The problem is that, unlike the other weapons, Lucifer is a combined spread and air control weapon, and most importantly, it requires a higher SKILL than any other weapon in the game. ... I love that you make these videos bro keep it up !
the problem of lucifer is that its an amazing weapon in the wrong game. i love DMC 4. i wouldnt call it my favorite, but i love alot of the ideas it had, like allowing dante to have full kit, and be able to swap styles on the fly. however, its clear that the game was underbaked.
@@keekobaiano the campaign isnt that bad. 3 also had issues with its campaign, specially some of the later stages felt so drawn out. i love the combat and the mechanics are amazing, hands down some of the best in the genre, and sometimes even better than 5(AND YES i do think dmc4se vergil is far superior to 5's vergil in how absurd he is to play, even though, 5 has new stuff to make use). but i feel like nero's kit is too static, with just the same stuff, no new weapons, and dante weapons, while fun, do not fit some of the enemies in the game.
@@Questar_Valdamar It has the 3 Markings on his/its forehead so just at the level of Mundus or close & high-rank, we see that Lucifer makes the Bosses except The Savior and Sanctus Diabolica (I think) when you use moves like Pin-Up look like child's play so that says alot about the raw power & strength the weapon has, it would even cream every threat in DMC3 if it was a weapon in it.
@@artistanthony1007 yeah, that's one of the details that reminded me of Mundus too. I'd forgotten about the marks. The only other demon with the 3 eyes motif is Sparda, and it's certainly nothing to do with him. I love that the weapon also makes the shape of Wings upon Dante's back. Makes me miss Air Raid, but it's Aerial attack is the only one that doesn't send you hurtling into the ground, so it has that going for it. I wish we could have seen Devil Arms from Mundus. I suppose Lucifer is as close as we'll get
The problem with Lucifer is that we're not told how it actually is supposed to function. For a weapon so unorthodox you would think if there was ever a time for a weapon tutorial, this would be it
Imo Lucifer's problem was always that the weapon is confusing to understand while also requiring you to understand it in order to be efficient. It's incredibly counter intuitive and is the main reason many didnt't wanted to bother with it. Nevan had the same problem in DMC 3, feeling underwhelming until you manage to get how to use it through basically a trial and error mindset, but without knowing if it's even worth it at all. Devil Sword Dante was the solution to this problem. The basic uses of the weapon are enough to make it worth it to use, and then the player will experiment with it and realize the true potential of the weapon. This is what was lacking on both Lucifer and Nevan.
@@PaladZerkGamerGF The 4 small lazer sword come with it. Alongside the entire sword master combo built in as a base combo. This make the sword the simplest yet deepest tool Dante have ever gotten in the series. You can utilize the sword formation to do all sort of combo with other weapon without compromise practically, utility or intuition.
You can say that to each game itself. DMC4 has such a high skill ceiling gameplay But the game did a poor job at drawing beginner into advanced stuff because of rather annoying enemies' design and uninteresting basic mechanics. It takes long time to see any actual result. While DMC5 may lose some height compared to 4. It's much more beginner friendly with tons of tools and movesets which are much easier to get into. Enemies are mosly well designed to push player into learming the game. Beginners can see a steady improvement with each stuff learned. Which keep them interested and motivated to try more advanced gameplay.
This video: "Explains how to use Lucifer in combos using lots of specific positioning and exploiting glitches" Me, barely able to switch styles once every three second, with lots of openings every gameplay, being unable to use Max-Act and being unable to stay 15 seconds in mid-air: "Ah, what a nice video ( ._.)"
Same bro. I just enjoyed playing the game even though I can't do all these crazy combos. I can't deal with all the timing and remembering combos. Basically Skill issue 😂
@@miracon000fezI’ve only got dmc5, and I suck at nero and goated at Dante.. until I started to play vergil everyday and then lost my royal guard abilities
If I had to rank them on difficulty, from easiest to hardest, lady and Nero are tied for easiest characters, followed by Vergil, then Trish, and then finally Dante by the largest margin. Nero can pretty much infinite in the air with Devil bringer/breaker, lady plays like a resident evil character, Vergil shouldn’t have to be explained, Trish is if Gilgamesh and rebellion were Dante’s only weapons, and you all already know Dante’s situation
I think both Lucifer and Nevan are pretty similar for casual players. Though I think Lucifer is a bit easier for beginners to wrap their heads around since the game does pretty well at explaining it's a control/ utility weapon. With Nevan due to DMC3 2 weapon limit ect, most people try it out once and never touch it again. Hopefully the switches new freestyle mode gets people to try it more.
Skill floor on that thing is crazy high. IMO even higher than Nevan, though Nevan's issues are a bit different. It was really interesting to see the actual use for the weapon, because before that I had no idea that position of the pin affected where the enemy will be pushed.
This video honestly makes me appreciate DMC4 players even more I always found Lucifer to he the most unique and interesting weapon in the series and Its part of why I find DMC4 the most interesting game in terms of high level play, so to hear how troublesome it can be when doing high level combos makes me appreciate the work players like you do in making it work and also look cool as hell!
The weapon is tied with Yamato for me. It is SO awesome and fits my play style so much. Even if you're NOT going to use it for its play style, the hit properties are amazing with this weapon. The air attack for example, is awesome. I love precision in EVERY game i play. Lucifer is just my favorite secondary weapon. Thanks for the effort.
This video was superbly well done. Really fun watch. My biggest problem with Lucifer is basically how much it gets in the way of air combos at a basic and even intermediate level. Because you only really have a few melee moves to keep an enemy suspended, Splash being one of them, and yet using splash embeds a pin into the enemy that puts a timer "until your combo is forced to drop", or which renders your one and only mid-air-launcher useless (since again. Ecstasy would just result in the pin sending the enemy flying). So you either do use Splash and accept that that's just how it is, or you limit yourself to exclusively using rave, yamato rave and divekick JC. It just takes a longass time and practice until the weapon stops becoming a hindrance basically. The Kablooey gun in reboot offers a, to my knowledge consistent, if extremely simplified alternative, which allows for a decent variety of really sick setups. And DSD just gives you crazy control over an enemies position in relation to you, with very simple to grasp application. I wish 4 worked differently somehow, but the things Lucifer can do are undeniably extremely sick, and I hope I'll eventually get to try some of it. The fireworks JC, jealousy, guardfly thing for example looks just insanely slick and fun to do.
