The Problem With Constant Balance Changes | League of Legends

Поділитися
Вставка
  • Опубліковано 29 чер 2023
  • The League of Legends balance team has a really strange habit of giving buffs to champions then almost immediately nerfing them the very next patch, begging the question why give them any buffs at all? Today we're gonna look into the problem with Riot's champion balance.
    League of Legends Discussion Playlist: bit.ly/3dzJuUZ
    Check out my Genshin Impact channel! bit.ly/3HQN9ud
    Check out my Smash Bros channel! bit.ly/3rlFD3Z
    Support me on Patreon! bit.ly/3iy5pvu
    Donate to the channel! bit.ly/36TpIQP
    ~Editor (Wik)~
    Twitter: / wikthe3rd
    UA-cam: / @wikthe3rd
    ~Contact Links~
    Facebook: bit.ly/3lGV9Vg
    Twitter: bit.ly/3kv7CZU
    Discord: bit.ly/33M2iev
    Twitch: bit.ly/2XNes31
    Candle.gg: bit.ly/3ndfU9r
    Non business email: varsverum@gmail.com
    Business email: vars@mythictalent.com
    Graphics provided by: / tofugraphics
    #LoL #Balance #Leagueoflegends
  • Ігри

КОМЕНТАРІ • 371

  • @Ulquiorra_Cifer
    @Ulquiorra_Cifer 11 місяців тому +345

    i think it's all about keep players engaged with new matchups and new fresh metas but many times they go beyond shaking meta

    • @catoblepas8697
      @catoblepas8697 11 місяців тому +48

      "New fresh metas"
      Also riot: Always making the same champions strong in the meta

    • @chummyfudge8988
      @chummyfudge8988 11 місяців тому +13

      @@catoblepas8697 fiora, jax, and malphite always been S+ top laners moment

    • @SF17777
      @SF17777 11 місяців тому +8

      A lot of huge changes simply feel like change for the sake of change and then follow up patches only exist as damage control.

    • @overstimulatedboy01
      @overstimulatedboy01 11 місяців тому

      man did NOT just say new matchups and new fresh metas

    • @ezraho8449
      @ezraho8449 11 місяців тому +5

      @@SF17777I think a big part of it is also that people not even the devs know what the effect of big changes will be on the game. They make changes and then fine tune afterwards.

  • @itchyballsl
    @itchyballsl 11 місяців тому +18

    the problem is some champs are always meta and others never are meta and almost never get changes ever

    • @nightcore8111
      @nightcore8111 9 місяців тому +1

      i quit the game because i was sick of seeing the same 40-50 champs out of 100+

    • @itchyballsl
      @itchyballsl 9 місяців тому

      @@nightcore8111 so every game with diff characters

    • @nightcore8111
      @nightcore8111 9 місяців тому

      @@itchyballsl nah if you play 10 games per day let's say you will eventually meet the same shit the same "broken" champs over and over which is a huge turn off

  • @prophet6678
    @prophet6678 11 місяців тому +31

    As a midlander, the matchup is usually that 3-7 champions which is incredibly broken right now, and there isn’t anything else. It changes about 3 patches but I know half of the time what I am facing before even queueing up.
    when I get something I don’t see it’s usually OTP like 1 million mastery Anivia or 2 million mastery Azir. Hell even laning against Sion mid feels like breathing fresh air

  • @dla749
    @dla749 11 місяців тому +73

    +1000 range on q and +500 range on w is something they should try giving veigar. It would be funny.

    • @Mastermind4life
      @Mastermind4life 11 місяців тому +8

      DOOMBOT veigar only *

    • @hungrymusicwolf
      @hungrymusicwolf 11 місяців тому +2

      @@Mastermind4life No no, ranked veigar only. Let's watch the world burn.

  • @masterzthewise
    @masterzthewise 11 місяців тому +6

    Not me thinking I left Star Rail running in the background...

  • @xDarkestDemonx
    @xDarkestDemonx 11 місяців тому +76

    I think the problem isn't necessarily the frequency of changes they do, but how patternized they have become. Like, the whole idea behind the 2 week patch cycle is to shake up metas, so that every champion can, at some point, be viable to play. And so that no single champion remains at the top for too long.
    However, that doesn't work out the way it should, simply because of Riot's seemingly favoritism towards certain sets of champion. Example being the likes of Hecarim or Kha'Zix, who have been absolute S tier champions for several consecutive years now. I think this stems partially from Riot's philosophy that they only want showmaker and highlight champions in comptetive. That fact get's pretty obvious when you look at how Lee Sin gets buffed every year at the same time, only to be nerfed again a few patches later. They deliberately keep the "exciting to look at" champion in the meta for a good E-sports eperience, leaving a lot of the older and less exciting champions (most control mages, for example) in the dust.
    So instead of *actually* "shaking up the meta", what they do is just cycle the same metas, sometimes maybe with different flavors of champions, on repeat, while keeping their favorit children viable and strong all year around. I haven't felt an actual "meta shift" in, like, 3 years. Only the occasional outlier becoming a tier 0 champion due to being overbuffed, but those are usually not meta warping.
    The closest to a "meta shift" we had in the past few years was this one patch we just had with the likes of LB and Kai'Sa rushing Statikk. And then again, Kai'Sa was a very popular champion before that already. Meaning the only impact on the meta it really had was bringing LB back.

    • @skayles4716
      @skayles4716 11 місяців тому +21

      This right here.
      When it comes to pro play especially, I feel like at this point Riot's desire to see the "highlight champions" being picked makes it a lot more stale than if we had a rotation of different "boring" champions. Diversity is a lot more entertaining in the long run than nonstop same-y flashy plays.
      I'd honestly rather watch one Ziggs VS Xerath game, one Orianna VS Anivia game, and one Cassio VS Ryze game than three Akali VS Sylas in a row.

