Orks don't have males or females. They have one and one gender only: "Boiz". No, not boys, it does not even relate to anything about the male gender we understand about most conventional organisms. Boiz is its own thing, the orks gender is quintessentially English football hooligans.
The species they were based on long ago might have had males/female, but the creatures that genetically engineered them into their current existence changed the species future entirely.
They're big, tough, aggressive, inventive and can enjoy simple things. I don't know how can you think "it does not even relate to anything about the male gender"
@@ARandomCustodian Individual 'nids? Unlikely, given that most are analogous to single neurons in the Hive Mind. The Tyranids as a singular entity (i.e. the Hive Mind)? Probably not. They are constantly hungry, even after devouring all the biomass on a planet. I dunno bout you, but I'm rarely happy and hungry at the same time.
It's not so much mankind that sees Orks as succesful, it's just... true, really. In the words of Uthan the Perverse (controversial Eldar scholar): "The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude."
A classic example of how Orks makes things works is this: a Nob (the squad leader)is riding a wagon (armored transport) with his boyz (rank and file orks) the wagon is running out of fuel and stops; one of the orks says "boss da wagon run outta da fuel". The Nob will slap the crap outta said orka nd said " I filla it before we leave ya git" and since he is the biggest the other orks follow him and the wagon stars again no problem. Orks are so much fun, same with ork players
One of my favorite descriptions of Ork tech is when some Ad Mech gets their hands on some and realize the gun is a piece of solid metal, the ammo was without blasting caps or gun powder. All the other tech was similar, leaving the Ad Mech confused as to how any of it actually works.
@@greybishop7346 I always played around with the idea that Ork Tek would probably be the ultimate proof of an existence of the Machine Cult's god expressing itself in the material universe in its most potent way... then proceed to be horified by that thought as they come to the revelation the machine god appears to both aid the enemy and arguably favour them even more given how seemingly impossible and miraculous Ork machines are.
That’s the thing with Orks. Everyone thinks that the 40k universe is in a perpetual stalemate, no one really ever having the chance to win, but they don’t realize that the Orks already have won. The galaxy’s state of over saturated violence? That’s the Orks’ best case scenario. The 40k universe already is the Orks’ endgame. They’ve won.
Exactly, it's a very basic understanding. Painting something red makes it go faster. Painting something purple makes it sneakier. If da boss tells ya he filled the tank before ya left, the trukk starts up again even if it's actually out of gas.
@UCAQbcU0iWC-K1YG7x3pHGUA Weird Boiz. And Orks don't question those things. They just do what they do. They want something to go fast from here to there so they put some wheels on some metal bits and push. They see it works and have fun. Then they see a dakka dakka and how fast bull'tz fly out from it and they take what's in the dakka dakka and put it at the end of their wheelz-on-bits part and add fire to it so it goes fasta. They don't consider chemical reactions or something, nor action and reaction, or jet propulsion. They just see something go bwush and put it or something that looks similar on what they want to go bwush as well. It is even theorised that the only reason their stuff explodes is because when something goes too well, the Orks that look at it and the ones enjoying it start questioning why it works so well and that's the moment it explodes. There's no reason to them... it's just "that's how it is". And it's the same with Weird Boiz. They experience that they can make stuff go boom when the fink 'ard enuf, and they like things to go boom, so they just keep making things go boom with their minds. At some point they want to make another Ork go boom and do it. That's the moment they get invited to the next mosha event against those other boiz in the next camp. And at some point, if they're lucky, they can make some Empire Boiz go boom. Orks love to mosh against Empire Boiz, because they fight with everything they got like all the time, and Weird Boiz are no exeption to that. The Empire Boiz usually have some Weird Boiz of their own, which is why making stuff explode against them is extra fun for the Ork Weird Boiz. And if the Weird Boiz of the Empire Boiz get too tired or startled by some super fun big explosion, sometimes a couple of Chaoz Boiz suddenly join in on the fight as well, which will generally turn into a mega mosha party which is even more fun. Orks don't question the state of the universe or themselves. They enjoy and do what they like.
The Templin Institute didn't touch on the primary form of interstellar travel Orks use. They collect asteroids, hollow it out, attach a bunch of HUGE rockets to it, then light the rockets. It's called a Rok. No steering or anything, just crash the Rok into a planet. Hope it's populated so there can be some good krumping. Orks will die in the crash, and in any resulting conflict, then the spores will make more Orks.
@Ruosong Gao Attack Moons have only been seen at the height of the strongest WAAAAGH ever seen, and hopefully will never be seen again. Seriously, attack moons are very powerful, plz nerf
Best I've heard so far is an orks concept of defeat: An ork never loses. If they win, they win. If the fightings to hard, they run away and win another day. And if they die, they also win, cause it was a good fight... and that's all an ork really care about.
When an Ork dies, he releases spores into the ground. The only way to cleanse a planet of Orks is to literally kill the spores with fire. Da Boyz in Warhammer are just having the time of their lives krumping and stomping anything or anyone who gets in their way.
yeah,in lore orc blood contains the spores that grow into fungal. first comes squiks,then snotlings and gretchings do the infastructure for orcs to spawn
@@bloodrave9578 one thing was missing about this lore. the orcs have some sense of honor and do not massacre civilian targets other than collateral damage. cos orcs think its not fun and you cant get strong or bigger if you arent shot back.
The Orks imagination powers can backfire. One time a group of Orks were being chased by humans wearing red armor, and since Orks believe anything red goes faster the humans managed to catch up and kill them.
Orks dont have a concept of sex, they are fungus, fungus is fungus, and yes, if a spore gets on a planet it will eventually create a new ork army, so planets previously invaded but eventually defeated get "flare ups" of orks just bursting out of the ground
it is not like ork spores are unkillable, they're resilient to be sure but ultimately they are still just micro organisms, a single spore is as likely as it is not to simply die out. Of course as with the orks in general... There's never just one. . .
This technically isn't correct - fungal reproduction is incredibly complex. They don't engage in intercourse the way humans do, and they don't display sexual dimorphism (male and female body types) the way humans do but that doesn't necessarily mean that they don't reproduce sexually. In fact, most fungi can reproduce both asexually and sexually. Its likely that Ork fungus can do both - in fact that would better explain how there is so much phenotypal variation (squigs, snotlings, grots, orks, etc.) and simultaneously so much homogeneity with the species.
If you want to learn how the Warp works, I do highly recommend Arch's video on it: ua-cam.com/video/scCYN8PWrro/v-deo.html And specifically talking about Orkz, there was one mentioned in this video - Tuska Daemonkilla, he is a very amusing creature and Arch has an excellent video on him as well: ua-cam.com/video/o1epy5Y2jAg/v-deo.html
The main reason why the Orks haven't Krumped the entirety of the galaxy in 40K is because they are not fully aware of their own capabilities. They don't comprehend that if a couple million of them get together and convince themselves that they are unbeatable, they truly would be unbeatable. Also, the thing about Orks is that they were designed for war (against the Necron's specifically); They are addicted to it, and even dieing in battle is just fun times for them. They are essentially a biological weapon from dozens of millenia ago with no off-switch running loose. They are also the most funny race all in all due to their wacky powers. They are terrifying in a straight-up fight, but when you want to see the funny parts of 40K, you will often see Orkish involvement. Also, if you want to see the nastiest species of 40K, look no further than the Necrons or the Tyranids. Both are *actually* out to destroy all life. EDIT - As far as I know, Orks don't really understand their own reproduction either. They just think that if there is a good fight to have, then the boyz will come; And that belief is likely what causes the spores to grow new orks. Finally, taking damage doesn't really strengthen an Ork. Fighting and winning does that. Taking damage is just a non-issue to them, unless it's fatal. Also, losing literally weakens an ork.
The way you create a gun when you're an ork is as it follows: it's an artistic context of what gun looks the coolest because the one that can show off the coolest gun will have more orks come to believe it's the best gun, making it the best gun!
You gotta hand it to the lady at the Templin Institute for telling all this with a straight face, or rather, staight voice. I know all this already but hearing this stuff always makes me laugh.
Not so much devolved, they just haven't had a güd and propah fight since the metal boney boys and the C'tan went down, so they don't grow as much. If they ever get challenged enough, they will become Krorkz again.
