Programming Temple Run for the Game Boy

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  • Опубліковано 19 кві 2024
  • To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox/ . You’ll also get 20% off an annual premium subscription.
    I programmed Temple Run for the Game Boy and Game Boy Color systems in assembly using the Rednex Game Boy Development System. The Game Boy, first released in 1989, runs of a custom SoC known as the DMG CPU, with its core SM83 being based off the Intel 8080 and Zilog Z80. It has 8KB of WRAM, 8KB of VRAM, along with various I/O and a 160x144px LCD display. Through clever use of the hardware, the Game Boy can display 4 different shades of "gray" (filtered green through the LCD).
    Later in 1998, the Game Boy Color was released and featured a new SoC known as the CGB CPU. It featured a CPU capable of running at up to double the DMG's clock speed (at the expense of using more battery power), increased the system's built in WRAM to 32KB, and VRAM to 16KB (Also moving VRAM directly into the SoC package).
    Try Temple Run for the Game Boy: notin.tokyo/gameboy/temple
    Try Rock Paper Scissors for the Game Boy: notin.tokyo/gameboy/RPS.html
    Hardware Analysis: www.copetti.org/writings/cons...
    The Game Boy is programmed using RGBASM, which is based on Z80 assembly syntax. Development resources are found below:
    Game Boy PAN Docs: gbdev.io/pandocs/
    RGBDS GitHub: github.com/gbdev/rgbds
    Assembly Programming Guide: gbdev.io/gb-asm-tutorial/
    RGBASM Instructions: rgbds.gbdev.io/docs/v0.4.2/gb...
    BGR555 color tool: orangeglo.github.io/BGR555/
    Rock Paper Scissors in Japan: archive.org/details/cultureof...
    The Culture of Japan as Seen through Its Leisure. pp. 325-326.
    Gameboy cartridge by Maxence Béranger from Noun Project
    Game Boy by IYIKON from Noun Project
    pattern by Yasser Megahed from Noun Project
    This video was sponsored by Brilliant
  • Наука та технологія

КОМЕНТАРІ • 206

  • @InkboxSoftware
    @InkboxSoftware  26 днів тому +13

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox/ . You’ll also get 20% off an annual premium subscription.

  • @Autumnfication
    @Autumnfication 24 дні тому +290

    Next thing you know, Inkbox'll be programming a modern os entirely in pure x64 assembly

    • @arcynic5404
      @arcynic5404 24 дні тому +1

      Nice one

    • @InkboxSoftware
      @InkboxSoftware  24 дні тому +197

      Would you be satisfied with a video on x86 programming?

    • @theyoungcoder
      @theyoungcoder 24 дні тому +26

      @@InkboxSoftware that would be actually very cool!

    • @KaungGamingEXE
      @KaungGamingEXE 24 дні тому

      ​@@InkboxSoftwareAbsolutely!

    • @NoxTuk
      @NoxTuk 24 дні тому +14

      @@InkboxSoftware Do you even have to ask? That'd be amazing!

  • @Okamikurainya
    @Okamikurainya 24 дні тому +106

    For corners, I'd recommend placing a checkpoint.
    On reaching the checkpoint, the screen will "fade to black", with only the player character on the black screen, before transitioning to reveal the new direction.
    Since actual turning isn't particularly practical, this would prevent the jarring sharp teleportation and give a moment's respite.

  • @daviddelgado5553
    @daviddelgado5553 24 дні тому +108

    Despite having a clear voice, thanks for still going through the effort of adding proper subtitles !!

    • @coolbrotherf127
      @coolbrotherf127 24 дні тому +6

      The subtitles are probably more for people who can't hear or need to read English to understand it.

    • @mischiefthedegenerateratto7464
      @mischiefthedegenerateratto7464 24 дні тому +2

      Thanks for forgetting deaf people exist

    • @daviddelgado5553
      @daviddelgado5553 24 дні тому +25

      @@mischiefthedegenerateratto7464 @coolbrotherf127 I am hard of hearing, no need for this pointless passive aggressiveness

  • @rorcarrot1
    @rorcarrot1 24 дні тому +80

    Here's a suggestion to make the turns much less jaring, the player character should rotate and then run off screen and only when it hits the boundry do you refresh with them at the bottom again. As it is, there isnt any real indication you're turning, it just resets. Cool project though i hope you do a follow up with more features from the original!

