phenomenal stuff, this feels so accurate to undertale's presentation. seeing the player actually attempt to quit and being denied was so good, especially the cursor being briefly shown, it felt like a very panicky real reaction. and it at least showed they tried to quit, unlike other gaming creepypasta protagonists who dont. stupendous job as usual, i cant wait for the next part!
so it's established that we can't escape, but what if we pull a sans and do literally nothing? we've seen player 2 kill people itself, but it hasn't proven that it can do so if we stop meeting new people altogether
i thought undyne's death in a normal run was already pretty extreme but good fucking _god,_ having her fall into a scorching hot heII against your will especially when the game makes it apparent she can't stand heat somehow outdid even that. and the fact the player visibly gets nervous when they realize they can't exit makes it even worse. phenomenal work.
Loving this new part. A lot more cinematic than the last two, lot more action. Before, the Goner was just...there, and I didn't care for them, but they actually do stuff in this part. Now I'm intrigued.
I seriously am in love with this creepy pasta, this is so well done, and feels so true undertale as well. My favorite scene in this whole this things is probably this ending sequence, see the player trying everything they can to avoid killing undone is so creepy, especially with Player 2 not raising a hand to finish off undone themself, rather forcing the player, in any means necessary, to kill undyne. The ending itself, with frisk struggling to pull up undyne, then stopping, silently pulling out their knife with a cut to black is genuinely amazing. And, not to sound irritating, but this really does give off the vibe of the "wired route" in deltarune. The wired route feel peaks when in the ending, with the whole scene refencing the choice to save or abandon monster kid, when they fall off a cliff in waterfall. Expect in here, where you're completely absent of choice, even though the game gives you the option to use "MERCY" or "FIGHT", choice is still ripped away from you, cause undyne will still end up dying by your hands either way. I also can't help but be bossed with the chase sequence, undyne huring hoards of spears at you, along with an almost distroted chase theme playing in the background, it really encapsulates the ides in the story that every is wrong, with the final option, as well as failed escape attempts, showing theirs no going back, you passed up all your chances to rightfully escape, and you're stuck on this ride untill the end. Great work, really, this is honestly just stunning.
This was the best part yet!, I had chills while watching!, the fact that the player actually tried to stop playing and even tried closing the game's window using the mouse makes it all seem a lot more realistic!, you can tell that they're freaking out, poor Undyne tho, her death was horrible, the fact that the lava was getting faster and faster really shows how there was no escape for both her and the player, I can't wait for the next part!, keep up the good work!
BUT THEY CHOSE MERCY that is so fucked ...yeah i love this series keep up the good work i love how this is a creepypasta but it doesnt feel like it's trying too hard to be creepy, like sonic.exe or whatever, it's just like, everyone's acting in character, and the game's not filled with "hyperealistic blood and gore" or spooky elongated faces, just that there's someone or something in the game that's making this seriously fucked up stuff happen, unless it's somehow the player's fault i am SO unbelievably intrigued to find out what's going on here
Holy crap this was jampacked with awesome ideas. Of course Undyne couldn't be handled normally either, you can just run from her, so right before she descends upon you, Player2 intervenes yet again. The echo flower hallway was a nice break to lore-dump and to prolong your sense of uneasiness, and when you get back to Undyne everything's changed. I'm not sure what Player2, how much they truly disillusioned Undyne to the world, but having them manipulate her bombastic nature and anger permanently against you is terrifying. And god the callbacks. Player2 calling you out as "Chara", exactly like Flowey, except this time there's no projection because they know you chose that name. Undyne melting like the neutral ending, her holding onto the Hotland bridge, all of it is extremely tense. Love the accurate "quitting" up in the top left, only to be denied, and even the cursor trying to close the window. You're trapped. And of course, when the player finally interacts with Undyne and has the choice... they choose mercy. Which, of course, always kills. Seeing Frisk with animated sprites, reaching for Undyne, only to slowly brandish the knife from their back pocket was heartbreaking to watch. Awesome job.
Everytime a number increases, that feeling… That’s me. “Plazma.”
(I know the “actual” name is Chara but in this context of the quote it’s supposed to be a subversion, seeing your name being used by a being that has grown out of your control, the game is blaming YOU for the actions taken, not blaming them on some evil character behind the scenes, you are that evil character.)
@@skell6134 written name?? what do you mean by that? When I played undertale, I named the fallen human "Plazma". It's not the name/ID of my Personal Computer. Unless you are refering to PC as "Player Character" If you are refering to PC as "Player Character" then I have no idea what you are talking about.
phenomenal stuff, this feels so accurate to undertale's presentation. seeing the player actually attempt to quit and being denied was so good, especially the cursor being briefly shown, it felt like a very panicky real reaction. and it at least showed they tried to quit, unlike other gaming creepypasta protagonists who dont. stupendous job as usual, i cant wait for the next part!
so it's established that we can't escape, but what if we pull a sans and do literally nothing? we've seen player 2 kill people itself, but it hasn't proven that it can do so if we stop meeting new people altogether
Sometimes protagonists are being forced to keep on going which prevents them from trying to quit
Person didn't try turning the PC off which is what I would have done and if that didn't work unplugging is the best option afterwards
i thought undyne's death in a normal run was already pretty extreme but good fucking _god,_ having her fall into a scorching hot heII against your will especially when the game makes it apparent she can't stand heat somehow outdid even that. and the fact the player visibly gets nervous when they realize they can't exit makes it even worse.
phenomenal work.
Loving this new part. A lot more cinematic than the last two, lot more action. Before, the Goner was just...there, and I didn't care for them, but they actually do stuff in this part. Now I'm intrigued.