@@etlttc353 Not unless they start having fist fights with Hive Ships or regularly fight 50+ Void Dragons at once. The scale of brutality that made Krorks is unimaginable, even at the height of the Dark Age of Technology.
Yea, Templin's videos do include a bunch that you may not understand without at least some grounding. That said, i am really looking forward to you reacting to their videos on the Tyranids and internal human factions at some point
There was an instance where ork ship was damaged in space, so few orks run out to repear it. They repeared it as if nothing happened until one ork noticed they didn´t have space suits, only after that they suffocated.
You forgot to mention that the one orc that noticed their lack of adequate protection said it with a fish bowl on his head, and he was perfectly fine while the others suffocated.
A comment about the short barreled bolt guns of the Space Marines: the round of a boltgun is pretty much a semi-sentient dumb AI explosive round that has very limited self-guiding capabilities. To put that simply: when the gun is fired, it is fired with a bit of a targeting link from the Space Marine's power armor via their Black Carapace. The round is a two-parter - the first part basically blasts the warhead out of the barrel at a high speed and allows the round to clear the barrel, which then kicks off the second blast of the warhead - multiple gyrorockets at the base which then further propel the warhead towards its target with very crude and very limited AI guidance (no curving bullets, but perhaps an assist in gravity drop or slight minute changes on the horizontal axis). If you go back and rewatch Astartes Part 4 you can actually see this gyrorocket propulsion system in the fight against the psykers. This is sorta why in a round-about wearrivedatthisawesomenessbecauewescrewedupinthefirstplace how the boltgun looks the way it does. Essentially they made the weapons look cool on models, and then they had to actually work out how it functioned later. In terms of weapon functionality you shouldn't think of a boltgun as a rifle (though there are larger and longer-barreled variants that are just such a thing) but more of a 20mm grenade launcher. It blasts out one bit, and then that bit says "Cool, ENGAGE RAMMING SPEED!" as it decides that massive amounts of propellant are just not good enough and it fires of mini rockets as well. Oh, it also has essentially a tungsten tipped penetrating head and that same AI inside of it is coupled to a mass-reactive sensor that says "Hey! I'm inside something!" nanoseconds before deciding its best course of action is to then violently detonate inside of said something. Hence why all the poor humans you see in Astartes 2-3 tend to messily explode. Hope that helps!
There was a time that Space Marines ran out of ammo and then ran out to the Orks shouting dakka dakka dakka at the Orks. And the Orks they were fighting died, cuz they believed they had been shot.
Long story short: Orks like to fight. It's literally all the do. And they're basically a killer fungus. It's interesting that you talked about weaponizing the orks, because one of the most common theories for their origins is that they were genetically engineered as biological weapons, but quickly overran their own creators. Which makes sense, given their incomprehensible physiology. Yeah, orks are the "classic enemy" in Warhammer 40k. Space Marines and Orks were the two poster factions for most of the game's run time, although Orks have kind of been replaced by other, more sophisticated factions (most notable Chaos, who are still the 'Big Bad'), but Orks remain very popular because they have so much character. But ork armies tend to be rather uncomplicated; their troops are cheap, their numbers massive, and they're really good in close combat but not so good at shooting. If orks usually can't outgun an Imperial Guard army, but by god they can run right over them in close quarters unless the Imps thought to bring along some Space Marines to save them. Ork invasions aren't especially sophisticated. They don't intentionally plant the spores; the spores just seem to be shed naturally be the orks and their fleets; any anywhere an ork has been, the spores are left behind. And they can lie dormant for decades or centuries before flowering. This is one reason why ork infestations are so dangerous; even if you defeat an ork attack, your children or your children's children will probably have to endure a fresh wave if you don't succeed in completely exterminating the spores. I don't know if the ork spores survive in space like Tyranid spores do. But I suspect that they do. So they might even be able to attach themselves to ships, asteroids and other things in space to be transported to world that an ork has never set foot on.
The Orks ability to will things into existence even applies to the color of something. Yellow - causes bigger explosions, if they painted a rock yellow and someone shot it, that rock would explode. Red - moves faster. Blue - lucky, bullets will miss more, will find more teeth (their currency), etc Black - Tougher, can resist more gunfire than the average ork. Green - general improvement, anything is improved if it’s green. Purple - Makes things sneakier because have you ever seen a purple ork? Also, my favorite fan made story relating to the orks believing something into existence is some imperial guardsmen running out of ammo and just pointing their guns at orks and going “BANG!” and the orks would get shot by nothing. This went on to the point some guardsmen started yelling “THROWING A GRENADE” as they tossed a rock at some of them. The rocks exploded and killed some orks. Because this could literally happen while fighting some orks.
I've settled with the understanding that in 40k, since bolts (The ammunition) are basically self propelled, like small rockets, the back pressure from a longer barrel isn't necessary. I could be wrong but i do remember reading or watching something that stated bolts would continue to accelerate after leaving the barrel, unlike bullets.
This is the correct answer. Note that only bolters have short barrels. The vindicare assassin has what we would consider a long-barreled anti-materiel rifle (but is actually anti-personel in the 40k universe because even the armor is op) that fires non-self-propelled ammunition.
Hears their technology is prone to accidental explosions and malfunction "Why don't they just build the biggest and most explosive thing with their amazing Ork powers?" Ahh an Ork at heart I see
A good couple of videos to get a look at a lot of the races in 40k is Bricky's videos on the various races and factions. It's a good mix of lore, humor, and an overview of the original tabletop that can give you a broad base of most of the important groups in the lore. A good place to start, then dive deeper from. Video 1, the Imperium of Man: ua-cam.com/video/xCGKPRiJp84/v-deo.html Video 2, Chaos and Xenos: ua-cam.com/video/Y6jnsX77TCU/v-deo.html
goes back to short barrels being much easier to mold, and more resistant to warping than long barrels. It's manufacturing tech influencing design. The spores spread from dead orks, so any world an ork dies on will start growing squigs, then snotlings, then gretchins, and eventual orks as the fungus spreads.
Carbine type weapons in 40K are popular because it is based off a table-top game using breakable models. That said with all the firepower flying around trench warfare would be popular and even the hulking super soldiers would need to have an ergonomic weapon for tight spaces.
15:05 they literally believe painting something with a certain color and pattern make them do something better! Red flames make your car go faster, yellow bombs go boom better, pink/purple/camo makes you hide better!
Goff clan wear mostly black or black/white check, they tend to have bigger orks and specialise in melee attacks. The Bad Moons wear yellow, they grow teeth faster and horde wealth so they tend to have more guns and specialise in ranged shooting. Back in the day each of the clans had loads of cool sounding sub- clans and there's nothing to stop you coming up with your own back story for your particular army, so you can paint them how you want. On the table top, picking a clan gives you a set of rules you can use that affect the best way of building your army. For eg, Goffs rules give you additional hits in close combat and makes your hits stronger, which plays into the orks natural strength in close combat. I tend to paint mine as slightly-too-colourful goffs, which lets me pick another clan if I want to build my army differently. The occasional red bit of armour so I can say they are evil sunz, or a splash of yellow so they might be bad moons. At the moment the most powerful clan rules wise is goffs, probably, and the power armoured orks fit well in that clan.
The Imperium (well Astartes Chapters) tries to keep an eye on the various mini Ork empires within its bounds and on its borders. So that if a Ork boss is starting to get too powerful they will attempt (not always successfully) to assassinate him causing a civil war as all the Nobz try to become Da Boss. This is a mostly successful tactic with some notable exceptions that have caused the Imperium some small degree of unpleasantness (heavy English understatement) such as the minor skirmish for the planet of Armageddon.
Orks were created as a parody of English soccer hooligans. All an prk wants is good fight with his drinking buddies. They are actually the only truly happy and mentally well adjusted species in warhammer 40k and because of this chaos has little influence over them.
The Bricky videos explaining all the factions are probably a good place to start. They give a very basic explanation of each of the factions. He has a few takes I don't 100% agree with... for instance he makes the Craftworld Eldar seem more evil than the impression I have of them, but otherwise it's pretty solid.
