Another thing my beginner friend struggles with alot is COMPOSURE! Keep your composure people! If you cant dont beat yourself up though, fighting games activate that competitive part of yer brain. Keeping composure in these high stress situations is a game changer.
It's hard especially when you are getting spammed with a move that does chip damage and they just keep doing it with no breaks and you either sit and block or try to move and attack only to be launched and now it's a 30 hit combo and it's over. Shit like that is why people rage quit. I would too. I'm not dealing with that bs
Bro just is not missing with these videos. Thanks for explaining things so well and in a concise way. I'd love if we could see the character hitboxes in the Replay or Training mode. Would be a great visual learning tool.
@@eproductions5115 it did you are correct! Now with improved sidestepping however, most characters can get away with -5 and -6 stepping MOST of the time
with the improved sidestepping in T8, it seems that some things have changed from what we knew before, when recording I also was like "what the fuck" hahaha
I'll never get used to doing a good sidestep, being completely behind the enemy and then getting hit because I took my turn too early. Makes no sense. What makes this 10 times worse is that many moves that are multi-hit will re align automatically if you step. This is why I find fighting Reina and Hworang is hell.
Its extremely unfortunate and I hope they make the change as well, I am not a fan whatsoever of it, but because its in the game I figured I might as well show as many people as I can how it works so they also will know they have to wait haha
Make sure you can block after ss by pressing back then see if you're clear for the punish, if you are then you're good otherwise at worst you blocked the string after ss. I don't know what rank you're in but hwoarangs in blue rank tend to be very beatable without ss though you can get a good read on their mid range kick, just careful with their launcher that is punishable on block and a lot of their strings they use are very very punishable, unsafe even at those ranks. their blocking tends to be bad so you tend to dominate when it's your turn (when you gain frame advantage). Then they try get out of it with ss punch but you can get a read on that from the habits of the hwoarang player. I wouldn't bother ssing hwoarang unless you have a read and know the move he will be doing can be ss'd. What's more, their two power crushes they love to use, one of them they follow up with a punch but you're clear to punish them after they throw that punch. The other one is just straight up punishable
@@Ricard1807ohwoarang is weak mid anyone below high blues moaning about him has severe skill issues. I think only mainman fanboys will moan about him after blue ranks.
bro you are so right. i tested it. The difference in waiting a bit to press is astonishing. I never knew that. ffs im nearing gold rank and didnt know about that
Its often the wrong Side to step when the arm/Leg is on that Side. Not every move but liniae moves are normaly sidesteppable to the opposit direction. Left arm Hit -> right sidestep Right Arm Hit -> sidestep left
This is correct! Whenever I am unsure of the tracking of a move, I more or less follow this guide line when attempting to step things and learn tracking mid game, good eye!
One major thing that gets me so tilted at this game is tied to your reason 1. The way moves will rotate seemingly 90 degrees because you pressed your punish was a little early is wild to me. Atleast in T7 the Opponent didn’t rotate like a sentry turret when that happened. It feels SOOO much more frequent and infuriating in this game.
..There is also offensive and defense stepping, understanding anti-ss/homing moves, and TRACKING STRINGS, dashing for realignment, and the differences STRATEGICALLY between SSing and SWing. For beginners, I would suggest the Tekken 7 rule of not attempting any sideways movement past -5 instead of -6, as the Tekken paradigm was still defensive play in prior versions of Tekken 7, as mashing and mechanics violation is the new paradigm of Tekken 8.
Yea certain moves will also gain tracking at certain frame advantage. For example azucena's b+3 is extremely steppable to both sides but at +8 (jab on hit) it tracks both directions. There are other situations like this as well where frame advantage gives moves better tracking. It really is about labbing and taking your time with learning the situations. Great video ❤
An important detail i feel was left out in the explanation is hurtboxes and hitboxes. Hitboxes are invisible boundaries around your character that the games uses to determine whether a move hits or whiffs by checking whether it collided with the hurtbox of your opponent. When you throw out an attack, your hurtbox gets extended in all 3 dimensions essentially, which is why you get ch when you attack too early. This isn't really explained anywhere and it helped me a ton when learning to ss to create whiffs.
