@@DemonAgeOfEmpires2-wf8lv I think using siege tower could help in infantry test. 5-6 full garrison siege tower should able to carry all infantry needed for test, position them near castle and order all ungarrison at the same time.
You could have saved yourself some pathing issues by at least removing that well. Or, you know, you could've just made a scenario where the units are already around the castle, and then you change diplomacy which makes them attack all at once.
surprised that the huns dont have this advantage despite they have +12 attack vs castles and 10+ buildings and +12 stone defense....its like the bonuses are just numbers that dont mean anything.same thing with goths 15 secs....like aoe 2 is not really a game about strat, its a game about luck and gamble.
The Roman Legionaires didn't have the Centurion boost, and was already sub-13 seconds. Not sure what all that pre-attack micro for Goth was for. Goth is spam, not micro, dude. Dravidians really sucked at sieging. And Tatars shouldn't get the Hindustani bonus, as it is not consistent.
@@edwinpoon their is centurion amongst them if you look closely😉 Also I'm not good at micro. Tatar/Hindustanis bonus is just for reference against buildings.
@@DemonAgeOfEmpires2-wf8lv if you start countdown when units get in the castle range, tarkans (or other cav units) would destroy castle before ETK even gets near it 11
hmm i don't think teutons should be number 1 i think u need to include the walking time of Line of sight on castle, that's how you get the most realistc result on the fastest unit to take castle
@@MmasterWOWWOD I could add what you suggest but then again I would have to calculate resources, training time etc. So I let it that way, feel more entertaining I think..
Leiciai casually crossing a river on few leavesˇˇ I would definitely go with Mongolians and Scots allies with their taxi drill and super strong rams ˇˇ Or with japanese catapuruto/tatar timurid siegecraft trebuchets. Tarkans has slow attack speed and are kinda weaker against everything else though, I think. Huns. So many vast bonuses vs castle. Ends up last. SMH xD I'd consider Khmer Ballista Elephants if Castle counts as "stone defense". Wait, Castle belongs to the "building", "standard building" as well? Then the Hindustani Light Cavalry, Camels, Saracen Archers, old Mayan Bow/Obsidian Arrow would all also have damage bonuses vs Castle too? SMH. Does Aztec (not just)Jaguar Warrior Garland Wars (all infantry +4 damage) stack with Arson vs Castle? Including Burmese infantry bonus, also Goths +3 damage vs standard buildings at Imperial Age. Roman Legionary when theres a Centurion nearby + double blacksmith bonuses or Georgian 28 Monaspas,Knight-line (same as Leiciai with 4 relics= 22 damage max total I guess) I would also somehow need to consider the comparison of Japanese fast attacking infantry DPS vs the generic ones. Dravidians Wootz Steel would not ignore the armor or stone defenses, stone, castle? Yup, condottieri, woad raiders and huskarls(goths, bad pathing, never found their home, stood nomading, became symbol of emo goth loli, yeah :D) are good for melting stuff. I'd suppose elite eagle warriors are too, since they will march up there fast. Unlike teutons :D Slowing moving, slowest attacking, but actually fastest at destroying the castle, heheh! How about persian war elephants? Wait, which Tatar cavalry would be the best vs castle? Keshik, Steppe Lancer, Heavy Camel Rider, Hussar? Steppe Lancer? Ok. Also, I would definitely expect Flaming Camels (does all kinda Camel bonuses apply to them?)
@@Oaksphere to answer your last question first, the Tatars' best unit to take down a castle would be the steppe lancer as seen in video. Maybe with better micro they could do sub 10 seconds. Because if their ranged attack. I didn't use elephants because they are too strong. Which unit do you believe would take sub 10 seconds to take down a castle? No siege or elephants and only up to 60 units.
@@DemonAgeOfEmpires2-wf8lv Sub? Well, if additional damage/bonus vs standard/buildings applies to Castle, then old Indian Imperial Camel Rider(Forgotten Empires had like +6 damage and +20% attack speed. After update, it were no longer negated by armor of Masonry/Architecture. But then the nerfs came. There would also be the old Mayans, The Mayan Arrows/Obsidian Arrows (originaly not applying to Plumed Archer) with Saracen ally that makes whoopass +8 damage vs Stone Defenses. So there's that. With few allies like Tatars on hill, Saracens Honestly, imma probably gonna stay to sixty Flaming Camels, because to instantly whip out 20 (+200 to buildings) will just one shot kamikaze even Byzantine Castle (+40% buildings hp, including Hoardings naturally, though they lack both Masonry and Architecture of course). Just enough to actually take down two castles with 6600 hp ˇˇ Converted (Goth) Huskarl by Tatars on hill would be solid choice too. Since Teutonic Knights are somewhat hard to convert ˇˇ Jaguar Warrior with Garland Wars (and Arson for all of them) should be close second. Obuchs are also good, I considered Berserks and Serjeants as well, but Legionary just feels better. In the end, all I can say that if you want anything crumbled in 10 or even less seconds, take 10 Bohemian Howitzers, convert them by Tatars and shoot from the hill :D Approved by Megumin's Explosion ˇˇ
@@Oaksphere the converted Goth by Tatars, got me intrigued.. such a nice idea to test. You sir, have a good grasp of the game mechanics, glad you are commenting, adding more value to these videos, thank you.
