@@sirnonsense5033 And in addition smite is even more effective against certain monster like Undead (so you're a Lich-Killer) and Fiends (oh: look wich random, very powerfull monster falls exactly in this category).
i dont hate it, i want to be that guy, he also taught that if you had your charisma below 10 you couldnt use divine sense, but you can kus it has a minimum of 1
To be fair, taking a one-level dip into Hexblade Warlock fixes a number of Pally problems. Your melee attacks are now based on Charisma (meaning less need for Strength), you get a powerful pew-pew cantrip, in the form of Eldritch Blast, and you get a spell slot that can be replenished during short rests, which can be burned on a quick smite, if necessary.
I remember I had a dm that mistakenly let me use divine smite on ranged attack. I was playing a time traveler vengeance paladin with a powder keg loaded musket. I also took a dip into artificer for free reloading. TLDR-I played halo in dnd.
I'm just imagining the final boss being busy with the rest of the party and then getting shot and instantly killed by some guy with a musket and the power of God.
@@shade6001 well the final boss was this necromancer demon who was super into casting mass hold person and monologuing, so I ended up just nat 20ing my save roll then got a passable deception check to act like I was frozen, then I just hit him in the back. At the same time our gloom stalker assassin rouge ranger who had been hiding dashed out and stabbed him in the ribs. We dealt like 200~250 damage each. And yes this demon only had a max of 300 hp. Dm facepalmed hard.
@@junconglin he though his spell and monologue combo would work. Had a spell save of 23. The rouge was his gf so he kinda made a 15 stealth check work even though the boss likely had higher perception. So I was lucky and the dm went soft on the rouge
i played a watchers paladin that took the "prepare for extraplanar creatures" tenet and turned it up to 11, being a construct BUILT as essentially a guardian against extraplanar creatures. it worked because the DM's big bad was a shapeshifting body-snatching plane travelling giant
Yep. My Paladin was a follower of Pharasma, (for those who don't know, she's a goddess who judges the dead, and can't judge a dead if they become undead) not really happy with undeads as you might think, whener he saw one, "I will fucking conquer the land your rotten body is layin down!" is likely a sentence he might have yelled
yeah but that's if you dump into charisma, so now you can cast your like 5 spell slots which probably fail anyway and then resort to swinging your sword that's too heavy for you
@@huuminbloodborn7570 you don't have to do that really. +4, heck, even a +3 is amazing. Subclasses like Oath of Devotion even help with that, increasing your to hit modifier by an amount equal to charisma. Sure yeah, you wouldn't go mainly charisma except for specific builds, but +3-4 to EVERY saving throw in an an aura around you is amazing
Actually he's right, it does not say minimum of 1, which plenty of other class features explicitly state. Though the likelyhood of a charisma caster not having good charisma is pretty low.
@@JQBOOM Tell that to my paladin who's highest stat was 16 in Con with a 14 Str and a 12 in Chr. On a full caster, not a chance but on a half caster or third caster it's very much possible.
@@Shivermist110 that's viable until level 6, but after that, your lack of charisma will hurt A LOT MORE than you think. Your paladin acts like it's a Fighter, not a Paladin.
Oh no, Tiamat comes, now I cannot damage her with my spells! Good thing I can use Divine Smite instead, and I can use the rest of my spell slots to play as a support. Oh and also, I now cannot become frightened by Tiamat, who basically makes everyone frightened for about two rounds as a passive.
hmm seems a lot of fun not doing anything but standing there giving passive stuff to your teammates lol. and what paladin are you playing that have +5 to Charisma?
@@pontoquente1825 +5 modifier is a 20 which by the time you reach someone as strong Tiamat you should have had enough ASIs to hit a 20 in at least one ability score.
Paladin is really good, you get a lot of abilities that leave a bit to be desired, but you're still getting a lot of functional features - Lay on hands is one of the most powerful heals in the game and essentially a better second wind. No dice rolls, you just heal as much as you want or cure conditions - Paladin spells aren't even necessary, but they give a lot of utility, like detect magic, find steed, shield and zone of truth - You get proficiency in all the gear because why not - Immunity to some dangerous status effects in an area AND immunity to diseases (if you DM tends to ignore this then speak up, cuz it's not ok to just invalidate a feature like that, for that they should just tell you they don't run the feature ahead of time) - A d10 hit dice because yes - Fighting styles - And free damage in the form of smites, because they tought the amount of features also needed the ability to deal disgusting hits that ignore most resistances Sure you have to abide by a tenant, but as a warlock you need to make a pact with an otherwordly being, clerics have to follow their god's alignment, sorcerers need some special background and wizards need to have a certain amount of studies. I like to think of tenets as a balance point for Paladins
Lowkey the best feature about Paladin to me is the bonus to saves aura. Paladins are meant to be Frontline supporters. Stay next to the barbarian with a shit wisdom/int save and watch him wreck shop when he saves from being polymorphed or doesn't get his brained busted by an intellect devourer.
@@PH03NIX96 I 100% stand next to my barbarian friend every battle. He saved on a charm person last session by ONE thanks to my +5 aura. i thought he was going to kiss me IRL he was so happy.
Technically the Cleric can find ways to still follow their Deity but don't have to blindly obey the alignment of it. My Drow Feylost Death Domain Cleric follows the Raven Queen but isn't exactly Evil. In fact the Raven Queen isn't fully Evil either she is more Chaotic Neutral if you read the multiple stories about her and average them out. Also it's rather annoying that people think all Death Domain Clerics are Evil. Death is simply a part of Life and so following that Domain is accepting it and can do good by sending Villains, Criminals, and other enemies to the afterlife stops the troubles they cause for Good Law-abiding Citizens
"Did you really think you were going to have enough ability score points to keep your stats strong enough to be viable?" Hexadin being SAD on CHAR: "Yes"
Taking one level of Hexblade is better than the level 20 of any Paladin subclass. Then you only need 15 Str for Plate and can dump anything that's not Con or Cha...
@@TheFoxfool Or go 13 Str and 14 Dex. That way you get better initiative, and only lose 1 point of AC. Also, grabbing Warlock 2 after Paladin 6 is probably a good idea. Invocations are pretty clean. Agonizing Blast alone makes the Paladin a perfectly fine ranged combatant, and the extra pact slot from Warlock 2 is handy.
@@aprinnyonbreak1290 or just use a damn finese weapon. Simple as. Now you can dump strength, get high initiative and ac, along with relative dmg numbers on average. Better if you're a warlock, now your burst is more dependable.
@@TheeOK1 Buuuut then you gotta pump Dex AND Cha, while still needing 13Str, and needing decent con. This poor Paladin is even more hopping MAD than it was before, and your tears will fall like waterfalls with every +1 Dex that doesn't touch your AC, 'cuz you're still wearing medium armor.
@@aprinnyonbreak1290 except that you don't need heavy armor to get comparable AC. Scale mail, a shield, and the dex cap gives you 18 ac level 1. same as chainmail at the start. Cast shield of faith before a fight or as a bonus action, congrats you have 20 ac for both sets of armor. Upgrade to to half plate for -no disadvantage on stealth and- an extra ac around level 3-4 (should have that much gold by then) and you'll have 19 ac, or 21 with Shield of Faith. Not considering +1 to +3 magic items you'll probably have access by level 5 through 10 and you can have an ac of 22 to 24 with SoF (23 to 25 with defense fighting style) Now I'm not gonna lie, heavy armor does scale harder than medium, especially considering SoF, but it takes a while for heavy armor to take off due to the price and the power swing is comparable between the two with it being 1 to 2 points between another, especially considering that higher ac gives diminishing returns. Probability and all that. Basically I made this rant to say heavy armor is kind of a joke w/o the heavy armor master feat and you can easily get into those numbers with items and a single spell slot that's only bonus action; meaning you can still multiattack and smite. Plus you're still relatively tanky healthwise even with a +1 in con at least, you're able to heal yourself *without* spell slots should you get hit. Not even considering the ability save scores you'll always have at level six due to you protection aura. That's not considering the fact that race score increases or ability improvements exist, you have at least 3 races that are optimally made for paladin and alleviate the allocation of scores. Can't be good at everything, just how the game is made, but y'all are just giving the class a bad rap for things that aren't as bad as you make it, or that you could work around if it really bothered you that much. MADs especially isn't that bad when you have anything above a 1d8 in health imo. You have SOME health to spare quite simply. At least focusing on dex for damage gives you some space for focus of 3 ability scores instead of 4. Then again this is for optimality sake, just have fun man.
