Check the coverage for Wilds. Lance is looking beefy and so long as Motion Values follow the weapon "feel" in the demo it will be absolutely worth running. The new "clash" mechanic is only on shield weapons so I think they wont be such a rarity.
Crazy how I was 14 when I started watching these, I'm now 20 and it's still going. I honestly don't think anything in my life will top monster hunter world for me.
@@cooperlittlehales6268 World is such a great game. *raises glass* Here's to you finding at least one more experience like World in your gaming future!
Bow falling over and over again isn’t surprising tbh. Recently many players started to play on a new save file and bow isn’t supposed to be really user friendly or neither easy to use. You gotta have proper endgame builds,( most deco hungry weapon in the game) learn how to dodge every attack, ( no defensive capabilities) learn how hitzonvalues work to be efficient with proper elemental damage and matchups + learning the basics of the weapon and using the right dps combos (people spam way too much dragonpiercer or coconuts lol) Prob the weapon in the game that needs the hardest commitment in the game to be properly played but rewards you with really fast and also satisfying hunts
I agree the big problem is the build requirements, usually bow and HBG are good until endgame , but HBG falls down to just spread and that over dmg every other ammo and starts being boring to play, bow on the other hand still feels fresh all the time cuz you can actually use all your shots, i think a lot of the new player are more afraid of the community calling ranged weapons "easy mode or noob weapons" so a lot of new players don't even try ranged, only PC players use to like the aiming and shooting gameplay more than console users. It is different how hard bow and bowguns are , bow are Indeed harder to play in general (learning the combos, use of each attack and how to admin stamina and charges) but bowguns are harder to make it work cuz you really need to understand (and are mistaken to just spam one ammo24/7 and drop the use of all ammos that your specific bowgun can use efficiently which could be as hard to execute as playing bow when trying to use more than one ammo type) the mod system, ammo, recoil, and all that stats that start bothering the player before even going into a quest(that prep takes minutes of your gameplay that is just making adjustments) also for bowguns your attack up skills are not as worth as it is for other weapons, for example with attack up +7 the raw just increases up to 2 points of dmg on your raw shots (so it only really enhances your useless melee attack) but not all the bowgun players notice this and keep building bad the mid and early late game where you can't get all your skills.(In that regard "non elemental Boost" skill outscales attack up 7 or peak performance and is cheaper to get) For new players it sure is not fun to learn any of the ranged weapons,on top of the community still calling them easy mode and scaring new players to try, there is also other big problem and is that ranged weapons guides are kinda meant or made for experienced players and usually are too technical and complex so newcommers won't understand or want to try imo.
Maybe I'm reading too much into it but I think the MHW community on PC is healthier/more consistent because i notice i still have a ton of recent logins on my guild card list vs only a few on my ps4 list and these are mostly players I added back in 2020, so they probably have more of the high end decos. I always thought the m+k factor was overblown for bow specifically because I know a lot of players (myself included) prefer playing bow on controller
@@TyrsFiregood point about prep time too, after hopping back in after not playing for a year it reminded me of the daunting amount of monster-specific pre-hunt bow loadout setup you have to do for a new monster, whereas with charge blade it was basically one of a few presets
@@theaudiocrat I am on controller and yes you’re right. I play since the release on console and switched like 2 months ago. You can clearly tell that more People tend to play bow on pc. However even tho i am used to play KBM on fps was my expectation to maybe benefit by using a mouse. Turns out it was alright but didn’t feel the need to switch so I rather stayed with controller since I’m already used to it
Elemental weapons in general come up short because you innately have to build one for each element. My second save I played Bow through, and other than the period I got to hang out on the Tobi bow it was a pain chasing down all the extra monsters to build into trees I didn't have. Also, ranged weapons in general don't give the player the same "moments of glory" that you get from other weapons. I'm sure you can remember a sick helm splitter, shield bash, TCS, SAED, or spinning down KT on DBs with a Levi slash. The people playing now are playing for fun not farming, so consistent farming weapons are going to lose ground.
I'd say this is expected. a lot of the playerbase moved on to the next game and so the only folks who are left already have everything. The result of this is that the farming weapons lose usage and the weapons that are fun to play gain usage. I've heard it said that the more "moments of glory" you get the more you enjoy something and perfect counters, long windup, and big payoff moves all give that "moment of glory"; and those weapons all moved up ahead of the consistent farming weapons.
3:45 bcs: - sns sheathes almost 75% faster. - sns have combos that can rotate the player fully in less than 5 seconds. - you can use items without sheath so it is the best supportive playstyle weapon in the game. - actually does the same dmg than dual blades if not MORE due to its PR opportunistic playstyle which fits better forstcraft that db. - you get the same mobility but without needing to take care about your stamina or needing to farm Dash Juice so is more starters friendly. - not to mention that you can block if you panic (again noob friendly) In conclusion, sns can do all that dual blades does except for elemental dmg or status build - up (talking about iceborne wise) If there is a reason why people doesn't use sns more than other weapons its bcs its not a "flashy" weapon... its the most plausible one... or they just don't get the hang of the weapon bcs its actually harder input wise than most weapons. Could be easily in top 5 or even top 3 if you count all the clutch claw cancels or shortcuts for entering in leaping slash to PR. lol Bow popularity dropped on consoles bcs endgame monsters are a very bad match up for bow, also in console you are forced to aim with a joystick which make the weapon even worse.Not to mention that you can't use fatalis bow bcs is pretty bad so you lose in that again. After seeing the whole video, i just want to say to you: Its hard to make an analysis video without knowing about the game. It would be better if you just throw the numbers and thats all, bcs if you talk about specific things of weapons just are missinformating or just yapping. Like... you don't even know what is an SAED or how CB is played... in this position you won't be able to make an added value to the stats you are sharing... ("duel blades" and "switch blade"? new weapon confirmeds?)
