All I can say is, I don't care about or play these kinds of games but seeing Ivy and how she plays immediately piqued my interest. Her backstory also sounds interesting.
Abrams has clear demonic features and carries a large book. That does hint at black magic, so the life siphon is not completely unconnected to his design.
absolutely, it may take a bit more reasoning to get there but it's certainly within the realm. And like I said even if you don't deduce that, it still makes sense with his overall playstyle that he radiates
Even the posing is so much better in Deadlock; the characters in Concord all had (with a handful of exceptions) very neutral poses, mostly just standing upright holding their gun without much facial expression and conveying no appeal or insight into their personality or backstory. The moment you see Deadlock’s Infernus, you can instantly tell that he is a cool, collected sort of guy from that pose alone, let alone the costuming which reinforces that stylish fire bartender angle.
Yeah once Blaze pointed out Infernus was a bartender. I was like oh that's what that bottle attached to his hip is it's his cocktail mixer. Plus I love his cool shit eating grin in his portrait.
One thing I really like about Deadlock’s character is just how unique they all feel, well with the noir aesthetic. Infernus looks really cool with his hat and formal attire, lady Geist looks like a mysterious yet very classy woman, wraith looks like an mobster with her jacket over her shoulders, and Ivy is literally a fun Latina gargoyle. There is nothing bland about these characters
yeah exactly, that uniqueness and memorable qualities are key to helping keep them stuck in your mind so that when you queue up for a new match you can instantly go "oh that's ivy I remember exactly what she does" and you would never confuse her for someone like wraith or infernus and so on
Bebop, Grey Talon, and Yamato were from the Neon Prime version, so that's why they tend to look the most out of place and they are going to get redesigns.
@@heistingcrusader_ad3223 Previous version of Deadlock set in futuristic Japan. Valve likely changed the setting so that it is not just seen as a generic futuristic hero shooter by people.
I actually hope they don't redesign Bebop, I think he looks steampunky enough to fit in and I love how he looks. The others I have no problem with a redesign though.
The Abrams lifesteal makes perfect sense to me. The book and demon horns were giving me “magic healer” vibes, kinda like a demonic, shooter version of a paladin. When you were describing his role I was like “there better be some healing abilities for them to draw him with that book”.
I never saw him as a like magic healer more of a tanky guy a hard hitting Demon looking Detective first time i saw him was immediately his trench coat and badge like a magic detective
44:10 It's funny you say it's a shame Wraith doesn't have any reference to her card gambler aesthetic. Only for me to notice she does at this time in the video. I dont blame you for missing it though, as its kind of subtle. And you basically can't see it on her main character page due to the angle she's standing at. But if you look at her portrait on the character select page you can see she has a Ace of hearts playing card tucked in the trim of her Fedora.
About Ivy, gargoyles are usually meant and seen as protectors and to ward off bad emotions/spirits They are basically guardians, which makes sense with Ivy kit and backstory
I really hope Valve gives these characters individual trailers. They were the pioneers and masters of it back with TF2 they gotta do it again for these guys.
Its kinda insane that some of these designs are from when the game had the opposite art style or just works in progress but still they somehow fit together and all look good. Even Yamato who is an alien in a setting that shouldnt have aliens still somehow looks good
Another aspect to many of their designs is their names. Abrams for the Abrams tank, Paradox being tied to time, Infernous tied to fire, Haze being a stealth character, Lady Ghiest being life steal and spending her own hp, this all fits very well with the characters as their names actually mean something other than just a means to separate the individual.
This. Even if something wasn’t visually obvious, I could guess it from the names a bit. Everything is themed around the character. Yamato is probably going to turn into some version of the classic dragon lady femme fatale once her design is updated, but I hope they do it tastefully. Kelvin = temperature, Pocket = pocket dimensions, Shiv = knives, etc. I can guess based on the name alone what each character does. You couldn’t do that at all with Concord.
@@annekeener4119Dota 2 had it for years with the way how characters are named. Most of them have their "profession" as the name ingame and not the actual name like in League.
Abrams is twofold: His name is not only based on the Abrams tank, but likely based on _Abraham_ , the forefather of all abrahamic faiths which once again ties the character to a book. Not to mention abrahamic faiths strongly influenced the modern depiction of demons which Abram clearly is modeled after
@@Chasodey yup. Some characters are more known by their title like Jahrakal the Troll Warlord, some are known as their names like Luna the Moon Rider(I think? Haven't played in years), and some are known with both like Rylai the Crystal Maiden and Lina Inverse the Slayer
@@HazeEmry well yes, but while in WC3 you had your hero's name and profession on xp bar in Dota you have only one "slot" for name so some heroes got actual name, some their profession and this trend continues. I would even say that almost overcontinues, among dota 2 only heroes I don't remember the Hoodwink's name while other heroes have their title or "profession" for a callout. UPD: I forgot Muerta, this can go as a name but I need to check out
That is interesting that the Kelvin character has what was missing from Mrs freeze in suicide squad, having the ice path stay in place and be able to be interacted with by other players.
Ivy looks like she does damage from above. She can fly for short bursts but prefers perching on buildings. She isn’t a sniper, she does a hail of bullets raining down from above like she’s reenacting the Valentine’s Day massacre.
19:30 My personal theory is that Ivy’s gun it’s supposed to look like a cross because she’s a gargoyle from a church And gargoyles were traditionally, guardian spirits , a horrible beast that protected the innocent
The fact that these designs are still largely WIP in a lot of places makes this really funny. So, some of them aren't even _finished_ and they're still excellent
A few things of note Dynamo has a galaxy looking thing in his head, and a round heavy looking metal body, His abilities have to do with space warping and pulling people towards him, *gravity* Paradox has a tuxedo mask style gentle thief aesthetic, and a very very obvious hourglass thing going on, *time* Lady Geist is left handed, stands in game to prominently feature that, and fucked up hands have become a shorthand in games at large for life steal (see, moira)something that isn’t super clear from the way the splash image is lit, is the leg slit, giving her a fem fatal look, Pocket has that whole corporate espionage, wealthy boy traveling the world look, and an attaché case, and an almost magician look, he gets in he gets out Ivy, literally a grotesque, something that sits on buildings high up, watching over the people, wings, support,
I don't think "functional design" is all that important as long as the characters are easily distinguishable and make sense thematically. Definitely don't think being unsure about their abilities is what turned people away. I think it's all about appeal, Concord's characters just seem kinda goofy and bland at the same time.
I think you have a point when it comes to getting initial interest, but I would argue that having functional design helps retain any players it does gain. Like, if you're actively playing, having to spend more time to remember which character does what mid-match would likely lead to you not enjoying them as much. Coming back to initial appeal, the principles of functional design also help with making appealing characters.