Orks are by far the most fun race to play on the tabletop game. They have so much random shit that might or might not happen but if it does go off then oh boy, it's hilarious.
For quick, funny, and relatively on point explanations of wh40k lore i recomend majorkills channel (m.ua-cam.com/channels/_wb8IVtmXwil8bN3IdVtZw.html). His clips are usually between 10-20 minutes and his aim is foremost to entertain rather that educate => They are perfect for reactions
Little fun fact about orks, they use their teeth as currency. So if an ork gets injured and requires attention from painboyz (doc), take a gander how the painboy will get paid if said ork doesn't have enough loose teeth on him... Anesthetic also costs bit extra (usually performed as a heavy club to the head). This is mentioned by Arch in his video about Painboyz.
Yep everything works through willpower and volume. Doesnt matter if you aim if the entire sky is bullets. There was a blurb in I think it was the 5th edition rulebook about the Imperium sending drones in every direction and the only other dominant life they found were orks. Just a sea of green in every direction.
Fact 1: orks leave a trail of spores where ever they go and when they die their body decompose and release the spores that are inside them Fact 2: orks don't really have a gender they just refer to themselves as "The boyz" so their are no female orks if that's what your wondering. I answered your 2 main questions and hope you understand because I'm not good at explaining things also great reaction keep up the good work.
They did show Ork ships toward the beginning of the video. They are ramshackle conglomerates of the mekboys designs and sometimes incorporate Imperial and other races ships welded together at odd angles etc.
1. The guns all have short barrels because the guns fire Rocket propelled rounds (not always true for orcs but always true for humans on the short barreled guns). 2. orcs dont have gender but i guess you could say they are all male. 3. orcs cant "think" they have instincts they act on from the genetic memory of the fungus so technically they have no intelligence, they just build war machines from instinct (which isnt difficult since they are just welding trash together) 4. if you knew everything then a reaction wouldnt be fun to watch. dont sweat it
Thankfully for the rest of the galaxy Orks don't know about this latent psychic power they have. They are simply too dumb and straight-forward focused. By straight-forward I mean Straight... Forward... into battle. To them the fact of life that things painted red "go fastah" is as normal and immutable an idea as a human's blood being red or fire being hot to the touch. Ork weapons fall literally apart in the hands of non-orks. But if a greenskin takes a "shoota" given to him by a Mekboi he just trust blindly into the fact that the Mekboi knows what he is doing and so it, unlike Fallout 76, just works. This does even extend past Orks themselves... There is one instance in a novel where Orks were trying to get away from a bunch of Blood Angels (or was it Blood Raven?) Terminator Space Marines. Terminator armor is ridiculously durable and in equal measure slow as fuck. But as the color paintjob of the terminators in question was RED, and the Orks just KNOW that red stuff goes faster the impossible happened. The Terminators could actually CATCH UP with the Orks and murder them like the filthy xenos they are. Still a funny story.
So that means that orks can just change how the universe works based on their beliefs, but they are stupid enough to not realize how strong they are, so they are not that strong because of their lack of intelligence.
@@TheMaxCloud Yes and no. In theory they can change any aspect of the universe but it's only ever happening when Orks are around to witness and thus will it into being. The space marine terminators with the red paintjobs only got faster because there were Orks around to believe in Red Goes Fastah. It's like Schrödingers Cat. Only that it just matters if an ORK can percieve something. Also mind you alone each Orks is a laughably weak latent psyker in general, but it amplyfies the more Orks are together. Weirdbois, the Ork's version of actual psykers, actually tap into THIS power instead of the warp. But since all OTHER Orks tap into the warp without knowing and on such a low level the other Orks don't produce Psychic Phenmomena or Perils Of The Warp. ...but the Weirdboi does, but it's all colored by the Orkiness. That's also the reason why Orks have their own random effects table when rolling for bad shit happening when casting psychic powers. And yes, they are not smart enough to realize all that. Personally, and some fellow 40K nerds might metaphorically hang me for this, I use cartoon-logic when dealing with Orks as a gamemaster for 40K roleplaying groups. It's gotta make folks laugh, it can be random AF and whatever happens in 99% of cases it's fun for the Orks as they crave violence. I did for instance have Ork Kill Kroozers send Ork Boarding Torpedoes to my player's ship, but I ALSO had a gaggle of a few hundred Orks be so fucking impatient and hyped for Gettin' Stuck In Wif Da Boiz that they literally left their Kroozer, climbed out on the hull and jumped over when the ships were close enough. Did most of them make it? Of course not. Did the, as a whole, pretty much forget they should die in the vacuum of the Void? Ayup. What killed most of them were the other hazards of jumping a few kilometers to another city-sized ship... point defense turrets, being literally between two ships that shoot each other with building-sized cannons, and of course missing the ship entirely. I had a few dozen survive and board to give my players an additional encounter and we all had a fuckton of laughs. XD
@@Fransens I can just imagine all the humans like: Da Fuck. I have no idea abot 40K, I only got introduced into the 40K universe in Dawn of War 2 and 3 (yes, sadly I bought 3...)
about the warband in the eye of terror, it is lead by tuska daemon-killa: once upon a time, tuska was a simple warboss flying through the warp, then the gellar field (the thing that keeps daemons from entereng the ship) failed, so he killed all of the daemons that entered in his ship. he then realized how fun to kill and looty they were and decided to keep traveling through the warp without the gellar field and kept killing daemons until no daemon came near the ship, so he went straight to the eye of terror and started killing everything in there, planet by planet, until he reached a world of khorne, the god of war. there, tuska was killed by a daemon prince (but not before literally slicing off his balls), but khorne liked him so much he keeps reviving tuska and his boyz every single day to fight his best armies. so tuska is the only 40k character to achieve a happy ending
This might be the faction a marine might like. Make equipment believe it will work and it will. Like I said, down the 40K rabbit hole he went. Now the weapons also depend on what world and whom and what use. The Death Korps of Krieg use long barrel weapons.
She also pronounced the 'g' at the end of the word - I've never heard any official materials pronounce it as anything other than 'waaah' ('war' shouted in a non-rhotic accent).
@@smockboy people who have never heard it from the throat of an ork probably pronounce it that way because... that's how it looks. Plus it's in bad taste to be speaking calmly and then bellow/belch/roar a single word in the middle of a sentence. Lol
The best way I have found to explain the pronunciation in text before is a more aggressive form of the word war in the Edwin Starr song War (what is it good for).
There's an anecdote of a human soldier picking up an Ork gun after a battle with said Orks and trying to test fire it to no avail. Suddenly an Ork nearby who was previously thought dead rose up and ambushed the soldier, who shot and killed the Ork with the previously non-functioning weapon. Afterwards the human techpriests disassembled the Ork gun to discover that it was only a hollow metal box with scrap inside.
Other videos of the Templin institute - such as about the necrons or tyranids - are awesome too, you should give them a try. And in the necron video there is a little easter egg, you would see when it'll happened. Great reaction, welcome to 40k universe.
The difference between Brutal Cunning and Cunning Brutality is deep and intricate enough to be expanded into many philosophical and theological essays.
They dont really plant their spores but in a similar vein there is a group of Snakebites that enjoyed fighting Tyranids so much that they captured some and they put them at one end of a new planet before they go to the other and each force fights through the planet until the orks fight the tyranids again. Then they repeat the process at the next planet.
Hi Peachbutt23, I can recommend you, if you want to learn more about who the Space marines are as persons, how they interact with each other, their Primarchs and their enemies, that you hear or read the Novel "Horus Rising" which is the first in a long series about the Horus Heresy. But just hear or read the first book, it has a very good desciption of the hierarchy and the troop mentality in the Lunar Wolves Chapter.
the key to understanding Orks is that their analog of Adrenaline is also their endorphines, growth hormone, pleasure signal and fear hormone - if you get them excited, angry, hurt, scared, etc and they survive, they get bigger, smarter and more powerful. It also makes them release more spores, so a battlefield ends up covered in ork fungus
Yeah, the way that Orks just get their armies, is by invading new planets for their Warboss. So, basically, that is why it's extremely important to never let a planet get taken over by Orks. It's just bad for everyone else.
