Minecraft's atmosphere is changing

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 3,6 тис.

  • @subdeaconk
    @subdeaconk Рік тому +15273

    I’d forgotten about the zombie raids. I’m reminded of when it was so exciting to find a village, then so disturbing coming back later to missing doors and empty houses.

    • @TwoTwentyNinePM
      @TwoTwentyNinePM Рік тому +2193

      I'd walk in the village not suspecting anything, then as i'd spot the first broken door, i'd suddenly get chills down my spine cause i'd realize that im not hearing any villagers and most houses i just walked past dont have doors.

    • @clayless8701
      @clayless8701 Рік тому +1049

      come to think of it I haven't seen a zombie village in a really long time

    • @OscarOSullivan
      @OscarOSullivan Рік тому +327

      @@clayless8701In bedrock they are more common

    • @cookidF
      @cookidF Рік тому +177

      ​@@clayless8701bro I find 3 of 4 zombie village on my first 1.20 world
      I think I lucky?💀

    • @SlapStyleAnims
      @SlapStyleAnims Рік тому +13

      @@TheAmazingEvanSame

  • @kekchanbiggestfan
    @kekchanbiggestfan Рік тому +898

    The loneliness of Minecraft was what made the rumor of Herobrine so creepy. Just the thought of something existing and observing you was a bone chilling thought when there’s an infinite expanse of barren world for him to somehow find you in.

    • @Stovetopcookie
      @Stovetopcookie Рік тому +43

      It’s kind of like as soon as Frodo puts the ring on the ghosts are alerted to his presence and start coming towards him. But how long it actually will take for them to reach him is unknown.

    • @ricolorenz7307
      @ricolorenz7307 Рік тому +33

      Today I was strip mining and I came across a tunnel dug perpendicular to where I was mining. I would dismiss it as funny cave generation, but there was a single torch on the ground in the tunnel. I put all my torches on the left wall, so it's impossible I'd been there and covered it up without remembering. Herobrine is real

    • @Yamaazaka
      @Yamaazaka Рік тому

      ​@@Stovetopcookiecreepy bro oof

    • @jonathaneppinga8302
      @jonathaneppinga8302 Рік тому +1

      @@ricolorenz7307 I see those with some frequency, but I’ve only seen them on servers (mostly because I almost exclusively play on - small, personal - servers) so until now I assumed they were just dug by people with weird mining habits.

    • @ricolorenz7307
      @ricolorenz7307 Рік тому

      @@jonathaneppinga8302 That's what I'm saying! I've never seen one before! Herobrine!

  • @bubbles8871
    @bubbles8871 Рік тому +450

    They added villages before villagers, and I still remember the very first time I found one. It was kind of eerie walking through the empty houses as they looked maintained enough to be habitable (unlike a ruin), except there were no inhabitants.

    • @FatCat_mm2
      @FatCat_mm2 7 місяців тому +3

      Gnehsin impact fan spotted.​@nanajp

    • @Wulfjager
      @Wulfjager 6 місяців тому +6

      Before the testificates appeared, everyone claimed it was Herobrine building them lol

    • @iMacG4GAMING
      @iMacG4GAMING 4 місяці тому +2

      Yeah it was like you knew something had happened in the village that chased everyone away or worse

  • @turmuthoer
    @turmuthoer Рік тому +4318

    As someone who hadn't played Minecraft in years and recently came back, this was the first thing that struck me. When I last played, Minecraft felt like a real lone wolf, true survival experience. You were pretty much on your own and it really felt like you were building a beacon of civilisation in a vast, untamed wilderness. Now, when there's a village over every other hill, you almost feel like one of those survivalist weirdos when you still insist on building your own base and living by yourself in the woods.

    • @laralepo1071
      @laralepo1071 Рік тому +433

      thats a hilarious and accurate way to put it lol

    • @miguelpadeiro762
      @miguelpadeiro762 Рік тому +523

      Your take on feeling like a survivalist weirdo really nails it hahahaha. Back then, a village was basically an oasis in a sea of wilderness, but now you're quite literally hardcoded to spawn near a village and if you avoid that village, walk for some while and you're bound to find another in a short instant

    • @Sr.Anonimo-bk1uz
      @Sr.Anonimo-bk1uz Рік тому +96

      Steve is hobo confirmed

    • @airplanes_aren.t_real
      @airplanes_aren.t_real Рік тому +168

      ​@@miguelpadeiro762I felt more like a Sociopathic nomad, my house was a hole in a mountain, my tunnels were straight and narrow, my farms sporadic and inefficient, all I did was go down, grab resources, get back up to use them and maybe expand the base
      I felt horrible seeing a village because I realized that if I didn't have enough resources to make 10 iron golems and fence off the town they would all die in a few moons, even with my help

    • @kupipha
      @kupipha Рік тому +98

      I mostly disagree with what he says in the video about the quality of structures. Not the quantity tho, there's way too many. I think you sum it up best here, that is what it feels like now. I think we could probably do with less structures and more ruins; but I wouldn't want to give them all up.

  • @drakedragapult671
    @drakedragapult671 Рік тому +7998

    I agree. Reducing the number of “common” structures like villages, shipwrecks, ruined portals, etc. would probably make them feel more special to find. This would also make the different “societies” appear to occupy less of the world, making the player feel more significant. I don’t think we will ever be able to bring back the liminal feel of the old game, but we could get closer.

    • @BoxOfCurryos
      @BoxOfCurryos Рік тому +682

      This is an awful solution. They don’t need to reduce the number of structures, we need more kinds of structures. We need dungeons and ruins and castles and shit that makes sense to find. They just need to be spread out and be put in biomes that make sense

    • @dripyonko_3912
      @dripyonko_3912 Рік тому +46

      @@BoxOfCurryos fr

    • @thomwalks
      @thomwalks Рік тому +210

      Force of habit but I always am "suprised" when I find a village but in reality it's not that rare and I shouldn't be suprised every time

    • @legendaryblob8227
      @legendaryblob8227 Рік тому +282

      ​@@BoxOfCurryosMinecraft has an infinite world, we need more structures, but all have to be rarer

    • @trulywicked479
      @trulywicked479 Рік тому +147

      I disagree, I think the structures make the game scarier. It implies there was once a great civilization of others like you, but even with such immense power, something still wiped them out, and that something could still be around.

  • @yumekyn6283
    @yumekyn6283 Рік тому +3688

    in my opinion villages are now so common that you can now rely on looking for one the first day to get settled without ever worrying about doing all those progresses by yourself, i remember playing in past versions (around 1.10) and villages were so rare that it took me hours of explanation to find one, i even started doubting they could generate, but when i then found it god if i was happy, i even called my friend just to show her and she was amazed as well, i miss it

    • @db5094
      @db5094 Рік тому +231

      youre actually so right, i remember building first and then eventually looking for a village and remembering a route to it, now you just sprint to one and get a bunch of hay and wood and apples.

    • @doragonsureia7288
      @doragonsureia7288 Рік тому +97

      @@db5094 Thats so true. I'm very conflicted with the minecraft start in general. Now you get easy stuff from villages everywhere. But in the earlier versions you just dig yourself in and wait for 10 minutes. Now it's cheesy, then it was boring. I wonder if there is a way to make the start actually fun without making it too hard.

    • @db5094
      @db5094 Рік тому +53

      Yeah its interesting, I remember the best starts I had were always one where I could hide in a ravine after getting a bunch of ore, and I would dig a little hole and spend the night melting iron and making torches and cooking some beef and then opening little holes to see what was out there so i could cheese some zombies lol.
      But there is also the thing that we are growing up. We know the strats. I started my younger cousin on minecraft, and it was fascinating because he did exactly what you said, he would dig himself a hole and terrify himself with every sound, and then jump out and die to zombies and creepers over and over, and then on the second night like clockwork he had a dirt/wood/stone house without a roof. He was having fun, and honestly it might just be that we're growing up and don't find the same joy anymore.
      The game has to adapt for all of the growing players, including us, that need the game to feel fresh with every new world, it has to really nail some sort of adventure progression that makes us want to do things the proper way and follow a certain checklist while still feeling free.
      @@doragonsureia7288

    • @doragonsureia7288
      @doragonsureia7288 Рік тому +8

      @@db5094 exactly! If you watch a movie for the first time, you will be thrilled about what happens, but that's just once.
      I don't remember it well, but i can see myself having the exact same moments like your cousin.
      Just like the ravine situation, it's not something that's OP, it's just exciting to have a start like this. I think that's one of the hardest things to accomplish as a developer - to keep the game exciting in multiple situations and parts of the game without breaking immersion or gameplay.
      Even though Mojang did a lot of things the community did not like, it's still one of the best games and until now they had no mega fails like blizzard and bethesda

    • @DeathnoteBB
      @DeathnoteBB Рік тому +6

      Yeah now it feels like I always spawn next to a village. Why bother digging a crap hole in a wall and hiding for the night when you can just pop indoors and sleep in their bed?

  • @kylem.9525
    @kylem.9525 Рік тому +1299

    It's really eye-opening to go back to something like beta 1.7.3 and see just how much is different not just mechanically, but tonally. Earlier versions of Minecraft almost remind me of Shadow of the Colossus in how baren and empty it feels, and how there's underlying melancholy to it. Nowadays, the game just feels much busier and cheerful, which isn't necessarily a bad thing, but it is a change that I don't care for.

    • @Chicky_Lumps
      @Chicky_Lumps Рік тому +76

      I think having more types of content _populating_ the world is less of an issue than that content being too cheerful / less ominous in tone than many older structures.

    • @sionenjoyer9746
      @sionenjoyer9746 Рік тому +46

      @@Chicky_Lumps I think the landscape should be baron and empty, the "busy and cheerful" should be in the villiges, the only comfort that the world can offer you.

    • @letsplaywithmegacyborg3098
      @letsplaywithmegacyborg3098 Рік тому

      i don't think so@@sionenjoyer9746

    • @letsplaywithmegacyborg3098
      @letsplaywithmegacyborg3098 Рік тому +3

      it's a good change

    • @lightinabox6931
      @lightinabox6931 Рік тому +6

      Played the PS3 Edition on my, well, PS3 which is stuck on 1.12, and that's not even that old, but it still felt so refreshing.

  • @the_pinkerton
    @the_pinkerton Рік тому +2464

    I think that abandoned villages and ancient cities really help the whole "creepy loneliness" vibe by making the Minecraft world feel like it has fallen from greatness and that really adds mystery to it

    • @totallynoteverything1.
      @totallynoteverything1. Рік тому +64

      it's a gay way of doing it but alright

    • @antonialange949
      @antonialange949 Рік тому +137

      ​@@totallynoteverything1.????

    • @Kopfakrobat
      @Kopfakrobat Рік тому +16

      @@totallynoteverything1. HAHAHA

    • @SoulCore413
      @SoulCore413 Рік тому +38

      @@totallynoteverything1.
      Gay as in “happy”?

    • @FBI-sr2eg
      @FBI-sr2eg Рік тому +50

      @@totallynoteverything1.hey I don’t know if this was your intention or not but using “gay” as a general insult comes off as aggressively homophobic to most people because it implies being gay is explicitly a bad thing. Giving you the benefit of the doubt you probably didn’t mean it that way but its generally better to just say “dumbass” or something similar

  • @ethanmoon3925
    @ethanmoon3925 Рік тому +1840

    You used to have structure options, where you could choose which ones actually show up. I would like a "structure Frequency" option where you could make things rare.

    • @Malenbolai
      @Malenbolai Рік тому +96

      I just noticed we can do that we datapacks and it's not even that complicated
      it's literally just a decimal that has to change
      or in this case multiple decimals since there are multiple structures, but things are easy to tweak.