-SnS sheathing speed is practically irrelevant. Sheathing only really matters if you get hit which is suboptimal to begin with. Not even Frostcraft interacts too much with active sheathing on most weapons. -Very niche. -Playing a support weapon is suboptimal as well. Once again, it is only relevant for making up for mistakes. -Yes, that's probably why Dual Blades have it beat on almost every speedrun matchup, even more so on TA, because you cannot spam traps and stuff into PR, and even in freestyle (which is really not that relevant in comparison) SnS loses to DB. Ah, but let me guess, "speedrunning doesn't count lol". Yeah, it's very likely that casuals will have very high PR uptime x) -Only really relevant point, although DB still have higher mobility. -Noobs should learn asap that blocking on SnS is practically useless and even gets you killed against many endgame MUs that tend to multihit. SnS can't do everything that DB can. That's such a silly way of putting it. By that same logic you could say that SnS can do everything that SwAx can because both deal damage. SnS is strictly weaker than DB. All of SnS unique benefits are either irrelevant or meant to make up for poor or casual gameplay. The reason you play SnS is because you like the way it plays or because its your niche if you are a speedrunner, or if you don't care about playing optimally and simply want to carry casuals through content, which I would not count as actual benefits. Also, Fatalis bow is a decent generalist weapon and it has some MUs where it keeps up with ele. Listen, I am not subscribed to the guy, I don't even know him, but you're yapping as much as he is. Also imagine being mad about "duel blades". Good god.
@@Raisera someone did a weapons tier list on TA rule WR before on 9 endgame bosses (elders - kirin -vaal +rajang) on 15/04/24. the total run time for sns is 2212 sec and for db its 2534. the avg rank is 4.67 vs 7.56. all other points look pretty solid, just dont know where you got that [strictly weaker] from tho, especially when you mentioned TA speedruns, where db WRs were all at least 30s slower on fatalis, at velk, alatron and FRajang
It's funny seeing the LBG be so low when it's one of the more common weapons you encounter on SOS hunts. I have a feeling that while very few people "main" LBG, almost everyone has a Sticky Aquashot on standby because it's literally easy mode for 90% of the monsters in the game, and sometimes you just want the thing to die without being able to put up a fight.
I think the most constant stat In the past two MH games Is that Longsword Is number one In usage and Hunting Horn Is In last. Most likely going to see the same for MH Wilds.
Hunting Horn was actually last only in World. In Rise/Sunbreak (and GU), it was Lance. Hunting Horn gets a whole bunch of improvements in Wilds, and might even be meta.
@@TornaitSuperBird true, HH gets the doot fun factor while most people just view the lance as boring, and the new improvements that lance got is that it's more fast paced with some details that only lance enjoyers are going to be hyped for, but for others it's all just boring different ways to poke and guard, so it'll definitely be the least popular weapon now
Lance main. Proudly sprinting, leaping, mounting, poking, counter poking and enjoying far more up time than most people realise is possible... oh, and not fotgetting the clutch counter anime shenanigans. Yeah, stick with your long swords and dual things. Lance is awful, don't bother with it! 😎
It is pretty awful, my Ruiner Nergi and Tempered Kirin hunts were too easy. I fell asleep and still somehow beat Nergi. And that's only using the pokes and Super Block move, going back to Longsword cuz I wanna have fun.
@@rokudodamaza it’s like the super counter except instead of a super poke you clutch claw to whatever part of the monster hit your block. Because so many of the monster attacks are spins or charges, it often involves sailing pretty good distances to attach to the monster.
Mostly cause of the end game. Believe most ppl are comfortable using longsword and GS on fatty. Even with ppl over 500mr and higher. They use different weapons, but would always go LS or GS when fighting fatty. As for the bow, with the new players now, hard to invest when it so deco dependent for sure. Cause you move up rank so fast now and hardly even did any deco farming.
i still have my doubts on these numbers. where do the numbers come from . what is their meaning? how does the wyverian come up with it? is it completed hunts? is it story line hunts ? how does guiding lance count? Does it take killed monsters by weapon from the guildcards? from gameplay experience i have to say i never see any dual blades in any hunts really and yet they are top3 for unknown reasons .
Lance main here. As other weapons have been getting counter attacks of their own (often times not needing any skills/decorations to make them usable) the appeal of the Lance has sort of shifted to those other weapons. Why slot in 3-5 Guard skill plus maybe Guard Up (and very likely even having to use a Brace jewel to not get tripped by other people in multiplayer) when you can just use a Longsword and get free counters without worrying about knockback or chip damage at 0 skill/deco cost? What's really interesting to me is how low the Gunlance is on the list consistently, and while I don't play it I would have figured it would be much more appealing since it's got the explosions that don't get mitigated by hit zones other weapons have to contend with. However, after seeing some footage from Wilds during Gamescom I'm really hopeful for the Lance. It looks like it's going to be the king of counters once more, even as almost every weapon is getting some new counter or "offset attack" deal going on. I can't say for certain since I have not gotten to try it myself, but just from the footage alone Lance looks much more engaging than ever since it's more than simply doing 3 poke combos and resetting and occasionally getting a counter in. Not only that, the addition of 'luring pods' will allow you to basically grab the monster's attention and act as a dedicated tank for your team without needing to rely on some kind of skill or decoration. Hopefully this will boost the weapon's popularity when Wilds is released. On the other hand, Longsword is looking stronger than ever... perhaps the more things change, the more they stay the same.
