This is cool. I saw the variation variable on the file names but never used it, but I guess I will going forward. Are you planning on doing some tips/ guide content about shading? I got some okay results so far but the explosions in this video look way better.
Is it possible to randomise a range over time? I'm trying to achieve the impression of gusts of wind affecting a smoke plume over quite a long shot and I can't just have constant wind strength and direction, I can't find any instruction how to achieve this.
This is the coolest thing ever. Thanks for the quick tutorial!
This is cool. I saw the variation variable on the file names but never used it, but I guess I will going forward.
Are you planning on doing some tips/ guide content about shading? I got some okay results so far but the explosions in this video look way better.
Hey I'd happily put something together if it's helpful! I have a list of topics to get through, but I'll let Nick know that it's been asked for.
Super cool 🤘
Is it possible to randomise a range over time? I'm trying to achieve the impression of gusts of wind affecting a smoke plume over quite a long shot and I can't just have constant wind strength and direction, I can't find any instruction how to achieve this.
Can you tech helicopter breakdown blender to embergen so many channel tutorial in UA-cam but helicopter breakdown don't have on UA-cam
❤🔥❤🔥❤🔥❤🔥
Thanks
does embergen has auto bouding box adjustment
Not at this time, but we are working on sparse simulations for EmberGen 2.0, which is no bounds at all.
@@jangafx 😳