    • @pigflatus7434
      @pigflatus7434 Рік тому +5

      I’d like to be able to make structures far more common as I can’t find any

    • @8bit_nacho825
      @8bit_nacho825 Рік тому +1

      Groundhog Day

    • @MikeTV11
      @MikeTV11 Рік тому +6

      @@pigflatus7434 how they are everywhere

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 Рік тому +1

      Console edition still has some neat options.

  • @EndlessPiplup
    @EndlessPiplup Рік тому +4612

    In my opinion, the ending poem after defeating the Ender Dragon is so much more powerful and meaningful when Minecraft maintains an atmosphere of solitude. The entire game surrounds you with an almost overwhelming isolation, before telling you to "wake up" from the dreams of video games. To wake up, and give up this dream in which you are constantly alone. To live your life. It is so underrated, and one of the best messages from any video game. Period.

    • @xochitlahuia
      @xochitlahuia Рік тому +37

      beautiful indeed

    • @bahshas
      @bahshas Рік тому +72

      just a problem, you are alone.
      also another problem, its too long i stopped reading after the third line.

    • @EndlessPiplup
      @EndlessPiplup Рік тому +143

      ​@@bahshas Just to clarify, are you saying I'm alone in my opinion? Because even if that was the case, it wouldn't invalidate my thoughts.

    • @bahshas
      @bahshas Рік тому +18

      no. just talking about humans in general. and the poem is long not your comment you comment was not long. @@EndlessPiplup

    • @9Tensai9
      @9Tensai9 Рік тому +98

      I think the poem talks about freedom and finding purpose on oneself.
      It tells you that you can live this dream (Minecraft) or any other (Real life) and whicherver you choose you should make the best of it and enjoy it truthfully.

  • @Lunar_Atronach
    @Lunar_Atronach Рік тому +1728

    I realized this change recently when I tried to do an empty taiga playthrough. I wanted to find an empty plains like area to start building a home to try and fight against the powder snow and environmental hazards along with the occasional mob, instead I couldn't go 50 blocks without finding a mountain or a village or a portal or something, it removed the feeling of isolation and made it way harder to get invested. I kinda compare it to totk in a way. One of my favorite things about botw was the empty space in between areas, the quiet calm but in totk everything is everywhere and it ironically makes the game feel smaller as it feels you can never truly be alone.

    • @tekqgs
      @tekqgs  Рік тому +189

      100% agree. The quiet spaces between the more in-depth areas are what make the in-depth areas more interesting.

    • @Wandervenn
      @Wandervenn Рік тому +41

      I hated that about BoTW. It made me feel lost and frustrated, like it had been added just to increase the world size. I would see a mountain and climb it only to feel like I wasnt being rewarded for exploring like I did with older Zelda games. And evem then the stuff there was did feel like bloat bevause they're all the same things. There were times when you do find stuff but it's just another combat shrine or Korak. When it was unique, it required me to have progressed the story or talked to someone at a stable somewhere.
      The weapons breaking meant that most of the rewards were more weapons and I just got tired of finding Knights Claymores and having to sit there and think about if I should drop a utility weapon just so I could have my reward.
      I dont mind quiet moments, but the world is SO vast and so much means so little that it feels like it fails at game design from a point of interest aspect. Anywhere you go, you should be able to see a point of interest, but in BotW that's mostly just the castle. While Majoras Mask, Ocarina of Time, and Twilight Princess are all smaller, going out into Hyrule Field never felt like too much empty space or too overcrowded. Even if I was just running around on Epona in the distance I could see a point of interest like Lon Lon Ranch, the castle, bridges with enemies guarding other towns, or secret stone circles that dont just do one thing but could lead to a fairy fountain, a fish, a merchant, or a place with enemies. I never did work to get someplace that wemt unrewarded because it was just put there as set dressing or for something later on in the main quest.

    • @the-gaming-cat
      @the-gaming-cat Рік тому +5

      tip if you whant an empty taiga playtrough go to version 1.12.2 1.7.10 or below

    • @rebekahgardner8973
      @rebekahgardner8973 Рік тому +16

      You can turn off natural generated structures when creating a new world

    • @Lunar_Atronach
      @Lunar_Atronach Рік тому +4

      @@rebekahgardner8973 bedrock edition

  • @cronicas_imemoriais
    @cronicas_imemoriais 10 місяців тому +18

    I actually think this comes from the way people play the game too. Before, we were kids and didn't know anything about the game, now everyone starts playing the game by googling the basics and how to do X, how to do Y. This kind of knowledge was very hard to come by, that is why it felt so empty and mysterious

  • @Thisusernamewasavaible
    @Thisusernamewasavaible Рік тому +468

    I am mixed on this. The loneliness made it feel calmer, but there were times where the loneliness kinda ruined the fun, having structures being more rare but still easy to find, like every 100-2500 blocks from each other would keep it lonely, but not too lonely to a point where you just want to find something out there that has life to it

    • @orphankicker4384
      @orphankicker4384 Рік тому +24

      thats a very broad range of blocks. maybe like 500-700?

    • @pinguludd
      @pinguludd Рік тому +17

      @@orphankicker4384 i think they meant 1000-2500

    • @icedragon9097
      @icedragon9097 Рік тому +18

      ​@@orphankicker4384that's even closer together than they already are

  • @BoredomBee
    @BoredomBee Рік тому +819

    There should really be an option in the 'Create New World' menu that not only asks you if you want structures generated or not, but also the _rate_ at which those structures get generated per chunk. Say, a higher number for more structures per chunk/a more populated world, a lower number for lonelier worlds. If there's already a mod out there with this feature, I'd love to hear about it.

    • @selkiara1272
      @selkiara1272 Рік тому +66

      Just replying because I share your interest in such a mod.

    • @princecharming2900
      @princecharming2900 Рік тому +14

      Fantastic idea! I had the same thought as to whether there may be a mod for that.

    • @Terrazon
      @Terrazon Рік тому +93

      Literally Customized Worlds
      Though they were removed in 1.13

    • @angrypotato9914
      @angrypotato9914 Рік тому +7

      I know that a world's seed influences how structure spawning works so if you researched that you could try to limit the number of structures, but I don't think it would work very well.

    • @AlfonsoSRT
      @AlfonsoSRT Рік тому +43

      I remember the first time villages came out. I made a new world and traveled so far before I finally found one. Then I died and was never able to find it again.

  • @AM-qv5zf
    @AM-qv5zf Рік тому +172

    What I love about ancient cities is that it’s genuinely scary exploring them (even though it’s most because of the warden) but it brings back that feeling of fear and unknown that I miss from old minecraft

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 Рік тому +7

      Yea, caves and cliffs and ancient city are actually good new updates. But there's so many bad updates that it drowns it out.

    • @axilia203
      @axilia203 11 місяців тому +7

      ​@@thelegacyofgaming2928
      1.13 great update
      1.14 great villagers overall, pillagers and raids are pretty funny
      1.15 bug fixes and optimisation is neat
      1.16 Amazing
      Caves and cliff Amazing
      Deep dark Amazing
      1.20 archeology is kinda neat and it has nice quality of life, but it's rathersmall
      I don't see how any of them is a bad update

  • @SuperQGS_
    @SuperQGS_ Рік тому +2531

    I definitely think Mojang should turn down the spawning rates for a lot of Minecraft's structures, but I'd propose an additional design philosophy as well: Abandoned structures. A lot of my favorite structures don't have mobs that spawn inside of them other than the typical creepers and stuff that spawn everywhere by chance. The temples, desert wells, and more recently shipwrecks.
    Shipwrecks I like a lot because they feel abandoned, other than maybe the drowned there's no obvious faction that explains their existence. They're mysterious and, to beat a dead horse, feel a bit liminal. It's clear SOMEONE used to sail these vast minecraft oceans, but now they are nowhere to be found. People used to be there, but aren't now, and that feels more isolating than even the wilderness.
    Especially on land I like them. Where did they go after it beached? Did they become the zombies and skeletons I now fight? Did they build the temples, did they manage to survive? am I one of them? It keeps the mystery going and fuels the imagination.
    However, when the structure is explained with a faction? It's explained. It's full of life. There's not much to speculate about and it sure doesn't make you feel alone. I'd be interested in seeing the addition of more unexplained, derelict, and abandoned structures that don't necessarily belong to any one faction.

    • @tekqgs
      @tekqgs  Рік тому +315

      fully agree. I prefer the structures that leave room for imagination & creativity-- that's kinda what minecraft is all about after all, creating your own story with the resources given to you. Structures, specifically the stuff added in 1.14 just feels overly fleshed out. there isn't much more for the player to come up with on their own.

    • @tj-co9go
      @tj-co9go Рік тому +42

      Yeah. Best structures? Mineshafts, shipwrecks

    • @the-gaming-cat
      @the-gaming-cat Рік тому +20

      agree abondoned structures are way more fun than that filled with life thats why i usualy play moddee on older versions mojang has to turn down non abondoned structure spawn rates

    • @wolfc9078
      @wolfc9078 Рік тому +17

      I agree with this point, and think that the trail ruins are supposed to give that same effect, and are built around the idea of depicting something abandoned that was once bustling with life, now buried and abandoned, attempting to make the player wonder who was once here and what happened to them.

    • @heftylad
      @heftylad Рік тому +15

      This is also why I love fossils. What creatures did they belong to?

  • @mazda9624
    @mazda9624 Рік тому +2168

    I miss when the game used to feel like *you* were the first person to *ever* explore that world. Now you just feel like a visitor in your own worlds.

    • @jimijenkins2548
      @jimijenkins2548 Рік тому +135

      Some people like to be an insignificant part of a world much larger than them. Looks like Minecraft is now more catered to them than the explorers.

    • @davidvasey5065
      @davidvasey5065 Рік тому +4

      Like a white guy in 2023 London

    • @dracvich
      @dracvich Рік тому +122

      ​@@jimijenkins2548who said the former people can't *also* be explorers?

    • @wheedler
      @wheedler Рік тому +74

      @@dracvich Yeah, I thought that's who jimijenkins2548 was describing. Some people like to be an insignificant part of a world much larger than them. Nowadays Minecraft is more about living amongst villagers in a world that's already been conquered. There's nothing left to explore, someone is already there.

    • @wawarushii
      @wawarushii Рік тому +27

      I used to be scared about that fact. In 2013 I used to hide myself in Minecraft because I thought there was someone o.o

  • @severalbees5115
    @severalbees5115 Рік тому +93

    I’m definitely not the first one to say this, but I wish that instead of adding so many new things, they would add more to their existing things. Redesign or expand the current structures, add a bit more “wow” factor, and really make them a new and exciting experience again, instead of forgetting them and moving on to whatever is new and shiny in the world

    • @sneakyratsniper
      @sneakyratsniper 11 місяців тому +6

      And whenever they do add to existing things, that update always turns out to be extremely successful. Just look at the nether update, aquatic update and villager and pillager update

    • @theparticleobliterators893
      @theparticleobliterators893 7 місяців тому

      I thought Abt this recently. A thing they could do is decrease the rate of villages, but once you do find one, it's 2-3 times the size of the originals with newer building designs

  • @HOUROFPOW3R
    @HOUROFPOW3R Рік тому +1546

    The issue for me lies largely in changes to the lighting and sound fx. If you play alpha minecraft it's absolutely menacing, night is pitch black, and making a base really feels like carving out a home amidst a deeply lonely landscape. I miss that feeling. But I don't hate the changes they've been making for the game, I think 1.0 was already a step in this direction. Plus, the caves update is still the best thing to ever happen to minecraft.

    • @rogerwashington7690
      @rogerwashington7690 Рік тому +79

      Heads up, the lighting is an actual setting you can change at any time. Not like, choose between "modern" and "legacy" but rather the game is just literally set to max brightness by default

    • @asbestosispoison
      @asbestosispoison Рік тому +59

      It is also the more child friendly approach, adding more mobs that confuse old players returning, and to add on to your point, the cave sounds have gotten worst. They feel like sounds you would hear in a mine like a minecart going across rails, before you would hear the sound of a train whistle or plane jet taking off and pause as you wonder where the unnaural sound came from.

