@@SkeleTonHammer LOL I love his vids and vibe for real but I'm fresh off the Hitman vid too and it's a double whammy back to back on either impatience or rushing for keeping the content good, or maybe a combination of both
@@SkeleTonHammer I agree, and along with the *time* spent fumbling around, like you mentioned, I also find that it makes it far more *frustrating* to watch for me
It's fascinating how Vinny manages to completely miss the core mechanics of a game, but still manages to do pretty good. It's his secondary passive besides corruption istg.
Watching him fight Rykard into second phase without the Serpent Hunting Spear made me want to rip my fucking eyes out. Vinny is proof luck is a tangible, very real thing.
I can confirm at higher stages in this game you need to know what you're doing. I've gotten setups able to get thousands of DPS and still have trouble with stage 5.
Thank God you guys showed up to white knight for a guy who never gave a shit what I thought to begin with, I'm sure he was going to pack it in to become a hermit in the mountains of Nepal. Any of you appreciate the meta irony of expressing inconsequential and petty irritation at someone by expressing inconsequential and petty irritation irritation at them? One of the certainties in life is that anyone who tells another person to get a life in a UA-cam comment section is in fact also in desperate need of a life.
writing this now hopeing the vine sauce hasnt figured it out later: insufficent frequency is because of the projectile: if a projectile or attack is out only for 0.75 seconds, putting a spine that attacks every 0.76 seconds after it will never trigger the spine
I like coming to Vinny's comments sections to learn mechanics that I also couldn't figure out. Frequency, part compatibility, how to put the left leg into the left pant. etc.
Got the game. Every single issue Vinny mentioned is fixed. UI is much easier to understand, tutorials, phenomenal control on gamepad, and no music glitches. I’ve been glued to it and it’s only $3!
12:57 Yeah it's me I'm the one screaming. Unsure if he'll figure it out, and honestly not 100% certain I've got this right, but it seems like the reason some end the chain is that they have no tags. Additionally, I think any time he gets that "organ incompatability" message it's because he's trying to lay down a part next to something that doesn't have the associated tag.
That's correct. Every part can only lead to certain other parts, and some parts have more than one quality or version that have different compatibilities. I'm not sure he even realizes that every part is either a trigger/reaction or an effect and that he has to alternate. He's just slamming down organs left and right
This might be the first time Vinny not reading the tutorial genuinely pissed me off. I don't know how this game works, but I gathered that every organ affects what the organ beside it is doing and it literally tells you what you can connect it to and he was just willy nilly trying to slap things together completely ignoring the bit that shows you how they can connect. I definitely get what this game was going for and how you can essentially build your own attacks and if he had taken 3 minutes to read the damn tutorial he probably would have had way more fun making builds. Definitely a weird choice to just ignore that and haphazardly try to do it without any instruction, even for Vinny. That being said, I kind of want this game now but visually it's definitely lacking polish and maybe I'm not ready for it. Really amazing concept with how attacks function. Wish he would have actually tried to do it properly though lol. Alright rant over. I've just never been that frustrated with a fullsauce video in my life lmao.
Vinny not realizing that he can scroll on the culture tab and therefore missing upgrades that'd probably help with things like fertility is my biggest peeve rn
The thing is though, yeah it does take a bit of time to read through tutorials/instructions which is understandable, but does it not waste even *more* time fumbling around confused (along with making it more frustrating to watch IMO, I'd personally rather watch through a tutorial reading followed by less confused gameplay). It was still fun though and the game does seem cool, I think I'll get it and give it a try myself
Vin skipping tutorials is one thing, but to be fair, "right side compatibility" could really use a colon after it to denote that it's referring to the body part tags listed directly below that text. As-is, it looks like it's just a random line of text in the stats list that's referring to an undefined mechanic, with the tags simply being what the currently-selected body part is _categorized_ as (to that point, I only just now realized that a body part's tag is listed at the top of the card, kinda just blends into the UI, tbh). It only clicked for me because of how spells work in Noita (triggering from left to right, with some relying on the previous spell in the chain to function)
I vote to call this genre "bullet defense". I consider it a hybrid of bullet hell and tower defense. The "first ever bullet hell MMO" is Realm of the Madgod, in which your character automatically schut (or swing or w/e) - all these games feel just like that before you make any upgrades. The difference is that RotMG also has active abilities and consumable items. The idea of making upgrades to your automatically schut to fend off waves of enemies is the core of a tower defense. It's just you are the tower and you defend yourself usually with bullets. So bullet defense.