Dynamo = dapper bomb. He can take some hits and his bow tie says he’s a gentleman, but his stomach looks like a bomb so I’m expecting explosions. Dynamos are constantly moving so I’d expect him to be moving a lot, probably running from explosions.
It's better to think of his round body as containing a star/power source. It's a containment vessel, where he can release his energy pulses and then unleash the power of his singularity ult.
I like that McGinnis is an engineer. Lately people keep making characters look smug for no reason. Bur for engineers that works on heavy large machineries and had to search nook and cranny for engines for routine maintenance, I can feel her neck pain from here. Thats not a sign of arrogance, that is sign for dilligence and the labor hardship that comes with it.
to be fair I dunno if WW1 even happened in this timeline. People have been piecing together the lore and basically magic came into existence in 1899 and completely upended society and the present day is actually around 50 years after that happened so technology and society has already diverged greatly since then. That said I would be totally on board for a fancy gentleman with a tophat and a monocle
Overall a pretty nice video on the gist of character design. I need to add that what makes deadlock is a league above concord is the references it has to prior games trends. If we talk about MOBA (which deadlock is) by valve, we talk about DOTA. How a lot of deadlock's characters resembles those in DOTA is also a recipe to success. Spiritbreaker, Lone Druid, Visage, Tusk, Death Prophet, Alchemist, Rubick, etc. Playstyle-wise, they included heroes with popular, distinct abilities such as the hook for prime example. And to make sure every characters has ranged options, for abrams for example, is a nice touch to keep the mechanic fun in a MOBA-TPS game. AND I FORGOT TO ADD... THEIR NAMES are amazing On the other side, concord's characters just felt like some randos you met in the street! With no distinct characteristics. Hell, they might even be made by putting "give me 10 random character ideas" prompt into AI. To put it short, concord = paris 2024 It might help your video get more depth and factual if you added some reference to cultural reference and popular FPS such as overwatch or valorant in how they do character design and abilities.
Bebop's hook clarity could easily be fixed if it was a harpoon or an actual hook rather than a hand. The way his laser arm is designed, you could just say one of the tesla prongs also functions as a harpoon
Oh! Maybe it could be a hook/spike that turns into some claw-like hand, where in a still art you can see it's in some spike-shape but also how it breaks apart to make the fingers of a hand.
36:55 something I wanna say about Shiv: you mentioned the bleed tech he has. In a way, I agree; Shiv doesn't really convey the poking type. He is the bully type. And that is conveyed if you build around his 2nd ability Slice and Dash. He literally dashes through you and deal really big damage. If built correctly, that dash can have really low cd, sub-5s, and he's going to zip around you while you have to twist your mouse just to try and get a shot. Absolute bully.
I’m late, but it’s worth saying. Dynamo is not magnets, he’s centered around advanced physics. He has quantum movement and stomps, his ult is called black hole, not magnet, and his heal is directly related by the character to the Big Bang.
yeah I picked up on that after looking at him more closely. Magnets were just my first guess based on the floating limbs but honestly I think that it works either way. Both concepts still get the idea across that he's definitely some kind of hero whose going to be pushing and pulling people around somehow which is what he does
I don't know who I like best. Dynamo's bow tie is a big sell. Kelvin's Frozone/Tormund from Game of Thrones/Space Wolf thing is very appealing. Lady Geist the femme fatale, Viscous the blob... I'll start with Infernus. Finger gun fireballs are just too stylish, very dapper clothers too. That hat!
they already have great visual design in the 1st place and valve tend to have GREAT audio design too. all of the character have amazing VA that make them memorable. and valve like to have hero interaction voiceline on the game which neat extra detail to add more flavour to the character. your character even shouting what to do when some huge ult happen, like take cover when seven ult and get away from yamato when she ult.
Fun fact: the weird glowing rock on Kelvin's back was in Neon Prime (back when Deadlock was sci-fi) supposed to be sort of a coolant tank fueling his ice powers. But of course with the setting shift, Valve smartly retooled it to instead become the magic rock that's keeping him alive and giving him ice powers.
yeah this honestly feels like another game where I'd be curious to watch like a short documentary going over the creative process of the previous iterations of the game and how they arrived at their current (and aweomse imo) setting ideas
Wraith has a design where she had her arms tied behind her and the robotic arms where the arms she used, and she was dressed differently, it still exists in the files and tbh i prefer that older design, there's also other designs like 1 having her hands out of her pockets, 1 that's completely different and it's like a male butler type guy. btw all there's models can be found in the games files, there's also other characters with either unused or older designs, iirc bebop is using his Neon Prime design, when deadlock used to be Neon Prime a futurist type game, there still exist many models, audio and more of when the game used to be Neon Prime, but yeah there's a lot to be found in the files, i also found the low poly green gordan freeman, some Dota assets, even an older design of a fire ladys head, some tf2 assets, and likely more i have yet to find in the files
In a stylish game, people want to play as attractive, unique, and expressive characters. Concord has extremely ugly, cliché, and unexpressive characters. Even if Concord's gameplay was literally anything remarkable, it would still be DOA for that reason alone.
Its funny how both these games released and their the exact opposite of each other as concord was bad in character design, and did nothing new with the hero shooters genre while deadlock did something new and their character are so recognisable
Reason why Dynamo isnt a magnet person is in discription. "Singularity". Its not magnetizm. Its a gravity. Thats why he looks like ball. Maybe he has inside of him minature black hole or something and he uses this to bend gravity. And to be sure i checked his skills. And one of those skills is called quantum entasomething. Which is clearly nothing maget related.
Yamato looks like protoss for her alien like head.(Protoss supposed to be alien samurai concept, and nerazim has ninja concept with omnislash for vorazun and her warriors)
It's important to note this game is still in very early development, especially the graphical designs! Many of the character models are just placeholders. Anyway, still better than the Concord characters and that game was released and finished!
To me it makes sense that Bebop's hook isn't displayed in his design. Why would a robot that can transform clearly show his enemies in broad daylight that he has that combat capability? The hook grab is meant to be a surprise and thats how its translated in gameplay as well.
Decent point, but being able to quickly parse a character is important when it comes to this style of video game. If not a hook, there needs to be something else that indicates it, maybe some rope?
@Chasodey For seasoned cosplayers it probably will not be that hard. Since Wraith keeps her hands in her pockets at all times I'd take a guess that the best way to approach it would be to just make s set of fake arms to put in the pockets and then make your real arms look like Wraith's robotic arms.
Yeah, right. Play the game "spot the healer". If you guessed guy who looks like a bomb and a gargoyle with a machine gun you win physical copy of concord.
