14:50 Critics saying Kirby games are "too easy" as a legit criticism carries the same exact logic when criticizing Soulsbourne games for being "too hard". It's part of the series overall identity and if you come in expecting something different in terms of difficulty, you're setting yourself up for disappointment which is entirely on you.
@@Kris_deltarune-69 i mean it was fairly easier than older games and even star allies' brutal one but still the final boss was hard af so i feel you. Thanks
The thing I loved the most about Forgotten land was the fact Kirby could say "hi" with a click of a button and the waddle dees would respond, that shit made jump in joy.
And the worst thing is that the death of his girlfriend has now become an integral part of his character, as well as one of the few characteristics we know about him! Poor little guy 😢
Thing is, Forgotten Land DOES have callbacks, they just use them right. I view them more as hidden easter eggs than actual callbacks in other games, since they’re not shoved in your face for “haha nostalgia go $$$”. For example, if you steal Meta Knight’s sword, he pulls out his sword from Kirby’s Adventure and fights with that instead.
One thing I always loved about the Kirby series is how much they tried new things. Kirby and the Amazing Mirror was a metroidvania instead of the typical Kirby platformer, Kirby 64 was built around the idea of combining abilities to make completely new ones, Kirby Superstar improved the gameplay by adding input attacks to every copy ability, and of course Forgotten Land taking Kirby into a true 3D adventure. They don't like to leave their games feeling stale with Star Allies being one of the few times where the formula didn't get spiced up enough. Also I still want a Kirby Air Ride 2 on the switch successor.
Kirby games are absolutely all solid at least if not outright fantastic. Even the weaker entries like squeak squad, dream land 1 and 2, and amazing mirror are all fun
How dare you call Amazing Mirror a weaker entry? For real though, Amazing Mirror is goated and is quite possibly the boldest and most creative mainline entry in the series. It's easily in my top 5.
About the length (or "lenght"), there are some genuinely baffling takes. I SWEAR I AM NOT MAKING THIS UP, I once saw a post where the poster said they felt like every Kirby title from Triple Deluxe onwards was a "scam" due to the game length. No, I am not omitting any crucial context, that is genuinely what the post said. ALSO PFFFFTTTTT THAT ENDING SEGMENT WAS AMAZING. I was wondering what the punchline of the joke was, it was clearly making fun of something corporate and soulless due to the obligatory mention of "AI" like it's some bag of magic food you can sprinkle into your life that will automatically solve life's problems and grant all your wishes -and teleport your daughter- and then the graphic comparison part came and I realized OMFG IT'S A PARODY OF THE PS5 PRO how did it take me so long to realize. The pricetag, the "Pro" tag... amazing, amazing. also add a "poyo" somewhere in the next video
i think length comes into play as cricitism the more expensive games get i could see someone expecting forgotten land to be longer then 10 hours due to being a $60 game. The whole debate of games having to be worth their asking price is a really messy topic in general i can get why people would think that and why some would think that it doesnt matter
Games do have to be worth the price, but that is not determined by lengh. There are enough games that actively turn less valuable the longer they go on, sometimes to the point of feeling like scams even if they are obtained for free.
Star Allies wasn't even a bad game, it just had the unfortunate position of not being better than it's predecessor, Planet Robobot, and now with Forgotten Land, it's sandwiched between the 2 best mainline games of the franchise.
An interesting idea for a new game in the series could be to focus on a different protagonist, outside of Kirby. Over the years we have had several adventures with King Dedede, Meta Knight, Magolor and other co-protagonists of the series, but they were all relegated to short, but equally entertaining, secondary modes. It might be a bit of an exaggeration, but I think we have reached the point where the rest of the rich cast of characters of the Kirby series also deserve their debut title as a true protagonist, even outside of the spin-off environment (I'm looking at you, Dedede's Drum Dash Deluxe ...).
@0072.0 True, a story with Meta Knight as the protagonist could be the right opportunity to try, in addition to the different gameplay, something more mature in terms of plot and narrative, outside of the simpler and more detached "Boss descriptions". But they should still take into account the risk of not exaggerating so as not to miss their target audience, which could be a significant problem.
@JuniorD99WD Precisely! In fact, they could add in other characters from the main series in some way. For example, Susie from Planet Robobot. Meta Knight seems to still hold a grudge against her. Perhaps this could come into play in the story? I would also love to see HAL flesh out Meta Knight's crew beyond what they did in Super Star and its remake! As for the gameplay, I think that Meta Knightmare Ultra had a good idea. Enemies give points after their defeat. This could be used to upgrade your abilities. The sword combat would also become more fleshed out and stylish as a result. However, that is only what I would want from a Meta Knight game.