The problem with Bow is investment and consistency. I played a lot of Bow at one point since I lucked into a Mighty Bow deco but I gave it up because basically every other weapon would give me more reliable results for far less effort. Whether it's learning hitzones, creating multiple elemental builds, how restrictive Coatings are, min-maxing stamina skills vs affinity skills, etc the weapon just feels incredibly unintuitive to play unless you REALLY dive in and get to grips with every tiny detail...
Since there’s about a year, wait for Wilds, do you think you might do a visitation of Rise and Sunbreak? I’m not saying for you to make a bunch of guides, just do a let’s play and share your thoughts on the game.
Glad to have you back; channels like yours kept me glued to World for its entire content cycle on PC, and my interest in the series has honestly been waning since Rise was released in its (literally) incomplete state. Also, I am genuinely baffled to see Gunlance as low in Iceborne as it is; Long Glance got a huuuge buff in Iceborne, isnt very deco hungry, and basically allows you to ignore hitzone values entirely.
Hey man, i just want to say I am glad you are back. I loved your worlds/iceborne content. Learned a ton from you during my first play through years ago
On my 5th play thru of mhw, I used to have the “long sword is popular so I won’t use it” mentality but man does it feel great to play well deserved #1 spot
Holy crap, you're back!! Been watching a bunch of your content lately, trying finish up the Guiding Lands, finally beat Alatreon .. hopefully Fatalis before Wilds
Team 1 seem to be making the fantasy of the Hunting Horn the Musical Bludgeon more realizes and functional with upcoming wilds. We won't see anything Team 2's new game till 2027 because Wilds Release cycle will be all if 2025 and the Master Rank Expansion all of 2026.
Always surprised to see switch axe so low given it's powerful, looks cool, and is easy to use. Also surprised by charge blade being so high but maybe wouldn't be for new players?
New and proud card-carrying CB cult member here. 500 hours on xbox now, 3 saves with my first being a failed bow run that I abandoned until last year. Picked up CB in my second save and only got Iceborne once I hit HR70 on my third save. Pure Charge Blade Dancing and I'm proficiently hunting by myself now🙏 I just beat Alatreon yesterday and fatalis will hopefully be soon Full Crit Kjarr Para is awesome and is my charge blade of choice prior to fatalis :)
Lance is a great weapon because there is practically nothing the monster can do to get you away from it. Unless it literally just jumps across the map, Lance will be in its face. Downside: I need to run Guard 5 and Guard-Up if I want to be a functioning weapon, yet nearly every end game monster can still push be across the arena if not ignoring my block entirely. Hunting Horn I can't really explain why I like it that much, I guess I just enjoy managing my songs. Instead of using combos like the other weapons, I look for ways to prepare my songs. If the echo waves + recital/encore did more damage than just spin to win to really reward good preperation and knowing the timings of downs, I'd enjoy the weapon even more though. The main real downside is that this weapons DPS is so low, it noticeably slows down any solo hunts for grinding. I have only very recently started looking into Gunlance cause to this day there is just no good guide on the weapon I really enjoy and it took me a Gunlance main sit in a call with me to explain me how to *really* play it. I love how hillariously goofy everything about the weapon is though. The DPS combo? Ledgehopping is literally the highest melee DPS in the game and it's goofy as shit. Mobility? Evade Extender 3 and backhop through the entire map lmao. Defensive tools? Like Lance except you actually use the regular Guard and just stand still (so really not like Lance at all). The only thing I really dislike is how I need to decide for one of 4 very different playstyles from the second I make my build. Though to be fair, otherwise I'd probably need 50 deco slots to get everything I "need". Man this weapon needs more and better guides though.
What I think is quite interesting, if I look through comments on every patform, I'd say hammer must be the most used weapon. I see a lot of hammer, switch axe and surprisingly gunlance comments. Way less Longsword than I would expect looking at these stats
I basically play 4 weapons and dabble with a 5th on ps5: DB still my main, long sword, bow, insect Glaive is rising on my list, and every once in a while I pull out hammertime to go bonk. I like to match elemental weaknesses and those are the best-ish weapons to use elements (which is why I don’t hammer anymore. Boo boring blast/sleep weapons).
I haven’t finish the game completely and I’m scared everyone is leaving this game for wild and I won’t have anybody to play with when I finally decide to finish it.
Bow was great in world then I got to iceborne and my hunt times doubled and when I googled why i learned about making elemental bows and said ok I’ll try it. It was better hunt times then I learned I need to make 5 elemental sets and realized I would have to painfully farm another 4 sets just to make my hunts insufferable which just killed my vibe of the weapon. It’s a great meta slave weapon but painfully inconvenient if you just wanna use it to enjoy the weapon. I tried it again in rise with the same problem. Soon as I hit sunbreak it’s just becomes a pain to play anything that’s not matching the monsters element. I hope in wilds they make non elemental bow not so much more powerful that it cuts your hunt times in half or make it like insect glaive where you can freely change the element of your arrows or something like you can do with the kinsect. If not I’ll just continue being a swax player.
