Honestly you kind of sounded like TARS from Interstellar since you were speaking in a short almost "robotic" manner in the first video.Even you nickname is 4 letters like the robots in Interstellar LoL.
Bought the game, built a hovercraft, then have spent many hours building a spaceship with a nest of wiring and complicated mechanisms. The game's so inviting and easy to use that building is really really rewarding.
Yeah, i only played around a little bit with the building, but it really is super easy, but there's also a lot of room for more complicated systems if that's what the player wants to do.
When you first saw Halo, were you blinded by its majesty? Blinded? Paralyzed? Dumbstruck? Noo Yet the humans were able to evade your ships, land on the Sacred Ring, and desecrate it with their filthy footsteps.
Noble hierarchs, surely you understand that once the parasite attacked- *cut off by council angrily muttering* There will be order in this council! You were right to focus your attention on the flood. But this Demon, this "Master Chief"
@@Tacticaviator7 The engine itself is the least space it uses... Textures and audio take the most nspace. You could probably fit all the code of the most aaa games in less than a megabyte (not counting the engine itself).
@@Tacticaviator7 Well no... Engine is like a core code to draw graphics and run physics... After that there is game code. Then there are assets (models, sounds, textures, animations etc...) which take most of the space, especialy high resolution multi layered textures.
@@Tacticaviator7 Some games utilize procedural generation of textures based on a seed number... Example is planet surface generation in some games... You can get pretty realistic looking planets this way with very little space taken on your hard drive.
From my expirience. In Starship EVO repair system was the easiest and fastest. Space Enginners was mostly tedious and didn't felt rewarding at all. In Starbase it was very hard to do fast repairs, but it feel rewarding when you finnaly found that random bullet hole that went right through important wire.
I will have to press X to doubt that, repair looked almost 100% as it does in SE unless you are talking about something not shown in this video? When he repaired the engine it did not look like he repaired any interior blocks, only the outer hull that the beam hit first, same as it is in SE. I mean, I hope you know there is a projector block in SE that you can project blueprints with and build/repair from that looks almost identical to how it does in this game.
@@TheHuffur By default it is faster and easier than in SE. And it did repair the interior blocks . In the first second of him repairing you can see blocks apper from the furthest point. 12:14. I have 200+ h in SE started playing befor planets were added. Unlike in Star ship evo, in SE projector block create lag spikes or at least it used to do it. Last time I played SE was in 2019.
@TheHuffur In space engineers, projectors are useful for repairing but they tend to have a negative impact on performance. Also subgrids won’t appear on the projections.
@@estrelaplatina5711 in Space Engineers you can even automate it. people played Space Engineers years and years ago and have no idea how astonishing the progress has been, and talk of a game that has exceptionally improved. it even has economy now
@@estrelaplatina5711 Ah yeah I did not see that! But it still looks very limited in use, just a few seconds after at 12:18 you can see that it repairs the block he is shooting at + 1 block behind it(sometimes 2 blocks???) but not deeper than that which again if we compare with SE can be done with large welders as well since they have a small AoE. They would have to increase both the area and depth that the repair tool works on to really make any difference considering how much smaller the blocks are in the game as well as how complex some of the active blocks seem to be. Projectors in SE dont really affect performance anymore unless there are a lot of them and/or gigantic blueprints. Hardware obviously matters as well but yeah, SE would have 0 problems with the small scale we have seen so far, question is if it scales up? What happens when all the objects are affected by gravity instead of this 'magnetic boots' thing that seems to be going on, pressurization of stations and ships, dozens and dozens to hundreds of refineries/assemblers/H2O generators/solar panels etc etc? This game looks cool and all but im not interested in a advanced SE that only works well in singleplayer and doesnt have any sort of infrastructure going on, if they can pull off all/most things that SE does and bring it to a stable multiplayer thats great and I would probably switch games right away but until then its kinda meh imo :/
Flying a ship with a full interior, being able to set a course and step away from the console to go hang out in the galley or pal around in the cargo pay. Good pace truckin is just ( *cheff's kiss* ) perfection
I think my favorite thing about this over space engineers so far is the fact that there's shields. You've got block by block destruction and physics (collision damage?) but you don't have to worry that a single stray bullet is going to mess up all your ship's systems. Having at least a small buffer between getting attacked and getting really messed up is perfect.
Hi lads and lasses, if you enjoy this video please start a notorious trafficking cartel called bluedrake and become so infamous that netflix eventually makes a series on you as this really helps spread the good word of this channel.
In Space Engineers I keep a holo projector with my ship design onboard, lined up with the ship, so if I take damage it's just a matter of welding the holo blocks.
So what im curious about is, will gravity eventually be a thing? As well as oxygen? Pressurization? Can you blow pieces of the ship off or will they dissapear?