In regards to Ork tech, it basically boils down to form gives function. If it looks like a gun it works like one, the same goes for the vehicles and armour. It may not work exactly as intended but the Waaaaagh! Energy does the rest. Also, Orks release spores upon death and those spores are real hardy, meaning if a war band is wiped out then you basically have to go over the battle field with a flamethrower to make sure U don't have another warband in a couple of decades. And it's still not a 100% certain.
Hey if you want to learn more about 40k's basic stuff I recommend watching Arch Warhammer (now known as Arch) or Luetin. Long videos that you can leave in the background. Alternatively you can listen to audiobooks which are many out there. Or read the Lexicanum on the Internet. That also works.
While arch's videos on 40k are mostly fine, there is going to be some stigma with reacting, due to that channel also being his political channel. I wish Arch just had 2 channels, and much of the controversy surrounding him would be lessend. Not making a comment one way or another on his views, just making sure that the reactor understands he may get unwanted and unknown baggage.
No, there are no female or male orcs. Orcs are just orcs; neutral gendered. They use the word "boyz" when referring to one another in low gothic, but that is more a shortcoming of the human language than the orc language.
Orks are a relatively light-hearted fun race amidst all the 40k factions, not by their actions (which can be brutal and horrific), but by their culture, which is basically entirely based around idiot football hooligans, whose only life goal is to have a good fight, and therefore they are the happiest people in 40k by default, because there is only war. If you do ever look at the games, I'd say Space Marine is one of the best, largely because orks are your primary antagonist for the game, and they have some amazing voice acting that is PERFECT for 40k orks, and it's very fun to do impressions of their voices :) also in regards to the ork psychic field: the orks themselves are FAR too stupid to understand this as a concept, so they can't just design to make crazy things happen intentionally, it's only when an ork truly believes something and enough orks share this belief, that their belief can come true, this has resulted in some very interesting side effects; there is a human imperial officer named Sebastian Yarrick who has fought against the orks many times, and has pulled off some ridiculous feats (including killing and ork after the ork tore his arm off, and then replaced his lost arm with the very same orks mechanical claw arm) to the point now that the entire ork race has heard of him and reveres him as a superhuman....and due to the orks latent psychic abilities, this is probably actually affecting him in ways he doesn't know, making him stronger, faster, smarter just because enough orks believe it
The guns of the Astartes have short barrels because they don´t fire Bullets, they´re more like Mikro Rockets, i think you could see that in the Astartes Animations, when they hit the Shields of the Psionics.
Bolter rounds are small rocket propelled grenades that are mass reactive (they explode when surrounded by mass, i.e. a body). These are necessary to take out the many sturdy threats they face daily, such as Orkz.
If you want more Easy and Fast Lore about the game with some other Elements to it, check out "Bricky's Every Warhammer 40k Faction Explained Part 1 and 2" since I still believe that that whole video is almost tailor made for new ppl getting in to 40K and If you want more Indepth Lore Check out the "The Templin Institute" Videos since that is both short and interactive but if you want an even deeper understanding check "Arch's" 40k vids. Ps. I know you've already aid you plans in the 2nd Vid and this one so I'm sorry if ik spamming but it's such a rare find to see someone who is trying to understand instead of a Pseudo "Reaction".
Bricky's Video on Every Single Warhammer Faction is a Great Start! DONT HAVE TO WATCH IN ONE GO, TIME IT TO 20 MINUTES AND PAUSE AFTER A FACTION FINISHES. Then Give your opinions, and Questions and See the comments. Then Watch and Repeat. YOU GET MORE OUT OF IT AND FROM US TOO THIS WAY.
I believe there are even theories that the orks are one of the reasons the Emperor and one of Ghazghkull's greatest enemies are still alive. And when it comes to their stuff exploding all the time, I'm pretty sure that's not a bug but a feature. Otherwise it would be boring.
the short barrel "guns" fire shotgun shell sized (or larger) rocket propelled grenades. and if you think a pistol that fires mini RPG's is scary. wait until you hear about the storm bolter.
That's mostly only true for the Adaptes Astartes. Astra Militarum primarily use lasguns, which rarely need long barrels. Orks use "slug throwers"; Basically just fast-firing machine guns of stupidly high calibre.
I'd also recommend Baldemort for lore videos. He's more of a 'show, don't tell' sort of guy. He not only explains the element of Warhammer 40,000, but weaves them into his narrative, describing them in action.
If you enjoy gaming play warhammer 40k space marine and the dawn of war series because you would get a good grasp of what is happening. Plus the orks in those games are true to the lore and 100% the only happy faction within the universe.
In regards to the short barrels. Space marine bolt weapons are a .75 caliber rpg essentially so do not require rifling in their weapons Orks have an interesting relationship with their tech. A firearm (shoota) is more there for the noise and flashy lights as opposed to actually be effective. That’s not to say they aren’t effective but it is really just there to give the ork something to do while it charges into melee. Most other races do have long barreled weapons when required.
Orks don't have males or females. They have one and one gender only: "Boiz". No, not boys, it does not even relate to anything about the male gender we understand about most conventional organisms. Boiz is its own thing, the orks gender is quintessentially English football hooligans.
Ahahaha yes I Identify as a bon binary football hooligan
the only reason i would accept English is that they generally talk with Cockney accents, otherwise i would say just football hooligan
The species they were based on long ago might have had males/female, but the creatures that genetically engineered them into their current existence changed the species future entirely.
They're big, tough, aggressive, inventive and can enjoy simple things. I don't know how can you think "it does not even relate to anything about the male gender"
@@steelbear2063 You posted cringe bro. We trying to get bitxhes into 40k. So knock it off ya knob.
The orks are the only happy race in the 40k universe.
Would you consider the tyrannids happy?
And the collection of that one necron
@@ARandomCustodian Individual 'nids? Unlikely, given that most are analogous to single neurons in the Hive Mind. The Tyranids as a singular entity (i.e. the Hive Mind)? Probably not. They are constantly hungry, even after devouring all the biomass on a planet. I dunno bout you, but I'm rarely happy and hungry at the same time.
@@smockboy Well I love eating, especially Kitten's pizza pies.
And Tuska the Daemonkilla might be the happiest of them all
It's not so much mankind that sees Orks as succesful, it's just... true, really. In the words of Uthan the Perverse (controversial Eldar scholar): "The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude."
Which book is that quote from?
@@jackstrayfeald1007 ork codex
@@tosen69 ahh
'EY GORE SMASHA! I BET I CAN SMASH ME HEAD INTA THIS ROCK ARDA THAN YOU CAN!
YER ON!
*skull smashing noises*
A classic example of how Orks makes things works is this: a Nob (the squad leader)is riding a wagon (armored transport) with his boyz (rank and file orks) the wagon is running out of fuel and stops; one of the orks says "boss da wagon run outta da fuel". The Nob will slap the crap outta said orka nd said " I filla it before we leave ya git" and since he is the biggest the other orks follow him and the wagon stars again no problem.
Orks are so much fun, same with ork players
One of my favorite descriptions of Ork tech is when some Ad Mech gets their hands on some and realize the gun is a piece of solid metal, the ammo was without blasting caps or gun powder. All the other tech was similar, leaving the Ad Mech confused as to how any of it actually works.
@@greybishop7346 I always played around with the idea that Ork Tek would probably be the ultimate proof of an existence of the Machine Cult's god expressing itself in the material universe in its most potent way... then proceed to be horified by that thought as they come to the revelation the machine god appears to both aid the enemy and arguably favour them even more given how seemingly impossible and miraculous Ork machines are.
@@greybishop7346 I know all of this, I just presented a humorous hypothetical that conveniently ignores lore.
@@greybishop7346 it came to the point that the Ad Mech believe the orks have a mad machine spirit who makes their tech only work in ork hands.
Bricky sends his regards
That’s the thing with Orks. Everyone thinks that the 40k universe is in a perpetual stalemate, no one really ever having the chance to win, but they don’t realize that the Orks already have won. The galaxy’s state of over saturated violence? That’s the Orks’ best case scenario. The 40k universe already is the Orks’ endgame. They’ve won.
No, because it still migth change.
