When i was in fourth grade i was playing Zelda: The Wind Waker for the first time. I had just gotten the sail, but i didnt realize you had to equip it while on the boat and traveled from windfall island to dragon roost island simply pushing R to make the boat slowly move along. Man i was dumb.
It's okay, as a full grown adult, I played the first Assassin's Creed with little knowledge of how to use my weapons. I had more weapons, I'm sure, but never ever did it occur to me to USE them. I beat that entire game with only my hidden blade and daggers O_o And yes, the final boss fight or rather fights where you have to re-kill all the bosses you had slain previously was extremely, extremely difficult. Not sure how many times I died on that. It was only after all was said and done that I went back and looked at my inventory and realized I'd been playing the game ALL wrong and made everything unnecessarily difficult on myself, lol!
I didn’t know you could unlock fast travel in ac odyssey😬 I spent the majority of my time through the entire main plot line on the boat and traveling from country to country.
For that chip thing in Deus Ex HR i actually got lost and never found the limb clinic so, Yay my obliviousness to directions saved me from that boss XD
Nope. You are under no obligation to do it and can completely ignore it. Doing so keeps your augments working during the namir battle and because of that, makes the fight relatively trivial.
@@SacridFire so the glitch only happens on that part of the story where you need to upgrade your chip or does it keep going until the boss battle and stop?
@@garyleonardmamankay The glitch keeps going for a little bit, but it doesn't really affect you much, and stops right after the Namir battle (as him and the Dragon Lady were the ones causing the glitch to get augs to get the upgrade chip so they could make them go crazy)
If I keep putting off my brain updates, will I one day just suddenly pass out when I'm right in the middle of something and wake up with the updated brain, even though I didn't ask for it?
Anyone try to play MGS V after "skillfully" landing head shot after head shot on NPCs. Every one puts on helmets later on in the game. If you attack too much at night the NPCs get night vision goggles. If you use gas the NPCs wear gas masks. Clever girls.
@@mystireon I was Fulton recovering everyone before i realized you should be picky... they still put on helmets for the tranq darts but that really didn't stop me from doing the same thing. I think the enemies just progress with the character as you beat levels and upgrade equipment.
Me not upgrading any lethal weapons and doing the last level. Was not expecting an army of dudes and there was the tanks that seem to snipe me from the smallest gap that I exposed myself. Had to wait a few hours for upgrades as I had all the materials, real world timers suck. So I came back, used my new armor and launcher and it was a piece of cake.
There are 2 high chaos endings, the 1 where you get murdered and the 1 where you avoid getting murdered and kill everyone on the way to saving the princess to still end on high chaos
+Turtles wait there's one where u get murdered? how da Hell did u get THAT one? I only have two where u save Emily and another where u dont and she dies.
+Turtles uh that never happened to me and I got High Chaos on my PRISON ESCAPE my first playthrough of the game and I killed every single guard/weeper/assassination target I saw.. I've had about 5 High Chaos playthroughs since and Samual has always saved me each time.
The kill switch for augmented people shouldve just made their robot arms swing around forever, try living a normal life when you cant even get a bus without being arrested for assault
@@renashi0127 if you still havent gotten your answer, the boss fight just becomes easier, illuminati lady holding the switch goes "What the hell? You kept Windows XP instead of going to Windows 7?!" And Jensen makes another witty remark or pun to her before the same scene where she sicks the camoflauge dude on you.
But that's the beauty of Dishonored, killing will make things easier early on since it's a lot less taxing than knocking people unconscious and hiding bodies, but later on it scales the difficulty really high, and vice versa with going non-lethal.
@@moritzzz1 I think it's to balance the game so that there's a downside to killing enemies instead of slowly knocking them out, since everyone would just play lethally if it was easier.
@@moritzzz1 it's called consequences, if you do the objectively bad thing, the game will get harder, bit it's still possible to complete. You get the bad ending for high chaos, not never killing a single person ever.
I remember the first time I played Skyrim, I immediately power-levelled both smithing and enchanting... nobody told me that increasing my level without building combat skill would make the game way harder :c
As someone who doesn't do exploits and power leveling, I have felt your pain. Started a paladin who was actually wrecking shop, but I had been spreading my starting skills way more thin then I normally would, my gear was outdated and suddenly leveled casters could one-shot me.
Y'know, I just remembered how much trouble I actually had with Brock... My brother was saying stuff about how rock types are resistant to all my cool fire moves and I was just like, "But what if I just grind in this grass for three hours and come back?" So by the time I got to Misty I straight-up one-shot all of her pokemon. Good times...
NeRethil Wolfsson maybe if someone entered that name the first time they played, didn't know about the hard mode, and thought the warning was just flavor text that appears for every name...
the name Frisk is actually my most common IGN. so i was generally surprised when that popped up. i was in real hell since it was my first time playing it and thought this was how the game was supposed to be played. after that dog apeared i stopped playing. found out about the name parts in youtube letsplays.
Importing a character into Mass Effect 2 who qualified for the 'Rich' achievement during her ME 1 playthrough. The second game scales the enemies based in part on what you can afford. Since falling from orbit without a space suit apparently wasn't enough to make Shephard forget her debit card PIN, the game throws the flashiest of flashy, angry mercs at you from the get-go. Want to add another layer of difficulty to insanity mode as you fight the Collectors? Then save and invest wisely, because while money can't buy happiness, it _can_ apparently buy bullets. ...For the bad guys.
Aska2468 I was going through a couple play-throughs hunting the difficulty-completion achievements. It's not a huge factor, but the jump in difficulty when going to Insanity from Hardcore was bigger than the jump between going to Hardcore from Veteran. I'd planned to make my Insanity run my personal canon, everybody-lives, do-all-the-things, max-paragon-and-renegade, all-DLC completion, so I stacked the deck as much as I could in my favor, and imported the 'Rich' ME 1 file to start with an extra boost of cash for early-game upgrades. It wasn't until I started wondering why my upgraded shields and health never lasted more than one second of combat during my first real missions, when even the end-game run on the Collector base in Hardcore wasn't this brutal, that the lightbulb went off and the difference clicked. ...Or maybe I'm just not that good at the game, that's possible too.
The most difficult part of the Mass Effect franchise for me was running through ME1 the first time on normal difficulty. It was a completely different experience, and it took a long time to adjust to the new play style. The "higher" difficulties never offered the same level of challenge or frustration as that initial run, so little nuances like this completely escaped my attention. Makes me appreciate the games more, so thanks for the info.
A guy in the comments had this unlucky name as his in various accounts and pretty much got fucked when played until he learned in youtube that the name makes it hard
@@BBaaaaa Well, I can believe a let's player not reading anything on screen ever, though you are given fair warning. Anyone falling into that is do to incompetence, or low attention span.
@@insaincaldo Yeah, you are given a warning. What are you getting at? The poor person still can't use their name at all because it will always make the game hard. He didn't "fall for it" he was simply stating that it's sad that the guy can't use his own name.
Ages ago, the first time I played Final Fantasy, I misremembered the right direction for a quest, at the beginning of the game. I struggled for a LONG time, fighting higher level monsters and retreating back to the inn. When I finally arrived at the wrong coastline, I couldn't figure out how to complete the quest. Going back, I reread the directions. After that, things were fairly easy. At least I learned the value of grinding.
I'm guessing this is Dawn of Souls. ffs getting to Fynn is so damn difficult because I end up going straight north to Kuzan Keep and dying to damn Giants/Lizards.
When you play RE5 and rely on Sheva to carry itens...taking 1HP of damage and seeing her run towards you to waste that precious full heal is scarier than any zombie
Your picture is a rendition of Girl With the Pearl Earring. At least, that's what the book is called, a fictional tale about a maid working for the artist. Not sure if that's also the actual name of the painting. Just felt like tossing that out as never would I have expected to see such a thing in the UA-cam comments :)
I would also like to volunteer as an extension to Silent Hill 4's doll: equipping Eileen with a weapon could also be considered an accidental hard mode. With a weapon, she will often (frustratingly) stand her ground against many enemies and repeatedly attack them (and take hits from them) until they are dead, rather than following you as you run away into the next room or zone. Sometimes, this even results in her getting lost if she doesn't follow you into the next room, and then you go back to find her, only to realize that she's taken even more damage.
I’m just confused only on the assassins creed one. I don’t feel like that’s a hidden hard mode when the game tells you to wear the capes of each area to not get attention of the guards immediately who already hate you. I’m just saying wearing your family cape when you are already knowingly hated will most likely make you a target
#6 reminds me of the "River of Sorrow" in MGS3: Snake Eater where you have to travel slowly through a river full of the corpses of all of the enemies you had killed up to that point in the game (even detailing how they were disposed to some degree). In my first playthrough I was confronted with the fact that I may have taken out an unnecessarily large amount of enemies with crotch-shots...
That doll from Silent Hill reminds me of the doll from Haunting Ground. That particular doll has a very distinctive smell and thus the enemy who is hunting you can literally smell you out when you're hiding from them. xD But you can throw it away pretty easily... considering you realize why the enemy always finds you.
Tbh, I beat that game like 18 times with most of them being in hard mode and that doll is useless as heck. I have never noticed it getting me hunted more often, throwing it or placing it Debilatas will still ignore me most of the time. And even the wiki has said for years that the doll is basically useless. The enemies in Haunting Ground are very much RNG to the point where making a lot of noise can on occasion not do a thing for you even when you're not in an area they're scripted to ignore. What you might be thinking is debilitas sniffing you out could possibly be the fact that the stalkers will keep returning to the same area again and again if you keep spending too much time wandering around that area. Which is the main reason why Danny gets harder the more you progress and ricardo is difficult. Because you get to a point where you're basically stuck in small parts of the maps to do puzzles. I know in the haunting ground tutorial they tell players that hiding in the same place repeatedly can get you spotted, but what they don't tell you is that it also applies to wandering the same area because the stalkers (AI) will keep picking up player footsteps/door sounds/breaking sounds if done around the same location and will decide they want to keep patrolling and searching hiding spots there.
Getting the Broken steel DLC for Fallout 3. You think oh some post-game DLC great, but no it adds new tougher enemies that can spawn before you attempt the DLC, spawning at surprisingly low levels. Those supermutants had tri-beam laser rifles, you heard me TRI-beam!!
