i had thought of something a bit different, but the same bones, instead of doing a few warlock levels, instead start with 1 in warlock, hit paladin 7 or 8, then take warlock to 12 or 13. with hexblade, you can take the lifedrinker invocation for +5 to damage with a maxed charisma, which combines with aura of hate and your hexblade weapon, so with a +5 to charisma, that's +15 to damage with each attack or +25 with great weapon master, without including hexblades curse, or your eldritch and divine smites
If you go 5 into Hexblade, you get 3rd level spells which includes Summon Undead. Your summon would also benefit from your aura, and have the same to-hit as you. The ghostly and putrid options have some interesting rider effects that would mesh well with your concept.
I quote from the Find steed spell description "The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type". Take a fiend steed.
@@cocosauvage also in that spell... "your steed serves you as a mount..." Nothing in the spell indicates that the steed is capable of anything other than being your mount. In fact, the word "steed" only applies to ridden horses.
First again 🦾 still loving the videos brother awesome builds. Would love to see a video on your take of an eldritch iron man type class who gets his mech suit knowledge from some eldritch horror that is obsessed with mixing living organisms with machine.
@@DnD_Daily ah. Twas a good video indeed. Still haven’t made it that far in the queue. Slowly been watching all your stuff brother. Im gonna think of something good that you haven’t done yet 👀
I went Conquest over Oathbreaker and about 6 levels into Hexblade so I could grab eldritch Smite It required a bit more set up but the conquest channel divinity for a +10 to an attack roll negated GWM attack roll penalty and even if it wasn't a crit an eldritch smite coupled with a regular divine smite and gwm made them go prone which set me up advantage next attack was a painful combo for monsters
I like this build and if you wanted more options for spell casting and invocations you can take more levels on warlock and at 12th level you can take the life drinker invocation to add your Charisma modifier to your damage again so your 7th level paladin feature you can add a plus 15 to each attack damage from Charisma alone and add eldritch smite to it and when you hit that crit for you can divine smite and eldritch smite for massive damage and knocking them prove because there is no saving throw to eldritch smite
RAW, aura of hate is aoe buff for all fiends and undead allies or enemies. So the fiends and undead enemies surrounding your PC also gain dmg buff against your PC.
It’s (eventually) mitigated in that Oathbreaker gains resistance to non magical B/P/S at level 15, and prior to then, can still use their CD to frighten them all or seize to control of an undead.
Interesting build. I wonder about going more slowly with a half elf or a shadu kai and taking elven accuracy, but that would be much slower. Also after you take Hexblade 2 and Pally 8 or 11, I wonder about going Sorcerer
This is actually what I'm doing in one of the games I play! My level 4 character is an Oath of Devotion Pally with a Hexblade dip that is slowly being corrupted by an evil force. I plan on going a second level Warlock because I'm the only character without darkvision, and it's caused some issues lol. But that brings a fantastic story reason to bait my character into further evil. The power is too alluring and will allow me to better serve my cause. At least that's what the ominous voice is telling me, anyway. I'll become an Oathbreaker at level 6 by taking another level in Paladin, which coincides perfectly with an ASI. Once I fully give in to the evil force, I'll gain a massive power boost. What the consequence will be is entirely up to the DM, and I'm excited to see what she has planned.
A very cool build, definitely something I'd try to do, depending of the campaign! Although, wouldn't it be better to start with paladin, to get the heavy armor proficiency, then dip into warlock, and the rest paladin? 'Cause even hexblades don't get heavy armor, and multiclassing into paladin doesn't give you heavy armor too. But the rest is really good.
multi classing gives you all new weapon and armor proficiencies the new class has access to. however a paladin start will give you 2 more hp than the warlock start, but that's the only real difference
@@askyw69 I'm pretty sure multiclassing only gives you partial proficiencies. Like, there's a table that says what you get when you multiclass into any class. Paladins give you Light armor, medium armor, shields, simple weapons, martial weapons.
