I’m 60 next year and don’t know how many more gaming years I have left in me as my health is deteriorating. After waiting forever I’m not sure I’ll ever get to play SC 1.0 😢
I recommend to give up when it will be finished try it maybe it will be good maybe not but waiting for it is not making you happier just go do something else don't wait.
... you're about to get something better... depending on how-long you've been a "backer". There's a reason "everything" hinged on this "server-mesh"... but seemingly created nothing. SC is about to become a currency...
THE most annoying part... All the low hanging fruit they just ignore to keep chasing the next golden dragon... Not that bad a comparison, it's almost like they are junkies in that way... 😀
The PU is star citizen. It's worse than it was two years ago. I'm not confident about the project. Feel like MM was the turning point when they lost sight of their vision. Now they don't know what they are making.
- There is no fuel gauge in combat mode anymore - We cant see ship components and their hp in mfd anymore - Cruise control stops when leaving the pilot seat . Cant walk while cruising anymore - Mfd's are not persistent anymore. Every 3 months we get a downgrade instead of an update.
Dunno why you're framing your comment as if half that shit was intentional changes. --One could argue that you dont.. need to know what the fuel is in combat. If you got in to combat with low fuel, that's a fucking skill issue. --Not walking while cruising isn't even intentional. --MFDs not being persistant is a bug.
@@Tazytots >If you got in to combat with low fuel, that's a fucking skill issue. Have you ever tried to play swarm mode in AC? It takes sometimes about an hour of continuous dogfighting, and depending on your ship you can really get short on fuel. Every time you see a fuel pickup - you have to guess, do you really need to take it for yourself or better left it for your allies.
@@Tazytots The cruise issue wouldn't be an issue if they just left cruise alone in the first place. The new system sucks ass - why I can't hit the brake (X key) and immediately end cruise is absolutely ridiculous. "S" lowering the limiter is fine. But make the goddamn brake button actually brake. The old system was miles better.
@@IrisCorven Cruise is altered because boost is about to be altered because quantum is about to be altered. It's an alpha. The fact that people have to be reminded of this highlights why having open development was a mistake: 99.9% of Americans literally do not understand what an alpha is.
There is actually a fuel gauge on the visor top left corner... Mfds are actually more persistent now than before. My cruise control actually works... maybe you have to verify your game files or delete your user folder on SC directory
@@matuto1986 Agree, however, there isn't one investment firm that is going to fund a FPS MMO, much less one of this vision. I remove the "horrible funding model" from the back of my mind because it's the only way you will get a niche project like this off the ground. Fortunately (or unfortunately depending on how you look at it) there is 800k-1M people across the planet that want to see this at all costs. In the future though MMOs will come back though. Data harvesting thrives in those conditions, and MMOs make most complacent to it.
I've had my game package for a long time, it's been at least 7 years. I usually log in for a bit each year just to see how things are progressing and getting better... The reason someone ALWAYS comes in chat and says "but live servers are broken right now" is because that is almost always true. I've never been locked out of logging in, but every. single. time. I have logged into the game it has been a laggy buggy unplayable mess. Every. Damn. Time. For. Nearly. A. Decade. When it looks like a laggy broken duck, frames like a laggy broken duck, and wastes your time like a laggy broken duck... maybe it's a laggy broken duck Mike.
Mutahar has a good outlook. Almost everything he said was correct and pretty balanced. Edit - And this game failing into bankruptcy is a very real possibility, especially now more than ever before. People think the money they make is pure profit which it isn't.
are they morons, or spending their earned money how they want? how many folks pay for COD skins and still suck ass? what if it was a random loot crate like other devs make?
Dude, if IAE is a flop, WE'RE THERE... Genuinely... If it tanks you'll be hearing about some biiiiiig changes soon... Numbers are clear... Not even talking about 4% lower revenue, but a drop in new accounts over the past 2 years of like 60%... Even if that does not kill them RIGHT NOW, it will come home to roost over the next couple of years and crush them without much warning...
@@hitenmitsurugi489 I will say that they put all the money they earn back into development (you will hear a lot about CR and his yachts but I don't know enough about that to claim it is true versus rumor). But with their new studio, number of employees, 12+ years of development their operating costs must be sky high.
Sometimes CR is right on point, back in a 2012 in an interview on the site themittani CR said "We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." Sitting here 12 years later... yes CR.... it has gotten very stale indeed.
I think CIG have trapped themselves in a tight spot with their model of selling ships and ship concepts to fund further development. They ate the forbidden fruit. I think the best thing you could say is that the project is high risk of failure.
Skins should of been what CIG sold instead of ships. If you want to avoid becoming a pay to win game…that will eventually burn out, then focus on creative fun gameplay and only sell cool skins. This way if players want to support the project, they’ll continue doing so without you needing to invest into so many devs working on ships. Ships should have been something we create in game, while CIG mainly focus their man hours on gameplay.
lol imagine losing your sanity over a video game XD. Just follow the progression and have fun with what you can. The fact that people make videos complaining like this is absolutely incredible. Nobody should be getting this tangled over a game
how it goes now, there is only a future where the same thing happens like before with CR, only now prob he might sell it to some big game company, CR was born in the wrong time period :) should have been in 2040 or so so tech would have been for him to be able to make what he wants to make.
@@nemesisone8927 No big company will buy it because they're too busy giving people like you your pronoun-filled space RPGs where they lecture you about proper pronoun usage.
As an ex game dev, it's funny how people think this applies only to SC... it's the entire gaming industry lmao. I had people watching porn next to me, and my boss send everyone an email not to watch porn in break time. People smoked weed inside building and stole plugins all day long. In other studios they made so much money no one was working anymore, they threw parties every night. I got to work from 7am to 7.15am, no one was there... Game made 2,9M Euro Some others just focused on the shop and marketing, just like SC is doing, and the game never progressed. 80% of the people there don't know what they are doing. The gaming industry is a joke, it's a curse to write it down on your CV these days it's that bad.
Looking at the money that CIG has made over the years you can clearly see that they have past the tip of the bell curve, meaning the game is in decline right now. They will still be able to go for a few more years from the looks of it. But if they miss their 2026 deadline the game is almost certainly going to die.
@@Mindbulletzone big difference though. Each year, funding was going up, up, up, up. Now it's going flat, and probably going to start decreasing. That's a big difference. Before, the sky was the limit. But now? CIG is on borrowed time. If SQ42 doesn't release in 2026 and succeed, they are screwed.
... you're about to see something better... depending on how-long you've been a "backer". There's a reason "everything" hinged on this "server-mesh"... but seemingly created nothing. SC is about to become a currency... and I'm pretty-certain... its largest-investors knew this all-along.
QA WTF. All you have to do is try to play the game! The game has almost never been playable. All of the game play loops are broken in some way. Transit, falling through floors, getting pinned to where you can't move/trapped and laggy among many other major issues.
Gaming developers seem to have a far different metric for code quality. It seems "it got it working in engine" is the gold standard, not I wrote some code that has minimal coupling, is easy to test and easy to read / understand/ maintain. The gaming gold standard is thus the rookie napkin level code for other dev corporations.
he's not wrong, every update is the bare minimum and other than the occasional cool stuff like the minimap there hasnt been enough advancement with development for me to even really notice since 2016 when i started. its wild that im seeing a timeline where squadron 42 flops because the mismanagement
Near the end of this video you talk about CIG juggling 4 versions of the game plus Squadron in reference to not being able to maintain certain features and/or not knowing when things break. When a company with 1000+ employees can't or won't rather, dedicate a team to watching over this kind of stuff like a hawk and either fixing on the fly or delegating it properly, there is something seriously wrong with the flow and structure of said company. Not just CIG.. Any company.
Being forced to do near endless mundane crap before I can actually go and do the things I want to do isn't immersive for me. If anything it pulls me out of the game. It involves constant UI interaction and pre-scripted animation that doesn't require me to be involved. We watch SC instead of playing SC.
You know, it has to be said though the star citizen community (the ones that actually play more than 2 hours every other month) is probably one of the most helpful and social out there. I've seen so many new players getting taught the ins and outs of how to fix their game etc. oddly I think the lack of technical polish makes this a unique, sometimes more positive experience. I mean, literally even I have been ferrying players off of their planets so they can summon ships. That's basically a game loop with no rewards attached to it but it's entirely social and only exists because of the games alpha nature.
best think i had had was when i was stranded in a mining cave, did ask in chat for a ride and a rangom guy in a small shipo did come crove the system and picked me up, did fly me to the next station in orbit he didnt want enything for it, i die save my 120k in gems and did give him 35 k for his help or that orison invation gruppe of 5 peopel did create a medic team and did rescuer people as a medics for free they even escort the poeple to health pods or outside the area fu at that ponit i didnt know the the drugs in game do work different
The reason why the community is so nice is that this isn't a true MMO, there is no economy and no real reason to grind, the pvp is meaningless, so yeah most people have time on their hands enough to help others, for example 3 days ago I was doing pretty much nothing and a beginner asked if someone could come pick him up because he couldn't get his ship at his spawn point, I gave him a ride to Port Tressler (my original destination) and told him some tips along the way, the game being a barely playable mess right now is not the best way to encourage a helpful community
38:25 well, that's actually pretty normal. In any game company... or almost any company for the matter. Sometimes you need to meet a deadline. And this is not even news, i remember devs talking about crunching to meet past CitCon deadlines.
Yeh I really don't think that a crunch period is that bad, it should be something you expect as a Dev, there will be periods which you need to stick to an extremely strict and tight schedule. It's when you ask people to work overtime on a regular basis that would be bad, like say making people to crunch on a patch release rather than delay the patch.
@lolsalad52 or having months and months of heavy and uninterrupted crunch, like Rockstar with its big games. Then I would say you're being 'crunched' by the company.
Careful, common sense, logic, and facts relative to other parts of the software industry aren't liked much around the parts where people have singled out CIG and made them the big bad of the gaming industry.
That is bad management gaslighting yall into accepting crunch, that way workers are treated like shit for low pay with all the blame while the management class get away scott free
5:33 What drove the excitement Mike ? I am a bit older so i remember 😂. Short answer: Consoles were reigning supreme, PC games were undervalued and PC space sims were dead and buried for at least 5 years. (Last decent game was Freespace 2) Then comes the guy whose space sim we played hours on end as kids and says he is making a game, and the intro says: ”My name is Star Citizen and I am a space sim!” Good thing people didnt give him their first-born. 😂
I did NOT know that about freelancer, i wouldn’t have backed the game had i known that. Also worth stating that if we are ever going to see SC get released we need the same thing to happen.
Starfield is what happens when Microsoft publishes a space sim. Why aren't you playing that? That's the game Microsoft would make if they were in charge of Star Citizen. You should enjoy it wholeheartedly, yeah? Starfield?
