Unreal Engine - Creating The Landscape | FIREFLY Music Video
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- Опубліковано 3 тра 2024
- Music Video: • Esoterica - Firefly
Behind the scenes, Making of Esoterica’s Music Video Cinematic - Firefly
Rendered inside Unreal Engine 5
www.luisfandrade.com/
Music by: Sample Tunes - Фільми й анімація
Holy frick man!!! That is an insane amount of talent exuding from the screen, so inspiring Luis, congrats and thank you!
Thanks man! Much more coming soon 👍
thank you for this video, the music video was so good I watched it over and over. I am so happy to see how someone create such masterpiece.
Thank you! Means a lot
Breath taking atmosphere
👍!
Aggressively talented
Thanks man 👍
Wow
Amazingly done
Thanks for sharing. Quite motivating
EXXCELENT!!!!!!
Incredible! this is a masterpiece man!
Thank you!
Incredible work 😮
Thank you, Incredible music! 👍
This is amazing!
🙏🐐
😁
This amazing broo.....u are really talented in evno creation....I'm going to use this in my workflow
Thanks a lot! Stay tuned for more..
Love the video. I’ll be making sure I stayed tuned for more😊❤
Thanks!
perfect
awesome stuff man!
Thank you!
"creating the landscape"
Proceeds to place and scale a bunch of static meshes
"Easy fog"
OH MY GOD IM WET HOW DID YOU DO IT SIR
💦
OMG! incredible, actually making a scene just like this one. Where did you take those mountains from ? Insane work , amazing.
Thanks!
I got the mountains from a pack by Papaya Digital on the Marketplace
Woww amazing, do tutorials, you have nice talent♥️
which aspects of this project are you particularly interested in for a tutorial?
Great breakdown video. I’d like to have a longer video on each part like rendering several passes and combining them in davinci😊
Thank you!
In this project I didn't render separate passes from Unreal, just one Raw EXR and color graded it in Davinci. In some shots though I did some post Fx inside After Effects.
I will be doing more in depth explanations on everything soon.
Motivating . I think you should start making tuitorils on this video. They are topnotch man.
thanks!, Let me know what you're curious about, and I'll talk about that in upcoming videos
Great job!! Could you tell me the name of this mountain asset pack that I can't find in Unreal Marketplace?
Forgot the Exact name, but it's from Papaya Digital. It's one of the packs
I looked at other works and it's just amazing! Is there a chance that you will someday start making tutorials?
thanks! I'll be doing more like talk sessions of me explaining every part of production. but let me know what you would like me to talk about
@@MasteringCinematics Thanks for your reply sir. Camera animation and sequencer work, character animation and lighting work - this would be incredibly useful and cool! If you have the time and opportunity, I am sure that I will not only be happy with your lessons.
Did you do all the creation and animation?
Could you talk a little about what you used?
Are you using metahuman?
I would easily buy one of your courses.
Thank you! Yeah I used megascan assets for the environment, I modeled the girl and converted it into a metahuman (video coming soon). The Cyborg head scan was provided by the band. And the animation was mostly MoCap utilizing Move.Ai
I'll be posting all of that in upcoming videos.
I really like the job of creating worlds in a 3D environment. Can you share with me the computer configuration so you can use this job? I find it so fast and smooth.
Rtx 4090 Gpu
Intel 13900k Cpu
96GB Ram
1Tb SSD C Drive
4TB SSD Work drive
1TB SSD Cache drive
1500W PSU
And a lot of fans 😁
Hope that helps!
super cool! if you bake the camera in maya, how do you know where tree branches are?
Great question! Once the overall environment was done, I exported the trees that were going to be in the camera's path. Brought those into maya and did the animation there. I wish I could've done all that in Unreal, but I'm much faster animating in Maya.
looks awesome! what are you export settings in engine?
thanks!
Nothing Fancy:
4K EXR
Default Anti-aliasing settings
Color Aoutput:
- OCIO Configuration Enabled
- Configuration source OCIO_ACES
- Tone Curve Disabled
But the post color grading I think is what makes the images pop more.
Did you convert landscape asset pack to static mesh fbx?
Hey! Not really, I just dragged and dropped them into my level. They are not super heavy, you shouldn't have a problem, unless the files got corrupted when you downloaded them, or there's a compatibility issue. I believe they come as Nanite already.
Where did u get the sky?
The sky is just a sphere with an HDR image
can you make a detailed tutorial or step by step guide please?
Eventually I'll give a more in depth explanation on how everything was made
@@MasteringCinematics excitedddd
wher can i learn this
Check out Unreal Sensei, he's got a free 3 hour intro tutorial
@@MasteringCinematics thanks