Advance mechanics talk aside, the weapon is good on a base experience with many counters and utulities, just requires some experementing. Like doing the sheild explosion when the saviour hit with his hand to insta knock him for example. Other than that Cool vid Chaser, keep it up.
I just watched your video from 12 years ago about advanced technic in DMC4, and find out you still pump out DMC4 content after all these year. Glad to see someone love the game like I do.
While this kind of tech and the hyper-precise combos that result from it are really fascinating, my gorilla brain just thinks: "holy crapola that shit is so unnecessary" I'll just keep sticking Angelos with the pins
I have recently started using lucifer a lot ,mainly learning how too Rose JC and JC its other Moves i still have yet too delve deep in the pins cause i know how complex they are and yet i still learned new things like how positioning pins without even touching the enemy can help do creative setups and let you use otherwise useless moves like Round trip Etc but man Its kinda sad how hard this weapon is too understand and use with its RNG and it makes it practically impossible too fully use lucifer in freestyle especially with how low enemys HP and the fact that you need too be in vanilla and i am stuck on console ): freestyling is what i loved about summon swords in dmc5 you could do any setup at any time while lucifer RNG is more RNG than the freaking window boss fight Lol But you certainly have given me some Inspiration too start learning simple setups like i have with dmc4 dante in general the road may be hard but i am sure it be semi worth it and also thank you for expressing your pain with lucifer i thought i was just bad and couldnt get it too work but hearing a master like you say the pain you went thought it for just the million stab setup helps me a bit on the inside you people are legends i never would have been able too even learn guard flying if it wasnt for you and other style players
Earned yourself a new subscriber. DMC4 has a lot of objective flaws but I love it so much. I wish Lucifer returned in some form in DMC5. I can't believe Capcom didn't make more weapon DLC for DMC5. I think people would have paid like 99 cents for Lucifer. I think the Z saber from Megaman X would be perfect, or Stryder Hyriu's Cypher.
Tbf I think Lucifer returning to DMC is cool but the weapon might need a rework. I feel like it would be overshadowed by DSD in a lot of ways unless they changed it up a bit.
@@ChaserTech Lucifer has things that make it different than DSD though including how the Swords & Projectiles work, Sword Formation doesn't have these Projectiles change directions when summoned and face different directions for damage & attacks like it, they're alike but not completely the same thing.
It would be fun if the next DMC had like a cracked irregular full custom (maybe as a DLC) that allowed Dante to wield every single weapon from the previous games I do agree that it's a little far fetched, but hey, we are all allowed to dream a bit
I love the weapon Lucifer. It's about set ups, traps, ricochets, formations, patterns, and timing. Initial damage of the needles is piss poor, but that was never the point. It was always about putting them in the right spot for the right time, and detonating them all at once.
Great video, Chaser! Lucifer is definitely one of those weapons I didn't think was all that the first time I played DMC4, but a few...hundred...hours later, I'm finally grasping it. Somewhat lol.
Your explanation is exactly how I figured the weapon worked. I knew how it worked, I knew the potential and I still don't care. I always compare it to Nevan in that it's not only a secondary weapon but also a support secondary but Nevan has saved me from Enigmas and Lucifer makes me wish I was only one input away from my other weapon.
I actually struggled with this weapon. As much as it is cool it was inefficient for me so I THANK YOU for this video. Now I really wanna get down to it again and try out
Lucifer is great for air stalling. Between DT and Air Tricks you can stay out of harm's way for ages, then switch to Swordmaster, pin them all into one poor enemy and just watch them get blown to pieces
I love this. Reminds me so much of how fighting games also have so much depth and emergent gameplay that can require literal years of players just experimenting and finding new stuff. It's also usually the most unorthodox weapons that have the most tech.
@@iota-09 fighting game player here, dmc combos do have motions they just arent the same...which makes sense considering the entire extra plane of movement
@@TheCosmicUprise eh, i dunno, the most i could see as motion is nero's Calibur or obviously the Pandora, but those are more of exceptions to the rule, moves in dmc are more generally locked behind button combinations and lock-on/vs lock-off, i wouldn't call stinger's button sequence to be a "motion" per se, for example.
its good to see you again chasertech and yeah lucifer is kinda one of those gimmick weapon that very misunderstood by many, tho i like training with it, because of your tutorial in dmc4 i have managed to practice JCing and one of the reason is because of this weapon lol
Oh and I didnt mention in one of the comments that for concept art, Lucifer was able to act like an independent creature and one form had clawed hands with a different head piece right on the center of his back and has the extra 2 Rapiers in Dante's hands like in the cutscene meaning it was supposed to have more to it, though you can see it behave as its own thing when Dante is idle and near enemies, Lucifer will nod its head and do the arms-at-side "Come at me!" taunt, there wasnt really much else in concept art but that is what there was and Lucifer could've benefited from things like it helping out much more than it does in the game while you fight, acting like a true fighting Partner and maybe able to use other weapons on top of it & its Rapiers and Darts.
I liked the Spanish devil swords since day one. When i discovered that you can continue to summon more and more blades up to a point i finally got that it really is like the cutscene and you're supposed to activate all of them at once with the taunt or style button don't remember.
I believe no one notices Lucifer because you get the weapon at the end of the game (like you said). However, once you try to finish Bloody palace you realize how important Lucifer is. It worked a lot when dealing with foes like Blitz, Faust or even with bosses like Berial and Agnus
I loved Lucifer the moment I got hands on it. I'm a pretty low level DMC player. I one trick the Swordmaster style on Dante, and never really look back. So when I fought Agnus, I fondly remember just MELTING his healthbar with Lucifer to the point where I was stabbing him so frequently in the feet that I had him down to 15% before I knew what was going on.
Seeing how weird and difficult Lucifer was to work with really makes me appreciate Devil Sword Dante a lot more. As well as DMC 4 players in general for figuring this stuff out. The same could be said of Nevan in DMC 3, initially it seemed too gimmicky to incorporate within combos, but with enough time put into it, it’s pretty neat. And it’s probably why the devs made Cavalier R so powerful despite being the slowest weapon in DMC 5.
I love Lucifer, wish we got to see it expanded upon and have new melee attacks centered around the Blades and Flamenco Dancing then attacks with Darts and Rose. The three marks on forehead also shows its rank and why it's so powerful & strong, heck Pin-Up ends Boss enemies in a few explosions and that shows how lower rank the enemies are, unless you go against like The Savior and I think Sanctus Diabolica.
lucifer is amazing, i'm trash around it, but i felt like it was a bit too random, so i would usually just spam pin up a couple of times and then rose throw after a combo or two, or right after if i needed an interrupt
Lucifer was my all time favorite weapon for Dante. He needs another weapon equivalent because it lets him do a version of summoned swords that feels like its really his own move.