He's completely right. 12+ years in and we're now talking about what the actual game is..plus convincing morons to buy 300+ dollar pictures is just hilarious.
anyone falling for a $300 ship that isn't flight ready is solely on the fool who bought in. Sorry but we need to stop making excuses for people's poor buying choices
Hilarious is the fact, that so many people like you do not understand how long it takes to code a state of the art game, not that people HAPPILY support the dream of a dude who has been an idol for almost 30 years. We’ve got adult money and we spend it. You don’t have adult money, but you play the alpha WE funded for half of your life. Say thank you and look forward to it.
@@o7verseCompletely agree. 90% of the internet thinks everyone is poor. I love this game and completely support it! Ive spent 3k on ships and I don’t care at all because i am supporting something i want to play. Ive spent way more on other hobbies so who really cares what people choose to spend on ships.
@@GR8Saiyan I am $2450 in, and I have ZERO regrets. I love the game, and want to see it succeed. This accumulated over several years. People drop hundreds of thousands on their hobbies.
@@Schimyping I dunno, if you purchased expensive ships recently, I'd put the blame on you... but people who purchased ships like the Endeavor, Crucible, Genesis Starliner, I can't put any blame on them, I personally believe they've been hoodwinked. The sales numbers of those ships would be ZERO if the people who pledged for them knew It was going to take over 10 years for them to be flight ready. Hell, not even the concept images have been updated.
SQ42 was (and likely still is) meant to be an introduction to the world of Star Citizen, setting up the lore and world building behind Star Citizen, similar to Warcraft series and World of Warcraft
the mandatory 7 day workweeks is a prime example of "poor planning on your part does not constitute an emergency on my part" but the part where they compensated with PTO days for making people come in on WFH days is the type of stuff we should expect from all employers.
I doubt they would ever just file for bankruptcy and close shop. It's more than likely a microsoft situation where a large company comes in and buys CIG. I could see Amazon saving the day and forcing Roberts out.
@@Kyle-sr6jm There is plenty of tech associated with StarEngine which I am sure Amazon would try to use. Amazon and CIG already have a deal so who knows whether Amazon would consider it. There are plenty of issues with Star Citizen and how it has been managed and developed, but it isn't accurate to say there is "nothing to buy."
@Kyle-sr6jm are you shitting-me?! Did you just witness the "server-mesh"?! This ain't a game my-friend. The latest-server-test should have told you that. They built something different with the backer's money... and I'm not entirely sure it wasn't the correct-decision. This is the first international data-latency-hub' of its kind. It's an "off-chain-crypto'-oracle"... to those in the industry. SC is about to become a currency... in an effort to carry itself into a financially-stable-perpetuity.
I hate when I hear people regurgitate "class action law suit". As you said, they'll have no money, but even if a settlement is awarded, and it isn't likely as they have clearly attempted to deliver the game, it takes years and the lawyers get most of the money. Have these people ever been the beneficiaries of a class action law suit? Here's your $6 from the $10 million settlement that our team of lawyers took 60% and passed around the 40% to tens of thousands of people.
@54:29 Dude, Ben liking that post is kinda sad. I could understand him going bitter after so much time and exploitation of the community. I remember he was having an issue with his eyes- I think glaucoma. I thought that was the reason why he left the spotlight and possibly moved to the UK for CIG years ago. I mostly remember him and Sandy being super awkward. But, he seemed like a good hearted person. I also remember Jared getting stressed out without Ben's help for a bit when Ben was stepping back. Jared almost broke down on camera saying something like "I can't do this alone".
Ben was active with production of the Jump Point subscriber magazine for a while after he got out of the spotlight, so I'm not sure if he's all that bitter or just sharing in backer frustration.
Ben got quietly pushed out of the company due to users of somethingawful finding out he was a racist and making weirdo comments about a local news reporter on his wing commander website forums.
@@MrScooter1287 Can you provide sources for those claims? All I could find was a removed reddit post from 7 years ago about his comments, yet he was still active past 2020 although in a less public role.
Thats my main gripe too. However, they already have their established teams dedicated to new features, ships, net code and whatever else compartmentalized. They need to expand their bug fixing team. I could imagine that it would be difficult to hire a new programmer since the engine is quite bespoke. They would have to pull existing employees that already have a great understanding on how the star engine works from other projects focused on generating future income for CIG. Its bad management IMO.
@@jesses1589 They don't "add features" since around 2020 they have known exactly what kind of game SC and SQ42 will be they just haven't told us until recently at Citcon. They have internal timelines and whatnot. TLDR: just because you don't know what they plan on working on doesn't mean that THEY don't know what they are planning on.
@@Monarch_GNSG That's a crazy take. The features they announce are what matters, not what they maybe-kinda-possibly want to do but waited to tell us until after they already took enough money to perhaps realize it. It's still feature creep because they are selling us a vision, they don't get to change the description and just say "well we always intended it, we just didn't tell you because you wouldn't have given us the money you did back then if we told you it was going to take ~20 years". Perhaps to them it isn't feature creep, to us they have definitely continued to creep every single year. It's totally disingenuous. Don't get me wrong, you can be fine with the feature creep. I am fine with it. BUT it is still feature creep and it is unfair to people who put money in 10 years ago who do not agree to keep moving the goalposts
well most of the stuff in the game dose work had a perfect new server last week every thiing did work perfect asi gaem play misison looks like most bugs a server relatet liek out of sync or just bad server response like 9i0% of the bug where gone, menus, item, ai mission, weapon swith, backpack reload, mission object, ect.... every thing did work biggest bug i had at that time and still have is that some ships are missing headlight that it..... it was so good to had real good enemy ai fighting you at the ground and now i am so pissed that server again run like shit
@@paranoid9678 Well Lets see yesterday, I tried a simple package delivery picked up the package and tried to deliver it but the door wouldn't open to deliver it after 10 minutes of trying I just gave up. I have tried 5 package delivery missions 2 of them worked, 3 of the failed. For various stupid bugs in the mission. Then My brand new starter ship has issues as well I can't attach a container to my Aurora MR the cargo grid isn't working I try and play this game every day and it has failed every day since the 3.24.2 has come out.
I'd actually be more excited if they announced their plan to fix the countless bugs and optimise the game, rather than a new feature/ship announcement.
@@Badger17805you have what was promised 12 years ago. Its called Arena Commander. Thats essentially the game play that was promised. Development on the current game by decision of the players themselves started in 2014
@Mullins23 it is the gist of gameplay that the kickstarter promised along with starmarine. That would have been the extent of the game. Literally bud thats all the game would have been. It fundamentally changed in 2014. If you don't know that you're willfully ignorant
A sabre with 4x NDB30s is more powerful than the F7 MK2 with 4x NDB30s and 2x size 4 Repeaters. Try it for yourself. This patch in PTU is stable. I haven't had a single crash in 2 days. HOWEVER, boxes lose their ability to be picked up still. "Place" markers are sometimes off so when you pace a box it doesn't register and complete the mission. Derelict outposts have a lot of unlootable boxes that should be lootable (in not referring to the boxes that look like lootable boxes that you can only sit on). Sometimes interact buttons on your bed or chairs disappear. Sometimes your ship thinks you're still in a landing zone even while in deep space. There is a LOT of drift now, I don't know if that's a bug but it's very noticeable from the live patch. When you die, your body falls through the ground. Still a problem with desync so people are hitting invisible objects like vehicles and astroids. This patch isn't ready. It's going to go live early next week and imo, it's still a flaming pile. Yay. The server stays up without crashing, but what is the point when you can't do something as simple as a box delivery mission.
22:05 You can get that Hornet mk2 in game, isnt it a reward "upgrade" from one of the events? Maybe im getting it confused with a different hornet version.
The way phasing works in WoW is when you are playing the story it has you in a version of the map that is based around the story. Once you complete the story is complete you are in the present day (post story) version of the map and that version is what you will see from now on. The transition is seamless as you dont realize its going on. It is pretty much the basis of what CIG is looking to do with server meshing. They are evolving the concept and taking it to new levels, but phasing is definitely where the server meshing started. I played WoW when they first introduced phasing and said years ago when CIG talked about server meshing had said that it was server meshing taken to the next level. As for the B5 mod on Freelancer I played it long ago and it was fun to fly some of the B5 ships. Certain ones had some issues, like the Whitestar was so big it couldnt really land on any of the landing pads. It could however destroy nearly every ship in the game.
I currently don't own or play Star Citizen, however it is a game I have always wanted to get into even knowing the issues. I really do hope to see more positive progress in the mean time
Try it during a free fly. You get to experience it, often at its worst, and you don't have to pay anything to do so. They have them a few times a year as well, so it allows you to see the progress and determine when, if ever, you want to actually purchase a game package.
On the performance topic, a lot of what we currently have is limited by server performance. I'm running an i7 11700 and an RTX 3070, 64GB of DDR4 RAM(was on sale). Running at 3440x1440, sometimes on Microtech, I get around 25-30 fps and other times I'm sitting at 75-90 fps at the same spot. Low server fps has always translated to low game fps for me.
10:30 They are forced to. This is the only way they can continue to instill some sort of confidence in the project is if they show something different off, even if it is threading that needle of 'how does one defines different'.
Something CIG should realize. GTA online makes 2k games hundreds of millions per year. The same funding model could be utilized by CIG. Its not predatory, it is less pay2win, and it is seen as one of the better funding models by the wider gaming audience. Also not releasing arena commander as a free to play title would be a setious misstep in this backers opinion. Sorry i comment in real time as i watch videos.😂
What are you on? SHark cards is ENTIRELY predatory and no one who isn't Gen Z sees it for how horrible it is: it is literally pay 2 win -- you pay money to buy all the things you coudl want, money, cars, apartments. Or is your comment a sarcastic joke? You are joking right?
@Billy-bc8pk how does that give you an advantage over a player who money grinds? I can make the amount of a megalodon shark card( the biggest they offer) in one 2 hour session? I'd say that's more balanced than offering a new op ship every patch that us a challenge to earn in even a week due to the games design...which is kinda problematic to the wider audience... You have to step outside the bubble and see what the average gamer says. Cruise the comments section on the recent ign videos. You will understand what I'm talking about and where I found my perspective.
@@Kallivak You could make the same argument for SC; how does buying ships give you an advantage over a player who money grinds? If you say they can win in a dogfight, then the same applies to GTA V and buying shark cards to buy the armoured vehicles with rocket launchers to win in PvP against other players.
@@Billy-bc8pk im talking about perception... more specifically the perception of the general gaming audience... the audience that CIG must court in order to be successful long term. trying to muddy the waters with irrelevant comparisons doesnt help, nor will i indulge it.