Gravity is already a thing, you can just put down a gravity generator and it'll keep you down in walk mode and prevent you from being yeeted out the back when the ship's in motion. Ship pressurization might come eventually, but it's not a top priority.
These type of games feel to empty to me. Im always excited for the survival/building aspects but there %100 needs to be more life in these kind of games. Avorion did a good job of making it feel like it wasnt just an infinite expanse.
Agreed. They should consider a 'settlement' system - think the Minecolonies mod for MC - creating your own station and populating it with NPCs that can do certain things for you to bring in more people/profit to expand and create more settlements.
Hmm. Neat repair mechanic; the same thing can be done in Space Engineers with a blueprint projector, but it requires a lot of finegling and it tanks performance. The fact that this just is a default system is really nifty!
@@jh5kl Is still comparatively a pain in the butt though, particularly when damage occurs deeper inside the ship, and you're forced to grind away half the vessel just to rebuild a hard to reach spot.
@@UnknownSquid thats happens with these type of game. with the projector in Space Engineers, he would have not had any issue when he deleted blocks at the end in this vid. don t get me wrong, Space Engineers and Starship EVO are absolute gems, but Space Engineers does unfairly get a lot of non sense trash talk
@@jh5kl Also, I don't know if bluedrake played space engineers recently. I know his vids on SE are about five or six years old now. I also agree that SE get's a lot of trash talk not sure if it's not always deserved though, depends on the trash talkers experience with the game. But me, SE is one of my favorite games.
SpaceEngineers have blueprints and holograms giving you the same repair functionality. In Space Engineer you can build a ship, save a blue print, build like a 3D printer then "print" a copy of the ship.
Space engineers couldn't handle it for sure, but i wonder if this game could handle a Battlestar Galactica scenario. Imagine this: You have this cooperative campaign thing going on, with the Galactica and like 20 vipers flying around, trying to survive the onslaught of mass-produced NPC raiders and Basestars. It would be so, so much fun. Those 20 players working together to survive and escape the Cylon as long as possible... It's like a dream.
Hi lads and lasses, if you enjoy this video please travel to north korea and have a few cold ones with kim jong un, and when his tipsy suggest that he embraces the lighter side of being an immoral dictator and have him force his people to subscribe to bluedrake and watch his videos on repeat as this really helps spread the good word of this channel.
0:10 that's a Type 7 Transporter by Laikon, from Elite Dangerous. This dude is making ships based on Elite Dangerous hulls, with Star Citizen interiors.
I have some questions about Starship Evo. I have played Interstellar Rift, Avorion, Space Engineers and Empyrion. So my questions are comparative based as all these games are sand box space games for ship building. 1.Are the really big ships easily controllable by one player like in Empyrion and Avorion? Meaning, do I need other players to help operate certain features? Like Automated turrets vs 3rd person point ship and fire or do i need another player on my ship manning some functions? 2. At the 12 minute mark, you mentioned the repair system. I like it compared to the others, but you mentioned "resources". Does a player buy the raw materials, or mine or raid other ships for them? 3. Detailed design question Landing gear example you gave. If i am designing the looks as there are no "blocks" to paste to ship like in Empyrion, and Space Engineers, do I have to design the little hoses and things or just "draw" the part of how i want it to "look" then assign a logic block to make that part function accordingly? Like that gear shown vs say a scissor lift and retract or "hydraulic jack and some skis"? In other words is detailed assembly of a component required or can i make the part bare bones simple? 4. You mentioned players building everything with no prefab ships. I assume like the aforementioned games i can get a player made ship in the "workshop". Based on that, in other games like the ones i mentioned, do I have to have the raw materials "on hand" to "spawn" the ship into existence or how does that work? Sometimes i like modding an existing ship rather than going from scratch. All videos for this game make it appear there is only a "creative mode" where everything is "free". 5. Planets. I was looking at their new interstellar map system and was wondering about walking and fighting on planets after leaving that starter "ring". Is the game confined to space and stations only like Interstellar Rift and Avorion, or can player pick any star go to it and land on the planets to explore and fight? 6. Death. How does the game treat death? If on foot, does player re-spawn near station, on the spot, or in their ship? In a ship, if player dies, games like Elite dangerous make player pay a HUGE insurance fee to get same ship back minus cargo. Stopped playing as a result. Interstellar Rift requires a second supply of materials saved by the players to rebuild or they start in a smaller ship if they can not buy one until they get enough to "re-create" their old design they saved earlier. How does this game treat a player when they lose a ship? 7. Last question. Things to do. After i build my ship, what is there to do? Are there any NPC enemies to fight, story for the player to be involved in, like you are a member of a "faction" at war with the enemy called the "bad guys" etc. You mentioned missions like the salvage one which looked fun, but with Empyrion, S.E., I.R. Avorion, etc. there is not much for players to do after building ship or base, no story or a strong lack of missions for player to do. So after i get my ship built, what is three to do? I noticed today it is on sale on Steam and i am looking to get the game before the sale expires later on, but i don't want to get bored with it like the other games wound up being. I appreciate the time you took to make the video and noticed you said it is mainly a solo/co-op game. If my friend had a ship, could we fight each other, or does game block PVP between players...to see whose ship is better.