There's another way that I like to use lucifer that I've never seen anyone do, if you're in sword master and you hold the style button, all swords that aren't in an enemy will stay floating around you until you let the button go, this is indefinite and the swords won't explode (unless the 15 limit is exceeded) or embed in enemies, so what i do is put up 15 swords hold them in place get in an enemies face and just combo them with lucifer until all 15 explode around me, and when I'm done 15 swords have exploded and another 15 have been embedded, Idk how much potential this strategy has but its just something I like to do
The pros: 1 there's no timing required, you can get each explosion on demand 2 it does a Lotta damage 3 it's not limited to 1 enemy 4 it's good for groups The cons: 1 you can't switch weapons 2 you have to be close to the enemy (like basically hugging them) 3 you can't switch styles 4 you have to keep the style button held If I think of anymore pros or cons I'll just edit them in later, like I said Idk how much potential this has cause I've never seen anyone else do it
I personally love lucifer. When i first played it was very satisfying to put a million swords into agnus and explode them. Watching the life bar gitter down.
I have never understood this weapon very well I always mashed Lock-On Forward Attack and detonate Or used the aerial move to stay airborne a little longer Thank you for this video
DMC4 dante combos look so freaking cool but 90% of all dante levels in that game have never felt like an easy to access place to train without killing them midcombo
Oh yeah for sure. The fact they never added a training mode and you need to be on PC for infinite health mods is criminal. There's a lot of stuff I learned when playing DMC4SE on my PS4, but it took fucking ages and had me constantly just repeating the beginning of mission 12 on DMD over and over. Now I can just grab myself a singular enemy and work on doing stuff with it. Finally learned how to ecstasy JC and do a ton of cool stuff, which on console would have been a total pain
HOLY SHIT!!!!! I've been trying to decipher how people were able to lift enemies with Lucifer just by “touching” the enemy and now that I find out.... I can't do it because I play the (which I hate) special edition version of DMC4 on steam But I'm happy to learn something more from your content after years. It was thanks to you that a long time ago I began to understand how the advanced combos of devil may cry 4 worked in your Jump Cancel tutorials and other techniques.
I can’t help but think that Kablooey, the explosion dart gun from the reboot, is a streamlined version of Lucifer. Apart from the six-embedded dart explosion which deals massive damage , it also knocks light weight enemies away in a direction that depends on where the enemy is facing, a lot of high level combos I saw thus centered around getting the enemy to face away from you. Not gonna lie it’s still really hard to use this technique in a practical setting, but I think the set play is a lot more consistent then Lucifer. Sorry for the rambling, I just really like weapons like these that opens up so many possibilities for comboing, and also made me appreciate the advanced players’ skills more. Thank you so much for this video and explaining this crazy weapon 🤩
Good work. I think comparison with Nevan illustrates my issues with Lucifer. Both are pretty weird weapons you'll struggle to understand at first, but whereas Nevan does some thing much better or much worse than the other weapons, Lucifer does things the other weapons don't and has less of what they do. As a result, Nevan can shine in the right circumstances, whereas Lucifer can expand the scope of what Dante can do, but doesn't feel as satisfying to play around with, since it's more like a tool and less like an alternate way to play. DMC3's smaller mechanical scope wins out for me, as DMC4 attempting to integrate/balance Dante's abilities to account for full switching meant all of them suffered individually. That's not to say I don't appreciate Lucifer though. I love bomb-type mechanics in my games and it can be really fun when used effectively and very flashy, but I think it's a case of a game biting more than it could chew. I definitely would like to see the concept reused (besides DmC's one gun) but it would take a lot of work to do well, simply because the concept is that far out there.
I admit I have a soft spot for Lucifer 'cause come on it looks cool, it has a awesome concept and an incredible introduction (which was the Dante's VA idea by the way) and the fact that every special move is a saucy joke it's just the icing on the cake. If only you could detonate the swords manually that would've been lit!
it's an awesome weapons but I still prefer nevan because it's a lot simpler in comparison. Even trying to use lucifer at it's most basic level can feel like a nightmare but with nevan you can pull off powerful combos by just knowing which button does what.
15:54 Homie didnt dare touch DMC2 with that energy lol I did find a rare enjoyer the other day, but we all knew they turned it off after 20 minutes and were coping.
I was never the biggest Lucifer fan. I didn't understand it at first but got better at it and now i enjoy it but i still don't LOVE it, the finishers for basic combos don't really have that oomph other weapons have, and combo A is even an endless loop, so at low skill it's pretty unenjoyable imo, but now that this video dropped i want to give it another go :)
Man its my favourite weapon from DMC IV. The combos are off the charts and wide AOE CC makes it an absolute menace. Its Dante's version of Vergil's Summoned Swords.
i feel the problem with lucifer is that its a ranged weapon. so it feels off compared to the others dante has. i still think its an amazing devil arm, but lets be honest, it doesnt feel like a devil arm.
i think the thing that really hinders lucifer the most is that, even with its kit in mind, its regular combos do absurdly pitiful damage, even with the pin explosions in mind its just a really slow way to get pins out. I think that makes a lot of poeple just boucne off of it. it has a lot of high skill tech but your average person playing through for the third (or even 2nd or third) time isnt really going to see the appeal of the weapon until they look up some tech and see how crazy it can get.... and even then no one uses the regular combos. its all fnacy air stuff or pin up> other stuff. there's a whole chunk of its moveset that just goes unused at almost all skill levels
I almost never cared to use Lucifer unless when finishing off a character because A rose making lightsabers explode does look cool That being said, Nowadays it's my main weapon choice when fighting the three main bosses, Berial, Echnida & Bael. Plus The Blitz. There's a certain way Lucifer pin ups just bring down their health while granting you an SSS rank so I don't even bother to switch up weapons.
It should've been a gun, not a sword. Imagine if you could use them like Vergil's mirage blades and they stay stuck in in these fashions, you could even keep all the special moves Via gunslinger style
I dont watch a lot of dmc combo MAD videos anymore but Ive never seen a combo end with a Pandora's revenge before. Well done. Edit: aaaand you proceeded to show a combo video example of exactly that. Still, ending a combo with Pandora's revenge is very impressive.
