I love how their 'before' concerns carry on to 'after' in some way. Trots was worried about people coming in 'where they don't belong' which is why he starts chasing you as a monster. Muir was offered help which he cheerfully declined and Innes jokingly offered Caz a transfer - in monster form Muir desperately asks why no one will help him and when killing Innes says 'you don't leave me!' Addair & Rennick's dislike for Mcleary also carries over, with Addair grumbling about work and how no one knows what they're doing (connecting to his early conversation where accuses Caz of slacking) and Rennick explicitly trying to kill him and telling him to get off his rig. And Roper? Well Roper's just a good guy.
The introduction to the monster in this game was terrifying. The fact that we never got to see what Gibbo looked like, you could only hear him, yet you knew he was coming after you. So so creepy
Probably one of the most creepiest depictions of body horror yet. All of them are so aware and alive even after becoming monsters, the intro sequence does such good justice bringing them personalities even if they are on screen for a minute or less.
Rennick is definitely the one that scared me the most. It's like his bitterness and malice were so strong it carried even after he became that freak of nature.
Somehow it's more terrifying that his personality barely changed after transforming. He already was a monster, the infection just made the body fit who he was.
I like to think that his mind was completely unaltered and he started attacking people simply because he knew the cops werent gonna arrest him if he was a giant tentacle blob, hes all like "welp, might aswell make the most of it and cross some names off my list"
@@Mae_Dastardly I personally disagree. Rennick's first instinct was to ask for help. The monster definitely influenced him. I think that the organism plays on the negative traits of the crew (the traits that cause agitation and stress) and uses it to drive them to attack more
This may be an overstretch, but during the game, I felt like Addair was the only one "conscious" during his transformation, cackling as he was hunting Caz down
Nah, Rennick was the same. He's tauntung you as he chases you down, saying stuff like "Ill tear you to pieces" and "I told you you were fucked, McCleary"
I think whatever this thing is (I think the running theory is a cell assimilating colony of prehistoric bacteria) causes its victims’ (the ones that can move independently from the growth) mindsets to be unconsciously altered so they’ll eventually be perpetually angry and aggressive towards others, some people are just easier to “convince” than others.
They seem to be under the influence of whatever the original monster is, either that or it's like The Thing in that way as well where it's using it's humans memories n stuff to fuck with people
@@SSD_Penumbra Yeah but Rennick was screaming nonsense like "I TOLD YOU TO GET OUTTA MY SHIP" Bringing up stuff like getting someone fired while the rig was getting invaded/possessed makes it look like Rennick wasn't even aware
@@ennieminymoo6675I think that's what makes this game great. We have absolutely NO idea what it could be. Could it be the victims brains were corrupted and don't see the things we see?, could it be this parasite talking through the hosts? The game is so unapologizingly straight forward that we simply will never know, because it's not our business TO know. We aren't scientists, this isn't black Mesa. It's an oil rig filled with Scottish lads and a dickhead boss. We will never know the lore behind this, which just adds even more intrigue and mystery to what in the everloving fuck this whole thing ever was
later in the game you can actually find raffs who has broken out of the deep sea containment thing he was in, he was sadly transformed into a giant melted blob
Once Muir is deceased, you can see his tendril things holding Innes's body. He didn't want to kill him, but his body wasn't his anymore. All he could do was hold him.
I think you can actually see the bodies of Muir and Innes toward the very end of the game where you're on the deck with the lighter. Muir was crushed by falling debris while cradling Innes' body. I think he probably died after Caz flooded one of the legs.
Since we find Roper in the Marine Control room, I wonder if he was doing his best to keep the rig stable and floating before the (fuck, idek what to call it) thing got to him and wrapped him up, you could see in his face how sorrowful Roper is when Caz passes through and the "thing" attacks him. I love that Caz is not the only one going through horrific things in this game. Every single person on this rig has gone through their own horror story that meets a tragic end. Roper managing Marine Control, Innes making his way across the Deck, Roy barricading the Canteen and moving across Accommodations to find his insulin, Finlay running around with the electricity and generators, and Brodie with the Pontoons and Rig Legs. Everybody has their own story in this game, and it's made sure we don't forget about that.
This is the first horror I’ve seen where you’re introduced every character that perishes. Most horrors have side characters or just background characters that are simply there to show the power of whatever abomination is threatening you. They die but you easily move on cuz they were just a figure to you. In this, you speak to everyone, you know everyone and your character reacts like they are family even if you as the player know nothing about these people. It’s driven home that they are human with loving families and a sense of brotherhood as you’ve served on this isolated machine for so long. It makes it all the more heartbreaking when you are forced to watch each one die. You are no longer seeing just another body fall, you’re seeing an entire person with a personality and story you’ve become familiar with meet their end, a fellow person you called a friend, you laughed with, joked with and most likely gave a pat on the back to, is lost to a death you can’t even comprehend. It’s why this game stood out to me so much. Every death holds weight, even the character you play as. It also helps being set finally in a truly British environment. Even though I’m English, the Scottish dialect is very well understood in many parts of northern England with some words even bleeding over into English dialects, it helped me connect personally with the characters far better both in culture and mild politics, almost making it feel real. I hope the developers of this game do more cuz they have incredible skill and it would certainly be very refreshing for me and other fellow brits to see more horror based on and around our little landmass.
Those voice actors all earned their paychecks! Some of the lines almost had me crying. You can really hear the pain and agony the Monsterfied humans are going through.
