Half-Life - Vortigaunt Combat Traits
Вставка
- Опубліковано 16 чер 2024
- Part of my Half-Life Fact Files series: • Half-Life Fact Files
An in-depth look at the combat characteristics of the Vortigaunt including several of its cut abilities.
Music: Half-Life (Kelly Bailey) - Sirens In The Distance - Ігри
Vortigaunts: We've got you now freeman!
Freeman:*Retreats into a pile of Vortigaunt corpses*
Vortigaunts: Fuck that shit we're out!
In that context, I'm surprised more enemies, human or otherwise (especially since they know all about Freeman) don't flee from him! What's more, seems at least the Vortigaunts and master Nihilanth know exactly who he is, if not the other Xenians.
fancy seeing you here wonky!
More like this:
Vortigaunts: *vortigaunt language*
Freeman: *Retreats into a pile of Vortigaunt corpses*
Vortigaunts: *vortigaunt language*
*vortigaunts don't speak human language*
actually they do. by the time of Half life 2 they learn it and even back then in Black Mesa you can recognise words such as: "Die Human !!!!" etc.
Nerd Plays ugh, op's SO ETHNOCENTRIC
I actually just felt even more bad for the vortigaunt species after watching this
I remember after killing them,I would crowbar there body for damaging me now that I found out they actually run away after getting damaged....I'll still kill them for fucking damaging me
JNH1225 I first Played half life 2 and episodes 1 2 so when I played half life I was confused and then I understood
Thefreakyfreek Yeah, in HL1 they're really just slaves to the other intelligent races of Xen. After you drive them off they sort of looked up to Freeman as a savior, despite the numbers of vorts who he had to kill, for freeing them as a species. Of course, after the Combine arrived they enslaved Vortigaunts once again to do hard labor for them. Being the "One Free Man" who stands against the Combine rule was just another reason to revere him through the second game and it's expansion episodes
JNH1225 thanks for a complete explanation🖒
I sometimes wonder if anyone did a run of the original Half-Life, where the goal is NOT to kill any of the vortigaunts (at most, just severely hurt them)
Would make a good challenge
Another detail about their fleeing behavior when they're seriously wounded that I noticed: if you have your back turned to them, they will take that opportunity to shock you, and they will stop if you look at them again. This happens at least in hard difficulty, didn't test the others.
Brother?
This is so cool
lol
*BZZT* "alright who did that, come on, come on. Who. did. that."
_vortigaunt stares at you blankly_
"It was you wasn't it?"
"...may-" *head gets blown off by shotgun*
Thank god they cant snap your neck
It happens on normal as well.
>a pile of corpses on the floor
>a bloodied figure standing amongst them accompanied by monotone "morphine administered"
Damn, thats scary
cringe pfp
@@josephleebob3828 As if yours is any better
@@gurmyigoll3535 it is
i don't see a problem with any of your profile pictures
@Brandelwyn your pfp is cute
Oh well, HL1 vorts are slaves really, so no suprise they actualy are more cowardly.
***** It's a sad history in a sad history, basiclt, the Combine invaded Xen, the suvivors had to flee, the Incident that happened at Black Mesa was seen as a chance for them to Escape...
Basicly Nihilanth invaded Earth to escape from the combine, but they ended up being slaved in the process... When Nihilanth was killed, the Alien Slaves that remained alive decided to ally with the Humans.
(Nihilanth even says to you on the fight: *Their slaves, we are their slaves... we are... The last, I am the last*)
it wasn't xen they invaded, it was the vortigaunt's home world as it says in the wiki.
The Combine never invaded Xen during the HL1 timeline. Xen was just a "place between dimensions". The last stronghold for Nihilanth and his dominions. Alien Slaves were basicly just workers. You can see that in the Interloper-maps, where they are working in the "Xen mines" and in the "Grunt factory".. They won't even try to kill you unless you shoot first, or shoot at the Alien Controllers or Grunts. Xen is where Nihilanth and his army is hiding from the Combine. It is hinted that Nihilanth was a prisoner of the Combine, based on his scars and his metallic parts. Also the way he speaks to Freeman.