Funny to think that this game already outshines the likes of Star Citizen, Elite Dangerous, and X4 as well as Empyrion and Space Engineers. This is the future of space based RPG scifi.
How did he get multiplayer to be so smooth? My friends and I continuously time out and glitch out. Sometimes we get kicked. I've tried using VPN's and Portforwarding.
For it's price being in early access and how it's all made by one developer is just nuts, what's crazier is it's stability with lower end pcs. Get on it everyone!
Thanks for the video! Makes me even more excited to see how the game grows. Is it possible to share the blueprints for the ships you flew in this video or link to where blueprints can be found? I love the ship building aspect of the game but would love more examples I can dissect to see what is possible and how stuff actually connects. It kinda sucks when the gameplay is limited to my currently trashy building skills.
There were missiles in earlier builds (along with mechs), but the game's undergone a lot of reworking since then and so some of those features have yet to be added back in.
The "Cartoonie" grfx I can slowly get to grips with because the game looks to have good logic and reasonable "physics" per see, lets not ponder too long on the fact that your in space without a suit or helmet or air supply and your character suffers no ill effects, maybe that's in the works? Does anyone know if the devs have a roadmap or long goal for things they would like to see implemented into the game? For eg, Currency, AI interaction, factions, colonies, zones in far off places for trade or sale of goods/ships, attack and plunder of pirates or enemies, or settlement of cities on habitable planets?
@@Csp499 Game sounds pretty interesting ngl. Try it and let me know. If that's possible, and if the architecture of the game allows it, you could in theory have ships that are multi-crewed by more than two players... Kinda like an SC-lite. I'm an SC backer. The social interaction is a big part of the attraction - Something other games seem to completely miss the point on. This one however, actually seems to be pulling it off.
daul universe runs bad at the starting area cuz of all the new players but it gets better when you leave the starting area, im using a gtx 1660 so nothing fancy but i get decent frames after getting out in the open areas away from starting areas
So me and my friend are trying to play together, but we've been running into many of issues. I was wondering what method you use to get multiplayer to work. Currently it looks like port forwarding but we both did research on it and can't find a proper port number range to set it to, and steam won't just allow was to play together as it has not been implemented yet. So I was wondering did you use a particular port number, or did you have to use a third party app?
Im trying to setup a server for me and my freinds to play on and i forwarded the ports on my router but i cant connect. Im also connecting to same computer im playing on if thats the problem
*beautiful ship* Oh man "stormworks in space" OH MAN Edit: This is giving me huge Starmade vibes omg, like it seems to be what that game should be... I put hundreds of hours each into Starmade, Space Engineers, and Stormworks, and this seems like the perfect blend :')
I can't seem to get multiplayer rolling, what port have you been using for hosting? I can't find any info anywhere on what port the game uses. Unless you're playing on a local network? (using ngrok, failing hosting to a friend over internet)
only thing i'd like to see is some kind of damage texture on the edge of destroyed parts. right now it always looks a little bit like the 3d model is unfinsihed or something, when there'S holes in it
This game is incredible. The engine is strong. I'm working on a carrier 2 kilometers long, and the engine isn't choking. I think capital ship combat may be a thing one day.
That sounds awesome, imagine ships inside ships, like a whole bunch of little fighters inside a huge ship like the one you're making and then they all fly out and home in on the enemy.
@@t-e-a6752 I've got 14 landing bays so far, ish, and I figure I'm going to have 100 of them in the end. That's internal bays for fighter sized craft. I'm going to have outside landing areas for bigger stuff.
@@Whackjob YES! Should I ever get a computer that can actually run more than 3 chrome tabs at a time I am gonna get this game and I am gonna use this ship.
@@t-e-a6752 you can do that in Space Engineers, now you can even press a button so that you sycronize your movement with a moving ship, so you can dock while moving, and with the replay tool you alone can make a scene where a huge amount of ships docking at the same time
After the disaster that was starmade imma probably hold off until they have a fully implemented trading system and the like and have those NPCs and oxygen in it already. But I am finally hopeful about this genre now, too. :)
Unfortunately, you cannot walk around while the ship is flying. Already tried this, doesn't work. The only reason your friend was walking around was because you were only ascending, you weren't propelling forward.
