Why Splatoon 3's Challenges Don't Work

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  • Опубліковано 29 чер 2024
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    Timestamps:
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КОМЕНТАРІ • 711

  • @ProChara
    @ProChara  11 місяців тому +126

    The literal night after this came out more challenges got announced for August including a separate triple repeat, meaning August will have a fair bit more challenges.
    If this is going repeat for the end of every season then I guess 1/3 months will have a decent quantity, it's not a fix but its an improvement: twitter.com/Ethan_ThisGuy/status/1685852674376278017

    • @allenparker2113
      @allenparker2113 11 місяців тому +3

      We’re finally getting extreme jump challenge

  • @LilPhant0m
    @LilPhant0m 11 місяців тому +1192

    I feel like challenges would be so much better if they were available most of the time and not on a weird 2hrs cycle

    • @neptuneash4617
      @neptuneash4617 11 місяців тому +40

      I think everyone does.

    • @TorayNix
      @TorayNix 11 місяців тому +112

      Making them available as week-end event would make them way better

    • @YipeekayHarasho
      @YipeekayHarasho 11 місяців тому +89

      me whom missed almost every challenges becuz of daily work schedule wholeheartedly agree to this.

    • @emmanguyen9138
      @emmanguyen9138 11 місяців тому +7

      ​@@YipeekayHarasholol same 😢

    • @LilPhant0m
      @LilPhant0m 11 місяців тому +1

      @@TorayNix true

  • @xana3961
    @xana3961 11 місяців тому +570

    This isn't the devs' fault. This is a management decision telling the devs how to make the game.
    It would make sense why most of the dev team turned over. Bad management kills projects. *Always.*

    • @somethingbanter
      @somethingbanter 11 місяців тому +81

      Personally I feel like developers should know when to just stand up and do something anyway even if they weren't told to, but I also understand that the work culture of Japan is built around rolling over and being submissive so I guess I just don't expect much from them at this point

    • @aperson9223
      @aperson9223 11 місяців тому +14

      They turned over? When did this happen?

    • @ldsviking
      @ldsviking 11 місяців тому +124

      Yeah. I think we often forget that these kinds of things are often decided not by a massive team and their combined wisdom, but by one or two people sitting at a desk somewhere who are not fully in touch with all interested parties, including the userbase. Nevertheless their opinion stands thanks to their rank. For an extreme example see Elon Musk.

    • @dorf7219
      @dorf7219 11 місяців тому +38

      i feel honestly this is the devs decision. This is the same team that makes the animal crossing games, and once you realize that alot adds up. Animal crossing is basically built on playing at specific times. Only difference is that you cant change your system clock to get the content.

    • @yggdrasilsaltar
      @yggdrasilsaltar 11 місяців тому +26

      @@dorf7219most specific time animal crossing things either last 1 WHOLE day or a MONTH though

  • @vain4450
    @vain4450 11 місяців тому +444

    my least favorite part is that by now the "get the highest score" challenge has been played TWICE before the "higher jump" challenge even happened

    • @MizunoKetsuban
      @MizunoKetsuban 11 місяців тому +24

      They're going to do that once a month by the sound of the pattern.

    • @canniechan1321
      @canniechan1321 11 місяців тому +14

      I hate the fact thay we're already getting reruns of previous challenges, and not a clue when extreme jumps will happen

    • @moonblinked
      @moonblinked 11 місяців тому

      yeah and too many trizookas is about to be repeated as well

    • @StarfishGoneToxic
      @StarfishGoneToxic 11 місяців тому +2

      So they were going to add it but, it was glitched, so they didn't run it. They did patch it in the 4.1.0 patch, as dataminers have discovered.

  • @scrustle
    @scrustle 11 місяців тому +240

    Challenges have been such a big missed opportunity for no good reason. The FOMO aspect has backfired for me too. Challenges are available so infrequently and are so often something uninteresting that I've stopped keeping track of when they are even happening now.

    • @romanaww
      @romanaww 11 місяців тому +18

      Me too! Otherwise, I'd be so much more frustrated, and why? Because I missed a slot in a paintball simulator??

    • @TheOnlyKreator1
      @TheOnlyKreator1 11 місяців тому +14

      Bold of you to assume I paid attention to when they happened in the first place

  • @Lil_timmy_spl
    @Lil_timmy_spl 11 місяців тому +502

    I honestly think extreme jump could become it’s own subset of competitive once it gets added to pb’s

    • @Bowser6495
      @Bowser6495 11 місяців тому +26

      IF they add it because as far as I've they aren't going to do that

    • @the_legendary_fire
      @the_legendary_fire 11 місяців тому +20

      ​@@Bowser6495it's literally existing content and putting it in PBs would do so much for the game it's a no brainer

    • @Bowser6495
      @Bowser6495 11 місяців тому +38

      @@the_legendary_fire here's my counter argument has Nintendo done anything smart with this game?

