Previously I asked you for hair tool for new hair system, which was not incorporated to new hair system. But now you did to create quality hair style with lot of varieties 🙏😊
Hi, I do not remember this request but now, with geo nodes, performance is good enough to make all these deformers work fast. With python all this would be too slow
Thank you very much for always answering my comments, I have investigated what the mix file is, however, I am a beginner and I couldn't find what it was. However, I am happy working with this wonderful tool. Thank you again.
Sweet. Thanks for continuing to update this tool. Very helpful new update videos. Especially going back and forth between 3d modeling, making music, level design etc these videos are helpful when you need to quickly refresh the memory of the tool and features.
Cool you like it. I always try to make it as short as possible, without sidetracking. I hate it when there is like 5 minutes intro, before the actual tutorial starts.
Thank you very much for this magnificent tutorial. A question. It is normal that when the system has been transferred to a mesh and the hairstyle is finished, and in editing mode the vertices are visible (as in any mesh), when changing to sculpture mode, the blender program closes, sending the desktop screen ?. Thank you again in advance.
Yes, if you transfer your hair system to non empty mesh (eg. to suzanne) then if you use 'finalize hair' - you will get mesh with both suzanne and haircards. If you want to have separate haircards - then transfer thair to empty mesh . I cannot recreate any crash though .I would need the blend file.
How to use the Hair Mesh and textures in Unreal Engine 5?? It's fine you have a nice shading system in blender, but how to make it look like the same in UE5?
I have gathered few videos on discord about UE hair (they are not from me, and not about HTool but about haircards in general). One of these vids: ua-cam.com/video/vQcZNIFdzbo/v-deo.html . There is also trick to fix hair that look noisy, but I cant link images here. Again its on my discord: discord.gg/cxZDbqH
The polycount on bottom - in object takes all objects. But at 1:48 it showsk 10k tris. And it is without optimization - u can assign less points (thus quads) for shorter strands - joseconseco.github.io/HairToolDocs_28/main_workflows/hair_system/#simplify-strands . With this I think tris count could go down to 6k tris
Hi, I am using the Track to mesh tutorial. I would like to use the 'mesh from uv holder' but i don't see it as an option. What do I need to do to be able to access it?
HI, you should see option 'mesh from UV boxes' in here - joseconseco.github.io/HairTool_3_Documentation/hair_profiles/#profile-menu . All you need is flat profile with bunch of UV boxes - see definining UVs - joseconseco.github.io/HairTool_3_Documentation/uv_material/#defining-hair-uvs
Hello! Do you got a discord channel? That would be helping us a lot. The information database is huge and I personally don't know if my workflow is ok, and I can't find the answer to my questions. Thank you!
Wow, thank you so much for always putting so much hard work into this addon and continuously improving it! This is by far my favourite tool to use. I have a question. you used the blender curve as guide to populate the hair cards but is there any way to use fibermesh from zbrush as a curve guide and generate hair cards , kind of like what you can do with (Geo to maya hair ) ? That would be really beneficial so. Thanks as always!
In hair system setup section - there is input for 'guide curve'. You can put there any curve. So if you can convert zbrush hair to curve, then they will work ok as guide. (AFAIR zbrush hair is imported as mesh - so u have to convert it to 'CURVES' first ) . New update is coming up very soon, with way better features that were shown here.
Any plans to update this to also make stylized hair like seen in anime models or Overwatch? Or is the tool already capable of this and if so can we see a demo of more stylized hair?
Anime hair is quite easy to make. You can for example use curve profile - in shape of e.g. elipse and attach it to current hair system. Or if you have very exact shape that you want to achieve - you could use mesh profile - it will basically instance any mesh along hair strands. I want to make new videos, but first I have to finish moving all old HTool tools to new hair curves (mostly done), then update docs, then new videos.
Hi, at 18:20 you demonstrated using multiple uv boxes. Will multiple UV boxes also work if we use just one curve that have more than one intersecting stripes for the bevel profile ?