Tbh. Considering it a backpack that have infinite sword within it and we get our hand on Darkslayer later after that. It kinda wasted that the weapon isn't a gun as well, because it coud have been Dante summon sword like Vergil. Like imagine doing Dante combo and then switch to doing Vergil like combo.
This weapon in its vanilla form is frustrating for me to utilize efficiently, so I just install the dmc4hook mod that prevents pins from exploding when you throw the rose, and there's also another option to give the pins it's own collision so when you knock the enemy towards the pin it locks them briefly like ebony and ivory. Imo a fair trade
I'll just stick with using Splash and Rose when using Lucifer and occasionally Pin-up for Mephisto and Fausts lol. Learning air control in DMC 4 is enough of a time investment already. Admittedly my biggest problem with DMC 4 is the same issue I sort of hold towards fighting games, where the in-game systems allow for all kinds of expression but often are so difficult to execute that it becomes impractical for standard play. Lucifer's random pin placement just makes it a pain to use outside of its niches, and its still possible to play stylishly without them so, I'm good on that lmao.
When I play Devil May Cry, I like to play it in impro mode when comboing. Sure, I kinda plan things on the fly for good combos. But having to plan my combo 5 seconds in the future is too much.
And that's why you make the combo last less than 5 seconds so you can chain-combo based on the lucifer knockback. It's basically playing catch with a crazy ball that's jumping around, but thanks to the movement ability of dante, it's doable even(especially i'd say, as that's how i used it) at low skill levels.
Part of the problem is how often the Style Guage wants you to switch weapons*, so you're not given much reason to dive deep intk any single weapon's intricacies *This also plagues Nero when trying to get those SSS Combat Abjudicators, but that's another story
Noob tip: at low and medium level play: don't worry about timings and setups too much, but do chabge mindset: your combos will revolve around you "catching up to lucifer", it will mostly serve as a passive form of damage, ehich is actually good for freestyle improvisation common at those levels as all you'll need to think about is to not create overly complicated setup that require you to make sure everything in check, but rather to take care of everything in small bursts, when the lucifer tjen explodes, just switch to trickster or whatever else you got and catch up to where the enemy gets thrown and continue the combo based on where you are and your enemy are now. At lower skill levels is a blessing for improvisation and truly setting in stone whatever you learn as you go, it just takes a different mindset from other weapons where it's more the kinda weapon that occasionally creates situations which are positive for you while also giving you guaranteed damage on otherwise undamagable enemies, rather then something you'd use to make a combo straight up. Essentially, it works more as a support weapon like how faust does in dmc5 than a main or side weapon, it's just... There, giving you a hand if you know how to work around it's unique mechanics. Naturally different deal altogether if you're not improvising but planning long chains of very precise combos, then it'll be your nightmare
I'll definitely say i prefer the Lucifer of the Lobber from DmC. It has a similar idea in that it's a more technical set-up tool as opposed to a pure combat option, but it just feels too situational, stiff to use and has a limp feeling pay off that I would literally take the DMC 1 grenade launcher over it. At least Lucifer has some type of immediate payoff that a new player is going to find value in, as opposed to the lobber that is ONLY useful after you put in a high amount of play time.
I'd like for you to talk about Genokids. It has a demo up for grabs currently, and from what I've been seeing, it's really fun, even with the limited toolkit due to it being a demo.
Ah yes, my old can opener for Dante´s style aggregators. Always thought those things were supposed to be stakes and not swords. After all, ethereal swords were always solely Vergil´s thing, at least until DMC5.
For those who are wondering what the games played in the start of the video are:
Assault Spy
God Hand
Vanquish
Ninja Gaiden Sigma 2
Thank you!
you also show bayonetta 1 at the end of the video. Just being thorough lol
Hi, Chaser! Can I please translate your video in my language and post it on my channel with all credits given?
Ninja Gaiden is sikk!! have not played it in years!. Hayabusa neck bone disconnect just remembered! TY.
Dude I didn't think I would have to wait 10 years to see some one maximize this weapon and explain it, but damn I love yt, instant sub and noti
Such a long explaination when all you need to say is
"First, i whip it out, then i thrust it. With great force"
real
And we are all
SATISFIED
and you are set free
The problem is that, unlike the other weapons, Lucifer is a combined spread and air control weapon, and most importantly, it requires a higher SKILL than any other weapon in the game. ... I love that you make these videos bro keep it up !
the problem of lucifer is that its an amazing weapon in the wrong game. i love DMC 4. i wouldnt call it my favorite, but i love alot of the ideas it had, like allowing dante to have full kit, and be able to swap styles on the fly. however, its clear that the game was underbaked.
@@marcosdheleno dude dmc4s combat has so much potencial that it makes that shitty campaign playable, also yeah dmc4 is so rushed it makes me cry
@@keekobaiano the campaign isnt that bad. 3 also had issues with its campaign, specially some of the later stages felt so drawn out.
i love the combat and the mechanics are amazing, hands down some of the best in the genre, and sometimes even better than 5(AND YES i do think dmc4se vergil is far superior to 5's vergil in how absurd he is to play, even though, 5 has new stuff to make use).
but i feel like nero's kit is too static, with just the same stuff, no new weapons, and dante weapons, while fun, do not fit some of the enemies in the game.
IMO coolest looking weapon in the series. It's a shame we didn't get to see the demon Lucifer in action.
I know the lore or whatever probably states otherwise, I like to think it's connected to Mundus. He had very similar red spikes
@@Questar_Valdamaralso he's referred to as the dark prince which is textbook "the devil"
@@Questar_Valdamar It has the 3 Markings on his/its forehead so just at the level of Mundus or close & high-rank, we see that Lucifer makes the Bosses except The Savior and Sanctus Diabolica (I think) when you use moves like Pin-Up look like child's play so that says alot about the raw power & strength the weapon has, it would even cream every threat in DMC3 if it was a weapon in it.
@@artistanthony1007 yeah, that's one of the details that reminded me of Mundus too. I'd forgotten about the marks. The only other demon with the 3 eyes motif is Sparda, and it's certainly nothing to do with him.
I love that the weapon also makes the shape of Wings upon Dante's back. Makes me miss Air Raid, but it's Aerial attack is the only one that doesn't send you hurtling into the ground, so it has that going for it.
I wish we could have seen Devil Arms from Mundus. I suppose Lucifer is as close as we'll get
we have Dante's energy swords now which worke far better
The problem with Lucifer is that we're not told how it actually is supposed to function. For a weapon so unorthodox you would think if there was ever a time for a weapon tutorial, this would be it
Imo Lucifer's problem was always that the weapon is confusing to understand while also requiring you to understand it in order to be efficient. It's incredibly counter intuitive and is the main reason many didnt't wanted to bother with it. Nevan had the same problem in DMC 3, feeling underwhelming until you manage to get how to use it through basically a trial and error mindset, but without knowing if it's even worth it at all.