I've played them all, Broken Steel isn't hard its that the tougher enemies (or rather bullet sponges) spawn at lower levels in the main game. I've played all the NV DLCs many times besides Dead Money, done them all at fairly low levels too, when you learn them you can get through fairly easy
Using "ZELDA" as your name in the original Legend of Zelda. I honestly had no idea that it started the second quest for about a month. Was wondering why my buddy was seeing different areas, and having a much easier time getting through the levels... When he came over he got a good laugh and told me what was going on. Made all the difference for me.
I'm pretty sure everyone who got the game when it first came out made that mistake at least once. I mean.. the game is called the Legend of Zelda, and if you didn't bother reading the manual, you wouldn't know Zelda was the name of the princess, not the hero. (though it's been so long, the manual might not even mention that at all either.. i'd look it up online but can't be bothered haha)
The one that sticks out for me was owning the European version of Final Fantasy X. Something rather upsetting as a child when you're following a guide online and suddenly you're attacked by the Dark Aeons that weren't mentioned. Or Omega Weapon having about 100x more HP as well as attack damage. Seriously, what did Europe do to deserve this?
Oh, that's right, Europe got the updated "International" version that the US (at the time) did not. But hey, they're all in the remastered version now!
MozilloGames something good which is why square decided to reward us with more content and awesome boss fights and why were you following a guide? can't you play on your own?
I still like how grinding for exp in FF8 actually makes the game HARDER. In all FF games you've been hardwired into thinking that to get further, you have to get stronger, thus if you want an advantage, train/grind to beat it. FF8 flips this on it's head and consequently makes the game harder every time you level up by making the enemies scale with you, and they gain stats far faster than you do. The boosts to stats you gain by equipment/Junction are static, and as such if you keep your level low, the gain from stats via equipment massively outweighs the progression of the game. By the endgame, I trounced the final boss using a party of a lvl 13 and two lvl 7's, so my average party level (and thus the level of the final boss) was 9.
I never had a problem with High Chaos but it may have been bc I was always playing stealth. Played through the game multiple times and found that High Chaos was easier simply bc it was faster to deal with enemies with no bodies. I was also on normal so I have no clue if the AI is smarter on hard or just beefier.
+QuinnKO okay use ur own damn brain to figure that out... higher difficulty AIs are smarter, stronger, and more observent. OF COURSE STEALTH IS MORE DIFFICULT ON HARD!! XD
I admit i never did the chip upgrading before i found it was bad news, mainly because I like to keep a healthy dose of paranoia about me and figured this was one of those bad vibe moments.
Well yeah exactly, trust no one, especially your "friends and allies". If i have learned one thing about gaming you are more likely to be shafted by someone close to you than the supposed "bad guy" you are sent after. Man when did i become as jaded as Jane? :)
It you went around reading the all the emails on computers, it's pretty obvious that installing the chip is a bad idea long before you get the option. Though the hard mode I ran into was taking lots of stealth augments. Then having trouble in the boss fights because I couldn't sneak/hack my way through them until the directors cut came out.
I did get it installed on my first run, even though I _knew_ it was a bad idea, because I also knew how hard it would be to do something that daft on a second playthrough. So my first fight with Namir was a lot of running backwards shooting my explody revolver at anything suspicious... but I actually won.
I'm not sure the _Undertale_ one should count, since it literally _tells_ you that things will be harder when you try to go with that name; plus, you know, it doesn't last for a full game, only through the Ruins
@@sarahsayshello9726 My favorite thing in fallout games is to get a rifle, add a scope, and learn to snipe. VATS is useful for close range stuff, but I'm a wizard at sniping. Very rarely do I need it.
Th3Raz96 No. It most certainly did not. In fact, the promotional material for the game HIGHLY suggests the exact opposite. They weren't joking when they said "people thought you could play however you wanted.. until they actually got to play the game." One of the big draws for the game was the supposed freedom of how you could tackle any given problem. And then you actually play the game, and realize no such freedom exists.
maxie fuqua Did you actually play the game? I distinctly remember sevvvvveral loading screens that fully described the chaos dynamic, and then at the end of each level you get a chaos rating. I'm sure it had to have been discussed in the manual too, but I never read it. The idea of these videos is ways to make a game harder that are completely unbeknownst to the player. I wouldn't count methods borne of ignorance.
maxie fuqua also, you most certainly still have the freedom of choice. Just because something has consequences doesn't mean you aren't free to do it. Just because I would die from jumping off a bridge doesn't mean I don't have the freedom to jump off a bridge.
Th3Raz96 Yeah but when your promotional material makes a big deal about player choice HEAVILY punishing playing “your way”’ is dumb. It makes so many of the players abilities mute and pointless if you want to get the best ending. That isn’t a freedom of choice; that is being shoehorned into play as the developer intended.
Why do you think it was a punishment? I played both routes, one where I stealthed through without killing anyone and another where I killed everything that moved and both experiences were different enough that it felt like different games, and both were good.
The first time i played Call of Duty on the GameCube I forgot the button to zoom in my sniper scope.... Now i have no idea how i beat the game without zoom! Younger me was great at the game!
Reminds me of the first time I played AC 1. I beat it (minus some missions) without using the hidden blade past the tutorial because I forgot it was a feature. Didn't realise until I was about halfway through AC 2.
Lol, when he started playing shooters my Dad was convinced that reloading early would waste the remaining ammo in the magazine. He refused to reload his guns after only a few shots and was regularly a target when he ran out of ammo at a bad time.
In Metal Gear Rising I didn't know that PARRYING was a thing, and that is extremely important for the combat. Only when I got to Jetstream Sam I realized that it existed and decided to google how to us it effectively. Believe me doing Monsoon's boss fight, a fight completely based around parrying, without doing so, is a nightmare.
My secret hardmode was when I accidentally brought Plantera to the surface while fighting her for the first time on Terraria. If you fight her above ground instead of her natural habitat below, she gets a major buff and becomes enraged.
Oh yeah, it will definitely help you against a Rock-type leader :v Also, you don't really need a Fire-type. The only one that is weak against it is Erica and at that point you probably have a decent Flying-type. No, Elite 4 Lorelei who is an Ice-type specialist isn't really a good target since her team is also half Water-type.
The Vanishing of Ethan Carter!! I tried to solve The House of Portals because it was the first house I walked up to. I had to go oldschool and pull out the graph paper and draw a map, using trial-and-error to finally arrive at the solution. Satisfied that I was one clever cookie to have solved it. I walked into the second house expecting an even tougher puzzle... Only to find the correct layout of the previous puzzle. If I'd explored first and solved puzzles second, I'd have saved myself the headache. (But to be 100% honest? It's the first time in DECADES where I had to draw a map by hand to solve a video game puzzle and I secretly enjoyed it. Perhaps too much.)
@@Slimmeyy sounds fun! For me, the first Robopon game. It had a bizarre fast travel mechanic that let you jump from way point to way point in specific pre-determined routes. The problem was you couldn't choose direction of travel and not every entry point was also an exit. It was so confusing I had to draw a map on notebook paper to remember how it worked. Also the underwater levels, because the in-game map didn't actually show you where you were. It showed the overworld...
Thd best ending is perfectly achievable by only killing a few people. It's all determined by chaos level, and you won't be penalised for killing a handful in that regard.
Yeah, you can kill all the main targets and still get the best ending in all dishonored games. Not only that but actual targets barely increase chaos level when killed compared to other enemies. There's no special ending in the game for not killing anyone, but there is an achievement for it.
What about in the first Kingdom Hearts when you have to answer three questions in the dream world. Depending on how you answer, determines your level progression within the game. If you get the “at dawn” conclusion leveling up in the beginning is pretty fast but gets extremely hard to do so end game. “Midday” is even level progression throughput the game. While “night” makes it extremely difficult to level up in the beginning but it gets really easy at the end. This isn’t explained in any shape or form in the game. Nor was it explained by the creators. It took the fans and other players to figure it out; then the director confirmed it. So you can essentially make the game way harder for yourself in the beginning without even realizing it.
It also gets unofficially hard if A) you pick shield s your main over wand or sword or B) give up shield just cause you wanted both the wand and sword. Your greed in option B will be quite a pain in to deal with from the getgo.
Sakura Ryuji Yeah I knew that part too. Depending on which ones you pick effects character growth greatly. Must have abilities that make the game a lot easier in the beginning aren’t obtainable until endgame. Depending on what you pick of course. Thanks for adding that.
Wait, for real!? Damn. I've played the game through twice now and had no idea. No wonder I would coast through only to suddenly smack into a hard dead end wall I had to grind around. Or, maybe I am also just bad at the game, but, still.
Mind you, the Shabby Doll is actually just an event flag that adds the doll haunting to the possibilities table; it's not a constant guaranteed thing. Also, you can actually creep up juuuust close enough to the item chest to use it while not being in the haunting's range.
Charmander? Charmander? Try Chikorita In Gold or Silver it makes getting past the Second Gym and Your Rival near afterwords near impossible also there are NO gyms that are weak to Grass types!
You do realize you can catch other pokémon, right? I´m just asking because, you know, everyone acts like the starter pokémon is the only pokémon available or that it somehow determines their entire team´s main weakness or something. Sure, I failed both gyms the first time around in HeartGold, but after training my Geodude, I won both of them, even though I chose Chikorita.
There are some daft people who treat the starter as their main, and literally never take it out of their party! I once talked to someone who had literally gotten all the way up to Blaine's fire gym in R/B using the grass starter for almost everything! I have NO idea how she beat the Psychic gym, but she apparently did.
Doesn't AC2 specifically tell you that wearing the cape sets your notoriety to the highest level? If so, then I don't think that could in any way be considered "by accident".
Fakjbf even if it does, I don't think anyone cares after the trouble they went through collecting all those feathers. Might have been better to know that before starting to collect the feathers.
I always collect the feathers, just because Brotherhood database said Ezio did. His mum is also no longer catatonic. Can’t stand inconsistencies, had to go back to AC2 before starting Brotherhood over
For that matter, it looked like the Undertale one specifically warned you that this was a hard mode and offered you a chance to back out. Hard to call that an accident.
The cape seems like the sort of thing a player would use ONLY if they WANTED attention in-game. As mentioned it's like wearing a red flag... literally in fact since it's red!