    • @ChickenCast100
      @ChickenCast100 11 місяців тому +2

      I dont think control mages are left in the dust, I mean midlane meta last time I checked was Sylas, Syndra, Azir, Viktor, Anivia, Annie, Ryze, Orianna and Leblanc. Most of these are control/burstmages no?

    • @skayles4716
      @skayles4716 11 місяців тому +12

      @@ChickenCast100 Pro play midlane meta has been "scaling VS push&roam/skirmish" for a while now. And it's always the same faces.
      We generally either get Azir/Corki/Viktor or Sylas/Akali/Twisted Fate/Leblanc.
      Annie's risen up this year, but she's relatively new. Syndra and Orianna have been out of flavor for a while and only pop up here and there. The last time Anivia has been in the pro meta was back in s3 or something in the Anivia/Karthus/Orianna days.
      Sure _some_ control mages always get a spot in the pro meta, but it's been the same few mages for a near decade at this point.

    • @aaronparry2636
      @aaronparry2636 11 місяців тому +5

      Phreak said as much recently. He lamented the impact of pro play on the solo queue experience and noted there are "safe" champions to have closer to the balance ceiling because they are exciting in pro-play. But he also noted the biggest reason for champions getting tiny buffs and then chain nerfs is also because of pro play:
      Pros will ignore a champion that the devs would like to see tried out as a good counter to existing meta picks...unless they are strong enough to get their attention (e.g., veigar) at which point that champion needs to be nerfed back to an acceptable power level to once again keep pro play in check.

    • @bensheard3969
      @bensheard3969 11 місяців тому +3

      You discovered the riadack of any sport or entertainment franchise. In our system you make more money off of merchandise and pro play than actually making a game enjoyable so their only concern is how exciting it looks and watching champions like yasuo curb stomp a team

  • @irispounsberry7917
    @irispounsberry7917 11 місяців тому +91

    The other hand that was not mentioned was that sometimes the constant change can inspire a reaction of "it doesn't matter what I pick to play since it will likely change soon anyway" which does encourage people to pick the champion they like, not the kit and number set that's the most powerful at the moment.

    • @danha3107
      @danha3107 11 місяців тому +2

      Fair, that's exactly what I did with my boi WW back when I played regularly. It still doesn't totally solve the issue imo though since people typically enjoy more than like 2 champs so at least at low ranks if they're even half-decent on whatever's meta, they'll try it out and feed the loop again anyway

    • @alejandroramirez1160
      @alejandroramirez1160 11 місяців тому +2

      I think Vars forgot to add that a certain pool of champs are most of the time meta. Champs like Fiora or Kha'Zix, they have been strong picks for years but they still don't get a proper nerf. To add this changes of buffing and nerfing cycles affects more to off meta champs like Rumble

    • @Fucklifedeadshit
      @Fucklifedeadshit 11 місяців тому +1

      Or it could encourage people to never actually stop worrying about the meta shifts and actually learn how to play the game. It's easier to just go brain off and let Blitz or OPgg decide what you should statistically play when the game changes so much you can't keep up.

  • @crazycakemaster7198
    @crazycakemaster7198 11 місяців тому +32

    To add on what you said towards the end of the video, similar to the Zyra meta, there was the ardent censer meta where it was only soraka janna lulu, but then Ignar from Misfits pulled out the fervor of battle Leona vs Lulu against the reigning champions and it made an otherwise stale series which I assume would just be a 3/0 sweep turn into one of the most exciting series I still remember.

    • @mikedangerdoes
      @mikedangerdoes 11 місяців тому

      Haha I remember that. And you better believe I jumped into my next ranked match with the same runes and set up.

  • @Massimune
    @Massimune 11 місяців тому +13

    Think best of 3s in pro play should ban all champions picked and banned from the previous games in the match, i feel like we’d see some wacky shit after 30 champs are banned

    • @mikedangerdoes
      @mikedangerdoes 11 місяців тому

      Wow that's actually a sick idea. I have no idea how they would implement that, but damn you'd really start to see how deep some player's champion pools were by the third game.

  • @Skaypegote
    @Skaypegote 11 місяців тому +105

    I think a once a month patch schedule would be the most effective. It wouldn't be so long that the player base feels it's too long from biweekly, but just long enough for things to be played, tested, and retested. And would allow for those changes to settle better

    • @humphrey261
      @humphrey261 11 місяців тому +3

      No

    • @rks1676
      @rks1676 11 місяців тому +5

      The downside of this is that if something is stupidly broken, players are stuck dealing with it for an entire month. I feel like quality over quantity in the patch notes is the solution. I agree that some changes need time to settle, but 2 weeks is a decent timeframe for addressing player frustration/dissatisfaction.

    • @Skaypegote
      @Skaypegote 11 місяців тому +14

      @@rks1676 Riot has been known to hotfix known truly busted things. That's not new. But something being obviously strong isn't the same.

    • @mauritshagedorn856
      @mauritshagedorn856 11 місяців тому

      @@Skaypegotejust like they hotfixed statik shiv right? Luckly they hotfixed it so we didn’t have to deal with that cancer for 2 weeks, ooh wait, riot is a dogshit gamecompany

    • @KaguyaEne
      @KaguyaEne 11 місяців тому +1

      @@Skaypegote The balance team does that now though. Patches cycle between ones that are "larger in scale" and "smaller in scale" on that 2 week schedule which ends up being 1 "larger" patch per month. It's just that so much of the philosophies have revolved around micro-changes the balance team have been doing to a ton of champions on these larger patches just to push them into the forefront of "oh yeah, that champion exists. i should try it again".

  • @JoshTGW
    @JoshTGW 11 місяців тому +6

    The irony is that Riot is trying to avoid making the game feel stale but inadvertently doing so with these constant changes as players get tired of it.
    It's basically a balancing act between;
    player annoyance at constant changes - player enjoyment/acceptance overall - player annoyance at little to no response.