    • @Nikowo1610
      @Nikowo1610 11 місяців тому +1

      ​@@the_legendary_fireomg Niko

    • @asianclicks3368
      @asianclicks3368 11 місяців тому +1

      @@Bowser6495NOPE!

  • @OOFUS4103
    @OOFUS4103 11 місяців тому +327

    I really think that the fear of missing out is backfiring, at least in my personal experience. I’ve grinded so much in only the first two seasons that I cannot go back to the game, even now, from extreme burnout.

    • @splatommy7527
      @splatommy7527 11 місяців тому +43

      Yeah, I got extremly bored grinding the catalog this season, only to find out that the new season doesn't start in august lol (thought it was august because game got pretty stale for me= "damn that last update must have been long time ago")

    • @RavensSoTired4081
      @RavensSoTired4081 11 місяців тому +23

      Agree. I'm so burnt out I haven't played since june

    • @samufinland5765
      @samufinland5765 11 місяців тому +27

      I grinded for max catalog during the first season and got so burnt out I haven't properly played the game since

    • @biscuitygudness
      @biscuitygudness 11 місяців тому +4

      oh my god, same! i thought i was the only one

    • @trottinettesauvage
      @trottinettesauvage 11 місяців тому +6

      Same!! I was so hyped and didnt wanted to miss out on the catalogue stuff that I grinded a lot the first 2 seasons until getting extremely burnt out because splatoon 3 unirocally is way worse than it's two predecessors as it is much more repetitive and unbalanced both within weapons/maps designs and with online matchmaking and stability. At least it was at launch, cant say for the current state since, well, I stopped playing entirely ever since December last year.
      And it sucks seeing they actively sink into the wrong decision making

  • @cyrus9346
    @cyrus9346 11 місяців тому +308

    Another thing I don't like about the challenges is now that we're getting reruns of them, they didn't even change the maps. I could see the argument for why the mode might be important for the balance/fun of some challenges, but there is no good reason they couldn't change the maps to at least provide some variety with the same challenge.

    • @mysryuza
      @mysryuza 11 місяців тому +2

      The map rerun was the worst part for me besides the awkward timeframes

  • @xpload
    @xpload 11 місяців тому +46

    The 2hr cycles are the most confusing part about this, it makes it super hard to coordinate with friends in different time zones
    If they are adamant about keeping the events limited time, why not have it for a 24hr period? Nintendo just makes the strangest decisions to disrupt their own games

  • @BenAnimated
    @BenAnimated 11 місяців тому +70

    My big tinfoil hat theory behind why Splatoon has so many time restricted events is that the devs are hyper fixated on wanting to make the game feel like it’s own living, breathing world that they make it so only specific modes and events like Splatfests, Challenges, Big Run, and even Salmon Run as a whole in 2 happen at specific dates and times. Considering that this is the same dev team behind Animal Crossing, I feel like this might be the case to some extent.

    • @Jme_hde
      @Jme_hde 10 місяців тому +6

      But they could - and should - do all that “living world” vibe through the NPCs. Having shop keepers or Deep Cut talk about this weeks newest limited time events or their favourite challenges WOULD make a “living world” which limited time events in OUR world don’t…

  • @room9019
    @room9019 11 місяців тому +69

    2:49 just in case you aren’t aware, “subs off” means sub abilities on gear, not main weapons

  • @ambientoatmeal
    @ambientoatmeal 11 місяців тому +100

    I personally want to see challenges in splatfests. They'd help with the special event feel, and they'd make for a decent way to add in ranked modes if they're not gonna do that normally

  • @kvn4745
    @kvn4745 11 місяців тому +62

    I think there are two possible reasons for why challenges are the way they are
    1) It’s possible the devs don’t want to split the player base among like 5-6 modes frequently, so they make them condense and short to allow other modes to be played (still not a good reason imo)
    2) This applies moreso to the entire game as a whole, but when you look back at the update cycle of Splatoon 2, you realize just how chaotic and drastic updates were, especially with how frequent they came, basically reinventing the meta every like month or so
    It’s possible the devs want to avoid doing that again, but overturned it, making the updates too slow and too infrequent, much like challenges. Perhaps they have yet to find that middle ground of frequency and availability
    And while I think there are a LOT of things in the game that are less than ideal, I feel it’s also important to mention that there are still good things they added, maybe a little late, (switching weapons in open) but hey, they’re fixing things, they are making steps forward, just at an explo baller pace, but still forward nonetheless.
    It’s only been a year, challenges have only been here for less than a season, so hopefully year two is much MUCH betted

    • @unconcernedsalad2
      @unconcernedsalad2 11 місяців тому +7

      i think you hit the nail on the head with the splitting the player base idea. a lot of the decisions seem to be rooted in that idea. idk if it’s the main reason but i agree that it’s a major one

    • @Star_Rattler
      @Star_Rattler 10 місяців тому

      Reason 1 makes no sense. I play Overwatch, a game where there's 4 quick play modes, 2 ranked modes, around 7 rotating arcade modes, and a full giant lobby of custom games. They don't need to worry about splitting players between modes.
      edit: and there's vs AI