@@pierluigiadreani2159 why is red in quotations? Are you referring to a non-litteral red? The human body has a lot of red from the muscle tissues to the blood. Since it's body horror based around the gross perversion of the human form, it makes sense. It won't suddenly be green or lavender since decay wasn't an element of the experience. The giant head definitely was funny, though. The design served as a metaphor for his character, though, so it's forgivable. Just my 2 cents on it.
The most terrifying game I have seen so far. You can definitely feel the fear whenever the entities appeared and you can see how amazing the VAs did for the characters
I really don’t understand why people are complaining so much about this game. The visuals and the story were astounding. So what if it was linear??? How did any of these people cope back in the days where every single game was linear?
They are probably the same people complaining about SOMA being a walking sim with a shitty history and a retarded protagonist My brother in christ, have you ever not lied to yourself thinking that everything will be fine? Oh also, by the time they played they never bothered to finish it.
Those same people are the ones that play linear games without realizing it but defend it so desperately saying "muh muh its not linear it has different paths!!!!!"
Rennick is simple but incredibly effective in it it’s unsettlingness . There’s something about being hunted by a giant severed head in such a drab, true-to setting with such realistic that falls deep into the uncanny valley.
I quite liked that they made the characters in this game so "human". You really feel like they're aware of what's going on and how suicidal some of the things they have to do are. Even when they encounter the monstrosities that were once their companions, the characters understand the extremely dangerous situation they find themselves in and their interactions are more organic and realistics than those seen in other games.
Not really! It took the rest of the team with him and that's what teared me up the most. Rennick's recklesness killed a bunch of men who were just doing their best in the worst way possible. And on Christmas? Right before Caz could leave home to meet his girls and rebuild his marriage? None of them deserved to be part of Rennick's karma or whatever.
This is such a detailed and, if you'll pardon the pun, absorbing game. I felt a real empathy toward the other crew and my biggest regret is that you don't get a chance to save any of them.
"No, not exactly, son. She just--she forces her way into your mind and your soul and... you can't fight back. You are connected to her, and you can't resist the urge to... You're a different person after that."-Jack Baker, 2017.
This was another game that was captivating precisely because of how it lets you see what that family was like before they became monsters. A horror game isn't just about sauntering and making you read 1000 documents. The backstory is extremely important to make it interesting. The player looks for answers and the game gives them to you, no matter how heartbreaking they may be.
@@FSHerrante which is ironic, because a game before 7 was all about killing chinese zombie population and the game directly after it has some quirky parade for it's monsters
@@NiCoNiCoNiCola It's something that happens when the game is aimed at a casual audience. Little background and lots of shooting, action and enemies with exaggerated capabilities to make it "spectacular". The same thing happened in "The Village". That "European" seriousness and darkness is lost in favour of a more "fantastic" approach and a more "Asian" format for its development. You can see this in The Evil Within as well. There is a world of difference between the first and second games in terms of how they were developed. The second one is much better suited for European audiences in terms of seriousness, coherence, story development and responses to what happens.
The most depressing game I've ever played. Just seeing your coworkers that you where close with(except addair and rennick) turn into... Whatever tf they became
everyone complaining that this game was too linear. like, people, this is as good as it'll get in an indie game. after this the only thing we'll get is another decade's worth of jumpscare simulators, animatronic horror clones and walking simulators where you read some notes.
Another thing, where do they want to go so bad? This isn't dead space, there isn't any loot to search for. What would even be the point of letting you explore? Then people would just complain that its too confusing and too easy to get lost lol
One thing i gotta say in addition to this being THE (2nd to The Thing remaster trailer) game of the year for me as a body horror and horror in general lover I gotta say i love Muir the most, the things he's saying is just different compared to the others who seem focused on people or their jobs, Muir is screaming out for help, angry noone is helping him and angry that people are leaving him Especially him calling out for Innes as well as him mentioning hearing Caz's heartbeat, it's so twisted and awesome!!
@@pierluigiadreani2159 I personally would love a sequel but over half the Fandom is like 'no it's great being left alone!' I just need new Thing content so I'll take the remaster, I trust the studio but I hope it isn't like.. fully like the 2002 original
The writing is great, too. Its rare for me to hear a conversation in a game or show and think "Okay, that sounds like a real conversation that 2 people would actually have."
Yep! Fun fact about the 2011’s The Thing, the practical effect producers were replaced for CGI and so they went on to make their own The Thing set in the ocean
May be the best depiction of monsters yet, because of the fact you can't even call them monsters. You can still hear a slither of humanity in them, and their responsibilities prior to the Beira incident - Sure, it could be the shape trying to mimic whatever personality they've absorbed from the characters, but Rennick, Addair, and Gibbo still seem to be somewhat conscious and aware of their actions. (See Gibbo being dejectingly apologetic about killing his fellow crewmates, or Addair being relentless about hunting down Caz and even asserting that Caz is a coward, not to mention Rennick declaring that he will make Caz leave the rig, and repeating it numerously.). Best concept for monsters, yet, such an underrated game.
Their monster forms remind me of The Walking Dead theory, that they're aware of what's happening but can't do anything. The men are alive in the monster that's altered them, but it's using their memories and personality to show what Caz sees. I doubt Gibbo, Roper and Trots would have hurt him if they were in control of themselves..
I love body horror games because I want to see how creative and terrifying the transformations will be. This game did it right! Showcasing their personalities in the beginning then seeing them as monsters really made them turning sad and scary at the same time. My favorite thing above all else was their dialogue AFTER their transformation. Even then the screams were bone-chilling. Even though we never saw Gibbon, his screams alone sent shivers up my spine. So inhuman yet human at the same time. This is literally the best horror game I've experienced!