@@pedroalves5187 having looked it up that's correct RAW. That being said I've never had a dm not give someone HA prof after multiclassing. and given the fact that a level dip into several of the cleric subclasses will RAW give you HA prof anyways, I personally wouldn't limit the HA proficiency in my games either. However if you play in strict RAW games then it is something to consider.
A fun build! Given how stat efficient it is, I think delaying Polearm Master and taking a non-Vuman starter species could be fun. There are so many potential species that could enhance the flavor of this class. Many of the elvish races for a bonus action teleport, or the Halflings to neutralize the potential of a nat-1 (which indirectly synergizes with the Hexblade's Curse and further increases the chances of a crit!)
Very fun and thematic build. The hexblade is to strong for a dip , but as a straight build I think it balances fairly well and I think it's the best gish build. I know that bladesinger has a higher skill cap and is a better caster because we'll wizard. The hex though as long as you don't mind eldritch blast as your main damage dealing spell and you get the invocation to deal two attacks with your pact weapon you are good to go. Much simpler for newer players to get a sword and sorcery feel without being overly complicated or m.a.d.
Wat caster is going to get you a lot of bang for your buck. It allows you to use the shield spell from hexblade with your hands full, lets you use booming blade as a reaction attack and makes wrathful smite really stick (which you are a great user for). You got options out of the wazoo after getting set up. More paladin gets you improved divine smite, right before that war caster or final ASI. Eldritch knight gets you defence FS, action surge and absorb elements with find familiar. This gives you stupid burst, utility and makes you harder to kill. There's the classic sorcadin build that's extremely effective here too. Honestly it is hard to go wrong.... Except if you fight that demon with 9 attacks.
So, maybe I'm missing something but doesn't only 1 level in hexblade allow a weapon that lacks the two handed property? Wouldn't you need to get to third level?
I love how you put a space between death and bringer, lest Professor Dungeon Master's alter-ego (associate?) inflicts his wrath upon you for trademark infringement. LOL! This one is a little dark for me. I want to be the good guy, not the bad guy. I shift my alignment on the law-chaos axis, not the good-evil axis.
I like the build, it's great mechanically and it has a good theme. However, something I see quite a bit in build videos is the discussion about how far a character can move and still do something. You mentioned 120 since the horse can Dash since the enemy is likely in Darkness. As a DM, how many people have a map that big? I don't mean 120 feet...with 5' squares that's only 24...but I mean a map big enough to draw out the scene, put the enemy on it, any terrain etc., and STILL have enough room to move that far? I don't. Something else is that your numbers for movement are useless inside unless the character wants to drag his mount around inside the dungeon. I understand that such a tactic is POSSIBLE, but I don't think that it should be a major selling point for a build because it's what I consider a corner case.
If you'll go warlock first, you will not get heavy armor. For heavy armor you need to start paladin first. It's pure loss if you start warlock, because saves and number of proficiencies you get are the same.
Arnt "rules" ment to be broken? Under the right circumstances. Lol I'd have really think about what I would do different. Tho Battle Smith Artificer is lingering around the door. Lol so.... idk as of yet. Awesome build Worthy of ☕️ ☕️ the double cup of coffee.
Hexblade is really cool as a concept but it's too strong for any charisma martial build not to include it in it and I'm genuinely sick of seeing the hexadin/sorcadin (even though it's really fun to 5th level smite on crits)
So, I would almost go with a 12 warlock, 8 paladin split with this to get the life drinker invocation. That'll give you +1 from improved pact weapon, +5 from charisma, +5 from life drinker, +5 from your aura, +6 from hexblade curse, and +10 from GWM. That is a +32 to damage or +22 without GWM. That is a 53.025 DPR without GWM, and 72.33 DPR with advantage. With GWM the DPR is 33.15, and 53.445 with advantage. So, GWM isn't super useful at the 60% accuracy baseline. These numbers are assuming you have PAM, and have activated hex blade curse. With sword and board your DPR comes out to 35.35 DPR which is almost the same as a fighter with GWM and PAM, and with advantage DPR is 48.22 which is above the elite DPR base line. Edit: You can also just add 20d8 to every critical hit which is kind of nutty.