I mean that's the thing tho, this game doesn't have dedicated "Healers." Dynamo is much more of a Controller with his ability to knock people around and his Zarya Ult. And Ivy can be built for DPS or Tankiness just as easily as she can be built around healing. McGinnis is another with an AoE heal but again I wouldn't really call her a good Support just cause she has a heal. If anything the heal is more useful for the Fire Rate buff. They all have healing abilities but that doesn't make them "healers" if you catch my meaning. After all, you can buy an item that gives any character a healing ability which can be further buffed and upgraded into a pretty solid support ability. So literally any character in the game can be a healer, and no character is really focused around healing so far.
The one character i think needs a redesign more than any other (exept Yamato) is Warden. Im sorry, the guy is in a military/cop uniform, is named WARDEN, but he's not a CC tank support or peeler? You gotta go all the way, Valve! His backstory and gameplay kind of fit well together, not amazingly but well enough; but his model? Nah.
Home game’s kinda pointless to play when their subtitle is right underneath their name as soon as they’re brought up, which is a bit of a shame. Was planning on having fun with this one.
yeah it appears that icy has been latched onto quite a bit lol I mean hey at least that means that people are engaging with the characters a lot more than with certain other games...
Ok lest play the game: Abrams: uff not the easiest start, he has a large build, devilish look a book and a gun, the atrire looks like the one of a police officer, and the affinity to the color blue would suggest that, yet the book is the more interesting thing so it has some occult vibes like either s paranormal dective or a hell lawyer, since is larger build i would suggest a character that isn't keen on mobility, so some sort or tank if the book would have something to do with protection or CC or maybe some magic effects of some kind, bur since te weapon looked short range i eould assime some emanations , maybe the detective themeing instead could work in a sort of puriser type character ideally by trailing enemies low on hp and stunning them/preventing escape so to bringing them to justice or executing them since is looking more like a viginalte type. Edit: well i guess the tank and probably over tough the attire, still i would should have probably sssumed that short range character in a shooter should have a way to close distance, i guess the AoE lifesteal make sense since the book is clearly of demonic magic
Dinamo: ok my man's got pacman joints, electric eyes and a rotund body that I thought was a bomb before looking it closer, and since the name an electro-magnetic affinity could make sense. They have a weird gun in their hand and a meccanichs toolkit in the other, hence not knowing anything about deadlock gameplay other than a moba with 3rd person shooter influences, I would assume some sort of CC oriented character, so stun and folgoration ,maybe magnetic bullshit and even setting traps or turrets since the huge toolkit they 're carrying across and I guess their size would suggest a generally slower character, but u have since rotund character rolling at high speed before so an ability that gave him a burst of speed wouldn't be out of place. Edit:well I guess the magnetism but I assume with a name like that, that they would have some electricity in their repertoire
Great talon: umm lemme guess either a slot short range healer or maybe a grapple based tank. Honestly the bow just makes me ask if they stickied to the honored tradition of giving bows I'm those kind of games a fucking bullshit hitbox
Haze: definitely some assassin vibes, definitely some close range DPS idk how if the game uses some stealth meccanics but either those combined with teleports or maybe shadow step since the shadow theming. Probably plays by seeking back to squishy or out of position enemies and does a burst of damage, and since definitely she is very squishy herself she should probably save some of her sneaking/mobility to escape danger when the rest of the team catch on her presence.
Ivy: ok definitely the small frame, shortness and wings should make them very agile, an automatic weapon would make sense as a mid range sage dealer with good mobility, the mob goon attire is very cool on an imp/gargoyle Edit:I didn't catch on the vines cause I am stupid still she looks more loked more like an imp than a gargoyle to me so I haven't thought to the stone form. Still the goon aesthetics makes hood theming for a combination ability that helps another ally to heal and do more damage together
@@cartoonishidealism582 you gotta make them interesting. Daws not only caused people to think the character was Genderbent Dora The All You Can Eat Buffet Explorer, but moved at the same speed as the other characters. Roadhog is slow but has abilities to pull other characters to him compensating for the large bulk and causing a different play style making the character feel different
First time seeing the Deadlock characters... and yep, first you need to nail the silhouette, to determine the character role (or the Team Fortress class), then you work on everything else... Abrams is a tank, obviously, looks to be the "aggressive" kind, the aesthetics looks just ok. Then you have Star Child in Concord, what a ridiculous name, lol another aggresive tank, but the aesthetics look ugly. Bebop = defensive tank, run of the mill robot visuals... Dynamo also looks like a tank, but he is supposed to be a healer? In my pov, healers should look smaller and fragile, I will not look at the character descriptions anymore. Grey Talon = dps, generic "sniper" archer... what else... Haze = dive dps Infernus = hitscan dps (should look more demonic, like a evil goatee or something) Ivy = wth is this thing? Kelvin = dps obligatory "ice" character Lady Geist = healer, coolest design thus far. Lash = white Doomfist with a mustache, I love him already McGinnis... idk, tank wielding a big gun? Mo & Krill = aggressive tank Paradox = stealth dive? Pocket = dps sniper Seven = oh boy, this one looks like a super aggressive dps, cool aesthetics Shiv = the character looks ridiculous, I guess he is the shotgunner? Vindicta = SNIPER with capital letters... so many snipers (another cool design, ethereal sniper) Viscous = grenadier dps who applies debuffs Warden = the generic and obligatory Call of Duty soldier Wraith = another CoD soldier? Yamato = the cool melee dive character (Spider-Man, Genji, etc)
Deadlock doesn't have healers per say. Even characters that have team utility and heals, like Kelvin, Ivy and Dynamo still dish out good damage, and they're more of a sustain dps who're trying to outlast you in a fight, rather then burst you down. Same for tanks, Abrams and Bebop are more of a bruisers. With that being said around half of your guesses are correct.
@@DrNiradino I am just a lowly Overwatch player (former player, the game became a goddamn abomination smh), the pure moba elements are too complex. Saying that, people are throwing around "hero shooter" so easily, just because a game has "classes" and cooldowns, that alone doesn't make them hero shooters. I bet many TF2, Overwatch "2" and Paladins players will hop in Deadlock expecting tanks, dps and healers... and they are going to be frustrated (or hooked by the "moba" formula, who knows). Marvel Rivals is the natural evolution of all these games, most likely it will absorb half of the Overwatch playerbase in a matter of months. Seems to me Deadlock is in a space of it's own, similar to Apex Legends and Valorant, all of these games are not Team Fortresses so to speak, they have their specific audiences. And that's great, more options and variety. I wish the market was infested with Team Fortresses, but finally Marvel Rivals arrived to save us (and they will charge $40 on a single Spider-Man skin, it's sad, not regulated by the governments worldwide, but it is what it is. Deadlock will do the same just like every other multiplayer game nowadays)
@@RRRRRRRRR33 I do agree with the sentiment that deadlock is more Moba then shooter, even though ability to aim still plays a big role in it, though I would argue that lack of holy trinity isn't because of a genre difference, Mobas do have tanks and supports, but rather due to game design. Marvel Rivals that you mentioned, seemed to push similar idea to me. Healers in it compared to Overwatch, are way more aggressive and expected to fight more often, while tanks sit less behind their shields and prefer to disrupt enemy lines. As someone who onetricked Loki to gold on closed beta, that was a welcomed change. Also, Loki is the best hero any heroshooter ever had.
