Strafing run is absolutely S tier. Insanely diverse in its 5 uses. Taking out spore/shrieker nests and obliterating anything below a charger with a quick call in time saves you heaps.
I had no idea it could close holes. I usually take it on the extermination missions because it's more precise than the clusters and harder to kill your teammates
I would make a case for the machine gun sentry being A, A+. I run usually an explosive primary and recoilless, and the uptime on the machine gun sentry gives me infinite space and time to reload anywhere I am other than breaches and mega nests. (And that’s why I run Gatling sentry too lol) so I have all the stopping power and I have things that obliterate everything non armored.
Strafing run is easy A tier stratagem. You get 5 uses with fast call in times and they are able to deal damage to pretty much everything. I never regret bringing them on Terminid missions.
I think you are way too harsh on the Stalwart. I cannot see how it is worse than smoke or AT mines when it's great for sustained low tier enemy killing. Even great for brood commanders if you hit the right parts. I actually think it's best in the highest fire rate for the fastest DPS. Pair it with Thermites for heavies and I think it's A+.
I think that EMS mortar deserves to be a bit higher, with good placement you can easily stunlock an entire bug breach or entire nests which make clearing it up much easier
A loadout I've been using recently for T10 is Tesla + Gas strike + Rocket Turret + Recoilles. Absolutely melts anything that comes out of a bug breach. Gas CC works really well together with the Tesla stun to help it with the bigger enemies.
Nah, strafing run is s tier. Will clear any path near instantly and can kill titans with it if you need to. Autocannon should be top spot since the update. There isnt an an enemy it cant take down super quick and can handle heavies and swarms due to mutliple firing modes
The AT turret can be s-tier if you get the "big bug" constellation. Like, if you know there are gonna be 5 chargers spawning at once, it's pretty decent
Honestly I would fix the spear by: - giving it a commando style alternate laser guided mode, the lock on is very useful sometimes, but other times it fights you, and where every other anti tank should be able to hit something in a situation, you are a sitting duck because of the finicky lock on system, especially at close range. So a commando style laser guided system would fix all of those problems
then its pretty much launch commando without 4 rockets at a time. in terms of breakpoints, it should one shot a factory strider to the head (which it currently meets eaxcatly that breakpoint), as well as one shotting impalers and maybe bile titans, along with a fourth rocket.
@@legitbetterthanvinny9725 spear doesn’t fire four rockets in a single salvo, and commandos rockets don’t one shot bile titans. How is it “just the commando”? Or am I misreading your comment? Sorry i just don’t really know what you are trying to say
@@BiggieJ4224 srry i meant launch commando compared to RR at that time. they met all the same breakpoints (except for standard charger), I think spear should remain only lock on, but whatever it locks onto, dies or is close to dying. laser guided should remain with the commando only. by fourth rocket I mean a fourth spare rocket on the ammo backpack. i used to think spear should get a programmable ammo that makes it lock onto several targets and fire a cluster type missile, but that just ended up being the wasp.
@ I don’t see why not, the spears glaring issue is that it’s very inconsistent in its targeting, if you have direct sight on say a bot fabricator, or command bunker base, but the lock on doesn’t work, then it’s useless and frustrating to try and reposition when you could otherwise just hit your target with any other support weapon. Giving it laser guidance as an alt fire mode wouldn’t diminish any value for the commando, commando and the EAT are meant to be expendables, they aren’t serious contenders to true anti tanks like the RR, spear, and quasar. So their uses for an anti tank option in a non anti tank build is still useful. I mean, the RR has the new alternate fire option that’s basically flak, so does the autocannon, there are so many weapons that use other weapons ammo types or targeting systems, so why can the spear? I mean you literally just gave me an example with the wasp launcher, it has auto lock on, so shouldn’t it be removed because it copies the spears niche?
@@BiggieJ4224 wasp does medium enemies ig, spear does heavies. i had originally hoped something like the wasp would be an alternate firing mode for the spear. the spear would just end up as a RR. they should just give it better lock on like the wasp and up the damage, so its feels more like a heavier hitter. the laser guidance is used the same as dumb firing, there's no targets traveling fast enough that you need to guide it with a laser. laser guiding would take away a core attributes of the spear. they would give it the wasp lock on where a much smaller portion of the enemy is necessary to lock on. or maybe you can ping enemies and then the spear locks on, that would fix a lot of the issues with lock on.
The rocket turret being higher than all the other turrets has to be a meme right? Autocannon turret has more ammo than it and does the same thing. I don’t even use turrets like that unless it’s an eradicate mission or defense mission. Still autocannon sentry and both mortars are my go to sentrys when doing those missions. Also the new anti tank emplacement is the best period. You and a friend can kill an entire bug breach/bot drop with good positioning on even just one anti tank emplacement
Strafing run is absolutely S tier. Insanely diverse in its 5 uses. Taking out spore/shrieker nests and obliterating anything below a charger with a quick call in time saves you heaps.
I had no idea it could close holes. I usually take it on the extermination missions because it's more precise than the clusters and harder to kill your teammates
Can also kill a titan with 2 strafing runs if you line up correct
Strafing in B is wild
@ not hating but his tierlist are always wild imo
Mines should have a ~o90 sec cooldown and should pulse/blink when you get near it, blinking faster the closer you/enemy gets to it
I would make a case for the machine gun sentry being A, A+. I run usually an explosive primary and recoilless, and the uptime on the machine gun sentry gives me infinite space and time to reload anywhere I am other than breaches and mega nests. (And that’s why I run Gatling sentry too lol) so I have all the stopping power and I have things that obliterate everything non armored.