    • @ezren_7140
      @ezren_7140 Рік тому +10

      Vanillatweaks has a pitch black darkness texture pack, if you'd like that. They also have old sound effects there.

    • @rogerwashington7690
      @rogerwashington7690 Рік тому +66

      @@asbestosispoison The "minecart going across rails" is Cave 11 which was added *thirteen years ago, as part of the first 13 sounds*

    • @ghostram7900
      @ghostram7900 Рік тому +70

      in a way I feel caves update kinda ruined caves, they're all far too big and far too dark, turning cave experiences from a claustrophobic sometimes dangerous outing, to a incomprehensible super formation every left turn and tens of mobs constantly harassing you, hell you can't even explore caves without a shield unless you want to eat a barrage of arrows or a creeper explosion every 30 seconds. They could honestly fix this by making large cave generation much much rarer, seemingly a thing they should be doing to almost all their new features. Mojang has completely forgotten the art of less is more, if they just spaced things out much more and made them much less frequent, it would honestly fix the atmosphere

  • @FastGunner2040
    @FastGunner2040 Рік тому +183

    Villages are SO EASY to find. I remember it being difficult. I specifically started a world with the intention of finding one and then settling in a base nearby, and I could do that within 500 blocks of spawn, about.

    • @conejitorosada2326
      @conejitorosada2326 Рік тому +11

      If it's too difficult then it basically makes it pointless to even find, nor exciting after the first time as you'll just go "Oh a village that has nothing interesting"

    • @SnrubSource
      @SnrubSource Рік тому +8

      @@conejitorosada2326villages shouldn’t be something you find, they should be something you just run into and say “huh, neat”

    • @staLkerhu
      @staLkerhu Рік тому +1

      What is/was neat about them?! 🤔🧐It was a pointless thing, now at least you can loot them. Although my experience only savannah and plain villages tend to be rich, the others (especially the desert ones) feel like empty, small and useless@@SnrubSource

    • @SnrubSource
      @SnrubSource Рік тому +2

      @@staLkerhu you could already loot villages before if they had a blacksmith building

    • @staLkerhu
      @staLkerhu Рік тому

      Loot exactly what? It was a long time ago and I did not play with it an awful lot but I can't really remember any useful item to pick...@@SnrubSource

  • @nrknice
    @nrknice Рік тому +244

    They actually play the "nostalgic" music way more than they did in minecraft 1.6.1 and earlier versions. I like it when it used to be quiet sometimes. It used to be a weird moment when the music would start but now its all the time.

    • @sethburchill2631
      @sethburchill2631 10 місяців тому +12

      I'm always surprised by how little people comment about the music. In my opinion, the new music aggravates this problem more than anything else. If we're aiming to preserve that solitary, lonesome feeling of Minecraft survival mode, the new music has arguably done the opposite. The majority of it has this bright, lively, and percussive tone, which gives the game more of an energetic, bustling feel. This is in stark contrast to the soft, melodic, and even ambient textures of the original survival mode music (Volume Alpha), which give off the feeling of this distant, echo-ey loneliness that we know and love. And yeah, they kinda just threw this new music into the gaps between the Volume Alpha tracks, eliminating the tranquil quietness that was once there. Not to mention that the devs didn't quite make the loudness of each track equal... for some reason, the new music is a lot louder than the old music in-game.
      Aaron Cherof (Trails & Tales soundtrack) and Kumi Tanioka (last few tracks in Caves & Cliffs) have a couple standouts-actually, Tanioka got pretty close to achieving that solitary feel-but overall, I'd remove all the new music in a heartbeat if I had the choice. I think most of Lena Raine's compositions really missed the mark, especially on The Wild Update soundtrack. Man, those three songs are bad, and I feel like I hear them playing more frequently than any other track. They are just the opposite of what made C418's Volume Alpha so great and so fitting for survival mode.
      And yes, I've heard the counter-argument that Volume Beta's music is also very lively, very bright, and sometimes quite loud. This actually leads to my last point: the utilization of certain music in the game. Volume Alpha and Volume Beta (both masterpieces, btw) had some pretty big differences stylistically, but because they are used in completely separate aspects of the game-survival mode and creative mode-they can coexist without encroaching upon each other. If C418's creative mode music was put into survival mode, it would take away from that lonely, atmospheric feeling that characterizes the mode. The new music, especially Raine's pieces, don't fit in survival. I'd even say that some would fit better in creative mode.
      Mojang is either misunderstanding or intentionally disregarding what makes Minecraft survival mode... Minecraft survival mode. I hope videos and comments like these start to bring some attention to the issue before the game is taken too far in this direction.

    • @anonymousapproximation8549
      @anonymousapproximation8549 10 місяців тому +7

      ​@@sethburchill2631 Even the most lively parts of Volume Alpha have a more 'solitary hope' tone to them. Volume Alpha really runs the gamut of between "I am alone", "I have no one", "I am alive!", and "hope is man-made".

    • @tonipuigcerver5529
      @tonipuigcerver5529 8 місяців тому

      you're right, it's just people turning off the music and then complaining about not feeling nostalgia

    • @tonipuigcerver5529
      @tonipuigcerver5529 8 місяців тому

      ​@@sethburchill2631we ARE NOT aiming to preserve the solitary lonesome feeling

    • @sethburchill2631
      @sethburchill2631 8 місяців тому

      @@tonipuigcerver5529 Y not

  • @OrionMP4
    @OrionMP4 Рік тому +190

    I remember back when I first started playing Minecraft and I found my first village. When I found it, I was absolutely enthralled by the mystique it carried. I remember calling the villagers "eagle people" and I remember the semi ominous isolated feel I got from the village. I miss that feeling.

    • @mayflowwy
      @mayflowwy Рік тому +17

      i remember mishearing what my brother called them and started calling them teenagers during one weekend

    • @Doncheeseburger7742
      @Doncheeseburger7742 Рік тому +4

      i still call them testificates which i dont even know what that means

    • @Swordsoulreaver
      @Swordsoulreaver Рік тому +9

      ​@@Doncheeseburger7742 Testificate means "Witness" in latin, but I don't know if that's what the intention behind naming them testificates was.

    • @mr.jitterspam9552
      @mr.jitterspam9552 Рік тому

      ​@@Doncheeseburger7742probably testicle joke

    • @Doncheeseburger7742
      @Doncheeseburger7742 Рік тому

      @@mr.jitterspam9552 I always thought they had dick noses

  • @Blaze-cp8vf
    @Blaze-cp8vf Рік тому +426

    tbh it really depends on taste. for example personally, minecrafts emptiness can make me kind of feel "drained" so whenever i play mc i always play with various world gen and enhancement mods like terralith, better villages, create, structure mods, all of yungs mods, minecolonies and more so i can feel and make more life inside a world that doesent feel empty

    • @Thisusernamewasavaible
      @Thisusernamewasavaible Рік тому +55

      Same, I like the the calm, but there were times were the loneliness ruined it for me

    • @liljatupsu
      @liljatupsu Рік тому +39

      I didn't grow up with minecraft like the rest of my generation did, so when I finally got it at 15, I quickly felt lonely and lost.
      I was used to games with plot or a goal so I didn't know what to do with all the freedom, especially with how little experience I had. Before that I'd only played Minecraft with friends or watched videos of it.
      There was always a social aspect (either friends or just hearing someone talk), so I was sort of surprised to find myself all alone in an infinite world and it made me sad

    • @Rudxain
      @Rudxain Рік тому +18

      It also depends on mood.
      I sometimes want to play a world with plenty of life, so that I can do stuff like connect multiple villages together using a minecart+rail system.
      But I sometimes miss the simpler times, where I could build a lot stuff without fear of "clashing" with another structure. I would also be more willing to "upgrade" villages, by adding defense mechanisms and illumination

    • @Thisusernamewasavaible
      @Thisusernamewasavaible Рік тому +2

      @@Rudxain agreed

    • @handsometoad9787
      @handsometoad9787 Рік тому +2

      Thats the exact reason why I add mods like When the dungeon arises and there was one more mod that adds variants of existing structures like jungle version of desert pyramid but I dont remember its name. They tooks away the empty world with no stuff to explore vibe.

  • @sagajohansson8091
    @sagajohansson8091 Рік тому +906

    Personally i enjoy the slow change of tone, specifically *because* i can go back to the older tone. It feels like a tale of a once barren land slowly growing back into a living, breathing place. Like some kinda post-apocalypse story. One thing I'd find interesting is an easier shift between updates played in a world (particularly forward). Imagine being able to complete a milestone (maybe that you set yourself) and visibly see how it's helped the world around you. More villages, more people. Young fractions, unaware of the horrors that can be - and so they fight. Yk? There's definitely a soft spot for it in my heart, at least, haha

    • @selladore4911
      @selladore4911 Рік тому +56

      omg yea minecraft is low key steampunky with how much automation players are able to come up with nowadays

    • @SobiTheRobot
      @SobiTheRobot Рік тому +25

      In a way, it almost feels like these are things that are slowly being "discovered" over time...or, as it turns out, REdiscovered.

    • @AstronomicalJelly
      @AstronomicalJelly Рік тому +15

      agreed, i do find it heartwarming that it's almost like this empty, barren place is slowly growing life again

    • @simspawn
      @simspawn Рік тому +2

      I'm imagining a Minecraft version of Evoland, where you play through and advance through the various updates building and moving on to a new area as you go.

    • @pigflatus7434
      @pigflatus7434 Рік тому

      This

  • @ChizuruMinamoto
    @ChizuruMinamoto Рік тому +1048

    While I agree that the atmosphere changed, it isn't what bothers me the most. My real issue with all the content that was added is that, most of it is not worth the trouble of ever looking for unless you really are looking for specific items for decoration, music discs, or for redstone purposes. Most structures, once you found one, you don't want to go there ever again. For example, the ocean monument offers you almost nothing of value, 8 blocks of gold (And some sponges, which you arguably wont use anyway) isn't very valuable outside of redstone crafting, and the nether these days is filled with gold making the reward for the monument really uninteresting, unless you want to remove it for the blocks... But I personnaly dislike breaking buildings thtat are already in place. And if you think about it, most locations that were added to minecraft end up in that category.

    • @MajorTomFisher
      @MajorTomFisher Рік тому +174

      The problem is that Mojang doesn't add things that expand the game's progression. The Trident was a great addition: a fun new weapon with interesting mechanics and special enchantments, but you get it by killing a randomly-spawning mob found near a mostly inconsequential and fairly common structure. I also think the Elytra was a good addition because it adds a very entertaining new method of travel across your world, but it's unique in its role and sits at the end of the progression.
      Compare this to Terraria where you have, for example, the four swords crafted or found in different locations that need to be combined to create the Night's Edge, the 9 used to make the Terraspark boots or the 13 individual items that go into crafting a Cell Phone. People stress Terraria's Hardmode adding new progression to the game, but I think there's an aspect of Terraria's progression people don't pay enough attention to: variety. Creating these items requires many individual steps that involve searching chests in certain biomes, beating certain bosses, making trades with NPCs, and mining to craft some required items. Because of this, each step forward requires the player to make some steps in every part of the game. You may not need to optimize your NPC setups, mine obscene amounts of resources, or prepare totally optimized boss arenas, but you still need to _do_ something in these areas in order to proceed. This means if you get tired of one task, there's always a different task you can assign yourself to in order to keep progress going.
      Minecraft doesn't do this. The steps required to "beat" the game have been the same since 1.0: mine for diamonds, kill endermen, find a nether fortress, obtain blaze powder, find a stronghold, fill out the portal, and kill the dragon. Food, Enchanting, and Potions offer interesting but not necessary components to this progression. Trading rarely rewards the player with unique or rare items unless the Villager in question is a cartographer or a librarian. But the structures have even less of a role than these mechanics: each new structure offers an optional side quest for the player. You can get some new pretty blocks, maybe an item that will help you or some valuable loot, but nothing that revolutionizes the gameplay experience. And when each structure is just a mundane side quest with minimal reward, they start to feel more like obstacles rather than opportunities.