I went and got the game myself to figure out how to play it since Vinny, uh, can't. Basically, every Brain is its own weapon, and most characters can get up to 4. (If you get 4 on a run you unlock a character that starts with 4 and can have up to 8.) The Organs serve as complicated logic to, hopefully, make bullshit superweapons. Every Weapon has the basic layout (and I'm making up the classification names here): TRIGGER -> EFFECT -> REACTION -> EFFECT -> REACTION -> EFFECT --> ... So far as I know only Offspring alter this pattern, more on that later. Also, every Organ lists what other Organ types can go after it. That's "right-side compatibility". They could probably call it something a little better but eh. Triggers and Reactions have an "Efficiency" which multiplies the effectiveness of all Organs after it. For instance, a Spine with 200% Efficiency will cause an Effect that does 10 damage to do 20 damage instead. This stacks down the line, so if that Effect has a Reaction with 50% efficiency, the next 10-damage Organ will be back at 100% efficiency / 10 damage. Triggers include: - SPINE: Activates normally every few seconds. Can link to most "spike" effects such as creating projectiles or spawning Offspring - INTESTINES: Creates an AoE every few seconds (i.e. shits on the floor). Can link to Offspring but also to status effects such as poison, slowing, burning, etc. - HEART: Reacts to being touched, damaged, or killed - BLADDER: Builds charges when you do certain things and releases a powered-up effect at full charge (like Eggman's super laser piss) - Others I probably haven't unlocked yet Reactions include: - NERVE: Activates when spike effects hit enemies. In general, Boxer (activates every hit) has terrible Efficiency whereas nerves that activate on criticals or other restricted criteria have better Efficiency. - RETINA: Activates when enemies are killed. - Others I can't remember or haven't got yet Offspring are spawns. The further away from the Brain they are, the worse their Fertility gets, which limits how many of the spawn can be active at once. Fertility is also multiplied by Efficiency. They don't do literally anything on their own, but you can put Triggers on them. A swarm of Offspring with Intestines will stack all their AoEs on top of each other and I find that to be kind of broken.
Vinny you mentioned enjoying the game concept where you make your own monster creatures, there's a niche PS2/DS/Wii game called ''Monster Lab'' that went for that. Described at the time as ''Pokémon meets Tim Burton''. Gameplay is basically to make each body part through different mini-games, put them together and send the monster out to battle other ones for more parts. Ever heard of it?
God, I got this game less than 10 minutes into the video and got a REALLY good imp offspring run, I hope Vin plays this game again at some point and actually begins to truly understand what things do and why things wouldn't work, because cheesing the system and abusing your children so they have children of their own that in turn go on to die and explode into projectiles is the most fun I've had in the genre since I first played actual Vampire Survivors
I actually really enjoyed watching this video. I think my concept of fun is quite similar to Vinny's so I wanna say I understand his reluctance to read the tutorials, opting to just jump into the game blind. There's an immense satisfaction in kinda just figuring all that shit out; just doing random stuff, seeing what doesn't work, making a mental note, doing the opposite and seeing what works, developing more mental notes, and building up your strategy and approach from that experimentation. It takes a lot of stumbling and missteps that admittedly coulda been avoided by just reading the damn tutorial, but then you'd miss out on that discovery aspect which is so satisfying. I dunno.
Yeah, I can imagine the joy of discovering how to breathe through trial and error, for example, instead of having it figured out and working properly from the get-go ( ͡° ͜ʖ ͡°)
I definitely get where you and Vin are coming from with just wanting to jump into gameplay (especially as I get older and lose patience for reading), though I'd argue that any game worth its salt will use tutorials to explain basic mechanics such that the game is playable for everyone, then allow the depth to come from creating opportunities for the player to further experiment with those mechanics and do crazy things. Noita is a good example that's very similar to this game, where the basic idea is to just collect wands and spells while trying to delve as deep as possible, but there's a ton of depth with how those wands function and how the dozens of spells interact with each other, as well as all the hidden secrets throughout the world. Breath of the Wild is another good example where the Great Plateau area teaches you how to use all the runes, then just lets you loose to discover literally the entire game world however you wish to do so Not knowing that you're supposed to drag new abilities onto your creature or not understanding what "right side compatibility" is because you skipped the text prompts are both needless hurdles to create for yourself, to be perfectly honest, lol
This has to be the record for the quickest I've tapped out of a Vinny vid. I just can't when he refuses to read anything, lol. Love ya, man, but holy shit.