Strafing run is easy A tier stratagem. You get 5 uses with fast call in times and they are able to deal damage to pretty much everything. I never regret bringing them on Terminid missions.
I think you are way too harsh on the Stalwart. I cannot see how it is worse than smoke or AT mines when it's great for sustained low tier enemy killing. Even great for brood commanders if you hit the right parts. I actually think it's best in the highest fire rate for the fastest DPS. Pair it with Thermites for heavies and I think it's A+.
To have the stalwart so much lower than the mg43 when that stationary reload is going to screw you eventually especially against the bugs
Incendiary mines and shield generator in the same tier is pretty crazy
I think that EMS mortar deserves to be a bit higher, with good placement you can easily stunlock an entire bug breach or entire nests which make clearing it up much easier
If people tell you tierlists are a cheap and easy way to make content, they’re right and that’s why I subbed.
A loadout I've been using recently for T10 is Tesla + Gas strike + Rocket Turret + Recoilles.
Absolutely melts anything that comes out of a bug breach. Gas CC works really well together with the Tesla stun to help it with the bigger enemies.
I think the flame Sentry is immune to fire damage because, actually. That, or it's just really beefy and has very high resistance to fire damage.
How is the Arc Thrower not S? It stops everything save for Bile Titans.
Nah, strafing run is s tier. Will clear any path near instantly and can kill titans with it if you need to.
Autocannon should be top spot since the update. There isnt an an enemy it cant take down super quick and can handle heavies and swarms due to mutliple firing modes
The AT turret can be s-tier if you get the "big bug" constellation. Like, if you know there are gonna be 5 chargers spawning at once, it's pretty decent
Honestly I would fix the spear by:
- giving it a commando style alternate laser guided mode, the lock on is very useful sometimes, but other times it fights you, and where every other anti tank should be able to hit something in a situation, you are a sitting duck because of the finicky lock on system, especially at close range. So a commando style laser guided system would fix all of those problems
then its pretty much launch commando without 4 rockets at a time. in terms of breakpoints, it should one shot a factory strider to the head (which it currently meets eaxcatly that breakpoint), as well as one shotting impalers and maybe bile titans, along with a fourth rocket.
@@legitbetterthanvinny9725 spear doesn’t fire four rockets in a single salvo, and commandos rockets don’t one shot bile titans. How is it “just the commando”? Or am I misreading your comment? Sorry i just don’t really know what you are trying to say
@@BiggieJ4224 srry i meant launch commando compared to RR at that time. they met all the same breakpoints (except for standard charger), I think spear should remain only lock on, but whatever it locks onto, dies or is close to dying. laser guided should remain with the commando only. by fourth rocket I mean a fourth spare rocket on the ammo backpack. i used to think spear should get a programmable ammo that makes it lock onto several targets and fire a cluster type missile, but that just ended up being the wasp.
@ I don’t see why not, the spears glaring issue is that it’s very inconsistent in its targeting, if you have direct sight on say a bot fabricator, or command bunker base, but the lock on doesn’t work, then it’s useless and frustrating to try and reposition when you could otherwise just hit your target with any other support weapon. Giving it laser guidance as an alt fire mode wouldn’t diminish any value for the commando, commando and the EAT are meant to be expendables, they aren’t serious contenders to true anti tanks like the RR, spear, and quasar. So their uses for an anti tank option in a non anti tank build is still useful. I mean, the RR has the new alternate fire option that’s basically flak, so does the autocannon, there are so many weapons that use other weapons ammo types or targeting systems, so why can the spear? I mean you literally just gave me an example with the wasp launcher, it has auto lock on, so shouldn’t it be removed because it copies the spears niche?
@@BiggieJ4224 wasp does medium enemies ig, spear does heavies. i had originally hoped something like the wasp would be an alternate firing mode for the spear. the spear would just end up as a RR. they should just give it better lock on like the wasp and up the damage, so its feels more like a heavier hitter. the laser guidance is used the same as dumb firing, there's no targets traveling fast enough that you need to guide it with a laser. laser guiding would take away a core attributes of the spear. they would give it the wasp lock on where a much smaller portion of the enemy is necessary to lock on. or maybe you can ping enemies and then the spear locks on, that would fix a lot of the issues with lock on.
Fanning the hammer only applies to single action revolvers. It is not a universal term.
Spamming the trigger would be the correct phrase.
AMR Build vs Bugs??? 😅😅
PD: And Liberator Drone??
We need enemies that only attack air, and a Huey chopper with a machine gun on each side
Take me back to the Creek
Hear me out. Ballistic shield bash melee
Mg Sentry S tier
Democracy!!!
Patriot deserves a tier imo its way better than emancipator for bugs
Its rockets need a buff
First 👀
Second 👀
The rocket turret being higher than all the other turrets has to be a meme right? Autocannon turret has more ammo than it and does the same thing. I don’t even use turrets like that unless it’s an eradicate mission or defense mission. Still autocannon sentry and both mortars are my go to sentrys when doing those missions. Also the new anti tank emplacement is the best period. You and a friend can kill an entire bug breach/bot drop with good positioning on even just one anti tank emplacement