video just to see where you would rank the minutmen
You can't just start a video with ".38 special revolver" I just sat down!
ahhh it got your attention though!
This is why never trust the quote "Gunnerr is organization try to separate from Raiders"
ok you actually impressed me
And where exactly would the Minutemen and other semi-good factions fall on this scale? Is there a second video rating them?
yessir! the video’s on my channel titled “I Ranked How Good Each Fallout Faction Is” :)
@@Sixes Thanks!
Depending on if we count the Brotherhood as a whole, the one from Tactics literally has forced labour camps, and is pretty open about slavery, working people to death in radiation, etc.
So for context there some interactions with the gunners in the game depending on where you are some gunner checkpoints will actually tell you to leave before they open fire and they more known as mercenaries then raiders as they’ll allowed in good neighbor when first meeting maccready and they never opened fire just threaten Maccready
Edit:just some more information they rarely do massacres unless they area they want which is usually for more strategic placements of gunners like Quincy since it has a massive high way and gunner’s plaza a broadcast station which allows more communication with other gunners
10:07 What is going on with your left hand???
i didn’t notice that until you pointed it out and laughed so hard. i genuinely can’t think of any reason for that to be the way it is other than maybe the fact that i have my fov up to 90 lol
I have a hypothesis. I think that the Institute was or is in contact with the Enclave. It's never shown in game, but there are tiny bits here and there that make me wonder.
Its funny how the Enclave never win, but its litteraly always because the protagonist gets involved. I feel like the protagonist of every fallout game is born purely to prevent the enclave from winning, because out of every faction, theure the most likely to actually do so.
This is the kind of fallout content I'd like to see more of, Instead of the constant bitching about which game is best
How did the enclave not get the most bonus points on murder? They're the only faction that specifically wants to genocide every one not them. They even invented new and interesting ways to do it too
I probably would have added Vault City's sins onto the NCR. Basically if the Raiders represent the evils of Post War Humanity, Vault City in Fallout 2 represents the evils of Pre War Humanity born anew. They engage in Indentured Servatued, Share Cropping, and even brutally invade The Necropolis dispite doing the quest to change their minds, if they can profit from it they will do it.
And at the end of the game, in most playthroughs they join the NCR to expand their trade routes at the cost of sanding off their sharpest edges (slavery). Only reason they're not the main villains is because the Enclave are Genocidal Madmen.
I have to be honest about my opinion on the Institute. I personally think they would have been better as a passive and non-aggressive faction who, for the most part, keeps to themselves. I mean they are literally the most technologically advanced faction in the Commonwealth and are always mentioning that they are all about advancing science and human society first and foremost. Having them be a silent boogeyman feels cheap, as there is no logical reason for them to do what they do in Fallout 4. Maybe it could have been better if some of the head scientists were the ones doing these things behind the Institute's back.
i really like this take!
I love the enclave bro, Frank horrrigan the goat man just ignore the holocaust every five seconds, also isn’t the brotherhood joke at a much water down enclave, both think that all muties or gholes should be killed(the enclave think everyone are muties tho) like the brotherhood isn’t much better honestly they still believe genoside is the right way, also the only reason they lost is cuz the chosen one and all the other main characters
You should def do a part 2!
part two coming out tomorrow!
@@Sixes LETS GO
@@Sixes ranking of the Republic of Dave when?
Honestly I wish the legion and Powder gangers were in more fallout games.
fingers crossed we see them in the tv show!
Alright, this is all fine and dandy, but what is your ranking of the true fallout factions The Followers of the Winged one and The Enlightened?
The Enclave is my favorite faction….
How could you have left out the Crime families in New Reno? Or the Master's Unity?
I was waiting to see how the minutemen and railroad were actually super evil but fair enough, wouldn't be as interesting for this video lol.
haha yeah, they show up in my next video though! currently finishing editing on the second part of this video where i rank the good factions to see who’s the best. stay tuned!
Murder should be weighted more highly than holding territory
I have my own faction rating system when I play any rpg.
1 (would share resources / "companion")
2 (shares supplies for a small favor / "quest giver" )
3 (sells you ammo / big favor / "merchant")
4 (threatens to shoot you / "general wasteland asshole survivalist")
5 (tries to kill you / "raider asshat")
Fun fact:
Frank had to be nerfed so that The Chosen One can defeat him.
Frank is the real chosen one
Justice for the enclave
MAGA boiii's unite
Thank god for *AMERICA RISING 2!!!*
Warning shots that's a waste of ammo
I know there’s not too much of a point to do this, but I kinda want to see where all factions fall on this scale, large and small. Excellent work regardless. What’s the name of that cool looking spaz 12 mod during the gunner section?
thank you so much! i plan on doing the opposite scale of the faction who’s the most “good” in the video after the current one being made :)
(also the shotgun mod is the New Vegas Riot Shotgun by DegenerateDak on Nexus!)