But what about the blind experience where you figure everything out yourself??? That's basically what someone wrote in the comment section. Saying it's more satisfying to figure things out yourself. Lol
@@asra-5180 and see that's fine to me.... when the person can actually figure things out. I read the word 'compatibility', and know what that means. And on top of that, I under stand what 'right-side' means. Put two an two together, and I'm able to understand what Right-Side Compatibility means at a glance. And since it uses the classic style tags, I know with *what.*
boneraiser was extremely fun, but it got old quick, even with all the updates and such, after you get to NGF (keep replaying the game and it gets harder everytime) it gets extremely tedious, the game bottlenecks you by only giving you coin bags after you've taken about 3 of each item already and the bosses have FuckYou health that is just not fun to fight, especially since the game limits your power overall, great game, unlocked everything, latelate game just isn't fun or balanced, hope they fix it though
preemptively posting only 30 minutes into watching, but "right side compatibility" specifies which organ you can put in the slot to the RIGHT of the organ you're reading about. i.e. a spine can have a limb/tentacle/gland/etc. attached on the right, and a tentacle can have a spine/nerve/retina/etc. attached on the right, so-on so-forth
Clearer, more intuitive UI/UX and better tutorial stuff and I feel like this can be a ringer! Really cool and fun looking build your own bullet heaven gameplay, but I can imagine most being turned away pretty fast with it's current state. "Just read lol" is not what most people sign up for, ESPECIALLY with these vampire survivor like games
The fact that the English isn't great is even worse. Also the game just dumps everything on you at the start. What it should do is tell you when you are already on the brain menu and so on, so you don't just read a ton of information at once and then forget it
I feel like the hype around this "subgenre" has died down significantly over the past year... and I'm kind of glad. Like, I love twinsticks, but there was SUCH a huge flood of these into the market after Vampire Survivors blew up, and very few of them ever did much noteworthy with the concept. Hell, even VS barely changed anything from Magic Survival outside of less bland visuals. 20 Minutes Till Dawn was probably the best and even that was basically just Robotron/Crimson Land. I love and appreciate the indie market, but they have a very bad habit of doing 1 genre to death for years at a time until everyone gets insanely burnt out on it. Just look at all the Deck based, roguelite, and survival crafting games that make up like >50% of steams indie library.
@@JustinKoenigSilica Oh I agree, and I don't think it's motivated by cynical desires in most cases. More likely its indie devs enjoy a certain game and want to try their own spin on it. The problem is A TON OF THEM do it and usually around the same time, so the market gets absolutely saturated with games that are all very similar or at least seem to be, so consumers are just overwhelmed and it sort of holds back the creativity the indie market is known for a bit. I'm not expecting Sturgeon's law to just vanish though. It's kind of like stocks, or at least that's how my Econ major brain sees it. lol. And just like stocks, the bubble inevitably bursts and all the hype and enthusiasm dies down while everyone refocuses.
yeah I agree -- I try not to be a negative nancy and ruin other peoples fun and stuff but this phase particiularly annoyed me silently since it's like a game that's meant to be hyper minimalist and play itself rather than be innovative n such
Honestly I’m tired of roguelikes in general. But clearly Binty isn’t so yeah. I did enjoy VS but it was pretty much the only roguelike I enjoyed the past year.
At some point "opens and closes tutorial without reading" stops being funny and is kind of just disrespectful to the game devs, the viewers, and yourself
I heard someone refer to this type of game as "Swarm Survival". Can't remember who said it but I've been calling games like this and Vampire Survivors etc Swarm Survival ever since.
I personally think these games would feel better, for me, if you could just have more input than moving around. Though the way this game puts strategy into it, more than just picking skills, does feel like it adds that bit more I am looking for.