Just imagine in the future many orcks will start to believe 😳 that the emperor is dead 😳 by the they're power it will become truth 😳.
The reason the Orks don’t exploit their psychic potential in ways that would make sense to us, is because they’re not aware of this ability.
Exactly, it's a very basic understanding. Painting something red makes it go faster. Painting something purple makes it sneakier. If da boss tells ya he filled the tank before ya left, the trukk starts up again even if it's actually out of gas.
@UCAQbcU0iWC-K1YG7x3pHGUA Weird Boiz. And Orks don't question those things. They just do what they do. They want something to go fast from here to there so they put some wheels on some metal bits and push. They see it works and have fun. Then they see a dakka dakka and how fast bull'tz fly out from it and they take what's in the dakka dakka and put it at the end of their wheelz-on-bits part and add fire to it so it goes fasta. They don't consider chemical reactions or something, nor action and reaction, or jet propulsion. They just see something go bwush and put it or something that looks similar on what they want to go bwush as well. It is even theorised that the only reason their stuff explodes is because when something goes too well, the Orks that look at it and the ones enjoying it start questioning why it works so well and that's the moment it explodes. There's no reason to them... it's just "that's how it is".
And it's the same with Weird Boiz. They experience that they can make stuff go boom when the fink 'ard enuf, and they like things to go boom, so they just keep making things go boom with their minds. At some point they want to make another Ork go boom and do it. That's the moment they get invited to the next mosha event against those other boiz in the next camp. And at some point, if they're lucky, they can make some Empire Boiz go boom. Orks love to mosh against Empire Boiz, because they fight with everything they got like all the time, and Weird Boiz are no exeption to that. The Empire Boiz usually have some Weird Boiz of their own, which is why making stuff explode against them is extra fun for the Ork Weird Boiz. And if the Weird Boiz of the Empire Boiz get too tired or startled by some super fun big explosion, sometimes a couple of Chaoz Boiz suddenly join in on the fight as well, which will generally turn into a mega mosha party which is even more fun.
Orks don't question the state of the universe or themselves. They enjoy and do what they like.
The Templin Institute didn't touch on the primary form of interstellar travel Orks use. They collect asteroids, hollow it out, attach a bunch of HUGE rockets to it, then light the rockets. It's called a Rok.
No steering or anything, just crash the Rok into a planet. Hope it's populated so there can be some good krumping. Orks will die in the crash, and in any resulting conflict, then the spores will make more Orks.
The also fequently hijack drifting space hulks and ride along with them
@@Ericshadowblade Hulks infested with genestealers, daemons, or worse;
What Orks consider "kwally-tee entur-tayn-ment".
@@Siathuan in short, "A Propa' Scrap"
lmao I didn't know that. That is so absolutely orky and I love that
@Ruosong Gao
Attack Moons have only been seen at the height of the strongest WAAAAGH ever seen, and hopefully will never be seen again.
Seriously, attack moons are very powerful, plz nerf
Best I've heard so far is an orks concept of defeat: An ork never loses. If they win, they win. If the fightings to hard, they run away and win another day. And if they die, they also win, cause it was a good fight... and that's all an ork really care about.
Gotta envy that kind of mindset.
When an Ork dies, he releases spores into the ground.
The only way to cleanse a planet of Orks is to literally kill the spores with fire.
Da Boyz in Warhammer are just having the time of their lives krumping and stomping anything or anyone who gets in their way.
yeah,in lore orc blood contains the spores that grow into fungal. first comes squiks,then snotlings and gretchings do the infastructure for orcs to spawn
@@peikonpoika83 That's why they're such a pain to deal with, there's still Orks from the Second War of Armageddon on the planet in the third war.
@@bloodrave9578 one thing was missing about this lore. the orcs have some sense of honor and do not massacre civilian targets other than collateral damage. cos orcs think its not fun and you cant get strong or bigger if you arent shot back.
@@peikonpoika83 Tell that to the citizens of Helsreach.
Half the hive's population was butchered in the siege by the Orks.
WAAAAAAAAAAAAGHH!!!😲
"it's everything exploding"
Yes, they are the Michael Bay of 40k
The Orks imagination powers can backfire. One time a group of Orks were being chased by humans wearing red armor, and since Orks believe anything red goes faster the humans managed to catch up and kill them.
ORKS, are surrounded on a galactic scale.
ORKS: "More for us to fight"
I am not trapped in a universe full of terror. You are all trapped in here with me
Nah, it's "More fight for us"
Orks dont have a concept of sex, they are fungus, fungus is fungus, and yes, if a spore gets on a planet it will eventually create a new ork army, so planets previously invaded but eventually defeated get "flare ups" of orks just bursting out of the ground
Removing a so called ork investation is extremly hard and normally involves a LOT of fire
it is not like ork spores are unkillable, they're resilient to be sure but ultimately they are still just micro organisms, a single spore is as likely as it is not to simply die out. Of course as with the orks in general... There's never just one. . .
They are like a really bad case of jock itch or athlete's foot.
This technically isn't correct - fungal reproduction is incredibly complex. They don't engage in intercourse the way humans do, and they don't display sexual dimorphism (male and female body types) the way humans do but that doesn't necessarily mean that they don't reproduce sexually. In fact, most fungi can reproduce both asexually and sexually. Its likely that Ork fungus can do both - in fact that would better explain how there is so much phenotypal variation (squigs, snotlings, grots, orks, etc.) and simultaneously so much homogeneity with the species.
Typical orcish reporoduction involves bloodletting. Orc blood contains reproductive spores, so a fight is a form of mating...
If you want to learn how the Warp works, I do highly recommend Arch's video on it: ua-cam.com/video/scCYN8PWrro/v-deo.html
And specifically talking about Orkz, there was one mentioned in this video - Tuska Daemonkilla, he is a very amusing creature and Arch has an excellent video on him as well: ua-cam.com/video/o1epy5Y2jAg/v-deo.html
The main reason why the Orks haven't Krumped the entirety of the galaxy in 40K is because they are not fully aware of their own capabilities. They don't comprehend that if a couple million of them get together and convince themselves that they are unbeatable, they truly would be unbeatable.
Also, the thing about Orks is that they were designed for war (against the Necron's specifically); They are addicted to it, and even dieing in battle is just fun times for them.
They are essentially a biological weapon from dozens of millenia ago with no off-switch running loose.
They are also the most funny race all in all due to their wacky powers. They are terrifying in a straight-up fight, but when you want to see the funny parts of 40K, you will often see Orkish involvement.
Also, if you want to see the nastiest species of 40K, look no further than the Necrons or the Tyranids. Both are *actually* out to destroy all life.
EDIT - As far as I know, Orks don't really understand their own reproduction either. They just think that if there is a good fight to have, then the boyz will come; And that belief is likely what causes the spores to grow new orks.
Finally, taking damage doesn't really strengthen an Ork. Fighting and winning does that. Taking damage is just a non-issue to them, unless it's fatal. Also, losing literally weakens an ork.
The way you create a gun when you're an ork is as it follows: it's an artistic context of what gun looks the coolest because the one that can show off the coolest gun will have more orks come to believe it's the best gun, making it the best gun!
You gotta hand it to the lady at the Templin Institute for telling all this with a straight face, or rather, staight voice. I know all this already but hearing this stuff always makes me laugh.
@Acroselorator Haha yeah!
they used to be much scarier when they were krorks
orks are basically devolved versions of the original krorks
Not so much devolved, they just haven't had a güd and propah fight since the metal boney boys and the C'tan went down, so they don't grow as much. If they ever get challenged enough, they will become Krorkz again.
@@TheUnspeakableh indeed they will
especially in the 40th millennium since the endless war is getting the orks roused up
@@etlttc353 Not unless they start having fist fights with Hive Ships or regularly fight 50+ Void Dragons at once. The scale of brutality that made Krorks is unimaginable, even at the height of the Dark Age of Technology.
7:48 his reaction to snotlings' use in battle is priceless
Yea, Templin's videos do include a bunch that you may not understand without at least some grounding. That said, i am really looking forward to you reacting to their videos on the Tyranids and internal human factions at some point
Baldermort's guide to warhammer is also a good lore channel. Definitely recommend him too
Definitely my favorite introductory channel. The flavor stories are really well done and are great for getting a feel for the setting.
