Scan yourself into Unreal 5 | Photogrammetry & Mesh to Metahuman Tutorial

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  • Опубліковано 28 тра 2024
  • Using Zephyr (www.3dflow.net/3df-zephyr-free/), Metahumans and Unreal we'll learn to create custom scans of our head to rig with Metahumans for animation, games or whatever you like!
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    Timestamps
    00:00 Zephyr
    01:58 Scan Results
    02:41 Cropping Scan
    04:09 Generating High Res Scan
    05:39 Export Settings
    06:21 Cleanup
    09:44 Importing to Unreal
    12:41 Exporting to Metahumans

КОМЕНТАРІ • 114

  • @CraigCapture
    @CraigCapture Рік тому +7

    Most complete video on scanning yourself that I've come across. Appreciate you putting this together, thank you.

  • @Ben-rz9cf
    @Ben-rz9cf Рік тому +4

    this plugin is a game changer. the fact that you can do so with such a low quality scan even more so

  • @VictorSavelle
    @VictorSavelle Рік тому +3

    Great video. It's tough to take the perfect images, angles and even lighting makes a big difference in my experience

  • @CreativeSteve69
    @CreativeSteve69 Рік тому +4

    Thanks for the tutorial. I just literally discovered your channel through my feed tonight. Really thoughtful walkthrough. Im definitely going to give this a try sometime.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      It's really cool I've been at it all weekend improving my scan data and getting better likeness!

  • @SuperlativeCG
    @SuperlativeCG Рік тому

    Great tutorial! Very helpful.

  • @Ferdam
    @Ferdam Рік тому +1

    It looks like a good work flow for quick/cheap character face creation. Seems like a good result for a low effort process and still get mesh that resembles original subject

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      I agree, with some extra effort, which I'll go into in a separate video I'll show how you can get the likeness a bit closer

  • @afernandesfe4941
    @afernandesfe4941 Рік тому

    Nailed it! Thx for the advice!

  • @stephanebarthelemy7080
    @stephanebarthelemy7080 Рік тому +5

    Great video, thank you!
    However, I don't understand where the 50 photos come from? 7 photos (top) x 5 photos (side) = 35 photos... Did I miss something?

  • @arturnilin359
    @arturnilin359 Рік тому

    The rusult is rather good! Thank U for lesson! I hope in some time some UE character will appear)

  • @knssanka9230
    @knssanka9230 Рік тому +1

    Thanks it worked

  • @silverblue73
    @silverblue73 Рік тому

    Awesome 😮

  • @Geeky_Sherlok
    @Geeky_Sherlok Рік тому

    AMAZING ! Thx

  • @wassimbf2
    @wassimbf2 Рік тому

    really awesome, I have a photogrammetry scanner with 300 cameras, and that helps me a lot😉😉

  • @pizza_later
    @pizza_later Рік тому

    This is awesome. Thank you. Any ideas on how to draw the facial features manually? I'm playing around with various head scans and some aren't being recognized when using the "autotracking" feature.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      Check the docs and make sure the eyes and various pieces the scan needs to identify facial features have good contrast. I have manually corrected some tracks but not had the issue of it not being able to track

    • @pizza_later
      @pizza_later Рік тому

      @@SmallRobotStudio Will do. Thank you!

  • @mrhmakes
    @mrhmakes Рік тому +1

    nice! How are you animating your mouth at the beginning? Is it manually keyframed, arkit or livelinked? I ask cos this video is one of the only ones I've come across where the mouth is being animated without the metahuman mesh mouth & lips getting distorted!

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      ua-cam.com/video/AjpuBW2RXHI/v-deo.html for the mouth animation and just import the control rig as an .FBX using this method ua-cam.com/video/Z-Mjr3rz4rs/v-deo.html

    • @mrhmakes
      @mrhmakes Рік тому

      @@SmallRobotStudio Thanks! will check it. I prefer fbx workflow too so will be interesting to see if I can jerry-rig it using an fbx out of iClone. Fingers-crossed

  • @Ochenter
    @Ochenter Рік тому

    Excellent work, Mister.
    So as an .obj file I'd be able to export that into Blender, wouldn't I ?
    Thanks.

  • @the_good_p
    @the_good_p Рік тому

    Thanks so much for this video man. I’ve been trying to get this thing to work for a while, but couldn’t find much help. I’ve been facing an issue with Zephyr not taking a bunch of my photos, do you have any idea why that might be?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      Afraid I haven't had any issues like that so can't really say. My guess is either the photos are too low quality/res or the background doesn't give the software enough depth to interpret distance from the subject

    • @the_good_p
      @the_good_p Рік тому

      @@SmallRobotStudio Okay thanks! If it’s the depth issue, how would I solve that? I don’t think it’s low res issue as I’ve been using iphone pics for this. Will trying with the ultrawide be any help?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      @@the_good_p I think (and I'm no expert in Zephyr so maybe check their documentation) the more paralax each photo detects by comparison the better your results will be. I doubt focal length play too big a part though I wouldn't go lower than say a 28mm as the added lens distortion may be an issue

    • @the_good_p
      @the_good_p Рік тому +1

      @@SmallRobotStudio thanks mate. Let me see if I can sort it out. Will update if I figure it out.