Honestly, I want a more nuanced take on the Enclave in the near future. Less cartoonishly evil more ruthless pragmatism after getting their teeth kicked in... twice it'd be nice to see Enclave survivors rally a few settlements around the flag to actually start rebuilding. It'd make sense too because a lot of their line officers didn't really know the full picture of the top brass' plan. Make them into a faction that rallies behind the ideals of the United States while forcing them to face the reality of things after they've established themselves.
Don't get me wrong I enjoy the cartoonish levels of evil from time to time, but honestly Enclave Reborn Redux and America Rising 2 have made me really like the idea of a more pragmatic Enclave that accepts wastelanders and is trying to create the best situation with their presented reality.
tbh if they made the Enclave react more like an actual human faction would react as opposed to the whole cartoonish response, i would respect them more. i love a good villain, but they don’t really act like how a group of old-world government officials would act.
Where would you place Talon Company? Random, but I’m curious, as they aren’t characterized very well.
Should have put a disclaimer at the beginning warning BOS fangirlies that you're gonna rightfully rank them as garbage
Funny stuff is that only fallout 4 BOS fans are aggressive edgy teens, the rest are pretty normal
God Bless The Enclave, God Bless America.
I need a part 2 so bad 🙏
I respect anyone who do these analyses on the factions, however I feel no one can properly rate the Enclave correctly. First I would like to say that I’m an Enclave supporter in pretty much every way possible, so yes, there is some personal bias in my own analysis. Ok, to start I disagree with your rating of subjugation, territory, and thievery for the Enclave and let me explain why. The enclave do in fact steal plenty of things, however, the things they steal are very peculiar things compared to the Brotherhood who just steal anything capable of conducting electricity. So to say they steal as much as the brotherhood doesn’t work for me and let me explain why using an analogy. The Enclave steals gtx 4090 whereas the brotherhood steals IPhones/androids. There is quite a difference here between what is stolen, more people own iPhones than gtx 4090s. Meaning that Enclave can’t possibly rank the same as the brotherhood in terms of thievery. For subjugation my reason mostly relies on standards for what you consider ’slavery’ and ‘evil’, yes the enclave enslaved people, however, they are seen doing it once in fallout 2 and the number of people enslaved is minimal. Here is where things get complicated. Like you said, the enclave basically created a new species just to enslave them. Yes, that’s true, but creating artificial life to work for you isn’t even remotely the same thing as enslaving people. This is also true for the institute. Both factions took advantage of technology and science and you’re claiming they’re ‘evil’ for simply using their resources to their advantage. I agree there is subjugation, but to put it at a 11 is completely unreasonable. And finally territory. Having territory at a 5 doesn’t make sense because we never see them actively attacking factions for the sake of territory. The only time we see something like this is in fallout 3 with the water purification plant. But even then they don’t fight the brotherhood because they want more land. They fight so people will trust the enclave with their future’s. The dispute between factions then was motivated by money and political trust in the government from people of the wasteland. I would rank the territory a solid 3 or 2, but again, like you said, in terms of aspirations they would most definitely be a 10. I could discuss this for a long time, but I don’t think anyone but me cares enough about some fictional factions that don’t mean anything lol. Thought I would share my two cents for the sake of conversation with someone willing to analyze the Enclave. Loved the video ❤
Im on the start of the video.
Thank you for hating on john Lennon really dislike that mf myself 😊
just doing my duty 🫡
thanks for watching!
@Sixes 🫡
so fuckin underrated bro manifesting u some views and subs 🙏
bless brother, thank you so much !!
The Great Khans deserved Bitter Springs
As an NCR fan I think you judge them too harshly. Also the Fallout show isn’t canon.
the fallout show is absolutely canon big dog
That Philippe guy from the Ultra Luxe reminded me of Murr from Impractical Jokers
To be fair the NCR raiding vault 33 in the show was kind of justified since hank mclean nuked thier capital and was withholding the key to free clean energy in the wasteland even Lucy wanted nothing to do with her own father after finding out the truth
10:10 of if I was in prison I would rather be working than sitting is my cell all day for like 10 years
Would love to see more... Curious if the minutemen rank low since, while they do kill... (Most settlement quests are to kill) They don't take territory really... They expand plenty but most settlements freely offer to join, rather than even getting coerced... They don't really steal (sort of... Iirc they "reclaim" vertibirds if you wipe out the BoS... Is that stealing though since you wiped out the BoS first?) they don't subjugate anyone... So they really only get points from killing... And while they kill a lot, it is important to note it's always as a defensive act... "These raiders keep attacking our home, can you please help" type deal...
