Just in time for a general game drought as studios and publishers continue to die. These long running, multiplayer, nearly infinitely replayable games couldn't come/update at a better time.
Have you seen the reviews for Homeworld 3??? It's one of the worst launches ever! :( I also waited 20 years for it and it's a huge disappointment I don't plan on buying... And I am a huge fan of the series!
I also loved how the HW team really made the best use of that format's limitations. You're right about the feeling of history. It added to the sense of the game world's sheer size. I played HW 1 in like 1999-2000, so I've had 25 years for those memories to really sink in. But that said it HAS been 25 years. I've grown (hopefully). The player base has grown and matured (maybe). And the HW team at Blackbird Interactive have almost certainly grown. There's 25 years of game dev industry tools and tech between HW 1 and HW 3. What can they do now that they couldn't do or hadn't thought of 25 years ago? I want to be receptive to the current concept or vision that HW's team have for the game and the lore. The new cutscenes and storytelling choices are definitely different, but I want to give myself a chance to enjoy them as part of a new HW 3, not merely HW 1, the second sequel. HW 2 played pretty closely to HW 1. I'm looking forward to seeing how new and better HW 3 can be while still carrying the torch from the previous HW games.
Y'know, back during HW2's development, they wanted to do a lot of the ideas they used in 3 (Megaliths, gates, turrets), but computers were too weak back then.
Oh man... the Asteroid Field mission. A staple from the first game. First game was... mission 8? Cataclysm had it in mission 3. Homeworld 2 had a couple of variations. Nice to see it make a comeback in 3.
Mission 6 I believe. Right after destroying the rest of the fleet that burned Kharak, and before "defiling the garden" after the Bentusi says no one returns from it. I'd have to look back at Cataclysm for theirs though because I've honestly forgotten.
I don't really think the portraits do the game any favors, I'd rather have them remain mysterious and up to my imagination like in past titles. But the game does look very promising, and I'm actually stoked about it now!
just finished the game as per grand theft spaceship it is possible, i stole over 16 destroyers, to the point that when i got the option to build battlecruisers, i never could and spent the last 3-4 missions of the game at 21 out of 15 capital ships xD
Are you going to do more complete playthrough or PVP / PVE fights? Rogue-like or skirmish. Super pumped to play this myself! 14:00 I can understand the attachment to the old salvage corvettes, but from a gameplay perspective I think combining the functions makes sense. Ship control is more streamlined, AND it puts a choice to the player. You have to make a trade-off between harvesting new X resources or risking capturing a pre-built ship that's worth Y resources in the same time as it would have taken to harvest X resources. Having your cake and eating it too is great for risk averse loot goblins -- just hoard everything. I certainly did that with mission-breaking quantities of enemy ships in the old HW games. :D But building in required choices and working within ship availability constraints to optimize your outcomes can make games more interesting in different ways. Lore-wise, maybe could handwave them away as being catchall engineering ships. Salvage, mining, etc. Not enough justification by itself perhaps. :D 25:00 ish you mention the missiles. These were a new game element in Deserts of Kharak. This is tangential, but maybe BI will similarly use their Deserts model for releasing new sub factions as DLC later. Additional missions or mini-campaigns would also be nice, but I'm just going off of BI's previous and most recent game strategy. For perceived scale of the game, the motherships are supposed to be something like 2 km on their long axis. Not sure about the new Khar-Kushan in HW 3. One thing I noticed when I found a YT video where this guy made a flyby tour of all the ships to accurate scale, is that everything in HW is BIG. Like, even the Deserts skimmers and tanks are huge-normous. But you only notice it when the units are framed against human deck crew or flight crew (mostly in cutscenes, never in-game). Or when that guy's Homeworld ship size comparison threw some example 3D models up for comparison -- the Statue of Liberty, a 747 airliner, a US Navy supercarrier. The wrong frame of reference can waste all that sense of majestic scale. Similarly, I noticed the perception of size when I recklessly tried to build a 1:1 scale model of the Kushan HW 1 mothership in Space Engineers. The vanilla game would have crashed out with just an empty base hull, but some modded extra large blocks let me kludge at least the basic hull. I flew around it in a 1:1 scale Kushan fighter that I built as well. What I noticed was that in Space Engineers as well as in Homeworld, when you get used to playing you take ships for granted and you zoom out to the widest angle in order to keep your situational awareness up. 1500 ton vessels look trivial. But that same zoom out disconnects you from the perspective of just a dude standing on a deck or sitting in a cockpit. Another player who did an experimental VR Space Engineers