Came here to say the same. It delays spell progression but those flat lifedrinker and IPW bonuses are so enticing! Also wanted to give a shout out to Elven Accuracy given the crit range and this nova potential
@@elliotbryant3459 Oh yeah its a 27.1% crit chance with elven accuracy, and hex blade curse per hit. At 3 attacks per turn your bound to crit at least once.
@@elliotbryant3459 Darkness also gives you easy access to advantage in addition to acting as a defensive spell. This makes is by far the best in slot for concentration.
The one level warlock dip is for the players that don’t get into the game and pretty much every DM and player would prefer was not there. It’s a min/max tool not an RP tool
i had thought of something a bit different, but the same bones, instead of doing a few warlock levels, instead start with 1 in warlock, hit paladin 7 or 8, then take warlock to 12 or 13. with hexblade, you can take the lifedrinker invocation for +5 to damage with a maxed charisma, which combines with aura of hate and your hexblade weapon, so with a +5 to charisma, that's +15 to damage with each attack or +25 with great weapon master, without including hexblades curse, or your eldritch and divine smites
Awesome addition!
How could you possibly have "life drinker" when you're not a 12 lvl warlock?
If you go 5 into Hexblade, you get 3rd level spells which includes Summon Undead. Your summon would also benefit from your aura, and have the same to-hit as you. The ghostly and putrid options have some interesting rider effects that would mesh well with your concept.
I quote from the Find steed spell description "The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type". Take a fiend steed.
@@cocosauvage also in that spell... "your steed serves you as a mount..."
Nothing in the spell indicates that the steed is capable of anything other than being your mount. In fact, the word "steed" only applies to ridden horses.
After level 8 (1 hexblade, 7 oathbreaker) you could continue hexblade. At hexblade 5, pickup summon undead, and they benefit from your aura as well.
The downside, clearly, is if you are fighting undead or fiends, they'll benefit from your aura as well.
@@brynwtsn just control them 5head
First again 🦾 still loving the videos brother awesome builds. Would love to see a video on your take of an eldritch iron man type class who gets his mech suit knowledge from some eldritch horror that is obsessed with mixing living organisms with machine.
We did something kinda like that here: ua-cam.com/video/4BNa8c2wR0w/v-deo.html
@@DnD_Daily ah. Twas a good video indeed. Still haven’t made it that far in the queue. Slowly been watching all your stuff brother. Im gonna think of something good that you haven’t done yet 👀
I went Conquest over Oathbreaker and about 6 levels into Hexblade so I could grab eldritch Smite
It required a bit more set up but the conquest channel divinity for a +10 to an attack roll negated GWM attack roll penalty and even if it wasn't a crit an eldritch smite coupled with a regular divine smite and gwm made them go prone which set me up advantage next attack was a painful combo for monsters
I like this build and if you wanted more options for spell casting and invocations you can take more levels on warlock and at 12th level you can take the life drinker invocation to add your Charisma modifier to your damage again so your 7th level paladin feature you can add a plus 15 to each attack damage from Charisma alone and add eldritch smite to it and when you hit that crit for you can divine smite and eldritch smite for massive damage and knocking them prove because there is no saving throw to eldritch smite
RAW, aura of hate is aoe buff for all fiends and undead allies or enemies. So the fiends and undead enemies surrounding your PC also gain dmg buff against your PC.
One of the drawbacks of the build, but the find steed spell helps keep us away from some of those mobs which is good 👍
It’s (eventually) mitigated in that Oathbreaker gains resistance to non magical B/P/S at level 15, and prior to then, can still use their CD to frighten them all or seize to control of an undead.