No offense Vinny, i love your content in general, but seeing you constantly trying to fit square parts into circle flesh slots and vice versa for 1 hour kinda reminds me of mobile game ads, especially the Hero Wars ads where they constanly do something wrong or take the wrong approach again and again, kinda makes me so frustrated that i want to buy the game just to do a better job myself, but maybe thats their aim with all those ads.
This is a great stoner game, once you get the system you can spend hours fine-tuning builds between levels. Looks a bit nicer now after a few updates too.
I keep clicking these, skipping to the gameplay and then immediately closing the window when I see it's a VS clone. So sad that half of the indie scene is just copying the current flavor of the month.
Everytime Vinny mentions "paying the bills" when talking about the means and reason to seek profit to the point of "selling out", he always falls to mention how do these bills even get formed, where is this debt coming from that you can excuse prostituting the act of creation? How much of those crippling bills are overreaching, unnecessary and self made? How much is just spending as a means of coping, Or flexing, or simply to keep up with other greedy assholes and their brands? Do they need that third iPad? Do they need that second guitar? I always see it as a flimsy excuse to be greedy. When does ambition end and greed start?
@@remington238 right, that alone and only that alone gives people debt, not bad planning and management, unnecessary credit and loans, definitely not short sight and bad savings. Clearly just inflation, the thing that has happened for millennia and thought in school, surprised us all
@@lasarousi To be fair did you see how much money America printed in like 2 years lmao? They basically doubled (or more) their money supply overnight. Prices are actually 'lower' than they should be thus far.
Vineglish Majorsauce's primary weakness is struck again right out the gate: reading
I love vinny but sometimes the things he completely fails to notice......
The Vinglish language
He certainly enjoys the chemists approach.
@@SkeleTonHammer LOL I love his vids and vibe for real but I'm fresh off the Hitman vid too and it's a double whammy back to back on either impatience or rushing for keeping the content good, or maybe a combination of both
@@SkeleTonHammer I agree, and along with the *time* spent fumbling around, like you mentioned, I also find that it makes it far more *frustrating* to watch for me
vinny's so desensitized by having chat backseat him forever that he forgot the difference between the words left and right
If I play it again, I'll read it better and be good at game. I swear.
Remember to look at the Maclunkey...
@@MaestroDrake I think of how it would taste boiled
@@vinesauce OI! WHEN YOU PLAYING IT NEXT?
NAHHH BOOT AER A BAHD GAEMR GET GUD AT GEAM PLZZZ
Since Vinny doesn't read in his games anyways, we should start recommending non-english games.
Time to recommend Japanese games
Weeellll... he did play that almost purely Japanese game about a "Yellow Teddy Bear girl" (that-which-must-not-be-named )🙃
It's fascinating how Vinny manages to completely miss the core mechanics of a game, but still manages to do pretty good. It's his secondary passive besides corruption istg.
Watching him fight Rykard into second phase without the Serpent Hunting Spear made me want to rip my fucking eyes out.
Vinny is proof luck is a tangible, very real thing.
I can confirm at higher stages in this game you need to know what you're doing. I've gotten setups able to get thousands of DPS and still have trouble with stage 5.
Sekiro moment(s).
Vinny "I Refuse to Read" Sauce continues his frustrating legacy.
Holy moly, this one was rough. I shouted FUCKING READ GODDAMNIT at the screen so much my dog became literate
Imagine shouting at an inanimate object, as if your voice would even be heard.
What an exciting life you must live.
I can hook you up with a top quality anger management specialist, mate.
@@awmehgoddd the people who go out of their way to comment shit like this usually aren't living their best lives either iirc
I could tell just mousing over the progress bar LOL. The amount of menu vs. gameplay is frightening
Thank God you guys showed up to white knight for a guy who never gave a shit what I thought to begin with, I'm sure he was going to pack it in to become a hermit in the mountains of Nepal. Any of you appreciate the meta irony of expressing inconsequential and petty irritation at someone by expressing inconsequential and petty irritation irritation at them? One of the certainties in life is that anyone who tells another person to get a life in a UA-cam comment section is in fact also in desperate need of a life.
writing this now hopeing the vine sauce hasnt figured it out later: insufficent frequency is because of the projectile: if a projectile or attack is out only for 0.75 seconds, putting a spine that attacks every 0.76 seconds after it will never trigger the spine
I like coming to Vinny's comments sections to learn mechanics that I also couldn't figure out. Frequency, part compatibility, how to put the left leg into the left pant. etc.