@@DemonAgeOfEmpires2-wf8lv Pleasure's all mine sir, thanks and kudos to you, as OG MVP of your most valuable videos ˇˇ Of course, the exact calculations, if the DPS would be bigger for Huskarls converted by Tatars on hill or by Japanese with their attack speed bonus, is the story for another time. Or for some asian kid, like Spirit of The Law :D I'd be interested if Legionary and Elite Centurion converted by Japanese would stack the attack speed bonus with Elite Centurion aura, for the Legionary(including movement speed). Only converted, because Centurion aura doesnt affect allies. In reverse, I would be interested if Samurai converted by Goths will have +3 attack bonus against standard buildings (Imperial Age). And thus would Samurai would lose his inherent (on paper) +33% faster attack infantry (from Feudal Age)? I assume it would. Its funny that anyone converting french Paladin would deliberately make them weaker and anyone else other than Saracens converting Mamelukes (and Camels) would actually make their HP 25% lower too, right? Feels like dilemma, with endless re-calculations for Camel Civs with good Monks. "Which Camels are your favorite?" The Bohemian ones. Costs me only food, after the revolution" ( - : How do you feel after you put a camel on a snow and a thoroughbred on a desert? Well, I am a merciful god. I make sure the enemy upgraded Heresy ˇˇ
@@Oaksphere I right down your convertion suggestions so I can put it to the test. Again very insightful info, I hope it is ok to use your ideas for my future videos?
I feel some fights were biased. The damage output from ETK is insane, if they had all started attacking at the same time it could have been under 10 seconds
@@DemonAgeOfEmpires2-wf8lv Just believe a more interesting version would be to surround the castle completely and then start the fight to test the real damage. Or, alternatively, start the counter when the units reach castle range and start to fights its defenses. The bias I meant is you start to count when the first hit happens. I'm not a TK fanboy or anything, no worries 11
this game merely looks like age of empires, behind that is just a bunch of cyber nonsense! 40 men with what ever kinds of cold hand arms pulling down a castle even less than 20 seconds, excuse me….
maybe if teutons had surrounded the castle more before starting the attack they would have made it sooner
@@francor1335 I think so too. But I am noob at micro..
@@DemonAgeOfEmpires2-wf8lv I think using siege tower could help in infantry test.
5-6 full garrison siege tower should able to carry all infantry needed for test, position them near castle and order all ungarrison at the same time.
don't forget that teutons works really well with siege, specially rams and scorpions
Tarkan is the best anti building unit capable to replace seige unit
@@widodoakrom3938 it is strong indeed
Teutons always being the best. 😎
Tatar and Hindustanis. I see what you did there. My praises for including some degree of historical accuracy.
If you wondering why the ETK did so good compared to its counterparts it's a combination of high damage and high attack speed
@@SuperMortalix they do have insane damage
tarkan, shotel, and Teutonic knight are my guesses
Tarkans only lost a single unit. So technically they are the most efficient compared to all of the other units.
You could have saved yourself some pathing issues by at least removing that well. Or, you know, you could've just made a scenario where the units are already around the castle, and then you change diplomacy which makes them attack all at once.
surprised that the huns dont have this advantage despite they have +12 attack vs castles and 10+ buildings and +12 stone defense....its like the bonuses are just numbers that dont mean anything.same thing with goths 15 secs....like aoe 2 is not really a game about strat, its a game about luck and gamble.
@@XDwpnoobImanAdult before I did the test, I was expecting them to be first.
Tarkans are cavalry, they have a bigger collision radius, so fewer can attack at the same time
@@DemonAgeOfEmpires2-wf8lvwas it elite or normal
@@allaboutgames2796 elite
War elephants, am I a joke to you?
The tests with th Goths and the Lithuanians were a bit cursed. xD
@@lukasvideosify1596 lol pathing😂
@@DemonAgeOfEmpires2-wf8lv Yeah. :)
Legionaries without Centurion, maybe It can be under 10 with cent
@@exostriker3315 without? Why?
They had cent
Thumbnail is misleading. It seems you shown william wallace but not featured in the video.
Btw what is the background music? I really liked that.
Bro, I can't get my units to be so stacked like this 8:15, there's something I should know?