Here are some of the lines:
"Thieves... you all are thieves... you all are..."
- Basicly a reference to Black Mesa personell mining for the crystals on Xen, which the Nihilanth forces uses to fuel their own teleports to escape or mount counter attacks on the Combvine.
"Alone... not you alone... not you alone..."
- A reference to that Nihilanth also knows about the G-man constantly watching. in HL2 Breen also says that the Combine is aware of him w. Breen talking to Gordon about his contract was open to the highest bidder.
"Deceive you... will deceive you..."
- Another G-man reference. That the G-man will deceive him, which he did at the end of HL1, so that the Vortigaunts/Alien Slaves had to rescue Alyx from doom at the top of the Citadel.
There are some unused quotes too, like these:
"You are man... he is not man... for you he waits... for you..."
- Definatly another G-man reference, hinting that the G-man is no human.
"Their slaves... we are their slaves... we are..."
- Obviously referring to the Combine.
@@SilverTounge85 I always thought that the Nihilinth was the vortigaunt's slavers and that you freed them by killing him.
The Nihilinth in turn was a slave/worked for the combine.
That's what I thought at least.
@SilverTounge85 to think all this could've been avoided if the Nihilanth just contacted the first humans and asked them to stop taking their shit because we really need them to fend off a diabolical alien civilisation hell bent on enslaving every race it encounters
I love the vorts at 2:23. They're like "HAHA! We gotcha now! Wait, holy crap! He killed so many of us! Screw that, I'm out!"
*WE GOTTA GET THE FUCK OUTTA HERE.*
Fuck this shit i'm out 🎶
we out 😳
fuck this shit I'm out
@@isthiswhereyougettheburgers vape cat pfp 😳
You forgot one thing about injured vortigaunts. If they're injured enough they will start running from you but that's only if you're looking at them. If you turn your back on them they will attack you with their electricity attack.
I found that out myself while playing and I was impressed.
1:07 did you watch the fucking video?
Loser X
Did you read the fucking comment?
@@loserx8910 Didn't say the "turn your back and you get backstabbed" part
@@lambda-m1676 yeah when will spy stop time traveling and actually play tf2 man.
1:47 This is my hiding spot and I'm not moving until the situation is drasticly improved
"I'm going to stay here, and wait for my colleagues."
It seems I cannot reply directly to your message, but yes, Sven Co-op re-enabled the resurrection code for the Vortigaunt.
This is incredible! I can not stop watching your vids! Actually, I have never seen or faced or noticed any logic in AI behaviour. I have never thought AI is so complicated. Probably that's why this game is so epic...
sven co-op is about to be re-released on steam for the first time, 5.0 can't wait! since it's a standalone, free, and includes all blue shift/opfor/hl1
+xbon1 no, u have only hl1 included in SC.
Blue Shift and Opposing Force u must buy and then enable BS and OF maps for SC.
Анна Зинурова when i said includes I mean of course you must have it, but there's a way to install it if you have it.
pls do a nother half life ai npc thing
Meanwhile in CoD: Ghosts: Fish swim away from the player.
Meanwhile in Minecraft: Villagers kill themselves by walking into lava, letting zombies into their house and dancing on cacti.
R E V O L U T I O N A R Y
meanwhile in half life
Me: *staring at cockroach*
*cockroach runs away*
Me: Fascinating!
@@xyzzy-dv6te um...No actually these villagers is now much smarter than you thought after several updates. I haven't play it long ago. But I'm sure that these villagers will never let themselves fall from the edge or just stand idly by and let the zombie / cactus kill them.
@@joechang1958 r/woosh
I'm betting that the Resurrection feature for the Vortigaunt was cut because it probably was annoying during gameplay.
All the platforming in Xen was painful enough, imagine trying to get through Interloper if the vorts kept coming back ):
They could have just let you interrupt them or they can't do it if they are wounded or do it rarely
Con't they just make it so it only works in hard mode
yeah maybe thats why gaben couldnt even finish his own game
@@nightshroud9671
Or maybe make it so that the ressurection time is dependent on difficulty.