One nitpick: it specifically says in Redemption's Tenets that no, Redeemers are in fact NOT complete morons, and don't need to bother trying to redeem evil-by-nature creatures and any that are beyond Redemption
Im playing as a redeemer in a campaign right now. First paladin character i am playing. He gets upset when he cant convince someone to leave their bad ways (some raiders that the party fought). But he despises any kind of evil being. This duality is really fun to rp
When I played one it was like "Guys we don't have to murder each other" "Guys we REALLY don't have to murder each other" "..." "Aight they ain't listening, time to smite"
@@jarrakul I walk as loudly as possible in the dungeon causing creatures and people to ambush me..one scene later with face covered in other's blood, what?! they ambushed with intent to kill first
Have gun, will travel reads the card of a man A knight without armor in a savage land His fast gun for hire, heeds the calling wind A soldier of fortune, is a man called Paladin
And in this episode, Blaine reveals that he doesn't know how paladins work while acting smarmy about them. Smite isn't a spell or magic. It's why Barbarians can still smite while raging. Also, frightened is EXTREMELY common in big boss fights. Like, say, dragons.
I also find it strange he says that your Con isn't high enough to concentrate on spells since most paladins I know have a +2 in Con at least and you add you Cha mod to Con saves as well...
@@colton3989 exactly. Paladins make phenomenal support characters, especially when they get their auras. The amount of times I had a party member survive because of a +3 in my charisma is mindblowing, not to mention my own saving throws. And having lay on hands is great when the party healer gets ambushed and downed, or to fully restore yourself after a huge hit. But I think they really shine in their synergy with Barbarian multiclassing. Most of their best features are usable even when raging, and free advantage and resistance makes you an utter beast of a damage reducer.
@@esgeir9499 the point of these videos is to point out their weaknesses and downsides. The "don't play one" is the joke, but the details are supposed to be accurate.
@@esgeir9499 That doesn't give him license to just lie about what the class can / can't do. If you want to critique paladins you've got their weakness against flying enemies, lack of spell slots, lawful-stupid player style, smite addiction when they get some amazing spells, half the subclasses almost never using their Channel Divinity, Divine Sense, how bad Smite spells are .... none of which requires just being wrong.
I get that the video is a joke, but paladins are the most powerful class that’s not a full caster. Like mechanically they’re one of the more powerful classes
I know this is a joke but I’d like to point out that most paladins will at least have good Strength, and Devine smite isn’t a spell so you could still do big damage to the multi headed dragon queen.
Me, making an Oath of Ancients paladin who's sworn fealty to Nature. Becomes smitten with the homebrewed Nature deity (who i'm pretty sure is an archfey of some sort). Cue the hexblade pact. I had already written out a full oath for my DM based off the tenets in the PHB, so I just modified that to swear fealty and we flavored it as shifting runes across my characters scales (dragonborn) 21 AC and a +9 to hit feel pretty fucking nice, i tell you what.
Man, I don't know what you're talking about, last time we got into a fight with a Adult blue dragon he died at the second my turn ended. Of course everyone were very upset because this big fight ended in me rolling 20 dices, but at least I deleted a Dragon. Definitively a lot of fun for everyone.
@@doge8726 yes like he was in a cave, so he couldn't fly that much, and I only needed 1 turn to do it all. But I was using a very metagamy, asshole one shot build. 8 levels in Paladin and 2 leves in fighter, you can guess were this is going.
The main problem with the Palladin class is the 2d8 of Psychic damage your DM will take trying to balance encounters around you. It is the class with highest risk of dying under a random rockslide.
Okay this does ignore the one thing that makes paladins stupid though: Effing Aura of Protection. Just walk to the GM and say to their face "A Charisma save? Okay. I have a +15 in it. Concentration saves? I add my Charisma to those too. Also my friends do too" Like, sure, I love the 126 damage bursts of Divine Smite as much as anyone else, but BOY Aura of Protection is truly busted.
Oh yeah. Aura of Protection, Bless, and Divine Smite is enough to be a good in combat, with Lay on Hands to heal up after. At level 6, Paladins are top tier Not sure if they're the best though. Barbarian, Bard, Cleric, Sorcerer, and Wizard are all strong and have some kind of powerspike at that level. Anyone who can cast Spirit Guardians or Fireball 3x/day is a force to be reckoned with
I had that issue with Redemption. I tried to convince a goblin to stop being evil or something and my party member just cut it down right in front of me, covering my little kobold in blood! In the near 6 month campaign I played in, I didn't get to personally redeem one person.
I know these videos are a joke, but this one is incredibly inaccurate. Paladins are A+ in attack, defense and roleplay, with A in health. There are such things as filler abilities. You'd be surprised how much use I have gotten from those supposedly useless abilities. The ability to detect undead is quite useful when you need to distinguish Strahd von Zerovich from his mirror images and notify your casters. Also, immunity to disease is surprisingly useful against aberrations and some undead. The immunity to frighten effects is really helpful in the late game. When we played Tyranny of Dragons, my paladin was the reason we survived. Tiamat having immunity to spells of 6th level or lower means nothing to paladins, as divine smite isn't a spell and it does extra damage to fiends, which is what Tiamat is. I made a standard human paladin with a well-spread stat line and he is pretty baller. They aren't meant to be the main healer anyway, and their ability to heal without spells is just a bonus. Barbarian has definite downsides, the biggest ones being that he can't cast spells while raging or do much of anything other than attack. The only real weakness that paladins have is the ability to deal ranged damage, but that's what a dexadin or a well-spread stat line are for. Paladin's weaknesses are few and are easily worked around. But the main thing is that you completely underplayed the paladin's strengths.
@ I guess with a class that is as good as paladin, you gotta either make shit up or pick the low-hanging fruit that are only minor inconveniences at worst. I just can't wait until he gets to a class with REAL weaknesses, like Warlock and Monk. The only reason people even acknowledge the warlock's existence is for the Hexblade's 1 level multiclass, which is really only helpful for paladins and some bards.
@ I love Warlock, but I just want to cast more than two fireballs before taking a nap. Eldritch blast and invocations can never make up for that lack of spell slots.
@@lyebatenkaitosofgluttony2452 I never said that they aren't fun. I've actually made several warlocks and even a monk that I hope to play some day. I am just saying that they are the mechanically worst classes in 5e bar none.
@ you are extremely limited with how many utility spells you can cast. If you want to cast identify, you have to cough up a high-level spell slot. Even with those invocations that allow you to cast spells that you couldn't before, you can only do it once, where other casters can do it multiple times.
Lots of these feel like grasping at straws. Paladin's simply too good. It's offense is good, but it's defensive capability is phenomenal. Fear immunity at lvl 10's good. Dragons can be common. Frightful Presence can outright invalidate martials that dump WIS.
Also that Tiamat and dragons aren't the only fear inducing encounters you can face. There are spells and items that also do this, and having a caster frighten your party while you full-plate clank stomp your way up to them and cleave them in half is a spectacular visual around the table.
I thought Oath of Watchers were the MIB of Paladins tho... Btw I love Paladin...'s spell-list, gonna steal that Find Greater Steed with Magical Secrets as soon as my Bard hits level 10 (infinite flying here I go!)
The Paladin and Ranger spell lists are often the best places to look when picking magical secrets. Their class exclusive 3rd, 4th, and 5th level spells are marginally "balanced" for tier 3 and 4 levels of play because that's when they are supposed to matter. Then Bard has to go and prove that full casters make it so the game will never be "balanced."
The way I see it, Watchers believe that extraplanar beings like aberrations and celestials are meant to stay where they belong, and not meddle in our affairs. So they're more like demon hunters with a VERY diverse set of targets.
Just gotta point out --- you have to have 13 charisma to even be a paladin, so there's no way you can have a negative charisma modifier for divine sense outside of some kind of poison or curse or something.
My first and only character that I got to play was a dwarf paladin named Nerneath Gravelborn. Ever since that campaign I've been a forever dm. Paladins will always hold a special place in my heart.
My favorite way to play a paladin is to not play a paladin. My main Dnd character atm is a human paladin, blue eyes and blond hair and always cheery and looking to help people, What she doesnt know though is that shes actually a hexblade warlock whos patron is playing tricks on her, pretending to be a paladin god whos chosen her as their champion.
Hilariously 5e Paladin is the best it's ever been on it's own. And a single level dip into Hexblade lets you mostly ignore Strength, and care more about other stats just a bit more which is why it's done so often.
I actually play a crystal dragon born paladin in a decent into Avernus game, I've relied on smite once this far, and as for her oath she's a conquest paladin of bahamut, which plays into her backstory, she vowed to conquer the cult of tiamat to avenge her wife and adopted son who were killed by kobold minions of the cult also giving her a hatred of kobolds, she's pigheaded in her hatred but if it's for the good of people she's willing to put that aside for the greater good because that's what her family would want.
4:00 Oath of the Watchers are unique in that they're killjoys for the DMs (by copyright lawyering interdimensional cool stuff out of the campaign) instead of for the other players.