  • @Trevan2412
    @Trevan2412 11 місяців тому +85

    It is worth noting that game devs, Riot included, already know what they're gonna do if needed when they release content. Naafiri isn't out yet but I guarantee you that they already have several, very detailed plans on what to do if she proves unbalanced.

    • @tatzecom
      @tatzecom 11 місяців тому +26

      It is also worth noting that the detailed plans of game devs, Riots included, are nothing more than a sticky note on the white board saying "nerf if strong, buff if weak". Nothing more, nothing less.
      Dont give companies more credit than they deserve

    • @hypnotizm1664
      @hypnotizm1664 11 місяців тому

      @@tatzecom It is also worth noting that that is definitely not how that goes. Game devs are not some dumb monkeys that don't know what to do with their game, no matter how much you think they are.
      Don't talk about something you clearly have no knowledge in.

    • @konstantinosb707
      @konstantinosb707 11 місяців тому +7

      ​@@tatzecom"don't give companies more credit than they deserve" lol dude chill, you don't know how it works and we don't know how their decision making process is like

    • @Mastermind4life
      @Mastermind4life 11 місяців тому +11

      @@konstantinosb707 lol dude chill, YOU don't know how it works.

    • @tyrelltgoat2841
      @tyrelltgoat2841 11 місяців тому +15

      @@konstantinosb707Tbf they made a durability update just to remove armor from assassin give tanks hyper mobility and buff damage from all sources at this point lol not to mention two of their newest champs are just forgotten

  • @Lordblow1
    @Lordblow1 11 місяців тому +5

    While in uni I legit picked up and dropped league like 4 times every year. Every exam/ project season I just knew I wouldn't be able to keep up with the changes and it always felt so bad getting into a game again and feeding in part because things were just that bit different.
    This was a lot more impactful for tft though. Given how a missed update can cause you to miss game winning plays just because you didn't know a specific comp got just the buffs it needed to work.

  • @thelostsoul9446
    @thelostsoul9446 11 місяців тому +26

    My current favorite system is the one Omega Strikers is currently using.
    A patch every month/few months, along with added content per patch, BUT
    They make a few "micropatches", to prevent something too strong for being that strong the whole time. Micropatches can come just a few days after a patch, up to a few weeks!
    It makes the game *feel* balanced because they don't need to nerf/buff everything and anything all the time, while still adding a lot of change from time to time. Really cool!

    • @MajWinters100
      @MajWinters100 11 місяців тому +2

      That's also dota's way, although not exactly monthly

    • @rekuz6231
      @rekuz6231 11 місяців тому +4

      That's interesting because Omega Strikers is made by ex-Riot employees.

    • @thelostsoul9446
      @thelostsoul9446 11 місяців тому

      @@rekuz6231 Not exactly, more precisely they HAVE ex-rioters devs, but OS wasn't exclusively founded by them.

  • @csharpcoffee
    @csharpcoffee 11 місяців тому +6

    While the idea is riddled with flaws and issues that may or may not be possible to overcome, a part of me yearns to go back to old game versions, let's say, Season 5. The issues with it are countless, but I often wonder if there would be ways to make it work in some way.
    "Rotating old seasons/patches game mode", which would rotate every 1st of the month, sounds like so much fun to me, with all the flaws of the idea ignored.

  • @kevingriffith6011
    @kevingriffith6011 11 місяців тому +8

    I hate to say it because I know it's no fun to think this way, but I really do think that the biggest problem league has right now is that there are just too many champions. The only way Riot can realistically gauge the power of each champion is through raw data. The sheer amount of time it would take to cycle ideas and REALLY playtest every buff/nerf idea for each champion is just unrealistic. The bigger a team gets, the more of that team has to be relegated to just the logistics of holding the team together and keeping everyone on track.
    At this point the buff/nerf cycle for riot is less to achieve perfect balance and more to keep their game from getting stagnant, like pumping air into an artifical lake.

    • @kivori3438
      @kivori3438 11 місяців тому +1

      Tbh compared to other multiplayer games league isnt that much unbalanced, its not perfectly balanced but not even crazy unbalanced like every player says. The problem is the matchmaking, i cant go solo q and get one match people that know what they are doing and the next people that just installed league, that’s why im starting to focus on flex only with my 4 mates, at least if we lose there its our fault

    • @kevingriffith6011
      @kevingriffith6011 11 місяців тому +3

      ​ @kivori3438 I guess it depends on what your metric is for balance. I will say by percent of competitively viable characters, league is... better than some older games, but I find the balance tends to be better in that department compared to others. (Admittedly my experience is mostly modern fighting games with rosters in the 30s where all but 1-2 cast members aren't viable)
      Now, by sheer NUMBER of characters who aren't competitively viable, league is probably the worst by a wide margin, whole games could be populated with just the characters in league that have no place in the current game.

    • @shibaraccoon8740
      @shibaraccoon8740 10 місяців тому

      @@kivori3438 it’s hard to say what is and isn’t balanced when you have such a large skill difference Ontop of what like 170 champions at this point?
      Too many variables to say what is and isn’t ACTUALLY good

  • @dravendraven1471
    @dravendraven1471 11 місяців тому +9

    Because I, Draven, think it is funny when we buff, and nerf them simultaneously.

