OH! IT IS A REFERENCE! Vinny now has to play the old game Die by the Sword, which also has a "control the sword swing" system and also a dismemberment system that can only be called "Monty Pythonesque".
So Dad by the Sword is simply dad themed, FPP, Die By The Sword? In DBTS you used numpad to swing sword, for example 4 then 6 swings sword from left to right horizontally. Can't remember if mouse was used back then.
It had mouse support, but I remember always having better luck with the numpad. Man... I've gotta play Die By The Sword again, Arena mode was a ton of fun.
Have you seen habbie playing that ancient dungeon game in VR? Habbie just won VR content creator of the year and also just hit 500k I believe @habie147
Also there's kind of the issue of Locking someone's view in VR. It's meant to be like Die By the Sword, so you're SUPPOSED to be looking straight ahead only when in combat.
I feel like this would handle better in VR. Sure there's a bit of an over saturation of these hack n slack type games in VR. But this one is better than most of those I think
tbh i love vinny but his inattention sometimes gets to me as well. i guess it comes with having to manage a game and entertaining your chat at the same time
It wouldn't be our Vinny without the occasional Vineblind. But in all seriousness, when streaming or making vids it's harder than one thinks to have full attention on the game. The average online viewer attention span (I think it's like 7 seconds) is VERY short so a good streamer has to be talking pretty frequently and engage the audience/banter.
The controls on Dad by the Sword may require a bit of learning, but it looks really fun! The only problem I see with it is the problem all first person melee games have, which is that it's often hard to judge the range of your swings, and whiffing a swing in this game looks like it could get pretty punshing.
I think if the Dad game had lock on instead of a button that just locks where you're currently looking to swing the sword it would be easier to manage multiple enemies since the lock on would move the camera for you.
You know, the fact that he was constantly using ammo to break barrels was giving me anxiety, but the fact that he was going unpunished for it because ammo is plentiful gave me even more.
Been looking forward to Dad by the sword for a while. I found you through Death Road to Canada and Vidyabum ages ago. Wish I had found you sooner but glad Death Road led me to your streams.
Dad by the sword needs a lock on so that you can track an enemy automatically. Unswording means not blocking and if a room has enough enemies it might be impossible to rotate your camera into positon to block.
I mean, that sounds really awkward unless you mean individual joycons. Also, not everyone has that control method available, so it's better to come up with something that can work on any controller rather than just ones with Gyro support. You wanna cast the largest net possible, especially if you want to port it later down the line. Those would be a nice optional addition, but not necessarily a "solution."
@@Gamxin I made a comment with a suggestion for improved controller inputs but in short I got this: Hold Left Trigger to enter the combat stance, move sword point with the Right Stick, and then RT immediately slashes the sword horizontally or vertically in the opposite direction. Pressing and holding RB with Left Trigger blocks. Allows for constant control of the aim and movement (unlike if it were a face button) while still keeping all the dynamic destruction and precision elements in tact. Basically Blade Mode in first person rather than Jerking the stick back and forth like it's mario party. Again you could have gyro, move support as an additional option though. As someone into game design (particularly fighting games and character action) I like to think I at least have a decent grasp on control optimization. I just can't program :P Maybe someday I'll get lucky and find someone who can.
@Warboss Gegguz as someone who has dabbled in the field I think that overcomplicates it. I'd say all you gotta do for offense is what Skyward Sword HD does, which is basically flicking the right stick where you wanna swing, and tilting where you want to point if needed. As for blocking that's mostly good and should probably be customizable, but I'd say the left bumper/trigger would be a better fit so your thumb isn't reaching to the right stick while your index reaches all the way up to press the right buttons to block.