What makes the games monsters work so well is that you can often see that somewhere inside the person still exists. In Gibbo we can still hear part of him trying to help people by warning them showing a friendly guy like we saw at the start. Trots doesn't really feel like the guy we met or saw of. Muir seems like he is confused & doesn't understand what's happening. Rennick is still a bastard & Adair is still a C*nt. With the foreman Roper we can see he still tries to help Caz warning him of Rennick & resisting the thing long enough to let Caz finish the work in the control room. I also love how you could almost believe everyone was a real person in the situation with realistic jokes & how it makes you feel genuinely for these people despite only seeing them a few times you can feel as if Caz has been with them all for a few months. The rig only has maybe 30 people on it but they don't feel like random dead bodies like most horror games but like the friends of Caz & a few of his enemies.
I really wish this game had a sort of museum of models and dev info like bendy and the ink machine once you beat the game. Would be cool to see these guys in their grotesque glory
They seem....semi conscious at least. Muir speaks and wonders why people are running on the deck away from him, and even begs for help. "Gies some help Ye cruel bastards...."
I’ve seen someone raise up that they’re probably in a stage of constantly reliving different memories, like how Caz keeps getting flashbacks, because that oil film effect on the screen happens both when you get too close to the oil/monsters but also when the flashbacks occur. So everyone is probably flipping back and forth between what they’re currently experiencing and past memories, though probably more mixed up since Caz was at least not yet integrated into the flesh mass.
@@SSD_Penumbra Remember the first encounter, the one where the Scot Woman tells you one guy just went right after her? As youre leaving the place, the transformed guy begs you to tell at home that he loves them, or that hes coming back. I dont remember. So, yeah, they are at least partially still there.
also when on the main area of the rig of the later game one of them is screaming "why are you looking at me like that" implying they dont understand why the people are afraid so yeah i think so in a way
This game gives Dead Space, The Thing, The Descent, Rec, and Alien vibes by how they use one location, the environment, and claustrophobia and it was able to scare me and I kept jumping
It seems like it just uses your body as a host. Any words spoken are just rationalising these urges put on them. Seems like their brain is still functioning, but isn’t in control over thoughts feelings or actions… simply rationalising why they’re angry or why they are doing what they are doing. Like how the brain makes up things it doesn’t understand within itself, like predicting patterns through partial blindness or excusing actions of an alien limb.
My analysis here (this is literary, not related to the monster design with is fucking peak) - the monsters made of the crew in SWTD are all authority figures in some respect. Rennick as the foreman, Trots as the union organizer, Addair as an overtly political chauvinist/fascist, Muir as the deck sergeant, etc. They all have reasons to suspect and even ostracize Caz for being an outsider. Their transformations represent a literalization of what they were already doing socially, which is exerting control over his life on the rig, whether to tolerate or exclude him. Them remembering Caz, or the monsters using their memories to taunt Caz, serve the same point in that respect.
I wonder how much the monster lines are conspicuously thought with twisted interpretation of the world around them from the creature or the creature repeating the last memories it encountered after consuming them
Genuinely the only game that made me care about everyone (Excluding Adair and Rennick lmao). We barely even know the characters and yet the way they interacted during the short period of time gives out so much. I love all of them and they all deserved better 😭
That what i love with this game, it's the only horror game, i know were you feel really something for the "secondary characters" because you taked time too meet and like them. All the previous horror game i know was always about the player, and never or rarely for peoples around you. and for that it make it terrifying in many ways.
this game reminds me of the flood from halo, the flood kinda works similar to this in the sense that it uses the infected host's memories to its advantage, quite scary stuff, and the body horror reminds me of The Thing. great combination of horror elements and I'm here for it.
I’d like to know why only your character and a select few were immune to the entities ability to transform humans to do its bidding, while every other employee turned into an eldritch horror
Caz isn't immune. He got oil on him in the beginning, like Gibbo; you see a blob of it appear in screen right after the explosion at the start. The "oil" effect you see when the monsters are near, or when Caz gets knocked out, is this stuff working its creepy magic on him. That's why everyone else in the game says something along the lines of "geez, Caz, you look terrible" when they see him. Caz IS changing, just at a much slower pace than the others did. Why? Nobody knows. It's also likely that Finlay was infected, too, as she could hear the voices in her head like Caz.
@@rippera45This will sound weird but i feel hoe fast it spreads depends on humans capacity to hurt or kill or disregard for life and following of insticts,most of chracters ofc were good people but i felt like the last that remained like roy brodie finley and caz were the most kind out of the bunch also it would make sense because creature would have harder time getting control over someones mind if they dont have in themselves to hurt for purpose of feeding etc
@@igorurban6080 It's also possible that the thing itself wanted some people to survive in order to spread itself. Somebody like Caz gets infected just enough to be a danger, but seems normal enough to everyone who might want to take him in. That would imply some kind of complex intelligence in the infection, though.
It’s either a fungus, cosmic entity, or primordial entity. Cosmic entity seems the most likely because of how it was making the pwrts of the rig levitate into the air
This game could work as a standalone spinoff of RE7 and Village cause it has those elements from those 2 games based on gameplay, dialogue, terror, and monster designs.
Played this game a month ago and I'm still wondering what the entity is. Is it cosmic, is it a deep sea under the ocean type of creature that got drilled up from the cracks like cthulu, is it an old being that was already here chilling in the waters of the north sea and just Randomly ran into the rig that morning? Who knows? But that's the beauty of it. You can make your own interpretation. I just wish they would've explained a TEENY bit more but 9.8/10. I looooove this game.