@@Kallivak It doesn't matter what CIG does; the gaming press and youtubers and redditors have already made up their mind and have muddied the waters with misinformation. There is literally nothing CIG can do to thwart that -- they have open and honest financial transparency, and literally have weeklly dev posts and diaries about what they're working on and why, and what someof the technical roadblocks they're dealing with. If people are still choosing to ignore CIG's communication and transparency in order to indulge in hatebait, rage-clicks, and misinformation, there is literally nothing CIG can do.
Best part is he actually showed gameplay on his own account, and pointed out both good and bad. In my opinion a worthy discussion and balanced review of Star Citizen.
1:08:00 agree players should be rewarded especialy when they are funding project, look at mobile games many are free to play and have great model for rewards so game is fun to play to collect and have optional micro transactions... yet SC isn't giving any rewards and instead if any kind of suggestion is made like (compensation in game credits is imediately shut down) we are often being told how no one is forcing us to play or spend money on it... it's everything just not fun and game should be fun in first place
Judging from the standpoint of someone who has been actively following and pledged for a decade. Star Citizen will not be what they advertised at citizencon for at LEAST another decade. Every year they announce major content, say 3-4 critical things to the games development, by time it comes around to release said things it takes until the next citizencon for the stuff to be in game or longer. (1-2 years) Server meshing will break a ton, a ton of stuff of which that already does not work. We need engineering, more systems and full game loops to allow for endgame to have a purpose. That's the minimum to get the game off the ground, all of these things need to also work. Meanwhile they prioritize NEW ships and teasing content that's 2-3 years out. It's been an endless cycle and honestly I'd much rather pay a subscription monthly to help support the game than continue to feed this toxic cog of drawing players out, at this point it feels like "how much do you guys think we can get" rather than this legitimately took time. When they did those videos of the dev sitting down and building a brand new fully meshed out POI and it took about an hour. Something of which they can once done, copy and paste and place anywhere. Yeah, they're taking their sweet ass time. I haven't logged in to look at my zeus and i probably won't for a few years. They claimed to be so against modern AAA game studio greed way back when and look where we are now.
@TheFishRDrowning Keyword being ANNOUNCE major content. They just announced all the content for a 1.0 release and just because they ANNOUNCED it doesn't mean they have not had the plans in place for years beforehand. Also Server meshing won't break a ton because they have tested it alongside us. We know that server meshing can handle 200 players and be fine we also know that it cannot handle 500 players and be fine.
@@Monarch_GNSG No they haven't had plans done for 1.0 for years. They don't even know what half the gameplay is gonna be. The flight model isn't even done 12 years into development. IN A SPACE FLYING GAME! That should be the most foundational system/gameplay in the game and it isn't done.
You asked why it was such a popular kickstart back then.. For a few of us Eve online was and still is prob the best mmo space game, but right around the time of the original kickstart eve online tried to implement walking around in space stations plus connecting a fps game to the eve universe. The station walking was scrapped because the servers could not handle the lag it created and the fps dust was pretty bad and felt totally seperate from the eve universe back then. Eve failed and Cr comes out of knowhere and says he could do it and it would be called star citizen. That was a huge reason some rl friends threw into it. Chris roberts said he knew he could do it all.. lol decade later, eve online trials still stand true. To much data from to many players =`s to much lag for high fidelity gameplay. From my perspective it was Cr seing how hyped eve players got, rode the wave as a buisness man, not a designer with no clue how to code the kickstarter promises made..lol Fingers crossed for pyro and dynamic mesh one day. If it can be done. Eve still has a chance to do it first? 🤔🤣
What is an Opressor MK2 ? : Take a pulse, give it the abilidty to fly ( not just hover), add extremely fast turning lock on missiles on it, make it fast and put a griefer with the italian bull treatement on it(and add some massive pricetags and grinds ontop of it). it was as if they put napalm into the dumpsterfire that is gta online, maybe even worse. Seeing one flying arround on the other side of the map causes ptsd, having it come closer is a 50/50 chance of insta death, with the other percentage divided into a 45% chance of it still wanting to kill you at some point with only about a 5% chance of it beeing harmless or even friendly. It absolutely did not fit into the setting, had practically no backstorry to it and if the game was like a ever so often sticking gearbox, that thing was like RAMMING a 20 foot Metal I-beam into it that they had strapped a lit Starship lower stage to it, im still amazed that somehow the game still exists
Buying the 2000 dollar ship pledge is like going to a car dealership and paying for a concept car display cut out for the price of a real car. And then you cant even take it home!
Basebuilding and Engineering should be scrapped for 1.0, and Maelstrom too Finish the other stuff first. We also still don't have bounty hunting refactor or real exploration, whatever that turns out to be mission wise. But basebuilding for sure is not going to work. That essentially means only ONE server per region. And you can have one character per region and not shared inventories. Otherwise basebuilding will be a total mess for a multitude of reasons. Things like attacking and defending. You can't have a base being built in one server and it magically appears on another. Same with defense and attack. You can't attack on one server and the actual org sits on another defending it. Essentially it has to work like it does in EvE. There is no way around that. And for that to happen the game needs dynamic server meshing and ALOT of servers to facilitate that. And I don't see that happening for 1.0 which is the next patch after 4.0? Yeah, thats not going to happen.
@@xxcoolrick92xx .0 patches were always milestones with important features And you are totally right, maybe some of those will come as 4.1 4.2 and so on But as morph shows, some of those features were already in engine so a T0 exists. I guess we will see in 2025 Q1 what 4.1 will be. But even then, 4.0 is so late that its cutting close, especially because q4 is always shorter because of the work for IAE and xmas. Technically the work for 4.1 should already begin in Q4
It is a crowdfunded game and they also have a history of delivering on those Jpegs. Its not sketchy when the people you are giving money have over 1200 employs around the globe and they not only publish their quarterly financials but give you weekly in depth views behind the scenes at where your money is going.
The one thing i will say about crunch. While i 100% dont think any company should do it. Ive worked in multiple that did and it sucked every time. But its not a new thing only for CIG. i unfortunately have worked for game devs that had some of that for several weeks in a row too. It sucks, but it does unfortunately happen. Again, not saying we shouldnt absolutely stop it, (we very much should). But CIG is hardly the only company doing so.
Ordinary is a real backer who plays. He believes in the project. He also acknowledges the projects issues. Now here is the problem. The wider gaming audience has begun to pay attention to the project AND the projects long and problematic history
@Billy-bc8pk I realize that you and i personally may not find 10 years of delays and broken promises problematic, however I am speaking of the wider gaming audience and the mainstream opinion of the company. I had to work hard to check my own bias to make these comments.
@@Billy-bc8pk my guy... get out of your own backer bubble and go read the comments section on some of these mainstream streamers and gaming news channels. being dismissive and only defending the company and game is not gonna help at this stage. you can white knight all week long and twice on sunday and it will not change the opinions of the average gamer who thinks the game and company are a scam. the only way to change that perspective is with real PROGRESS. the live demo actually worked in the companies favor. it showed the wider audience that squadron is a real playable thing on some level but the amount of time its taken to get to that one live demo pushes alot of people away from even trying the game during a free fly. CIG my have our trust... they do not have the trust of the wider gaming market. a market they need to survive a launch.
@@Kallivak That's the thing -- the wider gaming audience's opinion is based 100% on misinformation. None of it is factual or relevant to what CIG has been doing. And none of their misinformed opinions invalidate the cold hard truth and hardships of R&D and software engineering. No amount of made-up hatebait and hate-clicks changes the hardships associated with building out systems and middleare with no blueprint. Someone made an excellent point, saying that the main reason Rockstar doesn't get the amount of flak for GTA 6 that CIG gets for Star Citizen/Squadron 42, is because there is no transparency from Rockstar, and they are 100% correct about that. CIG tells you everything about their development process, and the general pulbic uses it against them: their dev blogs, their public finances, their roadmap, and their goals for the game. But misperception from an uninformed public doesn't change (and shouldn't change) CIG's intentions and goals, because those same misinformed public will turn on CIG if they rush out a 1.0 release or rush out Squadron 42 and it has bugs. The same people saying "they need to release now" will be berating CIG for releasing earlier. CIG cannot win in the eyes of the public, which is why they should ignore the public and just focus on making a high-quality experience at their own pace. If you cannot win the game, play by your own rules.
it is what it is, hopefully the project makes it. Maybe the dropping player base wakes them up a little.That being said , although I'm an early backer, i spent very little money on it, I got my moneys worth on entertainment value just from following the project and drama alone.
No Man's Sky VR is very well done, except the joystick control. It does not even support joystick, you have to run something to emulate an xbox controller. It doesn't let you use the Quest 2 thumbstick as joystick either. Apart from that the Quest 2 controls work very well. I'd so love to try SC in VR. The sheer size of these ships will finally hit home!
I still dont get how a couple weeks of crunch, something standard on literally any industry, is considered crazy... And why we pretend that the paid vacation issued literally 11 minutes later was somehow a PR move done at light speed
Honestly if we paid for the development of a game and they decided to make their own engine, then everyone who pledged should become a shareholder in the engine, and should be paid out any time the engine ends up being licensed, and CIG should license the engine to RSI (or vice versa, I don't know the structure)
My biggest issue is they need to finish the basic game before adding all these new features, that is what expansions are for. I mean when I log out in an area and spawn back in later in my home area drives me crazy. make all the basics work before we all all these bells and whistles
Hello Game's recovery from disaster is the benchmark for how to redeem yourself as a company. Light no fire has earned my interest from the actions of hello games and Sean Murray. They have earned what will probably be the first pre-order I have done in years.
The point at the end is spot on; it does appear that Chris has backed away to let the younger generation get SC over the line. The issue from my perspective is that the vision of that younger crew is not the vision painted by Chris that I backed all those years ago. The vision the younger crew has is, in fact, one that leaves me cold. Too late now though: Chris got my money and has spent it. Took a risk; there will be no reward in SC. Won't make that mistake again.
Oh by the way, there is a real world starship that took lesser time to develop and probably will take us to mars. And we will not be seeing SC 1.0 release when actual humans may be walking on mars.
WoW doesnt just have phasing which is why it makes it a bit more complicated. For one WoW has instancing. The classical MMO instances where you join a raid and you are put into a separate server/level. An area doesnt just exist once, but multiple independent copies can exist of that one area. Then there is the hub world. Here you also have instances for each areas. But you can move between two instances by manually walking over the server borders with your character. There is no interaction across these servers and you dont see players in those servers. You usually just see players behind you fade-out and the players from the player in front fade-in. So it is kind of a static mesh but not Static Server Meshing like CIG does it. However, it is unclear to me if the areas in the hub world are instanced multiple times or only exist once and could technically be overloaded when too many players meet up. If it is the latter then it would be more in line with Static Server Meshing. There is also phasing but this is just a sub-form of instancing. If there is story event then that might have effects on the game world. Phasing is just moving you to a different instance which has the correct visuals for the current story beats. You fade-out and fade-in from one phase instance to another. There are also Realms which is equivalent to CIG's Shards. So essentially one copy of the game world/universe. WoW requires you to select a Realm on character creation while SC is more free flow currently.
