Hand keyed cloth animation in Blender

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  • Опубліковано 3 лип 2024
  • Here is how I animate cloth in Blender for game play animation.
    I'll show you how to get convincing result and how to avoid clipping.
    Keep it simple!
    Follow Noara on twitter : / noaraofficial
    Rig cloth for hand keyed animation in Blender : • Skirt and dress Riggin...
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    00:00 intro
    00:09 Character rig
    01:02 Animation blocking
    02:24 Animating overlapping motion
    06:15 Final tweaking
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    #blender #tutorial #3D #animation #art #rigging
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КОМЕНТАРІ • 45

  • @lostblank6082
    @lostblank6082 2 роки тому +22

    I would totally love to learn about simulations please. Excellent animation course by the way.

  • @puperman4208
    @puperman4208 5 місяців тому

    I find it crazy that this is literally the only resource on hand keyed animation.

  • @nikolastanojevic6082
    @nikolastanojevic6082 2 роки тому

    Pure gold, thank you Pierrick.

  • @Cadence24
    @Cadence24 2 роки тому

    amazing as always!

  • @AnimatorBlender
    @AnimatorBlender Рік тому +1

    Thank yoooou! I really needed this!

  • @samueltc1716
    @samueltc1716 2 роки тому

    love this man over here

  • @denizypinarci
    @denizypinarci Рік тому

    This is amazing

  • @triplezgames3882
    @triplezgames3882 2 роки тому +4

    Wow, what a rig... I always wondered how you could customize a rig beyond the normal bone skeleton... A tutorial would be awesome

  • @andryowyeh3531
    @andryowyeh3531 2 роки тому

    another master piece of yours, thx u for sharing, can't wait to watch full progress of this

  • @blenderstuffs
    @blenderstuffs 2 роки тому +1

    Amazing 😍😍

  • @sohailwazir7680
    @sohailwazir7680 Рік тому

    he is one of the best teachers on youtube if you want to learn character animation. thank you sir. His courses are also one the best until today specially ALIVE.

  • @WaterShowsProd
    @WaterShowsProd 2 роки тому

    Very useful information, and what a great character.

  • @cocboss3329
    @cocboss3329 2 роки тому

    Sir u great

  • @tomtom_3069
    @tomtom_3069 2 роки тому +4

    hey pierrick, great video. would love to learn about simulations

  • @ArtPomelo
    @ArtPomelo 2 роки тому

    ah your English got way better! Thank you for the videos!

  • @airkidproductions2848
    @airkidproductions2848 2 роки тому

    thanks buddy showing your voodoo

  • @nhutnguyen6829
    @nhutnguyen6829 2 роки тому +2

    Could you please share the way you rig your character with Rigify?!
    Thanks so much!!

  • @user-oe9yh3or4u
    @user-oe9yh3or4u 2 роки тому

    It will be very cool to learn about simulations! But tbh it will be most viable if after that we can tweak end result. It's like use simulation as rough bloking.

  • @skmourya1
    @skmourya1 2 роки тому

    Your tutorials helps a lot.
    Want to know your pc specifications. Or please recommend which pc specifications could be best for blender to run smoothly.

  • @sapienpark4481
    @sapienpark4481 2 роки тому +1

    I'd love to see what you do. I've been testing it myself, and typically, cloth sim can be quite unpredictable, especially with meshes that have non-quad or non-square faces. One has to really be careful with the topoiogy (or rather, the design first, which can be limiting), or it will be a pain to prevent clipping during sim processing. And then it's about tweaking arbitrary values that aren't exactly intuitive (because "compression" or "shear" are just mathematical algorithms representing real-life, and they won't be perfect) and someone's values won't necessarily work for someone else's use case. Anyway, thanks again. Love the vids. It's like you and other creators are reading my mind of what I need as I keep learning.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 роки тому +1

      Agree, that’s why I never use sim. But a lot of people ask for it and I’m many cases, it can be a good starting point.
      The best way to me is to use real time sims, in engine, if supported.
      Sims are really not my thing 😅

    • @sapienpark4481
      @sapienpark4481 2 роки тому

      @@PierrickPicaut_P2DESIGN It's cool that you're trying to help others with things you're not totally into. I agree. Everything has its use cases for particular things. People who aren't as knowledgeable might believe sim will do everything for them (I sometimes feel this way too), but it's not usually the case. There are always unpredictable problems that need to be fixed.

  • @Shka_maru
    @Shka_maru 2 роки тому

    Simulations please :) thank you for all your hard work

  • @animhaxx
    @animhaxx 2 роки тому

    With cloth I can just use marvelous for simulation

  • @NCHDEMON
    @NCHDEMON 2 роки тому

    👍👍👍👍👍👍

  • @anupamkumar4109
    @anupamkumar4109 2 роки тому

    Can you do a cape animation like if the character is moving it will flow in the wind and when the character is standing still it won't

  • @anandhg4286
    @anandhg4286 2 роки тому

    👍

  • @arrtma
    @arrtma 2 роки тому

    will everything look the same in ue5?

  • @onlyeyeno
    @onlyeyeno 2 роки тому

    Thanks for another fantastic video tutorial, and also consider this to be my humble wish that You make one showing how You use simulations in Your animation workflow.
    I have of course given the video a "like", but I'm unfortunately unable to add to Your "subscriber count"... since I'm already subscriber of Your channel ;)
    Best regards.

  • @nightcoreshark9551
    @nightcoreshark9551 Рік тому

    Hello, the rigging of the hand sleeve how did you do it? Could you show just the rigging bones so I can see how you did it? I'm doing a similar character and I'm stuck on rigging please
    I don't know if you have used the same technique of the skirt video or another technique

  • @LonghairBeardface
    @LonghairBeardface 2 роки тому

    Great video! And on a topic I've been curious about lately!
    Simulations, please!
    And maybe some information on when it might be a good idea to use simulations instead of hand keyed cloth, and vice versa. Pros and cons and stuff like that.

  • @neakybrown6088
    @neakybrown6088 2 роки тому +1

    can we combine simulation and rigging to animate clothes?

  • @preciseb-list1784
    @preciseb-list1784 2 роки тому

    hey p2, i have your animation course was wondering if you would make another video on the glitches that I get when switch from constant to spline, the animation just starts spazzing out, I see maya has a euler filter option that fixes it, just wondering how to fix these issues, thanks

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 роки тому

      If it’s a problem with quaternions, you will need to flip the bone.
      In pose mode select the bone and press alt +F ,
      You should see the curves changing while the bone doesn’t move at all.

    • @preciseb-list1784
      @preciseb-list1784 Рік тому

      @@PierrickPicaut_P2DESIGN is it that simple of a fix? i thought it would need an extra video for different scenarios

  • @vitaliymarchyk9725
    @vitaliymarchyk9725 Рік тому

    give us simulation!!))))

  • @Sutospl
    @Sutospl 2 роки тому

    I am very interested in your online animation school, do you support Japanese?

  • @tengenriku
    @tengenriku 2 роки тому

    Yes, I want simulation, not manual animations

  • @max_nadolny
    @max_nadolny 2 роки тому

    Why not to use just cloth sim? It's much simple solution.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 роки тому +2

      Because we cloth sim you don't have control on your cloth shape, rythm and you can't export it directly to game engine, you need to bake it to bones at some point.

    • @max_nadolny
      @max_nadolny 2 роки тому

      @@PierrickPicaut_P2DESIGN You are right.