    • @InkboxSoftware
      @InkboxSoftware  24 дні тому +35

      Very good suggestion, I thought about adding a brief turning animation but decided against it since it would only be briefly shown, I guess in hindsight it would have been better to add it.

    • @minirop
      @minirop 24 дні тому +14

      @@InkboxSoftware or continue the game sideway and ask the player to rotate their console. 😅

    • @me_fault
      @me_fault 22 дні тому +1

      ​@@InkboxSoftware you don't need an animation, just a copy of the player sprites rotated 90 deg, the hat could just fall off

  • @mronewheeler
    @mronewheeler 24 дні тому +30

    Imagine playing Nintendo Switch but with full color

    • @jaredcramsie182
      @jaredcramsie182 3 дні тому

      They already did that, they called it the OLED Switch.

  • @LightTheMars
    @LightTheMars 24 дні тому +15

    You using Pokemon Gold as the tilemap example really had me look up if I didn't misremember it coming out on the GBC. I wasn't aware it was GameBoy compatible!

    • @LightTheMars
      @LightTheMars 24 дні тому +1

      Interestingly enough I see no mention of it on the Wikipedia page of the game, which is kind of misleading.

  • @angelcaru
    @angelcaru 24 дні тому +72

    THE I OPERATING SYSTEM OH MY GOD IM DYING

  • @mattgio1172
    @mattgio1172 24 дні тому +9

    This is absolutely insane. The explanation as well as the game are both top notch. Well done!

  • @Xevizek
    @Xevizek 24 дні тому +22

    I've been lately consuming so much Terry Davis' content and on the first sight i've read title as "I made temple OS [...]". Man...
    Still cool video tho, keep up the good work.

    • @polocatfan
      @polocatfan 20 днів тому +1

      rip terry

    • @tech6hutch
      @tech6hutch 19 днів тому +2

      Temple OS Run
      You have to collect random words as a message from God, while avoiding, uh, CIA fellers

  • @Michirin9801
    @Michirin9801 24 дні тому +16

    As a pixel artist and chiptuner, I'm *Very Fond* of the GBC's hardware, it feels to me on the non-coding side like a NES but better in damn-near every way! I don't even mind the lower resolution, if anything, the biggest bottleneck is the 40 sprites limit, as for that soundchip, lemme tell ya, channel 3, that DAC, that's where its true potential lies! You can do Wonders with it!

  • @SkankinMoshPit
    @SkankinMoshPit 23 дні тому +6

    I took a look at your temple run game and I think the reason it won't work on the original GameBoy is because you call the OAM DMA when you are in ROM. On the DMG, you can only access High RAM during the DMA transfer. You need to copy a routine into HRAM on boot that will call the DMA transfer and will wait for it to finish. There's more details about it in the pandoc.

    • @InkboxSoftware
      @InkboxSoftware  18 днів тому +5

      Thank you so much. I hadn't noticed that part in the pandoc before. I've fixed my code and updated it on my website, with it now being completely compatible with the original Game Boy. Version 1.01 is all because of you.

  • @robotonwheels2551
    @robotonwheels2551 24 дні тому +1

    Definitely one of my favorite channels now! Love the clear focus on dev while providing some insight into the hardware.

  • @frostiikin9893
    @frostiikin9893 24 дні тому +6

    Maybe you could do what sonic 1's special stages do and simply fake the rotation by using pre-rotated versions of the tiles and just arranging them in a way that it looks right? You could probably get away with having just one frame of "rotation" just to make it look less abrupt

  • @zaks7
    @zaks7 24 дні тому +3

    Finally moving up the ladder, 20 more years and bro will finally find x64 and Unity and unreal :D
    Love your content man, your NES tutorials got me into learning 6502, I changed my college courses to learn more embedded and low level programming, something so beautiful about the constraints that forces you to be a better coder

  • @Bofner
    @Bofner 24 дні тому

    I reently got into programming for GB is assembly too! It's a really fun challenge, and I'm particularly attracted to the special features you can use when programming with the Super Game Boy in mind!

  • @kwigbo
    @kwigbo 13 днів тому +1

    Please do more Gameboy assembly dev videos. I am working on a game and it's hard to find anything gameboy related that isn't GBDK or Gameboy studio. I have a basic adventure style game so far with a animated walking 16x16 character. No collisions yet. I would love to see more in depth on the interrupts and tricks like the scrolling scenes in links awakening or Pokemon splash screen. I think I have watched all videos on youtube about ASM coding on the gameboy. Waiting on that next video from Nes Hacker as well. Great video, it helped to solidify some concepts for me.