I forget there name but the creature that closes the trap door on you seemed like he was trying to help. Like the human part closed the door so it couldn’t go after him
My only problem with the tentacle monster versions is the physics makes it seem like they’re helium balloons instead of heavy meat masses. They don’t act/seem weighty enough
My theory is that when archie and rennick flew away i think that rennick transformed inside of the helicopter? And Archie went insane then crashed that's my theory it's just a theory. A Game theory
It's so good as really disturbing when I watch The Thing back then the fear of unknown, I just wish can watch how are they transform must be really yikes based on hearing their scream
Listen I know these are just your average humans but I know for a fact that 99% of able bodied people can run and crawl faster than the main character of this game can. Like it’s ridiculous how you just briskly walk away from the monsters.
I love how their 'before' concerns carry on to 'after' in some way.
Trots was worried about people coming in 'where they don't belong' which is why he starts chasing you as a monster.
Muir was offered help which he cheerfully declined and Innes jokingly offered Caz a transfer - in monster form Muir desperately asks why no one will help him and when killing Innes says 'you don't leave me!'
Addair & Rennick's dislike for Mcleary also carries over, with Addair grumbling about work and how no one knows what they're doing (connecting to his early conversation where accuses Caz of slacking) and Rennick explicitly trying to kill him and telling him to get off his rig.
And Roper? Well Roper's just a good guy.
RIP Roper
I feel so bad for Roper ;-;
A good guy with a fear for his booming boss’ voice. Poor guy needed a hug, but his body was too stabby at that point.
Now I know y'all ain't forgetting about Gibbo.
Roper didn't even try to attack caz cuz he was genuinely just a good guy and a good friend
Roper is the realest guy there, nearly transforms, keeps the key, sits in his office for a while, resists the urge to attack caz and gives him the key
He's fighting the horror, just like McLeary
The introduction to the monster in this game was terrifying. The fact that we never got to see what Gibbo looked like, you could only hear him, yet you knew he was coming after you. So so creepy
also seeing Gibbo's shadow when you knock over the paint can was so creepy
Actually you could briefly see Gibbo as you climbed down the ladder, if you looked up you could see a glimpse of him just before he closes the hatch.
Seeing your brother like coworkers become a cosmic horror creature is just depressing and terrifying
Unless your rennick it honestly suit's the pompous prick.
We literally knew them for ten minutes lol
@@gmstoryteller7393 mr. cameron caz mcleary knew them for a few months
@@gmstoryteller7393WE did but caz had known for however long he had been working there
@@gmstoryteller7393Oh no I am so smart,he is talking of the character not us
Probably one of the most creepiest depictions of body horror yet. All of them are so aware and alive even after becoming monsters, the intro sequence does such good justice bringing them personalities even if they are on screen for a minute or less.
the intro sequence was perfect, and the body horror was so creepy but also mesmerising at the same time
The dialogue and voice acting was superb and felt so natural
Rennick is definitely the one that scared me the most. It's like his bitterness and malice were so strong it carried even after he became that freak of nature.
Somehow it's more terrifying that his personality barely changed after transforming. He already was a monster, the infection just made the body fit who he was.
I like to think that his mind was completely unaltered and he started attacking people simply because he knew the cops werent gonna arrest him if he was a giant tentacle blob, hes all like "welp, might aswell make the most of it and cross some names off my list"
Also hilarious and fitting that he becomes a giant, swollen head
@@Mae_DastardlyI honestly think that's how it actually happened
@@Mae_Dastardly I personally disagree. Rennick's first instinct was to ask for help. The monster definitely influenced him. I think that the organism plays on the negative traits of the crew (the traits that cause agitation and stress) and uses it to drive them to attack more
This may be an overstretch, but during the game, I felt like Addair was the only one "conscious" during his transformation, cackling as he was hunting Caz down
Nah, Rennick was the same. He's tauntung you as he chases you down, saying stuff like "Ill tear you to pieces" and "I told you you were fucked, McCleary"
I think whatever this thing is (I think the running theory is a cell assimilating colony of prehistoric bacteria) causes its victims’ (the ones that can move independently from the growth) mindsets to be unconsciously altered so they’ll eventually be perpetually angry and aggressive towards others, some people are just easier to “convince” than others.
They seem to be under the influence of whatever the original monster is, either that or it's like The Thing in that way as well where it's using it's humans memories n stuff to fuck with people
@@SSD_Penumbra Yeah but Rennick was screaming nonsense like "I TOLD YOU TO GET OUTTA MY SHIP" Bringing up stuff like getting someone fired while the rig was getting invaded/possessed makes it look like Rennick wasn't even aware
@@ennieminymoo6675I think that's what makes this game great. We have absolutely NO idea what it could be. Could it be the victims brains were corrupted and don't see the things we see?, could it be this parasite talking through the hosts? The game is so unapologizingly straight forward that we simply will never know, because it's not our business TO know. We aren't scientists, this isn't black Mesa. It's an oil rig filled with Scottish lads and a dickhead boss. We will never know the lore behind this, which just adds even more intrigue and mystery to what in the everloving fuck this whole thing ever was
Roper look so depressing when he become almost half of the entity
I kinda feel bad for him 😭
@@Dozy_Kraken why only kinda lmao
keep rennick .... away.
Sharky. 🦈
Also nice bio you got on your profile.
later in the game you can actually find raffs who has broken out of the deep sea containment thing he was in, he was sadly transformed into a giant melted blob
that's such a cool detail!
whaaaa :0 what section is that in???