Always been a Lance main since Gen1, always will be a Lance main (except for Rise/Sunbreak, didn't enjoy the Lance there a bit). We stand proud, where others dodge and flee 🫡
LBG for life! It's a little sad to see so many people ditched the LBG over the years, but I am happy my weapon is a niche and I feel more motivated to show off 😂
Also, I think LBG dropped off because we were done dirty in Iceborne. All of the endgame bosses have shitty ammo hit zones. Alatreon is not a good matchup with element ammo which is the whole point of his fight. To counter you'll need multiple elements to either conserve your primary ele ammo during Dragon phase, or you purposely avoid breaking the horn so you can conserve your primary ammo and secure an elemental topple the next phase with your secondary ele ammo. Or you just ignore ele and just dps with Pierce ammo and Fortify Tank the Novas 😂 Also Fatalis has horrid hit zones on his head where most runs have to abuse Sticky ammo to break the horns, or you just ignore his horns and unload Spread into his chest, risking a harder Phase 3. And the most encouraged play style was the Sticky builds which aren't as fun as the standard gunning IMO requiring constant ammo crafting and dodge reloading which seems to be the two biggest turn offs for most players. Idk maybe the janky nature of the LBG is the point and the identity of LBG players is the ability to exploit a hunt through your ability to jump through hoops. Maybe that's the difference between LBG and HBG. I'd be interested to see what nonLBG players think.
I think the bow is just is just too easy. So when people have played the game a lot they want more of a challenge or just engagement. Its like training wheels but for fun
People use weapons other than Longsword? DAS CRAAAZY! No, genuinely. That's actually f*ckin wild. Lance is my new baby and Charge Blade has been the most fun for me but I'm shocked Longsword isn't winning by 85-86% in popularity, it is afterall the most coolest, fastest and highest damaging weapon for an average player but also top 3-5 statistically. Personal opinion and experience but long range weapons have always looked and felt lame and boring as I never felt excited watching bow or bowgun gameplay, and the sword n shield always seemed underwhelming and small numbers compared to bowguns and gunlance, and gunlance always seemed so confusing to understand like gun part specifically though I wanna learn, and Lance is at bottom probably because it looks lame to play with, like poke n block doesn't seem exciting das why I never learned it before
Yeah, Lance has always had a problem with not looking appealing to play, despite having such an aggressive playstyle. It's also that Lance has a very high skill ceiling to use effectively.
@@TornaitSuperBird Is it possible to tldr that ceiling? I only of Pokes, blocks and Super block (and running fast) and honestly, the hunts have been alright with just those (using guild palace tree Lance)
@@rokudodamaza It's the movement options that Lance has. Most beginners with the weapons really only block and poke. But Lance has lots of movement options (including the dash attack and the side hops) that allow for unbridled aggression that allow for keeping up witht the monster. Lance's movement tech isn't very intuitive to learn, however. Most people who begin with the weapon will be upset that they have very slow base movement speed, but you can cover gaps quite quickly with moves like Leaping Thrust and the dash attack
JOIN OUR DISCORD SERVER - WERE GOING TO HOST MHWILDS GIVEAWAYS
discord.gg/SSbENj3ANd
is there any way to join the server again ?
i left the server thinking you werent gonna come back 😢😢
Man wtf is a switch blade all there is is swax and swax and swax swax is life
We can't lose anymore lance mains, i need y'all. I play Heavy bowgun and you all make my life so much easier.
🫡
Im not really a Lance main but i know how to use it, guess i'll main Lance in Wilds then, maybe we will meet each other in game
I picked up the lance recently and I love it, still suck at it tho
Check the coverage for Wilds. Lance is looking beefy and so long as Motion Values follow the weapon "feel" in the demo it will be absolutely worth running. The new "clash" mechanic is only on shield weapons so I think they wont be such a rarity.
@@bobnewkirk7003 All weapons that can guard I think, since greatsword was also shown to clash
When your dad actually comes back from getting cigarettes... 😂
Lol
Damn, I finished my med school during your hiatus man
if true, congratulations
As a hunting horn main myself, it's good to know there's at least 3 other people out there living that bard life
I literally did a double take when I saw this in my feed
Man, you brought me back to high school with this video
Crazy how I was 14 when I started watching these, I'm now 20 and it's still going. I honestly don't think anything in my life will top monster hunter world for me.
@@cooperlittlehales6268 World is such a great game. *raises glass* Here's to you finding at least one more experience like World in your gaming future!
@@drewmac9270 Hopefully wilds will be that experience for me
i was 23 when i first started playing mhfu. im almost 40 and waiting for wilds.. mh only gets better with time... i do miss my pokke village though
HAMMER BROS ARE THE LOYAL 5%!!!
Even the producers is a loyal hammer bros.
Hammer bros stick together
Hammer in iceborne is fun
We need one thing and it is bonk!
Hold your dash juice, brother!
Bow falling over and over again isn’t surprising tbh. Recently many players started to play on a new save file and bow isn’t supposed to be really user friendly or neither easy to use. You gotta have proper endgame builds,( most deco hungry weapon in the game) learn how to dodge every attack, ( no defensive capabilities) learn how hitzonvalues work to be efficient with proper elemental damage and matchups + learning the basics of the weapon and using the right dps combos (people spam way too much dragonpiercer or coconuts lol)
Prob the weapon in the game that needs the hardest commitment in the game to be properly played but rewards you with really fast and also satisfying hunts
I agree the big problem is the build requirements, usually bow and HBG are good until endgame , but HBG falls down to just spread and that over dmg every other ammo and starts being boring to play, bow on the other hand still feels fresh all the time cuz you can actually use all your shots, i think a lot of the new player are more afraid of the community calling ranged weapons "easy mode or noob weapons" so a lot of new players don't even try ranged, only PC players use to like the aiming and shooting gameplay more than console users.