@@Gamxin You say it over complicates things, but this game is also more complicated than Skyward sword by like a lot. It's much more precision heavy vs Skyward sword which was originally built with pretty jank IR sensors in mind. Skyward Sward doesn't ask you to target specific limbs or go at odd angles often. It's mostly just "do straight horizontal or straight vertical cuts". Making it about flicking the stick means you gotta be like surgically precise with your thumbs. Making the attack automated while the player focusses on dodging and aiming negates this. I was contemplating suggesting Right trigger and RB move in specific directions (ie RT horizintal and RB vertical) but that seemed unnecessary as I considered it. But I'm not sure if the stamina consumption is proportional to how far you swing in a given direction. As for the RB/LB thing, either gets the point (heh) across. Also, naturally you're gonna wanna let people rebind controls as they wish on a PC release. Not sure why that isn't in here to begin with tbh.
holy hell dad by the blade is fucking fantastic and really great dad humor throughout, i was waiting for vin to slice them into pieces when they standstill after death and he finally did it at 14:30
@@smkslpsd What? Is this game popular on reddit or something? I just saw it announced on Steam by the Death Road to Canada devs and thought it looked neat.
Another game with a clear influence on Wizordum is Wolfenstein 3D. Every wall is in a grid with no changes in elevation, there are castles filled with treasures that award points, and some walls can be pushed in to reveal secrets.
The game that it reminds me of the most are the catacombs adventures series (the 3 sequels to catacombs 3D). ESPECIALLY with the whole magic element and the way some walls have to be destroyed (which is basically the only way secrets are hidden in the pre-Wolf3D engine).
been following the devs on twitter for a few years, glad to see this game has come this far not really a fan of like funny aesthetics, but I like this one
I know Wizordum's music is going to resemble Runescape to most, but am I the only one who thinks that it sounds EXACTLY like the Mardek series, the old flash-based RPGs?
10:01 - 10:17 Boopty, you don't need to apologize for offering genuine constructive criticism/suggestions. That's part of what prerelease demos are for, and you're not just saying "game sux" and refusing to elaborate. You'd be a decent tester, especially with your passive, lol. Also, speaking as someone into game design (particularly the human factors/control element) on the topic of your controller "button input" revision suggestion, got an idea: Hold Left Trigger to enter the combat stance, move sword point with the Right Stick, and then RT immediately slashes the sword horizontally or vertically in the opposite direction. Almost like Blade-Mode in MGR, but first person and with the ability to still strafe and move. And pressing and holding RB switches to blocking. That way the players' left and right thumbs can still precisely control movement and attacks without needing to jerk the stick back and forth.
@@vinesaucefullsauce does vin have a new-ish monitor? I think some recent monitors, specifically 1080p ones, can report themselves to a PC as being 4k. The pc then sends 4k output which the monitor downscales to 1080, improving image quality (theoretically)
honestly the game might need Z-targeting to make the experience fluid because as it is it stands it seems like you are in a constant state of fighting against your own camera control
He does! He just.. takes us on the journey with him. And between showing us how easy/difficult it is to adjust setting to personal preferences, and not hiding that he literally never played the game before and as such his responses to things are unscripted, frankly I like it.
@@chuckporter9526 Suppose i wont understand his perspective as im not a streamer, i mostly critque him excuseing to about his backseat developing while i backseat his streamer quality i guess :v
@Mia Ishata that is a concern, yes. A little hypocritical. That said, the same spontaneity that creates those moments of backseat devving also create the blind spot where he can't see that hypocrisy.
Dad by the Sword is one of those games I saw too long ago, so I've had enough time to lose interest in the game. I would try out a demo, but adjustable FOV is a minimum requirement for me.
The Game- You will not be allowed to swing wildly
Vin- Yeah well what if I swing wildly though
OH! IT IS A REFERENCE!
Vinny now has to play the old game Die by the Sword, which also has a "control the sword swing" system and also a dismemberment system that can only be called "Monty Pythonesque".
“Dad By The Sword” is basically the unofficial subtitle of the new GoW games
I think what’s wrong with the controller settings is that Vinny had look speed at 25%
So Dad by the Sword is simply dad themed, FPP, Die By The Sword? In DBTS you used numpad to swing sword, for example 4 then 6 swings sword from left to right horizontally. Can't remember if mouse was used back then.
It had mouse support, but I remember always having better luck with the numpad. Man... I've gotta play Die By The Sword again, Arena mode was a ton of fun.
@@crescentfreshsongs It's got a GOG rerelease w/ it's expansion packs.