@0072.0 That could be the TRUE Meta Knight’s Revenge (pun intended) after what happened in Kirby’s Planet Robobot! For the points obtained by defeating enemies (also maintaining the combo system present in Magolor's Epilogue), you could also opt for a more advanced system: a real skill tree, with moves that perhaps refer to attacks previously used as a Boss, or from elementary effects inherited from Kirby Star Allies. Perhaps the only problem concerns the moveset, which is currently rather “limited”. Almost all of his attacks use the sword because, logically, he is a skilled swordsman. With Magolor I think it was easier to make many different attacks because he is a mage with more diversified approach modes (energy spheres, explosive apples, black holes…). It would be a nice challenge to make the gameplay less “monotonous” from this point of view (maybe trying to give Meta Knight a different weapon?). That aside, we desperately NEED to see the Meta Knight's crew again, and this could be the right opportunity to see them in action again!
@JuniorD99WD I would have Meta Knight keep his sword, though Galaxia could evolve as you progress. This isn't an ordinary sword. Perhaps elemental-based attacks could be introduced, allowing for moves based on that element other than the basics.
Honestly I'd prefer Kirby stay somewhat small, the bigger a franchise gets, the more the devs fown it in. Kirby has a big enough reach for consistent releases but small enough for actual effort to be needed in development.
The comparison to Astro Bot made me realize that Astro Bot has "Kirby Difficulty" while Forgotten Lands has the "Normal Nintendo" difficulty. Astro Bot practically plays itself sometimes you don't need to think hard to play that game.
im starting to think game reviewers have a kirby bias cus astrobot is like nearly universally prasied and the difficulty barely ever gets mentioned about it. But kirby? oh now difficulty is docked points if you're kirby and i just dont get it
@@Tribow game journos seem to have a Kirby bias anyway tons of Kirby games get panned for being easy when astro gets critical acclaim when it's no harder then your average kirby
Oh, to clarify, at the end of the video proper, you mention that you're biased. But all of your audience came to watch a video by "Channel Kirby." So your audience is likely biased to love Kirby as well 😁.
I do think HAL does want to *try* out all the new AAA problematic trends. They tried free to play with battle clash, which is inoffensive especially because if you just pay for gem apples as if that was paying for the game they arent trying to drain your wallet more than that. And of course Star Allies which was HAL's try at a games as a service game. This example being more annoying due to it being a mainline game this time, but still, not that offensive because they did it in the least predatory way possible.
HAL does enjoy experimenting with Kirby a lot, every modern game adds a new major mechanic and oftentimes new copy abilities, alongside the extra spin-off modes up until Forgotten Land that try out different genres, even ones that would seem completely detatched from Kirby like rythm games or RPGs!
@@carnage0685 Yes, I agree. Kirby Star Allies was supposed to be ready by the 25th Anniversary, and since there were probably some things that needed tweaking, they thought about using the free DLC to obtain more time. Or, HAL Laboratory really wanted to try to make Kirby Star Allies an even more celebratory game than it already is, thinking of the free DLC as a way to keep the engagement high throughout the year between new characters added and, eventually, a new mode.
@@JuniorD99WD Alright I’ll be honest, it was actually more of both. They weren’t able to finish the whole Dream Friends idea in time for the game’s launch, so they decided they’d give themselves more time to work on it via updates, and even then they had to make cuts so they could roll out the final update in time (Galacta Knight, Shadow Kirby, Drawcia, Morpho Knight, Hyness, and Prince Fluff were all cut iirc). I think that the Heroes In Another Dimension mode was entirely unplanned in the beginning. They knew they wanted to add more content somehow but the idea to make a separate mode was something that came later, and they thought that releasing the Dream Friends they were making in Waves would indeed give people a reason to keep coming back to the game, so again, I guess it was both. There’s a translated interview from Kumazaki where he gives insight on all of this, scrapped Dream Friends included.
@@carnage0685 Yep, it’s true that there were also the discarded Dream Friends! How I would have loved to have a playable Lord Hyness… 🥲 It’s possible that they really had a lot of ideas in mind, such as adding characters from the spin-offs with other free updates, but then they realized that it would take more time… and they discarded the idea.
To me, I never really cared about realistic games. I like AAA games like Mario, but there are times where I just want to play a nice simple game. That’s why I love the Kirby series is it very easy yes is it very basic yes, but what it has over other series is? Whenever a new one comes out I know it’s gonna be at least a good game. If I’m having a hard time I always remember Kirby’s always there to make me happy. The series has a way of making you feel comfortable and happy and even though like I said it, it’s very easy, there are hard parts in the Kirby games, I bet nobody expected for Star Allies to have one of the hardest boss rushes in the series. Doesn’t matter if you’re going for the story or not in Kirby, it has something for everyone they put enough in the story to put you at content and that’s not about just the story to put you at content but also the stuff without the story too. It’s like they’re trying to make sure They make the perfect game for everyone. I hope you all have had a Merry Christmas and an Amazing New Year and God Bless You All.
Are you referring to grinding coins for collectibles? In fact, if I remember correctly, I also had to grind a few coins at a certain point to get the last collectibles I was missing, but nothing excessive. However, if you aim to max out all Copy Abilities, grinding Rare Stones can be a bit tedious 😅
Yes. Maxing out the abilities and all 9 figurines(Yes, they do get marked for completion) are kinda insane. Of course, it sounds kinda alien to most fans because not a lot of people try for completionism in these games and instead just go for filling the counter(Heck, I think I heared some people not even play most of Star Allies because the counter maxes out on like halfway through all content due to it not counting patched-in stuff, in addition to only wanting one completion in both UC and Guest Star).