Bluedrake, When last did you play Empyrion Galactic? Just curious, as it has come a long way with its launch of version 1. Certainly far from finished, but it is pretty good now.
This game looks pretty good, I almost bought it a while back before they changed the name. Have you ever played Empyrion ? You can do awesome things with blueprints including repairing ships to spec or just patch stuff up and keep fighting, try it out. This game looks very stable and interesting though I'll have to check it out.
Oh god nobody told me my mic sounded like I was recording from inside a gym locker
Honestly you kind of sounded like TARS from Interstellar since you were speaking in a short almost "robotic" manner in the first video.Even you nickname is 4 letters like the robots in Interstellar LoL.
I feel your pain
That seems like a perfectly good place for a gaming setup.
Wait someone else is talking? I thought that was something new in Evo like a ship voice xD
I think it's funny
can we start a gofundme to get this man a new mic
I had it turned up all the way and forgot to turn it back down and nobody told me. :(
I just got the maono pm422 on amazon a few days ago for way too cheap and its blessed
Yeah Blue Drake’a is pretty bad, you’re right. The other guy’s is so good though!
No man this mic makes him unique just like Kenny from South Park hahahahaha
No man this mic makes him unique just like Kenny from South Park hahahahaha
Bought the game, built a hovercraft, then have spent many hours building a spaceship with a nest of wiring and complicated mechanisms. The game's so inviting and easy to use that building is really really rewarding.
Yeah, i only played around a little bit with the building, but it really is super easy, but there's also a lot of room for more complicated systems if that's what the player wants to do.
When you first saw Halo, were you blinded by its majesty?
Blinded?
Paralyzed? Dumbstruck?
Noo
Yet the humans were able to evade your ships, land on the Sacred Ring, and desecrate it with their filthy footsteps.
Noble hierarchs, surely you understand that once the parasite attacked-
*cut off by council angrily muttering*
There will be order in this council!
You were right to focus your attention on the flood. But this Demon, this "Master Chief"
How is this game only a few hundred megs? I started downloading it after this video started and it finished before the video. Ha!
Probably the engine, not many lines of code or some stuff.
@@Tacticaviator7 The engine itself is the least space it uses... Textures and audio take the most nspace. You could probably fit all the code of the most aaa games in less than a megabyte (not counting the engine itself).
@@igorknezevic4601 How much those textures and other things will weight still depends on the engine doesn't it ? That's what I meant.
@@Tacticaviator7 Well no... Engine is like a core code to draw graphics and run physics... After that there is game code. Then there are assets (models, sounds, textures, animations etc...) which take most of the space, especialy high resolution multi layered textures.
@@Tacticaviator7 Some games utilize procedural generation of textures based on a seed number... Example is planet surface generation in some games... You can get pretty realistic looking planets this way with very little space taken on your hard drive.
Dude sounds like Kylo Rhen with the helmet on.
lmao now i know what it reminded me of
From my expirience.
In Starship EVO repair system was the easiest and fastest.
Space Enginners was mostly tedious and didn't felt rewarding at all.
In Starbase it was very hard to do fast repairs, but it feel rewarding when you finnaly found that random bullet hole that went right through important wire.
I will have to press X to doubt that, repair looked almost 100% as it does in SE unless you are talking about something not shown in this video?
When he repaired the engine it did not look like he repaired any interior blocks, only the outer hull that the beam hit first, same as it is in SE. I mean, I hope you know there is a projector block in SE that you can project blueprints with and build/repair from that looks almost identical to how it does in this game.
@@TheHuffur By default it is faster and easier than in SE. And it did repair the interior blocks . In the first second of him repairing you can see blocks apper from the furthest point. 12:14.
I have 200+ h in SE started playing befor planets were added. Unlike in Star ship evo, in SE projector block create lag spikes or at least it used to do it. Last time I played SE was in 2019.
@TheHuffur In space engineers, projectors are useful for repairing but they tend to have a negative impact on performance. Also subgrids won’t appear on the projections.
@@estrelaplatina5711 in Space Engineers you can even automate it. people played Space Engineers years and years ago and have no idea how astonishing the progress has been, and talk of a game that has exceptionally improved. it even has economy now
@@estrelaplatina5711 Ah yeah I did not see that! But it still looks very limited in use, just a few seconds after at 12:18 you can see that it repairs the block he is shooting at + 1 block behind it(sometimes 2 blocks???) but not deeper than that which again if we compare with SE can be done with large welders as well since they have a small AoE. They would have to increase both the area and depth that the repair tool works on to really make any difference considering how much smaller the blocks are in the game as well as how complex some of the active blocks seem to be.
