There is no many things that you can do without loosing quality. You can reduce number of samples, use the denoiser and avoid using motion blur. Also, avoid using volumetric and tiny light sources (because they cause noise and fireflies). Usually basic materials with simple HDRi lighting are not very power hungry. But once you work with paricle systems, volumes, motion blur... That is a different story. Once you reduced number of samples to acceptable minimum, only thing left is to be patient. Happy Blending!
Man, you have best render i ever see in youtube in blender tutorials, this crazy )
Thank you so much! :)
Thanks sir
nice video
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Sir, Any suggestions to reduce render time in cycles for animation?
There is no many things that you can do without loosing quality. You can reduce number of samples, use the denoiser and avoid using motion blur.
Also, avoid using volumetric and tiny light sources (because they cause noise and fireflies).
Usually basic materials with simple HDRi lighting are not very power hungry. But once you work with paricle systems, volumes, motion blur... That is a different story.
Once you reduced number of samples to acceptable minimum, only thing left is to be patient.
Happy Blending!
Subscribed