@@lpfan4491 Notoriously, the difficulty in Kirby games lies in completing them 100%. The problem is that those looking for a "difficult game" will very likely opt for Kirby to have a minimum challenge. So in the end those who complete the game 100% are only fans of the series and completionists, or rather those who would not automatically benefit from the increase in difficulty. Grinding Rare Stones was undoubtedly the most tedious and lengthy process in the game. You can only get ONE by doing the Meta Knight Cup or the Ultimate Cup, which are quite long to complete. Luckily, maxing out all the Copy Abilities is not required for 100%, otherwise it would have been a real nightmare (in fact I think I didn't do it, I was missing a couple but I didn't want to spend hours at the Colosseum hahaha) However, if I have to be honest, I prefer the “difficulty” of grinding coins to that of impossible levels or perfect runs that border on unfairness.
I could certainly never beat challenge stages in Adventure Wii/Dream Collection with platinum because it just requires a level of perfection I cannot achieve, and not for a lack of trying. Same goes for platinuming most of Blowout Blast, lol. I did do Dedede's Drum Dash tho.
A little off-topic, but I wanted to share some of my thoughts on Kirby and The Forgotten Land. I don't know exactly why, but over the years my relationship with Kirby and The Forgotten Land has become increasingly "harsh". I eagerly awaited it like practically every game in the series, I consumed it for months and then, simply... I stopped playing it. I had done everything, reached 100% completed the levels over and over again, and at a certain point I sadly realized that I had nothing else to do in the game. Then in September of the same year I discovered that, the following year, another game in the series would be released, Kirby's Return to Dream Land Deluxe. I certainly awaited that game much more than Kirby and The Forgotten Land, I loved it and consumed it madly, and although even in this case one day I stopped playing it due to lack of further activities to do... I still have beautiful memories of it today! And so I ask myself, why do I still realize that I loved Kirby's Return to Dream Land Deluxe like few other games, but I'm no longer so attached to Kirby and The Forgotten Land? I have a few hypotheses in mind. The first is my high value for "replayability" (I love Kirby Star Allies precisely for this!), a factor that I noticed little in Kirby and The Forgotten Land but much more in Kirby's Return to Dream Land Deluxe. Maybe it's also my "revenge" on those who consider Kirby and The Forgotten Land "the only good Kirby game on the Switch" ... but I'm not so sure hahaha But maybe the real motivation is what I saw in this video: alienation! After decades of adventures in Pop Star, Kirby and The Forgotten Land for the first time is set entirely outside of Kirby's native planet, with characters and enemies different from usual. Alienation that is connected to a factor to which they are very attached, nostalgia. I enjoyed Kirby Star Allies and Kirby's Return to Dream Land Deluxe precisely because of the large cast of old and new characters, which gave me back a sort of "familiarity with the series". Something that I missed a bit in Kirby and The Forgotten Land. But in the end it's about personal taste and little else. Kirby and The Forgotten Land is still a great game, after all (though not my favorite of the series). I admit that I'm not a fan of the idea of a potential KTFL 2… but I still have full faith in HAL Laboratory and their abilities.
I just played one save to actual 100% and have now no desire to play anymore either. It took insane amounts of grinding, but argubly kinda humane compared to the Xenoblade grinding I am still doing, lol.
I have yet to play Forgotten Land, but have played the other two. Personally I prefer Return to Dreamland by a landslide. Having all those guest characters is definitely the best part of Star Allies. Sadly all it did was make me wish I could play them in a better game. The new abilities are also good. That's where my praise ends sadly. Having up to 3 helpers combined with the decent ai made the game play itself. But the worst part is how all the puzzles except for late game had no mechanical depth. The puzzles weren't puzzles as much as lock and key for specific ability/helper combos. I also didn't really think the guest star format of blitzing through the game fit the gameplay at all. So the only good parts for me were the late game levels and arena (which was too easy before updates). Now take Return to Dreamland. It's a single player game first that CAN still be played with friends (although I don't recommend 3+ players with newbies). The puzzles test your mastery of the base moveset, a specific ability or one of the items like the cannon, spiked boot or invisibility crystal. They even did the speedrunning aspect better with the Other Dimension segments and the Challenge rooms. Combined with the super abilities, the gameplay variety is great. You even unlocked a harder version after your first playthrough. My only two gripes are: Nutty Noon is not a good world and the visual design of the bosses was hit or miss. Then the remake came out and added a ton. They beefed up the art. Slightly revamped some abilities and created two new ones. Cosmetic masks that can be removed mid-gameplay. Added tons of subgames and goals. They even made the whole Magalor mode. I'm unsure how I feel about the recycled bosses (especially since you fight two versions in the True Arena now). Just to be clear I'm not harping on you for liking Star Allies. Just giving my perspective on perceived flaws that are unrelated to relying on nostalgia.