@@jefferson8055 they are steppe lancers, they have 1 extra tile range, that's why they are easy to stack
Next time, dont do a so nice map, just normal gras, the castel, and nothing more. so the pathing will be cleaner. also dont put in disadvantage
Are Kamayuk any good? Might be able to get twice as many attacking at once
@@injest1928 true but what damage they do against building l?
With enough units stacked, kamayuks can get it down in 7 seconds.
I have to try this
Spanish vills with Zappers....
yes....with post imperial units and castle age castles...
@@andreamazzon3254 castle age castles? Have you ever played aoe?
@@DemonAgeOfEmpires2-wf8lv yes of course... buffed post imperial age castles are way more resistent than those i think...
I'm guessing Tarkans because although they're obvious they are also my bois
@@wolborg2 they are very tanky
Let's not deny the hill bonus. The castles are literaly in a hole
We would have a better idea if you indicated the number of troops.
@@ahmetjeyhunov4435 I usually do but in this particular situation I wanted to see just how fast the castle will go down
@@DemonAgeOfEmpires2-wf8lvI see
The Roman Legionaires didn't have the Centurion boost, and was already sub-13 seconds.
Not sure what all that pre-attack micro for Goth was for. Goth is spam, not micro, dude.
Dravidians really sucked at sieging.
And Tatars shouldn't get the Hindustani bonus, as it is not consistent.
@@edwinpoon their is centurion amongst them if you look closely😉
Also I'm not good at micro.
Tatar/Hindustanis bonus is just for reference against buildings.
@@DemonAgeOfEmpires2-wf8lvicic there IS a centurion well done😊
And as always, capes win.
I bet 20 trebs can take down a castle in less than 10 seconds.
im a bit surprised that tarkans didnt rank higher, tarkans are not that good after all because of the slower attack rhythm
@@This-is-my-new-username that's might be the problem. I expected them to be first
@@DemonAgeOfEmpires2-wf8lv if you start countdown when units get in the castle range, tarkans (or other cav units) would destroy castle before ETK even gets near it 11
@@1highlyunlikely that's true
I wonder how good would Georgian Monaspa perform on this though
worse than shotels as they have the same max attack but without the bonus against buildings
@@cmlcml415 maybe I will try them in a future video
Podria ser mas rapido pero es una mala distribucion al inicio del asedio.
hmm i don't think teutons should be number 1 i think u need to include the walking time of Line of sight on castle, that's how you get the most realistc result on the fastest unit to take castle
@@MmasterWOWWOD I could add what you suggest but then again I would have to calculate resources, training time etc. So I let it that way, feel more entertaining I think..
Leiciai casually crossing a river on few leavesˇˇ
I would definitely go with Mongolians and Scots allies with their taxi drill and super strong rams ˇˇ
Or with japanese catapuruto/tatar timurid siegecraft trebuchets. Tarkans has slow attack speed and are kinda weaker against everything else though, I think.
Huns. So many vast bonuses vs castle. Ends up last. SMH xD
I'd consider Khmer Ballista Elephants if Castle counts as "stone defense". Wait, Castle belongs to the "building", "standard building" as well?
Then the Hindustani Light Cavalry, Camels, Saracen Archers, old Mayan Bow/Obsidian Arrow would all also have damage bonuses vs Castle too? SMH.
Does Aztec (not just)Jaguar Warrior Garland Wars (all infantry +4 damage) stack with Arson vs Castle? Including Burmese infantry bonus, also Goths +3 damage vs standard buildings at Imperial Age.
Roman Legionary when theres a Centurion nearby + double blacksmith bonuses or Georgian 28 Monaspas,Knight-line (same as Leiciai with 4 relics= 22 damage max total I guess)
I would also somehow need to consider the comparison of Japanese fast attacking infantry DPS vs the generic ones.
Dravidians Wootz Steel would not ignore the armor or stone defenses, stone, castle?
Yup, condottieri, woad raiders and huskarls(goths, bad pathing, never found their home, stood nomading, became symbol of emo goth loli, yeah :D) are good for melting stuff.
I'd suppose elite eagle warriors are too, since they will march up there fast.
Unlike teutons :D Slowing moving, slowest attacking, but actually fastest at destroying the castle, heheh!
How about persian war elephants? Wait, which Tatar cavalry would be the best vs castle? Keshik, Steppe Lancer, Heavy Camel Rider, Hussar? Steppe Lancer? Ok.
Also, I would definitely expect Flaming Camels (does all kinda Camel bonuses apply to them?)
@@Oaksphere to answer your last question first, the Tatars' best unit to take down a castle would be the steppe lancer as seen in video. Maybe with better micro they could do sub 10 seconds. Because if their ranged attack.
I didn't use elephants because they are too strong. Which unit do you believe would take sub 10 seconds to take down a castle? No siege or elephants and only up to 60 units.