Projectors in SE dont really affect performance anymore unless there are a lot of them and/or gigantic blueprints. Hardware obviously matters as well but yeah, SE would have 0 problems with the small scale we have seen so far, question is if it scales up? What happens when all the objects are affected by gravity instead of this 'magnetic boots' thing that seems to be going on, pressurization of stations and ships, dozens and dozens to hundreds of refineries/assemblers/H2O generators/solar panels etc etc?
This game looks cool and all but im not interested in a advanced SE that only works well in singleplayer and doesnt have any sort of infrastructure going on, if they can pull off all/most things that SE does and bring it to a stable multiplayer thats great and I would probably switch games right away but until then its kinda meh imo :/
Can somebody tell sofa to put the mic in front of his mouth not in it? It's incredible hard to understand him as a foreigner...
Flying a ship with a full interior, being able to set a course and step away from the console to go hang out in the galley or pal around in the cargo pay. Good pace truckin is just ( *cheff's kiss* ) perfection
Yeah, thats Star Citizen but I guess SP Evo has ship building
@@nurs3826 yeah but the game is still in development after YEEAARSS
Isn't it?
I saw a video lemme go find it...
Pretty hyped for this game! Thanks for the recommendation BlueDrake!
I think my favorite thing about this over space engineers so far is the fact that there's shields. You've got block by block destruction and physics (collision damage?) but you don't have to worry that a single stray bullet is going to mess up all your ship's systems. Having at least a small buffer between getting attacked and getting really messed up is perfect.
Hi lads and lasses, if you enjoy this video please start a notorious trafficking cartel called bluedrake and become so infamous that netflix eventually makes a series on you as this really helps spread the good word of this channel.
Fookin Modest Pelican Gaming 😂
That repair system is a game changer for sure. Might actually give this game a try. Thanks for sharing this one!
In Space Engineers I keep a holo projector with my ship design onboard, lined up with the ship, so if I take damage it's just a matter of welding the holo blocks.
Repair projectors are common with anyone with 2 brain cells in space engineers
So what im curious about is, will gravity eventually be a thing? As well as oxygen? Pressurization? Can you blow pieces of the ship off or will they dissapear?
Gravity is already a thing, you can just put down a gravity generator and it'll keep you down in walk mode and prevent you from being yeeted out the back when the ship's in motion. Ship pressurization might come eventually, but it's not a top priority.
*Chris Roberts wants to know your location*
These type of games feel to empty to me. Im always excited for the survival/building aspects but there %100 needs to be more life in these kind of games. Avorion did a good job of making it feel like it wasnt just an infinite expanse.
Agreed. They should consider a 'settlement' system - think the Minecolonies mod for MC - creating your own station and populating it with NPCs that can do certain things for you to bring in more people/profit to expand and create more settlements.
This game is still super early in development.
yeah, Avorion was a blast...
Space IS an (almost) infinite expanse.
What you're asking is for space to not BE space.
That makes absolutely no sense.
Hmm. Neat repair mechanic; the same thing can be done in Space Engineers with a blueprint projector, but it requires a lot of finegling and it tanks performance. The fact that this just is a default system is really nifty!
in Space Engineers some people put a hologram block to do exactly the same, it can even be automated
@@jh5kl Is still comparatively a pain in the butt though, particularly when damage occurs deeper inside the ship, and you're forced to grind away half the vessel just to rebuild a hard to reach spot.
@@UnknownSquid thats happens with these type of game. with the projector in Space Engineers, he would have not had any issue when he deleted blocks at the end in this vid. don t get me wrong, Space Engineers and Starship EVO are absolute gems, but Space Engineers does unfairly get a lot of non sense trash talk
@@jh5kl Also, I don't know if bluedrake played space engineers recently. I know his vids on SE are about five or six years old now. I also agree that SE get's a lot of trash talk not sure if it's not always deserved though, depends on the trash talkers experience with the game. But me, SE is one of my favorite games.
@@ziyhad mine too, and the fact that we can literally transform it completely with mods makes it a very rare offering :)
SpaceEngineers have blueprints and holograms giving you the same repair functionality. In Space Engineer you can build a ship, save a blue print, build like a 3D printer then "print" a copy of the ship.
Why is the character standing like they're at a drag show?
LoL I wondered why the male character had a female pose and stance, but these days it's all a blur gender wise ;)
Early access game, might get changed in the future
already bought it , and im in love with it! godspeed dev!
With how big the interactive buttons are, I hope in a few years, when more features are added, VR support is added.
NO! NO VR!
I'm SICK of people asking for VR!
Characters have animations in this game like they know exactly who they are, and don't care what others think XD
Space engineers couldn't handle it for sure, but i wonder if this game could handle a Battlestar Galactica scenario.