Great, straight to the point and very informational video! I forgot to ask this last week so I'll go ahead and do it now. I remember you mentioning in your "every red rank player ever" video that you would be interested in starting to do livestreams. Are you streaming somewhere now? I checked your twitch a while back and it had been many months since your last stream.
hey, thanks so much in showing interest to streaming!! its a big idea that ive been having for awhile that I havent gotten around to because I only have 2-3 more semesters of college left, so im focusing on getting the majority of the hard and time consuming classes out of the way this semester, so hopefully by sometime early next year I can start streaming again! Ideally I would like to start streaming when either A.) My schedule frees up and college isnt in, or B.) I start making more regular income from this channel so I can put more focus into creating content for it! at the time being im wayyyy too busy to stream AND create good content on youtube, and I felt if I started streaming it could lower the quality of my videos, which is absolutely not what i want haha. It ABSOLUTLEY 100% is going to happen soon, I just need a little more time for the channel to grow and college to chill out with the work outside of class LMAO
So I play Steve, and kinda realized that using df2 is a bit useless since it's so hard to use rewardingly and shares the same startup and loses in range to rocket launcher (if buffered). And that got me thinking of redundant tools, which brings me to sidestepping in this game. Sure, you move faster and better than Tekken 7, but it feels like it's not as high coverage as it was before and you gotta have a harder read than before (like knowing exactly when the opponent is going to finish their string, on top of just knowing what group of moves they're likely to throw out, like it used to be), whereas with the same level of read you could do much more rewarding, maybe even safer options like interrupting or parrying or just blocking a move that you know will be unsafe, rather than subjecting yourself to the uncertainty of how many hits of the string the opponent might do. Tl Dr; In a fighting that's all about reducing risks, it feels like sidestepping has too many variables and carries too many risks to be done outside of the hardest and most precise of reads. Yes, I also play Lili and do offensive sidesteps all the time and still get slipped. Awesome video, but I do feel like in a game about 50/50's and hard reads, sidestepping is using yourself to further mixing. Hopefully that wall of text makes sense.
As a king main, we usually get clipped anyway. Its a big hit box. I suspect its worse for jack and the bears. It would be great if you could cover sidestepping for larger characters.
it really annoys me in tekken 8 that you have to wait to punish things like that, in tekken 7 sidestepping well could be a great way to deal with matchups you might not be as familiar with, like DLC characters, but now, you have to know every single string just to punish them! Because everything recovers so fast now, you can't wait to visually confirm what the last hit of a string is, and you can't just punish when you sidestep because you will often get clipped like that, so now you need to actually know exactly how so many strings work even when you have successfully sidestepped them, it's very frustrating :(
I totally understand the frustration, I also agree that this isnt very healthy for the game, and im hopping more people advocate for a change rather than just getting used to it, the game is still really new so fingers crossed the changes are made!
@@AveryxFGC for sure, I feel like removing a lot of the utility from sidesteps can't really be explained in any rational way, if they are trying to simplify the game for newcomers that's a bad way to do it, because beginners don't sidestep anyways so they don't have to worry about people stepping all their moves anyway
but let's be real, Jack clipping you with a "linear", right-side-dominant DF2, should you choose to sidewalk, is just something the devs have done messy and left it in because whatever.
Yeah, as drag when I get a good sidestep but do sidestep 2 too fast and I get clipped and I get annoyed for my brain doing an option select input. I need to sidestep wait and df2 to punish. Hopefully that'll help me get out of red
def dont stress too too much about perfecting sidesteps in red ranks! Obviously everything will help a ton, but I would say learning how to punish unsafe moves on block is going to be your biggest savior getting out of red ranks! There were multiple videos that I did in red ranks where I did almost nothing but just block and punish and I went on huge streaks for it! learn the top 3 most common characters 3 most punishable moves, and I promise you youll see tons of improvement!
Incredibly insightful video, though I think we should really stop protecting developers incompetence with advises like: „you gotta just lab that, lab this“
Thank you! and its not really protecting developers incompetence, its just kinda in the game and me complaining about it doesnt change that yknow? there has been something similar to this in just about every tekken, its just not as intense as it is in tekken 8, which was probably done on purpose if id have to guess. If not they will fix it in time, but if they dont its best to know it and prepare for it since its already in the game!