Everything on this video I already knew, and I am right. Paladins are awesome and this is a video to show how awesome they are. YOUR WORDS DO NOT DECIEVE ME HERETIC I SEE THROUGH YOU. THIS IS LITERALLY A DEPICTION WHY PALADINS ARE GREAT. THANK YOU, YOU PROVEN THE OPPOSITE OF YOUR TITLE WOOOOOOOOO
My only real issue with paladins is that some of the people I play with any players don't read any of the abilities and go on a murder spree for no reason and often times the dm doesn't do anything about it. That's my only issue. Which is not a paladin issue it's a player issue, read your goddam class features and shit.
If anything that I said offends anyone. Good. Then I did my job. Read your paladin class and subclass and the flavor text and become a legend. It's your right. Hashtag show respect to everyone by reading the things you want to do and do not display ignorance. Thanks, have a good one
You really shouldn't have used Tianat as an example...divine smite is not a spell, meaning you can deal damage to her easily, and you can use other kind of spells other than damage ones. Plus her passive is making everyone afraid, being immune to it saves a lot of trouble. Also, +5 to every saving throw!
As a Paladin main, what I love about the class is it's sheer versatility which rivals that of Bards. They can Heal, Buff, and DPS. Their one and only flaw is a lack of ranged options, but you can use your mount to move 120ft in a turn anyway.
the paladin auras are so good tho, +cha to all saving throws within 10 ft, and oath of ancients paladin at lvl 7 has a 10ft bubble resistance to ALL damage from spells
Yeah, when my DM casts fireball at me and the Tiefling and we both save his 30+ damage goes to 7 on me and 3 on my friend. I'm like, bro, you keep telling US to strategize...
That whole thing about tenets ruining personality and causing problems for the party was especially bewildering. That stuff you mentioned only ever happens with the 'lawful stupid' meme.
This sounds like the video from a guy who's only experience with Paladins was one "That Guy" in one of his games that unfalteringly followed his alignment of "Lawful Stupid", and dealing with that got this guy to read through the class and be as cherrypickingly mean to the whole class as ill informed revenge.
I ran Rime of the Frostmaiden for my group and had them roll on the secrets table for their characters. One of the secrets on that table is that before the campaign, the character was attacked by a Red Slaad and was infected and hosting a Slaad egg. They had about 2 months to figure out how to get rid of it before it hatched all chest-burster style. The player that got this secret was playing a paladin. Slaad eggs can be removed by anything that can cure disease. Not only was my player able to be rid of the Slaad egg at level 1 (which he didn’t know) but at level 3, his holy paladin magic just killed the egg automatically. That is the only time I’ve seen Divine Health do anything.
@@nephicus339 There's nothing wrong with whoring, really, according to the tenets or my characters actual "oath" they took in game. all about protecting life, and nature!
Paladins healing hand is mostly (in how I run them) a rp tool or a protect the civies and or for a poison interrogation play. You won't let them die... but you're not gonna help them recover unless they talk.
It isn't a RP tool it is a tool to not only heal yourself but buffer allies. Literally if you are 5th level with let's say 50 hp you would have 25 in that pool giving you basically half your own hp in healing back. effectively giving yourself 75 hp
@@WhyYouMadBoi in that same aspect it is how I choose to run my paladins... 1-2 hp is all it takes in some instances and paladins can get information for healing an injured child. Etc etc. Just because people use a mechanic for combat doesn't mean that's all it's useful for. And vice versa. Yes I use healing hands in combat... but I also do it in a way that fits the Character at the time.
@@Jamstaro1 Honestly pretty subpar unless you got beefy AC or far from any enemies that you could use an action to bolster yourself. Or if you wanna conserve spell slots.
Oath of Vengeance is my favorite subclass so I'm just gonna correct you on the Murderhobo Vengeance Paladin. Vengeance doesn't mean murder, it usually just means enforcing justice. Which could just be doing what the rest of the party agrees is justice.
Two sessions ago was the first time the dm gave my vengeance paladin a reason to go all God’s Fury on someone: the party came across a three headed ogre that had clearly just finished eating a farming couple. And then while fighting it, the tank wizard got blown into many little pieces right next to my paladin. Cue a Goliath going Super Saiyan.
My new character in my friends campaign is a goblin artificer name Fizroli who essentially makes experimental weapons for a war currently going on, sells it to one side and then sells a counter to the other. Has nothing to do with the video I'm just excited to play them. Have a great day.
Notes: Divine sense requires total cover, total cover requires obscurement, not just a object blocking the direct path to it, so glass is no protection and fear immunity to everyone that is close is, in terms of how common it gets in T3-4 AND how annoying/ball busting it can be to be unable to reposition, 100% worth a level.
To me paladins have always been the most viable tanks in 5e, they're outright better than fighters, with a strong heal and don't shrivel up against magic or a large number of weak enemies like a barbarian.
barbarians are the best tank because they tank for the party. sure a 20ac paladin is gonna have a hard time being hit but the solutions. chuck saving throws and dont actually hit the paladin. a barbarian has reckless attack and shit ac to incentivize a dm to hit them. a paladin should frontline but wont do well as a tank
@@frungggg Paladins do exceptionally well against saving throws due to their level 6 ability Aura of Protection(adding their charisma mod on top of their normal saving throw) As for not hitting them there's various utility spells depending on the levels of party members that can force the enemy to have to fight the paladin first. But if you have a DM who refuses to engage the high AC paladin get sentinel feat and start using a glaive/halberd. Either the now lowered ac incentivizes them to attack the Paladin, or the crowd control ability will.
I played Pally, once, to be a Wyrm Rider. I had a Golden Dragon Mount, it was too impossible for me to be LG. Made it through a campaign, got a magic lamp with one wish. Have to wish the genie free, right??? Right? Well that’s how you get a wild mage in your party, do you want a wild mage in your party…because that’s how you get them.
I literally just created an oath of the open sea paladin and found this video after. Still gonna play it as it is my first chatacter and I'm very happy with it
Even though I've only played d&d a few times and many, many years ago, I still love it to the point that I watch all these videos. Well. There was never a pally in my games but I DID play OG and burning crusade Wow. I had a paladin that was known as a "twink", it means I purposely kept him at a low level but acquired insane gear that normally shouldn't be able to accessible by low levels. So whenever I hear talk about paladins, in my head is my unstoppable Juggernaut of heavy armor and holy magic destruction. Just raid bossing the poor bastards on the other team. Anyways...back to the video!
I don't know, sanctified reverie of arms is a pretty good spell. Especially if you multiclass fighter to get two weapon fighting and the extra action once per rest. Would you like to hit this enemy 8 times in 1? Yes, Yes I would.
Paladin is the most classic "fantasy" class for me. A magic swordsman charging on a white horse towards danger is kinda what i imagine when i think "fantasy" lol
Oath of Ancients gets their best feature at only level 6. Also the tennants are closer to guidelines with that oath than with any other making it pretty easy to keep a personality.
The problem is that you expect the paladin to (a) be the healer of the party for some reason and (B) play lawful stupid. Your job as a paladin is to be a leader and a tank with awesome burst damage that can burst heal a teammate when really necessary. And you don't have to initiate conflict with the party just because of minor infractions, or feel obligated to tell the truth to a demon simply because 'lying is wrong". Paladins don't have to be lawful stupid.
I once played a paladin, and the feature I always used was his ability to summon a mount. It gives a greater movement speed, it can help you when you're in trouble, and since you have a mental link with it, you can use it to distract enemies while going on with your businesses.
Also with this mount can wear armor, you can ride it and it can take the disengage action meaning you can dip in and out of combat. Plus mental link and seamless meaning your DM can't make it freak out.
@@WhyYouMadBoi My DM made me find crawford rulings on Find Steed before he let me use it in combat/talk with him telepathically. Like, it's a fucking Worg bro. It is literally capable of speech and you think it can't tell me what it can see?
@@kaiserofkush You don't even need Crawford it says it in the fucking spell. Literally it says "Communicate with each other" while find familar says "Telepathically issue commands" which means you and your mount are talking to each other. It also says "Fighting as a seamless unit" as well.
I’ve been playing a redemption paladin for about six months now and have never used divine smite once (mostly because it was my first time playing a paladin and I forgot it was there). I have, however, managed to befriend many enemies due to an unreasonable charisma. (DM just sends them back to our local tavern to be drinking buddies, although he does use them as info dumps when we need it)
Basically this is just “you can’t work with the half-casters because they don’t have enough ability points. So specialize in one side of it, like the barbarian, which I will also complain about because it’s too specialized.” Can’t wait for “casters can’t melee well therefore bad.” And “fighters can’t fast well therefore bad” healers can heal and that takes away from them spending the time and actions on frontline combat therefore bad, not being able to heal is also bad.