    • @Jme_hde
      @Jme_hde 10 місяців тому +1

      The most frustrating thing to me is that the Devs said in an interview they don’t want to introduced a new Anarchy mode because it would confuse players… they’re acting like we don’t WANT to learn a new mode when most of the player base would come back to the game for it

  • @octolimb
    @octolimb 11 місяців тому +204

    They should make splatfests challenges that swap every 2 hours to actually make splatfests interesting

    • @octolimb
      @octolimb 11 місяців тому +35

      Like instead of turf war, make it random challenges like duos or Sheldon sampler

    • @Gardivanyth
      @Gardivanyth 11 місяців тому +70

      Honestly, they could remove Pro Battles and replace it with Challenge Battles and I feel like it'd still be an upgrade. At least then people would actually participate in something other than Open.

    • @sylphroid
      @sylphroid 11 місяців тому +7

      ​​@@Gardivanyththis and making it so now or never DOESN'T play during the last 30 seconds would make splatfest just about perfect id say

    • @PoorStargazer
      @PoorStargazer 11 місяців тому

      YES

    • @lualas
      @lualas 10 місяців тому +1

      omg imagine, it fits perfectly with the chaos theme!!

  • @rover2923
    @rover2923 11 місяців тому +52

    I feel like the mode really needs some fun goof-off achievements, like “Splat 3 players with the Trizooka in a match”. Challenges could be a great casual experience for modes like Tower Control and Clam Blitz that you normally only get in ranked, but the reuse of the same competitive Power ranking system holds it back imo

    • @EnergyBurst2
      @EnergyBurst2 11 місяців тому +3

      I think that would be pretty interesting, having each Challenge mode variant have specific "Challenges" it tasks you with completing for say a bunch of bonus points towards your catalog as it's reward, would make the mode more appealing especially for those people who don't have time to play enough to usually get very far on or complete their catalogs and for those who always do complete theirs its likely they'd try to play the mode anyway just for the changes in the mode and just to complete the "challenges" for the bragging rights or simply to test themselves.

  • @AwildCallie
    @AwildCallie 11 місяців тому +63

    Honestly I agree. I'm a busy person and I can't even do some of these challenges because of my busy life. They should at least try to make them more frequent, like monday through tuesday then saturday through sunday type of stuff.They should also make it at least 3-4 hour cycle so more players could have a chance on playing.

  • @user-xp6kh7qe9r
    @user-xp6kh7qe9r 11 місяців тому +35

    I think as you said the devs are scared to be daring or different as maybe the times are to try and keep them "special" to the player rather than keeping challenges to a normal rotation but lack-luster modes combined with extremely limited time-frames removes the "special" and just makes them more tedious or yet another grind for the more boring modes.

  • @cuntesstwintails
    @cuntesstwintails 11 місяців тому +42

    Hadn't thought of the FOMO angle but honestly that makes a lot of sense with the seasons, catalogues, splatfests, big run, etc. Though, maybe part of it is that Nintendo is afraid of ruining queue times for other modes (there's already 5 without challenges), or they haven't done the groundwork to program in leaderboards for events that last longer than a rotation. Then again, the latter explanation falls apart when you remember that the pro power leaderboards for splatfest exist.

    • @VGF80
      @VGF80 11 місяців тому +19

      I figured that out a long time ago. Maybe Nintendo should focus more on giving this game actual replay value (e.g. making the maps better) rather than shoehorning in more FOMO if they are so desperate in getting more players to keep playing Splatoon 3.

    • @yggdrasilsaltar
      @yggdrasilsaltar 11 місяців тому +4

      @@VGF80theres no point in giving actual replay value because everyone who stuck with the game are still playing it meanwhile everyone else hopped off months ago because everyone just takes every new release at face value and doesnt see what it actually has to offer.

    • @olivialanc9035
      @olivialanc9035 11 місяців тому +4

      Also I feel the FOMO is so intense now it's actually backfiring on them. Me and many other players have just completely dropped the game bc theres too much stuff dedicated to specific times or weekends that its just too much work to keep up anymore.

  • @RealTomahawk7
    @RealTomahawk7 11 місяців тому +19

    I'm sensing a theme here:
    The challenges that garner the most interaction are the ones that are actually unique and not glorified anarchy open.
    That and the weird timeslots, which why don't they have them available all day?

  • @daneleventsixti
    @daneleventsixti 11 місяців тому +31

    Without hearing your theory on why it's limited, this is my thought:
    Tri-color suffers the same fate of being locked in the half end of the weekends for Splatfest time, it was originally meant to be a comeback mechanic so it becomes such a special thing. To have something really cool only accessible limited time will make it even more special than Salmon Run now it starts to feel bland (for few players) that they know they could just access it anytime.
    Same goes to Challenges, make it available to play but rare enough so it feels special. But it basically gives a backlash of people not having enough fun/play time in it and it felt like they expect you to be available 24/7 to play 6 hours total of a challenges or they only allow you to play 2 hours and no more. That is a huge backlash of trying to make something too special it becomes a disappointment.