@@DemonAgeOfEmpires2-wf8lv Sub?
Well, if additional damage/bonus vs standard/buildings applies to Castle, then old Indian Imperial Camel Rider(Forgotten Empires had like +6 damage and +20% attack speed. After update, it were no longer negated by armor of Masonry/Architecture. But then the nerfs came.
There would also be the old Mayans, The Mayan Arrows/Obsidian Arrows (originaly not applying to Plumed Archer) with Saracen ally that makes whoopass +8 damage vs Stone Defenses. So there's that. With few allies like Tatars on hill, Saracens
Honestly, imma probably gonna stay to sixty Flaming Camels, because to instantly whip out 20 (+200 to buildings) will just one shot kamikaze even Byzantine Castle (+40% buildings hp, including Hoardings naturally, though they lack both Masonry and Architecture of course). Just enough to actually take down two castles with 6600 hp ˇˇ
Converted (Goth) Huskarl by Tatars on hill would be solid choice too. Since Teutonic Knights are somewhat hard to convert ˇˇ
Jaguar Warrior with Garland Wars (and Arson for all of them) should be close second. Obuchs are also good, I considered Berserks and Serjeants as well, but Legionary just feels better.
In the end, all I can say that if you want anything crumbled in 10 or even less seconds, take 10 Bohemian Howitzers, convert them by Tatars and shoot from the hill :D
Approved by Megumin's Explosion ˇˇ
@@Oaksphere the converted Goth by Tatars, got me intrigued.. such a nice idea to test.
You sir, have a good grasp of the game mechanics, glad you are commenting, adding more value to these videos, thank you.
@@DemonAgeOfEmpires2-wf8lv Pleasure's all mine sir, thanks and kudos to you, as OG MVP of your most valuable videos ˇˇ
Of course, the exact calculations, if the DPS would be bigger for Huskarls converted by Tatars on hill or by Japanese with their attack speed bonus, is the story for another time. Or for some asian kid, like Spirit of The Law :D
I'd be interested if Legionary and Elite Centurion converted by Japanese would stack the attack speed bonus with Elite Centurion aura, for the Legionary(including movement speed).
Only converted, because Centurion aura doesnt affect allies.
In reverse, I would be interested if Samurai converted by Goths will have +3 attack bonus against standard buildings (Imperial Age).
And thus would Samurai would lose his inherent (on paper) +33% faster attack infantry (from Feudal Age)? I assume it would.
Its funny that anyone converting french Paladin would deliberately make them weaker and anyone else other than Saracens converting Mamelukes (and Camels) would actually make their HP 25% lower too, right? Feels like dilemma, with endless re-calculations for Camel Civs with good Monks.
"Which Camels are your favorite?" The Bohemian ones. Costs me only food, after the revolution" ( - :
How do you feel after you put a camel on a snow and a thoroughbred on a desert? Well, I am a merciful god. I make sure the enemy upgraded Heresy ˇˇ
@@Oaksphere I right down your convertion suggestions so I can put it to the test. Again very insightful info, I hope it is ok to use your ideas for my future videos?
may i know what civ owned the kind of tower that shoot piercing arrows and slam the earth in some first seconds of the video? Do I need DLC?
@@ThienSinh it's from Georgians BUT highly modified. I have made a video about, you can check it out.
Persian castles also shoot gunpowder projectiles now I think
georgians would be my first guess for beeing fastest?
@@imorbit you mean Monaspas?
I feel some fights were biased. The damage output from ETK is insane, if they had all started attacking at the same time it could have been under 10 seconds
@@philippeporto5893 biased? TK still came first, how is that biased?
@@DemonAgeOfEmpires2-wf8lv
Just believe a more interesting version would be to surround the castle completely and then start the fight to test the real damage. Or, alternatively, start the counter when the units reach castle range and start to fights its defenses. The bias I meant is you start to count when the first hit happens.
I'm not a TK fanboy or anything, no worries 11
Agree, its best to surround the castle first
I wonder how spanish villagers would do...
@@jeripe84 check my previous videos😉
Tatar army was keshik or steppe lancer?
I think it was steppe lancer
By the range of the unit
@@송형탁-l6d steppe lancer. For its stacking damage
@@DemonAgeOfEmpires2-wf8lvstacking damage is come from hindustan team bonus?
@@송형탁-l6d no it's from steppe lancers themselves, they have one extra tile range
AoE 1 Centurions
Probably malay could
Slaves ?
You mean Slavs? I was thinking to include Boyars but maybe in a future videos along with other units that were left out
this game merely looks like age of empires, behind that is just a bunch of cyber nonsense!
40 men with what ever kinds of cold hand arms pulling down a castle even less than 20 seconds, excuse me….