  • @DOHnutsonsail
    @DOHnutsonsail 11 місяців тому +4

    I was feeling a sort of frustrated feeling with balance changes but I wasn't able to put it into words until watching this vid.
    I realized that I would often simply play or ban the most meta thing of the current patch and wait until the inevitable nerf rather than formulate a way to properly beat it. It worked, but it wasn't satisfying and then I wondered why I was getting so bored.
    but that's because I wasn't trying new strategies and planning around what was strong, I was just stubbornly refusing to participate and holding out until Riot changed things.
    I'd really gotten caught up in following a meta and out of fear of getting flamed I never wanted to try or even formulate my own strats anymore, even though that was what I found fun in the first place.
    And like, no wonder I was finding the game less satisfying! I wasn't engaging with it anymore! I was literally just following statistical trends!
    Really good vid Vars, I like how you handled the discussion of this nuanced topic.

  • @NathanSimonGottemer
    @NathanSimonGottemer 11 місяців тому +3

    The biggest source of frustration on a gameplay level is that league’s strategy is all about preventing your opponent from playing the game, and therefore the reason you lose is because your agency is less (whether that’s because you make mistakes due to being less skilled is irrelevant here because everyone starts out unskilled). So learning the ropes often feels like banging your head against the wall for this and the reason you mentioned; this is the main source of frustration on a long-term level. Any game that has disabling effects applying to players will have this problem, but it’s particularly awful in league where pve-style disables are being flung around in a PvP environment.

  • @QuackenBurd
    @QuackenBurd 11 місяців тому +4

    vars with the star rail ost? 👀

  • @sakutaro3musik486
    @sakutaro3musik486 11 місяців тому +3

    I wish they would do less balance changes but bigger ones. For example a balance patch where they try to nerf dmg a lot more. I remember when they did the dmg reduction patch 1 year ago, it wasn´t enough and with all the fast buffs to champion dmg in the following patches it was gone pretty fast and we are yet again in a dmg meta

  • @Seelie_Serenus
    @Seelie_Serenus 11 місяців тому

    Was about to head to bed (definitely a time zone difference haha) when I saw the notification for a new Vars video. The points you brought up will definitely give me some stuff to think about before I fall asleep haha.
    Ty for the chill and comfy vibes with your voice and the HSR music

  • @ShadowNavi82
    @ShadowNavi82 11 місяців тому +16

    I think it's alot because they like to buff the just under meta champs instead of nerfing the meta so its very easy for them to overshoot on buffs. Also I would prefer small patches of buffs and nerfs every 2 weeks but once every 3 months have a huge meta shake up patch.

    • @mikedangerdoes
      @mikedangerdoes 11 місяців тому

      What you are describing sounds pretty much like what they do already. A steady series of largely inconsequential buffs and nerfs before they decide they are sick of assassins, or sick of tanks or whatever it is, and gut the whole thing.

  • @yorkdouglas8450
    @yorkdouglas8450 11 місяців тому

    I really like the new editing style that you used for this video.

  • @FireStorm14
    @FireStorm14 11 місяців тому +1

    was i the only one that noticed the fact that star rail music is in the background and at a certain point he says " *trailblazing* ambitions"? i dont know if it's a coincidence or not and i'm debating with my brain over it

  • @OPGardevoir
    @OPGardevoir 11 місяців тому +2

    Remember when they duffed jungle morg a few seasons ago and it was broken so they nerfed it only to bring it back a few a couple season later? Or when they buffed mao passive bc he wasn't doing good in top but then reverted it bc they "didn't know" it would buff sup mao? Or that one time....

  • @Relhio
    @Relhio 11 місяців тому +3

    A lot of reasons, I suggest you watch Phreak's channel since you'll get a lot of reasoning for the constant changes, especially in the last 2-3 videos.
    They balance around three groups, low elo, high elo and pro. A lot of changes usually are meant for high elo and pro play, so it won't always affect everyone, since players that aren't skilled enough won't be able to capitulate on the changes. Bottom line is, it's done for variety's sake and keeping players engaged. Pro players also almost never change what they play, and if you'd let them play the same 10 damn champions for 20 years, you can be sure they freaking will; hence why it's the balance team's job to force pro players off of certain champions and give them more options. They also have a design philosophy if one champions is buffed or nerfed in a role, another has to receive the opposite treatment. They follow statistics across all ranks and since they also enjoy the game a lot, they see what people post on Reddit for example too, it's not just shots in the dark. They generally know what to hit add or shave off a 1% win rate and sometimes it's experimental. As for why what champion you're playing isn't getting any attention, is mostly because they consider it in a good spot (for the players that know what they're doing) or they aren't high priority enough.
    The balance team is definitely not as out of this world as people claim they are, it's just that perceptions and loud voices matter a lot on what others perceive.

    • @dankmemes8254
      @dankmemes8254 11 місяців тому +1

      If that was the case why top lane is still a joke role

    • @kadalix
      @kadalix 11 місяців тому +2

      ​@@dankmemes8254because top lane as a role is more of a game design flaw rather than a balancing flaw (aka the fault is because of the fundamental design changes that league has gone through over the years, not necessarily the individual balancing of champions)

    • @nechocat1234
      @nechocat1234 11 місяців тому

      ​@@kadalixI would say is more about player perception at this point, one herald has way more value than one drake, but everyone knows that the team with 4 drakes has more chance to win. The thing is most games don't even get to the 4 drakes and the 4 drakes statistic is says what happens but not why it happens, teams with 4 drakes are usually in the lead and are more than likely about to win

  • @lohanmalherbe2858
    @lohanmalherbe2858 11 місяців тому +3

    Winrate also depends on pickrate, for example a champion with over 10% pickrate should not have over 50% wr because that would mean anybody can first time the champ and be good with it. In opposition a champion with very low pickrate should have above 50%wr because if even the few otps can't get the champ to work then that means the champ actually sucks. And at last the champs considered skillful to play should not have over 50% wr because that would mean that the champ is just overtuned and anybody can pick it up, fiora for example may have a hight skill ceiling, but her skill floor is low hence why she's so popular and overperforming since her rework (not to mention the toxic aspects of her kit), also divine sunderer was a mistake.