Devil Sword Dante was the solution to this problem. The basic uses of the weapon are enough to make it worth it to use, and then the player will experiment with it and realize the true potential of the weapon. This is what was lacking on both Lucifer and Nevan.
What is the potential of DSD?
@@PaladZerkGamerGF The 4 small lazer sword come with it. Alongside the entire sword master combo built in as a base combo.
This make the sword the simplest yet deepest tool Dante have ever gotten in the series. You can utilize the sword formation to do all sort of combo with other weapon without compromise practically, utility or intuition.
Pretty much what I was think
Halfway thru the vid like "man this an annoying ass weapon" 😂😂😂
You can say that to each game itself. DMC4 has such a high skill ceiling gameplay But the game did a poor job at drawing beginner into advanced stuff because of rather annoying enemies' design and uninteresting basic mechanics. It takes long time to see any actual result.
While DMC5 may lose some height compared to 4. It's much more beginner friendly with tons of tools and movesets which are much easier to get into. Enemies are mosly well designed to push player into learming the game. Beginners can see a steady improvement with each stuff learned. Which keep them interested and motivated to try more advanced gameplay.
@@PaladZerkGamerGFDante's summoned swords
This video:
"Explains how to use Lucifer in combos using lots of specific positioning and exploiting glitches"
Me, barely able to switch styles once every three second, with lots of openings every gameplay, being unable to use Max-Act and being unable to stay 15 seconds in mid-air:
"Ah, what a nice video ( ._.)"
yur not alone my friend. i would argue that playing as vergil or nero is way easier. (Even V to an extent)
Same bro. I just enjoyed playing the game even though I can't do all these crazy combos. I can't deal with all the timing and remembering combos. Basically Skill issue 😂
@@miracon000fezI’ve only got dmc5, and I suck at nero and goated at Dante.. until I started to play vergil everyday and then lost my royal guard abilities
If I had to rank them on difficulty, from easiest to hardest, lady and Nero are tied for easiest characters, followed by Vergil, then Trish, and then finally Dante by the largest margin.
Nero can pretty much infinite in the air with Devil bringer/breaker, lady plays like a resident evil character, Vergil shouldn’t have to be explained, Trish is if Gilgamesh and rebellion were Dante’s only weapons, and you all already know Dante’s situation
@@KeiKurono90 with the Max-act I just spam the left trigger until one of my attacks do something.
The fact that Lucifer is Sakaki1224's favorite weapon tells me all I need to know about the crazy potential it has.
I think both Lucifer and Nevan are pretty similar for casual players. Though I think Lucifer is a bit easier for beginners to wrap their heads around since the game does pretty well at explaining it's a control/ utility weapon.
With Nevan due to DMC3 2 weapon limit ect, most people try it out once and never touch it again. Hopefully the switches new freestyle mode gets people to try it more.
I've always used Rebellion and Nevan, a reliable all-rounder as a backup for the more technical one.
Switch players 👁️👄👁️
Freestyle definitely made me use Nevan, Quicksilver, and especially Doppleganger more
Literally you can cheese DMD mode with super Dante using nevan
@@rickycontra3703 bro aint nobody playing with super characters
Skill floor on that thing is crazy high. IMO even higher than Nevan, though Nevan's issues are a bit different.
It was really interesting to see the actual use for the weapon, because before that I had no idea that position of the pin affected where the enemy will be pushed.
Nevan wasn’t even a hard weapon to use
This video honestly makes me appreciate DMC4 players even more
I always found Lucifer to he the most unique and interesting weapon in the series and Its part of why I find DMC4 the most interesting game in terms of high level play, so to hear how troublesome it can be when doing high level combos makes me appreciate the work players like you do in making it work and also look cool as hell!
The weapon is tied with Yamato for me. It is SO awesome and fits my play style so much.
Even if you're NOT going to use it for its play style, the hit properties are amazing with this weapon. The air attack for example, is awesome.
I love precision in EVERY game i play. Lucifer is just my favorite secondary weapon.
Thanks for the effort.
"tied with yamato" and that ladies and gets is why i did what i did during The X only Runs.
Game is so deep people are talking about it and discovering new things 15 years later
This video was superbly well done. Really fun watch.
My biggest problem with Lucifer is basically how much it gets in the way of air combos at a basic and even intermediate level. Because you only really have a few melee moves to keep an enemy suspended, Splash being one of them, and yet using splash embeds a pin into the enemy that puts a timer "until your combo is forced to drop", or which renders your one and only mid-air-launcher useless (since again. Ecstasy would just result in the pin sending the enemy flying).
So you either do use Splash and accept that that's just how it is, or you limit yourself to exclusively using rave, yamato rave and divekick JC.
It just takes a longass time and practice until the weapon stops becoming a hindrance basically.
The Kablooey gun in reboot offers a, to my knowledge consistent, if extremely simplified alternative, which allows for a decent variety of really sick setups.
And DSD just gives you crazy control over an enemies position in relation to you, with very simple to grasp application.
I wish 4 worked differently somehow, but the things Lucifer can do are undeniably extremely sick, and I hope I'll eventually get to try some of it.
The fireworks JC, jealousy, guardfly thing for example looks just insanely slick and fun to do.
Advance mechanics talk aside, the weapon is good on a base experience with many counters and utulities, just requires some experementing.
Like doing the sheild explosion when the saviour hit with his hand to insta knock him for example.
Other than that Cool vid Chaser, keep it up.
It's cool having the raging blast 2 OST on the background in the first minutes of the video
Glad to see you still invested in this series in this stage of life.
Dmc video are either crazy gameplay or video essay about things I don’t even know I wanted to know. Love this
We need more videos like these. Videos where only true experts can produce and remains entertaining for amateurs
I just watched your video from 12 years ago about advanced technic in DMC4, and find out you still pump out DMC4 content after all these year. Glad to see someone love the game like I do.