  • @lightlemur5567
    @lightlemur5567 11 місяців тому +26

    I am so looking forward to that zipcaster challenge but at the same time I’m terrified of the mode being playable when I’m not available.

  • @Ionn_
    @Ionn_ 11 місяців тому +45

    I think they are being cautious of splitting the playerbase into many queues, if we have people spread out over X, anarchy, salmon run and challenges there will be longer queue times overall which may reflect negatively on the game, hell it's already a problem in high X-powers.

    • @godofwar2011
      @godofwar2011 11 місяців тому +14

      This is a really good take. That being said, they can double the amount of time challenges are available and it wouldn’t affect it that much.

  • @click1774
    @click1774 11 місяців тому +19

    I feel like the reason why Eggstra Work is not as bad is because the maps and the waves could happen in normal salmon run. Extreme Jump Battle will not show up randomly in Open but Grillers will show up in normal Salmon Run

  • @BBSplat
    @BBSplat 11 місяців тому +93

    Yeah I've literally never been available for any of the challenges, except for the (IMO) boring leaderboard ones. Really disappointing.
    I think that the devs are scared of having too many modes available at any given time stressing the matchmaking by spreading players too widely.

    • @VGF80
      @VGF80 11 місяців тому +18

      I think this game has just way too many modes and filler. Table turf adds nothing to the overall core of the game and didn't really need to be as robust as it is. I would rather they just bring back those minigames from Splatoon 1 and make them playable while waiting for matches.
      I'd rather put more time and money into making better maps and more kits than designing new catalogs and table turf cards.
      I'd also cut down on the amount of limited-time events and make challenges and eggstra work 24/7. The only limited-time events should be Splatfests and maybe Big Run, but that's about it.

    • @jaredwalla3064
      @jaredwalla3064 11 місяців тому

      I like your icon!

  • @nightfqlls_
    @nightfqlls_ 11 місяців тому +43

    The only fun challenges are actually ones that add something new, like fog and jump battles

  • @griled_chez647
    @griled_chez647 11 місяців тому +8

    One challenge that I think could solve everyone’s problems with splatoon 3’s maps is a challenge that makes every surface on every map inkable.

  • @suudsuu
    @suudsuu 11 місяців тому +5

    They've eventually got to make the gimmicks of Challenges be available to Private Rooms. These mode would be freaking fantastic to communities of friends who just want to horse around in their own space and time!

  • @SplatDroid
    @SplatDroid 11 місяців тому +7

    I feel like Nintendo COULD be testing out everyone's reaction and interest for challenges, and maybe they'll make them have better time slots in the next season!

  • @pokefive2912
    @pokefive2912 11 місяців тому +10

    it was so sad how hyped we were to then be the biggest disapointment of splat 3

  • @hippoglorious
    @hippoglorious 11 місяців тому +10

    The most fun I had in this game was 2 v 2 tower mode. I want it to be a permanent mode.

    • @Jme_hde
      @Jme_hde 10 місяців тому

      I’m kinda surprised there’s not a As A Duo tab alongside the With Friends tab in Anarchy Battle

  • @MxTheLight
    @MxTheLight 11 місяців тому +9

    As someone who has been getting more work shifts during this season (because of staffing issues), I sometimes miss out on an entire challenge or have to decide if I'll get less rest to play from midnight-2 am. Heck, sometimes when the challenges are 10-midnight, I just go til 5 wins

  • @ophylias2107
    @ophylias2107 11 місяців тому +5

    I didn't think of fomo being the reason the devs restricted challenges so. You're probably right.
    That being said, I think it may be a case of them fearing things being *too* different, despite the theme being chaos, despite splatoon being one of the more unique shooters out there. If they're trying to bring in and keep newer players, they may be afraid of alienating them by changing too many things at once. Regardless, it's exhausting to see so many fun things being restricted by odd hours and such. They at least acknowledge our complaints a lot, so I think if we keep pressure on, there's a good chance we could see some change

  • @itsfrankie757
    @itsfrankie757 11 місяців тому +6

    It really gets me that they're doing the Trizooka challenge with the SAME MAPS AND MODE AGAIN. At least do SOMETHING different, goodness.
    Let's all agree that the Sheldon Sampler challenge was the best one. Hopefully we get it more with a variety of modes and maps.
    Edit. Just checked. It's the SAME. MAP MODES. AGAIN. WHY. I mean they ARE good Zones maps, but STILL.

  • @PrincessOfTheEnd
    @PrincessOfTheEnd 11 місяців тому +4

    I managed to catch the last ten minutes of a window of the two-players-a-team challenge. I found it really fun, and it was quite disappointing that I only got to play three matches. I didn't know there was a challenge that day when I opened the game - it was sheer luck I happened to boot it up while the window was open.