video observed the same thing -- you don't realize how big 10 meters when you spend the whole game playing from a 3rd person view at a height of 20 meters or in HW 10-50 km away from your ships. At human height, standing on the deck next to that 1:1 scale fighter, or a larger but still dinky 200-ton corvette, these things feel massive anew. Even gargantuan 800 m long battlecruisers and 2 km tall motherships will look small from 50 km away. You need to be metaphorically down at ground level, skimming the mothership's hull in a fighter, chasing those darn Imperial TIE fighters -- oh wait. Being only 10-20 meters away from the mothership or battlecruiser will show you the contrast between your 20 m long fighter and the capital ship just as being at 2 m height shows you the size of your 20 m fighter. But b/c HW is an RTS, it doesn't really have a game mechanic reason for you to stay zoomed all the way into a fighter's cockpit, much less standing at 2 m height with the mothership's deck crew. So the game's fundamental format gives you the entirely wrong framework to be constantly reminded of and appreciate the majesty of the ships' scale. Sure, you can turn off the HUD and set the camera to chase plane view on a ship or fighter, but then you lose that RTS situational awareness of what's happening 100 km away. We would need something like a hybrid RTS/FPS like X4, Silica, or Executive something-or-other, and a meaningful game mechanic reason for the player to drop down into a single ship or crewman's perspective. But that's completely out of HW's and BI's established scope. :( For now at least, I can zip around in my silly solo player world in Space Engineers, pretending to dock, refuel, and rearm my Kushan fighter aboard the mothership. And just to reiterate, a 2 km ship is bigly huge. Sometimes I'll try to orient myself acc to landmarks on the hull, and I'll be off by 500 m or even a full km because I'm on the wrong end of the mothership from where I thought I was. It is REALLY cool to even get that little glimpse into the HW scale. For the past few years (ever since I did this in Space Engineers), I've fantasized about that X4 style RTS/FPS hybrid for HW. Lead a fighter wing in for an attack run, hear the familiar HW radio chatter in first person... :D
I'm getting chills with this music. I grew up with HW1 & HW: C, then got HW 2 as I hit HS. Not paying extra for 72hr early access, but getting it day 1 assuming it isn't a turd.
So instead of needing to recover fighters before a jump and having them launch after a jump they have their own jump drives now? If every ship has its own jump drive now....what's even the point of having a mothership?
I should knuckle down and play through the first two again, it's been so long I'm sure I've forgotten a whole bunch of the lore and story. I started when the remaster came out years ago but only got a few missions in before ferret brain kicked in and sent me to another game. But my CE came in the mail today, so maybe I'll plan on doing that this weekend. Also, the Mothership must be vertical.
This is a bogged down rts game as shallow as a puddle. Bad story, cringe cut scenes and weak ui. I really don't understand how people like these games guys did you forget how an actually good rts looks like?
I can't tell you enough how much I need this game to be good. Finally, finally I'll be able to bring the exiles home again, unite the Vagyr Reaches and avenge the Bentusi.
@@CorusameThe trip to the promised land is once in a lifetime. I always wanted for a sequel to dig more into the Progenitor myths and explore the anomaly, encounter the T-Mat, contemporary of the Bentusi....
It's interesting you think Progenitors have "so much better looking ships", because I honestly it's exactly the other way around for me. Hiigaran ships are so interesting looking, so sleek, easily recognizable, varying in shapes, while Progenitor ships seem to just all be pretty similar looking. More uniform, but more boring. To each their own I guess. But either way the ships all look so sick, it's like arguing between 10/10 and 9,5/10. This game is gorgeous in general, really looking forward to playing it soon.
Gameplay is just as important as graphics if not more. The game still has significant issues that were never fixed from the demo like paper thin capitals, unresponsive ship commands and broken formations
Progenitor ships are bulkier and huge. They were ancient but far more sophisticated during HW2. Their purpose is to be misteriós because we never knew so much about them. Only that there were two Progenitor races and fought a war, the Bentusi were one of the younger spacefarer races after the age of the Progenitors, them are old for the Taidan and Hiigarans prior to the exile.
I will buy it one day but my current pc is just up to the task to run this properly. Overall im not a fan of the story from spoilers that i heard and its shame they got rid of the subsystems and the black and white cinematic's. It does look great tho.
Why did they turn Sjet into an angry girlboss (in comparison to the really calm lady hooked up to a machine of the original games) based on the trailers/demo?
It's only taken 20 years for a sequel, and you can enjoy it by using this link; bit.ly/AspecYTHomeworld3 #ad
Does anyone else see that the new Mothership is basically a Stellaris Juggernaut?