If you are afraid of being used as cannon fodder as an Ork, wait til you get to the Guard.
Guardsmen are just glad they're not also used as ammunition.
in the grim darkness of the far future there is only WGAAAAAAAAAHHH!!!
WAAAAAAAAAAAAAGH!!!!
@@omabrax0555 WAAAAAAAAAAAAGHH!!!😲
WGAAAAAAAAAAAAAAAAAH!!!
ORKS ORKS ORKS ORKS!!!
When an ork dies it becomes a ticking time bomb of spore pods.
There was an instance where ork ship was damaged in space, so few orks run out to repear it. They repeared it as if nothing happened until one ork noticed they didn´t have space suits, only after that they suffocated.
You forgot to mention that the one orc that noticed their lack of adequate protection said it with a fish bowl on his head, and he was perfectly fine while the others suffocated.
They say that even the emperor is only "alive" because the orks still believe that he is immortal.
Leutin09 is a great channel for the lore, it's well explained and very good on the narration.
A comment about the short barreled bolt guns of the Space Marines: the round of a boltgun is pretty much a semi-sentient dumb AI explosive round that has very limited self-guiding capabilities. To put that simply: when the gun is fired, it is fired with a bit of a targeting link from the Space Marine's power armor via their Black Carapace. The round is a two-parter - the first part basically blasts the warhead out of the barrel at a high speed and allows the round to clear the barrel, which then kicks off the second blast of the warhead - multiple gyrorockets at the base which then further propel the warhead towards its target with very crude and very limited AI guidance (no curving bullets, but perhaps an assist in gravity drop or slight minute changes on the horizontal axis).
If you go back and rewatch Astartes Part 4 you can actually see this gyrorocket propulsion system in the fight against the psykers.
This is sorta why in a round-about wearrivedatthisawesomenessbecauewescrewedupinthefirstplace how the boltgun looks the way it does. Essentially they made the weapons look cool on models, and then they had to actually work out how it functioned later.
In terms of weapon functionality you shouldn't think of a boltgun as a rifle (though there are larger and longer-barreled variants that are just such a thing) but more of a 20mm grenade launcher. It blasts out one bit, and then that bit says "Cool, ENGAGE RAMMING SPEED!" as it decides that massive amounts of propellant are just not good enough and it fires of mini rockets as well. Oh, it also has essentially a tungsten tipped penetrating head and that same AI inside of it is coupled to a mass-reactive sensor that says "Hey! I'm inside something!" nanoseconds before deciding its best course of action is to then violently detonate inside of said something.
Hence why all the poor humans you see in Astartes 2-3 tend to messily explode.
Hope that helps!
There was a time that Space Marines ran out of ammo and then ran out to the Orks shouting dakka dakka dakka at the Orks. And the Orks they were fighting died, cuz they believed they had been shot.
Long story short: Orks like to fight. It's literally all the do. And they're basically a killer fungus.
It's interesting that you talked about weaponizing the orks, because one of the most common theories for their origins is that they were genetically engineered as biological weapons, but quickly overran their own creators. Which makes sense, given their incomprehensible physiology.
Yeah, orks are the "classic enemy" in Warhammer 40k. Space Marines and Orks were the two poster factions for most of the game's run time, although Orks have kind of been replaced by other, more sophisticated factions (most notable Chaos, who are still the 'Big Bad'), but Orks remain very popular because they have so much character. But ork armies tend to be rather uncomplicated; their troops are cheap, their numbers massive, and they're really good in close combat but not so good at shooting.
If orks usually can't outgun an Imperial Guard army, but by god they can run right over them in close quarters unless the Imps thought to bring along some Space Marines to save them.
Ork invasions aren't especially sophisticated. They don't intentionally plant the spores; the spores just seem to be shed naturally be the orks and their fleets; any anywhere an ork has been, the spores are left behind. And they can lie dormant for decades or centuries before flowering. This is one reason why ork infestations are so dangerous; even if you defeat an ork attack, your children or your children's children will probably have to endure a fresh wave if you don't succeed in completely exterminating the spores.
I don't know if the ork spores survive in space like Tyranid spores do. But I suspect that they do. So they might even be able to attach themselves to ships, asteroids and other things in space to be transported to world that an ork has never set foot on.
The Orks ability to will things into existence even applies to the color of something.
Yellow - causes bigger explosions, if they painted a rock yellow and someone shot it, that rock would explode.
Red - moves faster.
Blue - lucky, bullets will miss more, will find more teeth (their currency), etc
Black - Tougher, can resist more gunfire than the average ork.
Green - general improvement, anything is improved if it’s green.
Purple - Makes things sneakier because have you ever seen a purple ork?
Also, my favorite fan made story relating to the orks believing something into existence is some imperial guardsmen running out of ammo and just pointing their guns at orks and going “BANG!” and the orks would get shot by nothing. This went on to the point some guardsmen started yelling “THROWING A GRENADE” as they tossed a rock at some of them. The rocks exploded and killed some orks. Because this could literally happen while fighting some orks.
I've settled with the understanding that in 40k, since bolts (The ammunition) are basically self propelled, like small rockets, the back pressure from a longer barrel isn't necessary. I could be wrong but i do remember reading or watching something that stated bolts would continue to accelerate after leaving the barrel, unlike bullets.
This is the correct answer. Note that only bolters have short barrels. The vindicare assassin has what we would consider a long-barreled anti-materiel rifle (but is actually anti-personel in the 40k universe because even the armor is op) that fires non-self-propelled ammunition.
"they are the bigger threat of the universe" luaghs as tyrannids and necrons
Also, here's somethin to...get to know 40k a bit better...and laugh while doing so:
ua-cam.com/play/PLyiDf91_bTEgnBN0jAvzNbqzrlMGID5WA.html
Hears their technology is prone to accidental explosions and malfunction "Why don't they just build the biggest and most explosive thing with their amazing Ork powers?" Ahh an Ork at heart I see
A good couple of videos to get a look at a lot of the races in 40k is Bricky's videos on the various races and factions. It's a good mix of lore, humor, and an overview of the original tabletop that can give you a broad base of most of the important groups in the lore. A good place to start, then dive deeper from.
Video 1, the Imperium of Man: ua-cam.com/video/xCGKPRiJp84/v-deo.html
Video 2, Chaos and Xenos: ua-cam.com/video/Y6jnsX77TCU/v-deo.html
“Careful, it might explode.”
“What will?”
“Everything.”
goes back to short barrels being much easier to mold, and more resistant to warping than long barrels. It's manufacturing tech influencing design. The spores spread from dead orks, so any world an ork dies on will start growing squigs, then snotlings, then gretchins, and eventual orks as the fungus spreads.
Carbine type weapons in 40K are popular because it is based off a table-top game using breakable models. That said with all the firepower flying around trench warfare would be popular and even the hulking super soldiers would need to have an ergonomic weapon for tight spaces.
15:05 they literally believe painting something with a certain color and pattern make them do something better! Red flames make your car go faster, yellow bombs go boom better, pink/purple/camo makes you hide better!
Baldermort's Guide to Warhammer
FLAMERS LORE
I promise you will enjoy it! it ends with a top 10 uses for a flamer.
Goff clan wear mostly black or black/white check, they tend to have bigger orks and specialise in melee attacks. The Bad Moons wear yellow, they grow teeth faster and horde wealth so they tend to have more guns and specialise in ranged shooting. Back in the day each of the clans had loads of cool sounding sub- clans and there's nothing to stop you coming up with your own back story for your particular army, so you can paint them how you want. On the table top, picking a clan gives you a set of rules you can use that affect the best way of building your army. For eg, Goffs rules give you additional hits in close combat and makes your hits stronger, which plays into the orks natural strength in close combat. I tend to paint mine as slightly-too-colourful goffs, which lets me pick another clan if I want to build my army differently. The occasional red bit of armour so I can say they are evil sunz, or a splash of yellow so they might be bad moons. At the moment the most powerful clan rules wise is goffs, probably, and the power armoured orks fit well in that clan.
1.03k subscribers !!!! Good for you !!
Thanks!!!