  • @sssamson1768
    @sssamson1768 24 дні тому +16

    Why do you only put the music in the left ear?

    • @graydhd8688
      @graydhd8688 24 дні тому +3

      check your ears bro, it's in both

    • @jacklawsen6390
      @jacklawsen6390 24 дні тому +8

      ​@@graydhd8688 It's only on the left from about 3:24 to 6:42.

    • @JoBot__
      @JoBot__ 24 дні тому +4

      @@graydhd8688 Check the video before you talk to people like that.

    • @graydhd8688
      @graydhd8688 24 дні тому +2

      @@JoBot__ I mean I saw the comment, checked both speakers, and noticed it was in both. skimmed the vid so I didn't notice it was only in one portion of the vid, kinda weird issue lol but my bad

    • @JoBot__
      @JoBot__ 24 дні тому +1

      @@graydhd8688 Thank you.

  • @TCP0011708
    @TCP0011708 18 днів тому

    Fantastic video.
    Thanks

  • @7projected
    @7projected 24 дні тому +1

    you posted this as soon as i started getting into gb development

  • @rightwingsafetysquad9872
    @rightwingsafetysquad9872 24 дні тому +5

    I think it's fair to call the GameBoy Color a GameBoy 2. The Pocket would have been 1.5 and the Light a 1.75.

    • @stereokuuji
      @stereokuuji 15 днів тому +2

      And the GBA would be a Gameboy 3?

    • @rightwingsafetysquad9872
      @rightwingsafetysquad9872 15 днів тому

      @@stereokuuji Yep

    • @ZipplyZane
      @ZipplyZane 6 днів тому

      I think it really works more as a Game Boy Pro. Or, to use the portable branding, a GBi or New Game Boy.

  • @MorbidAlways
    @MorbidAlways 24 дні тому

    I love your videos, you're so talented!

  • @king7272777
    @king7272777 16 днів тому

    I would love to see this game finished!

  • @AlirezaR5
    @AlirezaR5 12 днів тому

    Cool. Good job!

  • @Pixaurora
    @Pixaurora 24 дні тому +1

    this is definitely a neat little project! one alternative I'm curious about is whether you could've possibly had sprite room to make the game use vanishing lines instead like the original on phones did, with an extra couple sprites for rotating so you could rotate when you get to a corner... but based off of what you've said so far about the GBC's vram, this definitely seems like it wouldn't have been a thing unless you targeted making the graphics more simplistic

  • @danielcarroll8889
    @danielcarroll8889 20 днів тому

    Great video!

  • @maxmouse3
    @maxmouse3 24 дні тому

    Great video! Makes me want to give it a go! GB is so much fun

  • @Nintendo_Freak8x
    @Nintendo_Freak8x 6 днів тому

    Fun fact: In the GDR, a clone of the Zilog Z80 was also produced under reverse engineering. This chip was called the MME U880.

  • @juanmacias5922
    @juanmacias5922 24 дні тому +7

    That's so cool, I assumed you could use C to develop on the GB lol

    • @InkboxSoftware
      @InkboxSoftware  24 дні тому +12

      GB was released a bit before C became practical for programming consoles, so it was assembly during it's ~12 year long run

    • @Michirin9801
      @Michirin9801 24 дні тому +7

      You can though, GBDK is a thing!

    • @minirop
      @minirop 24 дні тому +4

      @@Michirin9801 but it's quite """bad""". because of the differences between the GB's arch and the assumption in the C standard/by GCC, you'll hit a wall way faster. so for most project it's probably enough, but if you want to push the GB to its limit, assembly is the only way.

    • @Michirin9801
      @Michirin9801 24 дні тому +1

      ​@@minirop I don't doubt in the slightest that assembly is better, I mean, I have to do A LOT of convincing to get the programmer to do a single H-blank interrupt in GBDK... Meanwhile I know the GBC has HDMA which should help with that? I'm pretty sure? (I just do the graphics, sound and music)

    • @TurtleKwitty
      @TurtleKwitty 22 дні тому +1

      @@Michirin9801 The issue with using C is that it has no concept of memory banks, so all code is limited to one bank without some absolute wizard level hackery so assembly is just plain better since it can handle that correctly

  • @t1meless784
    @t1meless784 24 дні тому +2

    I just know this gonna be a banger

  • @giulianodenardi7654
    @giulianodenardi7654 19 днів тому

    I loved this project, there are several places to, not necessarily improve, but put your signature since it's your version of Temple Run.
    The corners always give the impression of being artificial, it would be interesting to put a more elaborate scenario, as if the bridge was still being built (perhaps by crodiles?) and signs as the end of the line or crodiles working or location as an obstacle (another Kirby reference ?) or object like a stranded ship...
    I don't know if it's a technical obstacle but if you choose wrong side, does it have a unique death animation? And to always get it right, you would have to see the implicit hints present in the scenario.
    Congratulations on your game!