Easy: Ressurection is 5 seconds
Normal: Ressurection is 3 seconds
Hard: Ressurection is 1.5 seconds
When NPC AI from like 1998 is better than current day NPC AI
Corporal Xander that's because they gave a shit about more than profit. Even the cockroaches have good ai
These "le wrong generation" type comments are always fucking atrocious. Is it that hard to believe video game developers always were about the profit? Maybe you should stop looking at games that are objectively disappointing shit and focus on games that have tons of passion and thought put into them. There's plenty to choose from. The fact that this got this many likes disgusts me.
nostalgia bullshit makes one pretty much blind to any other opinion...
Corporal Xander I know right
+mindmonkey00
That's because the games which have tons of passion and thought put into them are, mysteriously, never the ones which get all the millions of dollars of funding. Does anyone give a shit about this sort of A.I. in any AAA game? Remember Oblivion and its "Radiant AI" sack of horse shit? And then afterwards when they said Skyrim would have better AI, and it wasn't at all? The games industry used to be a free-for-all, now it's like Hollywood. And for good reason; the industry was absolutely obsessed with emulating Hollywood all throughout the 00's. And guess what, they finally achieved it. Hooray....
The thought put into the AI is fantastic, and in 1998. I'd love to see more of this depth in modern games.
I'd say keep dreaming, because unfortunately modern gaming is represented by Call of Stupidity, and unless Valve releases a sequel, this is how it will remain I'm afraid.
Shadow Light the last of us is the example of advanced depth of modern games AI
+Shadow Light How? Almost evrybody hates COD.
Uro Prey is kinda like Half-Life 3 in a way you should check it out
The only remarkable AI in the linearity of us is having the raiders approach silently, otherwise they have the attack pattern of any Uncharted enemy
Wow, Half-Life was really ahead of its time. It's hard to find so advanced AI even today.
the last of us?
Irufort Grantz™ You mean how the moment you step out of cover or fart, every NPC in the area knows exactly where you are?
I kid. Partially. That game was super unfair though. The very first two Infected somehow sensed me on the floor above them despite having snuck by and then not making any obvious noise to give away my position that I could hear, for one example. And the gameplay was just completely broken on higher difficulties when you didn't have the magic lifeforce-vision and stealth was no longer an option.
i never played it before..but i heard it has super advanced a.i or so I heard but what if you said was true then maybe it's still has flaws or maybe just too "advanced" XD
Could have been my recollection cherry-picking the unluckiest parts of the experience, though at the best of times I never thought 'wow this AI is really well thought-out'. Found it mostly forgettable.
Stephen Walsh sorry to bump a 4 year old comment thread, but F.E.A.R. also has extremely good A.I.
It's crazy mind-blowing how detailed everything is in such an old game. Shooter AI these days is just "hide behind wall, pop out and use aim bot, repeat until hp hits 0, also fuck reloading you have infinite ammo"
Have you heard about a certain game called "Spec Ops: The Line"?
@@elinquisidorperseverante6835 Also SWAT 4
@@elinquisidorperseverante6835 Spec Ops gameplay is serviceable at best.
@@torperator1555 IMO, it Is Made to reinforce that sense of dissonance between what you're doing and what Is actually happening.
Also I used it as an example because it uses it's bad gameplay as a tool.
@@thatguy555 SWAT 4 isn't exactly a "shooter these days". It came out 15 years ago.
Is it possible for someone to create a mod and bring back its cut features. This AI is 10 years ahead of its time.
Well Sven Co-op had the resurrection thing.
Somebody knows why they have been cut off from the game?
CTCCoco
Too much computing power required for the AI. Not really too sure.
Garrad3
No, that's ridicolous. Peoples always believe videogame ai is some kind of sentient program that takes up infinite amount of processing power, while the reality of facts is that ai don't require significant processing power, it's basically a bunch of scripts that gets picked up according to the situation.