    • @clairetellkamp6253
      @clairetellkamp6253 Рік тому +71

      @@MajorTomFisher Minecraft was never about the "progression" in the first place. If they revolutionized the gameplay every update, everything would bloat to all hell, and it would become more like Terraria. My main complaint with Terraria is that it feels so bloated and doing any one thing is super complicated. Minecraft is a sandbox building survival game. Getting pretty new blocks is all you need in a game where the primary purpose is to place pretty blocks in a pretty build.

    • @williamramsey9140
      @williamramsey9140 Рік тому +69

      ​@@clairetellkamp6253You argue that the point of Minecraft is building, and you're partially right, that's why we have creative mode. However, for a lot of others, Minecraft is first and foremost a survival game, and that side keeps bringing up the point that it's lacking in depth. Building doesn't have to change, but I'm sure there's room for Minecraft to add some level of progression and incentive to keep these players interested. So long as they don't overdo it, I see no reason why Mojang can't appeal to both camps.

    • @frogsman383
      @frogsman383 Рік тому +51

      @@clairetellkamp6253 I mean the difference is that Terraria has always been kinda like that. This is why I don't like people comparing Minecraft to Terraria, cause Minecraft is a sandbox survival game and Terraria is a sandbox rpg game. Terraria is supposed to have hundreds of weapons and items, builds and classes and whatnot, its had that from the beginning. Minecraft is supposed to be a game where the only progression is an upgrade to your equipment cause its a survival game, but I feel like these structures are so easy to find that you can just skip that progression so easily.

    • @samuraischultz
      @samuraischultz Рік тому +14

      @@MajorTomFisher I agree. I think this is especially true with Trail Ruins. Sure, there's a chance that you might get some rare items, and the addition of archaeology is great, but the lack of risk and reward is disheartening. There's nothing there that you NEED to capture to bring something else to completion. It's just an emptiness.

  • @theoddwulf6209
    @theoddwulf6209 Рік тому +158

    I think decreasing the structure spawn rate by a bit would be nice, but I feel like this change should allow for... Grander structures... Such as larger villages, in extremely isolated areas, but that just me :P

    • @rockhoggaming
      @rockhoggaming Рік тому +2

      i like the idea but larger villages seems a bit boring. im thinking new structures but instead of just "ooo look a well in the middle of the desert, i wonder why it's there!" or "oh neat i found a temple hidden deep in the jungle!" they serve some greater purpose, like adding to the world's lore or teach specific game mechanics with special dungeons/towers for you to clear

    • @mrdollyman5675
      @mrdollyman5675 Рік тому +3

      @@rockhoggaming the temples and wells still add to the lore, because the player has to imagine who built them.

  • @BrackenStrike
    @BrackenStrike Рік тому +232

    Your perspective is music to my ears. For the past three years, I've been developing a data pack that adds eleven dimensions to Minecraft. I feel like I bit off more than I could chew though, because even after all this time, the majority of the dimensions still feel overwhelmingly empty. I've been frantically adding in content when I can, especially by adding structures which people tend to like. But it burns me out quickly, to the point where it starts to show up in my builds and I end up cluttering a world with mediocre eyesores that subtract from the original, vanilla experience I've been trying to mimic. Sometimes less is more, and your video gave me the excuse I needed to pace myself better. Thanks man.

    • @catsdogswoof3968
      @catsdogswoof3968 Рік тому +8

      happens to mojang too

    • @Mesowav
      @Mesowav Рік тому +8

      Hey it's the bracken pack man
      From my limited time playing the datapack, I think it would be better to add more biomes instead. Some of the dimensions just don't feel that varied because of it.
      It's still good to pace yourself tho

    • @BrackenStrike
      @BrackenStrike Рік тому +2

      @@Mesowav Oh I can do that :)

    • @thealmostfreerunner
      @thealmostfreerunner Рік тому +5

      Hey there, I haven't played your pack, buy I thought I'd toss in my two cents because it sounds interesting.
      People naturally gravitate to structures in their attention, because they're obviously built, and make the world feel more populated. But in reality, even with structures everywhere, the vast majority of a player's experience is biomes.
      For every house, we might see hundreds or thousands of trees, hills, and mobs. Even in a village, the slope of the ground, the types of stone, the plants, they all set the tone of the experience.
      Instead of filling space with buildings, which you will never have the time to make enough variance to maintain interest, fill space with the wonders of nature.
      A simple house is more beautiful if it can only be found in a deep canyon, or the branches of a great tree.

    • @mille7476
      @mille7476 Рік тому +1

      Sounds very interesting! I've searched for more exploration in Minecraft for a long time, and I think this video actually nailed what I have been lacking all this time. It is not that there aren't more structures to explore, it is that they are so common to find that finding them are not fulfilling. So I feel enlightened and completely agree, less is more! Having many structures are of course beneficial, but keeping them scarce is the most important part. Honestly I feel like I'm lacking the vast emptiness that is almost unsettling, where the only companion is the music composed by C418..
      This became somewhat of a rant but I've been feeling this for soo long! I will download your datapack and try it for I crave more exploration, where finding structures are actually rewarding! But hey, don't burn yourself out on creating structures man, take care!

  • @punterlotek7460
    @punterlotek7460 Рік тому +2684

    What annoys me the most is how easy it is to find villages now. It discourages trying to survive on your own. Normally you would have to hide during the first night and hope you would find some sheep fast so you can sleep through the nights. Now you can just find a village, pillage it and the whole first "part" of a world is completely gone. You get all the basic items, beds and more.

    • @keithparker1346
      @keithparker1346 Рік тому +256

      Imo Minecraft is simply too busy. Old versions had oceans where there was essentially nothing but made a safe haven of sorts. The Nether was similar but with annoying Ghasts

    • @Rootiga
      @Rootiga Рік тому +117

      Painfully true, now everyone chases down the super easy to find villages and sets up shop either in one, or near one

    • @kanseidorifto2430
      @kanseidorifto2430 Рік тому +19

      Personally I enjoy villages because of easy access to potential material to make an enchantment table. Not something too important imo at low levels but the time it takes to possibly get one is annoying, and I just like the lower tiered enchantments on stuff like stone and wooden gear. Yes, I do like using wood tools still, but only because enchantments make it a decent return imo. I do wonder why Lapiz Lazuli was required though.

    • @bendzam.6068
      @bendzam.6068 Рік тому +24

      But that is all your choice. If it bothers you that you can do that, simply don't do it.

    • @punterlotek7460
      @punterlotek7460 Рік тому +132

      @@bendzam.6068 It's not about what i can do. New players don't have that choice. That's because new players won't know there is a choice to be made. A modern minecraft player (lol) won't even know that there was a different experience that they're missing now. That experience is gone. It's not a single item that sticks out, that you can just choose to not collect. it's a part of the world, it's basically a mechanic, a part of the gameplay now. The atmosphere of the game has changed because of that.
      Besides, yes, sometimes "simply don't do it" is a valid argument, but here the problem is too big to ignore. Are we really supposed to pretend to struggle alone in the first parts of the game, while there are three civilisations behind the corner? That's ridiculous.
      In other words: I respectfully disagree.

  • @Sigma_10000
    @Sigma_10000 Рік тому +863

    I get the problem you have with populated structures, but personally I feel like it still works with the isolation aspect of minecraft, because despite your ability to interact with these societies, you can never be a part of them. You are always different than them, with the only mobs that resemble you being the variants of zombies and skeletons roaming the world. unless you play multiplayer, you are essentially the last of your species, forever separated from the other sentient beings in your world.

    • @bonecreator_
      @bonecreator_ Рік тому +94

      And even their civilizations fall slowly apart

    • @OscarOSullivan
      @OscarOSullivan Рік тому +3

      Agreed

    • @modestMismagius105
      @modestMismagius105 Рік тому +112

      agreed as well, I think the video's a bit too hard on the game for something that really just boils down to personal preference and nostalgia

    • @OscarOSullivan
      @OscarOSullivan Рік тому +10

      @@modestMismagius105 Agreed see the old who vs new who cybermen debate

    • @h.f6364
      @h.f6364 Рік тому +31

      ​@@modestMismagius105exactly it makes me sooo mad when people act like they dont like a game they did when they were kids bc it somehow got worse and not because they were literal children that grew up and refined their tastes

  • @HiILikePizza
    @HiILikePizza 3 місяці тому +5

    “I talked about a bunch of positive changes, then said they were negative changes”

  • @shycrow1272
    @shycrow1272 Рік тому +76

    Wow, I couldn't agree more! I REALLY thought I was the only one who thought Minecraft was rapidly losing its identity. Minecraft really did go out of its way originally to make it feel like you were the last of your kind in the world. Nowadays, it seems to be growing more and more geared to the "Fun multi-player SMP" crowd.
    As cool as the improvements are, I've never been able to sink my teeth into the game as much as I used to. It's way less "survive and take in the beauty of the somber world around you" and much more "have wacky adventures in the fun cartoony world of Minecraft!" now

    • @plexxarbiitch
      @plexxarbiitch Рік тому +2

      That last sentence is a banger

    • @stevenlaczko8688
      @stevenlaczko8688 Рік тому +5

      Eugh, yeah. The phrase "the whimsical world of Minecraft" makes me gag. So true. And it's obvious that's what they're going for by the art style they use in the trailers.

    • @catsdogswoof3968
      @catsdogswoof3968 Рік тому

      ok fanboy@@stevenlaczko8688

    • @quantuminnovation2743
      @quantuminnovation2743 6 місяців тому

      An identity is only an identity if it is (mostly) different from every thing else. So name a game like minecraft

    • @quantuminnovation2743
      @quantuminnovation2743 6 місяців тому

      I’ll wait

  • @vmfwalks6776
    @vmfwalks6776 Рік тому +431

    I think you're onto something with Minecraft's ocean monuments being too easy to find, but I'd like to add onto it. I think the new structures are too easy to spot from a distance. Ruined portals especially are an eye sore visible from extremely long distances away due to them having lava and netherrack that contrasts to the ground beneath it. Compare that to desert wells or temples that blend into the sandy background, or jungle temples that are very hard to spot between the many trees in that biome.
    Meanwhile Pillager towers are easily visible. Ocean monuments, shipwrecks, and the ocean ruins are easily findable because of how open and clear the water is. Villages have always been easy to find because of how big they are, but now they generate absolutely everywhere and contrast visually with their backgrounds. It's not only that structures are more common but also the fact that as soon as they're in your loaded chunks you'll know they're there.
    Elytras also make this a bit of a problem, because you can see things from the sky a lot easier and cover a lot of ground faster, meaning you will perceive there to be even more structures. However this is intended to be late game so I don't know if it's something Mojang should worry about fixing.

    • @tekqgs
      @tekqgs  Рік тому +66

      I would like to see more underground structures for this exact reason, it would exponentially inflate the difficulty of finding a structure.
      I also would like to see more care put into the rarity of structures based on the biome they generate in. for instance, its very easy to traverse plains, deserts, tundras, taigas, and savannas, so finding a village doesn't take too much time. on the other hand, jungles are much more difficult to traverse and make the journey slower. this makes finding a jungle temple somewhat challenging.

