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Dozy Kraken
Приєднався 19 чер 2024
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." - H.P. Lovecraft
Welcome to Dozy Kraken, a channel for all things indie. From secrets and easter eggs, to lore and gameplay, videos, I make content on all sorts of indie video games, such as horror with "Still Wakes the Deep" and mystery with "Lost Records: Bloom and Rage".
Business Email: dozykrakenyt@gmail.com
Welcome to Dozy Kraken, a channel for all things indie. From secrets and easter eggs, to lore and gameplay, videos, I make content on all sorts of indie video games, such as horror with "Still Wakes the Deep" and mystery with "Lost Records: Bloom and Rage".
Business Email: dozykrakenyt@gmail.com
STILL WAKES THE DEEP - Monster Transformation (Before and After)
STILL WAKES THE DEEP - All Monster Transformations (Full Movie) includes all the cutscenes and key monster moments in Still Wakes The Deep (4K HD), from escaping Addair on the collapsing crane, to confronting Rennick in the flooded corridors...
Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "Caz" McLeary who is trapped on a damaged oil drilling platform in the North Sea in 1975, having no ways to escape while being pursued by a mysterious monster under harsh weather conditions.
#roadto1k #stillwakesthedeep
Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "Caz" McLeary who is trapped on a damaged oil drilling platform in the North Sea in 1975, having no ways to escape while being pursued by a mysterious monster under harsh weather conditions.
#roadto1k #stillwakesthedeep
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Відео
STILL WAKES THE DEEP All Monster Chases (4K HD)
Переглядів 24 тис.5 місяців тому
STILL WAKES THE DEEP - All Monster Chases (Full Movie) includes all the cutscenes and key monster moments in Still Wakes The Deep (4K HD), from escaping Addair on the collapsing crane, to confronting Rennick in the flooded corridors... Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "...
STILL WAKES THE DEEP Creepiest Moments...
Переглядів 22 тис.5 місяців тому
STILL WAKES THE DEEP - Creepiest Moments (Full Movie) includes all the cutscenes and key monster moments in Still Wakes The Deep (4K HD), from escaping Addair on the collapsing crane, to confronting Rennick in the flooded corridors... Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "C...
STILL WAKES THE DEEP - All Phone Locations
Переглядів 1,2 тис.5 місяців тому
STILL WAKES THE DEEP All Phone Locations (4K HD) includes the 15 different phone calls which can be listened to in Still Wakes the Deep. This video focuses more on the lore and story of the phone calls scattered throughout the game, rather than serving as a guide for where to find them. Each call explores the other characters on the rig, and develops Caz's backstory as he begins to hear his wif...
STILL WAKES THE DEEP - All Cutscenes (Full Movie)
Переглядів 2195 місяців тому
STILL WAKES THE DEEP - All Cutscenes (Full Movie) includes all the cutscenes and key moments in Still Wakes The Deep (4K HD), from moving moments shared with the rig's crew, to heart-pounding chases with mutated horrors. Still Wakes the Deep is a survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Cameron "Caz" McLeary wh...
STILL WAKES THE DEEP Ending & Final Boss Chase
Переглядів 1825 місяців тому
STILL WAKES THE DEEP Ending & Final Boss Chase (4K HD) includes the ending and the final boss of the game, with no commentary. After defeating the mutated Rennick, and witnessing the death of his closest friends and rig crew, Caz sacrifices himself and the oil rig to save humanity. Caz spends his final moments reliving his last memory of his wife, with the game ending ending on a poignant love ...
This just looks more depressing than anything
1:00 Caz: "Yer no exactly an angel yerself, Addair." *MEANWHILE. . .* 1:24 YEAH NO KIDDING!