@@kayiscrispynear the end i think
Yes, I wonder why he get infected inside the containment, perhaps any leak?
@@kayiscrispyafter the addair section when you crash into the undercarriage.
I think muir freaked me out the most
His cries for help, the crew running from him
"Dont leave meee!!!"
It's even more sad when you realize it's still him, just under the creature's influence.
Innes was a bit tragic when you realise that him and Muir might have been close. Yet was killed by a mutated Muir who teared him a new one
Yeah, that fact that Muir has three voice lines as a monster that are specifically asking Innes for help just absolutely broke me.
Once Muir is deceased, you can see his tendril things holding Innes's body. He didn't want to kill him, but his body wasn't his anymore. All he could do was hold him.
I think you can actually see the bodies of Muir and Innes toward the very end of the game where you're on the deck with the lighter.
Muir was crushed by falling debris while cradling Innes' body. I think he probably died after Caz flooded one of the legs.
Since we find Roper in the Marine Control room, I wonder if he was doing his best to keep the rig stable and floating before the (fuck, idek what to call it) thing got to him and wrapped him up, you could see in his face how sorrowful Roper is when Caz passes through and the "thing" attacks him.
I love that Caz is not the only one going through horrific things in this game. Every single person on this rig has gone through their own horror story that meets a tragic end. Roper managing Marine Control, Innes making his way across the Deck, Roy barricading the Canteen and moving across Accommodations to find his insulin, Finlay running around with the electricity and generators, and Brodie with the Pontoons and Rig Legs. Everybody has their own story in this game, and it's made sure we don't forget about that.
Gibbo was also sad for me, him telling caz to tell his mom that he'll be home soon. Then screaming saying his was sorry also hurt
This is the first horror I’ve seen where you’re introduced every character that perishes. Most horrors have side characters or just background characters that are simply there to show the power of whatever abomination is threatening you. They die but you easily move on cuz they were just a figure to you. In this, you speak to everyone, you know everyone and your character reacts like they are family even if you as the player know nothing about these people. It’s driven home that they are human with loving families and a sense of brotherhood as you’ve served on this isolated machine for so long. It makes it all the more heartbreaking when you are forced to watch each one die. You are no longer seeing just another body fall, you’re seeing an entire person with a personality and story you’ve become familiar with meet their end, a fellow person you called a friend, you laughed with, joked with and most likely gave a pat on the back to, is lost to a death you can’t even comprehend. It’s why this game stood out to me so much. Every death holds weight, even the character you play as. It also helps being set finally in a truly British environment. Even though I’m English, the Scottish dialect is very well understood in many parts of northern England with some words even bleeding over into English dialects, it helped me connect personally with the characters far better both in culture and mild politics, almost making it feel real. I hope the developers of this game do more cuz they have incredible skill and it would certainly be very refreshing for me and other fellow brits to see more horror based on and around our little landmass.
🔥
@@Dozy_Kraken 👌
i read this comment in a scottish accent lol
@@MatthewLinard Aye 👍
Those voice actors all earned their paychecks! Some of the lines almost had me crying. You can really hear the pain and agony the Monsterfied humans are going through.
Body horror isnt usually done well enough to bother me but this...
_really_ bothered me.
the body horror, especially the monster designs, was executed perfectly 🙏
In a good or bad way?
@@aquamon1687 good way in terms of horror.
Meh, too much "red", and the fact that your boss is a giant face hunting you is a bit amusing.
@@pierluigiadreani2159 why is red in quotations? Are you referring to a non-litteral red?
The human body has a lot of red from the muscle tissues to the blood. Since it's body horror based around the gross perversion of the human form, it makes sense. It won't suddenly be green or lavender since decay wasn't an element of the experience.
The giant head definitely was funny, though. The design served as a metaphor for his character, though, so it's forgivable.
Just my 2 cents on it.
The most terrifying game I have seen so far. You can definitely feel the fear whenever the entities appeared and you can see how amazing the VAs did for the characters
The voice actors are phenomenal!
If u liked this i highly suggest u play soma, way scarier
Similar concept too
@@user-vh2ye5iy1bsoma isnt scary, its still a good game though.
Do you recommend Visage? I’ve been wanting to play it
I really don’t understand why people are complaining so much about this game. The visuals and the story were astounding. So what if it was linear??? How did any of these people cope back in the days where every single game was linear?
Personally, I love linear games. I think SWTD is a perfect combination of walking Sim and horror.
They are probably the same people complaining about SOMA being a walking sim with a shitty history and a retarded protagonist
My brother in christ, have you ever not lied to yourself thinking that everything will be fine? Oh also, by the time they played they never bothered to finish it.
People complaining about linear horror games when I told them that outlast is also a linear game
Those same people are the ones that play linear games without realizing it but defend it so desperately saying "muh muh its not linear it has different paths!!!!!"
@@Agent-lz5fu this!!! Outlast had just about as much gameplay as this game does, but apparently this game has zero gameplay????
Rennick is simple but incredibly effective in it it’s unsettlingness .
There’s something about being hunted by a giant severed head in such a drab, true-to setting with such realistic that falls deep into the uncanny valley.
It's so disturbing and haunting, as you can still see part of his humanity, compared to Muir for example who appears to be 100% monster
The game feels more sad than scary, i feel bad for finlay and brodie
Also thanks for 200 likes
Finlay, Brodie and Roy had such emotional deaths 😭
@@Dozy_Kraken my favorite character was Muir because be just sounds cool, too bad he turned into a monster
@@VoltronEpic10819 I felT sad when muir was calling for help, but I guess monster arent people themselves anymore
@@VoltronEpic10819 Muir literally had the most terrifying monster form design 😭
The fact that the infected muir didnt want to tear apart innes body, he kept it for a long time, and him begging for help is just sad
I quite liked that they made the characters in this game so "human". You really feel like they're aware of what's going on and how suicidal some of the things they have to do are.