You: "Don't play paladins! They're weak!" Hexblade paladins: *Allow me to introduce myself* I know this wasn't the point of the video but it had to be said xD Also, if you wanna avoid the personality-replacing-tenets issue with paladins, consider choosing an oath based on what your character would swear when taking their personality into consideration. For example, for someone who has a particular person or group that they're determined to kill, it makes sense they swore an oath of vengeance. Someone who's more of a pacifist will gravitate towards redemption, someone who has turned to the dark side is gonna go Oathbreaker, and so on. Plus, tenets don't have to be personality. Could be that there's conflict - maybe the vengeance paladin spends more time torturing for info than he does killing so the party actually gets the info first, or maybe the Oathbreaker still has a soft spot for certain groups and has that little bit of goodness left in their heart. Tenets don't have to be followed to the letter, especially if the paladin isn't lawful-aligned ...moral of the story paladins are my favorite class that I've played and nothing will change that, my first character was a Drow paladin and I've had a soft spot for paladins ever since😂♥️
3:30 Counterpoint for oath of redemption, the fourth tenet of their oath, wisdom. Wisdom: Your heart and mind must stay clear, for eventually you will be forced to admit defeat While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
Playing my Homebrew Oath of Draconic Majesty Paladin.... I can attest its WAY too easy to get addicted to Smites. Especially with a goody my DM gave me that allows for some Massive Radiant and Fire Damage output
As a DM, as far as I’m concerned, the subclasses oath is nothing more than optional flavor. Encroaching on the agency and autonomy of my players is a sin at my table. You wanna be an oath of redemption Paladin atheist hired by cuthulu cultist, by all means. Your character is your character.
My favorite paladin is Egbert from the Oxventure Guild (played by Mike from Outside Xbox). He doesn't play like a typical paladin and constantly forgets he has magic because he's a Dragonborn. He also gets a seal sidekick who is great.
Bad take. You either undersell most of the paladin's abilities or just ignore some of the best ones (aura of protection, improved divine smite). You misunderstand most of the oaths (redeemers aren't idiots, they know some creatures are evil in and out). And to top it all off, you manage to contradict yourself twice (paladin spellcasting and enemy spellcasters)
To be honest, I don't main Paladins but their ability to randomly throw down 2d8's at level 2 plus their weapon's original damage die is insane(even better if you get a crit), and their availability to get one of the cheaper heavy armor's there is plus a shield is hella strong early game. Although mid-game Paladins aren't much to fear since at that point Divine Smite can be easily avoided since it doesn't work with ranged equipment.
>mid-range paladin with misty step, defense fighting style, a halberd that gives reach, Gem Flight and the ability to lock down anyone with a melee attack/opportunity attack or throw a decently damaging javelin twice if not thrice if they're out of range, and a chance to lock people within a 30 ft range if they fail a 14 dc dex or charisma check once per short rest All after casting Bless which gives people on average 2.5 points of advantage on attack and save throws for minimal cost, let's not forget passives like a +3 to all saves just by being near me Hi
Well first of all if you're dumping charisma as a Paladin that's on you, and as well with lay on hands the healing is a nice bonus but the class isn't built to be a dedicated healer.
My DM had to come up with a custom rule for my tower shield blocking as well as shield bashing. I originally gained +2AC when blocking (+5 now because better shield)z he also allowed me to run in the way of one of my allies to have the enemy attack me instead. Shield bashing does 1d4+STR modifier and staggers enemy on failed dexterity save. Keep in mind I always have to take an action or reaction to do any of this
If this video is satirical, it's ok. But damn bro, read at least the rules... +5 to Saving Thrown in AoE, burst Damage applicable AFTER crits, Frigthened is almost the most common condition. The Tiamat argument is stinky-poopoo, Because casters get fucked by legendary resistances while a pally can just hit you and smite for 50 damage.
-Lay on hands is the most versatile heal in the game -Divine sense is great if you’re looking for basically anything -The spells are mainly support, not damage -Smites are great -AC and HP are great -Fighting style was completely ignored -You don’t really need to focus Con like the video showed -The channel divinities are mainly great -The auras are HUGE -Frightened can be absolutely crippling -Wdym “your DM isn’t experienced enough to run enemy spellcasters” but then they are experienced enough to run Tiamat???? -Smites hit Tiamat -Not reaching the powerful level-20 abilities is by no means paladin-exclusive
anything marked as a spell IS a spell. divine smite is a feature not a spell tho, so you can still use radiant damage to disintegrate Tiamat into oblivion.
Bruh I was down for a sick roast but all I got was nitpicking, misinformation and ignoring one of the classes best abilities. Gonna have to try harder than this.
We use them to stand in front of us as our humanoid shields while we do the real useful shit. Then again, we do the same thing with the other martial classes too, but paladins do it out of religious obligation and can't ever argue the point.
I would just like to note that since divine smite is an ability not a spell, you can still smite Tiamat to your heart’s content.
You can divine smite and eldritch smite on the same attack, in addition to a smite spell. An Important Addition
Also while raging
You can also smite while raging
Not to mention that radiant damage almost counters/works on everything in the monster manual.
@@sirnonsense5033 And in addition smite is even more effective against certain monster like Undead (so you're a Lich-Killer) and Fiends (oh: look wich random, very powerfull monster falls exactly in this category).
I hate to be that guy but divine smite is technically not a spell so it will still work against limited magic immunity.
Divine smite op. Any nova build worth it's salt will bring it
i dont hate it, i want to be that guy, he also taught that if you had your charisma below 10 you couldnt use divine sense, but you can kus it has a minimum of 1
@@Dani-fey just with regular casters though, it’s best spells are concentration, so make sure you got enough bless slots before you go blasting
Hate to burst his bubble but limited magic immunity isn't in vanilla 5e
@@Meun actually it is. The rakshasa has it
Instructions unclear: I am now marching off into the sunset reciting my oath loudly and proudly, staying vigilant for any wrongdoers.
This is the way
This is the way
This is the way
This is the way
This is the way
"Your constitution won't be high enough to concentrate on spells"
*Laughs in aura of protection*
I was wondering about that. I'm building a paladin. I am going for a more Quigon jin approach. He's a lot more flexible I would hope
Exactly.
If a Warlock can have a Gun as their Hexblade Patron
I dont see any problem making a Paladin thats pretty much Doom Slayer from Doom
The Paladin with levels in Artificer
To be fair, taking a one-level dip into Hexblade Warlock fixes a number of Pally problems. Your melee attacks are now based on Charisma (meaning less need for Strength), you get a powerful pew-pew cantrip, in the form of Eldritch Blast, and you get a spell slot that can be replenished during short rests, which can be burned on a quick smite, if necessary.
As opposed to Doom Slayer from that hit kids show, My Little Pony.
@@dovakiin296 What did you just say? *warms up my d̶e̶a̶d̶l̶y̶ ̶n̶e̶u̶r̶o̶t̶o̶x̶i̶n̶ Eldritch Blast*
Persona!
I remember I had a dm that mistakenly let me use divine smite on ranged attack. I was playing a time traveler vengeance paladin with a powder keg loaded musket. I also took a dip into artificer for free reloading. TLDR-I played halo in dnd.
I'm just imagining the final boss being busy with the rest of the party and then getting shot and instantly killed by some guy with a musket and the power of God.
@@shade6001 well the final boss was this necromancer demon who was super into casting mass hold person and monologuing, so I ended up just nat 20ing my save roll then got a passable deception check to act like I was frozen, then I just hit him in the back. At the same time our gloom stalker assassin rouge ranger who had been hiding dashed out and stabbed him in the ribs. We dealt like 200~250 damage each. And yes this demon only had a max of 300 hp. Dm facepalmed hard.
@@Venomtankmod bro how does nobody know how to spell rogue?
@@Venomtankmod what kinda dm lets the 2 highests bursts get easy damage on their boss
@@junconglin he though his spell and monologue combo would work. Had a spell save of 23. The rouge was his gf so he kinda made a 15 stealth check work even though the boss likely had higher perception. So I was lucky and the dm went soft on the rouge
i played a watchers paladin that took the "prepare for extraplanar creatures" tenet and turned it up to 11, being a construct BUILT as essentially a guardian against extraplanar creatures. it worked because the DM's big bad was a shapeshifting body-snatching plane travelling giant
I misread giant as goat for a second... I have my new campaign
@@esgeir9499 oh that sounds incredibly cursed, tell me more
I saw the Oath of Watchers Paladin and just thought: I can base an entire campaign around this class welp I guess that’s what I’m doin’ now
paladin
crown: we will arrest you
conquest: I use summon guillotine
plot twist:the conquest paladin is french.
Watcher: *gives the local human BBEG side-eye before rushing off to slay the celestial unicorn because its not from the material plane*
Yep. My Paladin was a follower of Pharasma, (for those who don't know, she's a goddess who judges the dead, and can't judge a dead if they become undead) not really happy with undeads as you might think, whener he saw one, "I will fucking conquer the land your rotten body is layin down!" is likely a sentence he might have yelled
I think you might have missed the +5 to every save aura
That wouldn't fit his fox news like narrative
There is literally no way to make that sound bad, it is so insanely powerful.