Works flavor-wise as well
Interesting build. I wonder about going more slowly with a half elf or a shadu kai and taking elven accuracy, but that would be much slower. Also after you take Hexblade 2 and Pally 8 or 11, I wonder about going Sorcerer
This is actually what I'm doing in one of the games I play! My level 4 character is an Oath of Devotion Pally with a Hexblade dip that is slowly being corrupted by an evil force. I plan on going a second level Warlock because I'm the only character without darkvision, and it's caused some issues lol.
But that brings a fantastic story reason to bait my character into further evil. The power is too alluring and will allow me to better serve my cause. At least that's what the ominous voice is telling me, anyway.
I'll become an Oathbreaker at level 6 by taking another level in Paladin, which coincides perfectly with an ASI. Once I fully give in to the evil force, I'll gain a massive power boost. What the consequence will be is entirely up to the DM, and I'm excited to see what she has planned.
A very cool build, definitely something I'd try to do, depending of the campaign! Although, wouldn't it be better to start with paladin, to get the heavy armor proficiency, then dip into warlock, and the rest paladin? 'Cause even hexblades don't get heavy armor, and multiclassing into paladin doesn't give you heavy armor too. But the rest is really good.
multi classing gives you all new weapon and armor proficiencies the new class has access to.
however a paladin start will give you 2 more hp than the warlock start, but that's the only real difference
@@askyw69 I'm pretty sure multiclassing only gives you partial proficiencies. Like, there's a table that says what you get when you multiclass into any class. Paladins give you Light armor, medium armor, shields, simple weapons, martial weapons.
@@askyw69no, that's wrong. As pedro stated there is a table for multiclass proficiencies and going paladin doesn't give heavy armor
@@pedroalves5187 having looked it up that's correct RAW.
That being said I've never had a dm not give someone HA prof after multiclassing. and given the fact that a level dip into several of the cleric subclasses will RAW give you HA prof anyways, I personally wouldn't limit the HA proficiency in my games either.
However if you play in strict RAW games then it is something to consider.
Either way is alright, the big drawback of starting with paladin is that because your STR is low, you have one really crappy level
How to make a charismatic nuke on a horse 101
Lol sounds like a fun build
A fun build! Given how stat efficient it is, I think delaying Polearm Master and taking a non-Vuman starter species could be fun. There are so many potential species that could enhance the flavor of this class. Many of the elvish races for a bonus action teleport, or the Halflings to neutralize the potential of a nat-1 (which indirectly synergizes with the Hexblade's Curse and further increases the chances of a crit!)
Very fun and thematic build. The hexblade is to strong for a dip , but as a straight build I think it balances fairly well and I think it's the best gish build. I know that bladesinger has a higher skill cap and is a better caster because we'll wizard. The hex though as long as you don't mind eldritch blast as your main damage dealing spell and you get the invocation to deal two attacks with your pact weapon you are good to go. Much simpler for newer players to get a sword and sorcery feel without being overly complicated or m.a.d.
I actually think a full hexblade build is great! But the front loaded features make it rough as a multiclass
You can also do shadow sorcerer
Glaive would only work with 3 hexblade. You need "pact boon: blade" to use heavy and two-handed Weapons
Just like he said in the video?
You're correct, we put an edit to try and clarify but I did misspeak there
I personally prefer Undead Patron over Hexblade for a dip, probably because Conquest is my favorite Paladin Oath.
Wat caster is going to get you a lot of bang for your buck. It allows you to use the shield spell from hexblade with your hands full, lets you use booming blade as a reaction attack and makes wrathful smite really stick (which you are a great user for).
You got options out of the wazoo after getting set up. More paladin gets you improved divine smite, right before that war caster or final ASI. Eldritch knight gets you defence FS, action surge and absorb elements with find familiar. This gives you stupid burst, utility and makes you harder to kill. There's the classic sorcadin build that's extremely effective here too. Honestly it is hard to go wrong.... Except if you fight that demon with 9 attacks.
So, maybe I'm missing something but doesn't only 1 level in hexblade allow a weapon that lacks the two handed property? Wouldn't you need to get to third level?