  • @Lucyfers
    @Lucyfers 11 місяців тому +7

    I think their reasoning is likely that they're worried about splitting up the queues too much?
    Which I think isn't very good reasoning at all, since the matchmaking system seems to suck at finding you matches in the first place, which is another problem that needs to be addressed

  • @sparklingsora
    @sparklingsora 11 місяців тому +6

    as a very casual player who plays once every few months or so, i've only made it to one challenge ever, and thats just because it happened to be on when i was playing. it was the duo one, and as a squiffer main, i had a ton of fun terrorizing my enemies. wish i could do it more often

  • @woolunderwear2522
    @woolunderwear2522 11 місяців тому +4

    The whole theme with these challenges is that they are events. This is symbolized by the circus icon. The two problems with these events is, unlike Splatfests and Bigrun these events have three different 2 hr playtimes instead of just lasting about 48 hr. If they functioned like Splatfest playtimes they would be available to everyone at more comfortable times. The other problem is some of the unique features themselves. Some do not seem game shaking enough to a lot of players. Maybe the reason for these super short play times is to prevent Challenges from overshadowing regular gameplay modes.

  • @leorasellouk7342
    @leorasellouk7342 11 місяців тому +2

    I almost wish they merged challenges with splatfests, like making it so each splatfest had a unique challenge that came with it. I think that would help splatfests become more interesting and help the timing problem a bit more

  • @desmo-ciel
    @desmo-ciel 11 місяців тому +3

    The original name for this mode, in JP, is "Event Battles". Which is probably a way better representation of the mode than "challenges" are

  • @GeebzGBZ
    @GeebzGBZ 11 місяців тому +2

    I want that oh boy 3am patrick edit isolated so badly, it's my entire opinion on league in

  • @fairywingtastic
    @fairywingtastic 11 місяців тому +1

    Weaponizing FOMO is spot on for how this game functions. Down to the seasonal catalogs that take hours to complete, where we weren't even sure in the first few seasons if these items would be available after the catalog is retired.

  • @EthanLubin
    @EthanLubin 11 місяців тому +2

    Really nice discussion - my ONE note is that Extreme Jump Battle was literally broken before a fix implemented in 4.1.0, so that's the main reason we haven't seen it yet ;P

  • @arttukettunen5757
    @arttukettunen5757 11 місяців тому +4

    I would suggest to have a challenge modifier rotation every 10 hours in turf war and anarchy open so people could play them casually. You could play them pretty often or you can schedule to avoid them as well, and it being 10 hours means it will cycle to different times of the day.

  • @cosmicrad
    @cosmicrad 11 місяців тому +5

    As a casual player who absolutely doesn't have nearly as much time to play as a lot of people active in the fanbase, I've managed to participate in a grand total of... one challenge. Unless you have a lot of free time and keep a close eye on the challenge schedules to know when exactly they're going on, you're basically guaranteed to miss a lot of the time slots for them. It's ridiculous.
    It's especially disappointing for me, as I was hoping they would motivate me to play the game more often. Updates feel a lot less common than in the previous games, and that means I experience everything new within two weeks, and then haven't got anything truly new to look forward to for around 3 months. So I was hoping that challenges would add new unique twists that would encourage me to play more... but they run on such a bad schedule I can't anyway.
    It really does feel like this game works on FOMO quite a bit, especially with this and the catalogues, and it's such a strange choice? I don't even think it's working too well, it's actively making it harder for me to experience unique things that would make me actually want to play more

  • @CrushedLollipops
    @CrushedLollipops 11 місяців тому +3

    Ive only played like 2 rounds and they were the MONTHLY CHALLENGES where you dont even DO ANYTHING. These time slots are horrendous

  • @BluVapour
    @BluVapour 11 місяців тому +3

    It's a vicious cycle at this point. New cool thing gets announced for the season, said cool thing starts building up hype, Nintendo reveals it's another limited time mode, people are inevitably disappointed, mode gets forgotten, rinse and repeat. This game is going through the shitter right now and it's so depressing to see.

  • @theadhduck
    @theadhduck 3 місяці тому +1

    They need two challenges:
    -Side Order Scrap (Choose 5 chips to add to your main weapon)
    -Mr. Grizz's Show-Off (Big Run versions of maps, you can use the Grizzco weapons, all weapons are buffed to their Grizzco Variant)

  • @deadwhitedragon9751
    @deadwhitedragon9751 11 місяців тому +2

    The reason that it's time limited is most likely to keep que times low, as it's much easier to get a match if everyone plays at the same limited time

  • @fastfox57
    @fastfox57 9 місяців тому +3

    When Challenges was announced, I was hoping it would be a "For Fun" mode of Splatoon where you could either set up your own room with custom rules with either randos or friends OR have the game offer a preset rule for everyone to play at a similar time distance as say Splatfest or Big Run.
    And yeah, I'm highly disappointed in how poorly executed challenges came out to be, especially with the strict time limit

    • @cheddarsunchipsyes8144
      @cheddarsunchipsyes8144 9 місяців тому

      Same, literally every other multiplayer game has for fun settings available in their private battles, but nope, Nintendo has to be Nintendo…