    • @Papapsoso
      @Papapsoso Рік тому +34

      Agreed. Ruined portals have always stuck out as a sore thumb to me. Not to mention their tools are gold and if they don’t have unbreaking on them, I deem them pretty pointless to keep fixing it. I have never seen anyone legitimately fix a ruined portal. Pillager outposts are nothing but a problem until someone gets a shield. The outpost’s loot is also usually pretty unfortunate too. Im honestly feeling like downloading something that turns down structure generation.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Рік тому +14

      I have seen a person new to minecraft pick up on the nether portal once or twice through the broken nether portals.

    • @motosuga
      @motosuga Рік тому +7

      @@Papapsoso yea all the changes people want to see is all pretty possible with data packs or mods. this is what modded minecraft is for, changing the game to what you want it to be.

    • @the-gaming-cat
      @the-gaming-cat Рік тому +4

      Village spawn rates 1.12.2 compared to recent versions is like 10x villages in 1.12.2 always veel very special and now they seem like naw as boring as seeing a patch of coal with 2 stacks of coal already in my inventory

  • @bicybic
    @bicybic Рік тому +4

    Honestly I don't think Minecraft has gotten bad I think us older players are just ready for a new game

    • @crystalvulpine2314
      @crystalvulpine2314 Місяць тому

      It has definitely gotten bad. Go back to Beta 1.7.3 or earlier or even Release 1.8 and tell me it's just us.

  • @SuperQGS_
    @SuperQGS_ Рік тому +844

    In my opinion, the structures in Minecraft are actually an essential piece of minecraft's atmospheric isolation. I think you can compare it to an interesting phenomenon seen in MMORPG player behavior.
    A lot of players in these games play as "loners". At first, this doesn't make any sense at all. In a game completely designed around socialization, you decide to play alone? Why not just play singleplayer? But if you think about it more, multiplayer games are the ONLY game you can be a loner in. A loner is only a loner relative to other people.
    I think Minecraft does a similar thing even if Mojang didn't intend it. If there were no structures at all, I'm not sure if the game would feel isolating. I think it would just feel empty. When (abandoned) structures are added sparsely throughout Minecraft it creates a comparison between the structure and the rest of the player's time. The player will feel more alone when it feels like there are others like them out there, just out of reach. Isolation exists only in contrast to others

    • @tekqgs
      @tekqgs  Рік тому +164

      This is something I should have covered more in depth in the video, but I do agree.
      The structures that I see as more detrimental to the tone of minecraft are those that are populated. Bastions, monuments, end cities, and mansions. They are entire civilizations that exist within the world and serve to make it feel much less empty.
      The abandoned structures do the opposite of this, as you mentioned. They add to the empty feeling of the world. I do, however, wish they were made to be rarer. Ocean ruins, shipwrecks, and ruined portals are all abandoned structures, but they are too common.

    • @insertname9736
      @insertname9736 Рік тому +7

      What do you mean with: "multiplayer games are the only games you can be a loner"? You mean that in singleplayer games, you are surrounded by NPCs and/or companions?

    • @carp2008
      @carp2008 Рік тому +61

      @@insertname9736I think maybe they mean that in single player games, you have no choice but to be alone. You can’t invite anyone else to your game. Being alone would be the default in a single player game

    • @insertname9736
      @insertname9736 Рік тому +3

      @carp2008 oh, ok. But then MMOs would not be for loners.

    • @RexGaming2345
      @RexGaming2345 Рік тому +34

      @@insertname9736 I believe that they mean in a multiplayer world/game that has many different people in it. they can make the choice to go solo. they choose to be alone. when the medium is meant to be social you can choose not to interact. in a single player game you are the person everything hinges on. you are what determines almost everything in the game. in an MMO this is near impossible to happen. instead its the collection of players that determines almost everything.

  • @realphillipcarter
    @realphillipcarter Рік тому +33

    To be fair, ocean monuments could now feasibly be rehauled and moved down a few blocks. Imagine merely the tops of them being visible on the ocean floor, with a whole ocarina of time ocean temple feel inside. Pistons holding water back, guardian spawners (rather than structure spawns), and loot barrels.

    • @GrantedEX
      @GrantedEX Рік тому +2

      This could be super interesting, and I really want to see this now. Great idea, and its a shame I don't know of any mods that do this!

    • @realphillipcarter
      @realphillipcarter Рік тому

      @@GrantedEX im just about insane enough to try something like this in survival!

  • @aglassofmilk5779
    @aglassofmilk5779 Рік тому +6

    We either complain about not enough new things or too much new things, just go play old Minecraft

  • @tj-co9go
    @tj-co9go Рік тому +112

    Best moments of playing Minecraft were rarely the moments I found a big structure or rare item. It was a lonely sunrise, in a small log cabin I had built next to a lake in the taiga woods. Rising to the peak of a high mountain and seeing all the terrain around below me. Fishing quietly when it rains or going to catch salmon by hand in the river next to me. Being inside when it rains and hearing peaceful piano music in the background. Completing finally the building I had made with a detailed and complex plan, from floor to the roof, and enjoying the results. This unexplainable itch for the comfortable, idyllic, serene, beautiful, peaceful, the moments between, wonder, exploration. How to explain?
    I never felt the same when killing Ender Dragon, finding a Portal Fortress, End City, or anything. That was mostly tedious grimd. Although some of them, sunken ships, buried chests, desert pyramids and mineshafts almost awoke the same feeling.
    In Multiplayer, I loved the friendships I formed with other people, and the fun moments we had together. Not so much what we achieved, although we made beautiful structures.
    It was the same in Skyrim. The sunrise when riding a horse in the mountains. Getting into an inn after fighting draugr for hours. The familiar lines of NPCs welcoming you back into the town for 1000th time. Hearing "Far Horizons" when the rain has ended and there is a beautiful vista to the lands above and below. Looking at a mammoth at distance in Whiterun tundra, being at awe, and collecting alchemical ingriedients while hearing "Tundra".

    • @aedani9097
      @aedani9097 Рік тому +8

      yes, i agree. that's why i prefer previous versions of minecraft (before the ocean update). it was so much more peaceful and had a more serene and caming feel to it. maybe that's just the nostalgia hitting, idk. the c418 music back then also hit really hard with sunsets/sunrises

    • @BigMastah79
      @BigMastah79 Рік тому +1

      @@aedani9097I prefer the newer versions for the exact same reason. A sunset over the cool new generation is even better 🫢🫢🫢

    • @aedani9097
      @aedani9097 Рік тому

      @@BigMastah79 ooh, that's interesting how we see the same point but in different ways. personally i love older versions better though maybe just because i grew up in the 1.8-1.12 era

    • @BigMastah79
      @BigMastah79 Рік тому +1

      @@aedani9097 I did personally grow up in the 1.7-1.12 era, but I still find myself preferring modern Minecraft. I personally really enjoy the way they update the game and its’ art direction. Maybe I’m just not that into making my own fun? I prefer the game when it gives me goals to work towards and stuff to do.

    • @aedani9097
      @aedani9097 Рік тому +2

      @@Beowolf-jy5rc so so so outrageously real, c418's music really captures the nostalgic and rainy-day type of music. it really suits minecraft in my opinion

  • @FullArcher05
    @FullArcher05 Рік тому +434

    I didn't fully understand how much of an issue this was until I discovered a village and a Pillager Outpost within close proximity to each other. It really puts into perspective how the way more common generation of structures can have humorous drawbacks that not only undercut the lonely vibe of Minecraft, but also make it cartoonishly dumb.

    • @MyUsersDark
      @MyUsersDark Рік тому +48

      This is intended. Pillager outposts will always generate close to a village, that's the point.

    • @TheTrenchesYT
      @TheTrenchesYT Рік тому +69

      @@MyUsersDark Yes, but it's also stupid when you think about it because why would there be permanent structures featuring absolutely defenseless prey right next to permanent structures featuring skilled, genocidal predators?

    • @MyUsersDark
      @MyUsersDark Рік тому +25

      @@TheTrenchesYT because again, that's the point. The pillagers are aware of their advantage, and set up outposts to keep an eye on the villagers. It actually makes a lot of sense.

    • @TheTrenchesYT
      @TheTrenchesYT Рік тому +59

      @@MyUsersDark But they don't "keep an eye on" villagers. They massacre them on sight.

    • @Chicky_Lumps
      @Chicky_Lumps Рік тому +46

      Honestly I'm sick of villagers not even weakly defending themselves, their utter useless against threats actively punishes players for _not_ following the cheesy meta of imprisoning them and is just stupid in-universe. Mojang needs to grow some balls and let villagers fight back instead of automatically dying off if you're near a village for too long.

  • @BigYabai
    @BigYabai Рік тому +4

    And here's me, not having played Minecraft for so long that even Nether Fortresses feel like some really recent and new addition

  • @jbsgroup96
    @jbsgroup96 Рік тому +211

    1.7.10 is one of my favorite versions of minecraft largely because of this. Structures were rare, and the world feels empty. The perfect place to make whatever you want.

    • @chrismclean4789
      @chrismclean4789 Рік тому +1

      Structures were also rare in 1.8.9 and below.

    • @MyUsersDark
      @MyUsersDark Рік тому +7

      @@chrismclean4789 Yes, but 1.8 introduced the Ocean monument, which as the video suggests, is way too common.

    • @riclate2013
      @riclate2013 Рік тому +7

      ​@@MyUsersDarkare they really? I guess I've had the worst luck in existence because so far even in recent updates they are super rare for me to find.

    • @MikeHunt-zy3cn
      @MikeHunt-zy3cn Рік тому +2

      ​@@MyUsersDarkthey are? I've only ever found 1 in all my years playing Minecraft.

    • @MyUsersDark
      @MyUsersDark Рік тому +2

      @@MikeHunt-zy3cn I've seen multiple spawn next to eachother. I find them often

  • @plotees3192
    @plotees3192 Рік тому +136

    I think apart from all the suggestions you and other people have made, a really fun way to spice up the game would be for Mojang not to announce every little thing that they will add to the game. Maybe they could reveal just the name of the update to head the players in the right direction but other than that, players should be kept in the dark about new additions to the game. A few years ago I started playing Minecraft again after a few years completely blind about the new updates and it was honestly the most fun I've had with the it, just the experience of roaming around exploring new structures and mobs is worth a lifetime.

    • @Supershadow301
      @Supershadow301 Рік тому +13

      Agreed! Compare totk, I avoided the spoilers and essentially went in blind, and it was so fun! Had they revealed absolutely everything about the lore in the trailers, the experience would've sucked. For Minecraft, when they revealed the deep dark, they instantly showed every block in the biome, revealed the warden and completely spoiled all its mystique by explaining in great details how to avoid/fight it.

    • @acoolcat.
      @acoolcat. Рік тому

      ​@Supershadow301 and even with the spoilers the depths in totk were completely new. I loved exploring those for the first time and even now.
      I think Minecraft just announces everything since people are gonna find it anyway through snapshots.
      I know minecraft used to just update and it would always just update, without any real major announcement like a whole minecraft live event thing they do now.
      Whats better about that system is that we didn't have to worry about them not sticking true to their word since they content is already out. *cough* birch biome overhaul

    • @MyUsersDark
      @MyUsersDark Рік тому

      I loved 1.16 because I had taken a small break from the game after returning in 2019, and exploring the nether felt... new. I went in almost completely blind, and discovering new things felt so exciting. This was the update that brought me back into Minecraft because of it. Sure, exploring an ancient city for the first time feels cool, but less so already knowing everything about it from a guide you watched.

    • @TheTrenchesYT
      @TheTrenchesYT Рік тому

      I kept up with the updates obsessively but didn't play vanilla survival at all from the day that creative came out-- then came back right after village and pillage and it was so much fun actually running out to go find all these novel things in a world formerly devoid of any need for that. Even now I still love that I have to go find bamboo, sapling types, etc.