@@AveryxFGC all depends on the move they throw out - - The example shown on this video you will get hit if you try to side step dragonovs heat burst into df1 at the wall at -5 thus low ROI = risky Also the p1 and p2 side is a factor as well JDCR did a video on it a few years ago and gave the frame window i mentioned
@@JIX9ISLER1986 Wasn't that T7 where ppl played defensive poking? I'm not contradicting you but just wanna keep an open mind. With many large plus on block added here, I found myself in many situations where I sometimes ss blocked on deep minus. Risky, but maybe not as risky as respecting the minus in this aggressive game.
@@thoraero You can not block during side step in general - in T7 stepping was worse which is why side step block was often the safest way to step - side step block is also good in T8
just know that some moves appear to track more or less depending on their startup frames, Claudio's down forward 2 is a highly tracking move but if side stepped (to any side) late, it whiffs and leaves him open for a launch since the recovery frames on that move are whack
Not doubt Claudio has so many bugs still in the game while they spend times working on other things cause not many people play him. He’s weird but a good character!
@@WarriorV8 You used the worst example in the world. Lidia's heat smash whiffs by the most ridiculous misalignment in the game. Sometimes it naturally whiffs in the face of the opponent.
Ok but tracking moves are generally slow, soo if u sidestep block, u won’t get hit by the tracking moves. This example was shown on a different video, hence why top players say side step block. This video was about why u getting clip. Also funny comment 😂
bring back tekken 7 side stepping, I want to be able to side step moves reliably, Only lily can side step almost anything, i had lily SS WS2 of dvj and DF2 of Kazuya
single moves that dont have a large hitbox are meant to be stepped, and larger moves (dragunovs WR 2) and strings are meant to be side walked because the hitbox is too large to consistently step!
youll have a slightly harder time than most, his sidestep isnt GREAT, but its nowhere near as bad as bears. You can still sidestep a decent bit of moves, I wouldnt worry about it too much and just test out what works!
i know i'm not that good at Tekken but sometimes when i try to sidestep like left or right i get clipped by this bullshit launchers and it is really frustrating.
it for sure can be extremely frustrating! I would go into practice mode and practice stepping certain moves both ways, some moves (DF2 on most characters) have tracking to one side, but not the other! keep practicing and youll get consistent in no time!
hey thanks for the comment! the tricky thing about stepping these moves is the FF input (WR input in cases like dragunov), each forward input your opponent inputs will realign them with you, because of this, the best way ive found to consistently read this move is waiting in the range most players will use their demon paw to bait it out, and the SECOND I see them start moving forward I step. For me its also a "low priority" to step because of the realignment and the fact that most characters (again minus dragunov lol) lose their turn for hitting it on block, so unless they are spamming it, playing dragunov, or just being REALLY obvious with their timings I focus on holding the block to get my turn back. in the case of dragunov, because he has to input one more forward than demon paws, its MUCH easier to just start sidewalking the second hes in range and running at me! One last thing too, id go into the lab and see which side the demon paw thats giving you problems tracks to. Most of them are supposed to be steppable to both sides, but sometimes theres that one side that gets clipped every now and then!
Demon/Devil paw isn't worth trying to step imho. Jin's has pretty decent tracking despite the nerfs and Kazuya's when in heat has even better tracking. DvJ's is so short range now that its more awkward to sidestep it than block it (or backdash if he is a distance away). Its all about distance though. If they're not at a range where it would *just* hit you, your timing needs to be solid or your getting clipped - and the mishimas can input a fast wavedash before ff2 which realigns then quickly even further increasing the likelihood they will tag you. If you ever lab sidestepping the Demon/Devil Pull/Paw/Fist, pay extra attention to the distance you are from them when trying to figure out sidestep timing as it plays a big part. But again, wavedashing exists and 1 wavedash into ff2 is hard to react to and could make your practice obsolete when done right.