This is like a Noita bulletheaven except instead of wizards and wands it's guts and mutants
I like the theme of organs and experiments, and the added depth certainly makes it stand out for me, so yeah, I hope it succeeds in the garlic market
Got the game. Every single issue Vinny mentioned is fixed.
UI is much easier to understand, tutorials, phenomenal control on gamepad, and no music glitches.
I’ve been glued to it and it’s only $3!
12:57 Yeah it's me I'm the one screaming. Unsure if he'll figure it out, and honestly not 100% certain I've got this right, but it seems like the reason some end the chain is that they have no tags. Additionally, I think any time he gets that "organ incompatability" message it's because he's trying to lay down a part next to something that doesn't have the associated tag.
That's correct. Every part can only lead to certain other parts, and some parts have more than one quality or version that have different compatibilities.
I'm not sure he even realizes that every part is either a trigger/reaction or an effect and that he has to alternate. He's just slamming down organs left and right
Brimlot here needs to equip his eyes so he can read things
This genre is like tower defense if the tower was you
vinnie over here not knowing what right side compatibility means
god i hope vinny learns what right side compatibility does by the end of the vid
29:54 he got so close
Hidden mechanic; if one clicks on a node, all compatible items will get sorted to the top of the inventory.
Starts at 0:00
This might be the first time Vinny not reading the tutorial genuinely pissed me off. I don't know how this game works, but I gathered that every organ affects what the organ beside it is doing and it literally tells you what you can connect it to and he was just willy nilly trying to slap things together completely ignoring the bit that shows you how they can connect.
I definitely get what this game was going for and how you can essentially build your own attacks and if he had taken 3 minutes to read the damn tutorial he probably would have had way more fun making builds. Definitely a weird choice to just ignore that and haphazardly try to do it without any instruction, even for Vinny.
That being said, I kind of want this game now but visually it's definitely lacking polish and maybe I'm not ready for it. Really amazing concept with how attacks function. Wish he would have actually tried to do it properly though lol. Alright rant over. I've just never been that frustrated with a fullsauce video in my life lmao.
Vinny not realizing that he can scroll on the culture tab and therefore missing upgrades that'd probably help with things like fertility is my biggest peeve rn
Classic Vinny. Not reading and then having problems.
The thing is though, yeah it does take a bit of time to read through tutorials/instructions which is understandable, but does it not waste even *more* time fumbling around confused (along with making it more frustrating to watch IMO, I'd personally rather watch through a tutorial reading followed by less confused gameplay). It was still fun though and the game does seem cool, I think I'll get it and give it a try myself
This has to be the first time I've heard smilodon pronounced "Simolden".
Breaking News: English major refuses to read anything, more at 11
Fitting that the brain game has maximum brainyot
Vin skipping tutorials is one thing, but to be fair, "right side compatibility" could really use a colon after it to denote that it's referring to the body part tags listed directly below that text. As-is, it looks like it's just a random line of text in the stats list that's referring to an undefined mechanic, with the tags simply being what the currently-selected body part is _categorized_ as (to that point, I only just now realized that a body part's tag is listed at the top of the card, kinda just blends into the UI, tbh). It only clicked for me because of how spells work in Noita (triggering from left to right, with some relying on the previous spell in the chain to function)
I vote to call this genre "bullet defense". I consider it a hybrid of bullet hell and tower defense.
The "first ever bullet hell MMO" is Realm of the Madgod, in which your character automatically schut (or swing or w/e) - all these games feel just like that before you make any upgrades. The difference is that RotMG also has active abilities and consumable items.
The idea of making upgrades to your automatically schut to fend off waves of enemies is the core of a tower defense. It's just you are the tower and you defend yourself usually with bullets.
So bullet defense.
I went and got the game myself to figure out how to play it since Vinny, uh, can't.
Basically, every Brain is its own weapon, and most characters can get up to 4. (If you get 4 on a run you unlock a character that starts with 4 and can have up to 8.) The Organs serve as complicated logic to, hopefully, make bullshit superweapons.
Every Weapon has the basic layout (and I'm making up the classification names here):
TRIGGER -> EFFECT -> REACTION -> EFFECT -> REACTION -> EFFECT --> ...