    • @dotdot5906
      @dotdot5906 Рік тому

      I think they're doing that because at this rate, not announcing every single week that they are actually doing something would probably put the people in the studio in fcking life danger, with how slowly they're doing everything

  • @maltematu9742
    @maltematu9742 3 місяці тому +3

    guys, you can still play the old versions so...

  • @noradi123
    @noradi123 Рік тому +77

    I think they should make this customized, i like the abundance of structure but yeah i understand why people might not like it

    • @besquareorbethere8093
      @besquareorbethere8093 Рік тому +14

      Same, I really think the custom world gen feature should be brought back now that there's so many different structures that could clutter up a world.

    • @CallytheCalicoCat
      @CallytheCalicoCat Рік тому +5

      Yeah I like it but I can definitely see someone liking the more lonely side of minecraft

    • @bradentheman1373
      @bradentheman1373 Рік тому +3

      I like it but I also think there should be a lot more designs and variety of structures, would be really cool

    • @zachstudios567
      @zachstudios567 Рік тому +3

      Yeah I'm conflicted, one side of me likes the loneliness and the vast lands that you can build things on without some ruined portal in.the way, the other side of me likes the structures to have the feeling the world is rebuilding or something

    • @AUDuBs
      @AUDuBs Рік тому +2

      they actually did have the ability to customize the structures (specifically spawns) in the past. tho it was only exclusive to flat worlds on console

  • @pitmanbj
    @pitmanbj Рік тому +117

    The only thing that drives me crazy are villages that spawn on weird hills and mountains. When they are all broken up by caves, cliffs and its completely unbelievable as a village location.

    • @zerotwoisreal
      @zerotwoisreal Рік тому +9

      La Paz, Bolivia

    • @qunas101
      @qunas101 Рік тому +20

      Tbh, they are so common, that I'm tired of seeing them. Every village that I find has some weird generation

    • @bloopahVIII
      @bloopahVIII Рік тому +1

      "mmm yes, let us build a path in our village that goes right down this here cliff"

    • @blitzn00dle50
      @blitzn00dle50 7 місяців тому

      unless you go through and add staircases and whatnot, but before then shit's mad annoying for real

  • @Kkouderr
    @Kkouderr Рік тому +7

    I like to go back to beta every now and then to experience the oppressive loneliness again. Those dark empty nights huddled in my base while something lurks and makes noise outside. Followed by days of solitary work, building structures for no one but myself. Doing so reminded me of why I fell in love with the game in the first place.

  • @frydemwingz
    @frydemwingz Рік тому +169

    I think it was peak magical when the nether was new. minimalism makes it more comfy, im glad there is at least a few other people that think this.

    • @unknownnbased1745
      @unknownnbased1745 Рік тому +9

      It almost feels more realistic in a sense, the world can be pretty barren, once you leave civilization

    • @Niyucuatro
      @Niyucuatro Рік тому +2

      i remember when the nether was added back during alpha. right after i started playing.

    • @Mesowav
      @Mesowav Рік тому +3

      There is no way someone's saying the nether was better before the nether update 😭

    • @bloopahVIII
      @bloopahVIII Рік тому +4

      @@Mesowav it's much less cluttered and feels more like a hot wasteland than a red hog cave

    • @venrakdrake
      @venrakdrake Рік тому +3

      BETA 1.7.3 NETHER WAS SO SCARY IT WAS RAD

  • @PlatinumAltaria
    @PlatinumAltaria Рік тому +181

    The world should be organised into "clusters" of similar biomes with a single village and dungeon structure each. Consequently the old Jungle and Desert temples should be slightly expanded, with maybe two or three puzzles instead of just one. That way they'll feel a lot more meaningful without blighting the landscape with hundreds of ruins, and players will know where to go to find them because there's only ever one per region.

    • @sovuchkin5093
      @sovuchkin5093 Рік тому +12

      That’s actually a really good idea, not sure why this doesn’t have more likes

    • @jankauza8694
      @jankauza8694 Рік тому +5

      That would be amazing. Like desert temple with pressure plate, trap chest and stairs and trip wire or something like that.

    • @PlatinumAltaria
      @PlatinumAltaria Рік тому +2

      @@jankauza8694 Yeah! Plus do the thing that Nether Fortresses and Ocean monuments do where they change the mob spawns inside, so there's a unique enemy.

    • @Blue-Maned_Hawk
      @Blue-Maned_Hawk Рік тому

      That sounds like it would be difficult to get to work with Minecraft's on-the-fly terrain generation.

    • @drakep.5857
      @drakep.5857 Рік тому +2

      I also just want to see more enemeies inhabit these spaces, like let there be a cursed torch inside that summons monsters, that the player can break
      This game also really needs more underground cool things to find, finding a ravine, stronghold or mineshaft is one of the best feelings in any game ever, and I wish there was some more cool stuff like that to find

  • @benedictgaming4766
    @benedictgaming4766 Рік тому +3

    the fence gate making a regular old sound at the beginning hit me like a truck with nostalgia for some reason

  • @tsaroftheunion
    @tsaroftheunion Рік тому +109

    I really liked the village and pillage update solely because it made you feel less alone, but that's just how I prefer games, feeling alive and populated. However I do agree that structures should be rarer.
    One thing I wish structures did was really make you explore. Like as soon as you walk in, you have one big question. And as you explore, you slowly find out why. Or maybe you don't even find out, or the clues are scattered around. I think it'd be better if we had more structures that make you go on an exploration session instead of just "Where's the loot".

    • @omegasquadfrisk6397
      @omegasquadfrisk6397 Рік тому

      W pfp hehe

    • @tsaroftheunion
      @tsaroftheunion Рік тому

      @@omegasquadfrisk6397 Might I say the same thing for you.

    • @hhff8534
      @hhff8534 Рік тому +5

      I think ancient cities and the new trail ruins are good at being interesting, having lots of weird things that make you question. I do agree that having the world alive with villages and pillagers is good and certain structures like shipwrecks and monuments should be rarer, but give more loot and higher chance for trims as that would make them feel more special

  • @1th_to_comment.
    @1th_to_comment. Рік тому +42

    Trail ruins and archeology are really cool. In fact, those are the main things I wanted when they were first revealed.As someone who's been playing this game for years, you must understand me when I say that the loneliness and isolation can be suffocating after enough time. The worlds feel more alive and a lot less lonely than they have felt for years nowadays.

    • @pleasegoawaydude
      @pleasegoawaydude Рік тому +3

      I hate it. I loved minecraft because it was an escape, but now it's full of chores to complete.

    • @BigMastah79
      @BigMastah79 Рік тому +13

      @@pleasegoawaydudeThat’s why it’s good that a lot of this content is optional. You don’t have to interact with Archaeology.

    • @connermckay4012
      @connermckay4012 Рік тому +8

      @@pleasegoawaydudeif your reason for liking something is because it’s an escape you’re inevitably going to come to hate it some day.

    • @godswillotonye6519
      @godswillotonye6519 Рік тому +3

      @@pleasegoawaydude what the hell are you talking about. No ones saying you have to do them

    • @Ana_Ng
      @Ana_Ng Рік тому

      no, i mustn't. the entire target audience of this video has "been playing this game for years". i didn't get into this game when it was a java applet on a website because i wanted worlds that felt alive, i got into it because it presented a wilderness (or a flat plane of grass, as it were) and asked you to do whatever you wanted with it. minecraft is pretty uniquely situated to have both exploration and sandbox building - but if i wanted a game where the world felt alive, i could play _most other games._

  • @Test-tu9mb
    @Test-tu9mb 11 місяців тому +2

    I actually prefer a living world over a lifeless one. This was an experience that was once facilitated by mods. Now it's the opoosite. Players who prefer lifeless worlds will need mods to remove certain features just as we once had to use mods to add them.

  • @carozan6210
    @carozan6210 Рік тому +80

    I get it, too. Minecraft's been feeling different for a while now - the game's completely different from what it was when I grew up with it, but I couldn't exactly put my finger on it. I don't think it's a lack of imagination on your part. I think you are right in that structure bloat is prevalent now. On average, you can find 3 structures, if not more, within a 1000x1000 grid.
    Don't get me wrong, I enjoy structures, but they're too common to be special now. I remember the first time I discovered a village in 2011, back when they were still called 'testificates' - it was confusing and awe-inspiring, because i'd never seen anything like it in the game - I tried to find villages in about a dozen other worlds that same month and never found another. I still remember the exact layout of that village 12 years later. Now, I run into two dozen every playthrough, because the world's filled with them. If there was some kind of toggleable slider for structure density, it'd be better for the game: Allowing for current generation for the folks who enjoy it, whilst also allowing for Classic's lonely feel.
    As a sidenote - one of my favourite biomes (one I keep seeing that people want to update) is the Mushroom Islands. They don't have structures, points of interests or even mobs (aside from the Mooshrooms) and are perhaps the only part of the game that's still untouched by Mojang's current developers. It's the only area that still looks the same as it did when I was a kid - and I think there's something special about that - so I hope Mojang doesn't update it.
    Like you, I'm not saying what New Mojang's done is bad, but it sure as hell isn't Classic.

    • @BigMastah79
      @BigMastah79 Рік тому +2

      3 Structures in a 1000 x 1000 grid is NOT too much 😭

    • @red-vg2ds
      @red-vg2ds Рік тому +7

      @@BigMastah79 compare to the size of minecraft as a whole and it'll feel big really quickly

    • @BigMastah79
      @BigMastah79 Рік тому +1

      @@red-vg2ds The world is huge, yes, but people shouldn’t have to go too far to find all of the game’s content

    • @samloredescarregado1755
      @samloredescarregado1755 Рік тому +6

      @@BigMastah79 it actually should, motivate the player to explore more than simply finding everything in same place

    • @BigMastah79
      @BigMastah79 Рік тому +1

      @@samloredescarregado1755 “Exploring” isn’t a very fun act at the moment. I’m not saying all travel needs to be eliminated, but artificially increasing this amount by reducing structure rates is not fun for anyone.

  • @CatastrophicCats1234
    @CatastrophicCats1234 Рік тому +39

    Having grown up with Minecraft myself, I can certainly say that the newer updates have brought many changes from the Minecraft my parents would've been beta testers for, as can be expected from updates to any game. While the mood of the game is shifting due to how far-spread the other inhabitants of the world are, I see it as a good thing. Like the recovery of a world lost to apocalypse, or at least, that's how I like to think of it. I can agree that things should be further-spread, but I still enjoy the way things are now. I like that I am no longer a blank ruler of a silent world, that I can explore new lands and simply be a wanderer of the wind, the tides, and the cold hard earth.

    • @circleinforthecube5170
      @circleinforthecube5170 Рік тому +2

      if it was incremental change then in 30 years minecrafts just gonna generate real ass modern cities at some point, i like to headcanon that maps like greenfield or our modern day is the eventual end point of minecraft

    • @Ralzone
      @Ralzone Рік тому +3

      ​​@@circleinforthecube5170lmao no? Minecraft is a game, when they feel it is complete they'll stop updating it, or at least update it less and less, like terraria.
      edit: at least I hope so?

  • @partial7707
    @partial7707 5 місяців тому +2

    Alternative title: 'Minecraft's atmosphere has changed'

  • @zottorus6176
    @zottorus6176 Рік тому +205

    as someone who prefers a world that feels like it could exist without me in it, i generally really like a lot of changes mojang has made. i have to agree with you though about how common ocean monuments, shipwrecks, and ruins are. it makes finding them feel waaayy less special. good video!

    • @maxter0842
      @maxter0842 Рік тому +22

      Completely agreed. But mainly about the "it could exist without me in it". Over time, it's felt like the pillagers and illagers have introduced themselves and started to become more and more of a threat, as if with each update they "branch out" in a way. Piglin bastions, along with hoglins, make it feel like there's been an odd sense of biodiversity since the players started entering the nether. It's been a very on/off experience, but I'm happy with the new bustling world I live in!