@LillLizzert I agree with pretty much everything you said. Even for Kirby’s Return to Dream Land Deluxe, the only problem I can think of is Nutty Noon’s Stage 2, which for some reason has longer loading screens than all the others. A real shame, considering we’re talking about THE legendary Sky Tower Stage. As for Kirby Star Allies, the real reason I like the game so much is that I probably didn’t perceive the obvious problems as “flaws”. The puzzles were too simple, the gameplay was extremely simplified… I never gave much weight to these features. On the other hand, KSA gave me exactly what I wanted in a Kirby game: playing with 4 friends and going on an adventure together. For me, who never had a big group of friends (especially after growing up), having fun with 4 different characters and trying out mechanics all focused on combining powers between friends… it was great! Add to that characters with an even more complex backstory, like Magolor, Taranza, and Marx, who are incredibly powerful and genuinely fun to control (even if only briefly)… and you’ve just wrapped up the perfect game, at least for me. Also, the numerous combinations of Friends that you can try both in the Main Story and in Guest Star Mode greatly fuel the replayability factor (I played Guest Star Mode an embarrassing number of times just for this reason!), exactly the factor that I didn’t see in Kirby and The Forgotten Land. Don’t worry, I absolutely didn’t see your comment as a personal criticism of my tastes hahaha Let’s just say that I’m used to having preferences that regularly dissociate themselves from those of the general public. For example, I liked both Paper Mario: Sticker Star (even if my favorite at the moment is Origami King) and Mario & Luigi: Paper Jam 😂
@@carnage0685 Almost 3 years is for me a fairly amount of time, just think that it took less than 1 year for TOTK to go from “game of the year” to “worst of the series”. Let's say I was surprised that the general opinion towards Kirby and The Forgotten Land has remained almost unchanged since its release, but as previously said it could all be summed up in simple personal taste. Maybe it's because the Kirby community is among the most united and peaceful in the gaming world, but also relatively modest in size.
8:36 i actually think it is good that you cant skipp the Cutsceens so you understand the story better, the cutsceens have very good graphics so u see details better. EDIT: it is good when you see the cutsceen for the first time but if you saw it twice you should be able to skipp it
Skipping cutscenes should ALWAYS be an option. Some players may be replaying a game on a new console, and some players just want to get to the gameplay without having to sit through cutscenes even on their first playthrough. Having options is almost always a good thing.
Limiting a player's options is never a good thing, if a player doesn't care about the story or already knows it there's no reason to force them to watch it again
Kirby games are okay but i will never consider kirby to be the epitomy of fun, basically because i had dropped some Kirby games in the past for not giving me enough fun/incentive to continue playing lol
I don't believe in "boring modern gaming" or an "antidote" to such. There are bad games out there. Read the reviews and don't play bad games (unless you're pretty sure you'll like it despite common opinion - I loved Pokémon Scarlet in spite of its flaws). Last game I finished was Nine Sols. I loved it. Last game before that was the Scarlet DLC. Loved it. Last game before that was Tears of the Kingdom. Loved it. Enjoying games really is just as simple as thinking "am I gonna enjoy this game" before buying it, and "am I actually enjoying this enough to spend my free time on this" after, same as it's ever been. Oh yeah also spending too much time on gaming can make it boring. I probably play games for a dozen hours a month typically (unless something new I'm really excited for comes along), and if I don't feel like playing games then I do something else with my free time. Diversifying your hobbies rather than forcing yourself to do something you think should be fun, makes all of your hobbies more fun.
14:50 Critics saying Kirby games are "too easy" as a legit criticism carries the same exact logic when criticizing Soulsbourne games for being "too hard". It's part of the series overall identity and if you come in expecting something different in terms of difficulty, you're setting yourself up for disappointment which is entirely on you.
exsactly!!!
who cares they're bad at games anyway, besides, they haven't seen the true arenas lol
@@souffa
I have (and still suffer) from Forgotten Land's true arena.. wich is entirely on me, but I think this helps with your statement.
@@Kris_deltarune-69 i mean it was fairly easier than older games and even star allies' brutal one but still the final boss was hard af so i feel you. Thanks
Ultimate Cup Z is essencially free if one uses the Morpho Sword, which is unlocked right before UCZ itself is.
The thing I loved the most about Forgotten land was the fact Kirby could say "hi" with a click of a button and the waddle dees would respond, that shit made jump in joy.
No matter what type of video, Taranza still cannot escape his trauma.
And the worst thing is that the death of his girlfriend has now become an integral part of his character, as well as one of the few characteristics we know about him!
Poor little guy 😢
Please let him have rest, Nintendo!
Or at least more personality traits. (Susie lost her father but she still has other personality traits)
Thing is, Forgotten Land DOES have callbacks, they just use them right. I view them more as hidden easter eggs than actual callbacks in other games, since they’re not shoved in your face for “haha nostalgia go $$$”. For example, if you steal Meta Knight’s sword, he pulls out his sword from Kirby’s Adventure and fights with that instead.
Yeah but those are just Easter eggs.
@@bossbrozork3022 exactly-
@@bossbrozork3022Literally what the other guy said.