If enough Orks believe something to be true, it becomes so through sheer force of will
"MaKe AmErIcA gReAt AgAiN"
The Imperium (well Astartes Chapters) tries to keep an eye on the various mini Ork empires within its bounds and on its borders. So that if a Ork boss is starting to get too powerful they will attempt (not always successfully) to assassinate him causing a civil war as all the Nobz try to become Da Boss. This is a mostly successful tactic with some notable exceptions that have caused the Imperium some small degree of unpleasantness (heavy English understatement) such as the minor skirmish for the planet of Armageddon.
Orks were created as a parody of English soccer hooligans. All an prk wants is good fight with his drinking buddies. They are actually the only truly happy and mentally well adjusted species in warhammer 40k and because of this chaos has little influence over them.
The Bricky videos explaining all the factions are probably a good place to start. They give a very basic explanation of each of the factions.
He has a few takes I don't 100% agree with... for instance he makes the Craftworld Eldar seem more evil than the impression I have of them, but otherwise it's pretty solid.
Bricky is really good at explaining things in a way beginners will enjoy and appreciate.
Orks are by far the most fun race to play on the tabletop game. They have so much random shit that might or might not happen but if it does go off then oh boy, it's hilarious.
Always fun to watch someone with not much knowledge of 40k diving down into the craziest of sci-fi rabbitholes.
For quick, funny, and relatively on point explanations of wh40k lore i recomend majorkills channel (m.ua-cam.com/channels/_wb8IVtmXwil8bN3IdVtZw.html).
His clips are usually between 10-20 minutes and his aim is foremost to entertain rather that educate
=>
They are perfect for reactions
Orkz are basically if the moss in you backyard grew to the size of a gorilla, constantly yells and tries to kill you with a rifle made of a pipe
Orks are the BIGGEST and the STRONGEST!
WAAAAAAAAAAAAAAAAAAAGGHHHHHHH!!
WAAAAAAAAAAAAGHH!!!😲
Little fun fact about orks, they use their teeth as currency. So if an ork gets injured and requires attention from painboyz (doc), take a gander how the painboy will get paid if said ork doesn't have enough loose teeth on him... Anesthetic also costs bit extra (usually performed as a heavy club to the head). This is mentioned by Arch in his video about Painboyz.
Yep everything works through willpower and volume. Doesnt matter if you aim if the entire sky is bullets. There was a blurb in I think it was the 5th edition rulebook about the Imperium sending drones in every direction and the only other dominant life they found were orks. Just a sea of green in every direction.
One of my favorite lore vids on orcs is the one on weird boys by Arch
Fact 1: orks leave a trail of spores where ever they go and when they die their body decompose and release the spores that are inside them
Fact 2: orks don't really have a gender they just refer to themselves as "The boyz" so their are no female orks if that's what your wondering.
I answered your 2 main questions and hope you understand because I'm not good at explaining things also great reaction keep up the good work.
I wonder if an Ork could believe a female Ork into existence...
@@elite5102 maybe if the orks start calling themselves GALZ instead of BOYZ they'll start to turn into females.
If you enjoyed this I suggest you check out arch warhammer's video on tuska deamon killer it's quite entertaining lol
They did show Ork ships toward the beginning of the video. They are ramshackle conglomerates of the mekboys designs and sometimes incorporate Imperial and other races ships welded together at odd angles etc.
luetin09 is the best. i know you are a newish channel and editing a longer video may seem daunting
1. The guns all have short barrels because the guns fire Rocket propelled rounds (not always true for orcs but always true for humans on the short barreled guns). 2. orcs dont have gender but i guess you could say they are all male. 3. orcs cant "think" they have instincts they act on from the genetic memory of the fungus so technically they have no intelligence, they just build war machines from instinct (which isnt difficult since they are just welding trash together)
4. if you knew everything then a reaction wouldnt be fun to watch. dont sweat it
Thankfully for the rest of the galaxy Orks don't know about this latent psychic power they have. They are simply too dumb and straight-forward focused. By straight-forward I mean Straight... Forward... into battle. To them the fact of life that things painted red "go fastah" is as normal and immutable an idea as a human's blood being red or fire being hot to the touch.
Ork weapons fall literally apart in the hands of non-orks. But if a greenskin takes a "shoota" given to him by a Mekboi he just trust blindly into the fact that the Mekboi knows what he is doing and so it, unlike Fallout 76, just works.
This does even extend past Orks themselves...
There is one instance in a novel where Orks were trying to get away from a bunch of Blood Angels (or was it Blood Raven?) Terminator Space Marines. Terminator armor is ridiculously durable and in equal measure slow as fuck. But as the color paintjob of the terminators in question was RED, and the Orks just KNOW that red stuff goes faster the impossible happened. The Terminators could actually CATCH UP with the Orks and murder them like the filthy xenos they are.
Still a funny story.
So that means that orks can just change how the universe works based on their beliefs, but they are stupid enough to not realize how strong they are, so they are not that strong because of their lack of intelligence.
@@TheMaxCloud Yes and no. In theory they can change any aspect of the universe but it's only ever happening when Orks are around to witness and thus will it into being. The space marine terminators with the red paintjobs only got faster because there were Orks around to believe in Red Goes Fastah. It's like Schrödingers Cat. Only that it just matters if an ORK can percieve something. Also mind you alone each Orks is a laughably weak latent psyker in general, but it amplyfies the more Orks are together. Weirdbois, the Ork's version of actual psykers, actually tap into THIS power instead of the warp. But since all OTHER Orks tap into the warp without knowing and on such a low level the other Orks don't produce Psychic Phenmomena or Perils Of The Warp. ...but the Weirdboi does, but it's all colored by the Orkiness. That's also the reason why Orks have their own random effects table when rolling for bad shit happening when casting psychic powers.
And yes, they are not smart enough to realize all that.
Personally, and some fellow 40K nerds might metaphorically hang me for this, I use cartoon-logic when dealing with Orks as a gamemaster for 40K roleplaying groups. It's gotta make folks laugh, it can be random AF and whatever happens in 99% of cases it's fun for the Orks as they crave violence.
I did for instance have Ork Kill Kroozers send Ork Boarding Torpedoes to my player's ship, but I ALSO had a gaggle of a few hundred Orks be so fucking impatient and hyped for Gettin' Stuck In Wif Da Boiz that they literally left their Kroozer, climbed out on the hull and jumped over when the ships were close enough. Did most of them make it? Of course not. Did the, as a whole, pretty much forget they should die in the vacuum of the Void? Ayup. What killed most of them were the other hazards of jumping a few kilometers to another city-sized ship... point defense turrets, being literally between two ships that shoot each other with building-sized cannons, and of course missing the ship entirely.
I had a few dozen survive and board to give my players an additional encounter and we all had a fuckton of laughs. XD
@@Fransens I can just imagine all the humans like: Da Fuck.
I have no idea abot 40K, I only got introduced into the 40K universe in Dawn of War 2 and 3 (yes, sadly I bought 3...)
about the warband in the eye of terror, it is lead by tuska daemon-killa:
once upon a time, tuska was a simple warboss flying through the warp, then the gellar field (the thing that keeps daemons from entereng the ship) failed, so he killed all of the daemons that entered in his ship. he then realized how fun to kill and looty they were and decided to keep traveling through the warp without the gellar field and kept killing daemons until no daemon came near the ship, so he went straight to the eye of terror and started killing everything in there, planet by planet, until he reached a world of khorne, the god of war. there, tuska was killed by a daemon prince (but not before literally slicing off his balls), but khorne liked him so much he keeps reviving tuska and his boyz every single day to fight his best armies. so tuska is the only 40k character to achieve a happy ending
This might be the faction a marine might like. Make equipment believe it will work and it will.
Like I said, down the 40K rabbit hole he went.
Now the weapons also depend on what world and whom and what use. The Death Korps of Krieg use long barrel weapons.
"WAAAUUGH" needs a lot more spit. And needs to come from deep in the gut to sound right. Lol
She also pronounced the 'g' at the end of the word - I've never heard any official materials pronounce it as anything other than 'waaah' ('war' shouted in a non-rhotic accent).