@@DrNiradino Yep, Loki is pretty damn cool. Maybe you felt that way, regarding the tanks disrupting enemy lines, because the dive tanks were busted in Marvel Rivals. Venom is not as broken as Punisher and others, but he is right up there, paired with Hulk he becomes nearly unstoppable. As for mobas, I heard these games don't have proper roles, a tank can mix it's abilities and become a dps or even a healer, I have no idea how the hell this is supposed to work, but here we are. Deadlock will open the doors for many players like me who never played moba, if it's going to hook these players or not, who knows... I'm willing to bet Deadlock will compete with LoL and, ironically, Dota (Valve cannibalizing itself), here it comes Riot copying Valve as always, making their own Deadlock, so the moba space will have four major games competing with each other, moba fans should be excited with that prospect. I wish the "hero shooter" space had Team Fortress 3, Marvel Rivals and a DC game competing with each other, but nope, instead people usually mix up and assume games like Apex, xdefiant, valorant, etc.. they are "hero shooters", needlessly confusion, even Concord was labeled as a "hero shooter", as if this subgenre is not sullied enough
This may be a hot take but I don't think Deadlock designs are particularly good either. There are 2 - 4 excellent ones but the rest are just meh. Concord was the same but the meh was instead diabolically bad.
Agreed also while Concords designs aren't good, one thing I'll give them that there is at least an attempt at a theme here compared to Deadlock which just feels random
I hate these types of games and don't care for these disney ahh characters but juxtaposing these designs with the abysmal ones perfectly illustrates the objectivity of "good" Great vid!
If you wanna play archer, would you rather play a character who looks like: 1.Ashe 2. Hanzo 3. Sova 4. Some old guy npc Bottom line is that beating concord is barely an achievement.
Ivy is a gargoyle. Viscous currently uses a model from Kelvin, and it's own model would be more akin to walking pile of ooze. In files there's also a lizardmen from Australia, so there's that.
@@DrNiradino Honestly, Ivy looks like a human with headwings from far away. You kinda have to zoom in to see anything resembling a monster. And even then, he's not a very good looking one, and Visious still feels like a robot because of his head. And, if there is a Lizardman planned, cool! But he’s currently not in the game, so I'll check back if he does get added.
@@DrNiradino I care about one thing above all else: the face. You can have all the horns and wings you want, but if you still have a human face, you are made in humanity's image and I count you as human. You need to see Ivy up close to see a monster face, and even then, it's not a likable one that evokes much emotion.
@@baalfgames5318 Look, I've seen the face, that's not a human face. And trust me, I'm the same way with "Non-Human characters looking too human." I hate when people do that, but in this case Ivy's design does not look human, she passes the test.
Character designs such as grey talons and yamatos are going to have a complete overhaul. The game used to have a very futuristic and sci fi look, hence those designs.
The fact that you guess a lot of character personality correctly just by unfinished pinup, is kinda a good indicator that character design is good. It's far from finished, but that "Valve quality" definetly shines through.
Mind listing some good examples of what some actually good character designs in your opinion? Like obviously this isn't God tier character design, this game isn't finished yet.
I mean lets be real tho, Deadlock is in an proper early alpha, it has a long way to go and many of their characters are due for reworks visually. Even still I think that it's impressive what they've done with so much development left to go
I mean we have so many near future sci-fi style shooters. I'm personally a big fan of the cursed apple aesthetic. We don't get too many games that look like this so it feels fresh
Tfw a latina gargoyle has more pieces of fanart than Concord had peak playercount
All I can say is, I don't care about or play these kinds of games but seeing Ivy and how she plays immediately piqued my interest. Her backstory also sounds interesting.
Never underestimate furries and their propensity to generate smut, brother.😂
@@Riettoif you know who yuumi in lol is. Ivy just makes everyone into yuumi lmao.
I love it.
ivy fans already eating damn
kinda gay
Abrams has clear demonic features and carries a large book. That does hint at black magic, so the life siphon is not completely unconnected to his design.
absolutely, it may take a bit more reasoning to get there but it's certainly within the realm. And like I said even if you don't deduce that, it still makes sense with his overall playstyle that he radiates
is basically hellboy dude
Even the posing is so much better in Deadlock; the characters in Concord all had (with a handful of exceptions) very neutral poses, mostly just standing upright holding their gun without much facial expression and conveying no appeal or insight into their personality or backstory. The moment you see Deadlock’s Infernus, you can instantly tell that he is a cool, collected sort of guy from that pose alone, let alone the costuming which reinforces that stylish fire bartender angle.
Yeah once Blaze pointed out Infernus was a bartender. I was like oh that's what that bottle attached to his hip is it's his cocktail mixer. Plus I love his cool shit eating grin in his portrait.
@@jacobkrakowski His portrait reminds me of Disco Elysium portraits tbh
@@c-love6753It's an expression of pain
@@nurgle7797 Well he did and does inflict allot of pain for sure
Abrhams, between his name, his design, and his big ass book, he's a detective, focused on street justice. Literally throwing the book.
Seven, Vindicta, Wraith, Ivy, Infernus and Shiv IMMEDIATELY won my heart through character design alone.
I like Abrams but then he's basically Hellboy from Wish.
@@VallornDeathblade but hes OUR hellboy from wish
yeah wraith and her smooth criminal look is genius
Dont get Vindicta hype tbh, to me she looks really boring
I didn't really like Shiv's design at first, but it grew on me and I really dig his design now
One thing I really like about Deadlock’s character is just how unique they all feel, well with the noir aesthetic. Infernus looks really cool with his hat and formal attire, lady Geist looks like a mysterious yet very classy woman, wraith looks like an mobster with her jacket over her shoulders, and Ivy is literally a fun Latina gargoyle. There is nothing bland about these characters
yeah exactly, that uniqueness and memorable qualities are key to helping keep them stuck in your mind so that when you queue up for a new match you can instantly go "oh that's ivy I remember exactly what she does" and you would never confuse her for someone like wraith or infernus and so on
I didn't even think of that but that makes sense - even _that_ helps convey Abrams' sense of aggression!
And Lash looked like an certified asshole.
Bebop, Grey Talon, and Yamato were from the Neon Prime version, so that's why they tend to look the most out of place and they are going to get redesigns.
Um what's Neon Prime?
@@heistingcrusader_ad3223 Previous version of Deadlock set in futuristic Japan. Valve likely changed the setting so that it is not just seen as a generic futuristic hero shooter by people.