@@crescentfreshsongsnothing was as simple fun as punting orcs into the pit as an ogre.
So sad it fell through commercially...
Dad by the Sword would work really good in VR!
I feel like there's already multiple games that do that in VR.
Have you seen habbie playing that ancient dungeon game in VR? Habbie just won VR content creator of the year and also just hit 500k I believe @habie147
Also there's kind of the issue of Locking someone's view in VR. It's meant to be like Die By the Sword, so you're SUPPOSED to be looking straight ahead only when in combat.
@Warboss Gegguz yeah, best not try ever then
I feel like this would handle better in VR. Sure there's a bit of an over saturation of these hack n slack type games in VR. But this one is better than most of those I think
Wizordum is clearly a tribute to the Catacomb 3D series, Catacomb Abyss 3D, Catacomb Armageddon 3D and Catacomb Apocalypse 3D
Vinny *multiple* times just walking right by the food without eating it made me "aaagh" a bit lol, but that game seems really fun!
The Waffle House Has Found Its New Host
tbh i love vinny but his inattention sometimes gets to me as well. i guess it comes with having to manage a game and entertaining your chat at the same time
It wouldn't be our Vinny without the occasional Vineblind.
But in all seriousness, when streaming or making vids it's harder than one thinks to have full attention on the game. The average online viewer attention span (I think it's like 7 seconds) is VERY short so a good streamer has to be talking pretty frequently and engage the audience/banter.
Same with Joel walking past ammo & health in doom maps and when running out at the end.
The controls on Dad by the Sword may require a bit of learning, but it looks really fun!
The only problem I see with it is the problem all first person melee games have, which is that it's often hard to judge the range of your swings, and whiffing a swing in this game looks like it could get pretty punshing.
I think if the Dad game had lock on instead of a button that just locks where you're currently looking to swing the sword it would be easier to manage multiple enemies since the lock on would move the camera for you.
Wizordum looks fucking fantastic. It especially sounds fantastic thanks to those MIDIs they used (is that the proper way to say that?).
Music is so runescape like
You know, the fact that he was constantly using ammo to break barrels was giving me anxiety, but the fact that he was going unpunished for it because ammo is plentiful gave me even more.
Been looking forward to Dad by the sword for a while. I found you through Death Road to Canada and Vidyabum ages ago. Wish I had found you sooner but glad Death Road led me to your streams.
Wizordum has good gob sounds.
The dad game looks really fun, but i feel like it needs some kickass music. Deathroad's music was awesome
Biniity he gave you a demo he wants your feedback
Dad by the Sword could be a good VR game
I wonder if the developers of Dad by the Sword used Vinny's Yoda CBT sound when they made the sentient green meat sticks
I love that all PC games for Vin have some problem or control issue. He is the choosen one for the troubleshooting
I don't think the problems are with the games. I think Vinny is the problem.
@@bummer6 that is the point. the game is fine with me and much more people. but with vinny.... well he is our special boy to be the problem 🙃
I really like the art style and gameplay for dad by the sword, definitely gonna be picking that up.
It's a combo-pack episode!
Dad by the sword needs a lock on so that you can track an enemy automatically. Unswording means not blocking and if a room has enough enemies it might be impossible to rotate your camera into positon to block.
I was expecting Vin to reference that thing that happened a year ago when he brought up Final Fantasy 7 and thrusting
joycons just work on pc with bluetooth.... maybe they could add support for them?
0:36:18
1:27:11
I wanted to call Wizordum a Wolf3D clone.
53:22 Crash Bandicoot voice unlocked
Looks like the demo for Dad by the Sword isn't available on steam. I like these one off videos, I've gotten games because of these. Thank you Binty!
How to make Vinny happy, make a rouge like all about swords with nice music and winner enemies, we will call it Kombat Vox: jabroni's quest
Vinny: "How does the Dad Stab work?"
Dad: "Ask your mother."
There were multiple points when Vinny cut both arms of an enemy, and he quoted Monty Python zero times.
Are you ok?