I only put a basic amount of money into this by just getting the cheapest ship. I have put a few hundred hours into it, and now lost interest and have moved onto my next game. Doubt ill return in the near future as its is just getting to be one complete cock up after another. As another commentor said, they dont care what you think as long as the die hards keep buying the ships all theyll do is keep experimenting with whats out there already.
i took off from this game for 4 years..still nothing really new except a few tweaks hanger ship spawning is still a mess my ships dance around or disappear ships still dont have working components banu MM is still delayed another year from what i heard Hull -C full of design errors impossible to spawn C2 as that ship just dances around the whole time lighter then a feather physics still have no weight or meaning still 30k errors still laggy as fuck and the graphics really look oudated-it looks flat no wear and tear ervery thing looks brand new in game..but flat like as i have noticed every version of the game they promise to release half the content is allways taken out we keep staying and stagnating with progress however the only real big tech they working on is the reinvention of the wheel with advanced server meshing -never been done before on this scale so for 10 years the tech they developed is still a buggy mess to be honest and half the content never made to the game through all the years they sales people.damn good at selling ships or candy and you keep falling for it
I am by no means a full believer in anything. But I know for a fact that every big James Cameron Movie left a mark in the industry. The stories are simple. The overall message is clumsy. Most actors said they don't want to work with Cameron ever again, but with a smile. James Cameron movies are about showing off on tech. Developing new ways how movies get watched or what to show. We remember how long it took between the first and the second Avatar movie. And still, the second movie is one of the biggest selling movies of all time. It takes time to produce such big things. I was there at Foundry42 in Manchester and saw the first iterations of the Nebular Systems. I was there at a time when they rewrote the whole CryEngine to establish what we can see today. I see Star Citizen as a whole as what Avatar is for the movie industry. Let them cook. People rant on James Cameron that Avatar 2 etc will never come out. Now what? Themeparks.. three more movies and a TV show down the road. It is a new established franchise that will stay for decades. What happened with Halo? What happened with all other big franchises? They are worn out with too many games. Nobody rant about GTA VI development time? Oh, don't tell me that's different, except they don't show us everything for at least 10 years. September 17, 2013 - Release of GTA V. When do you think they started GTA VI development? Yes. Star Citizen is supposed to stay and here, as a game developer who got into the game business through Cloud Imperium Games (while never worked for them directly except being Forum Moderator and Gamescom volunteer) can tell you that development of such a beast is difficult. It needs to grow and live up to modern expectations of modern games, especially on the tech side of things. If people would make the most simple efforts to look how the game grew on the tech side over the years, you start to see a pattern and understand why it needs that time to develop, shape and yes… money. Did anyone rant about how much the Avatar movies cost? No, because you just paid 30 bucks for a ticket for a 3-hour movie. If I remember, you were able to get Star Citizen AND SQ42 for 30 bucks. Now you can jump into Star Citizen all day long for around 40 bucks. (30k joke has to be made here) Everything above is people's own choice to help the development. People that rant about that development also may think that blue smurfs on a distance planet will never be successful. o7
Buddy my life will be fine when this game dies you know that right? I had a great job I can go right back to. I do this because it’s fun and I get to be there for my family when they need me the most like right now. I feel sorry for you.
SC does not seem to have any storyline or campaigns. It is just open world free roaming with side jobs such as mining, bounty hunting and parcel delivery to earn enough credits to buy more ships and equipment. I don't see a problem with that.
Hey so uh...actual star citizen player here. I actually got the game for free in 2015 when I bought an AMD Radeon graphics cards. Came bundled with it as like a way of showing off how well the graphics card could perform with a demanding game. Anyway I honestly forgot I even had an account until like 2019 when I saw the squadron 42 visual teaser randomly pop up in my suggested. I ended up redownloading the game and honestly, there are for sure occasional bugs, especially when new content drops. But all in all, I would 100% recommend the game. Tons to do for for newer players it's almost overwhelming. lots to explore even though a lot of it is pretty spread out cause..well...it's space lol. The fun you can have with a group of friends is insane with how in depth the ships are. Was super stoked to see ships actually had functioning interiors with gunnery sections, co pilot seats, medbays we could respawn on. It's not just for show either. Once you start getting into combat scenarios, your role on a big ship can really matter. Cons are, like I said, the game can be pretty buggy when new content drops. But I think that's kinda to be expected considering it's an open alpha. Which I think some people forget, most games usually have private alphas and betas with in house testers that have to sign NDAs so you never really even hear about them til like a year or so before the game actually releases. In this case, we ARE the testers so it makes sense that, since we have first serve on all the content and features as they are being developed and added, they are of course going to have bugs. I feel like it's kind of a privilege to be a part of the alpha without having to put in an application and sign an NDA and only be able to play with a small pool of like a few hundred people tops and it seems like maybe after it being out so long, some people are taking that fact for granted? They clearly aren't saying it's an alpha as an excuse. It's by definition what the state of a game is when they are still adding core gameplay mechanics, which this company has been doing pretty consistently since the projects conception. And after at least the five or so years I've been playing, it's pretty clear that whatever ambitions they have, they are delivering. As for the funding model, it seems like a lot of people who make these types of videos like to downplay the fact that the project is crowd funded and started with chris roberts(CEO) and like 12 other people in a small office. The ships obviously started as pledge tier rewards. Even though they migrated off kickstarter to their own website, that hasn't seemed to change. So where in all this did the narrative suddenly switch to them being micro-transactins? That sounds like a very surface level observation that should be pretty easy to clear up with a couple google searches but it is what it is I guess. "Oh man they sell digital ships for thousands of dollars!" tracks better with the algorithm I guess. Sounds heavily like a ign article but I digress... Realistically, as someone who now follows the project pretty closely and plays pretty regularly, I would say the game probably wont be "released" until 2026 to 2028 with the former being pretty generous. But as it stands right now, the alpha, by today's modern gaming industry standards, has enough content/gameplay and gets updated and patched regularly enough to frankly be just as good as a 'released' live service game. Only in stead of skins and season passes, they release locations, ships, weapons, armor, better NPC AI, larger player servers, more missions, different mission types, economy updates, new global events, new gameplay mechanics, etc, so on, so forth. All in all, interesting video and I understand where a lot of the criticism comes from when outside observers are to be concerned. But it seems like there's maybe some underlying frustration from muda here or maybe a lack of information cause there's a lot of context he doesn't seem to be too interesting in including. I say if you're genuinely feeling apprehensive about this game, wait for them to host a free to play event cause they have one a couple times a year. One is coming up n a few days in fact. Other than that, for 45 smackaroos, it's worth a try. And if you don't like what you see, they have a pretty generous refund model.
I mean. In a way, I admire Chris Roberts sticking to his guns/vision. i.e. Insisting that Server Meshing be working prior to Pyro release... HOWEVER, some of these moves weren't all the necessary and the project has also suffered due to this as well. I mean, They could have released Pyro a few years ago behind a loading screen to at least allow Evocati and Testers to have more time testing the system.
"What if you use mom's credit card"
Bruh, most of the community could probably use their middle aged son's credit card at this point.
Hahahhaha so true
lmao TRUE, i remember 10 years ago when my son was born, crazy to think hes 40 now
you know its sad but true.
made my day
SC community is sunken cost fallacy personified.
I’m 60 next year and don’t know how many more gaming years I have left in me as my health is deteriorating. After waiting forever I’m not sure I’ll ever get to play SC 1.0 😢
I know the feeling, truly mate.
I recommend to give up when it will be finished try it maybe it will be good maybe not but waiting for it is not making you happier just go do something else don't wait.
Try do something else! it's not worth the wait when it takes so much of you!!
I wish you good health for 10 and more years. At least we will get squadron 42 on 2026
... you're about to get something better... depending on how-long you've been a "backer". There's a reason "everything" hinged on this "server-mesh"... but seemingly created nothing.
SC is about to become a currency...
He isn't wrong, the PU IS a mess.
It is ALL a mess
THE most annoying part... All the low hanging fruit they just ignore to keep chasing the next golden dragon... Not that bad a comparison, it's almost like they are junkies in that way... 😀
@@mcbrite They are the dealers. Us backers are the junkies lol
at the moment the Patch is bad we would agree with Salty saying you can get a good patch one in 4 at present and 3 are a mess.
The PU is star citizen. It's worse than it was two years ago. I'm not confident about the project. Feel like MM was the turning point when they lost sight of their vision. Now they don't know what they are making.
- There is no fuel gauge in combat mode anymore - We cant see ship components and their hp in mfd anymore - Cruise control stops when leaving the pilot seat . Cant walk while cruising anymore - Mfd's are not persistent anymore. Every 3 months we get a downgrade instead of an update.
Dunno why you're framing your comment as if half that shit was intentional changes.
--One could argue that you dont.. need to know what the fuel is in combat. If you got in to combat with low fuel, that's a fucking skill issue.
--Not walking while cruising isn't even intentional.
--MFDs not being persistant is a bug.
@@Tazytots >If you got in to combat with low fuel, that's a fucking skill issue.
Have you ever tried to play swarm mode in AC? It takes sometimes about an hour of continuous dogfighting, and depending on your ship you can really get short on fuel. Every time you see a fuel pickup - you have to guess, do you really need to take it for yourself or better left it for your allies.
@@Tazytots The cruise issue wouldn't be an issue if they just left cruise alone in the first place. The new system sucks ass - why I can't hit the brake (X key) and immediately end cruise is absolutely ridiculous. "S" lowering the limiter is fine. But make the goddamn brake button actually brake. The old system was miles better.
@@IrisCorven Cruise is altered because boost is about to be altered because quantum is about to be altered. It's an alpha. The fact that people have to be reminded of this highlights why having open development was a mistake: 99.9% of Americans literally do not understand what an alpha is.
There is actually a fuel gauge on the visor top left corner... Mfds are actually more persistent now than before. My cruise control actually works... maybe you have to verify your game files or delete your user folder on SC directory
Im beginning to picture scenarios where Star Citizen becomes a total flop.
Beginning? That’s a constant risk. Especially considering this horrible funding model.
I mean it's always possible. Hence why you should only invest an amount you're willing to lose.
Very much agree. Playerbase needs to start holding CIG accountable for all these missed deadlines.
@@Pashigagigalol. Cig doesn’t give a shit what the community thinks.
@@matuto1986 Agree, however, there isn't one investment firm that is going to fund a FPS MMO, much less one of this vision. I remove the "horrible funding model" from the back of my mind because it's the only way you will get a niche project like this off the ground. Fortunately (or unfortunately depending on how you look at it) there is 800k-1M people across the planet that want to see this at all costs.
In the future though MMOs will come back though. Data harvesting thrives in those conditions, and MMOs make most complacent to it.
