Hand keyed cloth animation in Blender
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- Опубліковано 3 лип 2024
- Here is how I animate cloth in Blender for game play animation.
I'll show you how to get convincing result and how to avoid clipping.
Keep it simple!
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Rig cloth for hand keyed animation in Blender : • Skirt and dress Riggin...
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00:00 intro
00:09 Character rig
01:02 Animation blocking
02:24 Animating overlapping motion
06:15 Final tweaking
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I would totally love to learn about simulations please. Excellent animation course by the way.
I find it crazy that this is literally the only resource on hand keyed animation.
Pure gold, thank you Pierrick.
amazing as always!
Thank yoooou! I really needed this!
love this man over here
This is amazing
Wow, what a rig... I always wondered how you could customize a rig beyond the normal bone skeleton... A tutorial would be awesome
another master piece of yours, thx u for sharing, can't wait to watch full progress of this
Amazing 😍😍
he is one of the best teachers on youtube if you want to learn character animation. thank you sir. His courses are also one the best until today specially ALIVE.
Very useful information, and what a great character.
Sir u great
hey pierrick, great video. would love to learn about simulations
ah your English got way better! Thank you for the videos!
😅😅 Thanks, working on it :)
thanks buddy showing your voodoo
Could you please share the way you rig your character with Rigify?!
Thanks so much!!
I don’t use riggify.
It’s a custom rig
It will be very cool to learn about simulations! But tbh it will be most viable if after that we can tweak end result. It's like use simulation as rough bloking.
Will do
Your tutorials helps a lot.
Want to know your pc specifications. Or please recommend which pc specifications could be best for blender to run smoothly.
I'd love to see what you do. I've been testing it myself, and typically, cloth sim can be quite unpredictable, especially with meshes that have non-quad or non-square faces. One has to really be careful with the topoiogy (or rather, the design first, which can be limiting), or it will be a pain to prevent clipping during sim processing. And then it's about tweaking arbitrary values that aren't exactly intuitive (because "compression" or "shear" are just mathematical algorithms representing real-life, and they won't be perfect) and someone's values won't necessarily work for someone else's use case. Anyway, thanks again. Love the vids. It's like you and other creators are reading my mind of what I need as I keep learning.
Agree, that’s why I never use sim. But a lot of people ask for it and I’m many cases, it can be a good starting point.
The best way to me is to use real time sims, in engine, if supported.
Sims are really not my thing 😅
@@PierrickPicaut_P2DESIGN It's cool that you're trying to help others with things you're not totally into. I agree. Everything has its use cases for particular things. People who aren't as knowledgeable might believe sim will do everything for them (I sometimes feel this way too), but it's not usually the case. There are always unpredictable problems that need to be fixed.
Simulations please :) thank you for all your hard work
With cloth I can just use marvelous for simulation
👍👍👍👍👍👍
Can you do a cape animation like if the character is moving it will flow in the wind and when the character is standing still it won't
👍
will everything look the same in ue5?
Thanks for another fantastic video tutorial, and also consider this to be my humble wish that You make one showing how You use simulations in Your animation workflow.
I have of course given the video a "like", but I'm unfortunately unable to add to Your "subscriber count"... since I'm already subscriber of Your channel ;)
Best regards.
Hello, the rigging of the hand sleeve how did you do it? Could you show just the rigging bones so I can see how you did it? I'm doing a similar character and I'm stuck on rigging please
I don't know if you have used the same technique of the skirt video or another technique
Great video! And on a topic I've been curious about lately!
Simulations, please!
And maybe some information on when it might be a good idea to use simulations instead of hand keyed cloth, and vice versa. Pros and cons and stuff like that.
can we combine simulation and rigging to animate clothes?
I will try to show you how on a further video
hey p2, i have your animation course was wondering if you would make another video on the glitches that I get when switch from constant to spline, the animation just starts spazzing out, I see maya has a euler filter option that fixes it, just wondering how to fix these issues, thanks
If it’s a problem with quaternions, you will need to flip the bone.
In pose mode select the bone and press alt +F ,
You should see the curves changing while the bone doesn’t move at all.
@@PierrickPicaut_P2DESIGN is it that simple of a fix? i thought it would need an extra video for different scenarios
give us simulation!!))))
I am very interested in your online animation school, do you support Japanese?
Yes, I want simulation, not manual animations
Why not to use just cloth sim? It's much simple solution.
Because we cloth sim you don't have control on your cloth shape, rythm and you can't export it directly to game engine, you need to bake it to bones at some point.
@@PierrickPicaut_P2DESIGN You are right.