@@Quinton151 You mean legacy media like narrative, cnn and their kin need to be held responsible for their literal slander.
yeah but that's if you dump into charisma, so now you can cast your like 5 spell slots which probably fail anyway and then resort to swinging your sword that's too heavy for you
@@huuminbloodborn7570 you don't have to do that really. +4, heck, even a +3 is amazing. Subclasses like Oath of Devotion even help with that, increasing your to hit modifier by an amount equal to charisma. Sure yeah, you wouldn't go mainly charisma except for specific builds, but +3-4 to EVERY saving throw in an an aura around you is amazing
Blaine: If you have minus modifier then no Divine Sense
PHB: Clearly that you hadn’t actually read it
Like who would play bard with a negative mod its stupid, half thought out gimmick
Actually he's right, it does not say minimum of 1, which plenty of other class features explicitly state. Though the likelyhood of a charisma caster not having good charisma is pretty low.
@@JQBOOM Tell that to my paladin who's highest stat was 16 in Con with a 14 Str and a 12 in Chr. On a full caster, not a chance but on a half caster or third caster it's very much possible.
@@Shivermist110 that's viable until level 6, but after that, your lack of charisma will hurt A LOT MORE than you think.
Your paladin acts like it's a Fighter, not a Paladin.
@@gildedphoenix Hey, I didn't exactly have much of a choice.
Oh no, Tiamat comes, now I cannot damage her with my spells! Good thing I can use Divine Smite instead, and I can use the rest of my spell slots to play as a support. Oh and also, I now cannot become frightened by Tiamat, who basically makes everyone frightened for about two rounds as a passive.
oh no, my aura of protection also gives my entire party +5 to every single saving through in a 30 feet radius. Whatever shall I do?
hmm seems a lot of fun not doing anything but standing there giving passive stuff to your teammates lol. and what paladin are you playing that have +5 to Charisma?
@@pontoquente1825 As opposed to only dealing damage or only giving out passive buffs, I'd prefer to do both
@@pontoquente1825 +5 modifier is a 20 which by the time you reach someone as strong Tiamat you should have had enough ASIs to hit a 20 in at least one ability score.
Facts
Paladin is really good, you get a lot of abilities that leave a bit to be desired, but you're still getting a lot of functional features
- Lay on hands is one of the most powerful heals in the game and essentially a better second wind. No dice rolls, you just heal as much as you want or cure conditions
- Paladin spells aren't even necessary, but they give a lot of utility, like detect magic, find steed, shield and zone of truth
- You get proficiency in all the gear because why not
- Immunity to some dangerous status effects in an area AND immunity to diseases (if you DM tends to ignore this then speak up, cuz it's not ok to just invalidate a feature like that, for that they should just tell you they don't run the feature ahead of time)
- A d10 hit dice because yes
- Fighting styles
- And free damage in the form of smites, because they tought the amount of features also needed the ability to deal disgusting hits that ignore most resistances
Sure you have to abide by a tenant, but as a warlock you need to make a pact with an otherwordly being, clerics have to follow their god's alignment, sorcerers need some special background and wizards need to have a certain amount of studies. I like to think of tenets as a balance point for Paladins
Lowkey the best feature about Paladin to me is the bonus to saves aura.
Paladins are meant to be Frontline supporters.
Stay next to the barbarian with a shit wisdom/int save and watch him wreck shop when he saves from being polymorphed or doesn't get his brained busted by an intellect devourer.
Like just choose an oath based on your Paladins personality and backstory. It’s not that hard.
@@PH03NIX96 I 100% stand next to my barbarian friend every battle. He saved on a charm person last session by ONE thanks to my +5 aura. i thought he was going to kiss me IRL he was so happy.
Technically the Cleric can find ways to still follow their Deity but don't have to blindly obey the alignment of it.
My Drow Feylost Death Domain Cleric follows the Raven Queen but isn't exactly Evil. In fact the Raven Queen isn't fully Evil either she is more Chaotic Neutral if you read the multiple stories about her and average them out. Also it's rather annoying that people think all Death Domain Clerics are Evil. Death is simply a part of Life and so following that Domain is accepting it and can do good by sending Villains, Criminals, and other enemies to the afterlife stops the troubles they cause for Good Law-abiding Citizens
"Did you really think you were going to have enough ability score points to keep your stats strong enough to be viable?"
Hexadin being SAD on CHAR: "Yes"
Taking one level of Hexblade is better than the level 20 of any Paladin subclass. Then you only need 15 Str for Plate and can dump anything that's not Con or Cha...
@@TheFoxfool
Or go 13 Str and 14 Dex.
That way you get better initiative, and only lose 1 point of AC.
Also, grabbing Warlock 2 after Paladin 6 is probably a good idea. Invocations are pretty clean. Agonizing Blast alone makes the Paladin a perfectly fine ranged combatant, and the extra pact slot from Warlock 2 is handy.
@@aprinnyonbreak1290 or just use a damn finese weapon. Simple as. Now you can dump strength, get high initiative and ac, along with relative dmg numbers on average. Better if you're a warlock, now your burst is more dependable.
@@TheeOK1
Buuuut then you gotta pump Dex AND Cha, while still needing 13Str, and needing decent con.
This poor Paladin is even more hopping MAD than it was before, and your tears will fall like waterfalls with every +1 Dex that doesn't touch your AC, 'cuz you're still wearing medium armor.
@@aprinnyonbreak1290 except that you don't need heavy armor to get comparable AC. Scale mail, a shield, and the dex cap gives you 18 ac level 1. same as chainmail at the start. Cast shield of faith before a fight or as a bonus action, congrats you have 20 ac for both sets of armor. Upgrade to to half plate for -no disadvantage on stealth and- an extra ac around level 3-4 (should have that much gold by then) and you'll have 19 ac, or 21 with Shield of Faith. Not considering +1 to +3 magic items you'll probably have access by level 5 through 10 and you can have an ac of 22 to 24 with SoF (23 to 25 with defense fighting style)
Now I'm not gonna lie, heavy armor does scale harder than medium, especially considering SoF, but it takes a while for heavy armor to take off due to the price and the power swing is comparable between the two with it being 1 to 2 points between another, especially considering that higher ac gives diminishing returns. Probability and all that.
Basically I made this rant to say heavy armor is kind of a joke w/o the heavy armor master feat and you can easily get into those numbers with items and a single spell slot that's only bonus action; meaning you can still multiattack and smite. Plus you're still relatively tanky healthwise even with a +1 in con at least, you're able to heal yourself *without* spell slots should you get hit. Not even considering the ability save scores you'll always have at level six due to you protection aura. That's not considering the fact that race score increases or ability improvements exist, you have at least 3 races that are optimally made for paladin and alleviate the allocation of scores.
Can't be good at everything, just how the game is made, but y'all are just giving the class a bad rap for things that aren't as bad as you make it, or that you could work around if it really bothered you that much. MADs especially isn't that bad when you have anything above a 1d8 in health imo. You have SOME health to spare quite simply. At least focusing on dex for damage gives you some space for focus of 3 ability scores instead of 4. Then again this is for optimality sake, just have fun man.
One nitpick: it specifically says in Redemption's Tenets that no, Redeemers are in fact NOT complete morons, and don't need to bother trying to redeem evil-by-nature creatures and any that are beyond Redemption
Im playing as a redeemer in a campaign right now. First paladin character i am playing.
He gets upset when he cant convince someone to leave their bad ways (some raiders that the party fought).
But he despises any kind of evil being.
This duality is really fun to rp
When I played one it was like
"Guys we don't have to murder each other"
"Guys we REALLY don't have to murder each other"
"..."
"Aight they ain't listening, time to smite"
Redemption is basically "don't start shit, but feel free to end it."
@@jarrakul I walk as loudly as possible in the dungeon causing creatures and people to ambush me..one scene later with face covered in other's blood, what?! they ambushed with intent to kill first
Have gun, will travel reads the card of a man
A knight without armor in a savage land
His fast gun for hire, heeds the calling wind
A soldier of fortune, is a man called Paladin
im glad im not the only one that knows that show
Maverick! I loved that growing up. Gun smoke too
Paladin Paladin where do you roam
Paladin Paladin far from home
Divine Smite isn't a spell, it would work just fine on Tiamat!
And in this episode, Blaine reveals that he doesn't know how paladins work while acting smarmy about them.
Smite isn't a spell or magic. It's why Barbarians can still smite while raging.
Also, frightened is EXTREMELY common in big boss fights. Like, say, dragons.
I also find it strange he says that your Con isn't high enough to concentrate on spells since most paladins I know have a +2 in Con at least and you add you Cha mod to Con saves as well...
@@colton3989 exactly. Paladins make phenomenal support characters, especially when they get their auras. The amount of times I had a party member survive because of a +3 in my charisma is mindblowing, not to mention my own saving throws.
And having lay on hands is great when the party healer gets ambushed and downed, or to fully restore yourself after a huge hit.
But I think they really shine in their synergy with Barbarian multiclassing. Most of their best features are usable even when raging, and free advantage and resistance makes you an utter beast of a damage reducer.