One thing I always loved about the Kirby series is how much they tried new things. Kirby and the Amazing Mirror was a metroidvania instead of the typical Kirby platformer, Kirby 64 was built around the idea of combining abilities to make completely new ones, Kirby Superstar improved the gameplay by adding input attacks to every copy ability, and of course Forgotten Land taking Kirby into a true 3D adventure. They don't like to leave their games feeling stale with Star Allies being one of the few times where the formula didn't get spiced up enough. Also I still want a Kirby Air Ride 2 on the switch successor.
Kirby games are absolutely all solid at least if not outright fantastic.
Even the weaker entries like squeak squad, dream land 1 and 2, and amazing mirror are all fun
How dare you call Amazing Mirror a weaker entry? For real though, Amazing Mirror is goated and is quite possibly the boldest and most creative mainline entry in the series. It's easily in my top 5.
Kirby superstar has to be one of the best old 2d platformers, the only ones that can come close are the 3 original donkey kong games
People that say Kirby’s “too easy” have never played heros in another dimension
Or the True Arenas, or tried getting 100% completion
About the length (or "lenght"), there are some genuinely baffling takes. I SWEAR I AM NOT MAKING THIS UP, I once saw a post where the poster said they felt like every Kirby title from Triple Deluxe onwards was a "scam" due to the game length. No, I am not omitting any crucial context, that is genuinely what the post said.
ALSO PFFFFTTTTT THAT ENDING SEGMENT WAS AMAZING. I was wondering what the punchline of the joke was, it was clearly making fun of something corporate and soulless due to the obligatory mention of "AI" like it's some bag of magic food you can sprinkle into your life that will automatically solve life's problems and grant all your wishes -and teleport your daughter- and then the graphic comparison part came and I realized OMFG IT'S A PARODY OF THE PS5 PRO how did it take me so long to realize. The pricetag, the "Pro" tag... amazing, amazing.
also add a "poyo" somewhere in the next video
i think length comes into play as cricitism the more expensive games get i could see someone expecting forgotten land to be longer then 10 hours due to being a $60 game. The whole debate of games having to be worth their asking price is a really messy topic in general i can get why people would think that and why some would think that it doesnt matter
Games do have to be worth the price, but that is not determined by lengh. There are enough games that actively turn less valuable the longer they go on, sometimes to the point of feeling like scams even if they are obtained for free.
people spell it like lenght? Is this a weird British thing?
@@whichpen35 no, it's a typo and i thought it was funny
Star Allies wasn't even a bad game, it just had the unfortunate position of not being better than it's predecessor, Planet Robobot, and now with Forgotten Land, it's sandwiched between the 2 best mainline games of the franchise.
An interesting idea for a new game in the series could be to focus on a different protagonist, outside of Kirby. Over the years we have had several adventures with King Dedede, Meta Knight, Magolor and other co-protagonists of the series, but they were all relegated to short, but equally entertaining, secondary modes.
It might be a bit of an exaggeration, but I think we have reached the point where the rest of the rich cast of characters of the Kirby series also deserve their debut title as a true protagonist, even outside of the spin-off environment (I'm looking at you, Dedede's Drum Dash Deluxe ...).
I still think that a fully realized Meta Knight game would be pretty amazing!
@0072.0 True, a story with Meta Knight as the protagonist could be the right opportunity to try, in addition to the different gameplay, something more mature in terms of plot and narrative, outside of the simpler and more detached "Boss descriptions". But they should still take into account the risk of not exaggerating so as not to miss their target audience, which could be a significant problem.
@JuniorD99WD Precisely! In fact, they could add in other characters from the main series in some way. For example, Susie from Planet Robobot. Meta Knight seems to still hold a grudge against her. Perhaps this could come into play in the story? I would also love to see HAL flesh out Meta Knight's crew beyond what they did in Super Star and its remake! As for the gameplay, I think that Meta Knightmare Ultra had a good idea. Enemies give points after their defeat. This could be used to upgrade your abilities. The sword combat would also become more fleshed out and stylish as a result.
However, that is only what I would want from a Meta Knight game.
@0072.0 That could be the TRUE Meta Knight’s Revenge (pun intended) after what happened in Kirby’s Planet Robobot!
For the points obtained by defeating enemies (also maintaining the combo system present in Magolor's Epilogue), you could also opt for a more advanced system: a real skill tree, with moves that perhaps refer to attacks previously used as a Boss, or from elementary effects inherited from Kirby Star Allies.
Perhaps the only problem concerns the moveset, which is currently rather “limited”. Almost all of his attacks use the sword because, logically, he is a skilled swordsman. With Magolor I think it was easier to make many different attacks because he is a mage with more diversified approach modes (energy spheres, explosive apples, black holes…). It would be a nice challenge to make the gameplay less “monotonous” from this point of view (maybe trying to give Meta Knight a different weapon?).
That aside, we desperately NEED to see the Meta Knight's crew again, and this could be the right opportunity to see them in action again!
@JuniorD99WD I would have Meta Knight keep his sword, though Galaxia could evolve as you progress. This isn't an ordinary sword. Perhaps elemental-based attacks could be introduced, allowing for moves based on that element other than the basics.