Sorry, but this includes DRM.
Forget buying it.
Stellaris Update, Homeworld 3, and soon Sins of a Solar Empire 2. Great time for Space RTS.
Just in time for a general game drought as studios and publishers continue to die. These long running, multiplayer, nearly infinitely replayable games couldn't come/update at a better time.
Falling frontier also
Sins 2 is TERRIBLE.
The latest Stellaris DLC and free updates are the best I have seen from Paradox in a hot moment.
Have you seen the reviews for Homeworld 3??? It's one of the worst launches ever! :( I also waited 20 years for it and it's a huge disappointment I don't plan on buying... And I am a huge fan of the series!
I miss the 2d black and white animations between missions. It gave the feel like it was telling a past story
I also loved how the HW team really made the best use of that format's limitations. You're right about the feeling of history. It added to the sense of the game world's sheer size. I played HW 1 in like 1999-2000, so I've had 25 years for those memories to really sink in.
But that said it HAS been 25 years. I've grown (hopefully). The player base has grown and matured (maybe). And the HW team at Blackbird Interactive have almost certainly grown. There's 25 years of game dev industry tools and tech between HW 1 and HW 3. What can they do now that they couldn't do or hadn't thought of 25 years ago?
I want to be receptive to the current concept or vision that HW's team have for the game and the lore. The new cutscenes and storytelling choices are definitely different, but I want to give myself a chance to enjoy them as part of a new HW 3, not merely HW 1, the second sequel. HW 2 played pretty closely to HW 1. I'm looking forward to seeing how new and better HW 3 can be while still carrying the torch from the previous HW games.
Y'know, back during HW2's development, they wanted to do a lot of the ideas they used in 3 (Megaliths, gates, turrets), but computers were too weak back then.
Ye, the karos(?) graveyard mission and the scrapyard are good examples of early versions of megaliths
Oh man... the Asteroid Field mission. A staple from the first game.
First game was... mission 8? Cataclysm had it in mission 3. Homeworld 2 had a couple of variations.
Nice to see it make a comeback in 3.
There were two in the first game afaik. One with a massive asteroid and one when a field
@A_Spec oh yeah, I forgot the Headshot Asteroid... last time I played that missionnjn Remaster the trigger for jt to start.moving broke.
Mission 6 I believe. Right after destroying the rest of the fleet that burned Kharak, and before "defiling the garden" after the Bentusi says no one returns from it. I'd have to look back at Cataclysm for theirs though because I've honestly forgotten.
I don't really think the portraits do the game any favors, I'd rather have them remain mysterious and up to my imagination like in past titles. But the game does look very promising, and I'm actually stoked about it now!
just finished the game as per grand theft spaceship it is possible, i stole over 16 destroyers, to the point that when i got the option to build battlecruisers, i never could and spent the last 3-4 missions of the game at 21 out of 15 capital ships xD
Hope we get to see the Beast Slayers sometime in the future
And some mysterious beings and events in general.
I can’t wait for the mods that turn it into Star Wars, Mass Effect or even Star Trek.
Shit is gonna be wild.
Apparently the Hiigaran command for emergency jump is "Akadath Ferin", which is Kharakid for "Victory Dance".
Well, a language is more than words, it's also the expressions. Fans of Star Trek Next Gen will remember Darmok. 😂
8:57 I love how she basically did the ship equivalent of headbutting that wreck.
Lookin' good actually. Hope those volumetric fog effects don't cook my GPU too hard :3
One of my fav games growing up. Very few games have it beat for atmosphere.
looks like a mix of homeworld 1 and 2 and desert of karah, very few battles in space everything takes place around large structures
Are you going to do more complete playthrough or PVP / PVE fights? Rogue-like or skirmish. Super pumped to play this myself!
14:00 I can understand the attachment to the old salvage corvettes, but from a gameplay perspective I think combining the functions makes sense. Ship control is more streamlined, AND it puts a choice to the player. You have to make a trade-off between harvesting new X resources or risking capturing a pre-built ship that's worth Y resources in the same time as it would have taken to harvest X resources. Having your cake and eating it too is great for risk averse loot goblins -- just hoard everything. I certainly did that with mission-breaking quantities of enemy ships in the old HW games. :D But building in required choices and working within ship availability constraints to optimize your outcomes can make games more interesting in different ways.