I must disagree with Assassin's Creed 2. To get the Auditore's Cape, you must collect 100 feather wich is, to this point, you have already do 3/4 of the game and unlock all part of all cities. When you get the cap, its explicitly written the cape raises Ezio's social status to notorious. I its not really an accident.
Picking the wrong guns or upgrading them too late in RE4, Dead Space 2 or The Evil Within. Missing the letters in Mega Man. Stuff like that drives me bonkers. "Welcome to the mid/final boss. You missed something hidden in Chapter 2 so now he is unbeatable, enjoy!".
For MM5, I remember finding all the letters except the one in Stone Man's stage. By the time I did find its secret room (and unlocked Beat) I'd probably beaten the game three times (and at least once using just the Mega Buster).
Lord Nightraven Exactly! And I'm talking about playing the games casually here by the way, not for the tenth time in a row. If you just want to get through them, it can be difficult enough with the wrong upgrades.
Going rogue in dragon age 2 When going on the deep roads expedition you are forced to take Varric, another rogue and have a choice of two other characters, unless you don't want Bethany to suffer the tortures of the circle in which case you need to bring her, and if you don't want her to then die you also need to bring Anders, meaning you're taking on the deep roads without a tank and all three of your companions are ranged forcing you, as the only melee fighter in the group, to soak up all the damage.
"Possibly distance yourself if you're attempting a genocide run... that's Jane save if anyone asks." I like to think that every time Jane plays a game that gives you a choice between being good, evil or possible genocide run she would pick genocide run every time. XD
During her first play-through of Dragon Age: Origins, my Mrs sided with Morrigan in a discussion with Wynne. Wynne went ballistic and proceeded to attack the party. As a result she ended up playing the whole game without the primary healer, and by the time she realised shed proper screwed up she was too far in to go back. To make it worse, her character was a Rogue, so she couldn’t even really spec herself as a healer either.
Silliest thing i did on this game is got in curious when I got to the mountains past the village of haven and saw a gong and thought oooh a gong what this this, I proceeded to press it and beset a full grown dragon upon my team
The auditore cape makes the game more fun. I love going into the cities as the most infamous assassin in the world and fighting through every sqaure inch of town.
Plus, by the time you found all the feather to unlock it, you should be near the end of the game and have better overall equipment and be a professional killing machine.
I've done this on almost every Tales game, completely by accident. You'd think that after the first one, I'd remember to look through all of the Skills system to make sure I've actually activated them. In Xillia I made it to the Gaius and Wingul boss fight before I kept dying and was trying to find a way to salvage the save from the continue ... and realized that the entire time I never equipped any of the skills I learned. In Vesperia I forgot that I could learn skills from weapons. In Graces I didn't figure out the fusion system with the crystals until post-game. In Abyss and Symphonia I also forgot to equip the skills......... In almost all those games, I eventually had to figure it out about 75% through the game because I kept dying XD (^Some details may be slightly inaccurate due to how much time has passed :O )
Dragon Quest... ten, i think? My wife played it as a kid and didn't realize that you could create teamates at the inn. She assumed that you needed either real life friends or just to grind until you were op enough to two shot bosses. She made it half way through the game this way. Finally she met me and acquired another copy of the game before we finally realized....
Leveling up and grinding in general. Especially when you face a tough fight, leveling up makes it HARDER. Same with the Last Remnant. Both these games use enemies scaling with you - which by itself isn't bad. What IS bad, however, is coupling that with a separate "upgrade" system for your stats that has nothing to do with levels, which only increase health.
Bound by flame, putting all your skill points in martial techniques. A combat style that relies on blocking enemy attacks and retaliating with slow powerful hits when your block creates an opening. Oh but in the second half of the game all groups of enemies feature at least one big dude with unlockable attacks.
Planescape: Torment? I know let's free the permanently on fire mage and have him in our party, that'll boost our DPS in combat and he'll be really useful in the final battle, right? No... Although you don't remember when you meet him, you're responsible for his condition and if you take him into the final battle he turns on you and joins the other side.
Ah star ocean 2... the game where you can make a fake contract, and declare yourself owner of a hotel. or maybe you make a fake check to buy alot of crap form a store, without actually paying for any of that...
I loved that game, pickpocketing the strongest armor in the game, but only if you had the right starting skills. It was so adaptable and interesting to play.
My first rpg. I wish they had it on modern systems (well besides ps vita). I've been wanting to replay it, since still haven't gotten all 88 of the endings.
Had a friend that didn't realize the bounced check drained your money and he had a bunch of them so had to power farm and hustle to the shop before he was broke again lol
Playing a magic based MC in SMT:Nocturne. at around lvl 50, magic kind of tapers off and there are bosses with complete magic resistances. Not to mention that you have to collect a bunch of magatama to learn new spells while the phys attack "lunge" will take you through the whole game and you can learn the pierce spell which prevents physical attacks from being nullified or reflected.
I feel like the Tomb Raider game with the Golden Skulls in the tutorial should have been mentioned in one of these. It literally gave you 10 different difficulty levels and didn't tell you anything about them, making you think they were just loot. Cunning and effective.
In fairness, it's not actually that bad. you can get grass types LONG before Misty's gym. Maybe brock? not sure. being resistant to fire isn't the hard part with Brock, it's also being resistant to normal that's annoying.
random guy Now charmeleon can learn Metal claw. But the problem when R/B were out was that the steel type pokemon and moves didn’t exist yet. So no, back then, Charmeleon couldn’t learn Metal claw so Brock’s gym wasn’t easy with a Charmander starter, you had use a different Pokémon that you caught before his gym or make charmander OP by overlevelling
Final Fantasy VIII has both leveling up is bad and makes you weaker, and talking to anyone or exploring during the SeeD exam part, which lowers your initial rank.
I actually think that the chaos system of dishonored is a pretty good reminder that you're supposed to be playing a stealth game, and being stealthy doesn't mean that you have to murder everyone around you
I actually thought the "update" in Deus Ex was too suspicious and ended up not getting it. I felt so good when it turns out I made the right call. Edit: Wait, the cape was a secret hard mode? Good thing collecting the feathers was the last thing I did in that game.
Theres a bigger problem than the doll in silent hill 4. While she wont die, if you dont protect Eileen well enough throught the second half of the game, she becomes more and more suceptable to Walters control the more damage she endures. While the immediate effects of this are minimal, it makes her harder and potentially impossible to save at the end. Therefore two endings are off the table. And the game doesnt tell you this either, youre just left wondering why she randomly acts strange till you put it together yourself
Wow I didn't know that. That's a pretty bullshit way to punish the player for... exploring the game. SH4 is hard in general with the limited inventory stuff and the doll is like a cherry on the top. I wonder why they went sadistic with that game, the previous 3 are quite easy, even on hard mode.
Toprak Koç not a punishment for exploration, but rather for not keeping her safe. She has to take quite a bit of damage to become a liability. I actually like it, makes things interesting.
Always save one Healing Candle, and be sure to use it on/with Eileen right before the you go into the Final Boss Room, and you're safe. But I think the crux of the whole situation is that I don't believe the devs intended the player to fight, but to run. Just like how you shouldn't take the Doll, you shouldn't "interact" with the Otherworld any more than you absolutely have to. Might have something to do with Shinto, in that everything has a soul, and they aren't always benevolent, and the best way to protect yourself is to not interact at all. Kinda-sorta like how the Grudge and the Ring work. Sadako and Kyako can't do a thing to you if you don't watch the tape/go to her house.
Mar Hawkman: The Hard Mode being incomplete, stopping at the battle against Toriel (and genocide effectively starting the moment you step out of the Ruins after killing everything inside), that's not applicable :\
kentamidorin it’s nice to see some SO2 footage again. I can’t remember if I spoke to that character or not, being 20 years ago and all. If you haven’t seen it yet, a mobile Star Ocean game just came out. Star Ocean Anamnesis
Your comment made me SO HAPPY. I miiiight have replied to your original comment to that effect? Anyway, SO2 Indalecio was the first thing I thought of when they did the original "you made it harder on yourself" vid. I spent more time on SO2 than on maybe any other game in my childhood. So excited to see it on Outside XBox! And you, kentamidorin, made it all possible
Not only picked Charmander, but used him almost exclusively. Didn't realize how important a balanced team was at the time, just ground out the levels and brute forced the gyms.
That’s like picking Chikorita in the GSC/HGSS :3 she’s terrible against the first two gyms and doesn’t still be good until Chuck and that’s only half the battle :x
Meanwhile there's way less people that prefer Bulbasaur, and yet it's got the least issues with the gyms among all 3 starters. You can't even do a "minimum battles" run w/o it.
I have made many games harder where random cats or rats or sometimes even croaches are running around to wander into the middle of firefights. "Oh no! A cat died! ... RELOAD!"
Star Ocean 2? Now that's a title I wasn't expecting to hear on this channel. Also, I believe playing as Rena was an unofficial easy mode in that game, since you could get Dias.
Akumu Ryuu, Dias wasn't really all that special. It's just that Leon (and all the mages in the late-game) was so terrible. I almost always played Claude/Ashton/Precis/Chisato
The first time I played undertale, I had already learned some of the lore and so I knew the protagonist’s name was Frisk but I didn’t know about hard mode. I wasn’t feeling very creative so I named myself Frisk, and assumed the Warning the game gives you was some kind of joke. Since I hadn’t played the game before, I assumed that the game was normal, and died. A lot. Once I finally made it to the Toriel battle, I killed her (like most people on their first play through). When the annoying dog came out and told me I was on “hard mode”, that was probably the most confusing moment of my life.
The Last Remnant. Grinding to make your characters more powerful too early in the game. The very thing that you've been taught to do by every other RPG since RPG's were a thing, is quite detrimental in the late game, because some bosses you face scale up with you. Good luck defending against their super powered special attacks.
Much love for SO2! On top of the health boost, Indalecio also gains three times his original magic power, moves about twice as fast, and can cast spells while moving. It's brutal.