With the first game, i'd think even simple gyro motion with a ps4/switch controller could be good for the slashing
I mean, that sounds really awkward unless you mean individual joycons. Also, not everyone has that control method available, so it's better to come up with something that can work on any controller rather than just ones with Gyro support. You wanna cast the largest net possible, especially if you want to port it later down the line.
Those would be a nice optional addition, but not necessarily a "solution."
@Warboss Gegguz I mean that's why it's an option. Also the right stick would be a good second choice.
@@Gamxin I made a comment with a suggestion for improved controller inputs but in short I got this: Hold Left Trigger to enter the combat stance, move sword point with the Right Stick, and then RT immediately slashes the sword horizontally or vertically in the opposite direction. Pressing and holding RB with Left Trigger blocks. Allows for constant control of the aim and movement (unlike if it were a face button) while still keeping all the dynamic destruction and precision elements in tact.
Basically Blade Mode in first person rather than Jerking the stick back and forth like it's mario party.
Again you could have gyro, move support as an additional option though. As someone into game design (particularly fighting games and character action) I like to think I at least have a decent grasp on control optimization. I just can't program :P Maybe someday I'll get lucky and find someone who can.
@Warboss Gegguz as someone who has dabbled in the field I think that overcomplicates it. I'd say all you gotta do for offense is what Skyward Sword HD does, which is basically flicking the right stick where you wanna swing, and tilting where you want to point if needed.
As for blocking that's mostly good and should probably be customizable, but I'd say the left bumper/trigger would be a better fit so your thumb isn't reaching to the right stick while your index reaches all the way up to press the right buttons to block.
@@Gamxin You say it over complicates things, but this game is also more complicated than Skyward sword by like a lot. It's much more precision heavy vs Skyward sword which was originally built with pretty jank IR sensors in mind. Skyward Sward doesn't ask you to target specific limbs or go at odd angles often. It's mostly just "do straight horizontal or straight vertical cuts". Making it about flicking the stick means you gotta be like surgically precise with your thumbs. Making the attack automated while the player focusses on dodging and aiming negates this.
I was contemplating suggesting Right trigger and RB move in specific directions (ie RT horizintal and RB vertical) but that seemed unnecessary as I considered it. But I'm not sure if the stamina consumption is proportional to how far you swing in a given direction. As for the RB/LB thing, either gets the point (heh) across. Also, naturally you're gonna wanna let people rebind controls as they wish on a PC release. Not sure why that isn't in here to begin with tbh.
"Gamer Decides They’re Just Not Gonna Learn or Use That Mechanic"
Dad by the sword looks incredible! Very masculine game
Dad by the sword looks awesome but it needs the sound effects to be louder and for chopping enemies to sound satisfying
Rocketcat games have always been amazing - I've been following them since Mage Gauntlet and Wayward Souls and they never disappoint!
holy hell dad by the blade is fucking fantastic and really great dad humor throughout, i was waiting for vin to slice them into pieces when they standstill after death and he finally did it at 14:30
Dad game looks really fun, but the execution is practically begging for a Motion Controller or VR Support.
devs make the tutorial mandatory unless you know the secret word to skip it (which you learn after playing level 1 or something)
I've been waiting for Dad by the Sword ever since it was announced
@@smkslpsd What? Is this game popular on reddit or something? I just saw it announced on Steam by the Death Road to Canada devs and thought it looked neat.
Another game with a clear influence on Wizordum is Wolfenstein 3D. Every wall is in a grid with no changes in elevation, there are castles filled with treasures that award points, and some walls can be pushed in to reveal secrets.
The game that it reminds me of the most are the catacombs adventures series (the 3 sequels to catacombs 3D). ESPECIALLY with the whole magic element and the way some walls have to be destroyed (which is basically the only way secrets are hidden in the pre-Wolf3D engine).
@@warbossgegguz679 That's cool, I haven't heard about those games.
Vinny not realizing u can hold 2 swords
Dadlike games.
I haven't watched it yet, but I bet this is gonna be good with the DAD PUNS. Thanks vin.