The head texture of the vortigaunt requires more processing power than the vortigaunts ai.
But ai is the last thing you notice in a videogame, its a subtle yet tricky thing to program, it's really easy to screw up something making the bot often acting retarded, and generally you'll always end up with bots acting really crazy in some specific situations.
So, the more basilar the ai, the less work required, the less time spent, the less moneys required, and the less buggy or weird the behaviour will be.
That's why you can have games like Half Life, now something like 16 years old, with more advanced ai than most of 2014's AAA titles, 16 years later.
CTCCoco can you imagine a vort ressurecting his mates as fast as in the video all the time? The vort atack in hard is one of the worst hits you cant get at the game, i guess the producers thought it would hurt the gameplay.
Man, vorts resurrecting each other would be badass!
Just shoot the one that tries to resurrect them quickly, maybe they can be interrupted by shooting them
Like Archvile
It is reused in Sven Coop, I assure you, even with a team of other players it can sometimes get really annoying, let alone in a single-player game :
It sounds more cute to me than bad ass
Git gud scrublords, just crowbar them all while resurrecting.
Seeing Vortigaunts revive each other makes, Alyx's revival in hl2 ep2, look like a reference to a cut feature, and not so outlandish in terms of story
2:22 "AW HELL NAAAAAAAAAH !!!"
how is it that a 17 year old game has more advanced A.I than many modern games!
+Jack Jha Frame rate and resolution are both very important though. You wouldn't want to play an unoptimised game that runs at 20 fps
+wizzzer1337 Haven't you heard of COD: Ghosts amazing fish AI???
This was sarcasm for those of you that are stupid.
info_node's
λimalaiv I guess you've never heard of sarcasm. Maybe you should've read the whole comment, dumbass -__-
No. This game is a story game so the ai have to be smart. Modern campgain game have smarter ai now. The game half life 2 ai are smarter then half life ai
2:17 "GET HIM! .... ah shit nvm"
Turns out I've been stumbling across your videos occasionally for quite some time, but I only just now realized that they were all you. Nice stuff.
Aw, now I feel bad for killing all those Vortigaunts :(
At least they can "reincarnate"
Or what they say..
I also feel bad killing the vorts, the vorts are actually in the same side as the humans but are just being controlled and slaved to kill people
1:54. There are important fact when Vortigaunt is retreating.
When you say Vortigaunt won't attack. Actually that not 100% true because if
Vortigaunt is in critical health (hence reteating) but you turn around so vortigaunt would be facing at your back (or even at your side for matter), Vortigaunt would now use electric attack.
Also i think, in Half Life Source, Vortigaunt actually use shock attack whatever it is retreating or not.
revive feature would explian why you can dismember almost every corpse
DING A DING DANG MY DING A LONG LING LONG hl1 didnt had emacipation in it.
Никита Никитин what the fuck lmao
You can dismember corpse because of the engine
@@milkman2040 And the reason for that is because they original had this ability,and if you'd destroy the corpses, they couldn't be revived anymore
Wow, I never realized that when they retreated they were 97% docile, and 100% done with you if you didn't chase. I thought they were just regrouping or trying to find a better vantage point or something.
I wonder why they cut out the "run form bodies" feature? That's some surprisingly complex AI for a game form 1998. ...Actually even by today's standards that's some pretty complex AI.
Wow, good job. Keep doing these series!
Half life beta version video
you did play Half-Life?
They should of made it where the running from corpses would be only active on easy, normal would be normal, and hard would enable revival. With a few tweaks they could've incorporated these features flawlessly.
+Shekel-Man should have*
@ToniProductions Wat
@@Arkanj3l exactly, what
@ToniProductions If they can vary damage by difficulty, they could probably turn behaviors on and off by difficulty. All you would need to do is check a configuration file to avoid executing a block of code or not.
There are probably other reasons why it would be cut, but one possibility is that it just didn't play well. Another is that constantly checking the difficulty would be redundant or expensive (particularly if it's just one creature that's doing it) but it's super-duper not hard to do.