The first time I completed Ocarina of Time I didn't know how to get the tunica for the fire temple, so I ended up completing it without it. Lots of fairies were sacrificed. Rip. Definitely an artificial way to ramp up the difficulty. During the same playthrough I didn't know how to get fire arrows, so I had to do the puzzle during Ganon's Fortress using Din's fire to light the thingy to make the platforms appear xd So, fire-item-less ocarina of time run 🤔
Happened the same to me, but for the Water Temple. I somehow assumed that I would receive the tunic inside. It wasn't until I beat the temple boss that I noticed something was amiss...
The first time I played Ocarina of Time I didn't know that you could bat Phantom Ganondorf's projectiles back at him (even after consulting Navi!), but we were able to beat him regardless because with _just_ the right positioning you actually *can* hit him with a jumping attack, which brings him to the ground for a whooping. Even though it took like 30 minutes to do. Naturally, failing to learn this strategy early on made fighting the REAL Ganondorf basically impossible. I don't even remember how I figured out what to do.
You can accidentally discover a Hard Hat in a game called West of Loathing. It's a black ten-gallon hat with beady eyes and sharp teeth, and it's evil. It makes the game much harder by cutting off shortcuts in the game, enemies are significantly harder, higher prices on key items in stores, ect.
Bulbasaur for life Cyndaquil for life Treecko for life (I hate all gen 4 starters) Snivy for life Froakie for life And Rowlet, I guess? I absolutely hate Incineroar, and sadly by extension Torracat and Litten, for the same reason I hate Fennekin's evolution They are bipedal. And Delphox has that weird ear hair going on, and Incineroar is just ugly. Keep in mind this was kind of a rant, and I'm only stating my opinion. PS yes I know Snivy is shitty
I used a weedle, it evolved quickly and had poison sting and that chain stinging attack thingy so it actually made the rock gym rather easy for me since the rock Pokémon are not immune to poison stats
Nidoran doesn't learn double kick until level 43 in R/B. It learns it much earlier in later games specifically to solve the Brock problem (alongside a number of other fixes, like giving Butterfree access to Absorb in FR/LG or Mankey access to Low Kick). It actually was impossible in the original games to exploit Brock's weaknesses if you picked Charmander.
Arachnofiend Brock's weakness in RBY was the combined Special stat. Rocks had a low Special to compensate their high defense making the resistance to fire almost irrelevant
Huh. My wife had that "hard mode" in AC2 and never realised it was the damn cape. She said "DAMMIT IT TOOK ME HOURS TO GET THAT CAPE, OF COURSE I WAS GOING TO WEAR IT!"
I'm surprised that Tales of Vesperia didn't make this list! If you collect all of the Fell Arms (basically demon weapons) you unlock a extra fight at the end of the game to unlock the weapons full power. The catch is it adds another boss phase onto the final boss and gives him almost 3x of all stats. I learned this the hard way on my first play.
My only question is where did Jane get that shirt? It’s like an 80s button down cold shoulder thing, and I want one. Or is that how she mesmerizes her enemies?! Oh no...
I remember completely breaking my Soul Silver game. I taught a fire type Surf somehow and a grass type a fire attack. I don't even know what I did to make it happen
The Pokémon one is bollocks, you just pick up a Mankey west of Viridian City to best rock types, and a Pikachu in Viridian Forest to take care of water, stupidly easy.
When i was in fourth grade i was playing Zelda: The Wind Waker for the first time.
I had just gotten the sail, but i didnt realize you had to equip it while on the boat and traveled from windfall island to dragon roost island simply pushing R to make the boat slowly move along. Man i was dumb.
I could definitely see myself doing this as a kid too haha
It's okay, as a full grown adult, I played the first Assassin's Creed with little knowledge of how to use my weapons. I had more weapons, I'm sure, but never ever did it occur to me to USE them. I beat that entire game with only my hidden blade and daggers O_o And yes, the final boss fight or rather fights where you have to re-kill all the bosses you had slain previously was extremely, extremely difficult. Not sure how many times I died on that. It was only after all was said and done that I went back and looked at my inventory and realized I'd been playing the game ALL wrong and made everything unnecessarily difficult on myself, lol!
I also did that loool.
I didn't know how to use the sail until after doing the first dungeon.
I didn’t know you could unlock fast travel in ac odyssey😬 I spent the majority of my time through the entire main plot line on the boat and traveling from country to country.
@@kayleemixon2364 is that the first AC game you played? Must be
For that chip thing in Deus Ex HR i actually got lost and never found the limb clinic so, Yay my obliviousness to directions saved me from that boss XD
I thought it was required to continue the game... ._.
Nope. You are under no obligation to do it and can completely ignore it. Doing so keeps your augments working during the namir battle and because of that, makes the fight relatively trivial.
@@SacridFire so the glitch only happens on that part of the story where you need to upgrade your chip or does it keep going until the boss battle and stop?
@@garyleonardmamankay The glitch keeps going for a little bit, but it doesn't really affect you much, and stops right after the Namir battle (as him and the Dragon Lady were the ones causing the glitch to get augs to get the upgrade chip so they could make them go crazy)
Saved by the dumbbell.
...
PUUNNNZZZZ
If I keep putting off my brain updates, will I one day just suddenly pass out when I'm right in the middle of something and wake up with the updated brain, even though I didn't ask for it?
Max Littlewood yeah I’d say it’s probably identical the a windows update.
depends on whether you're a Human or a Terminator.
Mar Hawkman or even a cyborg
fuck me for falling for this "i didn't ask for this" joke again
if your brain is running windows then yes. definitely.
My first “accidental hard mode” was Majora’s mask. I had no clue you could slow down time until I got to the final temple.
***what do you mean u can slow down time?***
You can what
YOU CAN WHAT?!
Slow down time? Rather than turn it back with the ocarina?
Yep just play the song of time backwards
Anyone try to play MGS V after "skillfully" landing head shot after head shot on NPCs. Every one puts on helmets later on in the game. If you attack too much at night the NPCs get night vision goggles. If you use gas the NPCs wear gas masks. Clever girls.
Pretty sure they only do this if you leave their bodies to eventually be found.
@@mystireon I was Fulton recovering everyone before i realized you should be picky... they still put on helmets for the tranq darts but that really didn't stop me from doing the same thing.
I think the enemies just progress with the character as you beat levels and upgrade equipment.
Some of those enemy upgrades can be countered. Wear a stealth suit to hide from goggle wearing enemies
@@someone-xx6qz Well you dont have to "Counter" them, because you can let your guys go on a mission to destroy their supply of goggles or helmets.
Me not upgrading any lethal weapons and doing the last level. Was not expecting an army of dudes and there was the tanks that seem to snipe me from the smallest gap that I exposed myself. Had to wait a few hours for upgrades as I had all the materials, real world timers suck. So I came back, used my new armor and launcher and it was a piece of cake.
I'm pretty sure that just about every 3rd loading screen in Dishonored explains what will happen if you leave a trail of bodies everywhere you go
It's also explained by not only minor narration but also from other characters and is hinted at the start of the game as well
There are 2 high chaos endings, the 1 where you get murdered and the 1 where you avoid getting murdered and kill everyone on the way to saving the princess to still end on high chaos
+Turtles wait there's one where u get murdered? how da Hell did u get THAT one? I only have two where u save Emily and another where u dont and she dies.
@@gblakney1 if you have high chaos when you get betrayed you don't get saved by the boatman
+Turtles uh that never happened to me and I got High Chaos on my PRISON ESCAPE my first playthrough of the game and I killed every single guard/weeper/assassination target I saw.. I've had about 5 High Chaos playthroughs since and Samual has always saved me each time.
The kill switch for augmented people shouldve just made their robot arms swing around forever, try living a normal life when you cant even get a bus without being arrested for assault
had to ask, what if you didn't get the upgrade anyway?
On the bright side, if someone gets hit by your madly flailing arms, it's their own fault.
Or just a bad narcolepsy, migranes, system crashes, battery drain and hardware gailures. Bankrupt sarif and taiyungmedical.
@@renashi0127 if you still havent gotten your answer, the boss fight just becomes easier, illuminati lady holding the switch goes "What the hell? You kept Windows XP instead of going to Windows 7?!" And Jensen makes another witty remark or pun to her before the same scene where she sicks the camoflauge dude on you.
Dishonored literally tells you at the beginning of the game, "Hey, don't kill people, it will cause more Weepers and more rats"
Exactly what I thought. They even show the picture lol
But that's the beauty of Dishonored, killing will make things easier early on since it's a lot less taxing than knocking people unconscious and hiding bodies, but later on it scales the difficulty really high, and vice versa with going non-lethal.
I dont get dishonored. It lets you have freedom to do a mission however you want but if you do it you get punished
@@moritzzz1 I think it's to balance the game so that there's a downside to killing enemies instead of slowly knocking them out, since everyone would just play lethally if it was easier.
@@moritzzz1 it's called consequences, if you do the objectively bad thing, the game will get harder, bit it's still possible to complete. You get the bad ending for high chaos, not never killing a single person ever.
I remember the first time I played Skyrim, I immediately power-levelled both smithing and enchanting... nobody told me that increasing my level without building combat skill would make the game way harder :c
iwearhats no shit that’s like wanting to swim while being afraid of water
@@mistasfavouritememory2966 No its more like mastering chess then at your first tournament realizing you filled out the forms for chess boxing
N1korasu *tea*
Those are the most broken skills so if you had used them to make enchanted weapona and armor you would have felt like the game was ridiculously easy
As someone who doesn't do exploits and power leveling, I have felt your pain. Started a paladin who was actually wrecking shop, but I had been spreading my starting skills way more thin then I normally would, my gear was outdated and suddenly leveled casters could one-shot me.
Y'know, I just remembered how much trouble I actually had with Brock... My brother was saying stuff about how rock types are resistant to all my cool fire moves and I was just like, "But what if I just grind in this grass for three hours and come back?" So by the time I got to Misty I straight-up one-shot all of her pokemon. Good times...
"Warning: this name will make your life hell. Proceed anyway?"
Yeah... by accident...
NeRethil Wolfsson maybe if someone entered that name the first time they played, didn't know about the hard mode, and thought the warning was just flavor text that appears for every name...
pretty sure those who didnt know about "Undertale: Hard Mode" thought it was a joke by Toby and did it anyway
I hate it when that happens.