    • @The-illuminated
      @The-illuminated Рік тому +2

      Best version of minecraft 1.7.9

    • @zottorus6176
      @zottorus6176 Рік тому +3

      @@maxter0842 i agree! it wouldve been *really* jarring if all that stuff just appeared out of nowhere, but they really took their time with it so it doesn’t feel forced

    • @Flexpite0925
      @Flexpite0925 Рік тому

      Ocean monuments are hard to find

    • @zottorus6176
      @zottorus6176 Рік тому +5

      @@Flexpite0925 they *should* be, but if i’m going across an ocean i typically see multiple without even trying to

  • @ombrezz7030
    @ombrezz7030 Рік тому +75

    I was kind of shocked when you went down the igloo and revealed a whole other area, I never knew that was there. I think I got a little bit of that awe and discovery you get from first exploring the world that most of us lost years ago. Thank you.

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial Рік тому +18

      Only some of the igloos spawn with a basement. The intended way to find it is to use the furnace inside, causing the ice window to melt and flood away the carpet.
      Or, you could just break the carpet because you're a destructive little Minecrafter and discover it that way. 😊

  • @Serasugee
    @Serasugee Рік тому +3

    Minecraft really does feel too populated! Gimmicky Pokemon-esque creatures such as Allays and Sniffers, an abundance of unnatural structures and lore drops... I'd love if they added more natural things like rabbit burrows, random boulders beneath cliffs, etc. That way the game would be more decorated and unique while still feeling lonely.

  • @DoubtX
    @DoubtX Рік тому +17

    I still remember when the better than wolves mod came out and it was the perfect representation of where I, and many others, thought Minecraft was heading. Rather than the Minecraft world being a deeply magical place with bosses and structures that make the player seem insignificant in the world, better than wolves was about letting the player gain greater and greater control over a rather mundane world. It added loads of new machine blocks, and fleshed out the games progression without adding new endgame equipment or magical buffs. It made the player create hemp farms, windmills, etc, which all came together to make a quaint atmosphere where building and progression went hand-in-hand.

  • @KonRoge11
    @KonRoge11 Рік тому +380

    I feel like Pillagers spreading out are *meant* to be a departure, even a scary one, lore-wise; the influence of the Illagers is spreading, they’re becoming more courageous and determined. This can only mean bad things for the world.

    • @Nero_Karel
      @Nero_Karel Рік тому +94

      That would be cool if they actually were scary, but to me personally they really just feel like a nuisance at most tbh

    • @Hucklefart_Dinklejartin
      @Hucklefart_Dinklejartin Рік тому +13

      @@Nero_Karelend game I agree, but earlier from when you’re just starting out to when you gets maybe iron armor they can be actually pretty deadly.

    • @slightlygloomy4378
      @slightlygloomy4378 Рік тому +8

      @@Hucklefart_Dinklejartin I remember my first raid, I only had iron armor/tools and could kill pillagers easily, so I thought it'd be fine. Then a ravager bust through the tree line and sent me to heaven lol. They can def be scary early game, I agree

    • @chrislaezur730
      @chrislaezur730 Рік тому +10

      Pillagers don’t really mean anything, though; there’s not much in the way of narrative in Minecraft, so there is little weight to be ascribed to almost anything. So, I don’t much care for the now common villages and I certainly don’t care for the pillagers, they’re just pests and a new (perhaps annoying) mechanic.

    • @Nero_Karel
      @Nero_Karel Рік тому +1

      @@slightlygloomy4378 Raids are a whole different beast to the normal pillager experiences tbf, but they're so unrelenting that I'd call it more stressful than scary. Plus they don't scare you (save for the first time maybe) because you have full control over whether they occur or not - I usually don't do em, personally

  • @joaopaulogalloclaudino9671
    @joaopaulogalloclaudino9671 Рік тому +1

    That last catchphrase hit me like a truck, we don't have anything to explore anymore

  • @ABoxedFox
    @ABoxedFox Рік тому +68

    Minecraft World was feeling like after an apocalypse, and now it's full of life and its lore more obvious and it's easier to find clues to understand it. It makes it not that mysterious, compared to how it felt back then, which is kind of sad.

    • @selkiara1272
      @selkiara1272 Рік тому +14

      I take it from the lore standpoint: It has been long enough for survivors to find each other and build small communities. Some of those communities are for good (villagers) some for ill (illagers). There is still a loneliness to it, but there is a reprieve in the communities being built. Communities that you mostly just pass through on your own lonely journey. (Unless you decide to build right in the town)

    • @doggobind
      @doggobind Рік тому +5

      Minecraft is Fallout 5 confirmed

    • @rustyhowe3907
      @rustyhowe3907 Рік тому

      @@selkiara1272 I like that a lot! Because from a storytelling perspective it's like we watched a new dawn of civilization begin in both the good and bad varieties even down to the point where we helped some of them come to be.

  • @meffisto3218
    @meffisto3218 Рік тому +19

    The old Minecraft had this special feeling of being in a world where every structure you found was special and added something to your world that was really small in comparison to the new versions. Those structures were giving you a feeling that you found something rare and unusual. (Sorry for bad English i’am to lazy to put this in the translator)

  • @chickenman1801
    @chickenman1801 10 місяців тому +2

    Are you forgetting the fact we all downloaded tons of mods that add horrendously out of place structures back in the day?

    • @RandommBoyo
      @RandommBoyo 8 місяців тому

      Speak for yourself? Not everyone did that, and not everyone have to nor will speak online about whether they used such mods or maps or not

  • @kafiaahmed469
    @kafiaahmed469 Рік тому +120

    I’m the exact opposite, I want more structures, I get mods to add so many structures so I’m always exploring and finding unique structures to loot and fight bosees

    • @yucol5661
      @yucol5661 Рік тому +16

      They definitely should make mods easier and more accessible. Make it easier for everyone to have their cake and eat it too. You like loneliness, there’s a setting or mod for that. What a dense populated world. Mod for that too

    • @187Zaidan
      @187Zaidan Рік тому +2

      ​@@yucol5661it's already easy enough(in Java)

    • @kafiaahmed469
      @kafiaahmed469 Рік тому

      @@yucol5661 what do you mean that I loke "loneliness"?

    • @kafiaahmed469
      @kafiaahmed469 Рік тому

      @@yucol5661 also is it VERY EASY to install mods, just install something like prism launcher or gd launcher. Or even ATLAUNCHER

    • @ChestersonJack
      @ChestersonJack Рік тому +2

      ⁠​⁠​⁠@@kafiaahmed469​​⁠​⁠​⁠They meant it in a hypothetical, and their typo doesn’t help. It’s more like “You like loneliness? There’s a mod or setting for that. Want a dense populated world? Mod for that too.”

  • @gwenmcgarry528
    @gwenmcgarry528 Рік тому +61

    The isolated nature of older minecraft was crrtainly more pensive, but I think that sense of wonder from not knowing nearly as much about the game is what made it hit so hard. And I do quite enjoy the newer tone of a more life filled world that seems to have collapsed from something greater. Very difgerent tones but quite enjoyable

  • @notnotiron
    @notnotiron 3 місяці тому +3

    There will be a bunch of modern brainrot minecraft youtubers who will "debunk" this by saying that we have the generate structures button in world creation settings

  • @CrayvenCarnage
    @CrayvenCarnage Рік тому +12

    I remember back in Beta when finding a large cave was a big deal. On the server I was on we would often team up to explore it when we found a very large one.

    • @MikeHunt-zy3cn
      @MikeHunt-zy3cn Рік тому +1

      I remember going to an after-school club when I was about 10, and finding a giant cave that kept going and going. It took me like 30 mins to find my way out through the other side. This being at the time when, as you said, most caves were incredibly shallow.

  • @nixtarma
    @nixtarma Рік тому +37

    Imagine if from spawn, you knew there was one direction that was full of all the villages and structures of cicilization, but in the other, it was the classic wilderness, with nothing but the rarest structures.

    • @Chicky_Lumps
      @Chicky_Lumps Рік тому

      Would be an interesting game mode option, maybe as an extra incentive for traveling between regions, the more dead side of the map is the only place to find rare abandoned structures from lost civilizations.

  • @droidigan
    @droidigan Рік тому +2

    what i'm hearing is more of a "i wish i could replay this for the first time again" rather than a "minecraft took a turn for the worst"

  • @lexfordjackenstiresirjacke2082

    It would be nice if there was an in-between option for "structures" and "no structures", like a "less structures" option to make these things a rarity again. It would also be nice to customize *which* structures get to appear in your world and *how often* , like if you want to remove villages, or make woodland mansions more uncommon, make dungeons or mineshafts more common, etc.

  • @Galaxy_Fox8
    @Galaxy_Fox8 Рік тому +303

    unpopular opinion but I like the new tone of Minecraft. I like the whole "This world is much bigger than you and your were not the first" vibes. yeah it takes away the isolated feeling but it adds this new feeling that you as the player character are ultimately a small blip in this world and its history. Totally agree with everything you said about ocean monuments, they're too big to be spawning so frequently.

    • @JoshTRC
      @JoshTRC Рік тому +34

      The old feel of Minecraft was so much better, I can't describe it but for me the old Minecraft was MINECRAFT, while the new Minecraft is just... "minecraft"

    • @kasane1337
      @kasane1337 Рік тому +22

      I honestly prefer the old Minecraft there because in my opinion the sandbox character of Minecraft is what really sold the game for me. The world is yours to explore and shape as you see fit, the only limit is your imagination (and the vertical size of the map). Whereas with all the additional settlements etc. it's starting to feel less like a game about creating something from an inspiring landscape and more about exploring that landscape without really changing it.
      That's just my personal preference. I don't like having to bulldoze a dozen villages and ruins just so I can build my own little town or mansion.

    • @laurelcook9078
      @laurelcook9078 Рік тому +4

      Same

    • @zombspideyspecial
      @zombspideyspecial Рік тому +5

      @@kasane1337 i dont think you need to bulldooze the villages and ruins just to do that lmao

    • @NicoTheCinderace
      @NicoTheCinderace Рік тому +3

      @@JoshTRC I disagree. I'm with Galaxy fox here, I think the new atmosphere is better.

  • @eerice704
    @eerice704 Рік тому +7

    I think the other issue with structures that you didn't mention is that they're HUGE and complicated now. They had a charm when they were simple, like the desert wells or even the jungle temples. They used the most bare-bones building style which gave the player room to find their own building style. The jungle temple or desert temple have enough character to feel special without using tons of different blocks. I think the simplicity of the blocks we could use in early Minecraft was incredibly important to the feel of it in general
    And as I mentioned, the new structures are also just too big. The woodland mansion is great in concept but it feels really out of place in my opinion. It makes it feel like you're playing in an already played-through world. If it were a lodge instead I think it'd be great. I don't think it gains anything from being so big, and if anything, the cartography maps would be feel more special because the lodge could be tucked away in the forest. I have the same issue with ocean monuments, bastions, and end cities. I feel like they could easily get away with being a lot smaller

  • @datopgaming04
    @datopgaming04 Рік тому +75

    I really like your take on the structure generation. I really like the simplicity that used to be the game. I am not saying that change is a bad thing, Mojang throughout the years have added things that I really enjoy and think add a lot to the game. But I feel like sometimes the isolation that I had back in 2012-2015, was some of the best times I've had in the game. I felt like I was truly the main character in my Minecraft world, and it kept me BEYOND intrigued. I was excited finding the rare villages and temples scattered across the land. Nowadays, there are structures EVERYWHERE, and I can't help but to feel a little crowded every now and then. I still do enjoy Minecraft a lot, and it will forever be one of my favorite games, but for me, that "main character" feeling is not as relevant due to the new world and structure generation. Still a W game tho.