  • @MegaKabutops777
    @MegaKabutops777 9 місяців тому +2

    Even now G's theme is still super catchy

  • @eevyerndracaneon
    @eevyerndracaneon 11 місяців тому +2

    another fomo feature of splat3 is the catalog, like sure we can get some of the things from the catalog afterwards via shell out (that's super unbalanced currently in terms of reward weights) but it's still a Timed Thing. the monthly salmon run gear too. there's SO much fomo junk in splatoon, its like they're taking the pages from other FPS games and just throwing them into splatoon and expecting people to *like* that

  • @bunnyboy6594
    @bunnyboy6594 11 місяців тому +2

    9:46 I WAS LAUGHING SO HARD AT THIS

  • @DosDeAsada69
    @DosDeAsada69 11 місяців тому

    Okay but can we talk about the quality off the video? You have grown so much as a creator and since I've been following since early days I feel kinda proud in a way. I don't even play Splatoon that much anymore, at this point I only watch the videos because they're good and interesting

  • @TheRealJims
    @TheRealJims 11 місяців тому +1

    I really hope someone at Nintendo realizes they need to dial back the FOMO. I get, when the game first comes out, they want all the players to be as engaged as possible with it. But I am becoming resentful of a game that demands me grind out the catalog every season and look at a schedule to find out which 2 hours I can play the cool challenges. Instead of being an easy-going fun chill-out game that people can approach at their leisure, they're making Splatoon 3 into a nagging friend that doesn't want me to play anything else. I would like to play their Challenges but I don't want to engage in their bullshit hoops to jump through

  • @JGHFunRun
    @JGHFunRun 8 місяців тому +1

    They somehow managed to out do my annoyance at salmon run being a sometimes only thing in S2 with challenges being a sometimes only thing in S3

  • @KR_Kosmik
    @KR_Kosmik 11 місяців тому +3

    They are treating these challenges like splatfests when they aren't as grand as grand or special as splatfests

  • @StealthNinja4577
    @StealthNinja4577 11 місяців тому +1

    Man I remember back in splatoon 1 we just had a rotation of stages for the main modes and splatfest.

  • @JakeyJake2006
    @JakeyJake2006 11 місяців тому +2

    I compare Splatoon all the time to Call of Duty, my favorite being Black Ops II. In this game there's a section called "party games" which features game modes like Gun Game where you get a new gun after every kill. Sharpshooter where everyone gets the same gun with a 1min timer. And One in the Chamber where you only have 1 bullet.
    What I find funny about this is that these came out on launch day and were available 24/7, I could hop in a lobby right now on Xbox and have a blast. What really kills me though is that this game launched in 2012. Yeah that's right 2012. TEN YEARS AGO. And Nintendo wants to give us things that are obnoxiously limited in 2022/2023. I'm not just talking about challenges, this goes for the game as a whole.
    I don't get how Nintendo gets away with making things so limited when other companies made their games feel like they have no limited.

  • @ShaolinJaster
    @ShaolinJaster 11 місяців тому +2

    Agreed! I'd honestly love to see them just add it as another 24/7 mode alongside turf war & anarchy battle, especially when some of the challenges serve as a good way to bridge the gap for some casual players that might end up trying the ranked modes more.

  • @burnsideex5949
    @burnsideex5949 11 місяців тому +2

    7:38 Look Gary there I am!!!

  • @byrontheusurper6505
    @byrontheusurper6505 11 місяців тому +1

    Random weapons sounds so fun, I used to randomly pick my weapons in 2 for a bit because otherwise I'd literally only play 3 weapons which gets stale after a year. I should start doing that again tbh

  • @Korafoya
    @Korafoya 11 місяців тому +1

    Literally all of my feelings about Challenge mode. I’ve missed out on ones that I’ve wanted to play just because of my life and work schedule. Thank you for making this video!

  • @George._.M
    @George._.M 11 місяців тому +1

    also with the 2 hour slots it means it is often just not possible to play a challenge. one in school, one at 3am and one when i'm out in the evening. if they were for a whole day, i'd definetly have time to give most of them a go, but so far i've missed all the cool ones

  • @RedOphiuchus
    @RedOphiuchus 11 місяців тому +2

    My thought here is that they're slow to roll out these challenges because they want to ensure they they're fun. I suspect that next season they're going to pad out more time slots with redos of previous challenges. We're already seeing some this season. And it's going to probably be somewhere between 1.5x and 2x as many challenges. And it'll gradually get more as there become not challenges to redo.
    That doesn't change anything about how they could have given us more time with each challenge in a single day. And hopefully they do change that. But I think they chose a slow start for what they're planning to be a lot more reasonable by the end. When there's like 3 or 4 challenges a week because of so many redos it won't feel nearly as rare.