At 18:20 I showed braids (that were made from child particles). If you use Curve profile (and curve is made from cross) then I think both will share same uvs. But if you used Mesh profile, made like it is show at ua-cam.com/video/RDyPvIv17l0/v-deo.html - then you could make cross profile with unique uv region attached to each cross profile. Using this for braids is another thing (you would have to subdivide these mesh profiles a lot, to get enough density to capture the braid shape)
I could make it so that: if profile is - curve with cross , then this cross stripes would receive randomized UV (based on uv regions). Will see if possible, and I will put it in next update
Hi, I can't enter edit mode after I bake to hair (you're showing this at 4:43). Any idea what I might be doing wrong? I create a new Hair System under Hair Setup from the active mesh, I transfer it to an empty curve, I then bake it to curves but then when I try to enter edit mode it doesn't work, there is no edit mode. Thank you!
HTool 4 had some big changes when it comes to mesh profiles - the button is now located directly in Profile panel (no longer in menu) - it is called: 'Generate mesh cards from UV' . See this video to see how new version works: ua-cam.com/video/gupG7Zt1DtE/v-deo.html
Previously I asked you for hair tool for new hair system, which was not incorporated to new hair system.
But now you did to create quality hair style with lot of varieties 🙏😊
Hi, I do not remember this request but now, with geo nodes, performance is good enough to make all these deformers work fast. With python all this would be too slow
Thank you very much for always answering my comments, I have investigated what the mix file is, however, I am a beginner and I couldn't find what it was. However, I am happy working with this wonderful tool. Thank you again.
This update is really something 🫡🫡🫡🫡💥
Sweet. Thanks for continuing to update this tool. Very helpful new update videos. Especially going back and forth between 3d modeling, making music, level design etc these videos are helpful when you need to quickly refresh the memory of the tool and features.
Thank you very much, for the information and above all, that it can be translated into Spanish. Wonderful program. Thank you again.
BadAss. This is one hell of an update !
Thank you for sharing this detailed tutorial, and thank for narrating it straight to the point.
Cool you like it. I always try to make it as short as possible, without sidetracking. I hate it when there is like 5 minutes intro, before the actual tutorial starts.
Yo , this is super dope...ty for the vid 💯
Thanks a lot for your work.
Thank you very much for this magnificent tutorial. A question. It is normal that when the system has been transferred to a mesh and the hairstyle is finished, and in editing mode the vertices are visible (as in any mesh), when changing to sculpture mode, the blender program closes, sending the desktop screen ?. Thank you again in advance.
Yes, if you transfer your hair system to non empty mesh (eg. to suzanne) then if you use 'finalize hair' - you will get mesh with both suzanne and haircards. If you want to have separate haircards - then transfer thair to empty mesh .
I cannot recreate any crash though .I would need the blend file.
whenever i "bake hair system to curve", i cant add any deformers or edit the hair density anymore. what happened?
Awsome!
Amazing.
How to use the Hair Mesh and textures in Unreal Engine 5?? It's fine you have a nice shading system in blender, but how to make it look like the same in UE5?
I have gathered few videos on discord about UE hair (they are not from me, and not about HTool but about haircards in general). One of these vids: ua-cam.com/video/vQcZNIFdzbo/v-deo.html . There is also trick to fix hair that look noisy, but I cant link images here. Again its on my discord: discord.gg/cxZDbqH
hey that look amazing but is the polycount at the bottom left accurate just for ur hair mesh or does the head mesh is count in ?
The polycount on bottom - in object takes all objects. But at 1:48 it showsk 10k tris. And it is without optimization - u can assign less points (thus quads) for shorter strands - joseconseco.github.io/HairToolDocs_28/main_workflows/hair_system/#simplify-strands . With this I think tris count could go down to 6k tris
@@bartoszstyperek6306 dope thx u
Hi, I am using the Track to mesh tutorial. I would like to use the 'mesh from uv holder' but i don't see it as an option. What do I need to do to be able to access it?
HI, you should see option 'mesh from UV boxes' in here - joseconseco.github.io/HairTool_3_Documentation/hair_profiles/#profile-menu . All you need is flat profile with bunch of UV boxes - see definining UVs - joseconseco.github.io/HairTool_3_Documentation/uv_material/#defining-hair-uvs
Hello! Do you got a discord channel? That would be helping us a lot. The information database is huge and I personally don't know if my workflow is ok, and I can't find the answer to my questions. Thank you!
Yes I have - discord.gg/cxZDbqH . Ii is mentioned in HTool gum-road site, and docs.