Imagine this: You have this cooperative campaign thing going on, with the Galactica and like 20 vipers flying around, trying to survive the onslaught of mass-produced NPC raiders and Basestars. It would be so, so much fun. Those 20 players working together to survive and escape the Cylon as long as possible... It's like a dream.
I mean... when there's survival mode I'll be all over it.
Creator shared that its coming
Where does the creator post about updates? Also is there a roadmap at all? I know it's just one guy
@@humzaiqbal3668 i get most news from steam or his youtube channel named after the game
I bought it after your first video on it. It's so much fun, I can't wait to see where this game goes
so many games have issues with people not being in static seats while the vehicle is in motion, its cool to see that this one did it right
Hi lads and lasses, if you enjoy this video please travel to north korea and have a few cold ones with kim jong un, and when his tipsy suggest that he embraces the lighter side of being an immoral dictator and have him force his people to subscribe to bluedrake and watch his videos on repeat as this really helps spread the good word of this channel.
lol
Isn't he in a comma right now ? Even possibly dead to be honest.
your fist video about this game is awesome it is super cool i hope the game thrives
0:10 that's a Type 7 Transporter by Laikon, from Elite Dangerous. This dude is making ships based on Elite Dangerous hulls, with Star Citizen interiors.
Dude yeah i noticed the star citizen interiors immediately. Don't know if that's cause for concern or what.
Oh fuck off
You sold me on this game, BlueDrake! Fantastic channel is well. I am purchasing EVO now.
The ability to walk inside the ship while it is moving is a huge plus! I wish Empyrion do have that.
Can do that in both Dual Universe and Starbase without issue.
Ok, this game just got a whole lot cooler as soon as I saw how easy repairing is.
I have some questions about Starship Evo. I have played Interstellar Rift, Avorion, Space Engineers and Empyrion. So my questions are comparative based as all these games are sand box space games for ship building.
1.Are the really big ships easily controllable by one player like in Empyrion and Avorion? Meaning, do I need other players to help operate certain features? Like Automated turrets vs 3rd person point ship and fire or do i need another player on my ship manning some functions?
2. At the 12 minute mark, you mentioned the repair system. I like it compared to the others, but you mentioned "resources". Does a player buy the raw materials, or mine or raid other ships for them?
3. Detailed design question Landing gear example you gave. If i am designing the looks as there are no "blocks" to paste to ship like in Empyrion, and Space Engineers, do I have to design the little hoses and things or just "draw" the part of how i want it to "look" then assign a logic block to make that part function accordingly? Like that gear shown vs say a scissor lift and retract or "hydraulic jack and some skis"? In other words is detailed assembly of a component required or can i make the part bare bones simple?
4. You mentioned players building everything with no prefab ships. I assume like the aforementioned games i can get a player made ship in the "workshop". Based on that, in other games like the ones i mentioned, do I have to have the raw materials "on hand" to "spawn" the ship into existence or how does that work? Sometimes i like modding an existing ship rather than going from scratch. All videos for this game make it appear there is only a "creative mode" where everything is "free".
5. Planets. I was looking at their new interstellar map system and was wondering about walking and fighting on planets after leaving that starter "ring". Is the game confined to space and stations only like Interstellar Rift and Avorion, or can player pick any star go to it and land on the planets to explore and fight?
6. Death. How does the game treat death? If on foot, does player re-spawn near station, on the spot, or in their ship? In a ship, if player dies, games like Elite dangerous make player pay a HUGE insurance fee to get same ship back minus cargo. Stopped playing as a result. Interstellar Rift requires a second supply of materials saved by the players to rebuild or they start in a smaller ship if they can not buy one until they get enough to "re-create" their old design they saved earlier. How does this game treat a player when they lose a ship?
7. Last question. Things to do. After i build my ship, what is there to do? Are there any NPC enemies to fight, story for the player to be involved in, like you are a member of a "faction" at war with the enemy called the "bad guys" etc. You mentioned missions like the salvage one which looked fun, but with Empyrion, S.E., I.R. Avorion, etc. there is not much for players to do after building ship or base, no story or a strong lack of missions for player to do. So after i get my ship built, what is three to do?
I noticed today it is on sale on Steam and i am looking to get the game before the sale expires later on, but i don't want to get bored with it like the other games wound up being.
I appreciate the time you took to make the video and noticed you said it is mainly a solo/co-op game. If my friend had a ship, could we fight each other, or does game block PVP between players...to see whose ship is better.
stormworks space engineers and scrap mechanic are now one
If I get this game, I'm gonna have to play as a girl character because I cannot have my guy be putting his hand on his hip like that
The characters were a lot better back when it was Skywanderers. The new characters look really awkward.