Even when they encounter the monstrosities that were once their companions, the characters understand the extremely dangerous situation they find themselves in and their interactions are more organic and realistics than those seen in other games.
It's like their minds still remains within the bio mass, but the bacteria uses it as a weapon to lure others
Honestly this is karma for Rennick.
He thought he was the king and this thing proved him wrong
I mean, the whole crew died. So not really.
Not really! It took the rest of the team with him and that's what teared me up the most. Rennick's recklesness killed a bunch of men who were just doing their best in the worst way possible. And on Christmas? Right before Caz could leave home to meet his girls and rebuild his marriage? None of them deserved to be part of Rennick's karma or whatever.
This is such a detailed and, if you'll pardon the pun, absorbing game.
I felt a real empathy toward the other crew and my biggest regret is that you don't get a chance to save any of them.
There was no way anyone on that rig was getting off it alive
"No, not exactly, son. She just--she forces her way into your mind and your soul and... you can't fight back. You are connected to her, and you can't resist the urge to... You're a different person after that."-Jack Baker, 2017.
This was another game that was captivating precisely because of how it lets you see what that family was like before they became monsters. A horror game isn't just about sauntering and making you read 1000 documents. The backstory is extremely important to make it interesting. The player looks for answers and the game gives them to you, no matter how heartbreaking they may be.
@@FSHerrante which is ironic, because a game before 7 was all about killing chinese zombie population and the game directly after it has some quirky parade for it's monsters
@@NiCoNiCoNiCola It's something that happens when the game is aimed at a casual audience. Little background and lots of shooting, action and enemies with exaggerated capabilities to make it "spectacular". The same thing happened in "The Village". That "European" seriousness and darkness is lost in favour of a more "fantastic" approach and a more "Asian" format for its development.
You can see this in The Evil Within as well. There is a world of difference between the first and second games in terms of how they were developed. The second one is much better suited for European audiences in terms of seriousness, coherence, story development and responses to what happens.
@@FSHerrante I dunno, in my opinion all Japanese horror sucks ass and in 99% of the time it's just fetish fuel of the creators
❤
The most depressing game I've ever played. Just seeing your coworkers that you where close with(except addair and rennick) turn into... Whatever tf they became
I feel bad for roper and O'Conner 😭
The saddest thing is at the end caz didn't even survived@@Dozy_Kraken
everyone complaining that this game was too linear. like, people, this is as good as it'll get in an indie game. after this the only thing we'll get is another decade's worth of jumpscare simulators, animatronic horror clones and walking simulators where you read some notes.
Another thing, where do they want to go so bad? This isn't dead space, there isn't any loot to search for. What would even be the point of letting you explore? Then people would just complain that its too confusing and too easy to get lost lol
One thing i gotta say in addition to this being THE (2nd to The Thing remaster trailer) game of the year for me as a body horror and horror in general lover
I gotta say i love Muir the most, the things he's saying is just different compared to the others who seem focused on people or their jobs, Muir is screaming out for help, angry noone is helping him and angry that people are leaving him
Especially him calling out for Innes as well as him mentioning hearing Caz's heartbeat, it's so twisted and awesome!!
Muir's design is insane, and his dialogue is so creepy!!
We deserve so much more than a remaster version of the 2002 game.
@@pierluigiadreani2159 I personally would love a sequel but over half the Fandom is like 'no it's great being left alone!'
I just need new Thing content so I'll take the remaster, I trust the studio but I hope it isn't like.. fully like the 2002 original
the voice acting in this game was really topnotch
Horrors aside, let's just appreciate the voice acting for the characters, every individual really fits their voices, especially with Scottish accent.
the voice acting is amazing
The writing is great, too. Its rare for me to hear a conversation in a game or show and think "Okay, that sounds like a real conversation that 2 people would actually have."
The part when your on the deck and its completely foggy out with unholy cries of a creature. That part there was creepy af.
Addair's screams are the most horrifying sound ever
The part with muir?
Rennick looks like jimmy neutron lol
LMAO
*"Gotta blast"*
Thanks for making this, i dont remember how they look like before they turn,
No problem!
So, basically, this game is "The Thing" on an oil rig.
Ye definitely mate best way too put it. I gave it a 9/10 really enjoyed it 😃🔥👌👏 another playthrough soon I reckon for me
Yep!
Fun fact about the 2011’s The Thing, the practical effect producers were replaced for CGI and so they went on to make their own The Thing set in the ocean
Yes, as a matter of fact the creators pitched the game as "The Thing on an oil rig".
@@taluca8474
Another fun fact, the thing prequel was originally gonna have a sequel taking place in an oil rig if it was successful.
Thats what i also tought
Feels like this could genuinely be a sequel to The Thing
Call me crazy but for some reason this gives me some heavy Dying Light vibes and I'm loving it
yeah I get that. I love Dying Light
May be the best depiction of monsters yet, because of the fact you can't even call them monsters. You can still hear a slither of humanity in them, and their responsibilities prior to the Beira incident - Sure, it could be the shape trying to mimic whatever personality they've absorbed from the characters, but Rennick, Addair, and Gibbo still seem to be somewhat conscious and aware of their actions. (See Gibbo being dejectingly apologetic about killing his fellow crewmates, or Addair being relentless about hunting down Caz and even asserting that Caz is a coward, not to mention Rennick declaring that he will make Caz leave the rig, and repeating it numerously.).