  • @KrazyKeltik
    @KrazyKeltik 11 місяців тому +3

    I'm fine with challenges being limited-time events (though obviously they should be 24 hours instead of the extremely weird split six hours), but I wish their schedule was more frequent and consistent - like two per week or something.
    The monthly challenge is very lame, but I think the New Season Challenge actually makes a lot of sense - if anything, it should have gone further and locked you to new weapons to make a "new content only" playlist. I definitely wanted to try the new maps right away so having a playlist that was only those maps was pretty nice.

  • @yekaterinaquerze7858
    @yekaterinaquerze7858 11 місяців тому +1

    I think fomo is a huge reason why they are limited. However one thing I remember is that in COD cold war in like season 3 or 4 of the game(simaler to where we are now in Splatoon) they started experimenting with limited time playlists and modes like only mele weapons or snipers only. They also added new modes like outbreak to the side modes of the game(zombies). Nintendo could be doing this to see what modes people like the most and then add them permanently which is something they ended up doing in cod. Whatever ones the community liked the most ended up being added more frequently

  • @LoveisStoredInTheLain
    @LoveisStoredInTheLain 11 місяців тому +2

    “I think this game really tries to use the fear of missing out so much” OH MY GOD YOU JUST VERBALIZED ALL MY PROBLEMS WITH THE GAME IN ONE SENTENCE. THIS IS WHY THIS GAME GIVES ME ANXIETY. THANK YOU
    Edit: I don’t play anymore I get so anxious lmao so this isn’t working for me personally

  • @randomboy481.
    @randomboy481. 11 місяців тому +1

    Few things I Wana say
    1: FOMO is def real in 3, especially with the stuff u listed, plus the season catalog which, if you don't complete, have to gamble for the emotes/banners/titles etc.
    2. The monthly challenges and new season ones are by far the least played on a casual side. It takes about 30 sec for me to queue up, rather than in Trizookas where it took like 5 secs.
    3. I forgot the other thing

  • @ix32able
    @ix32able 11 місяців тому

    ‘Super fast swimming form’ sounds hilarious and I love the idea.

  • @Furgolick
    @Furgolick 9 місяців тому +2

    The shifty stations should be in the challenges!

  • @petitpois23
    @petitpois23 11 місяців тому +1

    the schedule is the worst especially when you dont play often. my cousin texted me during the dynamic duos challenge asking if i wanted to play but it was like 9 am and i was in the shower and didnt see it until the challenge was already over :|

  • @toiletdestroyer163
    @toiletdestroyer163 11 місяців тому

    Seeing you playing flingza in the clam blitz map made me so nostalgic to when it was op in B rank

  • @user-cf9eb3dq6s
    @user-cf9eb3dq6s 11 місяців тому +3

    Let’s just hope Nintendo sees videos like this and takes action.

  • @magic3734
    @magic3734 11 місяців тому +1

    0:27 so cool editing

  • @spontaneoustaco496
    @spontaneoustaco496 11 місяців тому +1

    I’ve missed every challenge except for Too Many Trizookas because they always take place during my work hours.

  • @alvaro984
    @alvaro984 11 місяців тому +4

    I am afraid that the devs are going to make changes to Extreme Jump Battle in the same way they completely changed map layoits from the trailers to the final game. Edit: it seems this challenge is ok

  • @Neoxon619
    @Neoxon619 11 місяців тому +2

    I didn’t take you for a Street Fighter fan going by the music choices, neat.

  • @knehzoo
    @knehzoo 11 місяців тому +1

    I'd love to play but I am either sleeping, working, or ...sleeping.

  • @HawkerMatt
    @HawkerMatt 10 місяців тому

    Almost all of the challenges have this pattern for me
    - Too early in the morning which I won't wake up for
    - In the middle of a day, oh no wait it's a weekday so I'm at school
    - Too late at night that I can't really stay up for

  • @hyfi_n
    @hyfi_n 11 місяців тому

    the specific times is so annoying because, where i live, its either 11pm-1am (too late), 3pm-5pm (im working usually), or 7am-9am (too early). i can like literally never play unless im free at specifically 3-5 or are willing to stay up late

  • @ellenok
    @ellenok 11 місяців тому

    random weapons zones was the most fun i'd had in the game and taught me how to use splatlings, it should be playable somewhere between all the time and every week.

  • @muffinking2938
    @muffinking2938 11 місяців тому +1

    I've never seen a challenge in my splatoon 3 game. Not even been an option and I've literally never witnessed it, so I'm convinced it's not real.

  • @tonedeafcrow
    @tonedeafcrow 11 місяців тому +5

    yeah my biggest issue I have challenges is the schedule and I feel (especially with the changes to open) the climb for a high challenges feel kinda pointless and take up slots for other challenges (ngl I think a super high swim or walk speed challenge could be stupidly fun) at least for me
    So far my fav challenge has been the random weapon one and the trizooka one was also really fun (do kinda wish that you could use any weapon and it wasn't limited to just the weapons that already had zooka as a special)

    • @ShaOryDow
      @ShaOryDow 11 місяців тому +3

      Ah man, imagine a "Always on tacticooler" challenge.