  • @camOStorm10
    @camOStorm10 11 місяців тому +1

    They recently gave veigar a small buff and then gutted his ap ratios 1 patch later.

  • @edrickmaldonado9291
    @edrickmaldonado9291 11 місяців тому +1

    I didn’t expect Honkai Star Rail music in the background lol

  • @RedDeathx100
    @RedDeathx100 11 місяців тому +1

    yeah as a yorick main it was nice to get a buff a year and a half ago but yorick getting a nerfed the following patch to the point he was worse than he was before the initial buff really sucked

  • @notieming
    @notieming 11 місяців тому +2

    The big thing that in my video debunks the point of this video is what you say at 5:54.
    It fundamentally untrue, if you have champion mastery on a champion with 48% win rate, it will always feel better than to play a 52 % win rate champion without champion mastery. Below top 50 challenger and pro play, patch notes simply doesn’t matter.

  • @kingkylolex
    @kingkylolex 11 місяців тому

    Daym HSR music from the space station!

  • @ox4tune
    @ox4tune 11 місяців тому +2

    Stats and tier lists are an easy way to present information and get people's attention.
    Whilst also beiing attractive to players because they seem to provide quick information.
    In truth they serve nearly no purpose and often hurt how we percieve the champions; turning our focus from who we enjoy/perform well with to who has better WR.
    Stats/Tier list provide no concetre information, stop putting so much thought behind them and play whoever tf you want.
    This applies to any game

  • @NinjonikSVK
    @NinjonikSVK 11 місяців тому +2

    the biggest problem is that every two weeks you basically have to re-learn the game which makes becoming better at the game much harder than in a game like CSGO where you had only a couple of meta changes during the last 10 years

    • @xolotltolox7626
      @xolotltolox7626 11 місяців тому

      Tbf, CS players also kinda refuse to change
      Remember when the SSG53 was broken for several years, but noone noticed until valve lowered the cost, which made everyone pick that gun, even after valve returned the price to the old value

  • @alekanzus
    @alekanzus 11 місяців тому +1

    Btw, Riot buffed Sylas like 3 times before giving him a prestige skin while having a positive winrate and NEVER reverted those changes. He was sooooo strong for months.
    Same with fiddle, they buffed his ult a lot before his Nemesis skin and now he can completely one shot with one his ult at lvl 6 with two items.

  • @lockheedc-5msupergalaxy80
    @lockheedc-5msupergalaxy80 11 місяців тому +1

    Gaddamn space walk really calming

  • @neptune9049
    @neptune9049 11 місяців тому

    Herta space station ost in the background 👌

  • @squidgytomb1
    @squidgytomb1 10 місяців тому

    love you vars , never stop the vids you have such an amazing content and i can't get enough of it

  • @jorgeg.s.2838
    @jorgeg.s.2838 11 місяців тому +3

    Yay, another Vars video!!!

  • @isisking4958
    @isisking4958 11 місяців тому +1

    Not Vars using Star Rail music :o ❤❤

  • @FaregonSk
    @FaregonSk 11 місяців тому

    HSR music in the background makes very peaceful vibe

  • @rikali
    @rikali 11 місяців тому

    dude the honkai ''Space Walk'' ost must be one of the best ost's ever made. amazing music choice sheesh

  • @Soma-md1mf
    @Soma-md1mf 11 місяців тому

    the intro editing was IT

  • @noahkryzanowski1155
    @noahkryzanowski1155 11 місяців тому +1

    I think it’s less about how frequent the patches are, and more about how much they do in each patch. Some things need to get fixed ASAP, because let’s be honest, Riot releases shit that completely destroys that game. But that doesn’t mean that they have to change 15+ champions every other week. They need to be more judicious with their game changes

  • @titanofyoutube4834
    @titanofyoutube4834 11 місяців тому +4

    One issue with the idea that players adapt is that even when a winning strategy is found, like MF vs zyra as you mentioned, counterpick is not counterplay, especially in soloque.
    So if malphite is meta, your only real counrerplay is drafting specific champs/comps and you have to endure that for months, while with the current system you at least know (or can consider it likely) that the malphite sufferinf will only last for 2 weeks.

  • @vorexin6201
    @vorexin6201 11 місяців тому

    I think this is one of the greatest of your videos. It's a topic that i never thought about while playing this game for so long unlike others that i was aware of but still watched.

  • @kedzs1038
    @kedzs1038 11 місяців тому +1

    You really went out of your way to use trailblazing, I can appriciate that

  • @nihilozero
    @nihilozero 11 місяців тому +2

    Honestly, I think the size of the changes is as significant as the frequency. Look at your Veigar example... instead of a small increase to one ability, Riot greatly extended the range or two abilities at once! This makes no sense -- especially if you're frequently balancing anyway.
    The other factor champion interactions, which I don't think you addressed enough. Which so many champions, it's likely that any new champion will have strong synergy with AT LEAST one of the existing champions. But it doesn't make a lot of sense to nerf the old champions just because of that. And, similarly, it doesn't make much sense to nerf the new champions because of that. The problem is that it's simply very difficult to introduce new champions in a balanced way. Or, for example, you could have a situation where one champion is regularly banned that has a strong interaction with another champion. Ok, fine, whatever. But when a new champion is introduced that has a similar synergy with an existing champion... it can become difficult to ban or counter the combination. And this will keep getting more difficult as more champions are introduced.

  • @KHfan0011
    @KHfan0011 11 місяців тому +1

    You're missing a HUGE factor too. Whenever someone comes along and pioneers an unusual champ or playstyle, especially if it completely ignores the meta or invalidates Riot's precious golden children like Ezreal or Lee Sin, they murder it then buff one of their babies. LeBlanc is one of the worst designed champs ever and she always is buffed just enough to stay pro while Aurelion is nuked from orbit the second he hits 50% winrate. It's disgusting how biased they can be.