Funny to think that this game already outshines the likes of Star Citizen, Elite Dangerous, and X4 as well as Empyrion and Space Engineers. This is the future of space based RPG scifi.
Looks like what 0x10c could have been. Does anyone still remember that lil' project?
How did he get multiplayer to be so smooth? My friends and I continuously time out and glitch out. Sometimes we get kicked. I've tried using VPN's and Portforwarding.
Ah a good vpn host program is radmin vpn it's free btw
Jake Mcdonald I’ve used Radmin, Hamachi, and NetVirt. Sadly they all have the same results
can you take a look to the Dual Universe now? its out of NDA
For it's price being in early access and how it's all made by one developer is just nuts, what's crazier is it's stability with lower end pcs. Get on it everyone!
I got a question, How do you get multiplayer to work?
It dosent
as soon as i saw the player walking while the ship is moving, you sold me
Thanks for the video! Makes me even more excited to see how the game grows. Is it possible to share the blueprints for the ships you flew in this video or link to where blueprints can be found? I love the ship building aspect of the game but would love more examples I can dissect to see what is possible and how stuff actually connects. It kinda sucks when the gameplay is limited to my currently trashy building skills.
Can you do a review of dual universe?
I think this channel has the best mix of clickbait titles and actual good content
Ha ha. Ship looks like a cross between a MISC Starfarer and an Anvil Terrapin. That's a compliment btw not an insult. 😎
This!
How do y’all get multiplayer to work I can turn it on but my friend can’t figure out how to join
Its impossible
Ruffe it’s actually not I got it figured out just fine
How
Ruffe you have to use hamachi to do it look up a tutorial on how hamachi works
Wow.. Even Empyrion hasn't got that working yet. Moving inside the ship while the ship is moving.
"The idea of having a stormworks in space gets me incredibly turned on"
is what i thought he was gonna say
. . . . . . . . .
@bluedrake42 space engineers has same thing. You make a blueprint and put it in a projector then repair.
it's not simulating physics on every block, but the ship's grid as whole.
Love stormworks and I love this game too! Now I can conquer the sea and space
dope episode, could have used the mag connector to tow the ship back as well. Fun rp mp scenario. More please ^__^
i am also going to get this hopefully. also please get sofa to say reinforcements have arived going in for raptor 7 or whatever his name is lol
Slightly unsettling seeing men in space without helmets just chillin
I hope they add missile systems
There were missiles in earlier builds (along with mechs), but the game's undergone a lot of reworking since then and so some of those features have yet to be added back in.
@@Irondrone4 MECHS? Consider me hooked, lined and sinkered.
The "Cartoonie" grfx I can slowly get to grips with because the game looks to have good logic and reasonable "physics" per see, lets not ponder too long on the fact that your in space without a suit or helmet or air supply and your character suffers no ill effects, maybe that's in the works?
Does anyone know if the devs have a roadmap or long goal for things they would like to see implemented into the game?
For eg, Currency, AI interaction, factions, colonies, zones in far off places for trade or sale of goods/ships, attack and plunder of pirates or enemies, or settlement of cities on habitable planets?
It would be cool if there was some simulated gravity. A Stanford Torus doesn't look quite right without spinning.
Are you able to build carriers or vehicle transporters in this game?
"Mag locks" allow you to dock vehicles to each-other. Haven't tried it on a carrier yet but it should work.
@@Csp499 Game sounds pretty interesting ngl. Try it and let me know. If that's possible, and if the architecture of the game allows it, you could in theory have ships that are multi-crewed by more than two players... Kinda like an SC-lite.
I'm an SC backer. The social interaction is a big part of the attraction - Something other games seem to completely miss the point on. This one however, actually seems to be pulling it off.
daul universe runs bad at the starting area cuz of all the new players but it gets better when you leave the starting area, im using a gtx 1660 so nothing fancy but i get decent frames after getting out in the open areas away from starting areas
So me and my friend are trying to play together, but we've been running into many of issues. I was wondering what method you use to get multiplayer to work. Currently it looks like port forwarding but we both did research on it and can't find a proper port number range to set it to, and steam won't just allow was to play together as it has not been implemented yet. So I was wondering did you use a particular port number, or did you have to use a third party app?
Same here, portforwarding doesn't work for me (port is 7777) and VPN's give me the same result.
how do you join a friend
Idk
Super sad I cant run this for some reason. Got an infinite loading screen when trying to launch a world
me too on my old laptop. but luckily it works on my PC...
Do you know how to use the landing pads?
This is so much closer to scrap mechanic than anything else
@Bluedrake42 is there actually dedicated server capability at this point or is it wishful thinking. Do you have/can you post proof of it?