It is different how hard bow and bowguns are , bow are Indeed harder to play in general (learning the combos, use of each attack and how to admin stamina and charges) but bowguns are harder to make it work cuz you really need to understand (and are mistaken to just spam one ammo24/7 and drop the use of all ammos that your specific bowgun can use efficiently which could be as hard to execute as playing bow when trying to use more than one ammo type) the mod system, ammo, recoil, and all that stats that start bothering the player before even going into a quest(that prep takes minutes of your gameplay that is just making adjustments) also for bowguns your attack up skills are not as worth as it is for other weapons, for example with attack up +7 the raw just increases up to 2 points of dmg on your raw shots (so it only really enhances your useless melee attack) but not all the bowgun players notice this and keep building bad the mid and early late game where you can't get all your skills.(In that regard "non elemental Boost" skill outscales attack up 7 or peak performance and is cheaper to get)
For new players it sure is not fun to learn any of the ranged weapons,on top of the community still calling them easy mode and scaring new players to try, there is also other big problem and is that ranged weapons guides are kinda meant or made for experienced players and usually are too technical and complex so newcommers won't understand or want to try imo.
Maybe I'm reading too much into it but I think the MHW community on PC is healthier/more consistent because i notice i still have a ton of recent logins on my guild card list vs only a few on my ps4 list and these are mostly players I added back in 2020, so they probably have more of the high end decos. I always thought the m+k factor was overblown for bow specifically because I know a lot of players (myself included) prefer playing bow on controller
@@TyrsFiregood point about prep time too, after hopping back in after not playing for a year it reminded me of the daunting amount of monster-specific pre-hunt bow loadout setup you have to do for a new monster, whereas with charge blade it was basically one of a few presets
@@theaudiocrat I am on controller and yes you’re right. I play since the release on console and switched like 2 months ago. You can clearly tell that more People tend to play bow on pc. However even tho i am used to play KBM on fps was my expectation to maybe benefit by using a mouse. Turns out it was alright but didn’t feel the need to switch so I rather stayed with controller since I’m already used to it
Elemental weapons in general come up short because you innately have to build one for each element. My second save I played Bow through, and other than the period I got to hang out on the Tobi bow it was a pain chasing down all the extra monsters to build into trees I didn't have.
Also, ranged weapons in general don't give the player the same "moments of glory" that you get from other weapons. I'm sure you can remember a sick helm splitter, shield bash, TCS, SAED, or spinning down KT on DBs with a Levi slash. The people playing now are playing for fun not farming, so consistent farming weapons are going to lose ground.
Hunting Horn forever!
Sometimes Hammer.
BONK
I'd say this is expected. a lot of the playerbase moved on to the next game and so the only folks who are left already have everything. The result of this is that the farming weapons lose usage and the weapons that are fun to play gain usage. I've heard it said that the more "moments of glory" you get the more you enjoy something and perfect counters, long windup, and big payoff moves all give that "moment of glory"; and those weapons all moved up ahead of the consistent farming weapons.
I remember using your videos so much when I first got into MHW, good to see you again. I excited to see what you make when Wilds comes out :D
3:45 bcs:
- sns sheathes almost 75% faster.
- sns have combos that can rotate the player fully in less than 5 seconds.
- you can use items without sheath so it is the best supportive playstyle weapon in the game.
- actually does the same dmg than dual blades if not MORE due to its PR opportunistic playstyle which fits better forstcraft that db.
- you get the same mobility but without needing to take care about your stamina or needing to farm Dash Juice so is more starters friendly.
- not to mention that you can block if you panic (again noob friendly)
In conclusion, sns can do all that dual blades does except for elemental dmg or status build - up (talking about iceborne wise)
If there is a reason why people doesn't use sns more than other weapons its bcs its not a "flashy" weapon... its the most plausible one... or they just don't get the hang of the weapon bcs its actually harder input wise than most weapons. Could be easily in top 5 or even top 3 if you count all the clutch claw cancels or shortcuts for entering in leaping slash to PR.
lol
Bow popularity dropped on consoles bcs endgame monsters are a very bad match up for bow, also in console you are forced to aim with a joystick which make the weapon even worse.Not to mention that you can't use fatalis bow bcs is pretty bad so you lose in that again.
After seeing the whole video, i just want to say to you: Its hard to make an analysis video without knowing about the game. It would be better if you just throw the numbers and thats all, bcs if you talk about specific things of weapons just are missinformating or just yapping. Like... you don't even know what is an SAED or how CB is played... in this position you won't be able to make an added value to the stats you are sharing... ("duel blades" and "switch blade"? new weapon confirmeds?)
-SnS sheathing speed is practically irrelevant. Sheathing only really matters if you get hit which is suboptimal to begin with. Not even Frostcraft interacts too much with active sheathing on most weapons.
-Very niche.
-Playing a support weapon is suboptimal as well. Once again, it is only relevant for making up for mistakes.
-Yes, that's probably why Dual Blades have it beat on almost every speedrun matchup, even more so on TA, because you cannot spam traps and stuff into PR, and even in freestyle (which is really not that relevant in comparison) SnS loses to DB. Ah, but let me guess, "speedrunning doesn't count lol". Yeah, it's very likely that casuals will have very high PR uptime x)
-Only really relevant point, although DB still have higher mobility.
-Noobs should learn asap that blocking on SnS is practically useless and even gets you killed against many endgame MUs that tend to multihit.
SnS can't do everything that DB can. That's such a silly way of putting it. By that same logic you could say that SnS can do everything that SwAx can because both deal damage. SnS is strictly weaker than DB. All of SnS unique benefits are either irrelevant or meant to make up for poor or casual gameplay. The reason you play SnS is because you like the way it plays or because its your niche if you are a speedrunner, or if you don't care about playing optimally and simply want to carry casuals through content, which I would not count as actual benefits.
Also, Fatalis bow is a decent generalist weapon and it has some MUs where it keeps up with ele.
Listen, I am not subscribed to the guy, I don't even know him, but you're yapping as much as he is. Also imagine being mad about "duel blades". Good god.