@@AveryxFGC I'd wager the mishima's demon paw can reliably be stepped to the left with the exception of Jin's. Dragunov is always a tough match for my bryan because Dragonuv's approach options, running 2 specifically, always seem to stuff his keepout moves such as his 3+4 and sway 1 so that extra tip on Dragunov was much appreciated!
@@JoshTheMeanGreenGreaseMachine Heat is like a second boss phase for most characters ngl. It changes key attacks of a characters' properties quite heavily sometimes so you've got to memorise what the character does, then memorise any changes to what they do in heat and then be able to switch gears between the two throughout your matches. I cant think of many that get tracking specifically but Kaz's ff2 is a notorious one. As a sidenote his cd3 jumping kick extention becomes a frame trap at +5 too, so frame data can change drastically in heat (I think the biggest is Victor's Expulsion becoming safe in heat when its launch punishable normally) - and offer greater stance transition opportunities (Bryan iirc), stance properties (like Reina's autoparry) and all sorts of stuff like that. As someone who started properly in T7 and still unlearning old muscle memory, Heat changing stuff at the press of a button on top of reworked characters with a new addition every ~3 months makes me cry ahaha
its an example of the hitboxes?? its not supposed to represent stepping the move specifically, I literally said in the video im using it since its a multi hit string so I can talk about strings realigning if you sidestep then press a move too early lmao
That would make a lot of sense! Ive just learned that theres no reason since you wanna take those frames, but I never thought about it realigning at that point anyways, great observation!
I mean not really lol, Kazuya is my main so I just selected him, he has a decent sidestep, but it isnt the best, so nothing I am showing is Kazuya centric specifically, im confused if you are upset that I chose kazuya for this demo or not LMAO
@@AveryxFGC Not upset. I came to check if there was sure fireway for side stepping without getting clipped, Kazuya is not the best character for sidestep, but he is in the top 10 of having beefed up basic moves. So minus top 10 from the roster, that is 22+ characters that this information you shared may not be useful for. It is like UA-cam is filled with Kazuya based "tutorial" videos. MIshima Complex's Data comparisons explains my statement better.
Soulbcaliber has tge best 3d movements. I never understood why developers made these crazy King if fighters motions and jainky rules for movements. Makes no sense.
This is the main reason Tekken is so bad Take Virtua Fighter it's rules you're fine but Tekken has no time or reason you just have to lab lab lab which is horrible it's not intuitive at all
Another thing my beginner friend struggles with alot is COMPOSURE! Keep your composure people! If you cant dont beat yourself up though, fighting games activate that competitive part of yer brain. Keeping composure in these high stress situations is a game changer.
It's hard especially when you are getting spammed with a move that does chip damage and they just keep doing it with no breaks and you either sit and block or try to move and attack only to be launched and now it's a 30 hit combo and it's over. Shit like that is why people rage quit. I would too. I'm not dealing with that bs
When I start getting angry I say "I can't master the game if I can't even master my own emotions" having a montra to repeat has really helped a lot
Bro just is not missing with these videos. Thanks for explaining things so well and in a concise way.
I'd love if we could see the character hitboxes in the Replay or Training mode. Would be a great visual learning tool.
hey thanks so much, im glad youre enjoying the content! and yeah, being able to see the hitboxes would be so helpful, but for some reason we cant haha
The magic number is +6 to -6. Yep got it!
good luck in your ranked games, let me know when you hit purple! keep pushing!
@@AveryxFGC thank you! I will once I hit purple!
Depends on ur character size u can even sidestep after -7 or even -8 like alisa or lili
this number used to be 4 LMAO
@@eproductions5115 it did you are correct! Now with improved sidestepping however, most characters can get away with -5 and -6 stepping MOST of the time
NGL I was bewildered that side walking caused a clip there. Very helpful, sometimes you just gotta lab to see if it's user error or not
with the improved sidestepping in T8, it seems that some things have changed from what we knew before, when recording I also was like "what the fuck" hahaha
I'll never get used to doing a good sidestep, being completely behind the enemy and then getting hit because I took my turn too early. Makes no sense. What makes this 10 times worse is that many moves that are multi-hit will re align automatically if you step. This is why I find fighting Reina and Hworang is hell.