@Damian 2000 Idk dog I just have ideas
If Half-Life had some sort of 'Expert' difficulty, the resurrection for Vortugaunts would be a cool addition. Difficult, but cool.
Half Life1 is a masterpiece of programming.
*Grunt sits in his own grenade*
@@mado-wh4jv Never seen that happen. Played through HL-1 twice.
Seen conscripts have close-calls when throwing training grenades IRL though. And much fewer grenades than are thrown by HECU in the typical walkthrough of HL-1 at that
@@suzukirider9030 It is a glitch in the AI, the soldiers have the behavior of apart from throwing grenades, placing them on the ground and then running away. The problem is that if the player is too close or hits him, the soldier usually crouches and stays on the grenade while he is killed or shoots the player. The reason why this is common for some and not for others, lies in how they play, since for the soldiers to carry out such action the player must be close to them and if the player approaches them it will generally be to shoot them with the shotgun, but players who keep their distance or who do not usually use the shotgun as their main weapon, will hardly witness this bug
@@mado-wh4jv I see. Yeah I preferred to take out the HECU from a distance.
Bug or not - if one were about to throw a grenade, pulled the pin but then got hit with a shotgun... one might very well drop it to their own feet and die from the grenade, even if the shotgun wound itself wasn't lethal.
As a programmer and gamer I sometimes take a step back from looking at how some game is bugged or unbalanced - and look at how real life sometimes is, well, bugged or broken.
As for broken soldier AI - I imagine that at wars some % of real soldiers, occasionally freak out and do something really stupid :-(
@@suzukirider9030 It is rather a surprise attack
"A time when their only experience of humanity was a crowbar coming at them down a steel corridor..."
in Sven Co-op they can revive their buddies however I'm surprised that there AI is so good and half life 1 when you use a scientist in half life he can't even follow you around corners without getting stuck
The whole scientists getting stuck thing is usually down to the mapper not putting down enough path nodes and they get lost.
The path finding is not the greatest. Same thing happens in Counter-strike when you try to get the Hostages to follow you.
I'm kind of glad Vortigaunts didn't receive Archvile powers.
Man the things we learn after years lol, AI in that game is thru the roof they dont make it like that no more
I feel like the corpse retreat gameplay idea (of them running if they see more corpses than there are living ones in a group) would actually be totally awesome, purely because it would make them feel more human. Which is important.
Everytime you upload one of these videos my nostalgia makes me boot up Half - Life. Thank you!
The Combine never invaded Xen during the HL1 timeline. Xen was just a "place between dimensions". The last stronghold for Nihilanth and his dominions. Alien Slaves were basicly just workers. You can see that in the Interloper-maps, where they are working in the "Xen mines" and in the "Grunt factory".. They won't even try to kill you unless you shoot first, or shoot at the Alien Controllers or Grunts. Xen is where Nihilanth and his army is hiding from the Combine. When the Resonance Cascade occurs, some of Nihilanth's forces are accidently teleported into Black Mesa, along w. Xen wildlife (Bullsquids, Houndeyes, Headcrabs, Ichtyosaur etc). After a while, Nihilanth himself uses this opportunity to hold the rift open himself, this is referenced in HL and Decay, that the rift is held open from the "Other Side" / Xen, so that more of Nihilanth's forces can pour through, securing it for him, so they can escape Xen, before the Combine get them. The Combine notices the rift anyway much later on though, so it seems the rift was not closed when Gordon kills the Nihilanth.
It is hinted that Nihilanth was a prisoner of the Combine, based on his scars and his metallic parts. Also the way he speaks to Freeman.
Here are some of the lines:
"Thieves... you all are thieves... you all are..."
- Basicly a reference to Black Mesa personell mining for the crystals on Xen, which the Nihilanth forces uses to fuel their own teleports to escape or mount counter attacks on the Combvine.
"Alone... not you alone... not you alone..."
- A reference to that Nihilanth also knows about the G-man constantly watching. in HL2 Breen also says that the Combine is aware of him w. Breen talking to Gordon about his contract was open to the highest bidder.