So far as I know only Offspring alter this pattern, more on that later.
Also, every Organ lists what other Organ types can go after it. That's "right-side compatibility". They could probably call it something a little better but eh.
Triggers and Reactions have an "Efficiency" which multiplies the effectiveness of all Organs after it. For instance, a Spine with 200% Efficiency will cause an Effect that does 10 damage to do 20 damage instead. This stacks down the line, so if that Effect has a Reaction with 50% efficiency, the next 10-damage Organ will be back at 100% efficiency / 10 damage.
Triggers include:
- SPINE: Activates normally every few seconds. Can link to most "spike" effects such as creating projectiles or spawning Offspring
- INTESTINES: Creates an AoE every few seconds (i.e. shits on the floor). Can link to Offspring but also to status effects such as poison, slowing, burning, etc.
- HEART: Reacts to being touched, damaged, or killed
- BLADDER: Builds charges when you do certain things and releases a powered-up effect at full charge (like Eggman's super laser piss)
- Others I probably haven't unlocked yet
Reactions include:
- NERVE: Activates when spike effects hit enemies. In general, Boxer (activates every hit) has terrible Efficiency whereas nerves that activate on criticals or other restricted criteria have better Efficiency.
- RETINA: Activates when enemies are killed.
- Others I can't remember or haven't got yet
Offspring are spawns. The further away from the Brain they are, the worse their Fertility gets, which limits how many of the spawn can be active at once. Fertility is also multiplied by Efficiency. They don't do literally anything on their own, but you can put Triggers on them. A swarm of Offspring with Intestines will stack all their AoEs on top of each other and I find that to be kind of broken.
PERMANENT SPINE DAMAGE genre of music is on full display here. Which is endlessly appropriate.
Vinny you mentioned enjoying the game concept where you make your own monster creatures, there's a niche PS2/DS/Wii game called ''Monster Lab'' that went for that. Described at the time as ''Pokémon meets Tim Burton''. Gameplay is basically to make each body part through different mini-games, put them together and send the monster out to battle other ones for more parts.
Ever heard of it?
It should be illegal for Vin to play games without assistance of some sort
20 minutes till dawn and bone raiser minions were great recommendations I got from this channel so I’ll probs grab this one too
God, I got this game less than 10 minutes into the video and got a REALLY good imp offspring run, I hope Vin plays this game again at some point and actually begins to truly understand what things do and why things wouldn't work, because cheesing the system and abusing your children so they have children of their own that in turn go on to die and explode into projectiles is the most fun I've had in the genre since I first played actual Vampire Survivors
I obliterated the game just by making a MASSIVE swarm of bebbies that shit poison, fire, and trauma all over the map. Offspring + Intestines is broken
Vinny is really good and really bad at video games at the same time
"Oh a cool new monster game, wonder what this is like..... aaaaand it's vampire survivors again ffs"
Bong prototype
I actually really enjoyed watching this video. I think my concept of fun is quite similar to Vinny's so I wanna say I understand his reluctance to read the tutorials, opting to just jump into the game blind. There's an immense satisfaction in kinda just figuring all that shit out; just doing random stuff, seeing what doesn't work, making a mental note, doing the opposite and seeing what works, developing more mental notes, and building up your strategy and approach from that experimentation. It takes a lot of stumbling and missteps that admittedly coulda been avoided by just reading the damn tutorial, but then you'd miss out on that discovery aspect which is so satisfying. I dunno.
Yeah, I can imagine the joy of discovering how to breathe through trial and error, for example, instead of having it figured out and working properly from the get-go ( ͡° ͜ʖ ͡°)
I definitely get where you and Vin are coming from with just wanting to jump into gameplay (especially as I get older and lose patience for reading), though I'd argue that any game worth its salt will use tutorials to explain basic mechanics such that the game is playable for everyone, then allow the depth to come from creating opportunities for the player to further experiment with those mechanics and do crazy things. Noita is a good example that's very similar to this game, where the basic idea is to just collect wands and spells while trying to delve as deep as possible, but there's a ton of depth with how those wands function and how the dozens of spells interact with each other, as well as all the hidden secrets throughout the world. Breath of the Wild is another good example where the Great Plateau area teaches you how to use all the runes, then just lets you loose to discover literally the entire game world however you wish to do so
Not knowing that you're supposed to drag new abilities onto your creature or not understanding what "right side compatibility" is because you skipped the text prompts are both needless hurdles to create for yourself, to be perfectly honest, lol
Just started this vid and I'm actually really digging this game so far.