Its extremely unfortunate and I hope they make the change as well, I am not a fan whatsoever of it, but because its in the game I figured I might as well show as many people as I can how it works so they also will know they have to wait haha
Thats a good thing
Run up and have those “ back turned “ combos handy
Make sure you can block after ss by pressing back then see if you're clear for the punish, if you are then you're good otherwise at worst you blocked the string after ss. I don't know what rank you're in but hwoarangs in blue rank tend to be very beatable without ss though you can get a good read on their mid range kick, just careful with their launcher that is punishable on block and a lot of their strings they use are very very punishable, unsafe even at those ranks. their blocking tends to be bad so you tend to dominate when it's your turn (when you gain frame advantage). Then they try get out of it with ss punch but you can get a read on that from the habits of the hwoarang player. I wouldn't bother ssing hwoarang unless you have a read and know the move he will be doing can be ss'd. What's more, their two power crushes they love to use, one of them they follow up with a punch but you're clear to punish them after they throw that punch. The other one is just straight up punishable
@@Ricard1807ohwoarang is weak mid anyone below high blues moaning about him has severe skill issues. I think only mainman fanboys will moan about him after blue ranks.
bro you are so right. i tested it. The difference in waiting a bit to press is astonishing. I never knew that. ffs im nearing gold rank and didnt know about that
Hey im glad this video could help you then!! appreciate the kind words
Its often the wrong Side to step when the arm/Leg is on that Side. Not every move but liniae moves are normaly sidesteppable to the opposit direction. Left arm Hit -> right sidestep
Right Arm Hit -> sidestep left
This is correct! Whenever I am unsure of the tracking of a move, I more or less follow this guide line when attempting to step things and learn tracking mid game, good eye!
One major thing that gets me so tilted at this game is tied to your reason 1. The way moves will rotate seemingly 90 degrees because you pressed your punish was a little early is wild to me. Atleast in T7 the Opponent didn’t rotate like a sentry turret when that happened. It feels SOOO much more frequent and infuriating in this game.
tekken 8 exposing people's bad sidestepping lmao. sidestep is better in this game than it was in tekken 7. great video
..There is also offensive and defense stepping, understanding anti-ss/homing moves, and TRACKING STRINGS, dashing for realignment, and the differences STRATEGICALLY between SSing and SWing.
For beginners, I would suggest the Tekken 7 rule of not attempting any sideways movement past -5 instead of -6, as the Tekken paradigm was still defensive play in prior versions of Tekken 7, as mashing and mechanics violation is the new paradigm of Tekken 8.
Yea certain moves will also gain tracking at certain frame advantage. For example azucena's b+3 is extremely steppable to both sides but at +8 (jab on hit) it tracks both directions. There are other situations like this as well where frame advantage gives moves better tracking. It really is about labbing and taking your time with learning the situations. Great video ❤
An important detail i feel was left out in the explanation is hurtboxes and hitboxes. Hitboxes are invisible boundaries around your character that the games uses to determine whether a move hits or whiffs by checking whether it collided with the hurtbox of your opponent.
When you throw out an attack, your hurtbox gets extended in all 3 dimensions essentially, which is why you get ch when you attack too early. This isn't really explained anywhere and it helped me a ton when learning to ss to create whiffs.
Top tier. Thank you!
of course, im glad the video helped!!
I liked your way of explaining things it would be awesome if you made a video going into more detail with the frame data of sidestepping
Great, straight to the point and very informational video! I forgot to ask this last week so I'll go ahead and do it now. I remember you mentioning in your "every red rank player ever" video that you would be interested in starting to do livestreams. Are you streaming somewhere now? I checked your twitch a while back and it had been many months since your last stream.
hey, thanks so much in showing interest to streaming!! its a big idea that ive been having for awhile that I havent gotten around to because I only have 2-3 more semesters of college left, so im focusing on getting the majority of the hard and time consuming classes out of the way this semester, so hopefully by sometime early next year I can start streaming again! Ideally I would like to start streaming when either A.) My schedule frees up and college isnt in, or B.) I start making more regular income from this channel so I can put more focus into creating content for it! at the time being im wayyyy too busy to stream AND create good content on youtube, and I felt if I started streaming it could lower the quality of my videos, which is absolutely not what i want haha. It ABSOLUTLEY 100% is going to happen soon, I just need a little more time for the channel to grow and college to chill out with the work outside of class LMAO
@@AveryxFGC Awesome! I'll be looking forward to that. Good luck with your studies!