They should've put "doing a genocide run" since that makes the game at least slightly harder than a regular run of the mill completion
the name Frisk is actually my most common IGN. so i was generally surprised when that popped up. i was in real hell since it was my first time playing it and thought this was how the game was supposed to be played. after that dog apeared i stopped playing. found out about the name parts in youtube letsplays.
Importing a character into Mass Effect 2 who qualified for the 'Rich' achievement during her ME 1 playthrough. The second game scales the enemies based in part on what you can afford. Since falling from orbit without a space suit apparently wasn't enough to make Shephard forget her debit card PIN, the game throws the flashiest of flashy, angry mercs at you from the get-go.
Want to add another layer of difficulty to insanity mode as you fight the Collectors? Then save and invest wisely, because while money can't buy happiness, it _can_ apparently buy bullets. ...For the bad guys.
tba113 I've played the game so many times but I never noticed it
Aska2468 I was going through a couple play-throughs hunting the difficulty-completion achievements. It's not a huge factor, but the jump in difficulty when going to Insanity from Hardcore was bigger than the jump between going to Hardcore from Veteran. I'd planned to make my Insanity run my personal canon, everybody-lives, do-all-the-things, max-paragon-and-renegade, all-DLC completion, so I stacked the deck as much as I could in my favor, and imported the 'Rich' ME 1 file to start with an extra boost of cash for early-game upgrades.
It wasn't until I started wondering why my upgraded shields and health never lasted more than one second of combat during my first real missions, when even the end-game run on the Collector base in Hardcore wasn't this brutal, that the lightbulb went off and the difference clicked.
...Or maybe I'm just not that good at the game, that's possible too.
tba113 wait what! I just thought the second game was naturally tougher than the first one! Oh god that explains so damn much.
I never noticed... no wonder my second play through on a fresh character was so much easier...
The most difficult part of the Mass Effect franchise for me was running through ME1 the first time on normal difficulty. It was a completely different experience, and it took a long time to adjust to the new play style. The "higher" difficulties never offered the same level of challenge or frustration as that initial run, so little nuances like this completely escaped my attention. Makes me appreciate the games more, so thanks for the info.
Final Fantasy XI is WAAAAAY more difficult when you accidentally forget to become fluent in Japanese before playing.
Here's a reply
Here's another reply
Third reply might just be the best reply
Try forth comment??
How bout a 5th reply?
That pour soul actually named Frisk who just wanted to have their character share their name
A guy in the comments had this unlucky name as his in various accounts and pretty much got fucked when played until he learned in youtube that the name makes it hard
@@BBaaaaa Well, I can believe a let's player not reading anything on screen ever, though you are given fair warning. Anyone falling into that is do to incompetence, or low attention span.
@@insaincaldo Yeah, you are given a warning. What are you getting at? The poor person still can't use their name at all because it will always make the game hard. He didn't "fall for it" he was simply stating that it's sad that the guy can't use his own name.
my friend told me that was the only way to unlock the true genocide ending...
Ages ago, the first time I played Final Fantasy, I misremembered the right direction for a quest, at the beginning of the game. I struggled for a LONG time, fighting higher level monsters and retreating back to the inn. When I finally arrived at the wrong coastline, I couldn't figure out how to complete the quest. Going back, I reread the directions. After that, things were fairly easy. At least I learned the value of grinding.
Ah, the power peninsula! Good times.
I'm guessing this is Dawn of Souls.
ffs getting to Fynn is so damn difficult because I end up going straight north to Kuzan Keep and dying to damn Giants/Lizards.
When you play RE5 and rely on Sheva to carry itens...taking 1HP of damage and seeing her run towards you to waste that precious full heal is scarier than any zombie
she healed you for the maximum amount that the health item could heal. if an item healed 20 hp the second you had 20 hp missing she would heal you
This is why we play CO-OP for RE5.
Your picture is a rendition of Girl With the Pearl Earring. At least, that's what the book is called, a fictional tale about a maid working for the artist. Not sure if that's also the actual name of the painting. Just felt like tossing that out as never would I have expected to see such a thing in the UA-cam comments :)
I LMFAO at this! This was harder than any boss! 🤣🤣🤣
@@BewareTheLilyOfTheValley It is, by Johannes Vermeer.
I would also like to volunteer as an extension to Silent Hill 4's doll: equipping Eileen with a weapon could also be considered an accidental hard mode. With a weapon, she will often (frustratingly) stand her ground against many enemies and repeatedly attack them (and take hits from them) until they are dead, rather than following you as you run away into the next room or zone. Sometimes, this even results in her getting lost if she doesn't follow you into the next room, and then you go back to find her, only to realize that she's taken even more damage.
Usually NPC's just...warp with you into the next room you go into if you don't physically watch them go in. I guess SH4 was before those days?
@@BewareTheLilyOfTheValley yep
I’m just confused only on the assassins creed one. I don’t feel like that’s a hidden hard mode when the game tells you to wear the capes of each area to not get attention of the guards immediately who already hate you. I’m just saying wearing your family cape when you are already knowingly hated will most likely make you a target
Maybe you just smell like all the feathers
That would make the game so much more fun. Because in brotherhood, I just go around murdering all the guards
I think the cape even says that you are wanted in every corner of italy.
Blame the commentor who brought it up
They can't read. That's why it's there.
#6 reminds me of the "River of Sorrow" in MGS3: Snake Eater where you have to travel slowly through a river full of the corpses of all of the enemies you had killed up to that point in the game (even detailing how they were disposed to some degree). In my first playthrough I was confronted with the fact that I may have taken out an unnecessarily large amount of enemies with crotch-shots...
That doll from Silent Hill reminds me of the doll from Haunting Ground. That particular doll has a very distinctive smell and thus the enemy who is hunting you can literally smell you out when you're hiding from them. xD
But you can throw it away pretty easily... considering you realize why the enemy always finds you.
Tbh, I beat that game like 18 times with most of them being in hard mode and that doll is useless as heck. I have never noticed it getting me hunted more often, throwing it or placing it Debilatas will still ignore me most of the time. And even the wiki has said for years that the doll is basically useless. The enemies in Haunting Ground are very much RNG to the point where making a lot of noise can on occasion not do a thing for you even when you're not in an area they're scripted to ignore. What you might be thinking is debilitas sniffing you out could possibly be the fact that the stalkers will keep returning to the same area again and again if you keep spending too much time wandering around that area. Which is the main reason why Danny gets harder the more you progress and ricardo is difficult. Because you get to a point where you're basically stuck in small parts of the maps to do puzzles. I know in the haunting ground tutorial they tell players that hiding in the same place repeatedly can get you spotted, but what they don't tell you is that it also applies to wandering the same area because the stalkers (AI) will keep picking up player footsteps/door sounds/breaking sounds if done around the same location and will decide they want to keep patrolling and searching hiding spots there.
Getting the Broken steel DLC for Fallout 3. You think oh some post-game DLC great, but no it adds new tougher enemies that can spawn before you attempt the DLC, spawning at surprisingly low levels. Those supermutants had tri-beam laser rifles, you heard me TRI-beam!!
Reece Cowell If you thought Broken Steel was hard. Never play any of Fallout New Vegas DLC compared to these Broken Steel is a joke.
Never touch Lonesome Road or Dead Money. Even playing as a super high level character, those still fucked me up.
The real problem with the Broken Steel enemies is they were just massive bullet sponges
Ezekiel Wooten Are you sure? Those DLCs were easy. The only one that is somewhat difficult is Dead Money right at the start
I've played them all, Broken Steel isn't hard its that the tougher enemies (or rather bullet sponges) spawn at lower levels in the main game. I've played all the NV DLCs many times besides Dead Money, done them all at fairly low levels too, when you learn them you can get through fairly easy
Using "ZELDA" as your name in the original Legend of Zelda. I honestly had no idea that it started the second quest for about a month. Was wondering why my buddy was seeing different areas, and having a much easier time getting through the levels... When he came over he got a good laugh and told me what was going on. Made all the difference for me.
I'm pretty sure everyone who got the game when it first came out made that mistake at least once. I mean.. the game is called the Legend of Zelda, and if you didn't bother reading the manual, you wouldn't know Zelda was the name of the princess, not the hero. (though it's been so long, the manual might not even mention that at all either.. i'd look it up online but can't be bothered haha)
The one that sticks out for me was owning the European version of Final Fantasy X. Something rather upsetting as a child when you're following a guide online and suddenly you're attacked by the Dark Aeons that weren't mentioned. Or Omega Weapon having about 100x more HP as well as attack damage. Seriously, what did Europe do to deserve this?
Oh, that's right, Europe got the updated "International" version that the US (at the time) did not. But hey, they're all in the remastered version now!
Seems like a sensible choice to me, if a group of players are good, give them a challenge, if they suck, give them an easier time at it
european version "if a group of player are good, give 'em challenge"... MGS3 European Extreme mode much? x)
MozilloGames something good which is why square decided to reward us with more content and awesome boss fights and why were you following a guide? can't you play on your own?
NeRethil Wolfsson i beat that mode on the vanilla version of MGS3 it was fun
I still like how grinding for exp in FF8 actually makes the game HARDER. In all FF games you've been hardwired into thinking that to get further, you have to get stronger, thus if you want an advantage, train/grind to beat it. FF8 flips this on it's head and consequently makes the game harder every time you level up by making the enemies scale with you, and they gain stats far faster than you do. The boosts to stats you gain by equipment/Junction are static, and as such if you keep your level low, the gain from stats via equipment massively outweighs the progression of the game.
By the endgame, I trounced the final boss using a party of a lvl 13 and two lvl 7's, so my average party level (and thus the level of the final boss) was 9.
I forgot about FF8 and the level up system. Good times.
"Just level grind" - Hardcore JRPG Player
@@DarqueDesires Yeah I did lol
I would say dishonered was more balanced. High Chaos was more difficult, but you got access to the best, most deadly powers.
And you also don't need to bother with the quite often difficult stealth path
I never had a problem with High Chaos but it may have been bc I was always playing stealth. Played through the game multiple times and found that High Chaos was easier simply bc it was faster to deal with enemies with no bodies. I was also on normal so I have no clue if the AI is smarter on hard or just beefier.
On higher difficulties AI gets smarter, you take more damage and AI detection for sound and sight is better.
Hmm. Was stealth more difficult on hard?