  • @addixxx15
    @addixxx15 24 дні тому +18

    You could argue that the OLED switch is the switch color

    • @mr.cantillasz1912
      @mr.cantillasz1912 22 дні тому

      I can't argue with that,but true,they are the switch color😂

  • @bassguitarbill
    @bassguitarbill 24 дні тому

    Great vid!

  • @thebluemarauder
    @thebluemarauder 24 дні тому

    A simple fix for turning might be to adjust the current setup to start on a clone of the corner tile but rotated 90 degrees as appropriate, adjusting the player position to match roughly where they hit the button. Probably still a bit jank but it would probably be less jarring.

  • @xythrr
    @xythrr 21 день тому

    Left ear loved the music!
    Good video, but, man, that drove me insane.

  • @maazali6283
    @maazali6283 22 дні тому

    Bro your a goat of making games

  • @MerlinSpace
    @MerlinSpace 13 днів тому +1

    My eye twitched when you said “i operating system”

  • @ExtremeFootfacePotato
    @ExtremeFootfacePotato 24 дні тому

    I really love the idea of doing mobile games on the Gameboy, games like Jetpack Joyride, and fish out of water would be really cool to see, but main point being, this is Outstanding keep up the great work 😎👍

  • @kubaii29
    @kubaii29 22 дні тому

    The content in the video is very good and I liked the video, but please consider turning down the volume of the music. The high pitched music around 4:00 makes it hard to listen, at least while watching on phone. Great video anyway!

  • @Psyducklets
    @Psyducklets 8 днів тому

    You could make Kirby do a front flip when he jumps to add some clean animation

  • @RooMan93
    @RooMan93 24 дні тому +1

    Gen 1 Pokemon has ACE, Temple Run/Subway Surfers would be a good meme

  • @ZipplyZane
    @ZipplyZane 6 днів тому

    Idea: instead of having the coin logic detect hazards, make them transparent on the yellow parts, so that it would be black on black for the pits.
    Not necessarily a permanent fix, but might look okay as a stop gap.

  • @win_ini
    @win_ini 6 днів тому

    thank you so much, legitimately, for not following the absolutely false claim that the Game Boy's CPU is a Z80.

  • @gamealot25
    @gamealot25 24 дні тому

    Man damn good job.

  • @ItzSneakyMinecraft
    @ItzSneakyMinecraft 24 дні тому +2

    oh look you’re back

  • @Povilaz
    @Povilaz 24 дні тому

    Very interesting!

  • @kaliditzy
    @kaliditzy 21 день тому

    3:23 my left ear is loving this

  • @Francium215
    @Francium215 18 днів тому +1

    Great game, but it starts to strain ones eyes after like 5 minutes
    And the hitboxes are a little sensitive, but otherwise great work, looking forward to more content!

    • @Francium215
      @Francium215 18 днів тому

      and you cant do anything with the coins but you already know that

  • @markusdemerius8993
    @markusdemerius8993 24 дні тому

    Can't wait for for some bit music in there

  • @TheLukemcdaniel
    @TheLukemcdaniel 24 дні тому +7

    Careful nintendon't doesn't fuck you over like the portal port to n64...

    • @UltimatePerfection
      @UltimatePerfection 24 дні тому +2

      That was Valve.

    • @mrb692
      @mrb692 24 дні тому +1

      @@UltimatePerfectionWho was scared pantsless by Big N

    • @JoBot__
      @JoBot__ 24 дні тому

      It was actually Valve who shut down that project, and they did it out of fear of Nintendo.

    • @minirop
      @minirop 24 дні тому +2

      @@mrb692 because James was using the leak SDK, which is still Nintendo's property. If he had used libdragon from the get go there wouldn't be any issue.

    • @UltimatePerfection
      @UltimatePerfection 24 дні тому

      @@JoBot__ I heard it was done by one Ben Dover-Backwards.