Thanks! Very instructive !
Nice It really does help a lot. Thanks.
Im glad it helped!
Excellent topic that doesn’t get brought up enough. Sub earned 🤙🏽
So I play Steve, and kinda realized that using df2 is a bit useless since it's so hard to use rewardingly and shares the same startup and loses in range to rocket launcher (if buffered).
And that got me thinking of redundant tools, which brings me to sidestepping in this game. Sure, you move faster and better than Tekken 7, but it feels like it's not as high coverage as it was before and you gotta have a harder read than before (like knowing exactly when the opponent is going to finish their string, on top of just knowing what group of moves they're likely to throw out, like it used to be), whereas with the same level of read you could do much more rewarding, maybe even safer options like interrupting or parrying or just blocking a move that you know will be unsafe, rather than subjecting yourself to the uncertainty of how many hits of the string the opponent might do.
Tl Dr; In a fighting that's all about reducing risks, it feels like sidestepping has too many variables and carries too many risks to be done outside of the hardest and most precise of reads. Yes, I also play Lili and do offensive sidesteps all the time and still get slipped.
Awesome video, but I do feel like in a game about 50/50's and hard reads, sidestepping is using yourself to further mixing. Hopefully that wall of text makes sense.
As a king main, we usually get clipped anyway. Its a big hit box. I suspect its worse for jack and the bears.
It would be great if you could cover sidestepping for larger characters.
it really annoys me in tekken 8 that you have to wait to punish things like that, in tekken 7 sidestepping well could be a great way to deal with matchups you might not be as familiar with, like DLC characters, but now, you have to know every single string just to punish them! Because everything recovers so fast now, you can't wait to visually confirm what the last hit of a string is, and you can't just punish when you sidestep because you will often get clipped like that, so now you need to actually know exactly how so many strings work even when you have successfully sidestepped them, it's very frustrating :(
I totally understand the frustration, I also agree that this isnt very healthy for the game, and im hopping more people advocate for a change rather than just getting used to it, the game is still really new so fingers crossed the changes are made!
@@AveryxFGC for sure, I feel like removing a lot of the utility from sidesteps can't really be explained in any rational way, if they are trying to simplify the game for newcomers that's a bad way to do it, because beginners don't sidestep anyways so they don't have to worry about people stepping all their moves anyway
That's a good take. In general, defense takes a lot more thought and effort than offense in this game and that's not alright.
Another reason to side step +frames when in low to mid ranks is that people here tend to spam powercrushes when pressured.
but let's be real, Jack clipping you with a "linear", right-side-dominant DF2, should you choose to sidewalk, is just something the devs have done messy and left it in because whatever.
I used DragonBall Fighterz threshold for backdashing as inspiration and i came up with -5 as Tekken's SS threshold and i was PRETTY damn close!
Great video! New sub.
glad to hear it was helpful, thanks a ton for the sub!
Yeah, as drag when I get a good sidestep but do sidestep 2 too fast and I get clipped and I get annoyed for my brain doing an option select input. I need to sidestep wait and df2 to punish. Hopefully that'll help me get out of red
def dont stress too too much about perfecting sidesteps in red ranks! Obviously everything will help a ton, but I would say learning how to punish unsafe moves on block is going to be your biggest savior getting out of red ranks! There were multiple videos that I did in red ranks where I did almost nothing but just block and punish and I went on huge streaks for it! learn the top 3 most common characters 3 most punishable moves, and I promise you youll see tons of improvement!
Incredibly insightful video, though I think we should really stop protecting developers incompetence with advises like: „you gotta just lab that, lab this“
Thank you! and its not really protecting developers incompetence, its just kinda in the game and me complaining about it doesnt change that yknow? there has been something similar to this in just about every tekken, its just not as intense as it is in tekken 8, which was probably done on purpose if id have to guess. If not they will fix it in time, but if they dont its best to know it and prepare for it since its already in the game!
players so quick to call the devs incompetent when often times it's the player that's incompetent.