+QuinnKO okay use ur own damn brain to figure that out... higher difficulty AIs are smarter, stronger, and more observent. OF COURSE STEALTH IS MORE DIFFICULT ON HARD!! XD
I admit i never did the chip upgrading before i found it was bad news, mainly because I like to keep a healthy dose of paranoia about me and figured this was one of those bad vibe moments.
Well yeah exactly, trust no one, especially your "friends and allies". If i have learned one thing about gaming you are more likely to be shafted by someone close to you than the supposed "bad guy" you are sent after. Man when did i become as jaded as Jane? :)
It you went around reading the all the emails on computers, it's pretty obvious that installing the chip is a bad idea long before you get the option.
Though the hard mode I ran into was taking lots of stealth augments. Then having trouble in the boss fights because I couldn't sneak/hack my way through them until the directors cut came out.
yeah, Deus Ex was one of those games where you have multiple options... that are NOT equally useful.
I did get it installed on my first run, even though I _knew_ it was a bad idea, because I also knew how hard it would be to do something that daft on a second playthrough. So my first fight with Namir was a lot of running backwards shooting my explody revolver at anything suspicious... but I actually won.
Yeah, I got suspicious when I noticed that everyone had those glitches at the exact same time. Had to be an outside thing causing it.
I'm not sure the _Undertale_ one should count, since it literally _tells_ you that things will be harder when you try to go with that name; plus, you know, it doesn't last for a full game, only through the Ruins
It doesn't.
If they could count the champions covenant the can count this
@@jojolafrite90 when you choose frisk it says something like this
Warning this name will make your life hell are you sure
Using that logic, Dishonored also tells you killing makes the game harder right before the first possible kill in the game
so does half of all the things on this list
The first time I played Fallout 3 I forgot about vats until almost the end of the game, when I activated it on accident
Omg..
Vats is over rated. Just learn each guns patterns and they are super accurate
@@sarahsayshello9726 My favorite thing in fallout games is to get a rifle, add a scope, and learn to snipe. VATS is useful for close range stuff, but I'm a wizard at sniping. Very rarely do I need it.
I feel like implementing Mike into the game instantly makes it more difficult for the npcs
Pretty sure Dishonored made it very abundantly clear that a high Chaos rating would have those effects
Th3Raz96
No. It most certainly did not.
In fact, the promotional material for the game HIGHLY suggests the exact opposite.
They weren't joking when they said "people thought you could play however you wanted.. until they actually got to play the game."
One of the big draws for the game was the supposed freedom of how you could tackle any given problem.
And then you actually play the game, and realize no such freedom exists.
maxie fuqua Did you actually play the game? I distinctly remember sevvvvveral loading screens that fully described the chaos dynamic, and then at the end of each level you get a chaos rating. I'm sure it had to have been discussed in the manual too, but I never read it. The idea of these videos is ways to make a game harder that are completely unbeknownst to the player. I wouldn't count methods borne of ignorance.
maxie fuqua also, you most certainly still have the freedom of choice. Just because something has consequences doesn't mean you aren't free to do it. Just because I would die from jumping off a bridge doesn't mean I don't have the freedom to jump off a bridge.
Th3Raz96 Yeah but when your promotional material makes a big deal about player choice HEAVILY punishing playing “your way”’ is dumb. It makes so many of the players abilities mute and pointless if you want to get the best ending. That isn’t a freedom of choice; that is being shoehorned into play as the developer intended.
Why do you think it was a punishment? I played both routes, one where I stealthed through without killing anyone and another where I killed everything that moved and both experiences were different enough that it felt like different games, and both were good.
7 times Infinite Ammo wasn't enough to make the game easy.
the original Mass Effect and Rimworld are two that come to mind
keynan martinez In Payday 2. ...The track, I mean. By Le Castle Vania.
Silent Hill 3 Unlimited Uzi, honestly the game is still terrifying even with the best weapons which is a plus of how great SH3 is
Terraria with the Endless Quiver is the only one i can think of
Infinite BASIC ammo, but basic ammo isn't good enough for boss fights. :p
The first time i played Call of Duty on the GameCube I forgot the button to zoom in my sniper scope.... Now i have no idea how i beat the game without zoom! Younger me was great at the game!
Reminds me of the first time I played AC 1. I beat it (minus some missions) without using the hidden blade past the tutorial because I forgot it was a feature. Didn't realise until I was about halfway through AC 2.
That's legendary kid, is he still there?
Lol, when he started playing shooters my Dad was convinced that reloading early would waste the remaining ammo in the magazine. He refused to reload his guns after only a few shots and was regularly a target when he ran out of ammo at a bad time.
I don't remember exactly who, but someone from Rooster Teeth once said they played the entirety of Fallout 3 without realizing you can use V.A.T.S.
In Metal Gear Rising I didn't know that PARRYING was a thing, and that is extremely important for the combat.
Only when I got to Jetstream Sam I realized that it existed and decided to google how to us it effectively.
Believe me doing Monsoon's boss fight, a fight completely based around parrying, without doing so, is a nightmare.
My secret hardmode was when I accidentally brought Plantera to the surface while fighting her for the first time on Terraria. If you fight her above ground instead of her natural habitat below, she gets a major buff and becomes enraged.
3:56 fire types are rare in gen 1. Always choose charmander and grind your pidgey to 16.
Oh yeah, it will definitely help you against a Rock-type leader :v Also, you don't really need a Fire-type. The only one that is weak against it is Erica and at that point you probably have a decent Flying-type.
No, Elite 4 Lorelei who is an Ice-type specialist isn't really a good target since her team is also half Water-type.
The Vanishing of Ethan Carter!! I tried to solve The House of Portals because it was the first house I walked up to. I had to go oldschool and pull out the graph paper and draw a map, using trial-and-error to finally arrive at the solution. Satisfied that I was one clever cookie to have solved it. I walked into the second house expecting an even tougher puzzle... Only to find the correct layout of the previous puzzle. If I'd explored first and solved puzzles second, I'd have saved myself the headache.
(But to be 100% honest? It's the first time in DECADES where I had to draw a map by hand to solve a video game puzzle and I secretly enjoyed it. Perhaps too much.)
You should try Return of the Obra Dinn.
Get ready to take plenty of notes.
@@Slimmeyy sounds fun!
For me, the first Robopon game. It had a bizarre fast travel mechanic that let you jump from way point to way point in specific pre-determined routes. The problem was you couldn't choose direction of travel and not every entry point was also an exit. It was so confusing I had to draw a map on notebook paper to remember how it worked. Also the underwater levels, because the in-game map didn't actually show you where you were. It showed the overworld...
Apart from subduing them, you can also straight up kill your main targets in Dishonored and still get a good ending. Now that's why this game is fun.
Not as good and you wont get clean hands
@@dragostego I got the best ending just by killing my targets and subduing the guards...
you got a good ending not the best tho.
Thd best ending is perfectly achievable by only killing a few people. It's all determined by chaos level, and you won't be penalised for killing a handful in that regard.
Yeah, you can kill all the main targets and still get the best ending in all dishonored games. Not only that but actual targets barely increase chaos level when killed compared to other enemies. There's no special ending in the game for not killing anyone, but there is an achievement for it.
What about in the first Kingdom Hearts when you have to answer three questions in the dream world. Depending on how you answer, determines your level progression within the game. If you get the “at dawn” conclusion leveling up in the beginning is pretty fast but gets extremely hard to do so end game. “Midday” is even level progression throughput the game. While “night” makes it extremely difficult to level up in the beginning but it gets really easy at the end. This isn’t explained in any shape or form in the game. Nor was it explained by the creators. It took the fans and other players to figure it out; then the director confirmed it. So you can essentially make the game way harder for yourself in the beginning without even realizing it.
It also gets unofficially hard if A) you pick shield s your main over wand or sword or B) give up shield just cause you wanted both the wand and sword.
Your greed in option B will be quite a pain in to deal with from the getgo.
Sakura Ryuji Yeah I knew that part too. Depending on which ones you pick effects character growth greatly. Must have abilities that make the game a lot easier in the beginning aren’t obtainable until endgame. Depending on what you pick of course. Thanks for adding that.
I didn't have trouble forgo'ing shield in those choices. it fit my playstyle well. Same for some of the other people I know.
Wait, for real!? Damn. I've played the game through twice now and had no idea. No wonder I would coast through only to suddenly smack into a hard dead end wall I had to grind around. Or, maybe I am also just bad at the game, but, still.
The thing with Dishonored is that the game basically tells you it'll get harder if you keep killing. But who reads those
Mind you, the Shabby Doll is actually just an event flag that adds the doll haunting to the possibilities table; it's not a constant guaranteed thing.
Also, you can actually creep up juuuust close enough to the item chest to use it while not being in the haunting's range.
Charmander? Charmander? Try Chikorita In Gold or Silver it makes getting past the Second Gym and Your Rival near afterwords near impossible also there are NO gyms that are weak to Grass types!
And yet I picked Chikorita every. single. time.
You do realize you can catch other pokémon, right?
I´m just asking because, you know, everyone acts like the starter pokémon is the only pokémon available or that it somehow determines their entire team´s main weakness or something.
Sure, I failed both gyms the first time around in HeartGold, but after training my Geodude, I won both of them, even though I chose Chikorita.
:| I just started Silver and choose Chikorita, because I always pick fire starter and wanted to change something. Well, it was fun playing.
Did you enjoy Hard Mode?
There are some daft people who treat the starter as their main, and literally never take it out of their party! I once talked to someone who had literally gotten all the way up to Blaine's fire gym in R/B using the grass starter for almost everything! I have NO idea how she beat the Psychic gym, but she apparently did.
Doesn't AC2 specifically tell you that wearing the cape sets your notoriety to the highest level? If so, then I don't think that could in any way be considered "by accident".
Fakjbf even if it does, I don't think anyone cares after the trouble they went through collecting all those feathers. Might have been better to know that before starting to collect the feathers.
I always collect the feathers, just because Brotherhood database said Ezio did. His mum is also no longer catatonic. Can’t stand inconsistencies, had to go back to AC2 before starting Brotherhood over
For that matter, it looked like the Undertale one specifically warned you that this was a hard mode and offered you a chance to back out. Hard to call that an accident.