Lore-wise, maybe could handwave them away as being catchall engineering ships. Salvage, mining, etc. Not enough justification by itself perhaps. :D
25:00 ish you mention the missiles. These were a new game element in Deserts of Kharak. This is tangential, but maybe BI will similarly use their Deserts model for releasing new sub factions as DLC later. Additional missions or mini-campaigns would also be nice, but I'm just going off of BI's previous and most recent game strategy.
For perceived scale of the game, the motherships are supposed to be something like 2 km on their long axis. Not sure about the new Khar-Kushan in HW 3. One thing I noticed when I found a YT video where this guy made a flyby tour of all the ships to accurate scale, is that everything in HW is BIG. Like, even the Deserts skimmers and tanks are huge-normous. But you only notice it when the units are framed against human deck crew or flight crew (mostly in cutscenes, never in-game). Or when that guy's Homeworld ship size comparison threw some example 3D models up for comparison -- the Statue of Liberty, a 747 airliner, a US Navy supercarrier. The wrong frame of reference can waste all that sense of majestic scale.
Similarly, I noticed the perception of size when I recklessly tried to build a 1:1 scale model of the Kushan HW 1 mothership in Space Engineers. The vanilla game would have crashed out with just an empty base hull, but some modded extra large blocks let me kludge at least the basic hull. I flew around it in a 1:1 scale Kushan fighter that I built as well. What I noticed was that in Space Engineers as well as in Homeworld, when you get used to playing you take ships for granted and you zoom out to the widest angle in order to keep your situational awareness up. 1500 ton vessels look trivial.
But that same zoom out disconnects you from the perspective of just a dude standing on a deck or sitting in a cockpit. Another player who did an experimental VR Space Engineers video observed the same thing -- you don't realize how big 10 meters when you spend the whole game playing from a 3rd person view at a height of 20 meters or in HW 10-50 km away from your ships. At human height, standing on the deck next to that 1:1 scale fighter, or a larger but still dinky 200-ton corvette, these things feel massive anew.
Even gargantuan 800 m long battlecruisers and 2 km tall motherships will look small from 50 km away. You need to be metaphorically down at ground level, skimming the mothership's hull in a fighter, chasing those darn Imperial TIE fighters -- oh wait. Being only 10-20 meters away from the mothership or battlecruiser will show you the contrast between your 20 m long fighter and the capital ship just as being at 2 m height shows you the size of your 20 m fighter.
But b/c HW is an RTS, it doesn't really have a game mechanic reason for you to stay zoomed all the way into a fighter's cockpit, much less standing at 2 m height with the mothership's deck crew. So the game's fundamental format gives you the entirely wrong framework to be constantly reminded of and appreciate the majesty of the ships' scale. Sure, you can turn off the HUD and set the camera to chase plane view on a ship or fighter, but then you lose that RTS situational awareness of what's happening 100 km away.
We would need something like a hybrid RTS/FPS like X4, Silica, or Executive something-or-other, and a meaningful game mechanic reason for the player to drop down into a single ship or crewman's perspective. But that's completely out of HW's and BI's established scope. :(
For now at least, I can zip around in my silly solo player world in Space Engineers, pretending to dock, refuel, and rearm my Kushan fighter aboard the mothership. And just to reiterate, a 2 km ship is bigly huge. Sometimes I'll try to orient myself acc to landmarks on the hull, and I'll be off by 500 m or even a full km because I'm on the wrong end of the mothership from where I thought I was. It is REALLY cool to even get that little glimpse into the HW scale. For the past few years (ever since I did this in Space Engineers), I've fantasized about that X4 style RTS/FPS hybrid for HW. Lead a fighter wing in for an attack run, hear the familiar HW radio chatter in first person... :D
The enemy gets salvage corvettes in mission 6
I was so excited for this and played the heck out of Homeworld 2 when it was released, but I am not touching it while it has Denuvo.
Not playing cuz Denuvo sounds like something a Democrat would do lol
Ok virgin.
27:35 you can also deploy the anti fighter turrets and they will shoot down the missiles
Havent played the remastered collection for a while. I should play back through it to get ready for the new one
You should begin with Sands of Kharak. It's the prequel of HW1 a d HW2
Another thumbnail with Imperial Taiidan coloring, another upvote!
Thank god the amazing space mystical/tribal music is back with a vengeance. I freaking loved it in HW1 and it only got better in HW2
Mandalore mentioned, great day achieved
Yes indeed
It'd be nice to see Somtaaw again.
So happy it’s back! I played the demo and was really unhappy with the feel of the game, but I hope many others like it so we can get more!
It still plays like the demo. Capital ships are made of paper and there are still issues with ships not reacting to commands
waited 20 years and then.... Denuvo well gona keep waiting for a while longer.
this really does look , out of this world amazing , i look forward to this thank you!