  • @tyrantofcans465
    @tyrantofcans465 Рік тому +16

    Minecraft is at it's tonal best when it feels like you are exploring a world that people USED to live in. Those people are long gone, with either new people (villagers and pillagers) populating these places. I'll agree that the Village and Pillage along with the Nether update brought about some frustrating qualities with the generation of structures (I loathe pillager outposts with a passion) but I would also say that there were parts that made generation feel special. Piglins are MUCH needed mob that feels like the Nether may have escaped the grander fate that the overworld and the End suffered, with the Piglins feeling unique enough that I'd accept them. The problem I have is with the Pillagers. They feel too much like humans, I guess. They feel like they are building theses structures, not using them for their own needs.
    I miss the days when walking into a village and, should the village have been damaged, it would either rot or YOU would have to repair it. I would love it if the world felt more decrepit, with stuff like the Ocean Monument crumbling and the Pillager outposts feeling cobbled together. The woodland mansion is the worst offender, in my eyes, because it definitely feels like the Pillagers made it, not that it was made before them. There is just too much stuff in them that makes it feel like a living, breathing space.
    What I'm trying to say is, if someone could make an abandoned structure version of every structure and make it the default and make these intact ones super rare, I'd insist it's a vanilla expansion.

    • @Supershadow301
      @Supershadow301 Рік тому +6

      What's great with the piglin is also their personality. They talk/trade with eachother, they love gold, they hunt hoglins (and even celebrate!). They fight off wither skeletons, they're scared of the unnatural blue flames of the soul sands. They used to be a thriving civilisation, as the bastion remains show. They feel like proper natural characters, a core part of the nether.
      Contrast pillagers: all they do is dwell around their outposts, pester you off even dozen of days anywhere you are and kill villagers just because.

  • @repolho145
    @repolho145 11 місяців тому +1

    Minecraft's atmosphere is not changing and it doesn't need to stop.

  • @Invalid-user13k
    @Invalid-user13k Рік тому +14

    It was so cool to be back in the days when the atmosphere wasn't about being full of structures and just had structures scattered every now and then

    • @hamheadshark
      @hamheadshark Рік тому +1

      then play the old versions, no one is forcing you to play the new versions

    • @Invalid-user13k
      @Invalid-user13k Рік тому +1

      @@hamheadshark and no one's asking you to be a bitch about us talking about birch

  • @pepinopepino7
    @pepinopepino7 Рік тому +30

    Such an honest and humble analysis! Loved the last bit where you say the sensation you get nowadays is partly caused by your own discoveries. That's really humble! I think the same thing has happened to me and MANY others, but as you said, this shift in tone isn't something inherently bad - just different. For me, I absolutely love it, but I also love hearing about someone's opinion in such a composed way!

  • @Our_Remedy
    @Our_Remedy Рік тому +1

    I wholeheartedly agree. Structures should feel like bygones with historical significance. Finding one should be a real event, an expedition, something you have to really search for. As it is now, it feels like whatever civilization there was was OBSESSED with creating random nether portals and failed miserably at making ships but continued to make way too many ships.

  • @geroldgrimel4811
    @geroldgrimel4811 Рік тому +57

    So, I think that the reason why generation of structures has become so common, is because the developers are favoring the larger player base, which sides towards content tourism. Fewer and fewer players are willing and able to spend all day, exploring a map, rather than trying to squeeze in and quick hour of adventure, to find something fantastic.

    • @dotdot5906
      @dotdot5906 Рік тому +14

      I'd call that fried attention span. Nowadays to be popular you need to pump entertainment into your users like adrenaline into the heart of a dying soldier

    • @damacaroniboy9720
      @damacaroniboy9720 Рік тому

      bro why is that so fitting hahahahahahaha​@@dotdot5906

  • @noyy6414
    @noyy6414 Рік тому +13

    Maybe, before creating a world, there could be a slider to control how many structure can spawn per erea (idk), some people might like the amount of structures, so decreasing the spawns would make them upset. I feel like this is the only way to make both sides (those who want alot of structures, and those who want less structures) happy, but thats just my opinion on this problem :P

    • @KingArthurWs
      @KingArthurWs Рік тому +9

      They removed custom java worlds that had this feature in 1.12 with the promise that it would return. It never did.

    • @Esiv0_
      @Esiv0_ Рік тому +1

      they're somehow gonna find a way to upset both sides

  • @christianalmon4117
    @christianalmon4117 6 місяців тому +2

    I mean, if the game stayed the same forever, it would not get less boring. Besides, them villagers have been breeding and breeding, a civilization does make sense, and some villagers left the village to become illagers

  • @Irreverent_Radiation
    @Irreverent_Radiation Рік тому +4

    Old man upset that kid's game isn't as scary as when he was a kid for 7 minutes and 19 seconds, colorized.

  • @2-_
    @2-_ Рік тому +5

    Mojang: "We're finally adding new things after Minecraft fans kept begging for it"
    Minecraft fans:

    • @makhmutov
      @makhmutov Рік тому

      I'm sure all mc players expected boring annoying useless mob when they were voting for the MONSTER OF THE NIGHT SKIES

  • @pinetoken8824
    @pinetoken8824 4 місяці тому +3

    Any game's atmosphere will change if it has a growing fan base like minecraft. If they don't add structures, the game will feel boring and repetitive. Atmospheric change is the byproduct of updates and growing fan bases and you can't stop it, plus why don't you just play the old version if it suits you?

  • @thundermagnet
    @thundermagnet Рік тому +5

    Interesting. I have the same problem. This usually manifests itself when I go explore, find a cool mountain peak in the middle of nowhere, then realize that right on the other side is some structure I just don't want to be there. I miss the emptyness.

  • @Galacta712
    @Galacta712 Рік тому +7

    I’ve always hated finding villages actually, since one of my favorutie parts of minecraft are those first few days on a brand new world where you brave the elements alone, but instead there’s just instant light and safety

  • @idkhowigothere
    @idkhowigothere Рік тому +2

    last time I played was the aquatic update. I remember searching the whole map to find only 2 villages with neither containing a blacksmith. The underwater guardian temples were really cool, especially when you didn't know how to fight them. the days were fun, and I get to keep that version in my head forever.

  • @darkonyx6995
    @darkonyx6995 Рік тому +6

    Mojang simply cannot win at this point.
    If they add fresh new stuff, people will complain that they are ruining the atmosphere and simplish style of the game, when they don't add enough fresh new stuff, people will complain that they are too lazy.

  • @ThunderXSurge
    @ThunderXSurge Рік тому +301

    I like the new fun identity Minecraft has built for itself. Makes me as an older player feel proud of it

    • @robotman5105
      @robotman5105 Рік тому +5

      But it only had you feel that way since you’re an older player that experienced the more primitive days of the game. New comers might not feel as enthralled because they didn’t experience the game building up more content the way you did. Sure this is necessary to keep the game relevant and worth coming back to, but I feel this clutter in atmosphere is why people end up ditching survival mode

    • @ThunderXSurge
      @ThunderXSurge Рік тому +41

      @@robotman5105 idk man people get into it all the time

    • @0xAA55
      @0xAA55 Рік тому +29

      @@robotman5105it’s a game and not that deep dude, I played since 09’, the new stuff and all the veteran players are happy for what has been added.
      What you’re referring to is children clamoring onto unfounded nostalgia

    • @TJ-hg6op
      @TJ-hg6op Рік тому +12

      Yeah, I would take new minecraft over old minecraft any day.

    • @atanaZion
      @atanaZion Рік тому +6

      @@robotman5105 They can't miss what theyy didn't experience, modern players are experiencing more progress from 1.15 to now than we experience from 1.0 to 1.14

  • @pyrometheus4277
    @pyrometheus4277 Рік тому +2

    I look at it like the fact that the world is recovering, we're finiding more ancient ruins, villages are growing bigger and more complex, becoming more frequent. Illagers and pillagers are taking advantage of their pacifist counterparts, who are developing into a new civilization after the apocalypse

  • @MarlKitsune
    @MarlKitsune Рік тому +18

    Its not just you getting older. Last time i played i noticed the world felt busier than many of the old modpacks i had played on years ago. You're no longer making what you can from an empty world, you're wandering through a world that looks like its in the early phases of a war.

  • @ThatoneLlama
    @ThatoneLlama Рік тому +4

    The End is a really isolated dimension in my opinion. And after playing Minecraft Story mode and playing episode 2 and 3 i was kind of amazed or something I can't really explain. I loved the mysterious aspect of Soren the architect and why he went to the End and made himself a giant mansion where he lives alone by himself surrounded by Endermen

  • @taddeus2832
    @taddeus2832 Рік тому +2

    Bro why do i hear tf2 music everywhere nowdays. I love that game so happy that it's great music is the background of so many unrelates videos.

  • @RossLemon
    @RossLemon Рік тому +5

    "But muh nostalgia!"
    Eat shit. I like the changes.

    • @makhmutov
      @makhmutov Рік тому +2

      Just add nukes to mc at this point

  • @vanthegamingman12-k
    @vanthegamingman12-k Рік тому +8

    The easiest fix? Turn your render distance down to a reasonable amount

    • @grog159
      @grog159 Рік тому

      nah the structures are still there regardless of if you see them or not

    • @vanthegamingman12-k
      @vanthegamingman12-k Рік тому

      @grog159 the point of the video is that the atmosphere is different because you SEE structures everywhere, turn down you render distance and you can't see them anymore fixing the problem

  • @ChadtheHammer
    @ChadtheHammer Рік тому +3

    This is funny because I just got through watching a video where the guy was complaining that Minecraft is too lonely and baron.

  • @tdc455
    @tdc455 Рік тому +4

    Stop clinging to your nostalgic memories of Minecraft. The game will never feel like it did a decade ago, stop trying.

  • @haiperbus
    @haiperbus Рік тому +6

    the ruined portal was specifically added because of a specific playthrough on youtube by Piro Pito that was 100% blind. Piro spent a VERY long time not understanding how to make a nether portal, but knew it was possible due to the advancement description. He didn't even know that obsidian was needed until a freind gave him a hint, and interestingly, he tried things like making the patterns he saw on desert temples until finally making a square. Watching him later figure out that the nether has a smaller spacial dimension was fun :)

  • @GoldenTV3
    @GoldenTV3 Рік тому +1

    I think what's often overlooked is that Minecraft at it's core was a horror game. Not in sense of monsters or jumpscares per se. But of the unknown. Sure there are zombies and skeletons, but the darkness occluded their whereabouts. Sounds could be heard through cave walls but not seen. There were no structures so what exists in this world?
    The day acted as a perfect contrast to that. A relief valve, the game was divided up by exploration and creation to horror and wonder what lies just beyond my base.
    Early Minecraft's limited movement benefited this. The world is vast and you can only move so far in any given day. Now you can fly thousands of blocks with little issue using Elytra.
    In the absence of information, our brains hallucinate. Imagination is really just a form of this. When information is given to us filling every question we have, the brain has no need to hallucinate.
    Essentially early Minecraft by not giving the player much information about the world allowed the player to mold the world around their own imagination. But increasingly that has been taken away, players are now forced to form their world around a set out story. It no longer feels "comfortable" because it's not fitted to each individuals needs, but rather a collective. It fails at both creating an interesting world for everybody and an individual.

  • @ineveralone3953
    @ineveralone3953 Рік тому +5

    ok so what do they do then? play an old version. just because youre nostalgic and extrapolate lore from an unfinished game doesnt mean it has to stay that way forever. i personally love being able to play the game now without constantly tabbing out for recipes or terraform ugly empty lots of the same block

    • @sethgaston8347
      @sethgaston8347 Рік тому +4

      Yeah I feel like the world being more packed and occupied is fun. There far more challenges. This creator is likely misremembering how boring it was to roam from biome to biome searching for structures that never appeared.