"Deceive you... will deceive you..."
- Another G-man reference. That the G-man will deceive him, which he did at the end of HL1, so that the Vortigaunts/Alien Slaves had to rescue Alyx from doom at the top of the Citadel.
There are some unused quotes too, like these:
"You are man... he is not man... for you he waits... for you..."
- Definatly another G-man reference, hinting that the G-man is no human.
"Their slaves... we are their slaves... we are..."
- Obviously referring to the Combine.
These series are amazing. Im a huge Half-Life nerd who grow up with the series. HL1 was my first game and love it to this date, HL2- well that game revolutionized gaming and FPS in general. Such an amazing series, we all know Valve takes it time when making games. Half-Life 3 will be amazing on Source 2.
1 year later, still no HL3, but we got the story tho 😂
I come from the future.... I'm so sorry for your loss
Greetings from the future! It's been confirmed half life 3 will not come out,by one if the former writers.
Greetings from 2033 the future, no anal floss here
sourcegamer101 i like. that
2:19
"haha take that, human!"
_sees piles after piles of corpse_
*visible fear*
I'm hoping this series extends to the sequel, beyond seagull poop anyways.
Intresting detail of the cut ress feature - if 2 vortigaunts try to ress the same target, second lazer automatically change it's target to the player if vortigaunt already ressurected.
would've been a lot funnier if a second zap negated the resurrection
0:32
Other vortigaunts: okay let's do this, leeeerooyy!
One vortigaunt: ight imma head out
Amazing info you collected and amazing ai they had, no wonder it was game of the year back then, good work
Mate, this stuff is truly awesome. I wish I had this information years ago, yet I thought I knew just about everything there was in the Half-Life games. To find some new insight in something already so familiar and nostalgic is wonderous. Thank you.
As seen in Half-Life's Decay's Xen Attack level, when vortigaunts claw their enemies, they recover health.
You should've added that. :)
I should do the traits in that level. xD
That's probably something that only happens in that game, and only for the player. So it wouldn't bear mentioning.
2:25 They run away on the sight of a deceased companion.
Or thirty
Just found your stuff, very nice showcases man!
I also wanted to say thank you very much I love this particular video series of yours I am a big Half Life 1 fan
@ 1:01 says "DIE" dat freaked meh out when I played it on Playstation 2.
Also this music is really awesome.
2:20 They were like "NOPE"
+GAMER XD I forget to say how they moon walked like Michael Jackson xD
Best ai ever from a game that's older than a decade. Thanks for sharing this!
I LOVE the half life fact series, you should do one about HALF LIFE 2 please !!
1:16 ... oh shit
Yep, I think with the proper animation vortigaunt resurrection would have been cool. Then again, I enjoy the random outcomes of Marine vs Alien battles, and maybe that'd make vortigaunts OP.
MrCantStopTheRobot unless the Marines would try, but sometimes fail, to gib their kills
That's a good point. I prefer seeing the wreckage and aftermath of a battle all strewn about, but a bunch of dudes going psycho and overkilling corpses until they gib would also be pretty badass. Alternatively, there could be a timer on corpses, whereupon a decayed vortigaunt could no longer resurrect.
A.k.a. We've Got Hostiles, where they fade out so that your computer doesn't turn into a furnace. Also, if HGrunts still launched more grenades, then they'd be able to stand a better chance against the Vorts.
Love these videos
Great work dude, I love Half-Life, hooray for 15 years of a great game!
I would love to see an episode about the Marines. Deadliest enemies ever, with great AI. They must have had some cut features too. Have good day sir.
2:20
HE'S RUNNING AWAY, GET HIM- NEVERMIND.
I'm glad that Valve cut the ability for Vortigaunts to resurrect their slain allies. That would've been a slight pain in the ass to deal with during gameplay, just watching it in this video was a little irritating.
When it comes to the Vorts' powers it's cool but gameplay, it'd be hell
+Cyborg Assassin I know, right?