See thats why I like Vinny. As soon as I saw CELLS all I could think about was Blade Runner 2049.
You're way off baseline.
This has to be the record for the quickest I've tapped out of a Vinny vid. I just can't when he refuses to read anything, lol. Love ya, man, but holy shit.
But what about the blind experience where you figure everything out yourself??? That's basically what someone wrote in the comment section. Saying it's more satisfying to figure things out yourself. Lol
@@asra-5180 and see that's fine to me.... when the person can actually figure things out. I read the word 'compatibility', and know what that means. And on top of that, I under stand what 'right-side' means. Put two an two together, and I'm able to understand what Right-Side Compatibility means at a glance. And since it uses the classic style tags, I know with *what.*
Vinny, you're 4/4 on getting me to buy garliclikes. Out of them all though, I have to say boneraiser minions is my favourite, it's so fun
(Haven't played this one yet but I have bought it)
boneraiser was extremely fun, but it got old quick, even with all the updates and such, after you get to NGF (keep replaying the game and it gets harder everytime) it gets extremely tedious, the game bottlenecks you by only giving you coin bags after you've taken about 3 of each item already and the bosses have FuckYou health that is just not fun to fight, especially since the game limits your power
overall, great game, unlocked everything, latelate game just isn't fun or balanced, hope they fix it though
Personally, I'd call them "Auto-Swarms". It fits pretty much the whole genre.
preemptively posting only 30 minutes into watching, but "right side compatibility" specifies which organ you can put in the slot to the RIGHT of the organ you're reading about.
i.e. a spine can have a limb/tentacle/gland/etc. attached on the right, and a tentacle can have a spine/nerve/retina/etc. attached on the right, so-on so-forth
Beetles, worms, and dragons. It's all about the beetles, worms, and dragons.
That flesh canal is giving me flashbacks to when I was a Sperm.
Clearer, more intuitive UI/UX and better tutorial stuff and I feel like this can be a ringer! Really cool and fun looking build your own bullet heaven gameplay, but I can imagine most being turned away pretty fast with it's current state. "Just read lol" is not what most people sign up for, ESPECIALLY with these vampire survivor like games
The fact that the English isn't great is even worse. Also the game just dumps everything on you at the start. What it should do is tell you when you are already on the brain menu and so on, so you don't just read a ton of information at once and then forget it
I feel like the hype around this "subgenre" has died down significantly over the past year... and I'm kind of glad.
Like, I love twinsticks, but there was SUCH a huge flood of these into the market after Vampire Survivors blew up, and very few of them ever did much noteworthy with the concept. Hell, even VS barely changed anything from Magic Survival outside of less bland visuals. 20 Minutes Till Dawn was probably the best and even that was basically just Robotron/Crimson Land.
I love and appreciate the indie market, but they have a very bad habit of doing 1 genre to death for years at a time until everyone gets insanely burnt out on it. Just look at all the Deck based, roguelite, and survival crafting games that make up like >50% of steams indie library.
It's the natural state of things. Those games which survive will be Genre defining, that doesn't mean all others are bad.
@@JustinKoenigSilica Oh I agree, and I don't think it's motivated by cynical desires in most cases. More likely its indie devs enjoy a certain game and want to try their own spin on it. The problem is A TON OF THEM do it and usually around the same time, so the market gets absolutely saturated with games that are all very similar or at least seem to be, so consumers are just overwhelmed and it sort of holds back the creativity the indie market is known for a bit. I'm not expecting Sturgeon's law to just vanish though.
It's kind of like stocks, or at least that's how my Econ major brain sees it. lol. And just like stocks, the bubble inevitably bursts and all the hype and enthusiasm dies down while everyone refocuses.
I don't mind it. I'd rather have a million good copies of an idea than a million examples of wasted potential.
yeah I agree -- I try not to be a negative nancy and ruin other peoples fun and stuff but this phase particiularly annoyed me silently since it's like a game that's meant to be hyper minimalist and play itself rather than be innovative n such
Honestly I’m tired of roguelikes in general. But clearly Binty isn’t so yeah. I did enjoy VS but it was pretty much the only roguelike I enjoyed the past year.