Joe Nezvick giving you a like just for your sweet user icon
The cape seems like the sort of thing a player would use ONLY if they WANTED attention in-game. As mentioned it's like wearing a red flag... literally in fact since it's red!
I must disagree with Assassin's Creed 2. To get the Auditore's Cape, you must collect 100 feather wich is, to this point, you have already do 3/4 of the game and unlock all part of all cities. When you get the cap, its explicitly written the cape raises Ezio's social status to notorious. I its not really an accident.
Yeah about half this list doesn't fall under a "by accident" type of situation. People are just dumb apparently.
Maxssx3 who reads warning labels?
You're right! YOLO
I accidentally made a game harder by “accidentally” ripping off one of the joysticks off of a controller
I thought Fire emblem Radiant Dawn when you unequip nihil not knowing that was going to screw you over in the endgame against a certain boss...
My name is Mogameen that’s just mean
What game are you talking about?
Picking the wrong guns or upgrading them too late in RE4, Dead Space 2 or The Evil Within. Missing the letters in Mega Man. Stuff like that drives me bonkers. "Welcome to the mid/final boss. You missed something hidden in Chapter 2 so now he is unbeatable, enjoy!".
Robin Knows Nothing Wait letters in Megaman makes the game BEATABLE?!?
I wish I knew that earlier.I just skip them just cause.
For MM5, I remember finding all the letters except the one in Stone Man's stage. By the time I did find its secret room (and unlocked Beat) I'd probably beaten the game three times (and at least once using just the Mega Buster).
I mean, in MM7 Bass and Treble fusion was a massive pain in the ass even if you collected the letter plates for your own fusion armor.
Lord Nightraven Exactly! And I'm talking about playing the games casually here by the way, not for the tenth time in a row. If you just want to get through them, it can be difficult enough with the wrong upgrades.
You can beat all dead space games with the plasma cutter. Theres no excuse as there are achievements for it
Going rogue in dragon age 2
When going on the deep roads expedition you are forced to take Varric, another rogue and have a choice of two other characters, unless you don't want Bethany to suffer the tortures of the circle in which case you need to bring her, and if you don't want her to then die you also need to bring Anders, meaning you're taking on the deep roads without a tank and all three of your companions are ranged forcing you, as the only melee fighter in the group, to soak up all the damage.
That's what grenades and poisons are for. Even as melee dps spamming those makes it bearable.
Yes, it is possible, but you die a *lot* more without a warrior in your party, especially if you play on nightmare
charimonfanboy If you play on nightmare we all forgive you for sacking Beth lol
"Possibly distance yourself if you're attempting a genocide run... that's Jane save if anyone asks." I like to think that every time Jane plays a game that gives you a choice between being good, evil or possible genocide run she would pick genocide run every time. XD
During her first play-through of Dragon Age: Origins, my Mrs sided with Morrigan in a discussion with Wynne. Wynne went ballistic and proceeded to attack the party. As a result she ended up playing the whole game without the primary healer, and by the time she realised shed proper screwed up she was too far in to go back. To make it worse, her character was a Rogue, so she couldn’t even really spec herself as a healer either.
Silliest thing i did on this game is got in curious when I got to the mountains past the village of haven and saw a gong and thought oooh a gong what this this, I proceeded to press it and beset a full grown dragon upon my team
The auditore cape makes the game more fun. I love going into the cities as the most infamous assassin in the world and fighting through every sqaure inch of town.
Plus, by the time you found all the feather to unlock it, you should be near the end of the game and have better overall equipment and be a professional killing machine.
I've done this on almost every Tales game, completely by accident. You'd think that after the first one, I'd remember to look through all of the Skills system to make sure I've actually activated them. In Xillia I made it to the Gaius and Wingul boss fight before I kept dying and was trying to find a way to salvage the save from the continue ... and realized that the entire time I never equipped any of the skills I learned. In Vesperia I forgot that I could learn skills from weapons. In Graces I didn't figure out the fusion system with the crystals until post-game. In Abyss and Symphonia I also forgot to equip the skills......... In almost all those games, I eventually had to figure it out about 75% through the game because I kept dying XD
(^Some details may be slightly inaccurate due to how much time has passed :O )
Or in any game with upgradable gear, not bothering to upgrade your gear as you play.... I do that way more than I should.
Whoever came up with that line about Dwayne The Rock Johnson should get a raise.
It doesn't matter what their name is! :P
Okay....
If they get a raise, it should be an eyebrow raise.
in Hitman where you decide to copy Mikes strategies.
depends on if you use them right or be a Dob...
Dragon Quest... ten, i think? My wife played it as a kid and didn't realize that you could create teamates at the inn. She assumed that you needed either real life friends or just to grind until you were op enough to two shot bosses. She made it half way through the game this way. Finally she met me and acquired another copy of the game before we finally realized....
Final Fantasy VIII when you max Squall in the training ground before doing anything else. Mega Hard mode rest of the game.
Sounds like a terrible play through lol
Damn, I used to do that. No wonder!
Leveling up and grinding in general. Especially when you face a tough fight, leveling up makes it HARDER. Same with the Last Remnant. Both these games use enemies scaling with you - which by itself isn't bad. What IS bad, however, is coupling that with a separate "upgrade" system for your stats that has nothing to do with levels, which only increase health.
Bound by flame, putting all your skill points in martial techniques. A combat style that relies on blocking enemy attacks and retaliating with slow powerful hits when your block creates an opening. Oh but in the second half of the game all groups of enemies feature at least one big dude with unlockable attacks.
Planescape: Torment? I know let's free the permanently on fire mage and have him in our party, that'll boost our DPS in combat and he'll be really useful in the final battle, right? No... Although you don't remember when you meet him, you're responsible for his condition and if you take him into the final battle he turns on you and joins the other side.
Spoilers? :)
That's a spoiler but that game sounds pretty cool, gonna look it up now
Ah star ocean 2... the game where you can make a fake contract, and declare yourself owner of a hotel. or maybe you make a fake check to buy alot of crap form a store, without actually paying for any of that...
I loved that game, pickpocketing the strongest armor in the game, but only if you had the right starting skills. It was so adaptable and interesting to play.
My first rpg. I wish they had it on modern systems (well besides ps vita). I've been wanting to replay it, since still haven't gotten all 88 of the endings.
Had a friend that didn't realize the bounced check drained your money and he had a bunch of them so had to power farm and hustle to the shop before he was broke again lol
Playing a magic based MC in SMT:Nocturne. at around lvl 50, magic kind of tapers off and there are bosses with complete magic resistances. Not to mention that you have to collect a bunch of magatama to learn new spells while the phys attack "lunge" will take you through the whole game and you can learn the pierce spell which prevents physical attacks from being nullified or reflected.
I feel like the Tomb Raider game with the Golden Skulls in the tutorial should have been mentioned in one of these. It literally gave you 10 different difficulty levels and didn't tell you anything about them, making you think they were just loot. Cunning and effective.
of course mike is going with charminder...he is a dragon paladin named eggbert in dnd and have a liking to firey explosions
In fairness, it's not actually that bad. you can get grass types LONG before Misty's gym. Maybe brock? not sure. being resistant to fire isn't the hard part with Brock, it's also being resistant to normal that's annoying.
Mar Hawkman You can get a Mankey or Nidoran before then both of which learn a fighting type move. Double kick and Low Kick respectively.
Mar Hawkman Charmeleon can learn metal claw which makes his gym a pushover
random guy
Now charmeleon can learn Metal claw. But the problem when R/B were out was that the steel type pokemon and moves didn’t exist yet. So no, back then, Charmeleon couldn’t learn Metal claw so Brock’s gym wasn’t easy with a Charmander starter, you had use a different Pokémon that you caught before his gym or make charmander OP by overlevelling
Natchan Ishibashi My bad. I haven't player Red/Blue in a while and forgot that steel types didn't exist
Andy is Bullet Club's latest member.
BC for life
That pokemon joke about Dwayne Johnson was top notch!
Final Fantasy VIII has both leveling up is bad and makes you weaker, and talking to anyone or exploring during the SeeD exam part, which lowers your initial rank.
Duuude, all you have to do is grind with your low level Charmander for EXP, and then beat the gyms
I thought that a high chaos level in Dishonored was known as Mike Mode?.... As in "I'm going to go all Mike Mode on this city!"
'Never go full Mike'
Does Mike _ever_ listen?
To what?
Of course not! Weren't you listening?
Portalhero2 listening to what?
Pardon?
I actually think that the chaos system of dishonored is a pretty good reminder that you're supposed to be playing a stealth game, and being stealthy doesn't mean that you have to murder everyone around you
I actually thought the "update" in Deus Ex was too suspicious and ended up not getting it. I felt so good when it turns out I made the right call.
Edit: Wait, the cape was a secret hard mode? Good thing collecting the feathers was the last thing I did in that game.
I fucked up because I thought the game was forcing me to get it with the glitches. Do they ever go away if you don't get the upgrade?
@@silvershocknicktail6638 I think so. After the boss fight. Though it's been years so my memory isn't perfect.
It helps to realize that choosing Charmander leads to having a Charizard, which means you basic.
-Bulbasaur Gang
Heh. The plant monster Would say that about a Billy badass fire breathing dragon 🔥 🔥 🔥
-Team Charizard
Imagine choosing a cabbage.
Imagine not choosing the turtle who later becomes part main battle tank
-squirtle squad
@@simul8rduude not a dragon :)
@@waffloe statistically considering gyms, rivals, evil teams, elite 4, etc... Bulbasaur is the best™
-Bulbasaur Gang
Theres a bigger problem than the doll in silent hill 4. While she wont die, if you dont protect Eileen well enough throught the second half of the game, she becomes more and more suceptable to Walters control the more damage she endures. While the immediate effects of this are minimal, it makes her harder and potentially impossible to save at the end. Therefore two endings are off the table. And the game doesnt tell you this either, youre just left wondering why she randomly acts strange till you put it together yourself
Wow I didn't know that. That's a pretty bullshit way to punish the player for... exploring the game. SH4 is hard in general with the limited inventory stuff and the doll is like a cherry on the top. I wonder why they went sadistic with that game, the previous 3 are quite easy, even on hard mode.
Toprak Koç not a punishment for exploration, but rather for not keeping her safe. She has to take quite a bit of damage to become a liability. I actually like it, makes things interesting.