@@christheophilus7154 🤓
stepping at -6 is risky
-3 to +3 is the more golden spot
you can very easily step -4 and sometimes -5
@@AveryxFGC all depends on the move they throw out - - The example shown on this video you will get hit if you try to side step dragonovs heat burst into df1 at the wall at -5 thus low ROI = risky
Also the p1 and p2 side is a factor as well
JDCR did a video on it a few years ago and gave the frame window i mentioned
@@JIX9ISLER1986 Wasn't that T7 where ppl played defensive poking?
I'm not contradicting you but just wanna keep an open mind. With many large plus on block added here, I found myself in many situations where I sometimes ss blocked on deep minus.
Risky, but maybe not as risky as respecting the minus in this aggressive game.
@@thoraero You can not block during side step in general - in T7 stepping was worse which is why side step block was often the safest way to step - side step block is also good in T8
I want to reach tekken god before October
Keep putting in the work and I know you can do it!
You'll get there
just know that some moves appear to track more or less depending on their startup frames, Claudio's down forward 2 is a highly tracking move but if side stepped (to any side) late, it whiffs and leaves him open for a launch since the recovery frames on that move are whack
Not doubt Claudio has so many bugs still in the game while they spend times working on other things cause not many people play him. He’s weird but a good character!
Tracking moves have entered the chat
Lidia Heat smash
@@WarriorV8 You used the worst example in the world.
Lidia's heat smash whiffs by the most ridiculous misalignment in the game.
Sometimes it naturally whiffs in the face of the opponent.
Ok but tracking moves are generally slow, soo if u sidestep block, u won’t get hit by the tracking moves. This example was shown on a different video, hence why top players say side step block. This video was about why u getting clip. Also funny comment 😂
Or just developers thought sidewalking Bryan's universally stepable heat burst is funny.
bring back tekken 7 side stepping, I want to be able to side step moves reliably, Only lily can side step almost anything, i had lily SS WS2 of dvj and DF2 of Kazuya
This to me actually feels like a bug. Odd to be rewarded for being slower.
Avery: "you make a great read to side step the dragonuv opponent who's been spamming back 4 2 1". i took that kinda personal
What's the difference between sidestep and sidewalk
single moves that dont have a large hitbox are meant to be stepped, and larger moves (dragunovs WR 2) and strings are meant to be side walked because the hitbox is too large to consistently step!
sooo i started T8 as Jack... can he sidestep anything or should i just play as 2d character?
youll have a slightly harder time than most, his sidestep isnt GREAT, but its nowhere near as bad as bears. You can still sidestep a decent bit of moves, I wouldnt worry about it too much and just test out what works!
Aren' t the number supposed to be +3 and -3?
It depends on the tekken. In t7, it was +4 to -4. Now, due to the improved sidesteps it's +6 to -6.
i know i'm not that good at Tekken but sometimes when i try to sidestep like left or right i get clipped by this bullshit launchers and it is really frustrating.
it for sure can be extremely frustrating! I would go into practice mode and practice stepping certain moves both ways, some moves (DF2 on most characters) have tracking to one side, but not the other! keep practicing and youll get consistent in no time!
Hi, any advice on how to step moves like Reina and Lidia's ff2 and demon paws which are linear but can dominate at range?
hey thanks for the comment! the tricky thing about stepping these moves is the FF input (WR input in cases like dragunov), each forward input your opponent inputs will realign them with you, because of this, the best way ive found to consistently read this move is waiting in the range most players will use their demon paw to bait it out, and the SECOND I see them start moving forward I step. For me its also a "low priority" to step because of the realignment and the fact that most characters (again minus dragunov lol) lose their turn for hitting it on block, so unless they are spamming it, playing dragunov, or just being REALLY obvious with their timings I focus on holding the block to get my turn back. in the case of dragunov, because he has to input one more forward than demon paws, its MUCH easier to just start sidewalking the second hes in range and running at me! One last thing too, id go into the lab and see which side the demon paw thats giving you problems tracks to. Most of them are supposed to be steppable to both sides, but sometimes theres that one side that gets clipped every now and then!