I actually hope they don't redesign Bebop, I think he looks steampunky enough to fit in and I love how he looks. The others I have no problem with a redesign though.
@@BismuthKaijuI think in his case it's only gonna be a small remodel, you can already see his new head in his portrait.
@@dr.cheeze5382 correct. They're going for more of a golem look than a real steel style fighting robot
The Abrams lifesteal makes perfect sense to me. The book and demon horns were giving me “magic healer” vibes, kinda like a demonic, shooter version of a paladin. When you were describing his role I was like “there better be some healing abilities for them to draw him with that book”.
I never saw him as a like magic healer
more of a tanky guy
a hard hitting Demon looking Detective first time i saw him
was immediately his trench coat and badge
like a magic detective
44:10 It's funny you say it's a shame Wraith doesn't have any reference to her card gambler aesthetic. Only for me to notice she does at this time in the video.
I dont blame you for missing it though, as its kind of subtle. And you basically can't see it on her main character page due to the angle she's standing at. But if you look at her portrait on the character select page you can see she has a Ace of hearts playing card tucked in the trim of her Fedora.
damn I totally missed that lol
About Ivy, gargoyles are usually meant and seen as protectors and to ward off bad emotions/spirits
They are basically guardians, which makes sense with Ivy kit and backstory
ah that makes a lot of sense, I need to read up on gargoyle lore apparently, or watch that old disney show
Ivy my beloved
Valve wrote the rules on character design in video games. I am not surprised they are wiping the floor with the competition
I really hope Valve gives these characters individual trailers. They were the pioneers and masters of it back with TF2 they gotta do it again for these guys.
oh man that would be so fun
Its kinda insane that some of these designs are from when the game had the opposite art style or just works in progress but still they somehow fit together and all look good. Even Yamato who is an alien in a setting that shouldnt have aliens still somehow looks good
Another aspect to many of their designs is their names. Abrams for the Abrams tank, Paradox being tied to time, Infernous tied to fire, Haze being a stealth character, Lady Ghiest being life steal and spending her own hp, this all fits very well with the characters as their names actually mean something other than just a means to separate the individual.
This. Even if something wasn’t visually obvious, I could guess it from the names a bit. Everything is themed around the character. Yamato is probably going to turn into some version of the classic dragon lady femme fatale once her design is updated, but I hope they do it tastefully. Kelvin = temperature, Pocket = pocket dimensions, Shiv = knives, etc. I can guess based on the name alone what each character does. You couldn’t do that at all with Concord.
@@annekeener4119Dota 2 had it for years with the way how characters are named. Most of them have their "profession" as the name ingame and not the actual name like in League.
Abrams is twofold: His name is not only based on the Abrams tank, but likely based on _Abraham_ , the forefather of all abrahamic faiths which once again ties the character to a book. Not to mention abrahamic faiths strongly influenced the modern depiction of demons which Abram clearly is modeled after
@@Chasodey yup. Some characters are more known by their title like Jahrakal the Troll Warlord, some are known as their names like Luna the Moon Rider(I think? Haven't played in years), and some are known with both like Rylai the Crystal Maiden and Lina Inverse the Slayer
@@HazeEmry well yes, but while in WC3 you had your hero's name and profession on xp bar in Dota you have only one "slot" for name so some heroes got actual name, some their profession and this trend continues. I would even say that almost overcontinues, among dota 2 only heroes I don't remember the Hoodwink's name while other heroes have their title or "profession" for a callout.
UPD: I forgot Muerta, this can go as a name but I need to check out
I got fooled too so I think I should mention; Abrams' Siphon Live is *not* a radius around him, it's a *cone* in front of him.
wait for real? they really need to update the visual on it if that's true
That is interesting that the Kelvin character has what was missing from Mrs freeze in suicide squad, having the ice path stay in place and be able to be interacted with by other players.
Ivy looks like she does damage from above. She can fly for short bursts but prefers perching on buildings. She isn’t a sniper, she does a hail of bullets raining down from above like she’s reenacting the Valentine’s Day massacre.
Which is awesome that her ult is picking up her teammate (or just a bomb) and literally flying high to do a bombing run lol.
19:30
My personal theory is that Ivy’s gun it’s supposed to look like a cross because she’s a gargoyle from a church
And gargoyles were traditionally, guardian spirits , a horrible beast that protected the innocent
3:30 Abrams looks like a "By the Book" Cop Demon . I read the design from left to right so I see book > Badge > Horns in that order
He looks like Hellboy went to university
The fact that these designs are still largely WIP in a lot of places makes this really funny. So, some of them aren't even _finished_ and they're still excellent
yeah like I said a number of them literally don't even have eyes lol, and yamato is still a space alien
Abrams my beloved
A few things of note
Dynamo has a galaxy looking thing in his head, and a round heavy looking metal body,
His abilities have to do with space warping and pulling people towards him, *gravity*
Paradox has a tuxedo mask style gentle thief aesthetic, and a very very obvious hourglass thing going on, *time*
Lady Geist is left handed, stands in game to prominently feature that, and fucked up hands have become a shorthand in games at large for life steal (see, moira)something that isn’t super clear from the way the splash image is lit, is the leg slit, giving her a fem fatal look,
Pocket has that whole corporate espionage, wealthy boy traveling the world look, and an attaché case, and an almost magician look, he gets in he gets out
Ivy, literally a grotesque, something that sits on buildings high up, watching over the people, wings, support,
Bebop my beloved
I don't think "functional design" is all that important as long as the characters are easily distinguishable and make sense thematically. Definitely don't think being unsure about their abilities is what turned people away. I think it's all about appeal, Concord's characters just seem kinda goofy and bland at the same time.
I think you have a point when it comes to getting initial interest, but I would argue that having functional design helps retain any players it does gain. Like, if you're actively playing, having to spend more time to remember which character does what mid-match would likely lead to you not enjoying them as much. Coming back to initial appeal, the principles of functional design also help with making appealing characters.
Infernus has got to be my favorite character design
Pocket's Long scarf gives off Doctor Who vibes.
Or fantastic beasts. He even has the magic briefcase!
His briefcase is bigger on the inside, you see.
@@DrNiradino You could say he has his own *pocket* dimension
badum tss
Dynamo = dapper bomb. He can take some hits and his bow tie says he’s a gentleman, but his stomach looks like a bomb so I’m expecting explosions. Dynamos are constantly moving so I’d expect him to be moving a lot, probably running from explosions.
It's better to think of his round body as containing a star/power source. It's a containment vessel, where he can release his energy pulses and then unleash the power of his singularity ult.
I like that McGinnis is an engineer. Lately people keep making characters look smug for no reason. Bur for engineers that works on heavy large machineries and had to search nook and cranny for engines for routine maintenance, I can feel her neck pain from here. Thats not a sign of arrogance, that is sign for dilligence and the labor hardship that comes with it.