@@Raisera tell me where you got that cristal ball that you are using to read my mind. :0
@@Raisera someone did a weapons tier list on TA rule WR before on 9 endgame bosses (elders - kirin -vaal +rajang) on 15/04/24. the total run time for sns is 2212 sec and for db its 2534. the avg rank is 4.67 vs 7.56.
all other points look pretty solid, just dont know where you got that [strictly weaker] from tho, especially when you mentioned TA speedruns, where db WRs were all at least 30s slower on fatalis, at velk, alatron and FRajang
We're so back
GS gang where you at!? 😭
It's funny seeing the LBG be so low when it's one of the more common weapons you encounter on SOS hunts.
I have a feeling that while very few people "main" LBG, almost everyone has a Sticky Aquashot on standby because it's literally easy mode for 90% of the monsters in the game, and sometimes you just want the thing to die without being able to put up a fight.
I think the most constant stat In the past two MH games Is that Longsword Is number one In usage and Hunting Horn Is In last. Most likely going to see the same for MH Wilds.
Hunting Horn was actually last only in World. In Rise/Sunbreak (and GU), it was Lance.
Hunting Horn gets a whole bunch of improvements in Wilds, and might even be meta.
@@TornaitSuperBird true, HH gets the doot fun factor while most people just view the lance as boring, and the new improvements that lance got is that it's more fast paced with some details that only lance enjoyers are going to be hyped for, but for others it's all just boring different ways to poke and guard, so it'll definitely be the least popular weapon now
Hunting Horn mains unite!!! Rootin, tootin, ready for some dootin!
@@alfredo1317ar *doots enabled*
You called for the Immortal Hunting Horn?
Lance main. Proudly sprinting, leaping, mounting, poking, counter poking and enjoying far more up time than most people realise is possible... oh, and not fotgetting the clutch counter anime shenanigans. Yeah, stick with your long swords and dual things. Lance is awful, don't bother with it! 😎
The lance clutch counter is the single best clutch claw feature in the game
@@NewnodrogbobNew Lance user/main here, what is clutch counter?
It is pretty awful, my Ruiner Nergi and Tempered Kirin hunts were too easy. I fell asleep and still somehow beat Nergi. And that's only using the pokes and Super Block move, going back to Longsword cuz I wanna have fun.
@@rokudodamazafake ass lance main😭
@@rokudodamaza it’s like the super counter except instead of a super poke you clutch claw to whatever part of the monster hit your block. Because so many of the monster attacks are spins or charges, it often involves sailing pretty good distances to attach to the monster.
The Mario 64 file select music is such a great choice. Damn. A lot can change in 4 years
Maybe he's been building up speed for 4 years so he could travel across multiple QPUs.
OH MY GOD HE'S BACK WHAT YEAR IS IT
Maaaan im happy to see your analysis videos!
Thanks for you upload missed these alot! Shout out lance main
Gunlance crew out here holding that 3% strong 💪🏻
Mostly cause of the end game. Believe most ppl are comfortable using longsword and GS on fatty. Even with ppl over 500mr and higher. They use different weapons, but would always go LS or GS when fighting fatty. As for the bow, with the new players now, hard to invest when it so deco dependent for sure. Cause you move up rank so fast now and hardly even did any deco farming.
i still have my doubts on these numbers. where do the numbers come from . what is their meaning? how does the wyverian come up with it? is it completed hunts? is it story line hunts ? how does guiding lance count? Does it take killed monsters by weapon from the guildcards? from gameplay experience i have to say i never see any dual blades in any hunts really and yet they are top3 for unknown reasons .
Lance main here. As other weapons have been getting counter attacks of their own (often times not needing any skills/decorations to make them usable) the appeal of the Lance has sort of shifted to those other weapons. Why slot in 3-5 Guard skill plus maybe Guard Up (and very likely even having to use a Brace jewel to not get tripped by other people in multiplayer) when you can just use a Longsword and get free counters without worrying about knockback or chip damage at 0 skill/deco cost? What's really interesting to me is how low the Gunlance is on the list consistently, and while I don't play it I would have figured it would be much more appealing since it's got the explosions that don't get mitigated by hit zones other weapons have to contend with.
However, after seeing some footage from Wilds during Gamescom I'm really hopeful for the Lance. It looks like it's going to be the king of counters once more, even as almost every weapon is getting some new counter or "offset attack" deal going on. I can't say for certain since I have not gotten to try it myself, but just from the footage alone Lance looks much more engaging than ever since it's more than simply doing 3 poke combos and resetting and occasionally getting a counter in. Not only that, the addition of 'luring pods' will allow you to basically grab the monster's attention and act as a dedicated tank for your team without needing to rely on some kind of skill or decoration. Hopefully this will boost the weapon's popularity when Wilds is released.
On the other hand, Longsword is looking stronger than ever... perhaps the more things change, the more they stay the same.
The problem with Bow is investment and consistency.
I played a lot of Bow at one point since I lucked into a Mighty Bow deco but I gave it up because basically every other weapon would give me more reliable results for far less effort. Whether it's learning hitzones, creating multiple elemental builds, how restrictive Coatings are, min-maxing stamina skills vs affinity skills, etc the weapon just feels incredibly unintuitive to play unless you REALLY dive in and get to grips with every tiny detail...
Great Upload timing, just today I played mhw after years
7:35 Switch Axe got renamed to Switch Blade on PS4?!? What a time to be alive...
Pretty sure its Slash Axe in JP
Alot of people accidently say Switchblade because it just rolls off the toungue smoother.
almost 5 years since last Minecraft strem!
Holy shit it’s really been four years. I didn’t even know you left. The algorithm is on your side because you popped up on my feed!!