Also HA! Get rekt Enclave!
I have plans to make a “good” scale for the video after the one currently in production! I feel that the big distinction between the minutemen’s killing and the gunners for example is the definition of murder. as you said, the minutemen really only kill out of defense, it’s never a really “offensive” action unless previous provoked. therefore, i’d probably still rank them a 1/10 on murder. thank you so much for watching!
The minuteman are completely justified being that they mostly eliminate threats such as raiders super mutant and depending on what faction is corrupt I always eliminate the brotherhood of steel railroad and the institute.
I personally believe you should have divided the BOS by chapter, but I understand that would be difficult
the next video being uploaded specifically talks about Lyon’s brotherhood, stay tuned! I was originally going to make a distinction but by the time i was done recording the script, the video was wayyyyy longer than i was hoping haha
@ fair enough, would you consider talking about he fallout tactics brotherhood? They’ve always been my favorite
The bit about the Gunners firing at the player on sight (at the end of the Gunners - Territory section) is not true. I've had many experiences where I pass by Gunner locations like Mass Fusion and Hub City Auto Wreckers and not immediately get shot at. From memory, I'd say I'd get at least one or two warnings before being fired up on. Granted, it's not great and I'm not defending them, but I'd like to point out the mistake nonetheless.
Now that you've done the raider scale do a followers scale to balance it out, what makes a raider a raider is they don't do good things so a good scales for these faction would be great
i like it! i’ll get to work on that right after i finish the current video im writing!
2:44 it's that an enb or like how do you make it look like that?
Rudy ENB on Nexus!
@@Sixes also by chance what are your fo4 mods that you used?
The Brotherhood doesn't demand Virgil's death when you tell them about the serum he created. 😒
I haven't don't a b.o.s playthrough yet, how does that go?
@@thelordofthelostbraincells
Straightforward: you destroy everything that legitimately threatens the Commonwealth. The Brotherhood also gives you objectively the best equipment and resources (as usual). There's also potential synergy with the Far Harbor DLC.
Holy shit! Why the hell do you hate john Lennon so much? As a john Lennon fanboy, i got pissed from the start lmao. No but seriously, great video. You earned a sub from me.
love or hate john lennon, at least we can agree that fallout is pretty cool 😎
Zetans?
I would tell my mom I love her, but she is dead
BOS4 is so corrupted that I hope in 5, it would be the potential future of Maxson recognizing too late he was horribly brainwashed by the Outcasts and the one person he felt alive and human with being Paladin Sarah being brutally assassinated by the Outcasts for nearly destroying their plans. The planner of the conspiracy is probably too old or dead by F4 and the only choice of redemption for the Brotherhood is to be dismantled and re-built with Maxson taking his own life out of fear and grief of how many manipulators has survived the atomic wars. Who was the Brotherhood writer, Dison? In this case, that guy is a good writer...for mind horror, not fps or open world games.
The minutemen?
There wasn't really much thought behind the minutemen, they're just there for you as the back up.
@@noterrormanagement 4's version of the Yesman route. Thank God mods expand their lore.
@@PizzaCat4yhwh Yeah quite sad. The whole revolutionary aesthetic combined with post-apocalyptic high tech weaponry thing is amazing
agreed, the minutemen had the potential to be one of the coolest factions ever. they’re still cool, but in a modest way. I honestly skipped over them because they’d probably score a 1 on the scale and i had already mentioned the followers of the apocalypse for that baseline. they’ll be in the next video where i rank the most “good” factions though!
I really enjoy the fallout 4 version of the brotherhood of steel it's the closet thing to the imperium of man from warhammer 40k also The Beatles are over rated Motorhead is superior!
Personal opinion, but if betheada could write deeper than a puddle, autumns enclave could of at least been the start of a more legitimate government in DC (still arguably worse than 90% of this list minus F04 BOS or Institute)
I personally think the NCR are above the institute because they actually benefit a large number of people. The NCR provides a high quality of life for what’s likely millions at this point, while the institute pretty much have achieved nothing with all their atrocities. The NCR is not moral at all, but at least they provide goods to the regions they conquer.
Since you sound fairly young, you may not be aware, but John Lennon's loved ones have gone to a lot of effort to keep John's killer's name unknown. Yes people know who did it, but his reason for killing Lennon was to gain fame. They want to prevent him from getting what he wanted and to perhaps prevent this kind of thing in the future. Just thought you'd want to know.
Why do you hate the enclave
they want to kill every body who isnt from theirvaults.
@@aceous99don't they still kill vault dwellers tho??