10:15 with Bepop, I immediately thought "hook guy" when I saw the oversized arm, but I never thought that he used the other arm for the "hooking"
i hope they add lot more characters with the 1920 styles.
i want to see an WW1 vet, a pilot, and somekind of tophat gentlemen
to be fair I dunno if WW1 even happened in this timeline. People have been piecing together the lore and basically magic came into existence in 1899 and completely upended society and the present day is actually around 50 years after that happened so technology and society has already diverged greatly since then.
That said I would be totally on board for a fancy gentleman with a tophat and a monocle
Overall a pretty nice video on the gist of character design. I need to add that what makes deadlock is a league above concord is the references it has to prior games trends. If we talk about MOBA (which deadlock is) by valve, we talk about DOTA. How a lot of deadlock's characters resembles those in DOTA is also a recipe to success. Spiritbreaker, Lone Druid, Visage, Tusk, Death Prophet, Alchemist, Rubick, etc.
Playstyle-wise, they included heroes with popular, distinct abilities such as the hook for prime example. And to make sure every characters has ranged options, for abrams for example, is a nice touch to keep the mechanic fun in a MOBA-TPS game.
AND I FORGOT TO ADD... THEIR NAMES are amazing
On the other side, concord's characters just felt like some randos you met in the street! With no distinct characteristics. Hell, they might even be made by putting "give me 10 random character ideas" prompt into AI.
To put it short, concord = paris 2024
It might help your video get more depth and factual if you added some reference to cultural reference and popular FPS such as overwatch or valorant in how they do character design and abilities.
yeah I love the names they have, tho I will admit it took me an embarrassingly long time to realize why Abrams is named as such
Bebop's hook clarity could easily be fixed if it was a harpoon or an actual hook rather than a hand. The way his laser arm is designed, you could just say one of the tesla prongs also functions as a harpoon
Oh! Maybe it could be a hook/spike that turns into some claw-like hand, where in a still art you can see it's in some spike-shape but also how it breaks apart to make the fingers of a hand.
36:55 something I wanna say about Shiv: you mentioned the bleed tech he has. In a way, I agree; Shiv doesn't really convey the poking type. He is the bully type. And that is conveyed if you build around his 2nd ability Slice and Dash.
He literally dashes through you and deal really big damage. If built correctly, that dash can have really low cd, sub-5s, and he's going to zip around you while you have to twist your mouse just to try and get a shot. Absolute bully.
i actually thought ivy was a highly mobile dps till you pointed out the vines
Shiv's hair alone can win a character design contest
I’m late, but it’s worth saying. Dynamo is not magnets, he’s centered around advanced physics. He has quantum movement and stomps, his ult is called black hole, not magnet, and his heal is directly related by the character to the Big Bang.
yeah I picked up on that after looking at him more closely. Magnets were just my first guess based on the floating limbs but honestly I think that it works either way. Both concepts still get the idea across that he's definitely some kind of hero whose going to be pushing and pulling people around somehow which is what he does
I don't know who I like best. Dynamo's bow tie is a big sell. Kelvin's Frozone/Tormund from Game of Thrones/Space Wolf thing is very appealing. Lady Geist the femme fatale, Viscous the blob... I'll start with Infernus. Finger gun fireballs are just too stylish, very dapper clothers too. That hat!
they already have great visual design in the 1st place and valve tend to have GREAT audio design too. all of the character have amazing VA that make them memorable. and valve like to have hero interaction voiceline on the game which neat extra detail to add more flavour to the character.
your character even shouting what to do when some huge ult happen, like take cover when seven ult and get away from yamato when she ult.
Fun fact: the weird glowing rock on Kelvin's back was in Neon Prime (back when Deadlock was sci-fi) supposed to be sort of a coolant tank fueling his ice powers. But of course with the setting shift, Valve smartly retooled it to instead become the magic rock that's keeping him alive and giving him ice powers.
yeah this honestly feels like another game where I'd be curious to watch like a short documentary going over the creative process of the previous iterations of the game and how they arrived at their current (and aweomse imo) setting ideas
The melee character with red robe in Concord looks more like a fire mage than the actual fire mage
Roka looks like she just bought the most boringly-colored unitard from a dance supply place and put a Destiny helmet over it.
Abrams is literally a tank's name. Besides that, he looks like blue Hellboy. I knew on first glance what he does without having to read anything
Wraith has a design where she had her arms tied behind her and the robotic arms where the arms she used, and she was dressed differently, it still exists in the files and tbh i prefer that older design, there's also other designs like 1 having her hands out of her pockets, 1 that's completely different and it's like a male butler type guy.
btw all there's models can be found in the games files, there's also other characters with either unused or older designs, iirc bebop is using his Neon Prime design, when deadlock used to be Neon Prime a futurist type game, there still exist many models, audio and more of when the game used to be Neon Prime, but yeah there's a lot to be found in the files, i also found the low poly green gordan freeman, some Dota assets, even an older design of a fire ladys head, some tf2 assets, and likely more i have yet to find in the files
In a stylish game, people want to play as attractive, unique, and expressive characters. Concord has extremely ugly, cliché, and unexpressive characters. Even if Concord's gameplay was literally anything remarkable, it would still be DOA for that reason alone.
Isn't dynamo supposed to be gravity themed instead of magnet themed because his ult literally creates a black hole?
I mean magnitism, gravity, push and pull, same difference really
@@BlazeMakesGames fair enough
Take a shot everytime Blaze say's "They give a 1920's vibe"
Its funny how both these games released and their the exact opposite of each other as concord was bad in character design, and did nothing new with the hero shooters genre while deadlock did something new and their character are so recognisable
Reason why Dynamo isnt a magnet person is in discription. "Singularity". Its not magnetizm. Its a gravity. Thats why he looks like ball. Maybe he has inside of him minature black hole or something and he uses this to bend gravity. And to be sure i checked his skills. And one of those skills is called quantum entasomething. Which is clearly nothing maget related.
22:38 that thing in the back shoots the ice that he slides onto with his 2nd skill
Yamato looks like protoss for her alien like head.(Protoss supposed to be alien samurai concept, and nerazim has ninja concept with omnislash for vorazun and her warriors)
No matter how "goofy" the character looks, they should convey some meaning.
Even the name Abrams invokes the actual tank with the same namesake
yeah after I finished playing him the first time I finally made that connection in my head and was just like "Ooooooooh...."
What Abrams's abilities are: Q.
its valve just look at tf2 golden gem in character design
Lady Geist don’t look like any sort of blood mage but interesting in the context of the whole game and other character design
It's important to note this game is still in very early development, especially the graphical designs! Many of the character models are just placeholders. Anyway, still better than the Concord characters and that game was released and finished!
It is so kind of Sony to spend 200 million as marketing for Valve's Deadlock.