Glad to see you back you were the reason I became invested into monster hunter world with your videos on how the weapons work and builds.
Since there’s about a year, wait for Wilds, do you think you might do a visitation of Rise and Sunbreak? I’m not saying for you to make a bunch of guides, just do a let’s play and share your thoughts on the game.
holy shit the goat himself is back. I'm very happy
community has missed your presence in mh fanbase so much
This is huge, nature is healing
Glad to have you back; channels like yours kept me glued to World for its entire content cycle on PC, and my interest in the series has honestly been waning since Rise was released in its (literally) incomplete state.
Also, I am genuinely baffled to see Gunlance as low in Iceborne as it is; Long Glance got a huuuge buff in Iceborne, isnt very deco hungry, and basically allows you to ignore hitzone values entirely.
Except shells don't scale and slaplance is the best way to play the gunlance in endgame
Heeey! You are back! And I'm trying this game again after registering 1050 hrs lol glad ur still here!
YOU'RE BACK
I remember your guides being so helpful during World, good to see you'll be there to save my ass in Wilds too
@@RageMagikarp he doesn't even know what a SAED is bro
Awesome to see you uploading again. do you plan on coming back for wilds?
The SnS guild warmly welcomes our 4th member. May your mounts be many and your carts few
Hey man, i just want to say I am glad you are back. I loved your worlds/iceborne content. Learned a ton from you during my first play through years ago
my two favorites, hammer and swaxe right next to each other. looks like I got lucky and found my happy place
Welcome back mate, glad to hear and have you back!
Damn, that intro. My embedded memories from years ago awoke.
Horn for life. I will support you and you will like it.
On my 5th play thru of mhw, I used to have the “long sword is popular so I won’t use it” mentality but man does it feel great to play well deserved #1 spot
Holy crap, you're back!! Been watching a bunch of your content lately, trying finish up the Guiding Lands, finally beat Alatreon
.. hopefully Fatalis before Wilds
Team 1 seem to be making the fantasy of the Hunting Horn the Musical Bludgeon more realizes and functional with upcoming wilds. We won't see anything Team 2's new game till 2027 because Wilds Release cycle will be all if 2025 and the Master Rank Expansion all of 2026.
Not surprised to see gunlance at 3% even though i personally enjoy it. The Changes in WIlds look fantastic and might bump it up a percent!
Four years. He finally graduated high school.
omfg i aged 40 years when you said 4 year hiatus
Man I was like 22-23 when I last saw a video from you lmao I’m 27 now crazy
This year, a lot of people tried for the first time, 6 of my friends tried it, and they pretty much long sword or great sword as a choice.
Hey mister!
You finally back :D
I can't lose this channel again ;-;
Always surprised to see switch axe so low given it's powerful, looks cool, and is easy to use. Also surprised by charge blade being so high but maybe wouldn't be for new players?
New and proud card-carrying CB cult member here. 500 hours on xbox now, 3 saves with my first being a failed bow run that I abandoned until last year. Picked up CB in my second save and only got Iceborne once I hit HR70 on my third save. Pure Charge Blade Dancing and I'm proficiently hunting by myself now🙏 I just beat Alatreon yesterday and fatalis will hopefully be soon
Full Crit Kjarr Para is awesome and is my charge blade of choice prior to fatalis :)
We're totally back! F yeah
I was just thinking about your monster Hunter content the other day. You’re return is a very happy moment for me ❤❤❤❤
Lance is a great weapon because there is practically nothing the monster can do to get you away from it. Unless it literally just jumps across the map, Lance will be in its face. Downside: I need to run Guard 5 and Guard-Up if I want to be a functioning weapon, yet nearly every end game monster can still push be across the arena if not ignoring my block entirely.
Hunting Horn I can't really explain why I like it that much, I guess I just enjoy managing my songs. Instead of using combos like the other weapons, I look for ways to prepare my songs. If the echo waves + recital/encore did more damage than just spin to win to really reward good preperation and knowing the timings of downs, I'd enjoy the weapon even more though. The main real downside is that this weapons DPS is so low, it noticeably slows down any solo hunts for grinding.
I have only very recently started looking into Gunlance cause to this day there is just no good guide on the weapon I really enjoy and it took me a Gunlance main sit in a call with me to explain me how to *really* play it. I love how hillariously goofy everything about the weapon is though. The DPS combo? Ledgehopping is literally the highest melee DPS in the game and it's goofy as shit. Mobility? Evade Extender 3 and backhop through the entire map lmao. Defensive tools? Like Lance except you actually use the regular Guard and just stand still (so really not like Lance at all). The only thing I really dislike is how I need to decide for one of 4 very different playstyles from the second I make my build. Though to be fair, otherwise I'd probably need 50 deco slots to get everything I "need". Man this weapon needs more and better guides though.
Bro that weeaboo hate is not necessary but apprieciated LOL
Also great to see you back, let me know when we are hunting Fatalis
He's back! Praise the Chadmeral!
I just picked up monster hunter for the first time and I'm already on the cult of lance mains
What I think is quite interesting, if I look through comments on every patform, I'd say hammer must be the most used weapon. I see a lot of hammer, switch axe and surprisingly gunlance comments. Way less Longsword than I would expect looking at these stats
I basically play 4 weapons and dabble with a 5th on ps5: DB still my main, long sword, bow, insect Glaive is rising on my list, and every once in a while I pull out hammertime to go bonk. I like to match elemental weaknesses and those are the best-ish weapons to use elements (which is why I don’t hammer anymore. Boo boring blast/sleep weapons).
So I played world back in the day...and then Rise. I want to get back into MH game..should I continue with World or Rise? OR...just wait for Wilds?