@@smockboy people who have never heard it from the throat of an ork probably pronounce it that way because... that's how it looks. Plus it's in bad taste to be speaking calmly and then bellow/belch/roar a single word in the middle of a sentence. Lol
The best way I have found to explain the pronunciation in text before is a more aggressive form of the word war in the Edwin Starr song War (what is it good for).
There's an anecdote of a human soldier picking up an Ork gun after a battle with said Orks and trying to test fire it to no avail. Suddenly an Ork nearby who was previously thought dead rose up and ambushed the soldier, who shot and killed the Ork with the previously non-functioning weapon.
Afterwards the human techpriests disassembled the Ork gun to discover that it was only a hollow metal box with scrap inside.
Other videos of the Templin institute - such as about the necrons or tyranids - are awesome too, you should give them a try.
And in the necron video there is a little easter egg, you would see when it'll happened.
Great reaction, welcome to 40k universe.
The difference between Brutal Cunning and Cunning Brutality is deep and intricate enough to be expanded into many philosophical and theological essays.
The Warhammer 40,000 universe coined the term and represent “Grim Dark.”
Trying to understand things from Ork perspective: there's nothing to understand, just WAAAGH
If you want bite sized lore I really recommend "40k Theories". He does a "40k lore for newcomers" series of videos that are informative but condensed.
They dont really plant their spores but in a similar vein there is a group of Snakebites that enjoyed fighting Tyranids so much that they captured some and they put them at one end of a new planet before they go to the other and each force fights through the planet until the orks fight the tyranids again. Then they repeat the process at the next planet.
Adeptus ridiculous is a great channel for introduction into the universe, I would greatly recommend it
Hi Peachbutt23, I can recommend you, if you want to learn more about who the Space marines are as persons, how they interact with each other, their Primarchs and their enemies, that you hear or read the Novel "Horus Rising" which is the first in a long series about the Horus Heresy. But just hear or read the first book, it has a very good desciption of the hierarchy and the troop mentality in the Lunar Wolves Chapter.
the key to understanding Orks is that their analog of Adrenaline is also their endorphines, growth hormone, pleasure signal and fear hormone - if you get them excited, angry, hurt, scared, etc and they survive, they get bigger, smarter and more powerful. It also makes them release more spores, so a battlefield ends up covered in ork fungus
Yeah, the way that Orks just get their armies, is by invading new planets for their Warboss.
So, basically, that is why it's extremely important to never let a planet get taken over by Orks. It's just bad for everyone else.
In regards to Ork tech, it basically boils down to form gives function. If it looks like a gun it works like one, the same goes for the vehicles and armour. It may not work exactly as intended but the Waaaaagh! Energy does the rest.
Also, Orks release spores upon death and those spores are real hardy, meaning if a war band is wiped out then you basically have to go over the battle field with a flamethrower to make sure U don't have another warband in a couple of decades. And it's still not a 100% certain.
Hey if you want to learn more about 40k's basic stuff I recommend watching Arch Warhammer (now known as Arch) or Luetin. Long videos that you can leave in the background. Alternatively you can listen to audiobooks which are many out there. Or read the Lexicanum on the Internet. That also works.
While arch's videos on 40k are mostly fine, there is going to be some stigma with reacting, due to that channel also being his political channel. I wish Arch just had 2 channels, and much of the controversy surrounding him would be lessend. Not making a comment one way or another on his views, just making sure that the reactor understands he may get unwanted and unknown baggage.
@@rakkel6061 nah its best he doesn't react
No, there are no female or male orcs. Orcs are just orcs; neutral gendered. They use the word "boyz" when referring to one another in low gothic, but that is more a shortcoming of the human language than the orc language.
They invade other planets by strapping rockets to asteroids and crashing them into it.
Orks are a relatively light-hearted fun race amidst all the 40k factions, not by their actions (which can be brutal and horrific), but by their culture, which is basically entirely based around idiot football hooligans, whose only life goal is to have a good fight, and therefore they are the happiest people in 40k by default, because there is only war.
If you do ever look at the games, I'd say Space Marine is one of the best, largely because orks are your primary antagonist for the game, and they have some amazing voice acting that is PERFECT for 40k orks, and it's very fun to do impressions of their voices :)
also in regards to the ork psychic field: the orks themselves are FAR too stupid to understand this as a concept, so they can't just design to make crazy things happen intentionally, it's only when an ork truly believes something and enough orks share this belief, that their belief can come true, this has resulted in some very interesting side effects; there is a human imperial officer named Sebastian Yarrick who has fought against the orks many times, and has pulled off some ridiculous feats (including killing and ork after the ork tore his arm off, and then replaced his lost arm with the very same orks mechanical claw arm) to the point now that the entire ork race has heard of him and reveres him as a superhuman....and due to the orks latent psychic abilities, this is probably actually affecting him in ways he doesn't know, making him stronger, faster, smarter just because enough orks believe it
The guns of the Astartes have short barrels because they don´t fire Bullets, they´re more like Mikro Rockets, i think you could see that in the Astartes Animations, when they hit the Shields of the Psionics.
Bolter rounds are small rocket propelled grenades that are mass reactive (they explode when surrounded by mass, i.e. a body). These are necessary to take out the many sturdy threats they face daily, such as Orkz.
Orks are the cockroaches of the 40K universe and can survive on sunlight and even other orks
If you want more Easy and Fast Lore about the game with some other Elements to it, check out "Bricky's Every Warhammer 40k Faction Explained Part 1 and 2" since I still believe that that whole video is almost tailor made for new ppl getting in to 40K and If you want more Indepth Lore Check out the "The Templin Institute" Videos since that is both short and interactive but if you want an even deeper understanding check "Arch's" 40k vids.
Ps. I know you've already aid you plans in the 2nd Vid and this one so I'm sorry if ik spamming but it's such a rare find to see someone who is trying to understand instead of a Pseudo "Reaction".
Your roommate had a pretty good timing there xD
Totally fit in 👍
Bricky's Video on Every Single Warhammer Faction is a Great Start! DONT HAVE TO WATCH IN ONE GO, TIME IT TO 20 MINUTES AND PAUSE AFTER A FACTION FINISHES. Then Give your opinions, and Questions and See the comments. Then Watch and Repeat. YOU GET MORE OUT OF IT AND FROM US TOO THIS WAY.
they are a comedic relief
I believe there are even theories that the orks are one of the reasons the Emperor and one of Ghazghkull's greatest enemies are still alive. And when it comes to their stuff exploding all the time, I'm pretty sure that's not a bug but a feature. Otherwise it would be boring.
When an ork dies his dead body releases spores
the short barrel "guns" fire shotgun shell sized (or larger) rocket propelled grenades. and if you think a pistol that fires mini RPG's is scary. wait until you hear about the storm bolter.
That's mostly only true for the Adaptes Astartes.
Astra Militarum primarily use lasguns, which rarely need long barrels.
Orks use "slug throwers"; Basically just fast-firing machine guns of stupidly high calibre.
Luetin is extremely good
Thank you!
After this video I can definitely say that these are the goofiest race I've seen in the 40k universe
Orks are the comic relief of Warhammer 40k.
As an Ork you're enjoying life
If anyone wants to learn more about these boiz, I recommend Secret History of the Orks by Baldemort. Great lore told by a great voice.
I'd also recommend Baldemort for lore videos. He's more of a 'show, don't tell' sort of guy. He not only explains the element of Warhammer 40,000, but weaves them into his narrative, describing them in action.
They could plant their spores ahead of time, but Orks doesn't really plan. Not long term at least.
RED ONES GO FASTA
EVERY SCREENS GON RED DAT MEAN I’M SUPER FAST
If you enjoy gaming play warhammer 40k space marine and the dawn of war series because you would get a good grasp of what is happening. Plus the orks in those games are true to the lore and 100% the only happy faction within the universe.
In regards to the short barrels.
Space marine bolt weapons are a .75 caliber rpg essentially so do not require rifling in their weapons
Orks have an interesting relationship with their tech. A firearm (shoota) is more there for the noise and flashy lights as opposed to actually be effective. That’s not to say they aren’t effective but it is really just there to give the ork something to do while it charges into melee.
Most other races do have long barreled weapons when required.