FLY THROUGH From Animation to Final Render

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  • Опубліковано 20 чер 2024
  • Behind the scenes of the CG FPV drone shot cinematic:
    Maya playblast animation, Unreal Engine's "detail lighting" with Lumen, and final render with post effects in DaVinci/AfterEffects.
  • Фільми й анімація

КОМЕНТАРІ • 10

  • @krishanthanlenkasrooban1691
    @krishanthanlenkasrooban1691 Місяць тому

    Looks awesome!!! 👍

  • @bozoforce
    @bozoforce 27 днів тому

    At this rate, you are going to get way more than a thousand subscribers. This is the first of your videos I've ever seen. Excellent work.

  • @Crashlander
    @Crashlander Місяць тому +1

    Incredible!

  • @user-cv2cw1lj5g
    @user-cv2cw1lj5g Місяць тому +1

    goood!!!!

  • @Phillefx
    @Phillefx 28 днів тому

    Do you export your unreal scenes to maya? How would I go about that, looks pretty smooth in the maya viewport

    • @yizhao3732
      @yizhao3732 27 днів тому

      USD export

    • @MasteringCinematics
      @MasteringCinematics  27 днів тому +1

      I don't export the whole scene, just the essential geo to help me animate in Maya. If you have Nanite activated, it'll automatically export a low proxy version of it.

    • @Phillefx
      @Phillefx 27 днів тому

      @@MasteringCinematics thank you very much

    • @Phillefx
      @Phillefx 27 днів тому

      @@yizhao3732 I'd rather avoid using usd with unreal as it is very prone to crashing at least the last time I used it with Houdini and ue 5.4