I've had my game package for a long time, it's been at least 7 years. I usually log in for a bit each year just to see how things are progressing and getting better...
The reason someone ALWAYS comes in chat and says "but live servers are broken right now" is because that is almost always true. I've never been locked out of logging in, but every. single. time. I have logged into the game it has been a laggy buggy unplayable mess. Every. Damn. Time. For. Nearly. A. Decade.
When it looks like a laggy broken duck, frames like a laggy broken duck, and wastes your time like a laggy broken duck... maybe it's a laggy broken duck Mike.
logged in. players are still skipping around and floating... logged back out
CIG might be the most incompetent developers of all time
@@Badger17805 badger gets it
badger gets it
Another SC video where I declare that RSI will get no more money from me until release. Period.
dont give anything anymore, just buy ships and stuff in game, let him feel it, money came in way to easy for CR.
Same... Just over 2 years with ZERO warbond/fresh money in.
@@mcbrite the last 2 years have been the best in terms of revenue for cig tho
It's already released. Cry more... I guess?
How much did they milk you for though? Got $70 from me.
Being called a manatee is the nicest thing I've been called in years
I'm more a manacoffee, myself
Mike's hairline will recede atleast 4 more inches before this game ever is released.
Mutahar has a good outlook. Almost everything he said was correct and pretty balanced. Edit - And this game failing into bankruptcy is a very real possibility, especially now more than ever before. People think the money they make is pure profit which it isn't.
are they morons, or spending their earned money how they want? how many folks pay for COD skins and still suck ass? what if it was a random loot crate like other devs make?
Dude, if IAE is a flop, WE'RE THERE... Genuinely... If it tanks you'll be hearing about some biiiiiig changes soon... Numbers are clear... Not even talking about 4% lower revenue, but a drop in new accounts over the past 2 years of like 60%... Even if that does not kill them RIGHT NOW, it will come home to roost over the next couple of years and crush them without much warning...
@@hitenmitsurugi489 I will say that they put all the money they earn back into development (you will hear a lot about CR and his yachts but I don't know enough about that to claim it is true versus rumor). But with their new studio, number of employees, 12+ years of development their operating costs must be sky high.
Sometimes CR is right on point, back in a 2012 in an interview on the site themittani CR said "We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." Sitting here 12 years later... yes CR.... it has gotten very stale indeed.
I think CIG have trapped themselves in a tight spot with their model of selling ships and ship concepts to fund further development. They ate the forbidden fruit. I think the best thing you could say is that the project is high risk of failure.
Skins should of been what CIG sold instead of ships. If you want to avoid becoming a pay to win game…that will eventually burn out, then focus on creative fun gameplay and only sell cool skins. This way if players want to support the project, they’ll continue doing so without you needing to invest into so many devs working on ships.
Ships should have been something we create in game, while CIG mainly focus their man hours on gameplay.
Star Citizen 3.24.2 is a mess in the state it is.
You guys are point so on point. Love SC but getting further disillusioned about its future…
lol imagine losing your sanity over a video game XD. Just follow the progression and have fun with what you can. The fact that people make videos complaining like this is absolutely incredible. Nobody should be getting this tangled over a game
how it goes now, there is only a future where the same thing happens like before with CR, only now prob he might sell it to some big game company, CR was born in the wrong time period :) should have been in 2040 or so so tech would have been for him to be able to make what he wants to make.
@@Schimyping Who's losing their sanity over this? We're mostly laughing about how ridiculous this all turned out to be.
@@allthatishere Then stop following it and go do something productive with your life.
@@nemesisone8927 No big company will buy it because they're too busy giving people like you your pronoun-filled space RPGs where they lecture you about proper pronoun usage.
As an ex game dev, it's funny how people think this applies only to SC... it's the entire gaming industry lmao.
I had people watching porn next to me, and my boss send everyone an email not to watch porn in break time. People smoked weed inside building and stole plugins all day long.
In other studios they made so much money no one was working anymore, they threw parties every night. I got to work from 7am to 7.15am, no one was there... Game made 2,9M Euro
Some others just focused on the shop and marketing, just like SC is doing, and the game never progressed.
80% of the people there don't know what they are doing. The gaming industry is a joke, it's a curse to write it down on your CV these days it's that bad.
Whoa first time I hear about this view. Would make sense...
Where did you work?
@@JC-Alan It was said on the internet it must be true... Ch_boli has no proof
@@Mullins23 yeah, I’m not a game dev, but I am a developer. When I see stuff like this I have to call bs and ask for sources lol.
Looking at the money that CIG has made over the years you can clearly see that they have past the tip of the bell curve, meaning the game is in decline right now. They will still be able to go for a few more years from the looks of it. But if they miss their 2026 deadline the game is almost certainly going to die.
We've been making this comment for the past 10 years too.
its simple look at the game stats of MMO games its DOWN like big time well many games are actually over a years period.
@@Mindbulletzone big difference though.
Each year, funding was going up, up, up, up.
Now it's going flat, and probably going to start decreasing.
That's a big difference.
Before, the sky was the limit.
But now? CIG is on borrowed time. If SQ42 doesn't release in 2026 and succeed, they are screwed.
... you're about to see something better... depending on how-long you've been a "backer". There's a reason "everything" hinged on this "server-mesh"... but seemingly created nothing.
SC is about to become a currency... and I'm pretty-certain... its largest-investors knew this all-along.
They are feeling this hence the push for a reduced 4.0 and a reduced 1.0
QA WTF. All you have to do is try to play the game! The game has almost never been playable. All of the game play loops are broken in some way. Transit, falling through floors, getting pinned to where you can't move/trapped and laggy among many other major issues.
A bankruptcy and a buyout from another studio might actually get the game finished..... Here comes the hate.
Gaming developers seem to have a far different metric for code quality. It seems "it got it working in engine" is the gold standard, not I wrote some code that has minimal coupling, is easy to test and easy to read / understand/ maintain. The gaming gold standard is thus the rookie napkin level code for other dev corporations.
It is no wonder every feature breaks other things. Rookie architecture that couples too much in the wrong way.
Right now stuck in a chaining server error. it tries to recover then goes immediately back into server error. would be better if it just 30k'd
he's not wrong, every update is the bare minimum and other than the occasional cool stuff like the minimap there hasnt been enough advancement with development for me to even really notice since 2016 when i started. its wild that im seeing a timeline where squadron 42 flops because the mismanagement
Near the end of this video you talk about CIG juggling 4 versions of the game plus Squadron in reference to not being able to maintain certain features and/or not knowing when things break. When a company with 1000+ employees can't or won't rather, dedicate a team to watching over this kind of stuff like a hawk and either fixing on the fly or delegating it properly, there is something seriously wrong with the flow and structure of said company. Not just CIG.. Any company.
Being forced to do near endless mundane crap before I can actually go and do the things I want to do isn't immersive for me. If anything it pulls me out of the game. It involves constant UI interaction and pre-scripted animation that doesn't require me to be involved. We watch SC instead of playing SC.
You know, it has to be said though the star citizen community (the ones that actually play more than 2 hours every other month) is probably one of the most helpful and social out there. I've seen so many new players getting taught the ins and outs of how to fix their game etc. oddly I think the lack of technical polish makes this a unique, sometimes more positive experience.
I mean, literally even I have been ferrying players off of their planets so they can summon ships. That's basically a game loop with no rewards attached to it but it's entirely social and only exists because of the games alpha nature.
Brotherhood built through shared suffering
best think i had had was when i was stranded in a mining cave, did ask in chat for a ride and a rangom guy in a small shipo did come crove the system and picked me up, did fly me to the next station in orbit
he didnt want enything for it, i die save my 120k in gems and did give him 35 k for his help
or that orison invation
gruppe of 5 peopel did create a medic team and did rescuer people as a medics for free they even escort the poeple to health pods or outside the area
fu at that ponit i didnt know the the drugs in game do work different
The reason why the community is so nice is that this isn't a true MMO, there is no economy and no real reason to grind, the pvp is meaningless, so yeah most people have time on their hands enough to help others, for example 3 days ago I was doing pretty much nothing and a beginner asked if someone could come pick him up because he couldn't get his ship at his spawn point, I gave him a ride to Port Tressler (my original destination) and told him some tips along the way, the game being a barely playable mess right now is not the best way to encourage a helpful community
You know it's about to go down when Mutahar has the red lights on.
38:25 well, that's actually pretty normal. In any game company... or almost any company for the matter. Sometimes you need to meet a deadline. And this is not even news, i remember devs talking about crunching to meet past CitCon deadlines.
Yeh I really don't think that a crunch period is that bad, it should be something you expect as a Dev, there will be periods which you need to stick to an extremely strict and tight schedule. It's when you ask people to work overtime on a regular basis that would be bad, like say making people to crunch on a patch release rather than delay the patch.
@lolsalad52 or having months and months of heavy and uninterrupted crunch, like Rockstar with its big games. Then I would say you're being 'crunched' by the company.
@@r.daneel.90 oh yeh 100%. It is mostly when you have a publisher that you get pushed to do crazy hours consistently.
Careful, common sense, logic, and facts relative to other parts of the software industry aren't liked much around the parts where people have singled out CIG and made them the big bad of the gaming industry.
That is bad management gaslighting yall into accepting crunch, that way workers are treated like shit for low pay with all the blame while the management class get away scott free
5:33 What drove the excitement Mike ? I am a bit older so i remember 😂.
Short answer: Consoles were reigning supreme, PC games were undervalued and PC space sims were dead and buried for at least 5 years. (Last decent game was Freespace 2)
Then comes the guy whose space sim we played hours on end as kids and says he is making a game, and the intro says: ”My name is Star Citizen and I am a space sim!” Good thing people didnt give him their first-born. 😂
Pretty much sums it up!
I had no idea he directed Lord of War, I thought that movie was great.
"As you know, 2016 has passed"
CIG gets BTFOd
I did NOT know that about freelancer, i wouldn’t have backed the game had i known that. Also worth stating that if we are ever going to see SC get released we need the same thing to happen.
Starfield is what happens when Microsoft publishes a space sim. Why aren't you playing that? That's the game Microsoft would make if they were in charge of Star Citizen. You should enjoy it wholeheartedly, yeah? Starfield?
Server 4 FPS widespread right now!
Derek Smart
He's completely right. 12+ years in and we're now talking about what the actual game is..plus convincing morons to buy 300+ dollar pictures is just hilarious.
anyone falling for a $300 ship that isn't flight ready is solely on the fool who bought in. Sorry but we need to stop making excuses for people's poor buying choices
Hilarious is the fact, that so many people like you do not understand how long it takes to code a state of the art game, not that people HAPPILY support the dream of a dude who has been an idol for almost 30 years. We’ve got adult money and we spend it. You don’t have adult money, but you play the alpha WE funded for half of your life. Say thank you and look forward to it.
