Parametric Stairs in Blender

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 44

  • @hsk2978
    @hsk2978 2 роки тому +6

    refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup

  • @juhada
    @juhada Рік тому +1

    I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.

    • @UHStudio
      @UHStudio  10 місяців тому

      Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!

  • @ch4dix
    @ch4dix Рік тому +1

    As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)

    • @UHStudio
      @UHStudio  Рік тому

      Yes, they have their important place in the workflow process indeed

  • @AlejandroC.D
    @AlejandroC.D Рік тому +1

    Very good class, thanks for sharing your experience in Blender!

    • @UHStudio
      @UHStudio  Рік тому

      Cheers! Glad you've found it useful

  • @P45H4
    @P45H4 Рік тому +1

    That. Is. AWESOME!

  • @mrofnoctonod
    @mrofnoctonod 2 роки тому +2

    Fantastic Tutorial! Thank you.

  • @oscarayala1339
    @oscarayala1339 11 місяців тому +1

    super useful! thanks man

  • @cgimadesimple
    @cgimadesimple 3 місяці тому

    great video! 😍

    • @UHStudio
      @UHStudio  2 місяці тому

      Thank you! Cheers!

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 6 місяців тому

    One of the best tutorials ever thanx a lot

  • @ehsancharolia3297
    @ehsancharolia3297 2 роки тому +1

    Brilliant as usual! 🙌

    • @UHStudio
      @UHStudio  2 роки тому

      Thank you! Much appreciated!!

  • @crowst9481
    @crowst9481 2 роки тому +3

    How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like

    • @UHStudio
      @UHStudio  2 роки тому +2

      Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome

    • @emretoruk7067
      @emretoruk7067 2 роки тому

      @@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?

  • @paulandrews__
    @paulandrews__ 2 роки тому +1

    Very good video. Thank you for this!

  • @stefanguiton
    @stefanguiton 2 роки тому +1

    Excellent video!

  • @VoviStudio
    @VoviStudio 2 роки тому +1

    Cool! Thanks 😊

  • @oliviernetter4043
    @oliviernetter4043 7 місяців тому

    Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.

    • @UHStudio
      @UHStudio  7 місяців тому

      Could it be a bug in 4.0?

    • @oliviernetter4043
      @oliviernetter4043 7 місяців тому

      @@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.

  • @kates.5475
    @kates.5475 6 місяців тому

    Genius!)

    • @UHStudio
      @UHStudio  6 місяців тому

      not quite, but thank you :)

  • @Motions_AP
    @Motions_AP 4 місяці тому +1

    😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.

    • @Motions_AP
      @Motions_AP 4 місяці тому

      Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!

    • @UHStudio
      @UHStudio  4 місяці тому

      Glad you resolved it and thanks for visiting :)

  • @paullee5824
    @paullee5824 2 роки тому +1

    Looks great ! Always curious how this could be done in FreeCAD similarly.

    • @UHStudio
      @UHStudio  2 роки тому +1

      Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds

  • @ch4dix
    @ch4dix Рік тому +1

    I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes.
    Maybe this is just a newbie mistake.

    • @UHStudio
      @UHStudio  Рік тому +1

      Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.

    • @ch4dix
      @ch4dix Рік тому

      @@UHStudio I don't know how to do this yet

  • @amascia8327
    @amascia8327 2 роки тому +2

    🖒🤠

  • @ЮрійСвєтличний
    @ЮрійСвєтличний 2 місяці тому

    Bevel didn't work ( corners didn't bend) what could be the reason?