  • @legromp2357
    @legromp2357 11 місяців тому

    The most fun I've had watching Vars's videos is trying to recgonize the background music. So far I think I've recognized Persona 4 and 5, Genshin, Honkai Star Rail, Danganronpa, and a couple others I'm probably forgetting.

  • @amphitheatre3
    @amphitheatre3 11 місяців тому

    Could someone comment the name of the Doublelift video referenced in the beginning of the video? I'd be interested in watching it and I didn't see it linked in the description.

  • @quickredf0x143
    @quickredf0x143 11 місяців тому

    6:00 On the "players ban what is doing well" note, I got 2 shot by a Draven on Janna after the adc mythic rework. At level 1. Through my shield. He has been my perma ban for the past month and change ever since then. The point being that more often than not, bans are influenced by poor experiences or your personal counter picks rather than what is strongest at the present time.
    Edit: Albeit, Draven was a pick or ban champion for a while but that was due to an item not a change to his kit.

  • @mysha2705
    @mysha2705 11 місяців тому

    Love the HSR background music

  • @vunguyenlong5738
    @vunguyenlong5738 11 місяців тому +2

    Well simple, League is not designed to be balance, League is designed to be addictive.

  • @Iseos.
    @Iseos. 11 місяців тому

    Regardless of meta if I like a champ I just play them and if I put enough time into them then it doesn't matter much to me. The only time change really bothered me was when they reworked Akali which I invested a lot of time into just for them to absolutely gut and murder her afterwards leaving her in a deplorable state for so long because of pro play. It felt really bad to play her for a bit especially when they would change her literally every patch and you would have to re learn damage thresholds or even just adjusting to them just straight up removing stuff from her kit. The thing that probably bothered me the most was losing the ability to combo your Q while casting your E for a bunch of burst damage since that directly affected how smooth the champ felt to play. She felt very clunky for a long time after that. But kindred has always been my safe space in this game since their release no matter what happens I can always play them and I've always maintained a 60-70% WR on the champ. Other than that I've always played vayne and ahri as well so my small little champ pool is relatively safe. I probably play about 10 champs consistently. My biggest gripe with riot is the lack of content in the game. I always loved the neat new game modes and maps so not getting them for so long really hurts and why I'm looking forward to the new gamemode coming out soon. I really wish they'd just make Nexus blitz a permanent mode as

  • @Andrea-wr5wd
    @Andrea-wr5wd 11 місяців тому

    maybe make a very big patch say every 2-3 months then micro-patches in between every 2 weeks (like making minor adjustment to ~3 champions at max,stuff like +/-5 dmg etc.) just to take care of outliners

  • @dankmemes8254
    @dankmemes8254 11 місяців тому

    My issue is it feels like they see the stats of a champion or an item but they never get the reason or cause of said win rate garages being a recent example of this the nerfs he got was a bit light toned if not noticeable at all to anyone who faced or played with garages it is obvious that garages neutral game is simply too good you can't dive him becuse he will body slam you but he can still poke with q hell he can dive YOU instead

  • @lapisisaprettygem1410
    @lapisisaprettygem1410 11 місяців тому

    The Honkai Star Rail background music playing 👌

  • @Cliff_Melton
    @Cliff_Melton 11 місяців тому

    Yooo
    Request:
    Can you do champion guide according to ur analysis?
    I.e. Morgana is catcher, how would you play her in assassin meta?

  • @boxgeneral3652
    @boxgeneral3652 11 місяців тому

    10:50 btw thats the starcraft player Boxer not Bisu

  • @khoamai2072
    @khoamai2072 11 місяців тому

    Bro put in Star Rail music and thought we didn't notice

  • @Ashen-Crow
    @Ashen-Crow 7 місяців тому +1

    The thing is, metas go though stages and mature, sure, some of the stages may be less desirable, but I'd argue after the early rush of experimentation, the second stage of "everyone trying to get free wins abusing what's busted" it's the absolute worst of them all. League is most of the time on that second stage, and the guarantee that it will go away incentivises people to abuse it even more.

  • @tareyus2977
    @tareyus2977 11 місяців тому

    You should make a video about abilities that create structures such as trundles W or Azir's Ult. The only abilities that I can rememebr off yhe top of my head are Trundles Pillar, Azir's Wall, Anivia's Wall, Ornn's pillar, and probably a few more? And by structures, I don't mean a Yasuo's windwall. That may seem obvious to some, and to most it is, but you'd honestly be quite surprised.

  • @MrKillerbee124
    @MrKillerbee124 11 місяців тому +1

    Being a player since 2014, I stopped playing on the rift because I felt punished for not being a one-trick in 50 different champion skill sets

  • @LezbianLizard
    @LezbianLizard 10 місяців тому

    This era of stats and desktop apps has lead to some funny things happening like when rageblade became a mythic and people tried it on kindred which worked…kinda leading to it being recommended everywhere and everyone built it when in reality it wasn‘t that good. The funniest thing though is when in low elo someone plays terribly bad because they use the best build but don‘t know why its good and how to use it.

  • @profeneeko
    @profeneeko 11 місяців тому

    I was playing HSR while watching the video and coincidentally just finished with simulated universe, the whole time I was thinking that my game was bugged before realizing that it was the same music.

  • @ONAROccasionallyNeedsARestart
    @ONAROccasionallyNeedsARestart 11 місяців тому +1

    I'm thinking a solution might be to specifically announce who's getting worked on a month in advance, or to make a point of ensuring that the free-to-play champions are always whoever has been buffed in the last patch and trying to keep to that number. It's not much of a solution, but it could help new players get into the game while a champ has a buff, but also it gives the long-term players advance notice before a nerf drops.
    Not the best solution, probably the best solution would be to just reduce the total number of buffs/nerfs in any given patch overall so that change is still frequent, it just isn't hitting everyone all the time.