@@o7verseCompletely agree. 90% of the internet thinks everyone is poor. I love this game and completely support it! Ive spent 3k on ships and I don’t care at all because i am supporting something i want to play.
Ive spent way more on other hobbies so who really cares what people choose to spend on ships.
@@GR8Saiyan I am $2450 in, and I have ZERO regrets. I love the game, and want to see it succeed. This accumulated over several years. People drop hundreds of thousands on their hobbies.
@@Schimyping I dunno, if you purchased expensive ships recently, I'd put the blame on you... but people who purchased ships like the Endeavor, Crucible, Genesis Starliner, I can't put any blame on them, I personally believe they've been hoodwinked.
The sales numbers of those ships would be ZERO if the people who pledged for them knew It was going to take over 10 years for them to be flight ready. Hell, not even the concept images have been updated.
SQ42 was (and likely still is) meant to be an introduction to the world of Star Citizen, setting up the lore and world building behind Star Citizen, similar to Warcraft series and World of Warcraft
If it ever gets finished the polishing stage. They have been polishing it so much I'm surprised they haven't worn it down to the core
the mandatory 7 day workweeks is a prime example of "poor planning on your part does not constitute an emergency on my part" but the part where they compensated with PTO days for making people come in on WFH days is the type of stuff we should expect from all employers.
I doubt they would ever just file for bankruptcy and close shop. It's more than likely a microsoft situation where a large company comes in and buys CIG. I could see Amazon saving the day and forcing Roberts out.
There is nothing to buy.
@@Kyle-sr6jm There is plenty of tech associated with StarEngine which I am sure Amazon would try to use. Amazon and CIG already have a deal so who knows whether Amazon would consider it. There are plenty of issues with Star Citizen and how it has been managed and developed, but it isn't accurate to say there is "nothing to buy."
That's all already happened before with Chris Roberts..
Well the current people in charge of this game are clearly incompetent as hell
@Kyle-sr6jm are you shitting-me?! Did you just witness the "server-mesh"?!
This ain't a game my-friend. The latest-server-test should have told you that. They built something different with the backer's money... and I'm not entirely sure it wasn't the correct-decision. This is the first international data-latency-hub' of its kind. It's an "off-chain-crypto'-oracle"... to those in the industry. SC is about to become a currency... in an effort to carry itself into a financially-stable-perpetuity.
I hate when I hear people regurgitate "class action law suit". As you said, they'll have no money, but even if a settlement is awarded, and it isn't likely as they have clearly attempted to deliver the game, it takes years and the lawyers get most of the money. Have these people ever been the beneficiaries of a class action law suit? Here's your $6 from the $10 million settlement that our team of lawyers took 60% and passed around the 40% to tens of thousands of people.
I got $400 from the Juul settlement. But only $2 from the Equifax settlement 😂
@54:29 Dude, Ben liking that post is kinda sad. I could understand him going bitter after so much time and exploitation of the community. I remember he was having an issue with his eyes- I think glaucoma. I thought that was the reason why he left the spotlight and possibly moved to the UK for CIG years ago. I mostly remember him and Sandy being super awkward. But, he seemed like a good hearted person. I also remember Jared getting stressed out without Ben's help for a bit when Ben was stepping back. Jared almost broke down on camera saying something like "I can't do this alone".
Ben was active with production of the Jump Point subscriber magazine for a while after he got out of the spotlight, so I'm not sure if he's all that bitter or just sharing in backer frustration.
Ben got quietly pushed out of the company due to users of somethingawful finding out he was a racist and making weirdo comments about a local news reporter on his wing commander website forums.
@@MrScooter1287 Can you provide sources for those claims? All I could find was a removed reddit post from 7 years ago about his comments, yet he was still active past 2020 although in a less public role.
CIG keeps adding features, however doesn't seem fox the stuff that is wrong.
Thats my main gripe too. However, they already have their established teams dedicated to new features, ships, net code and whatever else compartmentalized. They need to expand their bug fixing team. I could imagine that it would be difficult to hire a new programmer since the engine is quite bespoke. They would have to pull existing employees that already have a great understanding on how the star engine works from other projects focused on generating future income for CIG. Its bad management IMO.
@@jesses1589 They don't "add features" since around 2020 they have known exactly what kind of game SC and SQ42 will be they just haven't told us until recently at Citcon. They have internal timelines and whatnot. TLDR: just because you don't know what they plan on working on doesn't mean that THEY don't know what they are planning on.
@@Monarch_GNSG That's a crazy take. The features they announce are what matters, not what they maybe-kinda-possibly want to do but waited to tell us until after they already took enough money to perhaps realize it. It's still feature creep because they are selling us a vision, they don't get to change the description and just say "well we always intended it, we just didn't tell you because you wouldn't have given us the money you did back then if we told you it was going to take ~20 years".
Perhaps to them it isn't feature creep, to us they have definitely continued to creep every single year. It's totally disingenuous.
Don't get me wrong, you can be fine with the feature creep. I am fine with it. BUT it is still feature creep and it is unfair to people who put money in 10 years ago who do not agree to keep moving the goalposts
well most of the stuff in the game dose work
had a perfect new server last week every thiing did work perfect asi gaem play misison
looks like most bugs a server relatet liek out of sync or just bad server response
like 9i0% of the bug where gone, menus, item, ai mission, weapon swith, backpack reload, mission object, ect.... every thing did work
biggest bug i had at that time and still have is that some ships are missing headlight that it.....
it was so good to had real good enemy ai fighting you at the ground and now i am so pissed that server again run like shit
@@paranoid9678 Well Lets see yesterday, I tried a simple package delivery picked up the package and tried to deliver it but the door wouldn't open to deliver it after 10 minutes of trying I just gave up. I have tried 5 package delivery missions 2 of them worked, 3 of the failed. For various stupid bugs in the mission. Then My brand new starter ship has issues as well I can't attach a container to my Aurora MR the cargo grid isn't working I try and play this game every day and it has failed every day since the 3.24.2 has come out.
I'd actually be more excited if they announced their plan to fix the countless bugs and optimise the game, rather than a new feature/ship announcement.
The game is made on the fork of CryEngine 3 or 5 I think, I don't think there is a way to really optimise this game.
We don't want a finished game we want a playable game.
Fr 12 fkn years and the PU still isn't even playable
Not if you're complaining about 4.0 having features pushed back so CIG can make server meshing playable.
@@Badger17805you have what was promised 12 years ago. Its called Arena Commander. Thats essentially the game play that was promised. Development on the current game by decision of the players themselves started in 2014
@@maddogs1989 AC is NOT the game that was promised.
@Mullins23 it is the gist of gameplay that the kickstarter promised along with starmarine. That would have been the extent of the game. Literally bud thats all the game would have been. It fundamentally changed in 2014. If you don't know that you're willfully ignorant
A sabre with 4x NDB30s is more powerful than the F7 MK2 with 4x NDB30s and 2x size 4 Repeaters.
Try it for yourself.
This patch in PTU is stable. I haven't had a single crash in 2 days.
HOWEVER, boxes lose their ability to be picked up still. "Place" markers are sometimes off so when you pace a box it doesn't register and complete the mission. Derelict outposts have a lot of unlootable boxes that should be lootable (in not referring to the boxes that look like lootable boxes that you can only sit on). Sometimes interact buttons on your bed or chairs disappear. Sometimes your ship thinks you're still in a landing zone even while in deep space. There is a LOT of drift now, I don't know if that's a bug but it's very noticeable from the live patch. When you die, your body falls through the ground. Still a problem with desync so people are hitting invisible objects like vehicles and astroids.
This patch isn't ready. It's going to go live early next week and imo, it's still a flaming pile.
Yay. The server stays up without crashing, but what is the point when you can't do something as simple as a box delivery mission.
22:05 You can get that Hornet mk2 in game, isnt it a reward "upgrade" from one of the events?
Maybe im getting it confused with a different hornet version.
The way phasing works in WoW is when you are playing the story it has you in a version of the map that is based around the story. Once you complete the story is complete you are in the present day (post story) version of the map and that version is what you will see from now on. The transition is seamless as you dont realize its going on. It is pretty much the basis of what CIG is looking to do with server meshing. They are evolving the concept and taking it to new levels, but phasing is definitely where the server meshing started. I played WoW when they first introduced phasing and said years ago when CIG talked about server meshing had said that it was server meshing taken to the next level.
As for the B5 mod on Freelancer I played it long ago and it was fun to fly some of the B5 ships. Certain ones had some issues, like the Whitestar was so big it couldnt really land on any of the landing pads. It could however destroy nearly every ship in the game.
If back in the day we had Kickstarter, freelancer would still be in development today.
What probably most likely started all the hype was the Infinity: Quest for Earth trailers from 2010.
I currently don't own or play Star Citizen, however it is a game I have always wanted to get into even knowing the issues. I really do hope to see more positive progress in the mean time
Try it during a free fly. You get to experience it, often at its worst, and you don't have to pay anything to do so. They have them a few times a year as well, so it allows you to see the progress and determine when, if ever, you want to actually purchase a game package.
@@Tsudico Thank you for informing me! I will look out for one of these free fly days!
I said that when I pledged, back in 2012. 💀
Best to wait for it to release, or if you want to be convinced not to play, put some hours into free fly😂
Don't hold your breath 😂
1:14:31 no humanity will never ever be space fairing
Good video, gets it right and on the money!
On the performance topic, a lot of what we currently have is limited by server performance. I'm running an i7 11700 and an RTX 3070, 64GB of DDR4 RAM(was on sale). Running at 3440x1440, sometimes on Microtech, I get around 25-30 fps and other times I'm sitting at 75-90 fps at the same spot. Low server fps has always translated to low game fps for me.
I can't even get the website to work on my phone. So i shouldnt be surprised.
10:30 They are forced to. This is the only way they can continue to instill some sort of confidence in the project is if they show something different off, even if it is threading that needle of 'how does one defines different'.
Something CIG should realize. GTA online makes 2k games hundreds of millions per year. The same funding model could be utilized by CIG. Its not predatory, it is less pay2win, and it is seen as one of the better funding models by the wider gaming audience.
Also not releasing arena commander as a free to play title would be a setious misstep in this backers opinion.
Sorry i comment in real time as i watch videos.😂
What are you on? SHark cards is ENTIRELY predatory and no one who isn't Gen Z sees it for how horrible it is: it is literally pay 2 win -- you pay money to buy all the things you coudl want, money, cars, apartments. Or is your comment a sarcastic joke? You are joking right?
@Billy-bc8pk how does that give you an advantage over a player who money grinds? I can make the amount of a megalodon shark card( the biggest they offer) in one 2 hour session? I'd say that's more balanced than offering a new op ship every patch that us a challenge to earn in even a week due to the games design...which is kinda problematic to the wider audience...