Im trying to setup a server for me and my freinds to play on and i forwarded the ports on my router but i cant connect. Im also connecting to same computer im playing on if thats the problem
Oh gave you heard there are mods for stormworks now?
*beautiful ship* Oh man "stormworks in space" OH MAN
Edit: This is giving me huge Starmade vibes omg, like it seems to be what that game should be... I put hundreds of hours each into Starmade, Space Engineers, and Stormworks, and this seems like the perfect blend :')
I can't seem to get multiplayer rolling, what port have you been using for hosting? I can't find any info anywhere on what port the game uses. Unless you're playing on a local network? (using ngrok, failing hosting to a friend over internet)
only thing i'd like to see is some kind of damage texture on the edge of destroyed parts. right now it always looks a little bit like the 3d model is unfinsihed or something, when there'S holes in it
This game is incredible. The engine is strong. I'm working on a carrier 2 kilometers long, and the engine isn't choking. I think capital ship combat may be a thing one day.
That sounds awesome, imagine ships inside ships, like a whole bunch of little fighters inside a huge ship like the one you're making and then they all fly out and home in on the enemy.
@@t-e-a6752 I've got 14 landing bays so far, ish, and I figure I'm going to have 100 of them in the end. That's internal bays for fighter sized craft. I'm going to have outside landing areas for bigger stuff.
@@Whackjob
YES! Should I ever get a computer that can actually run more than 3 chrome tabs at a time I am gonna get this game and I am gonna use this ship.
@@t-e-a6752 you can do that in Space Engineers, now you can even press a button so that you sycronize your movement with a moving ship, so you can dock while moving, and with the replay tool you alone can make a scene where a huge amount of ships docking at the same time
Nice vid! I’m probably gonna buy this soon this game looks so fun 👍
After the disaster that was starmade imma probably hold off until they have a fully implemented trading system and the like and have those NPCs and oxygen in it already. But I am finally hopeful about this genre now, too. :)
can you save ships like in space engineers?
Your partner sounds appropriately like the starfox characters from the original game lol
Rebbet jeh rebbeh!
Bluedrake42, how would you compare this against the current live Empyrion release or Star Citizen (v3.10)?
So was that an actual mission you could do or did u set that up before recording
But how will it perform with Huge freighter ships?
I have three five hundred meter builds in this game. Performs fine
Its like graybox Star Citizen that doesn't crash every 30 minutes. Been playing this its actually pretty great.
elite dangerous, star citizen two elite space games I'm surprised he didn't mention it
how i can to host a multiplayer server, someone can help me please?
Impossible
How exactly do you get into multiplayer with friends?
Keep this up bro love this game my fav game
there used to be mech btw but there not in the early access for some reason
it s because he has been remaking all important component parts, like collisions, mech building, etc
Starbase has a very similar repair system. Although currently you still have to rebolt parts after repairing them but I think that might be changed
Need a MMO Space Game so STARBASE will continue to be the one I keep my eyes on and get lost in when it comes out!
Is this the same Sofa I know from ravenfield modding?
Needs vr support, especially with those giant buttons
Unfortunately, you cannot walk around while the ship is flying. Already tried this, doesn't work. The only reason your friend was walking around was because you were only ascending, you weren't propelling forward.
Glad I saw this comment, I was about to buy the game based on that guy walking around the ship while it was moving. Skipping until that's solved.
@@TastyPotty I feel like this is a poor attempt at sarcasm. If it is, I was simply pointed this fact out. Didn't say it was a deal breaker. lol
@@TheOnePistol it's a deal breaker to me.
Sofa seems like a cool guy and someone I would like to see on this channel, maybe get him a new mic. Hehe
No I just need to make sure it's not cranked all the way up next time lol
Bluedrake, When last did you play Empyrion Galactic? Just curious, as it has come a long way with its launch of version 1. Certainly far from finished, but it is pretty good now.
This game looks pretty good, I almost bought it a while back before they changed the name. Have you ever played Empyrion ? You can do awesome things with blueprints including repairing ships to spec or just patch stuff up and keep fighting, try it out. This game looks very stable and interesting though I'll have to check it out.
Reminds me of Worlds Adrift, what a great game that was. Hope this one will be successful.
Still love space engineers. But this game has a lot of elements that I've been waiting for forever. Can't wait to try it.
i bought it as soon as you released the first video. if you are willing to add a fan to play with you this game let me know. amazing game
That other dude sounds like he should be wishing you luck, starfox.
Is there mining in this game yet?
Not yet, like a lot of things. Survival stuff is coming soon however. In the experimental branch character mortality is being implemented.
Thought multiplayer wasn't out yet? Haven't bought it yet but wanting to.