This is beautiful but scary game where the shape looks so sunrise like but also being a monster
Genuinely the only game that made me care about everyone (Excluding Adair and Rennick lmao). We barely even know the characters and yet the way they interacted during the short period of time gives out so much. I love all of them and they all deserved better 😭
2:16 oh nice the relaxing sound of Muir literally getting infected caz isn’t even scared
I shit you not my way of describing Rennick to people is to ask them if they know what a Rocktopus is 😭
Of helicopter is sad
What do think is the scariest im not saying gibbo but he has so many and like a meat arm I think Muir is the scariest he has a big mass of meat like everyone who is infected and he has tentacles like other and he has deer like antlers I feel bad for both of them
Rennick in the thumbnail looks so real
They should make a movie out of this game
What about gibbo
Like the plot of that movie, the thing sort of
I'm actually suprised that Davros was able to get off the oil rig alive! 😮😮
May be the best depiction of monsters yet, because of the fact you can't even call them monsters. You can still hear a slither of humanity in them, and their responsibilities prior to the Beira incident - Sure, it could be the shape trying to mimic whatever personality they've absorbed from the characters, but Rennick, Addair, and Gibbo still seem to be somewhat conscious and aware of their actions. (See Gibbo being dejectingly apologetic about killing his fellow crewmates, or Addair being relentless about hunting down Caz and even asserting that Caz is a coward, not to mention Rennick declaring that he will make Caz leave the rig, and repeating it numerously.). Best concept for monsters, yet, such an underrated game.
awesome analysis
Rip roy
What makes the games monsters work so well is that you can often see that somewhere inside the person still exists. In Gibbo we can still hear part of him trying to help people by warning them showing a friendly guy like we saw at the start. Trots doesn't really feel like the guy we met or saw of. Muir seems like he is confused & doesn't understand what's happening. Rennick is still a bastard & Adair is still a C*nt. With the foreman Roper we can see he still tries to help Caz warning him of Rennick & resisting the thing long enough to let Caz finish the work in the control room. I also love how you could almost believe everyone was a real person in the situation with realistic jokes & how it makes you feel genuinely for these people despite only seeing them a few times you can feel as if Caz has been with them all for a few months. The rig only has maybe 30 people on it but they don't feel like random dead bodies like most horror games but like the friends of Caz & a few of his enemies.
Its weird eh? My thoughts on the story is that its just an organism like a plant that only spreads by a host while only retaining some memory of it's new body basically just spouting out shit said in the past to the people that was in the memory of those words
I wonder how much the monster lines are conspicuously thought with twisted interpretation of the world around them from the creature or the creature repeating the last memories it encountered after consuming them
I really wish this game had a sort of museum of models and dev info like bendy and the ink machine once you beat the game. Would be cool to see these guys in their grotesque glory
Gibbo was also sad for me, him telling caz to tell his mom that he'll be home soon. Then screaming saying his was sorry also hurt
Its the deep mixed with sime shadow of insmouth monsters and cuthlu mythos
The glasgow acwcent fits it very well the screams are class
R. I. P O'Connor and Roper waesnt shown in the video
Que tipo de Dead Space e isso ?
They basically become sentient bubblegum it is genuinely so sad.
Would do you count O’Connor?
Played this game a month ago and I'm still wondering what the entity is. Is it cosmic, is it a deep sea under the ocean type of creature that got drilled up from the cracks like cthulu, is it an old being that was already here chilling in the waters of the north sea and just Randomly ran into the rig that morning? Who knows? But that's the beauty of it. You can make your own interpretation. I just wish they would've explained a TEENY bit more but 9.8/10. I looooove this game.
You missed one phone call from Suze during the flooding sequence in the admin modules right before you encounter Rennick for the 2nd time! Just saying! I'm not berating you! Nice work man! 👍😊
Oops, sorry I didn't realise I'd missed one. Ty for telling me
I’ve always described this game as “The Thing” movie. But change out the alien monster parasite with an Underwater mythical infection, and the setting takes place in an isolated oil rig MILES off the coast of Scotland.
