Happy New Year HazBo! Thanks for the new vid - some really nice cinematic action in this ep :) You weren’t joking about the “red mist” - wow! “Commit honourable respawn” lol!
And a Happy New Year to you good sir! I was gutted about that guy, especially after dragging me away from a vehicle which was cooking off. Although it can be a pain, Project Injury's little touches like that can make such a difference in a battle...wether it be practical or just adding to that "feeling"
Yeah I have a tendency to start lots of little projects but never finish any. (A constant annoyance for my partner lol) owed it you guys and myself to actually finish something 🙂
Thoroughly enjoyed watching this series mate - good fun and your commentary gives some really nice context to the combat. Time for me to get a liberation server set up I guess!
Sounds like you had some awesome battles trying to break into southern Sahrani. These are the battles that test you and make for a memorable Liberation campaign. Often when passing through captured towns, it evokes memories of the bloody battle that was needed to capture it in the first place and gives a sense of achievement at how far you have come since then. Shame you couldn’t keep the civvies on your side. Oh. Happy New Year too.
Yeah it's crazy how hard fights can evoke such memories. I play liberation with one of my work colleagues backfireprotocol (featured in one of the earlier episodes) And when discussing liberation on Altis one town always springs to mind.. pyrgos. We must have spent so many real time hours taking that damn city that it became an "in house meme" lmao Happy new year to you as well Alky! 🙂
Hey man I would love to see your completed modset and all settings to replicate your play through, I haven’t been able to get one to run as smoothly. One problem I seem to have is rhs guns taking a million bullets to down an ai soldier.
Are you running ACE? One thing I have regrettably forgot to list is that I am running the Ace non medical along with compatibility patches. I'll tag you in my next reply when I get a few hours tomorrow and I'll list Everything I ran during my last outing. Along with some suggestions on the configurations of included mods.
Awesome thanks man, love your work! Yeah I’ve been on and off about ace but I found last night that project injury has there own ace patch that I might try
@@zacharris8129 CBA Cup Terrains Core & CUP Terrains RHS AFRF & USAF JSRS Sound mod (With RHS support patches) ArmaFXP - Explosions, smoke, particle effects and such Bloodlust Project Injury** Platoon Leader* Enhanced movement VCOM ai* and at times, ACE (no medical updated) & associated rhs compatibility patches *If running VCOM, set it affect East only (or east and resistance) as it will override orders given to friendly forces due to info sharing. you can find this by going to options then addon options *vcom -Turn off vehicle stealing it'll get annoying **if using vcom AND project injury, disable vcoms medical and rag doll options The rest will be down to key bindings and such so that'll be at your own discretion
Happy New Year HazBo! Thanks for the new vid - some really nice cinematic action in this ep :)
You weren’t joking about the “red mist” - wow!
“Commit honourable respawn” lol!
And a Happy New Year to you good sir!
I was gutted about that guy, especially after dragging me away from a vehicle which was cooking off. Although it can be a pain, Project Injury's little touches like that can make such a difference in a battle...wether it be practical or just adding to that "feeling"
Glad to see you're continuing the series, I thought you wouldn't continue haha
Yeah I have a tendency to start lots of little projects but never finish any. (A constant annoyance for my partner lol) owed it you guys and myself to actually finish something 🙂
Thoroughly enjoyed watching this series mate - good fun and your commentary gives some really nice context to the combat. Time for me to get a liberation server set up I guess!
Thanks Jamio! really appreciate your comment. Enjoy your playthrough!
Happy New Year! Great video. Thanks for the efforts and time you put into these videos.
Happy New year Apoc! Hope you enjoyed the episode. Thanks for your words of encouragement.
Sounds like you had some awesome battles trying to break into southern Sahrani. These are the battles that test you and make for a memorable Liberation campaign. Often when passing through captured towns, it evokes memories of the bloody battle that was needed to capture it in the first place and gives a sense of achievement at how far you have come since then. Shame you couldn’t keep the civvies on your side.
Oh. Happy New Year too.
Yeah it's crazy how hard fights can evoke such memories. I play liberation with one of my work colleagues backfireprotocol (featured in one of the earlier episodes)
And when discussing liberation on Altis one town always springs to mind.. pyrgos. We must have spent so many real time hours taking that damn city that it became an "in house meme" lmao
Happy new year to you as well Alky! 🙂
Sahrani belongs to the SLA
Hey man I would love to see your completed modset and all settings to replicate your play through, I haven’t been able to get one to run as smoothly. One problem I seem to have is rhs guns taking a million bullets to down an ai soldier.
Are you running ACE? One thing I have regrettably forgot to list is that I am running the Ace non medical along with compatibility patches. I'll tag you in my next reply when I get a few hours tomorrow and I'll list Everything I ran during my last outing. Along with some suggestions on the configurations of included mods.
Awesome thanks man, love your work!
Yeah I’ve been on and off about ace but I found last night that project injury has there own ace patch that I might try
@@zacharris8129
CBA
Cup Terrains Core & CUP Terrains
RHS AFRF & USAF
JSRS Sound mod (With RHS support patches)
ArmaFXP - Explosions, smoke, particle effects and such
Bloodlust
Project Injury**
Platoon Leader*
Enhanced movement
VCOM ai*
and at times, ACE (no medical updated) & associated rhs compatibility patches
*If running VCOM, set it affect East only (or east and resistance) as it will override orders given to friendly forces due to info sharing. you can find this by going to options then addon options
*vcom -Turn off vehicle stealing it'll get annoying
**if using vcom AND project injury, disable vcoms medical and rag doll options
The rest will be down to key bindings and such so that'll be at your own discretion
@@HazBofficial awesome thank you man, ill give it a try when I get the chance
@@HazBofficial Thank you, I was wondering why my units ignored my commands sometime
how did u get the platoon leader mod to work btw?
at 6:43 how do you make it so you're not fully zoomed into the acog? is it a mod or setting?
It's a setting, you can swap between 2D/3D/PIP sight mods with RHS. The RHS mod settings menu is on the left when you press ESC.
Nice Video. But its Arma Not ArmA
yeah but old habits die hard 😀.I remember the first game in the series having a strong emphasis on the A's in the title font/design :P