I'd never let player's use Alchemist's Supplies for making poisons. That's the job of the Poisoner's Kit. You want to lean into some material transmutation, making a trap that creates fumes or explosives, or creating some non-consumable substance like glue or acid (consumables like potions I mostly restrict to the Herbalist's Kit) - that's all fine. Poisons, toxins & venoms (and their cures) are left to the Poisoner's Kit. Potions, salves, poultices, elixirs & tonics are left to the Herbalism Kit.
I understand that from a mechanics standpoint, but as a chemist it makes no sense that you can't make poisons with alchemist supplies but you can make other things just fine, especially when the alchemist kit contains the same things. That said, I understand where you're coming from and I quite like the distinctions you've made between the three kits.
It has a lot of other benefits besides crafting basic poisons, especially for harvesting poison and venom from creatures. Its associated skills also make it great for making sure no one in your party gets poisoned, for investigating people who got poisoned, and for gathering a lot of info on poisons
The Border Collie of Disapproval is intense.
Great video
Thank you!
I'd never let player's use Alchemist's Supplies for making poisons. That's the job of the Poisoner's Kit.
You want to lean into some material transmutation, making a trap that creates fumes or explosives, or creating some non-consumable substance like glue or acid (consumables like potions I mostly restrict to the Herbalist's Kit) - that's all fine.
Poisons, toxins & venoms (and their cures) are left to the Poisoner's Kit.
Potions, salves, poultices, elixirs & tonics are left to the Herbalism Kit.
I understand that from a mechanics standpoint, but as a chemist it makes no sense that you can't make poisons with alchemist supplies but you can make other things just fine, especially when the alchemist kit contains the same things.
That said, I understand where you're coming from and I quite like the distinctions you've made between the three kits.
I think its a shame that literally no one uses this item. Maybe they get buffed in the new player's handbook
I think people need to be willing to try. Every long rest is worth an attempt to make something, even if it's as simple as a flask of oil
I really don’t get the poisoners kit. There are no special parts in it so it just down’s make sense. Why would anyone get it?
My guess would be to make posions via RAW. It's stupid that the Alchemist's kit can't do the same thing.
It has a lot of other benefits besides crafting basic poisons, especially for harvesting poison and venom from creatures. Its associated skills also make it great for making sure no one in your party gets poisoned, for investigating people who got poisoned, and for gathering a lot of info on poisons
yooooo it's monty
Sure is! She's almost a main character at this point. 🤣
@@TabletopWorms she is lol