He is just trolling on the class it's a joke guys
@@esgeir9499 the point of these videos is to point out their weaknesses and downsides. The "don't play one" is the joke, but the details are supposed to be accurate.
@@esgeir9499 That doesn't give him license to just lie about what the class can / can't do. If you want to critique paladins you've got their weakness against flying enemies, lack of spell slots, lawful-stupid player style, smite addiction when they get some amazing spells, half the subclasses almost never using their Channel Divinity, Divine Sense, how bad Smite spells are .... none of which requires just being wrong.
I get that the video is a joke, but paladins are the most powerful class that’s not a full caster. Like mechanically they’re one of the more powerful classes
no. in fact, thats not a joke, only because he spoke sarcastically doesn’t mean that this class doesn’t suck.
@@pontoquente1825 let me guess you were the chaotic "neutral" rogue?
@@junconglin I've never played a non lawful good character :D
@@pontoquente1825 (X) doubt
@@junconglin I like edgy characters but I always play lawful good, you don't need to belive, I just hate paladins ;(
Sure, don't play paladin, while I boost my allies, protect them from various effects, and kill that dragon lady. Twice.
I know this is a joke but I’d like to point out that most paladins will at least have good Strength, and Devine smite isn’t a spell so you could still do big damage to the multi headed dragon queen.
Just multiclass into another charisma class and be the anime protagonist you already believe you are
Hexblade is the standout, of course.
Who needs training when you can just believe in yourself harder?
Warlock..become the Witch Knight..
Teifling Paladin of Conquest x Warlock of the Old Ones = Telepathic Terminator..
sorc-adin is a classic
Me, making an Oath of Ancients paladin who's sworn fealty to Nature. Becomes smitten with the homebrewed Nature deity (who i'm pretty sure is an archfey of some sort). Cue the hexblade pact. I had already written out a full oath for my DM based off the tenets in the PHB, so I just modified that to swear fealty and we flavored it as shifting runes across my characters scales (dragonborn) 21 AC and a +9 to hit feel pretty fucking nice, i tell you what.
Man, I don't know what you're talking about, last time we got into a fight with a Adult blue dragon he died at the second my turn ended. Of course everyone were very upset because this big fight ended in me rolling 20 dices, but at least I deleted a Dragon. Definitively a lot of fun for everyone.
@@doge8726 yes like he was in a cave, so he couldn't fly that much, and I only needed 1 turn to do it all. But I was using a very metagamy, asshole one shot build. 8 levels in Paladin and 2 leves in fighter, you can guess were this is going.
@@olimawu a cup of dice? Love it!
@@olimawu let me guess? 3 levels Champion fighter, vengeance paladin? Elven accuracy? I’m doing that exact thing
@@zach415 Very close, I was using a level 2 fighter level 8 paladin
The main problem with the Palladin class is the 2d8 of Psychic damage your DM will take trying to balance encounters around you. It is the class with highest risk of dying under a random rockslide.
Okay this does ignore the one thing that makes paladins stupid though: Effing Aura of Protection. Just walk to the GM and say to their face "A Charisma save? Okay. I have a +15 in it. Concentration saves? I add my Charisma to those too. Also my friends do too"
Like, sure, I love the 126 damage bursts of Divine Smite as much as anyone else, but BOY Aura of Protection is truly busted.
Oh yeah. Aura of Protection, Bless, and Divine Smite is enough to be a good in combat, with Lay on Hands to heal up after. At level 6, Paladins are top tier
Not sure if they're the best though. Barbarian, Bard, Cleric, Sorcerer, and Wizard are all strong and have some kind of powerspike at that level. Anyone who can cast Spirit Guardians or Fireball 3x/day is a force to be reckoned with
I had that issue with Redemption. I tried to convince a goblin to stop being evil or something and my party member just cut it down right in front of me, covering my little kobold in blood!
In the near 6 month campaign I played in, I didn't get to personally redeem one person.
Redeem your party members! xD
but don't be preachy about it.
I know these videos are a joke, but this one is incredibly inaccurate. Paladins are A+ in attack, defense and roleplay, with A in health. There are such things as filler abilities. You'd be surprised how much use I have gotten from those supposedly useless abilities. The ability to detect undead is quite useful when you need to distinguish Strahd von Zerovich from his mirror images and notify your casters. Also, immunity to disease is surprisingly useful against aberrations and some undead. The immunity to frighten effects is really helpful in the late game. When we played Tyranny of Dragons, my paladin was the reason we survived. Tiamat having immunity to spells of 6th level or lower means nothing to paladins, as divine smite isn't a spell and it does extra damage to fiends, which is what Tiamat is. I made a standard human paladin with a well-spread stat line and he is pretty baller. They aren't meant to be the main healer anyway, and their ability to heal without spells is just a bonus.
Barbarian has definite downsides, the biggest ones being that he can't cast spells while raging or do much of anything other than attack. The only real weakness that paladins have is the ability to deal ranged damage, but that's what a dexadin or a well-spread stat line are for. Paladin's weaknesses are few and are easily worked around. But the main thing is that you completely underplayed the paladin's strengths.
@ I guess with a class that is as good as paladin, you gotta either make shit up or pick the low-hanging fruit that are only minor inconveniences at worst.
I just can't wait until he gets to a class with REAL weaknesses, like Warlock and Monk. The only reason people even acknowledge the warlock's existence is for the Hexblade's 1 level multiclass, which is really only helpful for paladins and some bards.
@@thewonderfullymadejaraid7015 wth you're on something monk and Warlock are both the most fun classes I've ever played
@ I love Warlock, but I just want to cast more than two fireballs before taking a nap. Eldritch blast and invocations can never make up for that lack of spell slots.
@@lyebatenkaitosofgluttony2452 I never said that they aren't fun. I've actually made several warlocks and even a monk that I hope to play some day. I am just saying that they are the mechanically worst classes in 5e bar none.
@ you are extremely limited with how many utility spells you can cast. If you want to cast identify, you have to cough up a high-level spell slot. Even with those invocations that allow you to cast spells that you couldn't before, you can only do it once, where other casters can do it multiple times.
This feels like someone who's never play with, as or run a paladin trying to make fun of a paladin.
Lots of these feel like grasping at straws. Paladin's simply too good. It's offense is good, but it's defensive capability is phenomenal. Fear immunity at lvl 10's good. Dragons can be common. Frightful Presence can outright invalidate martials that dump WIS.
Also that Tiamat and dragons aren't the only fear inducing encounters you can face. There are spells and items that also do this, and having a caster frighten your party while you full-plate clank stomp your way up to them and cleave them in half is a spectacular visual around the table.
also i feel like he kinda brushed over the MASSIVE bonus to EVERY save from AoP PLUS you get to share it with your party???
I thought Oath of Watchers were the MIB of Paladins tho...
Btw I love Paladin...'s spell-list, gonna steal that Find Greater Steed with Magical Secrets as soon as my Bard hits level 10 (infinite flying here I go!)
The Paladin and Ranger spell lists are often the best places to look when picking magical secrets. Their class exclusive 3rd, 4th, and 5th level spells are marginally "balanced" for tier 3 and 4 levels of play because that's when they are supposed to matter. Then Bard has to go and prove that full casters make it so the game will never be "balanced."
The way I see it, Watchers believe that extraplanar beings like aberrations and celestials are meant to stay where they belong, and not meddle in our affairs. So they're more like demon hunters with a VERY diverse set of targets.
Just gotta point out --- you have to have 13 charisma to even be a paladin, so there's no way you can have a negative charisma modifier for divine sense outside of some kind of poison or curse or something.
My first and only character that I got to play was a dwarf paladin named Nerneath Gravelborn.
Ever since that campaign I've been a forever dm. Paladins will always hold a special place in my heart.
My favorite way to play a paladin is to not play a paladin. My main Dnd character atm is a human paladin, blue eyes and blond hair and always cheery and looking to help people, What she doesnt know though is that shes actually a hexblade warlock whos patron is playing tricks on her, pretending to be a paladin god whos chosen her as their champion.
Hilariously 5e Paladin is the best it's ever been on it's own. And a single level dip into Hexblade lets you mostly ignore Strength, and care more about other stats just a bit more which is why it's done so often.
And thats why you take 2 levels of Paladin and then deep dive into the Aberrant mind sorcerer and call yourself a Jedi.
I actually play a crystal dragon born paladin in a decent into Avernus game, I've relied on smite once this far, and as for her oath she's a conquest paladin of bahamut, which plays into her backstory, she vowed to conquer the cult of tiamat to avenge her wife and adopted son who were killed by kobold minions of the cult also giving her a hatred of kobolds, she's pigheaded in her hatred but if it's for the good of people she's willing to put that aside for the greater good because that's what her family would want.
4:00 Oath of the Watchers are unique in that they're killjoys for the DMs (by copyright lawyering interdimensional cool stuff out of the campaign) instead of for the other players.