Honestly I'd prefer Kirby stay somewhat small, the bigger a franchise gets, the more the devs fown it in. Kirby has a big enough reach for consistent releases but small enough for actual effort to be needed in development.
The comparison to Astro Bot made me realize that Astro Bot has "Kirby Difficulty" while Forgotten Lands has the "Normal Nintendo" difficulty.
Astro Bot practically plays itself sometimes you don't need to think hard to play that game.
im starting to think game reviewers have a kirby bias cus astrobot is like nearly universally prasied and the difficulty barely ever gets mentioned about it. But kirby? oh now difficulty is docked points if you're kirby and i just dont get it
Well that means it isn't Sony's mario but Sony's kirby.
@@Tribow game journos seem to have a Kirby bias anyway tons of Kirby games get panned for being easy when astro gets critical acclaim when it's no harder then your average kirby
I love coming back to the channel and watch it
hehe... pink orb go "inhale noise"
"WAAAAAAA"
The thumbnail goes hard
Good video. And no worries: If you come to a video by "Channel Kirby," you're already biased yourself.
Oh, to clarify, at the end of the video proper, you mention that you're biased. But all of your audience came to watch a video by "Channel Kirby." So your audience is likely biased to love Kirby as well 😁.
@@Socioromanticismits not a bad thing
Kirby is the only franchise where I'm sure all of the mainline games are good
There's rumours the 3DS games are going to be ported to the Switch, giving more people a chance to try out those games.
Rumours aren't exactly leaks and plans can change
Kirby star allies is an anniversary game thats why it brings back stuff from past games
People need to stop identifying kirby as a baby game
I do think HAL does want to *try* out all the new AAA problematic trends. They tried free to play with battle clash, which is inoffensive especially because if you just pay for gem apples as if that was paying for the game they arent trying to drain your wallet more than that. And of course Star Allies which was HAL's try at a games as a service game. This example being more annoying due to it being a mainline game this time, but still, not that offensive because they did it in the least predatory way possible.
HAL does enjoy experimenting with Kirby a lot, every modern game adds a new major mechanic and oftentimes new copy abilities, alongside the extra spin-off modes up until Forgotten Land that try out different genres, even ones that would seem completely detatched from Kirby like rythm games or RPGs!
Star Allies was not an attempt at a live service game. They just added content that was intended to be in the base game for free. Nothing else.
@@carnage0685 Yes, I agree. Kirby Star Allies was supposed to be ready by the 25th Anniversary, and since there were probably some things that needed tweaking, they thought about using the free DLC to obtain more time.
Or, HAL Laboratory really wanted to try to make Kirby Star Allies an even more celebratory game than it already is, thinking of the free DLC as a way to keep the engagement high throughout the year between new characters added and, eventually, a new mode.
@@JuniorD99WD Alright I’ll be honest, it was actually more of both. They weren’t able to finish the whole Dream Friends idea in time for the game’s launch, so they decided they’d give themselves more time to work on it via updates, and even then they had to make cuts so they could roll out the final update in time (Galacta Knight, Shadow Kirby, Drawcia, Morpho Knight, Hyness, and Prince Fluff were all cut iirc).
I think that the Heroes In Another Dimension mode was entirely unplanned in the beginning. They knew they wanted to add more content somehow but the idea to make a separate mode was something that came later, and they thought that releasing the Dream Friends they were making in Waves would indeed give people a reason to keep coming back to the game, so again, I guess it was both.
There’s a translated interview from Kumazaki where he gives insight on all of this, scrapped Dream Friends included.
@@carnage0685 Yep, it’s true that there were also the discarded Dream Friends! How I would have loved to have a playable Lord Hyness… 🥲
It’s possible that they really had a lot of ideas in mind, such as adding characters from the spin-offs with other free updates, but then they realized that it would take more time… and they discarded the idea.
To me, I never really cared about realistic games. I like AAA games like Mario, but there are times where I just want to play a nice simple game. That’s why I love the Kirby series is it very easy yes is it very basic yes, but what it has over other series is? Whenever a new one comes out I know it’s gonna be at least a good game. If I’m having a hard time I always remember Kirby’s always there to make me happy. The series has a way of making you feel comfortable and happy and even though like I said it, it’s very easy, there are hard parts in the Kirby games, I bet nobody expected for Star Allies to have one of the hardest boss rushes in the series. Doesn’t matter if you’re going for the story or not in Kirby, it has something for everyone they put enough in the story to put you at content and that’s not about just the story to put you at content but also the stuff without the story too. It’s like they’re trying to make sure They make the perfect game for everyone. I hope you all have had a Merry Christmas and an Amazing New Year and God Bless You All.
good for you man
I love kirby. POYO!
Kirby and the forgotten land sure had the same type of grinding for completion that I would consider boring at best.
I 100% in a weekend so idk
Are you referring to grinding coins for collectibles? In fact, if I remember correctly, I also had to grind a few coins at a certain point to get the last collectibles I was missing, but nothing excessive.