While this kind of tech and the hyper-precise combos that result from it are really fascinating, my gorilla brain just thinks: "holy crapola that shit is so unnecessary" I'll just keep sticking Angelos with the pins
I have recently started using lucifer a lot ,mainly learning how too Rose JC and JC its other Moves i still have yet too delve deep in the pins cause i know how complex they are and yet i still learned new things like how positioning pins without even touching the enemy can help do creative setups and let you use otherwise useless moves like Round trip Etc but man
Its kinda sad how hard this weapon is too understand and use with its RNG and it makes it practically impossible too fully use lucifer in freestyle especially with how low enemys HP and the fact that you need too be in vanilla and i am stuck on console ): freestyling is what i loved about summon swords in dmc5 you could do any setup at any time while lucifer RNG is more RNG than the freaking window boss fight Lol
But you certainly have given me some Inspiration too start learning simple setups like i have with dmc4 dante in general the road may be hard but i am sure it be semi worth it and also thank you for expressing your pain with lucifer i thought i was just bad and couldnt get it too work but hearing a master like you say the pain you went thought it for just the million stab setup helps me a bit on the inside you people are legends i never would have been able too even learn guard flying if it wasnt for you and other style players
Earned yourself a new subscriber. DMC4 has a lot of objective flaws but I love it so much. I wish Lucifer returned in some form in DMC5. I can't believe Capcom didn't make more weapon DLC for DMC5. I think people would have paid like 99 cents for Lucifer. I think the Z saber from Megaman X would be perfect, or Stryder Hyriu's Cypher.
Tbf I think Lucifer returning to DMC is cool but the weapon might need a rework. I feel like it would be overshadowed by DSD in a lot of ways unless they changed it up a bit.
@@ChaserTech I think making it so it impacts the enemy in a consistent spot every time so the explosion can be used for consistent positioning.
@@ChaserTech Lucifer has things that make it different than DSD though including how the Swords & Projectiles work, Sword Formation doesn't have these Projectiles change directions when summoned and face different directions for damage & attacks like it, they're alike but not completely the same thing.
It would be fun if the next DMC had like a cracked irregular full custom (maybe as a DLC) that allowed Dante to wield every single weapon from the previous games
I do agree that it's a little far fetched, but hey, we are all allowed to dream a bit
setplay dante will make a return. he has to
I felt so cool listening to the combo explanation around 8:00, like I'm at a Combo Lecture at a University level
I love the weapon Lucifer. It's about set ups, traps, ricochets, formations, patterns, and timing. Initial damage of the needles is piss poor, but that was never the point. It was always about putting them in the right spot for the right time, and detonating them all at once.
Great video, Chaser! Lucifer is definitely one of those weapons I didn't think was all that the first time I played DMC4, but a few...hundred...hours later, I'm finally grasping it. Somewhat lol.
Your explanation is exactly how I figured the weapon worked. I knew how it worked, I knew the potential and I still don't care. I always compare it to Nevan in that it's not only a secondary weapon but also a support secondary but Nevan has saved me from Enigmas and Lucifer makes me wish I was only one input away from my other weapon.
I actually struggled with this weapon. As much as it is cool it was inefficient for me so I THANK YOU for this video. Now I really wanna get down to it again and try out
Lucifer is great for air stalling. Between DT and Air Tricks you can stay out of harm's way for ages, then switch to Swordmaster, pin them all into one poor enemy and just watch them get blown to pieces
I love this. Reminds me so much of how fighting games also have so much depth and emergent gameplay that can require literal years of players just experimenting and finding new stuff. It's also usually the most unorthodox weapons that have the most tech.
It's very hard bro
Also fighting players if you tell them that dmc combo mechanics are just as deep without necessitating motions: 😐💢
@@iota-09 fighting game player here, dmc combos do have motions they just arent the same...which makes sense considering the entire extra plane of movement
@@TheCosmicUprise eh, i dunno, the most i could see as motion is nero's Calibur or obviously the Pandora, but those are more of exceptions to the rule, moves in dmc are more generally locked behind button combinations and lock-on/vs lock-off, i wouldn't call stinger's button sequence to be a "motion" per se, for example.
Misunderstood yes but I always felt dmc4 was just unfinished.
its good to see you again chasertech
and yeah lucifer is kinda one of those gimmick weapon that very misunderstood by many, tho i like training with it, because of your tutorial in dmc4 i have managed to practice JCing and one of the reason is because of this weapon lol
Oh and I didnt mention in one of the comments that for concept art, Lucifer was able to act like an independent creature and one form had clawed hands with a different head piece right on the center of his back and has the extra 2 Rapiers in Dante's hands like in the cutscene meaning it was supposed to have more to it, though you can see it behave as its own thing when Dante is idle and near enemies, Lucifer will nod its head and do the arms-at-side "Come at me!" taunt, there wasnt really much else in concept art but that is what there was and Lucifer could've benefited from things like it helping out much more than it does in the game while you fight, acting like a true fighting Partner and maybe able to use other weapons on top of it & its Rapiers and Darts.
Though able to use weapons on top of what it does may be OP but you can find a way to balance it.
damn, the lucifer combos look sick, crazy calculations and enemy position control, very creative stuff!
id love to see a any content on Godhand. i love that game to death 😂
This weapon carried combo mads on its back for years.
Astral chain is a very fun action game with some pretty deepechanics
I liked the Spanish devil swords since day one.
When i discovered that you can continue to summon more and more blades up to a point i finally got that it really is like the cutscene and you're supposed to activate all of them at once with the taunt or style button don't remember.
Lock on > back > attack
Swords explodes
I believe no one notices Lucifer because you get the weapon at the end of the game (like you said). However, once you try to finish Bloody palace you realize how important Lucifer is. It worked a lot when dealing with foes like Blitz, Faust or even with bosses like Berial and Agnus
I loved Lucifer the moment I got hands on it. I'm a pretty low level DMC player. I one trick the Swordmaster style on Dante, and never really look back. So when I fought Agnus, I fondly remember just MELTING his healthbar with Lucifer to the point where I was stabbing him so frequently in the feet that I had him down to 15% before I knew what was going on.
Seeing how weird and difficult Lucifer was to work with really makes me appreciate Devil Sword Dante a lot more. As well as DMC 4 players in general for figuring this stuff out.
The same could be said of Nevan in DMC 3, initially it seemed too gimmicky to incorporate within combos, but with enough time put into it, it’s pretty neat. And it’s probably why the devs made Cavalier R so powerful despite being the slowest weapon in DMC 5.
I love Lucifer, wish we got to see it expanded upon and have new melee attacks centered around the Blades and Flamenco Dancing then attacks with Darts and Rose. The three marks on forehead also shows its rank and why it's so powerful & strong, heck Pin-Up ends Boss enemies in a few explosions and that shows how lower rank the enemies are, unless you go against like The Savior and I think Sanctus Diabolica.
