Quick EmberGen Tutorial: Creating Endless Variations - Batch Exporting

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 11

  • @KingKiloOfficial
    @KingKiloOfficial 6 місяців тому +1

    This is the coolest thing ever. Thanks for the quick tutorial!

  • @MrAkumaRex
    @MrAkumaRex 6 місяців тому +1

    This is cool. I saw the variation variable on the file names but never used it, but I guess I will going forward.
    Are you planning on doing some tips/ guide content about shading? I got some okay results so far but the explosions in this video look way better.

    • @benharkervfx
      @benharkervfx 6 місяців тому

      Hey I'd happily put something together if it's helpful! I have a list of topics to get through, but I'll let Nick know that it's been asked for.

  • @srinibasmondal1773
    @srinibasmondal1773 6 місяців тому

    Super cool 🤘

  • @255Jen
    @255Jen Місяць тому

    Is it possible to randomise a range over time? I'm trying to achieve the impression of gusts of wind affecting a smoke plume over quite a long shot and I can't just have constant wind strength and direction, I can't find any instruction how to achieve this.

  • @rctoyscars
    @rctoyscars Місяць тому

    Can you tech helicopter breakdown blender to embergen so many channel tutorial in UA-cam but helicopter breakdown don't have on UA-cam

  • @BongbokCG
    @BongbokCG 6 місяців тому

    ❤‍🔥❤‍🔥❤‍🔥❤‍🔥

  • @CushionSapp
    @CushionSapp 6 місяців тому

    Thanks

  • @ak-gi3eu
    @ak-gi3eu 6 місяців тому +1

    does embergen has auto bouding box adjustment

    • @jangafx
      @jangafx  6 місяців тому +3

      Not at this time, but we are working on sparse simulations for EmberGen 2.0, which is no bounds at all.

    • @ak-gi3eu
      @ak-gi3eu 6 місяців тому

      @@jangafx 😳