Thanks Vinny for reading
Thats the most interestikg Garlic-Likes I've seen so far
Parts of this games music sounds like someone listened to too much mass effect 1 geth combat music, specifically when viny starts wave 7.
Bullet Heaven is already a game. It's in the Epic Battle Fantasy Series.
Technical Vampire Survivors 2.
I can't find it on steam.
Picayune Dreams is another Survivor-like I'd reccomend. It's not out yet but the free demo is really good fun.
At some point "opens and closes tutorial without reading" stops being funny and is kind of just disrespectful to the game devs, the viewers, and yourself
I heard someone refer to this type of game as "Swarm Survival". Can't remember who said it but I've been calling games like this and Vampire Survivors etc Swarm Survival ever since.
I love when i start a video and the top comments are all vimbert didn't read and that's why he struggled.
This actually looks pretty cool. Music slaps
why does vinny play without the chat now in days?
I personally think these games would feel better, for me, if you could just have more input than moving around. Though the way this game puts strategy into it, more than just picking skills, does feel like it adds that bit more I am looking for.
"20 minutes to dawn" is pretty much the same but you have to aim your attacks, some characters have different abilities you active yourself, etc
the way he said cochlea
One of these music tracks reminds me of Heritage for the Future or Darkstalkers 3 or whatever other CPS3 games.
More like a magick crafter, i like that more than just mindless choose garlic
this game destroys my mind, but im looking forward to learning it
VINEMAN GO PLAY PIZZA TOWER 🗼
Why did he start the gameplay with "gamers"
No offense Vinny, i love your content in general, but seeing you constantly trying to fit square parts into circle flesh slots and vice versa for 1 hour kinda reminds me of mobile game ads, especially the Hero Wars ads where they constanly do something wrong or take the wrong approach again and again, kinda makes me so frustrated that i want to buy the game just to do a better job myself, but maybe thats their aim with all those ads.
"Aw, sweet, a new Vinesauce video!"
>It's another Vampire Shitsuckers clone
"Sigh..."
This is a great stoner game, once you get the system you can spend hours fine-tuning builds between levels. Looks a bit nicer now after a few updates too.
Hear me out: "$X.99"-Like
ah sweet, man-made horrors beyond my comprehension! and I mean that literally, wow this system is complex. looks fun to fuck around with though
This is a Meat-like
Oh, it's a vampire survivor game :c
Kinda looks like an easier version of Picayune Dreams
I honestly think the best garlic-like I've played is the one about Hololive vtubers.
I'm still amazed Rev actually streamed that one.
gamers
Bought the game, 3 bucks is a steal, hope it sells well and the developer can keep developing it
I'm so sick of this type of game. Though admittedly I never liked garlic-likes to begin with.
I've honestly never gotten the hype behind this genre.
I keep clicking these, skipping to the gameplay and then immediately closing the window when I see it's a VS clone. So sad that half of the indie scene is just copying the current flavor of the month.
You gotta have a Ph.D to understand this game
..... *_Bruh._*
H.m
Everytime Vinny mentions "paying the bills" when talking about the means and reason to seek profit to the point of "selling out", he always falls to mention how do these bills even get formed, where is this debt coming from that you can excuse prostituting the act of creation?
How much of those crippling bills are overreaching, unnecessary and self made? How much is just spending as a means of coping, Or flexing, or simply to keep up with other greedy assholes and their brands? Do they need that third iPad? Do they need that second guitar?
I always see it as a flimsy excuse to be greedy. When does ambition end and greed start?
Probaly they come from rising cost of living
@@remington238 right, that alone and only that alone gives people debt, not bad planning and management, unnecessary credit and loans, definitely not short sight and bad savings.
Clearly just inflation, the thing that has happened for millennia and thought in school, surprised us all
@lasarousi not to mention it not really even being an issue for content creators who rake it in.
@@lasarousi
To be fair did you see how much money America printed in like 2 years lmao? They basically doubled (or more) their money supply overnight.
Prices are actually 'lower' than they should be thus far.
what
Well I guess it looks much more interesting then the last garlic like