  • @Rolagza
    @Rolagza 11 місяців тому +1

    I think that part of the reason why people didn't complain too much about Eggstra Work being limited is because of the relative amount of time and setup that is needed for a successful run. You have five waves of 100 seconds and in order to actually get a good score you need everyone to be on the same page. In this case the team is only as strong as its weakest link; you only need one person to bungle up the luring or not being familiar with the chosen strategy to ruin a wave and potentially the whole run. And every time you start over you have to do the mind-numbingly boring first wave again, the one you could almost do with your eyes closed.
    Challenges, in comparison, require no planning or careful coordination to get going, they take about five minutes at the most, lack a slow start and Anarchy/Turf War are played by way more people than Salmon Run. Really, all they need to do is keep a challenge available for the whole day or whole week in order to fix the whole thing.

  • @PetSoftThings
    @PetSoftThings 11 місяців тому

    I was super excited to try Challenges out when they announced them, then they showed the time windows and I have not played a single one since the feature was added

  • @qwertyman506
    @qwertyman506 11 місяців тому

    I forget about challenges and am reminded of their existence once every three weeks or so because of how little I get to play them. I've done 2 challenges total.

  • @Phorsacarmodles
    @Phorsacarmodles 11 місяців тому +3

    My biggest complaint is the ridiculous limited times. It can and should be fixed

    • @cheddarsunchipsyes8144
      @cheddarsunchipsyes8144 9 місяців тому +1

      I have yet to play a challenge despite owning the game since launch. It actually sucks.

  • @beigejungle5712
    @beigejungle5712 11 місяців тому

    I know this wasn't the main focus of the video- which I wholeheartedly agree with -but god damn that inkling swimming at supersonic speeds was hilarious XD

  • @SkyblueStarmoon
    @SkyblueStarmoon 10 місяців тому +1

    I remember really enjoying the 2 v 2 tower control for how ridiculous it was. But sadly, I only have time for one of the three rotations.
    It’s also hard to play for too long when the only incentive is a token and bragging rights.

  • @xoiyoub
    @xoiyoub 11 місяців тому +1

    I like the idea of random weapons a lot! I wish it was a cathegory just for funsies

  • @Kcools2371
    @Kcools2371 11 місяців тому +1

    I think with how much limited modes there are we just need more content like more splatfest or more weapons and maps and more splatfest might be happening since we’re getting another in the upcoming weeks and the last one was not that long ago but if we have this much limited modes we just need more stuff in the meantime

  • @affinityforanime
    @affinityforanime 11 місяців тому +1

    I don't know why Challenges wasn't just made into a mode that's on all of the time. Have those 10 or so challenges just keep rotating every 2 hours as just another alternate game mode to play if you want something different from turf or anarchy. Then keep adding a few new challenge concepts to the rotation every season. Because of my work schedule I've only found the time to play one foggy notion challenge rotation and that's it.

  • @hellohappyglow
    @hellohappyglow 11 місяців тому

    Hey chara is a memeber on starburst called sb prlsma and they had the crab banner thing or smth bc i just ran into someone like that in turf. Great vid btw!

  • @woahitsfranco5286
    @woahitsfranco5286 11 місяців тому +2

    I feel like the devs of this game are HEAVILY inspired by gatcha games by adding WAYYY too much with FOMO and are trying to get their numbers back using the same strategies that genshin or star rail use but they just don't understand that splatoon doesnt have gatcha-like playerbase in the west. I feel like JP doesn't complain about these problems as much because gatcha games are like their most common feature. honestly the shell-out machine being introduced should have been a big sign in the first place. they're treating this like a gatcha game and not the same shooter game they've been running for the last few years.

  • @PocketPaisley
    @PocketPaisley 11 місяців тому +1

    I missed the brush vs rollers challenge because I just completely forgot about it. I was so sad :(

  • @4per8
    @4per8 11 місяців тому +2

    i find it funny how the challenges thing is a circus tent because nintendo has became a clown

  • @nathanblackburn1193
    @nathanblackburn1193 11 місяців тому +2

    Even if challenges were only available for half a day it would already be soo much better than what it is now, I've missed like 5 challenges because the windows are soo freaking tiny

  • @Snowy_Yukitori
    @Snowy_Yukitori 11 місяців тому +1

    5:32 I feel called out ^v^"

  • @Toruma
    @Toruma 11 місяців тому

    Probably the best why challenges are like this (outside of some executive being like only make it 6 hours) that I could come up with is either they didn't have enough challenge fully tested and implemented to fill a more frequent schedule without it getting stale quickly or they going the route of these are like test fire for this season to see if adding what is a 6 multiplayer mode be possible without it causing problems like not finding enough players. In either case it kind of just suck until the devs up the times or the frequency challenges happen.

  • @garrygarry7151
    @garrygarry7151 11 місяців тому

    I literally haven’t been able to play any of the challenges because of work, life getting in the way, or simply just not knowing that there was a challenge going on. Something needs to change