You have to step outside the bubble and see what the average gamer says. Cruise the comments section on the recent ign videos. You will understand what I'm talking about and where I found my perspective.
@@Kallivak You could make the same argument for SC; how does buying ships give you an advantage over a player who money grinds? If you say they can win in a dogfight, then the same applies to GTA V and buying shark cards to buy the armoured vehicles with rocket launchers to win in PvP against other players.
@@Billy-bc8pk im talking about perception... more specifically the perception of the general gaming audience... the audience that CIG must court in order to be successful long term.
trying to muddy the waters with irrelevant comparisons doesnt help, nor will i indulge it.
@@Kallivak It doesn't matter what CIG does; the gaming press and youtubers and redditors have already made up their mind and have muddied the waters with misinformation. There is literally nothing CIG can do to thwart that -- they have open and honest financial transparency, and literally have weeklly dev posts and diaries about what they're working on and why, and what someof the technical roadblocks they're dealing with. If people are still choosing to ignore CIG's communication and transparency in order to indulge in hatebait, rage-clicks, and misinformation, there is literally nothing CIG can do.
I started in 3.18 and there were no tractor beams on ships. They are trying but it’s a snails pace.
If I had red-light filter laser safety goggles on, this would turn into an audio podcast
Best part is he actually showed gameplay on his own account, and pointed out both good and bad. In my opinion a worthy discussion and balanced review of Star Citizen.
1:08:00 agree players should be rewarded especialy when they are funding project, look at mobile games many are free to play and have great model for rewards so game is fun to play to collect and have optional micro transactions... yet SC isn't giving any rewards and instead if any kind of suggestion is made like (compensation in game credits is imediately shut down) we are often being told how no one is forcing us to play or spend money on it... it's everything just not fun and game should be fun in first place
SaltEMike you should read Plato - The Republic, its basically about Chris Roberts.
Tesla Marketing practices xD
Thank You Mike for all the hard work helping out the VR Citizens o7
8:20 yeah people thinking squadron is some afterthought will always be annoying. This is what most of us pledged for, it was the original pitch.
That is not what most of "us" pledged for. Speak for yourself.
Yeah its not what most of us pledged for
@@mysimpletoon I’m talking about people who pledged back in 2012 and it certainly was. Most people wanted another Wing Commander
@@mysimpletoon Well, I certainly did. That's the problem you see, people considering SQ42 an afterthought are speaking for us.
It absolutely is NOT what "most of us pledged for"
90% of players are here for SC
The best explanation i heard for that $48k package is that its for guilds or organisations who want that for its members.
seems plausible to me.
Judging from the standpoint of someone who has been actively following and pledged for a decade. Star Citizen will not be what they advertised at citizencon for at LEAST another decade. Every year they announce major content, say 3-4 critical things to the games development, by time it comes around to release said things it takes until the next citizencon for the stuff to be in game or longer. (1-2 years)
Server meshing will break a ton, a ton of stuff of which that already does not work. We need engineering, more systems and full game loops to allow for endgame to have a purpose. That's the minimum to get the game off the ground, all of these things need to also work. Meanwhile they prioritize NEW ships and teasing content that's 2-3 years out. It's been an endless cycle and honestly I'd much rather pay a subscription monthly to help support the game than continue to feed this toxic cog of drawing players out, at this point it feels like "how much do you guys think we can get" rather than this legitimately took time. When they did those videos of the dev sitting down and building a brand new fully meshed out POI and it took about an hour. Something of which they can once done, copy and paste and place anywhere. Yeah, they're taking their sweet ass time. I haven't logged in to look at my zeus and i probably won't for a few years. They claimed to be so against modern AAA game studio greed way back when and look where we are now.
@TheFishRDrowning Keyword being ANNOUNCE major content. They just announced all the content for a 1.0 release and just because they ANNOUNCED it doesn't mean they have not had the plans in place for years beforehand. Also Server meshing won't break a ton because they have tested it alongside us. We know that server meshing can handle 200 players and be fine we also know that it cannot handle 500 players and be fine.
@@Monarch_GNSG No they haven't had plans done for 1.0 for years. They don't even know what half the gameplay is gonna be. The flight model isn't even done 12 years into development. IN A SPACE FLYING GAME! That should be the most foundational system/gameplay in the game and it isn't done.
I don't want quantum tunnel effects to and from a planet. 43:30
Shhh 😂 our ships pay for Chris to get a real ship
You asked why it was such a popular kickstart back then.. For a few of us Eve online was and still is prob the best mmo space game, but right around the time of the original kickstart eve online tried to implement walking around in space stations plus connecting a fps game to the eve universe. The station walking was scrapped because the servers could not handle the lag it created and the fps dust was pretty bad and felt totally seperate from the eve universe back then. Eve failed and Cr comes out of knowhere and says he could do it and it would be called star citizen. That was a huge reason some rl friends threw into it. Chris roberts said he knew he could do it all.. lol decade later, eve online trials still stand true. To much data from to many players =`s to much lag for high fidelity gameplay. From my perspective it was Cr seing how hyped eve players got, rode the wave as a buisness man, not a designer with no clue how to code the kickstarter promises made..lol Fingers crossed for pyro and dynamic mesh one day. If it can be done. Eve still has a chance to do it first? 🤔🤣
Lol love to see AngryJoe actually use his own gameplay
What is an Opressor MK2 ? :
Take a pulse, give it the abilidty to fly ( not just hover), add extremely fast turning lock on missiles on it, make it fast and put a griefer with the italian bull treatement on it(and add some massive pricetags and grinds ontop of it).
it was as if they put napalm into the dumpsterfire that is gta online, maybe even worse. Seeing one flying arround on the other side of the map causes ptsd, having it come closer is a 50/50 chance of insta death, with the other percentage divided into a 45% chance of it still wanting to kill you at some point with only about a 5% chance of it beeing harmless or even friendly.
It absolutely did not fit into the setting, had practically no backstorry to it and if the game was like a ever so often sticking gearbox, that thing was like RAMMING a 20 foot Metal I-beam into it that they had strapped a lit Starship lower stage to it, im still amazed that somehow the game still exists
Buying the 2000 dollar ship pledge is like going to a car dealership and paying for a concept car display cut out for the price of a real car. And then you cant even take it home!
all i want is a mobile repair/hotrod shop like counts customs in space. Crucible floating around nyx with an apollo medevac and starfarer gemini
Scam Shitizen is the Only Fan Of The Gamer's Simps
You can't buy the F7A mk2 on the store, it was an event ship upgrade.
I'm all for holding them to account but things need to be accurate
Basebuilding and Engineering should be scrapped for 1.0, and Maelstrom too
Finish the other stuff first. We also still don't have bounty hunting refactor or real exploration, whatever that turns out to be mission wise.
But basebuilding for sure is not going to work. That essentially means only ONE server per region. And you can have one character per region and not shared inventories.
Otherwise basebuilding will be a total mess for a multitude of reasons. Things like attacking and defending. You can't have a base being built in one server and it magically appears on another.
Same with defense and attack. You can't attack on one server and the actual org sits on another defending it. Essentially it has to work like it does in EvE.
There is no way around that.
And for that to happen the game needs dynamic server meshing and ALOT of servers to facilitate that. And I don't see that happening for 1.0 which is the next patch after 4.0? Yeah, thats not going to happen.
1.0 isnt coming directly after 4.0. 4.0 is just like 3.0 was, a continuation of the progress to the next iteration. But, I agree with you.
@@xxcoolrick92xx .0 patches were always milestones with important features
And you are totally right, maybe some of those will come as 4.1 4.2 and so on
But as morph shows, some of those features were already in engine so a T0 exists.
I guess we will see in 2025 Q1 what 4.1 will be. But even then, 4.0 is so late that its cutting close, especially because q4 is always shorter because of the work for IAE and xmas. Technically the work for 4.1 should already begin in Q4
The fact SC has normalized paying 300 + for a jpeg that a player may never see is kinda sketchy.
The inspiration of nft's xd
@MavicAir1 you can play the game it has functionality it is just inconsistent
It is a crowdfunded game and they also have a history of delivering on those Jpegs. Its not sketchy when the people you are giving money have over 1200 employs around the globe and they not only publish their quarterly financials but give you weekly in depth views behind the scenes at where your money is going.
show us the jpeg plz
Gacha games normalized that. SC just merged it with the Euro/American gaming market.
I genuinely feel like elite dangerous is achieving all of star citizens dreams now
Elite dangerous is one of the most boring experiences ever made lol. Its not social, theres no purpose.
We will get SQ42 when Aurelio has John’s car ready from John Wick 2.
The one thing i will say about crunch. While i 100% dont think any company should do it. Ive worked in multiple that did and it sucked every time. But its not a new thing only for CIG. i unfortunately have worked for game devs that had some of that for several weeks in a row too. It sucks, but it does unfortunately happen. Again, not saying we shouldnt absolutely stop it, (we very much should). But CIG is hardly the only company doing so.
Ordinary is a real backer who plays. He believes in the project. He also acknowledges the projects issues. Now here is the problem. The wider gaming audience has begun to pay attention to the project AND the projects long and problematic history
It hasn't had a problematic history -- just clout chasers spewing loads of BS to rack up hate clicks.
@Billy-bc8pk I realize that you and i personally may not find 10 years of delays and broken promises problematic, however I am speaking of the wider gaming audience and the mainstream opinion of the company. I had to work hard to check my own bias to make these comments.
@@Billy-bc8pk my guy... get out of your own backer bubble and go read the comments section on some of these mainstream streamers and gaming news channels. being dismissive and only defending the company and game is not gonna help at this stage. you can white knight all week long and twice on sunday and it will not change the opinions of the average gamer who thinks the game and company are a scam. the only way to change that perspective is with real PROGRESS. the live demo actually worked in the companies favor. it showed the wider audience that squadron is a real playable thing on some level but the amount of time its taken to get to that one live demo pushes alot of people away from even trying the game during a free fly. CIG my have our trust... they do not have the trust of the wider gaming market. a market they need to survive a launch.
@@Kallivak That's the thing -- the wider gaming audience's opinion is based 100% on misinformation. None of it is factual or relevant to what CIG has been doing. And none of their misinformed opinions invalidate the cold hard truth and hardships of R&D and software engineering. No amount of made-up hatebait and hate-clicks changes the hardships associated with building out systems and middleare with no blueprint.
Someone made an excellent point, saying that the main reason Rockstar doesn't get the amount of flak for GTA 6 that CIG gets for Star Citizen/Squadron 42, is because there is no transparency from Rockstar, and they are 100% correct about that. CIG tells you everything about their development process, and the general pulbic uses it against them: their dev blogs, their public finances, their roadmap, and their goals for the game.