11.53 this is the first time when i actually understood what guard flying is. thank you!
lucifer is amazing, i'm trash around it, but i felt like it was a bit too random, so i would usually just spam pin up a couple of times and then rose throw after a combo or two, or right after if i needed an interrupt
Lucifer was my all time favorite weapon for Dante. He needs another weapon equivalent because it lets him do a version of summoned swords that feels like its really his own move.
There's another way that I like to use lucifer that I've never seen anyone do, if you're in sword master and you hold the style button, all swords that aren't in an enemy will stay floating around you until you let the button go, this is indefinite and the swords won't explode (unless the 15 limit is exceeded) or embed in enemies, so what i do is put up 15 swords hold them in place get in an enemies face and just combo them with lucifer until all 15 explode around me, and when I'm done 15 swords have exploded and another 15 have been embedded, Idk how much potential this strategy has but its just something I like to do
The pros:
1 there's no timing required, you can get each explosion on demand
2 it does a Lotta damage
3 it's not limited to 1 enemy
4 it's good for groups
The cons:
1 you can't switch weapons
2 you have to be close to the enemy (like basically hugging them)
3 you can't switch styles
4 you have to keep the style button held
If I think of anymore pros or cons I'll just edit them in later, like I said Idk how much potential this has cause I've never seen anyone else do it
I personally love lucifer. When i first played it was very satisfying to put a million swords into agnus and explode them. Watching the life bar gitter down.
I have never understood this weapon very well
I always mashed Lock-On Forward Attack and detonate
Or used the aerial move to stay airborne a little longer
Thank you for this video
DMC4 dante combos look so freaking cool but 90% of all dante levels in that game have never felt like an easy to access place to train without killing them midcombo
Oh yeah for sure. The fact they never added a training mode and you need to be on PC for infinite health mods is criminal.
There's a lot of stuff I learned when playing DMC4SE on my PS4, but it took fucking ages and had me constantly just repeating the beginning of mission 12 on DMD over and over. Now I can just grab myself a singular enemy and work on doing stuff with it.
Finally learned how to ecstasy JC and do a ton of cool stuff, which on console would have been a total pain
my brain hurt box.
HOLY SHIT!!!!! I've been trying to decipher how people were able to lift enemies with Lucifer just by “touching” the enemy and now that I find out.... I can't do it because I play the (which I hate) special edition version of DMC4 on steam
But I'm happy to learn something more from your content after years. It was thanks to you that a long time ago I began to understand how the advanced combos of devil may cry 4 worked in your Jump Cancel tutorials and other techniques.
Dante’s answer to summon swords
I played DMC4 and used Lucifer weapon. It was amazing. It felt like Dante got his own version of summoned swords.
Lucifer is tricky but devastating, as is Nevan.
I never had the patience for them, because I don't replay DMC games, but Nevan was awesome to try out.
I can’t help but think that Kablooey, the explosion dart gun from the reboot, is a streamlined version of Lucifer.
Apart from the six-embedded dart explosion which deals massive damage , it also knocks light weight enemies away in a direction that depends on where the enemy is facing, a lot of high level combos I saw thus centered around getting the enemy to face away from you. Not gonna lie it’s still really hard to use this technique in a practical setting, but I think the set play is a lot more consistent then Lucifer.
Sorry for the rambling, I just really like weapons like these that opens up so many possibilities for comboing, and also made me appreciate the advanced players’ skills more. Thank you so much for this video and explaining this crazy weapon 🤩
lucifer is what makes me love D4nte, but also what makes me give up after half an hour of playing
When I thought Vergil's Judgement Cut timing was hard.
Good work.
I think comparison with Nevan illustrates my issues with Lucifer. Both are pretty weird weapons you'll struggle to understand at first, but whereas Nevan does some thing much better or much worse than the other weapons, Lucifer does things the other weapons don't and has less of what they do.
As a result, Nevan can shine in the right circumstances, whereas Lucifer can expand the scope of what Dante can do, but doesn't feel as satisfying to play around with, since it's more like a tool and less like an alternate way to play. DMC3's smaller mechanical scope wins out for me, as DMC4 attempting to integrate/balance Dante's abilities to account for full switching meant all of them suffered individually.
That's not to say I don't appreciate Lucifer though. I love bomb-type mechanics in my games and it can be really fun when used effectively and very flashy, but I think it's a case of a game biting more than it could chew. I definitely would like to see the concept reused (besides DmC's one gun) but it would take a lot of work to do well, simply because the concept is that far out there.
*meanwhile is just satisfying "playing" with pandora*
I was JUST telling my bf how this was my fav weapon in dmc4 and how underappreciated it is lol
This is like the NEVAN of DMC4, quite confusing but its OP as hell if you mastered it
Please keep making these videos! Love it dude!
The weapons in devil may cry 4 look so cool i cant wait to play it and stream it
I see the subtle self promo haha
@@Crit7k yuh basically, but i can mostly enjoy putting stuff on youtube and watching it later for whenever i give a review.
@@JustinLightYT what that got to do with self promo
I admit I have a soft spot for Lucifer 'cause come on it looks cool, it has a awesome concept and an incredible introduction (which was the Dante's VA idea by the way) and the fact that every special move is a saucy joke it's just the icing on the cake.
If only you could detonate the swords manually that would've been lit!
it's an awesome weapons but I still prefer nevan because it's a lot simpler in comparison. Even trying to use lucifer at it's most basic level can feel like a nightmare but with nevan you can pull off powerful combos by just knowing which button does what.
Nevan: finally a worthy opponent, our battle will be legendary
15:54 Homie didnt dare touch DMC2 with that energy lol
I did find a rare enjoyer the other day, but we all knew they turned it off after 20 minutes and were coping.
I was never the biggest Lucifer fan. I didn't understand it at first but got better at it and now i enjoy it but i still don't LOVE it, the finishers for basic combos don't really have that oomph other weapons have, and combo A is even an endless loop, so at low skill it's pretty unenjoyable imo, but now that this video dropped i want to give it another go :)
Man, Idk. I just like multiple red floating swords you can summon out of thin-air and launch at an enemy with a delay.
thank you so much for making a tutorial video on this weapon.
That intro of the weapon alone sold me on this weapon and I used it for most of my first run. Was fun time bombing hoards.
Man its my favourite weapon from DMC IV. The combos are off the charts and wide AOE CC makes it an absolute menace. Its Dante's version of Vergil's Summoned Swords.