+Cyborg Assassin Sorry for the late response, but playing Sven Co-Op (even Serious Sam experience helped) for a while taught me a few tricks, for the ability of them resurrecting their fallen companions is present in the campaigns. When they're in packs larger than 3, they usually stick together. Ditch rifle/pistol use, and just try to attract them towards explosives like grenades, or satchel charges. You need to gib them, that's it. OR, if you have the opportunity of not being damaged while doing this, try to harm them as much as possible, but don't kill them, as they'll run. After that, they're easy prey. It's all about adapting to new encounters. I, for one, wished this was still a feature in the original campaigns, but for hard difficulty only.
I suppose you're right. I'm not saying the idea of an enemy resurrecting dead comrades is an inherently bad idea (the original Doom games pulled that off quite well w/ the Arch-Vile IMO) but I merely thought it looked highly irritating here, given how Vorts travel in packs (as opposed to the Arch-Vile which usually were solo and quite rare, when they showed up it was like a "OH SHIT KILL IT NOW" type feeling). Whereas, for the Vorts it looks less "fun" or scary and more annoying like it would have been a "god-fucking damn it, not these guys again" type thing. I suppose that is subjective though. I guess I agree that feature could have remained for the hard difficulty.
They could have made it so you can flinch them out of the attempt
This is very well made.
Awesome video!
2:54 i shocked that AI even know how to revive their friends rather than some shitty random player in online games
Online games is different,why would you compare them?
At 2:25 when the Vort ran out, he just ran backwards haha
thx for info, dude your videos are sick
Thank you for another great info vid!! Really love these!
0:48 i heard them say DIE!
Vortigount : WE GOT THIS SUCKER !
*sees dead bodies*
Vortigount : Fuck this shit Iam out .
Half life still suprise me all these years
Hello! First of all, thanks a lot for these videos, very interesting to watch! And if you are still reading comments, do you have any idea why so many features were cut yet still remained in the game code? And is there any mod to enable all these features?
Marphitimus, does the tradition of amazing ahead of it's time AI stick with the series on it's transfer to Half-Life 2?
lol no, if you hold a can in front of a combine soldier they wont shoot you, the AU is dumber in hl2, and i like hl2
3:16 Revive this
This is very interesting I didn't know about that cut feature....
did not know any of this, awesome video ! was the 2 cut features in the originally release of hl or cut during development?
2:20 I was expecting one corpse, or for one of them to die and the other flee, if I saw a field of my species scattered corpses i would freak out a little too
Did Black Mesa somehow took all these features? I really wanna know if the team behind it actually cared about those small details like skulls flying into your screen and all that jazz
Black Mesa has extremely poor AI compared to Half-Life. Fights in Black Mesa are very boring.
and the animations are utter shit. an average artist with his first time on an animating software would do a better job. it looks very rushed and unfinished.
No, they were just interested in updating the look of the levels, and quite frankly, even failed at that.
@Cossack-HD Glad I'm not the only one thinking so. For years I see everyone praising Black Mesa, but interaction with some enemies there just sucks compared to the original. Even though the differences are subtle it makes fights very dull. E.g. marines hit you from too afar, Vortigaunts charge too fast, etc.
Slobodan Stevic it just seems like an indie project thats unfinished. its only praised because of its hud movements and recreational ideas, the base of the product is pretty dull. i would rather play half-life.
So many good shit was cut!
Vortigaunts are so under appreciated. They deserve a lot more love in the series.
Based pfp
Vorts reincarnate you know.
So, all those Vortigaunts that i killed could have been avoided?...
Now i feel bad ;(
No, I feel bad that I had to kill those women black ops. They have more balls than those green freaks.
I didn't know this before, thanks!
Marphy, thank you for showing us all these secrets. Years ago I didn't even knew how Half-Life mob's AI is incredible.
I weep when I realize this game has more care and attention to detail in its AI than any game on the market that I know of. I want another F.E.A.R to come along boasting amazing AI.