However, if you aim to max out all Copy Abilities, grinding Rare Stones can be a bit tedious 😅
Yes. Maxing out the abilities and all 9 figurines(Yes, they do get marked for completion) are kinda insane. Of course, it sounds kinda alien to most fans because not a lot of people try for completionism in these games and instead just go for filling the counter(Heck, I think I heared some people not even play most of Star Allies because the counter maxes out on like halfway through all content due to it not counting patched-in stuff, in addition to only wanting one completion in both UC and Guest Star).
@@lpfan4491 Notoriously, the difficulty in Kirby games lies in completing them 100%. The problem is that those looking for a "difficult game" will very likely opt for Kirby to have a minimum challenge. So in the end those who complete the game 100% are only fans of the series and completionists, or rather those who would not automatically benefit from the increase in difficulty.
Grinding Rare Stones was undoubtedly the most tedious and lengthy process in the game. You can only get ONE by doing the Meta Knight Cup or the Ultimate Cup, which are quite long to complete.
Luckily, maxing out all the Copy Abilities is not required for 100%, otherwise it would have been a real nightmare (in fact I think I didn't do it, I was missing a couple but I didn't want to spend hours at the Colosseum hahaha)
However, if I have to be honest, I prefer the “difficulty” of grinding coins to that of impossible levels or perfect runs that border on unfairness.
I could certainly never beat challenge stages in Adventure Wii/Dream Collection with platinum because it just requires a level of perfection I cannot achieve, and not for a lack of trying. Same goes for platinuming most of Blowout Blast, lol. I did do Dedede's Drum Dash tho.
Happy New Year!
lots of totk slander, i see
Super good video and great thumbnail
Happy New Year!🎄☃️🎉
Didn't expect Arnold Schwarzenegger
Kirby Triple A deluxe
A little off-topic, but I wanted to share some of my thoughts on Kirby and The Forgotten Land.
I don't know exactly why, but over the years my relationship with Kirby and The Forgotten Land has become increasingly "harsh".
I eagerly awaited it like practically every game in the series, I consumed it for months and then, simply... I stopped playing it. I had done everything, reached 100% completed the levels over and over again, and at a certain point I sadly realized that I had nothing else to do in the game.
Then in September of the same year I discovered that, the following year, another game in the series would be released, Kirby's Return to Dream Land Deluxe. I certainly awaited that game much more than Kirby and The Forgotten Land, I loved it and consumed it madly, and although even in this case one day I stopped playing it due to lack of further activities to do... I still have beautiful memories of it today!
And so I ask myself, why do I still realize that I loved Kirby's Return to Dream Land Deluxe like few other games, but I'm no longer so attached to Kirby and The Forgotten Land?
I have a few hypotheses in mind. The first is my high value for "replayability" (I love Kirby Star Allies precisely for this!), a factor that I noticed little in Kirby and The Forgotten Land but much more in Kirby's Return to Dream Land Deluxe. Maybe it's also my "revenge" on those who consider Kirby and The Forgotten Land "the only good Kirby game on the Switch" ... but I'm not so sure hahaha
But maybe the real motivation is what I saw in this video: alienation! After decades of adventures in Pop Star, Kirby and The Forgotten Land for the first time is set entirely outside of Kirby's native planet, with characters and enemies different from usual. Alienation that is connected to a factor to which they are very attached, nostalgia. I enjoyed Kirby Star Allies and Kirby's Return to Dream Land Deluxe precisely because of the large cast of old and new characters, which gave me back a sort of "familiarity with the series". Something that I missed a bit in Kirby and The Forgotten Land.
But in the end it's about personal taste and little else. Kirby and The Forgotten Land is still a great game, after all (though not my favorite of the series). I admit that I'm not a fan of the idea of a potential KTFL 2… but I still have full faith in HAL Laboratory and their abilities.
I just played one save to actual 100% and have now no desire to play anymore either. It took insane amounts of grinding, but argubly kinda humane compared to the Xenoblade grinding I am still doing, lol.
I have yet to play Forgotten Land, but have played the other two. Personally I prefer Return to Dreamland by a landslide.
Having all those guest characters is definitely the best part of Star Allies. Sadly all it did was make me wish I could play them in a better game. The new abilities are also good. That's where my praise ends sadly. Having up to 3 helpers combined with the decent ai made the game play itself. But the worst part is how all the puzzles except for late game had no mechanical depth. The puzzles weren't puzzles as much as lock and key for specific ability/helper combos. I also didn't really think the guest star format of blitzing through the game fit the gameplay at all. So the only good parts for me were the late game levels and arena (which was too easy before updates).
Now take Return to Dreamland. It's a single player game first that CAN still be played with friends (although I don't recommend 3+ players with newbies). The puzzles test your mastery of the base moveset, a specific ability or one of the items like the cannon, spiked boot or invisibility crystal. They even did the speedrunning aspect better with the Other Dimension segments and the Challenge rooms. Combined with the super abilities, the gameplay variety is great. You even unlocked a harder version after your first playthrough. My only two gripes are: Nutty Noon is not a good world and the visual design of the bosses was hit or miss.