  • @olianims
    @olianims 11 місяців тому

    I see u with that star rail ost

  • @Sevolin
    @Sevolin 11 місяців тому

    I used to play a lot of this card game, Magic the Gathering, and because all the cards were in paper, the only way they could control the meta was banning cards entirely, which they did every few months or so, and they rarely did. I really appreciated the point that we are susceptible to change, because yeah, all it really takes to beat the meta is finding an off-meta strategy that counters the meta. People pick up on that strategy and the old meta becomes obsolete, and a new metagame arises. The cycle continues, and only when the meta truly becomes stale is a ban needed. Good video!

  • @MajinMattPlays
    @MajinMattPlays 11 місяців тому

    I think if Riot swapped to Monthly updates for a while, and then to a patch every 2 months, they could get into a healthier rhythm. I'm no master, but balance with a rhythm of one patch brings new stuff (Champs, Items, Reworks, etc), then the next patch a month later that focuses exclusively on Balance, I think that would be a much healthier system, gives 2 months between a new release of something or a rework for Riot to figure things out, and a full month to gather data and dig into what causes that data for the new stuff. I think the release of new game modes would give a great opportunity for them to do this, give us Nexus Blitz, 2v2v2v2, and other fun new game modes for 2 months at a time and then give us something else to do for 2 months while they deal with everything else. I think it would do wonders for game health for both the casual and competitive sections of the player base.

  • @soren9780
    @soren9780 11 місяців тому +1

    Phreak has said that the balance intentionally left the ADC meta pretty untouched up to MSI as people were requesting pros have time to adapt. Annoyingly though, they didn't and that's kinda the problem. As it stands given 4 months of play, pros never adapted. So yeah idk if I agree with the theory that players will find counter and adapt. They will just focus on being the best at the specific thing and if you dont like that specific thing then they stop playing

  • @seyproductions
    @seyproductions 11 місяців тому

    I play a different MOBA and I also struggle with the insecurity of sticking to one champion only for it to be nerfed soon.

  • @muscularbanana22
    @muscularbanana22 11 місяців тому

    I had about a week of enjoyment where my champion (LeBlanc) was not at the bottom of every tier list, and RIOT just went and nerfed the crap out of the Stattik Shiv build. One frigging week.
    Dantes made a really weird comparison whilst streaming this one time...
    He was asked why he was abusing Hecarim (back in the beginning of S13 when Hecarim was super strong with the new Ravenous), and he compared it to m*sturbating with a grater - ridiculously painful, but every once in a while the grater changes into the most perfect fl*shlight possible, before being turned back into a grater a week later.

  • @Kingdramana
    @Kingdramana 11 місяців тому

    Very nice analysis!

  • @mikedangerdoes
    @mikedangerdoes 11 місяців тому

    Great vid for a major issue that doesn't get discussed enough. What I would like to see is two things; less patches, and only buffs. Don't make people's preferred picks worse, just pick up those champs that are lagging behind a bit.

  • @nightcorechords5705
    @nightcorechords5705 11 місяців тому +1

    I do see a lot bigger champion variety than I used to see before. I would say ADC is currently the only role filled with meta slaves and statistics say it too, out of top 5 champions with highest pick rate, 3-4 of them are always marksmans

  • @omega7057
    @omega7057 11 місяців тому +13

    Last winter split we saw the rise and fall of heimerdinger support, creating the meta of support adcs to counter it
    Then support adc fell too, as people started to pick up engage supports once more, leading to actual supports in the support role again
    The meta wasn't created by Riot, just by the players who, for some long time, didn't understand the matchup against those odd supports
    Buffs and nerfs might be bad for regular people in the long run because the knowledge of certain champions, interactions or matchups can become obsolated in a matter of weeks, however those who are able to analize the game better and knowledgeable of how certain changes make some matchups better or worse easily take the advantage in these situations
    Thus the importance of coaches in pro-play, the better the coach the faster he adapts and knows which kind of compositions are better with the tools the patch has given to them

    • @kelmirosue3251
      @kelmirosue3251 11 місяців тому

      Well said

    • @Narekz
      @Narekz 11 місяців тому

      That's the exact reason why I just perform much worse than last season. I can't adapt..

    • @SzambiarzXD
      @SzambiarzXD 11 місяців тому

      They literally buffed engage supports in 13.3

    • @omega7057
      @omega7057 11 місяців тому

      @@SzambiarzXD yeah, but that isn't the point, engage supports started to be played before the buffs in the winter Split again in order to counter ashe supp
      At least read

  • @vorexin6201
    @vorexin6201 11 місяців тому

    I didn't know honkai star rail music is copyright free.

  • @kaitetsujin4349
    @kaitetsujin4349 9 місяців тому

    The Star Rail bgm really slaps

  • @jimexe-ek8rp
    @jimexe-ek8rp 11 місяців тому

    Hsr music in the background is so calming btw 😴

  • @coffee0093
    @coffee0093 11 місяців тому +1

    I'm really curious how the game would look if they didn't update it for a year, like in Team fortress 2 it's always interesting when people find out how strong something actually is that's previously viewed as bad. Same with Smash

  • @g-rated3514
    @g-rated3514 11 місяців тому +1

    Not a perfect solution, but I would like to see an increase in the number of bans in pro play (just pro play). This way pro players will need to be ready to play with a larger champion pool, and viewers will see more diversity and want to try other champs out.

  • @Victorvonbass
    @Victorvonbass 11 місяців тому

    Theres skin buffs, theres pro play nerfs and then theres random other stuff that sometimes is them fixing past skin buffs.