I didn't know that either. It _is_ interesting.
Always save one Healing Candle, and be sure to use it on/with Eileen right before the you go into the Final Boss Room, and you're safe.
But I think the crux of the whole situation is that I don't believe the devs intended the player to fight, but to run.
Just like how you shouldn't take the Doll, you shouldn't "interact" with the Otherworld any more than you absolutely have to. Might have something to do with Shinto, in that everything has a soul, and they aren't always benevolent, and the best way to protect yourself is to not interact at all.
Kinda-sorta like how the Grudge and the Ring work.
Sadako and Kyako can't do a thing to you if you don't watch the tape/go to her house.
I can see it now. Jane eldritch blasting everyone in her save of Undertale *shudders*
Luke Geiger ....is Jane actually Sans with no soul?! 😳 That explains so much...
I wonder.... does using the name Frisk actually make genocide runs harder?
Mar Hawkman I mean, you probably will feel the same violation that you experience going through airport security
Mar Hawkman: The Hard Mode being incomplete, stopping at the battle against Toriel (and genocide effectively starting the moment you step out of the Ruins after killing everything inside), that's not applicable :\
When no one catches the D&D reference :(
Suggestion got featured in an outsidexbox video. My day is made.
kentamidorin it’s nice to see some SO2 footage again. I can’t remember if I spoke to that character or not, being 20 years ago and all. If you haven’t seen it yet, a mobile Star Ocean game just came out. Star Ocean Anamnesis
bunnynohoogle oh i know about anamnesis. I was on of the first who tried the JP version. Haha. Thanks tho!
kentamidorin I’m desperately waiting for Rena and some of the other characters from SO 1 and 2 to be released in the English version
I had suggested it too! :D Great minds think alike. Never was able to beat Indalecio's rage mode back then. I should get around to it some day!
Your comment made me SO HAPPY. I miiiight have replied to your original comment to that effect? Anyway, SO2 Indalecio was the first thing I thought of when they did the original "you made it harder on yourself" vid. I spent more time on SO2 than on maybe any other game in my childhood. So excited to see it on Outside XBox! And you, kentamidorin, made it all possible
Not only picked Charmander, but used him almost exclusively. Didn't realize how important a balanced team was at the time, just ground out the levels and brute forced the gyms.
That’s like picking Chikorita in the GSC/HGSS :3 she’s terrible against the first two gyms and doesn’t still be good until Chuck and that’s only half the battle :x
Meanwhile there's way less people that prefer Bulbasaur, and yet it's got the least issues with the gyms among all 3 starters. You can't even do a "minimum battles" run w/o it.
8:02 I wasn't expecting the italian swear in the english version, so it actually made me jump on my chair, ahahahaha XD
I have made many games harder where random cats or rats or sometimes even croaches are running around to wander into the middle of firefights. "Oh no! A cat died! ... RELOAD!"
Star Ocean 2? Now that's a title I wasn't expecting to hear on this channel. Also, I believe playing as Rena was an unofficial easy mode in that game, since you could get Dias.
Akumu Ryuu, Dias wasn't really all that special. It's just that Leon (and all the mages in the late-game) was so terrible. I almost always played Claude/Ashton/Precis/Chisato
my party always consist claude/dias/madison/opera. it makes fighting with limiter off indalecio much much easier.
The first time I played undertale, I had already learned some of the lore and so I knew the protagonist’s name was Frisk but I didn’t know about hard mode. I wasn’t feeling very creative so I named myself Frisk, and assumed the Warning the game gives you was some kind of joke. Since I hadn’t played the game before, I assumed that the game was normal, and died. A lot. Once I finally made it to the Toriel battle, I killed her (like most people on their first play through). When the annoying dog came out and told me I was on “hard mode”, that was probably the most confusing moment of my life.
The Last Remnant. Grinding to make your characters more powerful too early in the game. The very thing that you've been taught to do by every other RPG since RPG's were a thing, is quite detrimental in the late game, because some bosses you face scale up with you. Good luck defending against their super powered special attacks.
Much love for SO2! On top of the health boost, Indalecio also gains three times his original magic power, moves about twice as fast, and can cast spells while moving. It's brutal.
stunlock with 3 fighters make him a joke to fight. OR you just manually cast spells at him til he dies....takes way longer but just as effective
The first time I completed Ocarina of Time I didn't know how to get the tunica for the fire temple, so I ended up completing it without it. Lots of fairies were sacrificed. Rip.
Definitely an artificial way to ramp up the difficulty.
During the same playthrough I didn't know how to get fire arrows, so I had to do the puzzle during Ganon's Fortress using Din's fire to light the thingy to make the platforms appear xd
So, fire-item-less ocarina of time run 🤔
Happened the same to me, but for the Water Temple. I somehow assumed that I would receive the tunic inside. It wasn't until I beat the temple boss that I noticed something was amiss...
The first time I played Ocarina of Time I didn't know that you could bat Phantom Ganondorf's projectiles back at him (even after consulting Navi!), but we were able to beat him regardless because with _just_ the right positioning you actually *can* hit him with a jumping attack, which brings him to the ground for a whooping. Even though it took like 30 minutes to do.
Naturally, failing to learn this strategy early on made fighting the REAL Ganondorf basically impossible. I don't even remember how I figured out what to do.
Geez and I thought my inability to get Epona was bad.
BJGvideos how did you get over the broken bridge without Epona? 🤔
Sure m8 Hookshot
So Gabriel = Thanos with all the infinity stones - op, but sad from killing their own daughter on their way to said OP-ness?
interesting fact.......charmander was inspired by an old myth that sais that salamanders are immune to fire.
You can accidentally discover a Hard Hat in a game called West of Loathing. It's a black ten-gallon hat with beady eyes and sharp teeth, and it's evil. It makes the game much harder by cutting off shortcuts in the game, enemies are significantly harder, higher prices on key items in stores, ect.
Being black in South Park the fractured but whole
I would necro-like this, but... well, you know.
@@Alex.R.L HOLD IT RIGHT THERE BUDDY! THAT WAS ALMOST A MICROAGGRESSION! YOU BETTER WATCH IT BUB
@@Alex.R.L what does Necro like mean?
@@Oyasumi05 Necro is another word dealing with dead or spirits
I just learned that Charmander isn't the only choice
seriously, who chooses anything else?
Big Fudge
I always pick the grass type
Devin West
I usually do, except in the Johto games. Totodile and cyndaquil are both way cooler than chikorita.
Bulbasaur for life
Cyndaquil for life
Treecko for life
(I hate all gen 4 starters)
Snivy for life
Froakie for life
And Rowlet, I guess?
I absolutely hate Incineroar, and sadly by extension Torracat and Litten, for the same reason I hate Fennekin's evolution They are bipedal. And Delphox has that weird ear hair going on, and Incineroar is just ugly.
Keep in mind this was kind of a rant, and I'm only stating my opinion. PS yes I know Snivy is shitty
Legit the only generations that had grass starters have a fighting chance over fire and water starters in terms of usage were Hoenn and Alola.
Andy doesn't know what the internet is and he runs a gaming channel on the internet, good for him
Of course I chose Charmander! And type disadvantages are easily overcome by leveling up and catching plenty of other pokemon.
I used a weedle, it evolved quickly and had poison sting and that chain stinging attack thingy so it actually made the rock gym rather easy for me since the rock Pokémon are not immune to poison stats
Nidoran doesn't learn double kick until level 43 in R/B. It learns it much earlier in later games specifically to solve the Brock problem (alongside a number of other fixes, like giving Butterfree access to Absorb in FR/LG or Mankey access to Low Kick).
It actually was impossible in the original games to exploit Brock's weaknesses if you picked Charmander.
Arachnofiend Brock's weakness in RBY was the combined Special stat. Rocks had a low Special to compensate their high defense making the resistance to fire almost irrelevant
Gonna say it right here
Charmander is lame and Charizard is overrated
Huh. My wife had that "hard mode" in AC2 and never realised it was the damn cape. She said "DAMMIT IT TOOK ME HOURS TO GET THAT CAPE, OF COURSE I WAS GOING TO WEAR IT!"
5:16 NO, WAIT, JANE, DON'T TOUCH- oh no...
I'm surprised that Tales of Vesperia didn't make this list! If you collect all of the Fell Arms (basically demon weapons) you unlock a extra fight at the end of the game to unlock the weapons full power. The catch is it adds another boss phase onto the final boss and gives him almost 3x of all stats. I learned this the hard way on my first play.
How about forcing another charm on in hollow night, you just wanted that faster slash
My only question is where did Jane get that shirt? It’s like an 80s button down cold shoulder thing, and I want one. Or is that how she mesmerizes her enemies?! Oh no...
JaLynnLastNameHere that's what I'm saying, I need that!
Lol I always want to know in every video. Her outfits are always fire
the “Mike, have you been listening?” joke is absolutely legendary and you guys need to bring it back. the look towards the camera kills me.
All of my Dishonored friends thought it would be easier going high chaos. I’m the only one who finished the game.
That was the first game I went out of my way not to kill people to where I'd have to get on gta just to feel normal
I thought the game told you killing made the game harder, am I mistaken and I just went the peaceful way just out of sympathy ?
Tricksy Hobbits, I mean Ellen. :P
You called?
Frodo Baggins ring ring...
More like Elven.
TheDanishGuyReviews elven ellen lmao
*hobbitses
I remember completely breaking my Soul Silver game. I taught a fire type Surf somehow and a grass type a fire attack. I don't even know what I did to make it happen
12:31 "that face when"
lmao
i wear the auditore cape
so i could break my 1700 killstreak record
Well, I guess if you want to really do something in games like that, it’ll be try to anger and fight every guard in the area
I love fighting hordes of guards in ac it's really fun mowing down folks with their own weapons
The Pokémon one is bollocks, you just pick up a Mankey west of Viridian City to best rock types, and a Pikachu in Viridian Forest to take care of water, stupidly easy.
Still. Choosing between Fire Water and Grass is a very hard decision
@@RemnantElementor *always* choose grass. The best way to go.
@@MikeDCWeld except for Mudkip. Mudkip is awesome
I was about to comment the same thing until I saw yours.
@@RemnantElementor and the fire kitten. That's the only slightly cool one in moon