Best concept for monsters, yet, such an underrated game.
awesome analysis
Their monster forms remind me of The Walking Dead theory, that they're aware of what's happening but can't do anything. The men are alive in the monster that's altered them, but it's using their memories and personality to show what Caz sees. I doubt Gibbo, Roper and Trots would have hurt him if they were in control of themselves..
I love body horror games because I want to see how creative and terrifying the transformations will be. This game did it right! Showcasing their personalities in the beginning then seeing them as monsters really made them turning sad and scary at the same time. My favorite thing above all else was their dialogue AFTER their transformation. Even then the screams were bone-chilling. Even though we never saw Gibbon, his screams alone sent shivers up my spine. So inhuman yet human at the same time. This is literally the best horror game I've experienced!
They basically become sentient bubblegum it is genuinely so sad.
Addair was the most horrific monster he became, when the wolf howls you know you’re fxcked.
fr, the sound design for the monster screams was horrific
@@Dozy_KrakenMuir was howling back to him which kinda makes sense since you know addair and Muir
@@Akkoror Mates lol
Rennick has one of the most miserable transformations. They just enlarged his face, although the parasite does not affect the patient that way
What makes the games monsters work so well is that you can often see that somewhere inside the person still exists. In Gibbo we can still hear part of him trying to help people by warning them showing a friendly guy like we saw at the start. Trots doesn't really feel like the guy we met or saw of. Muir seems like he is confused & doesn't understand what's happening. Rennick is still a bastard & Adair is still a C*nt. With the foreman Roper we can see he still tries to help Caz warning him of Rennick & resisting the thing long enough to let Caz finish the work in the control room. I also love how you could almost believe everyone was a real person in the situation with realistic jokes & how it makes you feel genuinely for these people despite only seeing them a few times you can feel as if Caz has been with them all for a few months. The rig only has maybe 30 people on it but they don't feel like random dead bodies like most horror games but like the friends of Caz & a few of his enemies.
Theres something about the way scottish people talk that i love, feels like i both do and dont understand them at the same time if that makes sense
Gary Oldman was terrifying as Rennik in his human form and his monster form.
That's not Gary Oldman, it's Clive Russell
I really wish this game had a sort of museum of models and dev info like bendy and the ink machine once you beat the game. Would be cool to see these guys in their grotesque glory
aah im so glad someone made this video, amazing to see the differences. this game deserves more attention. thank you for posting!
My question is
Did they still aware after transformation or they just empty shell and the monster just use they memories to lure us ???
They seem....semi conscious at least. Muir speaks and wonders why people are running on the deck away from him, and even begs for help. "Gies some help Ye cruel bastards...."
I’ve seen someone raise up that they’re probably in a stage of constantly reliving different memories, like how Caz keeps getting flashbacks, because that oil film effect on the screen happens both when you get too close to the oil/monsters but also when the flashbacks occur. So everyone is probably flipping back and forth between what they’re currently experiencing and past memories, though probably more mixed up since Caz was at least not yet integrated into the flesh mass.
@@SSD_Penumbra Remember the first encounter, the one where the Scot Woman tells you one guy just went right after her?
As youre leaving the place, the transformed guy begs you to tell at home that he loves them, or that hes coming back. I dont remember. So, yeah, they are at least partially still there.
also when on the main area of the rig of the later game one of them is screaming "why are you looking at me like that" implying they dont understand why the people are afraid so yeah i think so in a way
Maybe...
A Scotsman in a horror just turns it into a comedy 😂
LMAO
This plot would make a great film 😊
This game gives Dead Space, The Thing, The Descent, Rec, and Alien vibes by how they use one location, the environment, and claustrophobia and it was able to scare me and I kept jumping
Oil rig is such a great setting for a horror game, I was sold in the first 5 minutes
I hope someone modded this game to make monsters screaming SCOTLAND FOREVER 🏴 🏴 🏴
SCOTLAND!!
It seems like it just uses your body as a host. Any words spoken are just rationalising these urges put on them.
Seems like their brain is still functioning, but isn’t in control over thoughts feelings or actions… simply rationalising why they’re angry or why they are doing what they are doing.
Like how the brain makes up things it doesn’t understand within itself, like predicting patterns through partial blindness or excusing actions of an alien limb.
My analysis here (this is literary, not related to the monster design with is fucking peak) - the monsters made of the crew in SWTD are all authority figures in some respect. Rennick as the foreman, Trots as the union organizer, Addair as an overtly political chauvinist/fascist, Muir as the deck sergeant, etc. They all have reasons to suspect and even ostracize Caz for being an outsider. Their transformations represent a literalization of what they were already doing socially, which is exerting control over his life on the rig, whether to tolerate or exclude him. Them remembering Caz, or the monsters using their memories to taunt Caz, serve the same point in that respect.
I wonder how much the monster lines are conspicuously thought with twisted interpretation of the world around them from the creature or the creature repeating the last memories it encountered after consuming them
Genuinely the only game that made me care about everyone (Excluding Adair and Rennick lmao). We barely even know the characters and yet the way they interacted during the short period of time gives out so much. I love all of them and they all deserved better 😭
That what i love with this game, it's the only horror game, i know were you feel really something for the "secondary characters" because you taked time too meet and like them. All the previous horror game i know was always about the player, and never or rarely for peoples around you.
and for that it make it terrifying in many ways.
yeah the connection with the crew makes it so much more devastating when the die or turn into the creatures
Oh my god thank you for uploading this ive been looking for a video on this
Glad I could help!