  • @KuroSys
    @KuroSys 11 місяців тому +1

    It's all about having a Business Model that bases on constant change, and that is what made League feel playful since the very beginning. Going from dodge runes to release Xin or release Vayne, both were stupid upon release and Vayne was the one champ who shifted the meta to 1-1-2 no cs support, but my memory can fail here and I may be mistaken. As a S1 player, the game is so different, so much quick now. Personally, my terror time was release Yasuo.
    On the other hand of the Business Model, we have DOTA2 which has been almost the same game since release I think. And the numbers speak themselves.

  • @agiantbluewhale
    @agiantbluewhale 11 місяців тому

    i kept thinking i had star rail open because of the background music loll

  • @alexandregehin8665
    @alexandregehin8665 11 місяців тому

    I remember when FPX appeared into the worlds with his AP naut mid and won

  • @AnimeFrankReynolds
    @AnimeFrankReynolds 11 місяців тому

    The flipside is that pros will not adapt quick enough for it to matter outside of do or die needing to during a world event. They are fine flipflopping from zeri yuumi to lucian nami all split, and only crunching down on a counter during the tourney. nobody wants to watch it play out like that, so what else can you do but try and nudge them off these picks

  • @no3bit
    @no3bit 11 місяців тому

    Just a thought here, but what if riot updated every 2-4 months and they just made some small number adjustments every couple of weeks, e.g. lowering ezreal q base dmg by 5 or something, just to make sure any hyper-oppressive strategies (like meta knight in brawl) aren't too overpowered. This wouldn't be a huge nerf, just a small adjustment so that the champ would still be good, just not 60% winrate good

  • @lordmango6060
    @lordmango6060 11 місяців тому

    I think riot could get away with throwing balance patches out every few months and not suffer from bad optics if they say they are going to shift efforts towards new game modes and VGUs for old characters

  • @MrReaperHand
    @MrReaperHand 11 місяців тому

    On this same note, eventually riot will have to think about more ban options than one per player. There are so many champs, that you cannot reasonably ban the champs you can counter. On top of that there is cross banning, in other words some champs are so busted both teams ban it resulting in, essentially, a wasted ban. I do think 20 bans is too much, so maybe 7 each team with 2 voted on, plus no overlapping. I don't think it will ever happen, and honestly I would rather just get rid of bans all together. Removing, on average, 7 champs from a pool of 160+ champs is negligible in the grand scheme of things.
    To some this feel impactful, but you don't have one counter you have MANY counters. No champ only has one, and you only think one champ counters you because it is a counter and the people you play against with it are probably maining it. This doesn't mean another champ that counters you ALSO isn't a problem in the hands of a person who mains it. This is why banning before meant something, now it is less so.
    Riot will not do this, and even has been asked about it and said they would most likely never increase the ban number. They could be at 300 champs (give it 12 years and it will almost be there) and results in less than .5% of the roster is banned (it is roughly. 03% banned if all 10 are different.

  • @Astonthepunk
    @Astonthepunk 11 місяців тому

    Not the HSR BGM AND sneaking the word trailblazing into the script on the first channel

  • @pasta5818
    @pasta5818 11 місяців тому

    imagine if they did buffs and nerfes without telling the players what in particular was changed, i think for most changes only the 1 trick would feel the difference maybe still not knowing what is the specific detail

  • @davidreeding9176
    @davidreeding9176 11 місяців тому +1

    Its refreshing to come back to TF2 after a half a year away and everything is the exact same

  • @SK-df1iw
    @SK-df1iw 11 місяців тому

    I think that one of the other reasons that smash has more character diversity than league at the top level is that losing matchups are a lot easier to mitigate in smash through skill expression at the top level. Smash has players like Skyjay, T3 DOM, Big D, Armadillo, etc. playing less than stellar characters but are still completely able to make them function even in losing matchups. In pro-play, you'd never see this. There are just so many times where a bad character is useless and that disparity can't be made up with player skill when against another professional player. Smash's character skill expression is so high that almost all top-level players play a character pool of one or two. On the OrionRank 2022, there were only 23 players out of 200 that played 3 characters or more in any major tournament setting. When character specialization is so important to the game, it can actually give reward to players who take the time to learn niche characters.

  • @mariannapapikyan4123
    @mariannapapikyan4123 11 місяців тому +1

    In my opinion every 2 weeks changes are good, it makes people adapt more because they have to adapt so frequently and they are not discouraged to play one champion and main them because we have so many OTPs in the game already
    I hate when games go stale, I would just stop playing said game if it didn't have updates frequently

    • @Mr_Mistah
      @Mr_Mistah 10 місяців тому +1

      That's called having a low attention span

  • @TroyBurris
    @TroyBurris 11 місяців тому

    I’d just go for toning down items across the board. Whatever the current op item is determines the meta based on who utilizes it best.

    • @jhinpotion9230
      @jhinpotion9230 11 місяців тому

      Runes Reforged have this issue, too. Old runes sucked (especially the part where they weren't free), but adding power to runes (and then items) makes it feel like the champions are just vehicles for the runes and items sometimes.

  • @Hero-yu4om
    @Hero-yu4om 11 місяців тому

    There's another issue... Riot rolls out changes when they're scheduled, not when they're needed.
    If a new champ is broken, or a recent buff rocketed a champ's performance... You'll need to wait exactly the same time as when you do for a routine meta shake up.... That's just impractical

  • @choty7066
    @choty7066 11 місяців тому +1

    Its interesting how you play 2 games with wildly different balancing aproaches. League where balance changes every 2 weeks and genshin where balance never changes

  • @saw42069
    @saw42069 11 місяців тому

    Before i was 13, i was playing RotMG. I've seen your channel before, when you were posting videos about rotmg and your videos really did helped me (especially that one with good drops). Then after 2016 i stopped watching youtube alltogether. Years later i find you again but this time, you're posting about League of Legends... i will sub to you because this really made me widen my eyes, Have a great day/night