You're correct, we put in an edit to try and clarify but I did misspeak there
I love how you put a space between death and bringer, lest Professor Dungeon Master's alter-ego (associate?) inflicts his wrath upon you for trademark infringement. LOL! This one is a little dark for me. I want to be the good guy, not the bad guy. I shift my alignment on the law-chaos axis, not the good-evil axis.
The trouble with using 'Darkness' in combat is that, unless your entire party builds around it, 'Darkness' will screw out all but you when you use it.
I like the build, it's great mechanically and it has a good theme. However, something I see quite a bit in build videos is the discussion about how far a character can move and still do something. You mentioned 120 since the horse can Dash since the enemy is likely in Darkness. As a DM, how many people have a map that big? I don't mean 120 feet...with 5' squares that's only 24...but I mean a map big enough to draw out the scene, put the enemy on it, any terrain etc., and STILL have enough room to move that far? I don't. Something else is that your numbers for movement are useless inside unless the character wants to drag his mount around inside the dungeon. I understand that such a tactic is POSSIBLE, but I don't think that it should be a major selling point for a build because it's what I consider a corner case.
I dont think hexblade pqtron is mandatory on paladins.
Sometimes you want undead patron.
ok fighting style.... when do you get one?
How do you get 3 attacks also?
Play a dwarf and ignore strength altogether because is fun.
No, you need 13 STR to multiclass Paladin
@@HamsterLover1337 Oh yea
If you'll go warlock first, you will not get heavy armor. For heavy armor you need to start paladin first. It's pure loss if you start warlock, because saves and number of proficiencies you get are the same.
You're right, also starting warlock nets you 2 less max HP.
Arnt "rules" ment to be broken? Under the right circumstances. Lol
I'd have really think about what I would do different. Tho Battle Smith Artificer is lingering around the door. Lol so.... idk as of yet.
Awesome build
Worthy of ☕️ ☕️ the double cup of coffee.
How is aura of hate given you 10 points of damage per hit?
Hexblade is really cool as a concept but it's too strong for any charisma martial build not to include it in it and I'm genuinely sick of seeing the hexadin/sorcadin (even though it's really fun to 5th level smite on crits)
Paladin 6/warlock 1/bard 13. Smites for days.
So, I would almost go with a 12 warlock, 8 paladin split with this to get the life drinker invocation. That'll give you +1 from improved pact weapon, +5 from charisma, +5 from life drinker, +5 from your aura, +6 from hexblade curse, and +10 from GWM. That is a +32 to damage or +22 without GWM. That is a 53.025 DPR without GWM, and 72.33 DPR with advantage. With GWM the DPR is 33.15, and 53.445 with advantage. So, GWM isn't super useful at the 60% accuracy baseline. These numbers are assuming you have PAM, and have activated hex blade curse. With sword and board your DPR comes out to 35.35 DPR which is almost the same as a fighter with GWM and PAM, and with advantage DPR is 48.22 which is above the elite DPR base line.
Edit: You can also just add 20d8 to every critical hit which is kind of nutty.
Came here to say the same. It delays spell progression but those flat lifedrinker and IPW bonuses are so enticing! Also wanted to give a shout out to Elven Accuracy given the crit range and this nova potential
@@elliotbryant3459 Oh yeah its a 27.1% crit chance with elven accuracy, and hex blade curse per hit. At 3 attacks per turn your bound to crit at least once.
@@elliotbryant3459 Darkness also gives you easy access to advantage in addition to acting as a defensive spell. This makes is by far the best in slot for concentration.
Sorry to break it to some of you, but RAW multiclassing into paladin won't give us the heavy armor proficiency
True, so instead of STR we'd probably go Dex. Unless you start with 1 in paladin for the heavy armor prof 👍
The one level warlock dip is for the players that don’t get into the game and pretty much every DM and player would prefer was not there. It’s a min/max tool not an RP tool