Holland Ayers Well there is F.E.A.R 2 and 3 but imo the two original expansion packs for F.E.A.R were the FEAR 2 and 3 for me because they kept the AI the same added a few weapons and just continued the story.
Apparently FEAR didnt really have amazing AI, they just used good pathseeking and used comms to create the illusion of strong AI according to FEAR developers
@@fruitylerlups530 the maps helped a lot with that as wel
This is some great stuff about one of the greatest games ever made. I used to experiment with how many scientists and guards I could get grouped in one area just to hear what kinds of things they would say to one another. At one point in the game you can gather about a dozen scientists and guards in one area and it gets pretty funny as they are constantly interrupting each other but still being polite and responding appropriately. Thanks for these posts and love for the finer points of AI in this groundbreaking game.
2:45 while playing sven co-op I saw this feature being used at the exact spot you were at when testing it. To be fair, Sven Co-op was made in 1999 and half life was made it 1998 so it was probably cut after a couple of years but Sven Co-op didn't cut it.
And then in Huntdown the Freeman these things cast bolt instantly. Genius!
I played half life 2 first so you can imagine my confusion when I first saw these guys as enemies....
This is why older games had way more soul.
I've played HL1 through numerous times but never knew that the AI was so dynamic. Usually my encounters boil down to a warp followed by a gunshot, followed by a sound of a lamb getting horribly tortured.
I like the running away from the corpses thing. It could have been improved if whomever coded it had stuck to it. Maybe add it to the enemy behavior's memory and communicate it with other enemies so it can decide either to fall back and conjure up more troops or do a bait/switch type of flanking.
I love your videos on character behaviors and scripted sequences. I always love looking up new things I didn't see at first.
Do one for zombies and gonomes
2:19 "GET THAT BASTARD!"
2:32 "RUN AWAY!"
The more I watch this, the Vortigaunts seem more and more real in my mind because of how they react to things and stuff that I never noticed...
One of the most Awesome video
2:36 : "Dodge this"
"You filthy casual!"
*Procides to fucking die*
Can you make a video on the H.E.C.U. A.I?
Ok that reveal of the dozen dead bodies laying on the floor was hilarious
I love how you turn the corner to not just a few dead vorts. But a heaping PILE of them. Yeah I'd run too.
why would they cut features that good?
From first glance on the revive their priority is revive over anything else. You could render entire waves of them useless because they all will run to the nearest dead vort to revive before returning fire.
The corpse fright would have been a decent thing but typically when you see them they are in large hordes and so they'd run as soon as you shot down another. Both cut features would've made them useless with no effort.
I'm guessing their lightning was amped up to compensate.
Flyingbox If they spent a little more time at the programming, they could've countered this issue with a Dead to Alive ratio counter or something like that. If out of five, only two are dead, they it would be ignored until the total number of dead bodies outnumber the total number alive.
As for the Revival, that seems fair. It would also be unnecessarily difficult and time wasting if the vortigants kept reviving each other.
Riley De Bever
Although these problems could be easily fixed, halflife had a fairly low budget. It was much easier to get rid of it without having to waste time on gameplay balance and put more time into things like finishing the story and levels.
Or maybe you could interrupt them from attempting that by damaging them easily
Should have could have would have. It was a small budget game that might've been able to fix that after they got the breathing space. Sven co-op actually re-enabled some disabled content and in some cases had custom AI interactions.
I know I've seen the reviving on some maps back in the day, but it didn't appear to be a global thing.
Besides that got extremely annoying real fast and it was just a way to have the player waste ammo if the entire riot mob of them couldn't be destroyed fast enough. It's an unnecessary difficulty spike. The range they could do this was significant.
When you gonna do a video about half life grunts?
Playing HL Blue Shift, I discovered that wounded vorts attack protagonist by electricity only to his back, if you turn to wounded vort face to face he would just run away or attack by his claws like it shown here. It wil be great to check this feature in original HL and OP addon. May be it well known fact, but also.. Adore and love your channel, its awersome. Good luck
Them noises will remain to haunt my dreams forever.