I feel this what a modern dead space would look like an I would like that but that's just what I think
the voice acting in this game was really topnotch
I have a lot of curiousity about this game and one of it is while everyone still speak like a human, why is it that addair? i think? is the only one that keeps making animal sound like he was howling like a wolf or a dog the whole time he bacame a monster.
this game is VERY well planned out. they made the build up terrifying! Gibbo is NEVER there and is just to build up the atmosphere even more. the way the monsters keep some of their personality is the scariest part for me. muir doesnt want anyone leaving him behind, addair is rude as always, trots talks about oil rigs, rennick wants you off his rig, as well as the way they are designed, muir is in the main area so he must have killed most of the people (thats why hes so big). addair is strangely terrifying because of how close he GETS. trots is the least infected in my opinion, hes not floating at all. the dialogue is so natural i can listen to it for hours. next is the phobias of this game.. claustrophobia, fear of heights, body horror, fear of the ocean. hands down, the best horror game.
This plot would make a great film 😊
What about Gibbo?
Im trying to figure out what song the drill reveal has. Could any of you guys help a fellow out?
check the Amazon music playlist for a full list of songs
@@Dozy_Kraken thanks!
Seeing how Caz came into contact with the goo so many times and had little to no problems looking at the "soirce" of this makes me wonder: why didn't he just kill monsters? Is he an actual Scotsman? Why does he run instead of facing problems head on with a fierce battle cry? What I see is this game is an anti Scottish propaganda made by English
🥴
demoman would beat the fuck out of Rennick and Addair before they even get infected he'd probably blow up the entire rig on accident
@@MarksmanRevolver "Aaaaye, I'M DRUNK! AAAAAAAAAAARGH!" Sounds like something he'd yell out before blowing up
It's very Half-Life inspired
how so? Most obvious inspiration is Carpenter's The Thing
Half-life inspired? Not even close
Gregor Died the least painful death ngl They did Roper Dirty
Ah yes the original ocean type game falling off then drowning
Serious hint for game devs. If the player, or the devs, cannot even tell the monsters apart, they are NOT well designed or well thought out monsters. edit: Also, Addair is based af, if you go into his room. The mandatory agenda on the game tries to make you think otherwise.
I can tell the monsters apart lol
i think u might be a wee restarted
pretty sure it's only you that can't tell the difference. the voice and appearance + the location you encounter them should be enough. also it adds to the horror of not knowing who or what is chasing you.
Oh yes everyone confuses big head man and tall meat monster of hell, now trots and addair look similar but have very obvious differences? Hint for commenters develop a fuckin frontal lobe
Rennick: “This is big brain time.”
What's happening here?
eh the animations were terrible, made the game felt goofy. The scares didn't work once you see these things move
Waffle
This beast came from the Immaterium. I'm tellin ya.
Like other Chinese Room games, the game itself is quite flawed, but they are peerless when it comes to the writing and dialogue.
Scottish horror game? Im in!
Since we find Roper in the Marine Control room, I wonder if he was doing his best to keep the rig stable and floating before the (fuck, idek what to call it) thing got to him and wrapped him up, you could see in his face how sorrowful Roper is when Caz passes through and the "thing" attacks him. I love that Caz is not the only one going through horrific things in this game. Every single person on this rig has gone through their own horror story that meets a tragic end. Roper managing Marine Control, Innes making his way across the Deck, Roy barricading the Canteen and moving across Accommodations to find his insulin, Finlay running around with the electricity and generators, and Brodie with the Pontoons and Rig Legs. Everybody has their own story in this game, and it's made sure we don't forget about that.
Roper is the realest guy there, nearly transforms, keeps the key, sits in his office for a while, resists the urge to attack caz and gives him the key
He's fighting the horror, just like McLeary
Why the hell don’t horror games have combat these days?? It would be actually enjoyable if it had just a bit… What fun do people get from hiding and running the whole game is just beyond me it seems
Braindead comment
Thank You So Much For This Video Because I Never Got The See Most Of These Cutscenes And Wasn’t Really Sure Which Monster Was Who 🫡❤