But misperception from an uninformed public doesn't change (and shouldn't change) CIG's intentions and goals, because those same misinformed public will turn on CIG if they rush out a 1.0 release or rush out Squadron 42 and it has bugs. The same people saying "they need to release now" will be berating CIG for releasing earlier. CIG cannot win in the eyes of the public, which is why they should ignore the public and just focus on making a high-quality experience at their own pace.
If you cannot win the game, play by your own rules.
it is what it is, hopefully the project makes it. Maybe the dropping player base wakes them up a little.That being said , although I'm an early backer, i spent very little money on it, I got my moneys worth on entertainment value just from following the project and drama alone.
No Man's Sky VR is very well done, except the joystick control. It does not even support joystick, you have to run something to emulate an xbox controller. It doesn't let you use the Quest 2 thumbstick as joystick either. Apart from that the Quest 2 controls work very well.
I'd so love to try SC in VR. The sheer size of these ships will finally hit home!
I still dont get how a couple weeks of crunch, something standard on literally any industry, is considered crazy...
And why we pretend that the paid vacation issued literally 11 minutes later was somehow a PR move done at light speed
Honestly if we paid for the development of a game and they decided to make their own engine, then everyone who pledged should become a shareholder in the engine, and should be paid out any time the engine ends up being licensed, and CIG should license the engine to RSI (or vice versa, I don't know the structure)
Elon Musk will put people on Mars before StarCitizen ships
My biggest issue is they need to finish the basic game before adding all these new features, that is what expansions are for. I mean when I log out in an area and spawn back in later in my home area drives me crazy. make all the basics work before we all all these bells and whistles
Hello Game's recovery from disaster is the benchmark for how to redeem yourself as a company.
Light no fire has earned my interest from the actions of hello games and Sean Murray. They have earned what will probably be the first pre-order I have done in years.
The point at the end is spot on; it does appear that Chris has backed away to let the younger generation get SC over the line. The issue from my perspective is that the vision of that younger crew is not the vision painted by Chris that I backed all those years ago. The vision the younger crew has is, in fact, one that leaves me cold. Too late now though: Chris got my money and has spent it. Took a risk; there will be no reward in SC. Won't make that mistake again.
Oh by the way, there is a real world starship that took lesser time to develop and probably will take us to mars. And we will not be seeing SC 1.0 release when actual humans may be walking on mars.
No, Mike don’t go look at a Chachi Sanchez. You can never unsee it.
WoW doesnt just have phasing which is why it makes it a bit more complicated.
For one WoW has instancing. The classical MMO instances where you join a raid and you are put into a separate server/level. An area doesnt just exist once, but multiple independent copies can exist of that one area.
Then there is the hub world. Here you also have instances for each areas. But you can move between two instances by manually walking over the server borders with your character. There is no interaction across these servers and you dont see players in those servers. You usually just see players behind you fade-out and the players from the player in front fade-in. So it is kind of a static mesh but not Static Server Meshing like CIG does it. However, it is unclear to me if the areas in the hub world are instanced multiple times or only exist once and could technically be overloaded when too many players meet up. If it is the latter then it would be more in line with Static Server Meshing.
There is also phasing but this is just a sub-form of instancing. If there is story event then that might have effects on the game world. Phasing is just moving you to a different instance which has the correct visuals for the current story beats. You fade-out and fade-in from one phase instance to another.
There are also Realms which is equivalent to CIG's Shards. So essentially one copy of the game world/universe. WoW requires you to select a Realm on character creation while SC is more free flow currently.
I only put a basic amount of money into this by just getting the cheapest ship. I have put a few hundred hours into it, and now lost interest and have moved onto my next game. Doubt ill return in the near future as its is just getting to be one complete cock up after another.
As another commentor said, they dont care what you think as long as the die hards keep buying the ships all theyll do is keep experimenting with whats out there already.
i took off from this game for 4 years..still nothing really new
except a few tweaks
hanger ship spawning is still a mess
my ships dance around or disappear
ships still dont have working components
banu MM is still delayed another year from what i heard
Hull -C full of design errors
impossible to spawn C2 as that ship just dances around the whole time
lighter then a feather
physics still have no weight or meaning
still 30k errors
still laggy as fuck
and the graphics really look oudated-it looks flat
no wear and tear
ervery thing looks brand new in game..but flat like
as i have noticed every version of the game they promise to release half the content is allways taken out
we keep staying and stagnating with progress
however the only real big tech they working on is the reinvention of the wheel with advanced server meshing -never been done before on this scale
so for 10 years the tech they developed is still a buggy mess to be honest and half the content never made to the game through all the years
they sales people.damn good at selling ships or candy
and you keep falling for it
I am by no means a full believer in anything. But I know for a fact that every big James Cameron Movie left a mark in the industry. The stories are simple. The overall message is clumsy. Most actors said they don't want to work with Cameron ever again, but with a smile. James Cameron movies are about showing off on tech. Developing new ways how movies get watched or what to show. We remember how long it took between the first and the second Avatar movie. And still, the second movie is one of the biggest selling movies of all time.
It takes time to produce such big things. I was there at Foundry42 in Manchester and saw the first iterations of the Nebular Systems. I was there at a time when they rewrote the whole CryEngine to establish what we can see today. I see Star Citizen as a whole as what Avatar is for the movie industry. Let them cook.
People rant on James Cameron that Avatar 2 etc will never come out. Now what? Themeparks.. three more movies and a TV show down the road. It is a new established franchise that will stay for decades. What happened with Halo? What happened with all other big franchises? They are worn out with too many games. Nobody rant about GTA VI development time? Oh, don't tell me that's different, except they don't show us everything for at least 10 years. September 17, 2013 - Release of GTA V. When do you think they started GTA VI development? Yes.
Star Citizen is supposed to stay and here, as a game developer who got into the game business through Cloud Imperium Games (while never worked for them directly except being Forum Moderator and Gamescom volunteer) can tell you that development of such a beast is difficult. It needs to grow and live up to modern expectations of modern games, especially on the tech side of things.
If people would make the most simple efforts to look how the game grew on the tech side over the years, you start to see a pattern and understand why it needs that time to develop, shape and yes… money. Did anyone rant about how much the Avatar movies cost? No, because you just paid 30 bucks for a ticket for a 3-hour movie. If I remember, you were able to get Star Citizen AND SQ42 for 30 bucks. Now you can jump into Star Citizen all day long for around 40 bucks. (30k joke has to be made here) Everything above is people's own choice to help the development.
People that rant about that development also may think that blue smurfs on a distance planet will never be successful.
o7
well when you have youtubers like board gamer giving cig a pass nothing will happen.
that dudes intro is possibly the most annoying intro i've ever heard.
It’s in bored’s and Mike’s financial interest that the game succeeds.
I don't dislike the guy but man he shills hard.
His nord VPN ads at the end make me question why I decided to watch his video
Buddy my life will be fine when this game dies you know that right? I had a great job I can go right back to. I do this because it’s fun and I get to be there for my family when they need me the most like right now. I feel sorry for you.
SC does not seem to have any storyline or campaigns. It is just open world free roaming with side jobs such as mining, bounty hunting and parcel delivery to earn enough credits to buy more ships and equipment. I don't see a problem with that.
Star citizen was supposed to be a offline game
no it never was SQ42 is the offline game
Hey so uh...actual star citizen player here. I actually got the game for free in 2015 when I bought an AMD Radeon graphics cards. Came bundled with it as like a way of showing off how well the graphics card could perform with a demanding game. Anyway I honestly forgot I even had an account until like 2019 when I saw the squadron 42 visual teaser randomly pop up in my suggested. I ended up redownloading the game and honestly, there are for sure occasional bugs, especially when new content drops. But all in all, I would 100% recommend the game. Tons to do for for newer players it's almost overwhelming. lots to explore even though a lot of it is pretty spread out cause..well...it's space lol. The fun you can have with a group of friends is insane with how in depth the ships are. Was super stoked to see ships actually had functioning interiors with gunnery sections, co pilot seats, medbays we could respawn on. It's not just for show either. Once you start getting into combat scenarios, your role on a big ship can really matter.
Cons are, like I said, the game can be pretty buggy when new content drops. But I think that's kinda to be expected considering it's an open alpha. Which I think some people forget, most games usually have private alphas and betas with in house testers that have to sign NDAs so you never really even hear about them til like a year or so before the game actually releases. In this case, we ARE the testers so it makes sense that, since we have first serve on all the content and features as they are being developed and added, they are of course going to have bugs.
I feel like it's kind of a privilege to be a part of the alpha without having to put in an application and sign an NDA and only be able to play with a small pool of like a few hundred people tops and it seems like maybe after it being out so long, some people are taking that fact for granted? They clearly aren't saying it's an alpha as an excuse. It's by definition what the state of a game is when they are still adding core gameplay mechanics, which this company has been doing pretty consistently since the projects conception. And after at least the five or so years I've been playing, it's pretty clear that whatever ambitions they have, they are delivering.
As for the funding model, it seems like a lot of people who make these types of videos like to downplay the fact that the project is crowd funded and started with chris roberts(CEO) and like 12 other people in a small office. The ships obviously started as pledge tier rewards. Even though they migrated off kickstarter to their own website, that hasn't seemed to change. So where in all this did the narrative suddenly switch to them being micro-transactins? That sounds like a very surface level observation that should be pretty easy to clear up with a couple google searches but it is what it is I guess. "Oh man they sell digital ships for thousands of dollars!" tracks better with the algorithm I guess. Sounds heavily like a ign article but I digress...
Realistically, as someone who now follows the project pretty closely and plays pretty regularly, I would say the game probably wont be "released" until 2026 to 2028 with the former being pretty generous. But as it stands right now, the alpha, by today's modern gaming industry standards, has enough content/gameplay and gets updated and patched regularly enough to frankly be just as good as a 'released' live service game. Only in stead of skins and season passes, they release locations, ships, weapons, armor, better NPC AI, larger player servers, more missions, different mission types, economy updates, new global events, new gameplay mechanics, etc, so on, so forth.
All in all, interesting video and I understand where a lot of the criticism comes from when outside observers are to be concerned. But it seems like there's maybe some underlying frustration from muda here or maybe a lack of information cause there's a lot of context he doesn't seem to be too interesting in including. I say if you're genuinely feeling apprehensive about this game, wait for them to host a free to play event cause they have one a couple times a year. One is coming up n a few days in fact. Other than that, for 45 smackaroos, it's worth a try. And if you don't like what you see, they have a pretty generous refund model.
I mean. In a way, I admire Chris Roberts sticking to his guns/vision. i.e. Insisting that Server Meshing be working prior to Pyro release... HOWEVER, some of these moves weren't all the necessary and the project has also suffered due to this as well. I mean, They could have released Pyro a few years ago behind a loading screen to at least allow Evocati and Testers to have more time testing the system.
If they can ship 4.0 and its stable that should help with overall ship sales for one more year.