3:16 Well guess we know what one of the first mods is going to be.
I'm getting chills with this music. I grew up with HW1 & HW: C, then got HW 2 as I hit HS. Not paying extra for 72hr early access, but getting it day 1 assuming it isn't a turd.
So instead of needing to recover fighters before a jump and having them launch after a jump they have their own jump drives now? If every ship has its own jump drive now....what's even the point of having a mothership?
So it's just Homeworld 2 again. Homeworld finished with Cataclysm.
Nah, HW2 was much better than Cataclysm, and Sands of Kharak did a great job within the lore.
@@HaegemonDark, is that you?
I should knuckle down and play through the first two again, it's been so long I'm sure I've forgotten a whole bunch of the lore and story. I started when the remaster came out years ago but only got a few missions in before ferret brain kicked in and sent me to another game. But my CE came in the mail today, so maybe I'll plan on doing that this weekend. Also, the Mothership must be vertical.
This is a bogged down rts game as shallow as a puddle. Bad story, cringe cut scenes and weak ui. I really don't understand how people like these games guys did you forget how an actually good rts looks like?
I can't tell you enough how much I need this game to be good. Finally, finally I'll be able to bring the exiles home again, unite the Vagyr Reaches and avenge the Bentusi.
It looks beautiful but it's no HW1
@@CorusameThe trip to the promised land is once in a lifetime. I always wanted for a sequel to dig more into the Progenitor myths and explore the anomaly, encounter the T-Mat, contemporary of the Bentusi....
It's interesting you think Progenitors have "so much better looking ships", because I honestly it's exactly the other way around for me. Hiigaran ships are so interesting looking, so sleek, easily recognizable, varying in shapes, while Progenitor ships seem to just all be pretty similar looking. More uniform, but more boring. To each their own I guess.
But either way the ships all look so sick, it's like arguing between 10/10 and 9,5/10. This game is gorgeous in general, really looking forward to playing it soon.
Gameplay is just as important as graphics if not more. The game still has significant issues that were never fixed from the demo like paper thin capitals, unresponsive ship commands and broken formations
I really wish the Battlecruisers were bigger tho,
@@A_Specthat i can agree on. I do somewhat miss the BCs from HW2.
Progenitor ships are bulkier and huge. They were ancient but far more sophisticated during HW2. Their purpose is to be misteriós because we never knew so much about them. Only that there were two Progenitor races and fought a war, the Bentusi were one of the younger spacefarer races after the age of the Progenitors, them are old for the Taidan and Hiigarans prior to the exile.
I will buy it one day but my current pc is just up to the task to run this properly.
Overall im not a fan of the story from spoilers that i heard and its shame they got rid of the subsystems and the black and white cinematic's.
It does look great tho.
Train wreak incomming
Why did they turn Sjet into an angry girlboss (in comparison to the really calm lady hooked up to a machine of the original games) based on the trailers/demo?
Thanks for this video you saved me $100, i will not be getting HW3.
Did they fix the bad control scheme that was present in the Demo Version from February? Or made it so you can rebind the keys?
There's three control modes, modern, classic and a mix of the two.
FYI: The HW2 battlecruiser is only 2 km long
"only"
Literal Corposhill, lmao.
Dead Channel
wut olny 13 missions in the campaign oof thats so weak thats half of the other 2 games
Yes, that's a bummer. However the originals hadn't that much either. 16 and 15.
was here after 1 hour of this video being posted (comment may be WAY younger than what i said)
1:14 the HP bar being on top of the hull is so ugly! No wonder people complain from the UI...
did they fix the controls ?
Praying to the god's that Gearbox made something good that didn't start with the letter B.
I mean I did enjoy the game that begins with the letter B, until the third and fourth editions.
I think the mothership looks better horizontal. I never really cared for the big space bananna.
Herecy
Taidan sympathizer
Heresy!! FEED HIM TO THE BEAST
I'm agree too, but in space there isn't horizontal or vertical so allow the mothership to roll is the best feature.
20 years and.. it wasn't worth the wait, another rts franchise failure.
Thanks for this video. I might have let this one pass me by without it.
I hate, hate all the timed missions and will hold off on it, too many failed missions.. a wait and see for me, not a buy at this time 😢
Snape kills Dumbledore???
The story is so bad
wait? no Grant Thief Space Ships possible? This is horrible! 0/10
I mean you could do it, it just takes a bit more effort.
Strong woman and black leader. How original.
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Excellent
FIRST