To me it makes sense that Bebop's hook isn't displayed in his design. Why would a robot that can transform clearly show his enemies in broad daylight that he has that combat capability? The hook grab is meant to be a surprise and thats how its translated in gameplay as well.
Decent point, but being able to quickly parse a character is important when it comes to this style of video game. If not a hook, there needs to be something else that indicates it, maybe some rope?
IVY MENTION
Me when I saw Kelvin: "Daddy Mei!"
Lash is straight up Freddy Mercury.
Tells about rocket chick missing wings to convey she's flying
@
Colud they just make her barefoot?!?! Works for vindicta yknow
Is Dynamo from the middle East?
Wraith is the most unique design of the whole cast. i don't really see ever any other characters who'd keep their hands unoccupied at all times
Imagine how hard it will be to cosplay her authentically
@Chasodey For seasoned cosplayers it probably will not be that hard.
Since Wraith keeps her hands in her pockets at all times I'd take a guess that the best way to approach it would be to just make s set of fake arms to put in the pockets and then make your real arms look like Wraith's robotic arms.
Beanie hat?
It's a fucking flat cap!
Abrams gives me combat lawyer vibes
Yeah, right. Play the game "spot the healer". If you guessed guy who looks like a bomb and a gargoyle with a machine gun you win physical copy of concord.
I mean that's the thing tho, this game doesn't have dedicated "Healers." Dynamo is much more of a Controller with his ability to knock people around and his Zarya Ult. And Ivy can be built for DPS or Tankiness just as easily as she can be built around healing. McGinnis is another with an AoE heal but again I wouldn't really call her a good Support just cause she has a heal. If anything the heal is more useful for the Fire Rate buff. They all have healing abilities but that doesn't make them "healers" if you catch my meaning.
After all, you can buy an item that gives any character a healing ability which can be further buffed and upgraded into a pretty solid support ability. So literally any character in the game can be a healer, and no character is really focused around healing so far.
The one character i think needs a redesign more than any other (exept Yamato) is Warden. Im sorry, the guy is in a military/cop uniform, is named WARDEN, but he's not a CC tank support or peeler? You gotta go all the way, Valve! His backstory and gameplay kind of fit well together, not amazingly but well enough; but his model? Nah.
Home game’s kinda pointless to play when their subtitle is right underneath their name as soon as they’re brought up, which is a bit of a shame. Was planning on having fun with this one.
Sooo shots fired at concord?
Ivy is already furry bait.
yeah it appears that icy has been latched onto quite a bit lol I mean hey at least that means that people are engaging with the characters a lot more than with certain other games...
kinda gay
@@cl8804 fellas, is it gay to like women?
Furry?
Hah,
Scalie maybe...
@@andrewgreeb916 that's furry cope. You're a furry!
Ok lest play the game:
Abrams: uff not the easiest start, he has a large build, devilish look a book and a gun, the atrire looks like the one of a police officer, and the affinity to the color blue would suggest that, yet the book is the more interesting thing so it has some occult vibes like either s paranormal dective or a hell lawyer, since is larger build i would suggest a character that isn't keen on mobility, so some sort or tank if the book would have something to do with protection or CC or maybe some magic effects of some kind, bur since te weapon looked short range i eould assime some emanations , maybe the detective themeing instead could work in a sort of puriser type character ideally by trailing enemies low on hp and stunning them/preventing escape so to bringing them to justice or executing them since is looking more like a viginalte type.
Edit: well i guess the tank and probably over tough the attire, still i would should have probably sssumed that short range character in a shooter should have a way to close distance, i guess the AoE lifesteal make sense since the book is clearly of demonic magic
Dinamo: ok my man's got pacman joints, electric eyes and a rotund body that I thought was a bomb before looking it closer, and since the name an electro-magnetic affinity could make sense.
They have a weird gun in their hand and a meccanichs toolkit in the other, hence not knowing anything about deadlock gameplay other than a moba with 3rd person shooter influences, I would assume some sort of CC oriented character, so stun and folgoration ,maybe magnetic bullshit and even setting traps or turrets since the huge toolkit they 're carrying across and I guess their size would suggest a generally slower character, but u have since rotund character rolling at high speed before so an ability that gave him a burst of speed wouldn't be out of place.
Edit:well I guess the magnetism but I assume with a name like that, that they would have some electricity in their repertoire
Great talon: umm lemme guess either a slot short range healer or maybe a grapple based tank.
Honestly the bow just makes me ask if they stickied to the honored tradition of giving bows I'm those kind of games a fucking bullshit hitbox
Haze: definitely some assassin vibes, definitely some close range DPS idk how if the game uses some stealth meccanics but either those combined with teleports or maybe shadow step since the shadow theming.
Probably plays by seeking back to squishy or out of position enemies and does a burst of damage, and since definitely she is very squishy herself she should probably save some of her sneaking/mobility to escape danger when the rest of the team catch on her presence.
Ivy: ok definitely the small frame, shortness and wings should make them very agile, an automatic weapon would make sense as a mid range sage dealer with good mobility, the mob goon attire is very cool on an imp/gargoyle
Edit:I didn't catch on the vines cause I am stupid still she looks more loked more like an imp than a gargoyle to me so I haven't thought to the stone form. Still the goon aesthetics makes hood theming for a combination ability that helps another ally to heal and do more damage together
Kelvin: WHO KILLED THE DINOSAURS? THE ICE AGE!!!
Just don't make your characters obese. That simple. Only exception, if it is a big bad boss.
I mean one of Deadlock's characters is literally spherical and he's adorable and I love him
That feels like such a creatively bankrupt statement.
“Never make your character this body type because it’s not conventionally attractive”
What, are we supposed to delete The Heavy now?
@@cartoonishidealism582 you gotta make them interesting. Daws not only caused people to think the character was Genderbent Dora The All You Can Eat Buffet Explorer, but moved at the same speed as the other characters.
Roadhog is slow but has abilities to pull other characters to him compensating for the large bulk and causing a different play style making the character feel different
Hot take but I think the deadlock designs arent that good ethier. But anything looks like gold next to Concord.
First time seeing the Deadlock characters... and yep, first you need to nail the silhouette, to determine the character role (or the Team Fortress class), then you work on everything else... Abrams is a tank, obviously, looks to be the "aggressive" kind, the aesthetics looks just ok. Then you have Star Child in Concord, what a ridiculous name, lol another aggresive tank, but the aesthetics look ugly.
Bebop = defensive tank, run of the mill robot visuals...
Dynamo also looks like a tank, but he is supposed to be a healer? In my pov, healers should look smaller and fragile, I will not look at the character descriptions anymore.
Grey Talon = dps, generic "sniper" archer... what else...
Haze = dive dps
Infernus = hitscan dps (should look more demonic, like a evil goatee or something)
Ivy = wth is this thing?