The Waffle House Has Found Its New Host
@@Vibevibellama shut up
11:45 oh thank god I thought you meant sid barrett.
been following the devs on twitter for a few years, glad to see this game has come this far
not really a fan of like funny aesthetics, but I like this one
I agree with Vinny. i want this in VR
First game would definitely benefit from some Metroid Prime style locking on
I think higher FoV would make the controls better for sure.
Wizordum should be called Wizardstein 3d
making me hungry
Looking forward for more dad games
The Heretic and Hexen series are amazing, just harder than Doom overall
I liked Heretic but like Vinny I could never get into Hexen
VINNY
I know Wizordum's music is going to resemble Runescape to most, but am I the only one who thinks that it sounds EXACTLY like the Mardek series, the old flash-based RPGs?
We are truly running out of names for things.
I'd disagree. I think we're just at a point where everything wants to be punny or they use buzz words/phrases.
the controls for the first game seem really awkward to use and it feels like this was meant to be a vr game first
my headcanon for the late wizordum is that it has something to do with vinny’s sneeze
10:01 - 10:17 Boopty, you don't need to apologize for offering genuine constructive criticism/suggestions. That's part of what prerelease demos are for, and you're not just saying "game sux" and refusing to elaborate. You'd be a decent tester, especially with your passive, lol.
Also, speaking as someone into game design (particularly the human factors/control element) on the topic of your controller "button input" revision suggestion, got an idea: Hold Left Trigger to enter the combat stance, move sword point with the Right Stick, and then RT immediately slashes the sword horizontally or vertically in the opposite direction. Almost like Blade-Mode in MGR, but first person and with the ability to still strafe and move. And pressing and holding RB switches to blocking. That way the players' left and right thumbs can still precisely control movement and attacks without needing to jerk the stick back and forth.
a camera lock of some sort would help, maybe on the nearest enemy
The Legend of Zeldad: Flaccid Sword
Why exactly doesn’t he play at his native res? We can’t see it but he sure can!
His native resolution is not 2160p, he just has this weird issue where games always default to that for some reason.
@@vinesaucefullsauce that’s funny
@@vinesaucefullsauce does vin have a new-ish monitor? I think some recent monitors, specifically 1080p ones, can report themselves to a PC as being 4k. The pc then sends 4k output which the monitor downscales to 1080, improving image quality (theoretically)
Music reminds me of Warcraft 2 soundtrack
Jerma is sativa, vinny is indica
hmm i wonder if this will work nicer if they port it to VR.. but might not be as fun without mouse jank? ;D
So that's what happens when Dads go get milk.
how did the Vine get his hands on dad by the sword i also wish to blay the gaem
Needs more squelch sounds
Dad by the sword looks like a paparty to play
honestly the game might need Z-targeting to make the experience fluid because as it is it stands it seems like you are in a constant state of fighting against your own camera control
Why not use the switch controller with Gyro?
Because that doesn't change how the combat mechanics work? Just makes turning your head up and down slightly easier.
Beat the granny out of it, the game.
The wiener idle animation is amazing
Swole lizardmen
games like that first one makes me wish Vinny would take a minute to prepare, its just a mess
He does! He just.. takes us on the journey with him. And between showing us how easy/difficult it is to adjust setting to personal preferences, and not hiding that he literally never played the game before and as such his responses to things are unscripted, frankly I like it.
@@chuckporter9526 Suppose i wont understand his perspective as im not a streamer, i mostly critque him excuseing to about his backseat developing while i backseat his streamer quality i guess :v
@Mia Ishata that is a concern, yes. A little hypocritical. That said, the same spontaneity that creates those moments of backseat devving also create the blind spot where he can't see that hypocrisy.
It needs Multidadler
Coo curie sword he says
funny dad-game
Dad by the sword looks really cool i just with it was serious and not cringe
I don't know if I believe that "-ussy" is word of the year. Sounds sussy.
DbtS sure has AdultSwim written all over it.
Dad by the sword seems fun but unbearbly jank in it's current state. Especially if the parry system doesnt get some work.
Dad by the Sword is one of those games I saw too long ago, so I've had enough time to lose interest in the game. I would try out a demo, but adjustable FOV is a minimum requirement for me.