  • @Sukaichae
    @Sukaichae 23 дні тому

    so cool!!!!

  • @EzBound
    @EzBound 23 дні тому

    Very cool

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus 22 дні тому

    2:40 okay, that just gave me a weird idea: GB link cable adapter for the NES, so you can have games where you play NES vs NES or NES vs GB 😅.

  • @cdkw2
    @cdkw2 24 дні тому

    Underrated as hell

  • @samuelthecamel
    @samuelthecamel 24 дні тому

    My left ear really loved 3:24

  • @ohdaygo
    @ohdaygo 24 дні тому +2

    oh nice, didn’t think you’d pivot to Elden Ring content

  • @zachbachmann652
    @zachbachmann652 24 дні тому

    It would be cool if you could make a version of this that is gyro controlled on original hardware like Kirby’s tilt & tumble

  • @raspberry1440kb
    @raspberry1440kb 16 днів тому

    The Intel 8080 and Zilog Z80 were both 8-bit CPUs.

  • @mr.cantillasz1912
    @mr.cantillasz1912 22 дні тому

    Snes's mode7 is a good graphics for making temple run 32-bit

  • @Chipstopher
    @Chipstopher 24 дні тому

    Now we just need an update to that rock, paper, scissors game to support 2 player mode with a link cable

  • @il0vewikipedia
    @il0vewikipedia 20 днів тому

    I like your video. I will come back and use your link to support you once I am in the mood to subscribe to brilliant. Keep it up

  • @LKComputes
    @LKComputes 17 днів тому +3

    you did not call it the i operating system

  • @RockeyDAproductions
    @RockeyDAproductions 21 день тому

    i never heard of temple run before today

  • @DanTDMJace
    @DanTDMJace 24 дні тому

    Use bgb for GB emulation, it's very accurate

  • @dinosaurmusic12
    @dinosaurmusic12 24 дні тому

    Can you next make Temple Run on a CGA computer.

  • @c0mpu73rguy
    @c0mpu73rguy 23 дні тому

    The Nintendo Switch Color technically already exists, it’s the Switch Oled. It just doesn’t have any exclusive games. Now we wait for the Nintendo Switch Advance.

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus 22 дні тому +1

    "…while i have a lot to learn before i MASTER this SYSTEM…" ah, so you're looking into SEGA development next 😏.

  • @wolfrust0
    @wolfrust0 24 дні тому

    Cool vid

  • @maxwel1
    @maxwel1 24 дні тому

    Is this a video how the game boy works (one of thousands) or how you created the game?

  • @thezekz
    @thezekz 11 днів тому

    OK, the melody on the background, I know it by heart, but I can't cant figure out which game it comes from... it's driving me nuts!

  • @soryabuscompany
    @soryabuscompany 24 дні тому +2

    First the NES, now the Game Boy, stay tuned for SNES next

  • @TannerJ07
    @TannerJ07 24 дні тому

    "This UA-cam was made entirely on the N64!"

  • @oscarcacnio8418
    @oscarcacnio8418 24 дні тому

    Does the Switch OLED count as the Gameboy Color version of the Switch?

  • @Adiee5Priv
    @Adiee5Priv 24 дні тому +1

    Hello, could you say something about the progresson 8 bit blocks? I'm wondering if you still work on that. If you abandoned it, please be honest

    • @InkboxSoftware
      @InkboxSoftware  24 дні тому

      It's on the back burner for now

    • @Adiee5Priv
      @Adiee5Priv 24 дні тому

      @@InkboxSoftware Ok, thanks for responding ^_^

  • @Mekelaina
    @Mekelaina 18 днів тому

    Anyone know the song playing at 14:36?

  • @TheBcoolGuy
    @TheBcoolGuy 22 дні тому +1

    Alright, so where is the part where you make the actual game?

  • @ShayBlez
    @ShayBlez 24 дні тому

    Would this run on an older Drag n Derp?

  • @SonicBoone56
    @SonicBoone56 24 дні тому

    Make a version for the Atari Lynx!

  • @justadude450
    @justadude450 15 днів тому

    Isn't the OLED basically the Switch Color?

  • @maxalmonte14
    @maxalmonte14 22 дні тому

    If Nintendo names their next console "Nintendo Switch Color" I'm buying one day one.

  • @neobree
    @neobree 18 днів тому +1

    is the source code available?

  • @user-kl2bc8cj3m
    @user-kl2bc8cj3m 19 днів тому

    would it be easier to do it in gb studio?

