Metahumans Custom Face from Photogrammetry Tutorial

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 40

  • @SmallRobotStudio
    @SmallRobotStudio  2 роки тому +1

    This workflow has now been updated for the new Mesh to Metahuman plugin, check out the tutorial here: ua-cam.com/video/PyD7teiaJKA/v-deo.html

  • @randomusername6565
    @randomusername6565 2 роки тому

    This isn't related to the current video, but I binged through all the Renderman and MAYA videos this weekend and am currently rendering my full scene. Thank you so very much for all the videos you've uploaded on the channel. I appreciate it tremendously. I would've been lost without them. Thank you.

  • @RappinAcoustic
    @RappinAcoustic 2 роки тому +1

    Wow. What a amazing tutorial! Thank you!

  • @justVontadeh
    @justVontadeh 2 роки тому +1

    Nice results!
    Though I think you're making it a lot harder than it needs to be. You can just duplicate the metahuman basemesh inside zbrush, mask the mouthbag and eyebags and just zwrap that onto your sculpt/scan. You don't need to get an actual high poly with a mouthbag or anything for zwrap to work, just make sure to mask the parts you don't want to be zwrapped and they'll adjust to the ones that get projected, allowing you to edit the mouthbag after the fact on your low poly. Heck, if you don't have a good back of the head scan, you can even mask that on the retopo (leave only the front 180º unmasked) and you can just edit the shape to match your reference AFTER having zwrapped it.
    Keep up the good work :)

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому +1

      Thanks for the advice I didn't know that about the masking - so much easier! This was my second zwrap so I figured there was plenty to improve, will get it a bit better on the next run - cheers!

  • @gitarrtoken
    @gitarrtoken 2 роки тому

    Amazing tutorial!

  • @thejetshowlive
    @thejetshowlive 2 роки тому

    Fantastic!

  • @toapyandfriends
    @toapyandfriends 2 роки тому +2

    This was awesome...so does the end product look as good as when you're editing a stock metahuman on the metahuman website like with all the resolution and wrinkles and does it animate the same way

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому +1

      The wrinkle deformation that you're seeing in the animation at the end is the same as what you get from the standard rig. At this stage I'm in the process of painting a new skin map with normals and creating the hair so in a week or two you should be able to see the production ready result (hopefully!). Thanks for checking out the video :)

  • @FeedingWolves
    @FeedingWolves 2 роки тому

    This is amazing!

  • @button9
    @button9 2 роки тому +1

    Anyone coming to this video now, (I literally opened this and the new UE video at the same time) - this process is now built into the latest version of UE5.02 that does exactly this, turning a scanned mesh into a metahuman mesh.

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому

      Yep, I've just literally seen it as well! Trying it now and will update this tutorial soon.

    • @button9
      @button9 2 роки тому

      @@SmallRobotStudio I've tried a somewhat stylized character face sculpt and it did about 85% of it easily. Will try something more extreme later. But if you're just doing 'normal' head scans, it's pretty easy

  • @johndeggendorf7826
    @johndeggendorf7826 2 роки тому +1

    First view?! Thanks! 🙏☕️🎩🎩🎩

  • @swinny_
    @swinny_ 2 роки тому

    dig the NZ accint bru lol (used to work in nz i can say that) - i dont think this takes a few days, an hour or two maybe

  • @godman10261
    @godman10261 2 роки тому

    amazing

  • @DonBurroni
    @DonBurroni 2 роки тому

    very nice

  • @Metarig
    @Metarig 2 роки тому +1

    in order to export it to unreal you need to bake deltas into blendshapes

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому

      Cheers for the tip, I'm going to be having a look at that process after I complete the groom and skin maps :)

  • @jackasswedge
    @jackasswedge 2 роки тому

    Hello Small Robot Studio- thank you for the tutorial. I am wondering about the process of bringing this revised metahuman back into unreal. Do you have to skin the zwrapped bust onto the metahuman skeleton and then export as fbx back into unreal? Is there further documentation on this process somewhere on your channel? thanks again

  • @Kumarswamy_Hosmath
    @Kumarswamy_Hosmath 2 роки тому

    Hi, possible to finally export fully textured obj/fbx model ?

  • @SirJoeYama
    @SirJoeYama 2 роки тому

    have you tried to send this back to unreal? i'm having issues with this workflow...

  • @hamedkhadivi
    @hamedkhadivi 2 роки тому

    As one of the worst modelers in CG industry it was a impossible hard work.
    I'm specialized in dynamics like destruction, cloth, fluids, etc. More important than that I'm proud to say rendering is what I'm born for.

  • @Beii9212
    @Beii9212 2 роки тому

    😲😲😲 I need good pc for this 😲😲😲

  • @lezipoa916
    @lezipoa916 2 роки тому

    Hi, I can't get my LocalQueue to appear with the file already attached and rendering. The LocalQueue screen opens but there is no file there. Can you tell me how to configure Maya or Renderman to open rendering the file that I am currently open in MAYA?

  • @franciszekmachalica
    @franciszekmachalica 2 роки тому

    Awesome ! quick question thoug ... how do You export custom facerig to Unreal and keep all the metahuman goods like shaders blendshapes and rig .... ?

  • @nicksushkevich
    @nicksushkevich 2 роки тому

    Awesome! How do you apply facial mocap to Metahuman rig in Maya? For example if it recorded with Rokoko?

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому +1

      I haven't done facial mo-cap so I couldn't really say. The animation for this video was done with Audio 2 Face which I covered in a previous video if you want to check that out!

    • @nicksushkevich
      @nicksushkevich 2 роки тому

      @@SmallRobotStudio Thank you, gonna check it out!

  • @Kumarswamy_Hosmath
    @Kumarswamy_Hosmath 2 роки тому

    Hi, you guys provide service for creating avatars if provided with either photographs and/or scan data from likes of artec Eva for ex.
    Idea is to have highly optimised model which can be rigged for use as either avatars or manikin in some applications

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому

      Hi, if you're asking if that's a service we provide as a business, yes it is. If you're interested in knowing more you can email us smallrobotstudio (at) gmail.com

  • @paulsingh2931
    @paulsingh2931 2 роки тому

    How do you get the metahuman into maya? Isn't maya like $4k?

    • @SmallRobotStudio
      @SmallRobotStudio  2 роки тому

      ua-cam.com/video/Z-Mjr3rz4rs/v-deo.html - Maya is like $400/year

  • @whit3rabb3t29
    @whit3rabb3t29 2 роки тому

    Geometry>modify>delete hidden