Then the remake came out and added a ton. They beefed up the art. Slightly revamped some abilities and created two new ones. Cosmetic masks that can be removed mid-gameplay. Added tons of subgames and goals. They even made the whole Magalor mode. I'm unsure how I feel about the recycled bosses (especially since you fight two versions in the True Arena now).
Just to be clear I'm not harping on you for liking Star Allies. Just giving my perspective on perceived flaws that are unrelated to relying on nostalgia.
@LillLizzert I agree with pretty much everything you said.
Even for Kirby’s Return to Dream Land Deluxe, the only problem I can think of is Nutty Noon’s Stage 2, which for some reason has longer loading screens than all the others. A real shame, considering we’re talking about THE legendary Sky Tower Stage.
As for Kirby Star Allies, the real reason I like the game so much is that I probably didn’t perceive the obvious problems as “flaws”. The puzzles were too simple, the gameplay was extremely simplified… I never gave much weight to these features.
On the other hand, KSA gave me exactly what I wanted in a Kirby game: playing with 4 friends and going on an adventure together. For me, who never had a big group of friends (especially after growing up), having fun with 4 different characters and trying out mechanics all focused on combining powers between friends… it was great!
Add to that characters with an even more complex backstory, like Magolor, Taranza, and Marx, who are incredibly powerful and genuinely fun to control (even if only briefly)… and you’ve just wrapped up the perfect game, at least for me.
Also, the numerous combinations of Friends that you can try both in the Main Story and in Guest Star Mode greatly fuel the replayability factor (I played Guest Star Mode an embarrassing number of times just for this reason!), exactly the factor that I didn’t see in Kirby and The Forgotten Land.
Don’t worry, I absolutely didn’t see your comment as a personal criticism of my tastes hahaha
Let’s just say that I’m used to having preferences that regularly dissociate themselves from those of the general public. For example, I liked both Paper Mario: Sticker Star (even if my favorite at the moment is Origami King) and Mario & Luigi: Paper Jam 😂
Over what years? The game isn’t even 3
@@carnage0685 Almost 3 years is for me a fairly amount of time, just think that it took less than 1 year for TOTK to go from “game of the year” to “worst of the series”.
Let's say I was surprised that the general opinion towards Kirby and The Forgotten Land has remained almost unchanged since its release, but as previously said it could all be summed up in simple personal taste. Maybe it's because the Kirby community is among the most united and peaceful in the gaming world, but also relatively modest in size.
I veel super mario wonder does the same thing interms of being just pure dumb fun and kwaliteit
Just subscribed to your channel, i love Kirby!
Kirby is the tester of Nintendo games, if you're not sure if your games concept will work, just put kirby on it
3:06 Lenght
I think the star allies pro membership is a bit too cheap, how will you afford your 5 gold plated Lamborghinis
Yeah
8:36 i actually think it is good that you cant skipp the Cutsceens so you understand the story better, the cutsceens have very good graphics so u see details better.
EDIT: it is good when you see the cutsceen for the first time but if you saw it twice you should be able to skipp it
Skipping cutscenes should ALWAYS be an option. Some players may be replaying a game on a new console, and some players just want to get to the gameplay without having to sit through cutscenes even on their first playthrough. Having options is almost always a good thing.
@poyoSC yes
@@SimonGrigorjev omg sorry i didnt notice it sent three times TwT youtube told me the reply didnt send the first two times so i sent it again
Limiting a player's options is never a good thing, if a player doesn't care about the story or already knows it there's no reason to force them to watch it again
This video was sponsor by dream land gold bank
Yup, more games need long stalling phases on their bosses like the critically acclaimed Sonic Superstars!
Kirby games are okay but i will never consider kirby to be the epitomy of fun, basically because i had dropped some Kirby games in the past for not giving me enough fun/incentive to continue playing lol
Great video !
I don't believe in "boring modern gaming" or an "antidote" to such. There are bad games out there. Read the reviews and don't play bad games (unless you're pretty sure you'll like it despite common opinion - I loved Pokémon Scarlet in spite of its flaws).
Last game I finished was Nine Sols. I loved it. Last game before that was the Scarlet DLC. Loved it. Last game before that was Tears of the Kingdom. Loved it. Enjoying games really is just as simple as thinking "am I gonna enjoy this game" before buying it, and "am I actually enjoying this enough to spend my free time on this" after, same as it's ever been.
Oh yeah also spending too much time on gaming can make it boring. I probably play games for a dozen hours a month typically (unless something new I'm really excited for comes along), and if I don't feel like playing games then I do something else with my free time. Diversifying your hobbies rather than forcing yourself to do something you think should be fun, makes all of your hobbies more fun.
Dont worry im sure modern game devs will find a way to wokefy kirby untill it is boring too 😂
Poyo 🫵🤩
AAA game relevealed! ooh!? It runs on Unreal Engine 5! Oh... So it's unoptimized, bloated and requires RTX card, all priced 70$
I unsubscribed to 20 accounts💀
Lenght
Hell no, modern Kirby is NOT it.
I swear everyone is just blinded by the played out juxtaposition we've had since RTDL, perhaps even SSU.
No, just play phenomenal indies instead
Or let people play what they want