I seriously am in love with this creepy pasta, this is so well done, and feels so true undertale as well. My favorite scene in this whole this things is probably this ending sequence, see the player trying everything they can to avoid killing undone is so creepy, especially with Player 2 not raising a hand to finish off undone themself, rather forcing the player, in any means necessary, to kill undyne. The ending itself, with frisk struggling to pull up undyne, then stopping, silently pulling out their knife with a cut to black is genuinely amazing. And, not to sound irritating, but this really does give off the vibe of the "wired route" in deltarune. The wired route feel peaks when in the ending, with the whole scene refencing the choice to save or abandon monster kid, when they fall off a cliff in waterfall. Expect in here, where you're completely absent of choice, even though the game gives you the option to use "MERCY" or "FIGHT", choice is still ripped away from you, cause undyne will still end up dying by your hands either way. I also can't help but be bossed with the chase sequence, undyne huring hoards of spears at you, along with an almost distroted chase theme playing in the background, it really encapsulates the ides in the story that every is wrong, with the final option, as well as failed escape attempts, showing theirs no going back, you passed up all your chances to rightfully escape, and you're stuck on this ride untill the end. Great work, really, this is honestly just stunning.
Much appreciated! Glad you’re enjoying the series : )
"Escape is not something you can just choose on a whim."
me: (unplugs pc)
*FBI OPEN UP*
That’s one way, honestly. But my friend’s curiosity got the best of them.
@@devilredd You're... friend?
*pc somehow stays on*
@@coolkidmobile3398 throwing out pc and buying a new one
4:07 ton of spears gosh darn
This was the best part yet!, I had chills while watching!, the fact that the player actually tried to stop playing and even tried closing the game's window using the mouse makes it all seem a lot more realistic!, you can tell that they're freaking out, poor Undyne tho, her death was horrible, the fact that the lava was getting faster and faster really shows how there was no escape for both her and the player, I can't wait for the next part!, keep up the good work!
BUT THEY CHOSE MERCY
that is so fucked
...yeah i love this series keep up the good work
i love how this is a creepypasta but it doesnt feel like it's trying too hard to be creepy, like sonic.exe or whatever, it's just like, everyone's acting in character, and the game's not filled with "hyperealistic blood and gore" or spooky elongated faces, just that there's someone or something in the game that's making this seriously fucked up stuff happen, unless it's somehow the player's fault
i am SO unbelievably intrigued to find out what's going on here
Killing them there would be a mercy
It was indeed MERCY
Undyne was dying and suffering...it was a MERCY KILLING
@@SnesySnas Yeah, choosing FIGHT meant an agonizing death in lava, while MERCY meant a quick instant death stab.
Nice!, a new part is gonna come out, I can't wait!
Holy crap this was jampacked with awesome ideas. Of course Undyne couldn't be handled normally either, you can just run from her, so right before she descends upon you, Player2 intervenes yet again. The echo flower hallway was a nice break to lore-dump and to prolong your sense of uneasiness, and when you get back to Undyne everything's changed. I'm not sure what Player2, how much they truly disillusioned Undyne to the world, but having them manipulate her bombastic nature and anger permanently against you is terrifying.
And god the callbacks. Player2 calling you out as "Chara", exactly like Flowey, except this time there's no projection because they know you chose that name. Undyne melting like the neutral ending, her holding onto the Hotland bridge, all of it is extremely tense. Love the accurate "quitting" up in the top left, only to be denied, and even the cursor trying to close the window. You're trapped.
And of course, when the player finally interacts with Undyne and has the choice... they choose mercy. Which, of course, always kills. Seeing Frisk with animated sprites, reaching for Undyne, only to slowly brandish the knife from their back pocket was heartbreaking to watch. Awesome job.
WOW, THIS IS SO COOL DUDE! KEEP GOING!
holy shit dude this is amazing, i cant wait for more
this is genuinely so cool
This is really good!
I really like how it isn't just creep factor
im gonerdwelling my pants's!
Remember when gonerdweller said “it’s gonerdwelling time!” & gonerdwells all over the screen
now gonerdeweller is just putting salt into the player's wounds right now
Good lord, what an ending.
…I’ve always felt since my childhood, that falling in lava is the worst way to go. I never think anyone deserves that.
…How long was she alive in it?
She dusted before she hit the lava’s surface.
This is really epic
Damn, never thought that Undyne can ever creep me out. Great job!
This is pretty interesting ngl
Everytime a number increases, that feeling…
That’s me.
“Plazma.”
(I know the “actual” name is Chara but in this context of the quote it’s supposed to be a subversion, seeing your name being used by a being that has grown out of your control, the game is blaming YOU for the actions taken, not blaming them on some evil character behind the scenes, you are that evil character.)
Game still uses your written name and not PC name in this creepypasta
@@skell6134 written name?? what do you mean by that?
When I played undertale, I named the fallen human "Plazma".
It's not the name/ID of my Personal Computer.
Unless you are refering to PC as "Player Character"
If you are refering to PC as "Player Character" then I have no idea what you are talking about.
damn undyne is mega strong when pissed off
Fdy undyne be like:
And then her glove just turns into dust.
Aw, shit. Here we go again.
Lore of (Undertale Creepypasta) Gonerdweller - The Waterfall Ending momentum 100
2 left.
This might be used in genocide run
The funny part is a plentiful of spears spawned
Holy shit ribbit
YOOOOO GUYS THIS IS CREEPYPASTA UNDERTALE
smh simply Punch Card skip all the cutscene triggers so Undyne lives
Wait is this in the actual game
What the hell
Why didn’t you just use task manager smh