Kelvin = dps obligatory "ice" character
Lady Geist = healer, coolest design thus far.
Lash = white Doomfist with a mustache, I love him already
McGinnis... idk, tank wielding a big gun?
Mo & Krill = aggressive tank
Paradox = stealth dive?
Pocket = dps sniper
Seven = oh boy, this one looks like a super aggressive dps, cool aesthetics
Shiv = the character looks ridiculous, I guess he is the shotgunner?
Vindicta = SNIPER with capital letters... so many snipers (another cool design, ethereal sniper)
Viscous = grenadier dps who applies debuffs
Warden = the generic and obligatory Call of Duty soldier
Wraith = another CoD soldier?
Yamato = the cool melee dive character (Spider-Man, Genji, etc)
Deadlock doesn't have healers per say. Even characters that have team utility and heals, like Kelvin, Ivy and Dynamo still dish out good damage, and they're more of a sustain dps who're trying to outlast you in a fight, rather then burst you down. Same for tanks, Abrams and Bebop are more of a bruisers.
With that being said around half of your guesses are correct.
@@DrNiradino I am just a lowly Overwatch player (former player, the game became a goddamn abomination smh), the pure moba elements are too complex. Saying that, people are throwing around "hero shooter" so easily, just because a game has "classes" and cooldowns, that alone doesn't make them hero shooters. I bet many TF2, Overwatch "2" and Paladins players will hop in Deadlock expecting tanks, dps and healers... and they are going to be frustrated (or hooked by the "moba" formula, who knows). Marvel Rivals is the natural evolution of all these games, most likely it will absorb half of the Overwatch playerbase in a matter of months. Seems to me Deadlock is in a space of it's own, similar to Apex Legends and Valorant, all of these games are not Team Fortresses so to speak, they have their specific audiences. And that's great, more options and variety. I wish the market was infested with Team Fortresses, but finally Marvel Rivals arrived to save us (and they will charge $40 on a single Spider-Man skin, it's sad, not regulated by the governments worldwide, but it is what it is. Deadlock will do the same just like every other multiplayer game nowadays)
@@RRRRRRRRR33 I do agree with the sentiment that deadlock is more Moba then shooter, even though ability to aim still plays a big role in it, though I would argue that lack of holy trinity isn't because of a genre difference, Mobas do have tanks and supports, but rather due to game design. Marvel Rivals that you mentioned, seemed to push similar idea to me. Healers in it compared to Overwatch, are way more aggressive and expected to fight more often, while tanks sit less behind their shields and prefer to disrupt enemy lines. As someone who onetricked Loki to gold on closed beta, that was a welcomed change. Also, Loki is the best hero any heroshooter ever had.
@@DrNiradino Yep, Loki is pretty damn cool. Maybe you felt that way, regarding the tanks disrupting enemy lines, because the dive tanks were busted in Marvel Rivals. Venom is not as broken as Punisher and others, but he is right up there, paired with Hulk he becomes nearly unstoppable. As for mobas, I heard these games don't have proper roles, a tank can mix it's abilities and become a dps or even a healer, I have no idea how the hell this is supposed to work, but here we are. Deadlock will open the doors for many players like me who never played moba, if it's going to hook these players or not, who knows... I'm willing to bet Deadlock will compete with LoL and, ironically, Dota (Valve cannibalizing itself), here it comes Riot copying Valve as always, making their own Deadlock, so the moba space will have four major games competing with each other, moba fans should be excited with that prospect. I wish the "hero shooter" space had Team Fortress 3, Marvel Rivals and a DC game competing with each other, but nope, instead people usually mix up and assume games like Apex, xdefiant, valorant, etc.. they are "hero shooters", needlessly confusion, even Concord was labeled as a "hero shooter", as if this subgenre is not sullied enough
This may be a hot take but I don't think Deadlock designs are particularly good either. There are 2 - 4 excellent ones but the rest are just meh. Concord was the same but the meh was instead diabolically bad.
Agreed also while Concords designs aren't good, one thing I'll give them that there is at least an attempt at a theme here compared to Deadlock which just feels random
At least Deadlock has the excuse that it's a work in progress if you don't like it as it is now. Concord was essentially fixed.
I hate these types of games and don't care for these disney ahh characters but juxtaposing these designs with the abysmal ones perfectly illustrates the objectivity of "good"
Great vid!
If you wanna play archer, would you rather play a character who looks like:
1.Ashe
2. Hanzo
3. Sova
4. Some old guy npc
Bottom line is that beating concord is barely an achievement.
Concord's only real achievement was scaring away R34.
Meh. No strictly non-human characters that aren't robots in either, so they both fail for me.
Ivy is a gargoyle. Viscous currently uses a model from Kelvin, and it's own model would be more akin to walking pile of ooze. In files there's also a lizardmen from Australia, so there's that.
@@DrNiradino Honestly, Ivy looks like a human with headwings from far away. You kinda have to zoom in to see anything resembling a monster. And even then, he's not a very good looking one, and Visious still feels like a robot because of his head. And, if there is a Lizardman planned, cool! But he’s currently not in the game, so I'll check back if he does get added.
@@baalfgames5318 I do not know from how far should you look at her to miss giant wings and tail the size of her torso, but you do you.
@@DrNiradino I care about one thing above all else: the face. You can have all the horns and wings you want, but if you still have a human face, you are made in humanity's image and I count you as human. You need to see Ivy up close to see a monster face, and even then, it's not a likable one that evokes much emotion.
@@baalfgames5318 Look, I've seen the face, that's not a human face. And trust me, I'm the same way with "Non-Human characters looking too human." I hate when people do that, but in this case Ivy's design does not look human, she passes the test.
Deadlock's character designs are all over the place and are generally unappealing. I would not say they are any better than Concord's.
Character designs such as grey talons and yamatos are going to have a complete overhaul. The game used to have a very futuristic and sci fi look, hence those designs.
Deadlock characters are boring, bland and uninteresting.
But when compared to Concord they suddenly appear masterpieces
The fact that you guess a lot of character personality correctly just by unfinished pinup, is kinda a good indicator that character design is good. It's far from finished, but that "Valve quality" definetly shines through.
Mind listing some good examples of what some actually good character designs in your opinion?
Like obviously this isn't God tier character design, this game isn't finished yet.
We're in desperate times when deadlock is considered not that bad
I mean lets be real tho, Deadlock is in an proper early alpha, it has a long way to go and many of their characters are due for reworks visually. Even still I think that it's impressive what they've done with so much development left to go
@@BlazeMakesGames truu
These designs are absolutely dogshit this gotta be cap.
they should've gone with cyberpunk its way better aways
I mean we have so many near future sci-fi style shooters. I'm personally a big fan of the cursed apple aesthetic. We don't get too many games that look like this so it feels fresh
We already have plenty of sci Fi games in the market.