Thank you
this game reminds me of the flood from halo, the flood kinda works similar to this in the sense that it uses the infected host's memories to its advantage, quite scary stuff, and the body horror reminds me of The Thing. great combination of horror elements and I'm here for it.
She’s turned the weans against us
Finally someone posted this. The wiki is basically empty
Rennick: “This is big brain time.”
10/10 for me. loved it and a very sad ending.
Jesus Christ this game is nightmare fuel
I’d like to know why only your character and a select few were immune to the entities ability to transform humans to do its bidding, while every other employee turned into an eldritch horror
The original inspirations of the this game was the movie the thing on a oil rig it some sort of parasite or fungus
Caz isn't immune. He got oil on him in the beginning, like Gibbo; you see a blob of it appear in screen right after the explosion at the start. The "oil" effect you see when the monsters are near, or when Caz gets knocked out, is this stuff working its creepy magic on him. That's why everyone else in the game says something along the lines of "geez, Caz, you look terrible" when they see him. Caz IS changing, just at a much slower pace than the others did. Why? Nobody knows. It's also likely that Finlay was infected, too, as she could hear the voices in her head like Caz.
@@rippera45This will sound weird but i feel hoe fast it spreads depends on humans capacity to hurt or kill or disregard for life and following of insticts,most of chracters ofc were good people but i felt like the last that remained like roy brodie finley and caz were the most kind out of the bunch also it would make sense because creature would have harder time getting control over someones mind if they dont have in themselves to hurt for purpose of feeding etc
@@igorurban6080 It's also possible that the thing itself wanted some people to survive in order to spread itself. Somebody like Caz gets infected just enough to be a danger, but seems normal enough to everyone who might want to take him in. That would imply some kind of complex intelligence in the infection, though.
I know this has nothing to do with the video, but Roy's and Brodi's deaths hit the hardest for me since they died in such tragic ways.
What about O'Connor? He went semi mutated like Roper.
It’s either a fungus, cosmic entity, or primordial entity. Cosmic entity seems the most likely because of how it was making the pwrts of the rig levitate into the air
Where's Raffs?
ah forget about it. His fate is truly sad.
Raffs is still inside the deep sea cage, is just that a few hours past he began to form as one of the monster
Would do you count O’Connor?
This game could work as a standalone spinoff of RE7 and Village cause it has those elements from those 2 games based on gameplay, dialogue, terror, and monster designs.
Played this game a month ago and I'm still wondering what the entity is. Is it cosmic, is it a deep sea under the ocean type of creature that got drilled up from the cracks like cthulu, is it an old being that was already here chilling in the waters of the north sea and just Randomly ran into the rig that morning? Who knows? But that's the beauty of it. You can make your own interpretation. I just wish they would've explained a TEENY bit more but 9.8/10. I looooove this game.
*Cool, subbed!* ⭐😃👍
This literally looks like "the thing"
Cus this game is based off the thing
@@polis_for_lifeit's based on Lovecraft cosmic horror, which the thing is based on
@@polis_for_life oooh, i thought it's from something else, gotcha
yeah, the Thing was a huge inspiration for the dev team I think
@@shadowx8145 the thing is based on cosmic horror which means the antagonist is not from earth, which the thing is
I'm gutted I didn't record a playthrough of this. Downloaded it off Game Pass and got sucked into it. Gave me nightmares too.
You missed one just so you know towards the end of the game we see what happened to the person that was in the diving thing
"YOU DON'T BELONG HERE!"
I forget there name but the creature that closes the trap door on you seemed like he was trying to help. Like the human part closed the door so it couldn’t go after him
Yeah, I feel so bad for Gibbo
Idk if this a detail or not but on the Left side of Rennick face it seems to have been burnt a bit
Probably the best body horror since the dead space remake
What about gibbo
Rennick his boss has the worst transformation, really frightening.
My only problem with the tentacle monster versions is the physics makes it seem like they’re helium balloons instead of heavy meat masses. They don’t act/seem weighty enough
If there was a duel between these monsters, I think it would come down to Muir and Addair.
Rennick in the thumbnail looks so real
Thank God for this
Jesus this looks terrifying. Gives me RE The Village vibes.
I need to start playing more horror games. I played this one all the way through, and now I’m curious about scarier games.
same here. I also can't wait to see what games The Chinese Room works on next!
Finely a good horror game been so long lol
Ive been wanting to see this for a while now
My theory is that when archie and rennick flew away i think that rennick transformed inside of the helicopter? And Archie went insane then crashed that's my theory it's just a theory. A Game theory
I thought maybe one of the monsters knocked them out of the air.
But this makes more sense.
1:00 Caz: "Yer no exactly an angel yerself, Addair."
*MEANWHILE. . .* 1:24
YEAH NO KIDDING!
Poeple dont understand difference between on-rails structure and linear game😢
The fact they seem coherent still is horrible.. or it’s something fucking with their mind and trying to lure you in..
It's so good as really disturbing when I watch The Thing back then the fear of unknown, I just wish can watch how are they transform must be really yikes based on hearing their scream
Listen I know these are just your average humans but I know for a fact that 99% of able bodied people can run and crawl faster than the main character of this game can. Like it’s ridiculous how you just briskly walk away from the monsters.
This game made me regret eating
I almost cried at roy,brodie and finlays deaths😭😭
Wow Resident Evil Dead Aim remake looks beautiful