World
13:43 😩Konnichiwa
He’s back
He's back HES BACK
He's back .......HES BACKKKKKK
Glad your back bro
I haven’t finish the game completely and I’m scared everyone is leaving this game for wild and I won’t have anybody to play with when I finally decide to finish it.
13:43 😂 bruh 😂😂😂 burack furaidei bonduru
I hear the cardconomist and the gameconomist are brothers
This might be crazy but I heard they're the same person.
hit the buffet lately?
It's a Jekyll & Hyde type of situation.
I missed this dude 😭
Lol. All 3 of my main weapons are consistently bottom 4. SnS, gunlance, HH. Idk what that says about me.
Lance and Hunting Horn are both at 2%!?!?!?!? I'LL MAIN BOTH IN WILDS
Gameconomist it's like he's still here😢
No way! Friggen 4 years!
LBG main here. If you don’t run LBG or bow, all you are to me is a meat shield
Man I forgot how nerdy you were with this back in the days 😂😂
ey gs is #2!! and hh is not last tho sadly now it is lance tbh no wepon should be last place sadly 1 must be
Bow was great in world then I got to iceborne and my hunt times doubled and when I googled why i learned about making elemental bows and said ok I’ll try it. It was better hunt times then I learned I need to make 5 elemental sets and realized I would have to painfully farm another 4 sets just to make my hunts insufferable which just killed my vibe of the weapon. It’s a great meta slave weapon but painfully inconvenient if you just wanna use it to enjoy the weapon. I tried it again in rise with the same problem. Soon as I hit sunbreak it’s just becomes a pain to play anything that’s not matching the monsters element. I hope in wilds they make non elemental bow not so much more powerful that it cuts your hunt times in half or make it like insect glaive where you can freely change the element of your arrows or something like you can do with the kinsect. If not I’ll just continue being a swax player.
why would I doge when I have a Lance?! 3% of carts as well
Always been a Lance main since Gen1, always will be a Lance main (except for Rise/Sunbreak, didn't enjoy the Lance there a bit). We stand proud, where others dodge and flee 🫡
2% and 3% for the Lance? Good odds for us lancers I guess
Lance main doing my part
As a Lance main, I'm so saddened by this. 😂
Bow was just used to farm Kulve. Once people stopped farming it bye bye 😂
You could just turn the list around and you'd have the tierlist of the most based players
LBG for life! It's a little sad to see so many people ditched the LBG over the years, but I am happy my weapon is a niche and I feel more motivated to show off 😂
Also, I think LBG dropped off because we were done dirty in Iceborne.
All of the endgame bosses have shitty ammo hit zones. Alatreon is not a good matchup with element ammo which is the whole point of his fight. To counter you'll need multiple elements to either conserve your primary ele ammo during Dragon phase, or you purposely avoid breaking the horn so you can conserve your primary ammo and secure an elemental topple the next phase with your secondary ele ammo. Or you just ignore ele and just dps with Pierce ammo and Fortify Tank the Novas 😂 Also Fatalis has horrid hit zones on his head where most runs have to abuse Sticky ammo to break the horns, or you just ignore his horns and unload Spread into his chest, risking a harder Phase 3.
And the most encouraged play style was the Sticky builds which aren't as fun as the standard gunning IMO requiring constant ammo crafting and dodge reloading which seems to be the two biggest turn offs for most players.
Idk maybe the janky nature of the LBG is the point and the identity of LBG players is the ability to exploit a hunt through your ability to jump through hoops. Maybe that's the difference between LBG and HBG. I'd be interested to see what nonLBG players think.
I think the bow is just is just too easy. So when people have played the game a lot they want more of a challenge or just engagement. Its like training wheels but for fun
GE, I remember shitposting on your live streams :)
Are you gonna do a lets play world on a new load to kill time before wilds?
yes
People use weapons other than Longsword? DAS CRAAAZY! No, genuinely. That's actually f*ckin wild. Lance is my new baby and Charge Blade has been the most fun for me but I'm shocked Longsword isn't winning by 85-86% in popularity, it is afterall the most coolest, fastest and highest damaging weapon for an average player but also top 3-5 statistically.
Personal opinion and experience but long range weapons have always looked and felt lame and boring as I never felt excited watching bow or bowgun gameplay, and the sword n shield always seemed underwhelming and small numbers compared to bowguns and gunlance, and gunlance always seemed so confusing to understand like gun part specifically though I wanna learn, and Lance is at bottom probably because it looks lame to play with, like poke n block doesn't seem exciting das why I never learned it before
Yeah, Lance has always had a problem with not looking appealing to play, despite having such an aggressive playstyle. It's also that Lance has a very high skill ceiling to use effectively.
@@TornaitSuperBird Is it possible to tldr that ceiling? I only of Pokes, blocks and Super block (and running fast) and honestly, the hunts have been alright with just those (using guild palace tree Lance)
@@rokudodamaza It's the movement options that Lance has. Most beginners with the weapons really only block and poke. But Lance has lots of movement options (including the dash attack and the side hops) that allow for unbridled aggression that allow for keeping up witht the monster. Lance's movement tech isn't very intuitive to learn, however. Most people who begin with the weapon will be upset that they have very slow base movement speed, but you can cover gaps quite quickly with moves like Leaping Thrust and the dash attack
Well I will always be a loyal bow user on xbox
Mister I wanna sponsor a live stream if that's something you'd be into doing again.
Interesting!
My 4 most favorite weapons are all in the bottom 5 lmao
hey welcome back, i stopped playing after World/IB too, i dont like Rise
Omg, I miss you !
SNS BROTHERS STAND PROUD