Demon/Devil paw isn't worth trying to step imho.
Jin's has pretty decent tracking despite the nerfs and Kazuya's when in heat has even better tracking. DvJ's is so short range now that its more awkward to sidestep it than block it (or backdash if he is a distance away).
Its all about distance though. If they're not at a range where it would *just* hit you, your timing needs to be solid or your getting clipped - and the mishimas can input a fast wavedash before ff2 which realigns then quickly even further increasing the likelihood they will tag you.
If you ever lab sidestepping the Demon/Devil Pull/Paw/Fist, pay extra attention to the distance you are from them when trying to figure out sidestep timing as it plays a big part. But again, wavedashing exists and 1 wavedash into ff2 is hard to react to and could make your practice obsolete when done right.
@@AveryxFGC I'd wager the mishima's demon paw can reliably be stepped to the left with the exception of Jin's. Dragunov is always a tough match for my bryan because Dragonuv's approach options, running 2 specifically, always seem to stuff his keepout moves such as his 3+4 and sway 1 so that extra tip on Dragunov was much appreciated!
@@kronksstronkstonks6360 Wow I didn't know heat could improve the tracking on certain moves
@@JoshTheMeanGreenGreaseMachine Heat is like a second boss phase for most characters ngl. It changes key attacks of a characters' properties quite heavily sometimes so you've got to memorise what the character does, then memorise any changes to what they do in heat and then be able to switch gears between the two throughout your matches.
I cant think of many that get tracking specifically but Kaz's ff2 is a notorious one. As a sidenote his cd3 jumping kick extention becomes a frame trap at +5 too, so frame data can change drastically in heat (I think the biggest is Victor's Expulsion becoming safe in heat when its launch punishable normally) - and offer greater stance transition opportunities (Bryan iirc), stance properties (like Reina's autoparry) and all sorts of stuff like that.
As someone who started properly in T7 and still unlearning old muscle memory, Heat changing stuff at the press of a button on top of reworked characters with a new addition every ~3 months makes me cry ahaha
Nice
why are you trying to step b421 in the neutral?? fuzzy it
its an example of the hitboxes?? its not supposed to represent stepping the move specifically, I literally said in the video im using it since its a multi hit string so I can talk about strings realigning if you sidestep then press a move too early lmao
commit to it, and over time you will learn.
4:15 i need to lab this, but I think above +6 your opponent's jab comes out so late that it tracks. I could be wrong about this though
That would make a lot of sense! Ive just learned that theres no reason since you wanna take those frames, but I never thought about it realigning at that point anyways, great observation!
Why sidestep when you can KBD, Micheal Murray himself said that
because youre shooting yourself in the foot for easy launch punishes and free damage in situations
You dont sidestep dragunovs b421. You duck the last hit and launch.
it was an example man, not what you should be doing, it was the first thing I thought of thats a string to give in example
Oh yes and at -5 jabs prevent step
Hurtboxes shouldnt extend to the oponent missing a string when sidestepping, thats just tekken bullshit imo
i agree -
Ah, another Kazuya centric video.
I mean not really lol, Kazuya is my main so I just selected him, he has a decent sidestep, but it isnt the best, so nothing I am showing is Kazuya centric specifically, im confused if you are upset that I chose kazuya for this demo or not LMAO
@@AveryxFGC Not upset. I came to check if there was sure fireway for side stepping without getting clipped, Kazuya is not the best character for sidestep, but he is in the top 10 of having beefed up basic moves.
So minus top 10 from the roster, that is 22+ characters that this information you shared may not be useful for. It is like UA-cam is filled with Kazuya based "tutorial" videos.
MIshima Complex's Data comparisons explains my statement better.
Soulbcaliber has tge best 3d movements. I never understood why developers made these crazy King if fighters motions and jainky rules for movements. Makes no sense.
This is the main reason Tekken is so bad Take Virtua Fighter it's rules you're fine but Tekken has no time or reason you just have to lab lab lab which is horrible it's not intuitive at all
L take. A game having different parameters and things you need to learn compared to your preferred game doesn't make it bad.
Me when every game doesnt work the same