Wow, thank you so much for always putting so much hard work into this addon and continuously improving it! This is by far my favourite tool to use.
I have a question. you used the blender curve as guide to populate the hair cards but is there any way to use fibermesh from zbrush as a curve guide and generate hair cards , kind of like what you can do with (Geo to maya hair ) ? That would be really beneficial so.
Thanks as always!
In hair system setup section - there is input for 'guide curve'. You can put there any curve. So if you can convert zbrush hair to curve, then they will work ok as guide. (AFAIR zbrush hair is imported as mesh - so u have to convert it to 'CURVES' first ) . New update is coming up very soon, with way better features that were shown here.
@@bartoszstyperek6306 Aw I see, that is awesome!! Thank you! I cannot wait!
Any plans to update this to also make stylized hair like seen in anime models or Overwatch? Or is the tool already capable of this and if so can we see a demo of more stylized hair?
Anime hair is quite easy to make. You can for example use curve profile - in shape of e.g. elipse and attach it to current hair system. Or if you have very exact shape that you want to achieve - you could use mesh profile - it will basically instance any mesh along hair strands. I want to make new videos, but first I have to finish moving all old HTool tools to new hair curves (mostly done), then update docs, then new videos.
👍👍👍
Nice work man, just make sur to check your soundmix we can't really hear a thing
Hi, at 18:20 you demonstrated using multiple uv boxes. Will multiple UV boxes also work if we use just one curve that have more than one intersecting stripes for the bevel profile ?
At 18:20 I showed braids (that were made from child particles). If you use Curve profile (and curve is made from cross) then I think both will share same uvs. But if you used Mesh profile, made like it is show at ua-cam.com/video/RDyPvIv17l0/v-deo.html - then you could make cross profile with unique uv region attached to each cross profile. Using this for braids is another thing (you would have to subdivide these mesh profiles a lot, to get enough density to capture the braid shape)
I could make it so that: if profile is - curve with cross , then this cross stripes would receive randomized UV (based on uv regions). Will see if possible, and I will put it in next update
@@bartoszstyperek6306 this is great, will be going straight to gumroad purchase now , awesome tool.
@@bartoszstyperek6306 amazing.
ohhhhhh!
I got lost from the beginning of the video.
How do I convert from particle system to haircurve?
I did not use particle hair at any time in this video. I used 'new' curve hair object (Shift+A -> Add Curve -> Empty Hair).
@@bartoszstyperek6306 Thank you. I just found out that Blender has a new hair system. Blender's hair pipeline is pretty amazing!
@@user-id3AR6no9ld well the 'new' hair curves are not that new anymore, but they are way more fun than old particle hair.
I think tiltin planes should be heavily avoided. The distortion is too huge and noticeable. Even if you add more subdivision the issue wont go away.
well, I tried to make it in 1min. If I had 2 minutes, I could randomize UV and tilt, to make the cards less visible. :)
@@bartoszstyperek6306 But hiding it doesnt solve the issue. Even AAA games are struggling with that lol.
Hi, I can't enter edit mode after I bake to hair (you're showing this at 4:43). Any idea what I might be doing wrong? I create a new Hair System under Hair Setup from the active mesh, I transfer it to an empty curve, I then bake it to curves but then when I try to enter edit mode it doesn't work, there is no edit mode. Thank you!
Blender 3.3 does not support 'new' curve hair edit mode. You will have get blender 3.5. At least I assume this is the problem.
@@bartoszstyperek6306 yep, that was it! Thank you, that was very impressive how quickly you were able to figure it out!
very good plugin ,really suggest separate your tutorial to different video , better understand and better looking for
Thx, yes, I think your are right. More shorter videos should be way to go.
13:21 Mesh from UV i don't have that option ??
HTool 4 had some big changes when it comes to mesh profiles - the button is now located directly in Profile panel (no longer in menu) - it is called: 'Generate mesh cards from UV' . See this video to see how new version works: ua-cam.com/video/gupG7Zt1DtE/v-deo.html
Good video, but audio is horribly weak.
Hello Bartosz, can I contact you anywhere? I tried this out but it does not work, would appreciate help with this.
yes, go to the link at the very bottom for support: joseconseco.github.io/HairToolDocs_28/#support
@@bartoszstyperek6306 thanks!
your voice is really quiet and hard to hear.