Everything on this video I already knew, and I am right. Paladins are awesome and this is a video to show how awesome they are. YOUR WORDS DO NOT DECIEVE ME HERETIC I SEE THROUGH YOU. THIS IS LITERALLY A DEPICTION WHY PALADINS ARE GREAT. THANK YOU, YOU PROVEN THE OPPOSITE OF YOUR TITLE WOOOOOOOOO
My only real issue with paladins is that some of the people I play with any players don't read any of the abilities and go on a murder spree for no reason and often times the dm doesn't do anything about it. That's my only issue. Which is not a paladin issue it's a player issue, read your goddam class features and shit.
If anything that I said offends anyone. Good. Then I did my job. Read your paladin class and subclass and the flavor text and become a legend. It's your right. Hashtag show respect to everyone by reading the things you want to do and do not display ignorance. Thanks, have a good one
Most high level massive monsters (like dragons) have an Aura of fear type effect. Which is why the aura works.
You really shouldn't have used Tianat as an example...divine smite is not a spell, meaning you can deal damage to her easily, and you can use other kind of spells other than damage ones.
Plus her passive is making everyone afraid, being immune to it saves a lot of trouble. Also, +5 to every saving throw!
As a Paladin main, what I love about the class is it's sheer versatility which rivals that of Bards. They can Heal, Buff, and DPS. Their one and only flaw is a lack of ranged options, but you can use your mount to move 120ft in a turn anyway.
It’s called a javelin, scrub!
@@JaelinBezel ye
Blaine: "Don't be a Paladin."
Me, who's first ever DnD character was a Paladin:
I was a Paladin of Vengeance.
im sorry for you guys
Paladins of glory
Paladins is best class blane is just wrong
Paladin of vengeance !
the paladin auras are so good tho, +cha to all saving throws within 10 ft, and oath of ancients paladin at lvl 7 has a 10ft bubble resistance to ALL damage from spells
Yeah, when my DM casts fireball at me and the Tiefling and we both save his 30+ damage goes to 7 on me and 3 on my friend. I'm like, bro, you keep telling US to strategize...
That whole thing about tenets ruining personality and causing problems for the party was especially bewildering. That stuff you mentioned only ever happens with the 'lawful stupid' meme.
This sounds like the video from a guy who's only experience with Paladins was one "That Guy" in one of his games that unfalteringly followed his alignment of "Lawful Stupid", and dealing with that got this guy to read through the class and be as cherrypickingly mean to the whole class as ill informed revenge.
I ran Rime of the Frostmaiden for my group and had them roll on the secrets table for their characters. One of the secrets on that table is that before the campaign, the character was attacked by a Red Slaad and was infected and hosting a Slaad egg. They had about 2 months to figure out how to get rid of it before it hatched all chest-burster style. The player that got this secret was playing a paladin. Slaad eggs can be removed by anything that can cure disease. Not only was my player able to be rid of the Slaad egg at level 1 (which he didn’t know) but at level 3, his holy paladin magic just killed the egg automatically. That is the only time I’ve seen Divine Health do anything.
Well, my oath of ancients paladin was at a whorehouse and my DM asked me to make a CON save. It came in handy then.
@@kaiserofkush Must be nice the entire table not roaring, "But you're a paladin! No more powers for you!" sadge
@@nephicus339 There's nothing wrong with whoring, really, according to the tenets or my characters actual "oath" they took in game. all about protecting life, and nature!
Don’t play Cleric, it’s A+ at everything
Don’t play Paladin, it’s B+ at everything
Don't play dnd in general.
Paladins healing hand is mostly (in how I run them) a rp tool or a protect the civies and or for a poison interrogation play. You won't let them die... but you're not gonna help them recover unless they talk.
It isn't a RP tool it is a tool to not only heal yourself but buffer allies. Literally if you are 5th level with let's say 50 hp you would have 25 in that pool giving you basically half your own hp in healing back. effectively giving yourself 75 hp
@@WhyYouMadBoi in that same aspect it is how I choose to run my paladins... 1-2 hp is all it takes in some instances and paladins can get information for healing an injured child. Etc etc.
Just because people use a mechanic for combat doesn't mean that's all it's useful for. And vice versa. Yes I use healing hands in combat... but I also do it in a way that fits the Character at the time.
@@Jamstaro1 Honestly pretty subpar unless you got beefy AC or far from any enemies that you could use an action to bolster yourself. Or if you wanna conserve spell slots.
burst heal or out of combat only
@@WhyYouMadBoi I had a ac of 18 1st level
Oath of Vengeance is my favorite subclass so I'm just gonna correct you on the Murderhobo Vengeance Paladin. Vengeance doesn't mean murder, it usually just means enforcing justice. Which could just be doing what the rest of the party agrees is justice.
Two sessions ago was the first time the dm gave my vengeance paladin a reason to go all God’s Fury on someone: the party came across a three headed ogre that had clearly just finished eating a farming couple. And then while fighting it, the tank wizard got blown into many little pieces right next to my paladin.
Cue a Goliath going Super Saiyan.
My new character in my friends campaign is a goblin artificer name Fizroli who essentially makes experimental weapons for a war currently going on, sells it to one side and then sells a counter to the other. Has nothing to do with the video I'm just excited to play them. Have a great day.
Notes: Divine sense requires total cover, total cover requires obscurement, not just a object blocking the direct path to it, so glass is no protection and fear immunity to everyone that is close is, in terms of how common it gets in T3-4 AND how annoying/ball busting it can be to be unable to reposition, 100% worth a level.
To me paladins have always been the most viable tanks in 5e, they're outright better than fighters, with a strong heal and don't shrivel up against magic or a large number of weak enemies like a barbarian.
barbarians are the best tank because they tank for the party. sure a 20ac paladin is gonna have a hard time being hit but the solutions. chuck saving throws and dont actually hit the paladin. a barbarian has reckless attack and shit ac to incentivize a dm to hit them. a paladin should frontline but wont do well as a tank
@@frungggg Paladins do exceptionally well against saving throws due to their level 6 ability Aura of Protection(adding their charisma mod on top of their normal saving throw) As for not hitting them there's various utility spells depending on the levels of party members that can force the enemy to have to fight the paladin first. But if you have a DM who refuses to engage the high AC paladin get sentinel feat and start using a glaive/halberd. Either the now lowered ac incentivizes them to attack the Paladin, or the crowd control ability will.
@@frungggg “chuck saving throws” Aura of Protection exists…?
I played Pally, once, to be a Wyrm Rider. I had a Golden Dragon Mount, it was too impossible for me to be LG. Made it through a campaign, got a magic lamp with one wish. Have to wish the genie free, right??? Right? Well that’s how you get a wild mage in your party, do you want a wild mage in your party…because that’s how you get them.
Really wish someone would bring up UA subclasses. I'm currently running an Oath of Treachery Paladin. I wish I had my own joke about it.
You really just wanted an excuse to backstab the party.
I mean they aren’t official content, so why would they?
There's one in my current party.
"Your cause is to be absolutely dedicated to not being dedicated to your group."
UA is UA for a reason
@@grantpetsch7602 they are official, there just not finished
I literally just created an oath of the open sea paladin and found this video after. Still gonna play it as it is my first chatacter and I'm very happy with it
This video is a joke, as per the disclaimer at the start. Paladin is probably the second strongest class behind wizard.
Even though I've only played d&d a few times and many, many years ago, I still love it to the point that I watch all these videos. Well. There was never a pally in my games but I DID play OG and burning crusade Wow. I had a paladin that was known as a "twink", it means I purposely kept him at a low level but acquired insane gear that normally shouldn't be able to accessible by low levels. So whenever I hear talk about paladins, in my head is my unstoppable Juggernaut of heavy armor and holy magic destruction. Just raid bossing the poor bastards on the other team. Anyways...back to the video!
I don't know, sanctified reverie of arms is a pretty good spell. Especially if you multiclass fighter to get two weapon fighting and the extra action once per rest. Would you like to hit this enemy 8 times in 1? Yes, Yes I would.
Face it. The real reason to be a Paladin is the aura. Everyone immediately loves you.
Paladin is my favorite class and you will never change my mind.
Paladin is the most classic "fantasy" class for me. A magic swordsman charging on a white horse towards danger is kinda what i imagine when i think "fantasy" lol
The legend of Zelda
@@JaelinBezel links a fuckin valor bard tho
2:27 Divine smite still works. She's not immune to spell like abilities (divine smite isn't a spell).
Oath of Ancients gets their best feature at only level 6. Also the tennants are closer to guidelines with that oath than with any other making it pretty easy to keep a personality.
The problem is that you expect the paladin to (a) be the healer of the party for some reason and (B) play lawful stupid. Your job as a paladin is to be a leader and a tank with awesome burst damage that can burst heal a teammate when really necessary. And you don't have to initiate conflict with the party just because of minor infractions, or feel obligated to tell the truth to a demon simply because 'lying is wrong". Paladins don't have to be lawful stupid.