Another day that Pandora gets forgotten, only to be sometimes used as a gatling once.
i feel the problem with lucifer is that its a ranged weapon. so it feels off compared to the others dante has. i still think its an amazing devil arm, but lets be honest, it doesnt feel like a devil arm.
i think the thing that really hinders lucifer the most is that, even with its kit in mind, its regular combos do absurdly pitiful damage, even with the pin explosions in mind its just a really slow way to get pins out. I think that makes a lot of poeple just boucne off of it. it has a lot of high skill tech but your average person playing through for the third (or even 2nd or third) time isnt really going to see the appeal of the weapon until they look up some tech and see how crazy it can get.... and even then no one uses the regular combos. its all fnacy air stuff or pin up> other stuff. there's a whole chunk of its moveset that just goes unused at almost all skill levels
I almost never cared to use Lucifer unless when finishing off a character because A rose making lightsabers explode does look cool
That being said, Nowadays it's my main weapon choice when fighting the three main bosses, Berial, Echnida & Bael. Plus The Blitz. There's a certain way Lucifer pin ups just bring down their health while granting you an SSS rank so I don't even bother to switch up weapons.
BAME WAKE UP. NEW CHASER VIDEO DROPPED
Lucifer only needs one singular buff which is: When set out spikes gets embedded on an enemy it should automatically cause stagger.
NEVAN NEXT! DO NEVAN NEXT!
First time viewer here, intrigued by DMC as a whole. I wanna start with 4 but that edit has me wondering: why not play the special edition?
Great vid, you made it easy to understand for someone who doesn't know much(me)!
It should've been a gun, not a sword. Imagine if you could use them like Vergil's mirage blades and they stay stuck in in these fashions, you could even keep all the special moves Via gunslinger style
Except you're using Rapiers for melee attacks and summoning them gives them that push, it's only a true Gun when you use moves like Discipline.
The 700 IQ weapon
Let’s go!
Liked the DMC5 analysis video so glad to see another one
I dont watch a lot of dmc combo MAD videos anymore but Ive never seen a combo end with a Pandora's revenge before. Well done.
Edit: aaaand you proceeded to show a combo video example of exactly that. Still, ending a combo with Pandora's revenge is very impressive.
Tbh. Considering it a backpack that have infinite sword within it and we get our hand on Darkslayer later after that.
It kinda wasted that the weapon isn't a gun as well, because it coud have been Dante summon sword like Vergil.
Like imagine doing Dante combo and then switch to doing Vergil like combo.
This weapon in its vanilla form is frustrating for me to utilize efficiently, so I just install the dmc4hook mod that prevents pins from exploding when you throw the rose, and there's also another option to give the pins it's own collision so when you knock the enemy towards the pin it locks them briefly like ebony and ivory. Imo a fair trade
I actually really enjoyed using this weapon, just took a while to understand how to use it effectively
I'll just stick with using Splash and Rose when using Lucifer and occasionally Pin-up for Mephisto and Fausts lol. Learning air control in DMC 4 is enough of a time investment already. Admittedly my biggest problem with DMC 4 is the same issue I sort of hold towards fighting games, where the in-game systems allow for all kinds of expression but often are so difficult to execute that it becomes impractical for standard play. Lucifer's random pin placement just makes it a pain to use outside of its niches, and its still possible to play stylishly without them so, I'm good on that lmao.
When I play Devil May Cry, I like to play it in impro mode when comboing. Sure, I kinda plan things on the fly for good combos. But having to plan my combo 5 seconds in the future is too much.
And that's why you make the combo last less than 5 seconds so you can chain-combo based on the lucifer knockback.
It's basically playing catch with a crazy ball that's jumping around, but thanks to the movement ability of dante, it's doable even(especially i'd say, as that's how i used it) at low skill levels.
my fav weapon of all time idk i just like it a lot more than even nevan from dmc 3
its a big brain weapon no doubt
Part of the problem is how often the Style Guage wants you to switch weapons*, so you're not given much reason to dive deep intk any single weapon's intricacies
*This also plagues Nero when trying to get those SSS Combat Abjudicators, but that's another story
Bro, Assault Spy is underrated asf.😎
True that weapon was untouched for the 5 + re plays I did of Dmc4. Nevan I used, maybe least but used..
Noob tip: at low and medium level play: don't worry about timings and setups too much, but do chabge mindset: your combos will revolve around you "catching up to lucifer", it will mostly serve as a passive form of damage, ehich is actually good for freestyle improvisation common at those levels as all you'll need to think about is to not create overly complicated setup that require you to make sure everything in check, but rather to take care of everything in small bursts, when the lucifer tjen explodes, just switch to trickster or whatever else you got and catch up to where the enemy gets thrown and continue the combo based on where you are and your enemy are now.
At lower skill levels is a blessing for improvisation and truly setting in stone whatever you learn as you go, it just takes a different mindset from other weapons where it's more the kinda weapon that occasionally creates situations which are positive for you while also giving you guaranteed damage on otherwise undamagable enemies, rather then something you'd use to make a combo straight up.
Essentially, it works more as a support weapon like how faust does in dmc5 than a main or side weapon, it's just... There, giving you a hand if you know how to work around it's unique mechanics.
Naturally different deal altogether if you're not improvising but planning long chains of very precise combos, then it'll be your nightmare
I'll definitely say i prefer the Lucifer of the Lobber from DmC. It has a similar idea in that it's a more technical set-up tool as opposed to a pure combat option, but it just feels too situational, stiff to use and has a limp feeling pay off that I would literally take the DMC 1 grenade launcher over it. At least Lucifer has some type of immediate payoff that a new player is going to find value in, as opposed to the lobber that is ONLY useful after you put in a high amount of play time.
Ocean?
Starts playing bury the light very loud*
I'd like for you to talk about Genokids. It has a demo up for grabs currently, and from what I've been seeing, it's really fun, even with the limited toolkit due to it being a demo.
Oh, i'd second this suggestion! Looks like it has good ideas going on, and it's a project that's been around for multiple years by now.
I played a very old demo and thought it was alright. Honestly I'd love to actually play a newer build if there's one available.
@@ChaserTech There is! From a few months ago.
@@ChaserTech There is, actually! They lowkey switched gameplay direction between demos too, though it's still the same game at its core.
Ah yes, my old can opener for Dante´s style aggregators. Always thought those things were supposed to be stakes and not swords. After all, ethereal swords were always solely Vergil´s thing, at least until DMC5.
Love how the weapon is just one big sex joke