    • @mayo201
      @mayo201 17 днів тому +2

      Gb studio is a kids toy..

  • @deanyt3697
    @deanyt3697 14 днів тому +1

    Why not use the Pokemon Pinball accelerometer?

    • @InkboxSoftware
      @InkboxSoftware  13 днів тому

      That accelerometer chip was included with one of the mapper chips for the Game Boy, but it doesn't translate to emulation or flash carts well, so I decided against it.

  • @andysester7785
    @andysester7785 24 дні тому

    Bro this is so fucking cool

  • @angelocorradino8720
    @angelocorradino8720 22 дні тому

    Hypothetically, if someone with very little programming experience wanted to learn how to program Gameboy games, where would you reccomend they start? I'm aware that GB Studio is a thing, but I'm more interesting in learning how to code myself rather than using a visual system.

    • @InkboxSoftware
      @InkboxSoftware  22 дні тому

      I would recommend you don't start with Game Boy programming, since it is quite complex. Try focusing on a language like Python, C#, or C for a bit, make a couple projects in one of those languages, then check out the programming tutorial I linked in the description of this video to get started on Game Boy programming. If you need any help, then feel free to send me an email.

  • @customsongmaker
    @customsongmaker 19 днів тому

    After your Game Boy Color code didn't run on a Game Boy, you'd think you would have realized that they're not the same. It would be equally accurate to program a Super Nintendo game and say it's a Game Boy game, since the Super Nintendo can also play Game Boy cartridges.

    • @InkboxSoftware
      @InkboxSoftware  18 днів тому

      There are hardware differences yes, but the same program can run on these two systems. The reason my code didn't work on the original Game Boy was that I hadn't accounted for the way DMA is handled on the original system. Now that it's patched, the exact same program works on both the GB and GBC.
      The device used to play Game Boy cartridges on an SNES is the Super Game Boy, which itself is basically a Game Boy, so the SNES is really only really being used as a fancy I/O device.

    • @ZipplyZane
      @ZipplyZane 6 днів тому

      @@InkboxSoftware Though Super Game Boy games can in fact tell the system to run SNES code. There's one game in particular that lets you load a mulitplayer SNES version. I believe it's a version of Space Invaders.
      The color of Super Game Boy leaves a lot to be desired. As I understand it, it uses palettes for different parts of the screen, rather than at the sprite level, and is relatively slow to update.
      It doesn't even have the ability to have sprites and backgrounds to use different palettes, which is what the GBC used.
      AFAIK, there was never a game that really attempted to use both types of color. SGB compatible GBC games would just have a border and a single palette for the whole screen that never changes (e.g. Link's Awakening DX). But I'd love to be wrong.

  • @sliwkaaa
    @sliwkaaa 24 дні тому

    i barely understand anything but your videos are still entertaining lol

  • @thepriestgodneverpayed
    @thepriestgodneverpayed 24 дні тому

    why was 12 minutes of this video dedicated to just talking about the game boy lol 🐈

  • @NaraSherko
    @NaraSherko 24 дні тому

    Do subway surfers next

  • @huzaimizuhri8482
    @huzaimizuhri8482 24 дні тому

    Minecraft part 3 when?

  • @hielum1337
    @hielum1337 24 дні тому

    Why is the audio quality worse than your previous videos?

  • @vpexmc
    @vpexmc 16 днів тому

    3/4s the way through the video, I finally get what I came for.
    (Jk, w video)

  • @or3st
    @or3st 24 дні тому

    Next video we'll see GCBOS xdd

  • @THE7Zee
    @THE7Zee 11 днів тому

    Still waiting for 8-bit Minecraft

  • @SetOfAllSets
    @SetOfAllSets 24 дні тому

    the switch OLED is to the switch what the gameboy color is to the gameboy

  • @EPIKURIBOH242
    @EPIKURIBOH242 24 дні тому +2

    2 normal comments & 3 bots xD

  • @WhiteFyreLeo
    @WhiteFyreLeo 19 днів тому

    Half the video is just gushing about how good Nintendo is And I totally forgot what the original goal was till half way through

  • @gdplayer1035
    @gdplayer1035 23 дні тому

    dude tf happened to the mic quality

  • @NoSuchStrings
    @NoSuchStrings 24 дні тому

    You are inspiring

  • @MrSpageto
    @MrSpageto 21 день тому

    Yo was that MajiNation?!