I once played a paladin, and the feature I always used was his ability to summon a mount. It gives a greater movement speed, it can help you when you're in trouble, and since you have a mental link with it, you can use it to distract enemies while going on with your businesses.
Also with this mount can wear armor, you can ride it and it can take the disengage action meaning you can dip in and out of combat. Plus mental link and seamless meaning your DM can't make it freak out.
@@WhyYouMadBoi My DM made me find crawford rulings on Find Steed before he let me use it in combat/talk with him telepathically. Like, it's a fucking Worg bro. It is literally capable of speech and you think it can't tell me what it can see?
@@kaiserofkush You don't even need Crawford it says it in the fucking spell. Literally it says "Communicate with each other" while find familar says "Telepathically issue commands" which means you and your mount are talking to each other.
It also says "Fighting as a seamless unit" as well.
Every other class was in good fun, but this one, this one hurts.
Oath of the Watchers sounds like a true-neutral subclass to me.
I’ve been playing a redemption paladin for about six months now and have never used divine smite once (mostly because it was my first time playing a paladin and I forgot it was there). I have, however, managed to befriend many enemies due to an unreasonable charisma. (DM just sends them back to our local tavern to be drinking buddies, although he does use them as info dumps when we need it)
It's still my favorite class.
Basically this is just “you can’t work with the half-casters because they don’t have enough ability points. So specialize in one side of it, like the barbarian, which I will also complain about because it’s too specialized.”
Can’t wait for “casters can’t melee well therefore bad.” And “fighters can’t fast well therefore bad” healers can heal and that takes away from them spending the time and actions on frontline combat therefore bad, not being able to heal is also bad.
You: "Don't play paladins! They're weak!"
Hexblade paladins: *Allow me to introduce myself*
I know this wasn't the point of the video but it had to be said xD Also, if you wanna avoid the personality-replacing-tenets issue with paladins, consider choosing an oath based on what your character would swear when taking their personality into consideration. For example, for someone who has a particular person or group that they're determined to kill, it makes sense they swore an oath of vengeance. Someone who's more of a pacifist will gravitate towards redemption, someone who has turned to the dark side is gonna go Oathbreaker, and so on. Plus, tenets don't have to be personality. Could be that there's conflict - maybe the vengeance paladin spends more time torturing for info than he does killing so the party actually gets the info first, or maybe the Oathbreaker still has a soft spot for certain groups and has that little bit of goodness left in their heart. Tenets don't have to be followed to the letter, especially if the paladin isn't lawful-aligned
...moral of the story paladins are my favorite class that I've played and nothing will change that, my first character was a Drow paladin and I've had a soft spot for paladins ever since😂♥️
3:30 Counterpoint for oath of redemption, the fourth tenet of their oath, wisdom.
Wisdom: Your heart and mind must stay clear, for eventually you will be forced to admit defeat While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
The first time they give a genocidal BBEG the benefit of the doubt is always hilarious though lol
Playing my Homebrew Oath of Draconic Majesty Paladin.... I can attest its WAY too easy to get addicted to Smites. Especially with a goody my DM gave me that allows for some Massive Radiant and Fire Damage output
Divine smite isn't a spell, it's a spell like ability. Limited magic immunity is irrelevant.
"And your charisma doesn't matter because she can't be effected by your magic."
But is she immune to my charm?
As a DM, as far as I’m concerned, the subclasses oath is nothing more than optional flavor. Encroaching on the agency and autonomy of my players is a sin at my table. You wanna be an oath of redemption Paladin atheist hired by cuthulu cultist, by all means. Your character is your character.
Wow someone hasn't seen how op this class actually is.
Someone missed the disclaimer at the start
Someone hasn't seen him say the same thing about paladins in other videos that weren't satirical.
op is an overstatement but yes paladin does get some good abilities and a couple decent spell
@@frungggg Tell me a bad ability the base class gets.
@@silk4710 divine sense tends to be very situational
Ehhh.... if this flame kept you from playing a paladin, you didn't deserve paladinhood from the beginning.
its all fun and games until the paladin crits and uses his divine smite that does 145 damage on his first hit
Be a cleric and simply dip two levels into paladin, for maximum effects take zeal domain
My favorite paladin is Egbert from the Oxventure Guild (played by Mike from Outside Xbox). He doesn't play like a typical paladin and constantly forgets he has magic because he's a Dragonborn. He also gets a seal sidekick who is great.
Bad take. You either undersell most of the paladin's abilities or just ignore some of the best ones (aura of protection, improved divine smite). You misunderstand most of the oaths (redeemers aren't idiots, they know some creatures are evil in and out). And to top it all off, you manage to contradict yourself twice (paladin spellcasting and enemy spellcasters)
To be honest, I don't main Paladins but their ability to randomly throw down 2d8's at level 2 plus their weapon's original damage die is insane(even better if you get a crit), and their availability to get one of the cheaper heavy armor's there is plus a shield is hella strong early game. Although mid-game Paladins aren't much to fear since at that point Divine Smite can be easily avoided since it doesn't work with ranged equipment.
In any tier of the game the Aura of Protection is straight-up overpowered.
>mid-range paladin with misty step, defense fighting style, a halberd that gives reach, Gem Flight and the ability to lock down anyone with a melee attack/opportunity attack or throw a decently damaging javelin twice if not thrice if they're out of range, and a chance to lock people within a 30 ft range if they fail a 14 dc dex or charisma check once per short rest
All after casting Bless which gives people on average 2.5 points of advantage on attack and save throws for minimal cost, let's not forget passives like a +3 to all saves just by being near me
Hi
"...you reveal your party's entire plan to the villain."
Bold of you to assume our party has a plan.
I thought this series had ended. Glad to see it back
Well first of all if you're dumping charisma as a Paladin that's on you, and as well with lay on hands the healing is a nice bonus but the class isn't built to be a dedicated healer.
you can’t even dump cha as a pally. you need STR and CHA 13 to BE a paladin in the first place, so he’s just wrong.
can't help but notice you didn't try to stab the +5 TO ALL SAVING THROWS (yes even death)
Only if you're still conscious.
@@kaiserofkush I'm sorry are you expecting a d10 hit dice and lay on hands to not be enough?
My DM had to come up with a custom rule for my tower shield blocking as well as shield bashing. I originally gained +2AC when blocking (+5 now because better shield)z he also allowed me to run in the way of one of my allies to have the enemy attack me instead. Shield bashing does 1d4+STR modifier and staggers enemy on failed dexterity save. Keep in mind I always have to take an action or reaction to do any of this
Most DnD games that starts on low levels rarely get to higher levels. That is why I main Bard and Paladin.
The white and blue armor cloth combo give me a real finland vibe...
If this video is satirical, it's ok.
But damn bro, read at least the rules...
+5 to Saving Thrown in AoE, burst Damage applicable AFTER crits, Frigthened is almost the most common condition.
The Tiamat argument is stinky-poopoo, Because casters get fucked by legendary resistances while a pally can just hit you and smite for 50 damage.
this video is meant to still outline actual flaws, instead he’s grasping at straws, straight up wrong on some features and completely ignoring others
-Lay on hands is the most versatile heal in the game
-Divine sense is great if you’re looking for basically anything
-The spells are mainly support, not damage
-Smites are great
-AC and HP are great
-Fighting style was completely ignored
-You don’t really need to focus Con like the video showed
-The channel divinities are mainly great
-The auras are HUGE
-Frightened can be absolutely crippling
-Wdym “your DM isn’t experienced enough to run enemy spellcasters” but then they are experienced enough to run Tiamat????
-Smites hit Tiamat
-Not reaching the powerful level-20 abilities is by no means paladin-exclusive
you can't be a paladin with low charisma. The minimum is 13 to pick the class.
my first dnd session i played as a paladin, and broke my oath within 5 minutes on accident.
Wait I thought clerics/paladins used incantations not spells? So wouldn't it work against Tiamat?!
anything marked as a spell IS a spell. divine smite is a feature not a spell tho, so you can still use radiant damage to disintegrate Tiamat into oblivion.
Bruh I was down for a sick roast but all I got was nitpicking, misinformation and ignoring one of the classes best abilities. Gonna have to try harder than this.
We use them to stand in front of us as our humanoid shields while we do the real useful shit. Then again, we do the same thing with the other martial classes too, but paladins do it out of religious obligation and can't ever argue the point.
It's what we do. I must say that I'm having a blast play my first ever Paladin character.
@@BostLabs oh no, you misunderstood. i'm a cleric. paladins are our bitches. Don't feel bad though, every other class in the party is too.
@@clericofchaos1 LOL! Zounds! 😂
Wait you thought I used lay on hands for my party? That's MY pool of health.
Path Of Gun Paladin
*Oath
Oath of Gun Paladin would be awesome.
now its not about which class is best, its about which class is the least worst
Love the videos, keep up the great work
This Class in AL is a monster to deal with though