  • @ivanheaslip2484
    @ivanheaslip2484 8 місяців тому

    Hey late to the metahuman but im using 5.2 and when i go to import my meshes into unreal engine its taking a long time, been waiting about 40 mins and i got a pretty good computer. Is that normal to be waiting that long?

  • @march_xv
    @march_xv Рік тому

    Thank you! Helpful! Can I know how to use a face from a picture to create a metahuman?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      As far as I'm aware there's no software that can do that.

  • @istealpixel7371
    @istealpixel7371 Рік тому

    cool, thx :-)

  • @mike_gread
    @mike_gread Рік тому

    I mean, this tech is impressive but as I don't know you it takes some time to recognize you when seeing this metahuman

  • @TR-707
    @TR-707 Рік тому

    is it possible to change the FOV of the metahuman editor camera? i have a feeling it is quite different than what you might have in the UE default editor view

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      Metahumans editor is between 80-100mm (best guess) and unfortunately no there is no way currently to change it - I wish there was though!

  • @mregypt
    @mregypt Рік тому

    hi, im completely stuck at the part where you have to scale your mesh @ 12:05 you recommend to use another software. What kind of software are you talking about. Thanks

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      If you're having holes in your mesh on import use a modelling software like Maya or Blender to scale the geometry up and reimport it to Unreal

  • @rumariomusic
    @rumariomusic Рік тому +3

    Still a massive Uncanny Valley effect.

    • @YunethAlwis
      @YunethAlwis Рік тому

      mostly cause its still Realtime, any 3d artist can make this look closer with a path tracer

  • @dgartstarashhomedecorillus9579

    sir, pc configaration for 3d animetion please!

  • @yuyixian6986
    @yuyixian6986 Рік тому

    why i can't download the Zephyr ? could you help me?

  • @thegreatawakening3601
    @thegreatawakening3601 Рік тому

    I don’t know for some reason it didn’t pick up any of my head only the background .. lol. How should lighting be set up?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      Indirect, diffuse lighting is best where it's bright enough to see your features. Ideally there will be some things in the background for the track to be able to judge distance. Also you need to stay dead still while the photos are taken

  • @luisfmts
    @luisfmts Рік тому

    i imported my static mesh but the head was laying horizontally, i couldn't rotate as the transforms were greyed out...very frustrating

  • @respawngamer9417
    @respawngamer9417 Рік тому

    meta uman plugin is not showing up in search. how to fix?

  • @MPRGetProfit
    @MPRGetProfit Рік тому

    How to add this type of animation in flutter apps

  • @motorfiero6724
    @motorfiero6724 Рік тому

    gracias, buen tutorial

  • @Karixity
    @Karixity Рік тому

    This isn't working for me because im on a laptop
    it keeps on crashing when i do the tracking part and it after it stopped, it closed 3 seconds afterwards

  • @michelguerrerostudios
    @michelguerrerostudios Рік тому

    the metahuman plugin is not available for unreal engine 5.2

  • @JiReyAnimation
    @JiReyAnimation Рік тому

    Do you have to scan yourself or can you import any humanoid character model?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      Your own character should work using the same method - I'm going to try this weekend with some stylized characters. The important thing is that it can recognize landmarks and it needs some textures to identify that (eyes etc) - the docs go into this in more detail.

    • @JiReyAnimation
      @JiReyAnimation Рік тому

      @@SmallRobotStudio I'm guessing as long as your character has spherical eyes it will be able to move properly.

    • @thales9316
      @thales9316 Рік тому

      @@JiReyAnimation If the eyes don't track properly you can always adjust them manually

  • @hubertserafin9635
    @hubertserafin9635 Рік тому

    But you didnt assign texture of the scan to the metahuman face. Is it possible to do it?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      That's not really part of this workflow. If you want to do that you could take your final metahuman and your scan into ZBrush and project the textures from one to the other and bake those textures out to Unreal. Not sure what other software would do something similar but that's what I'd do.

    • @hubertserafin9635
      @hubertserafin9635 Рік тому

      @@SmallRobotStudio ok, thanks for info

  • @szatek16
    @szatek16 Рік тому

    Is it possible to export metahuman character, animate it and insert into an real life video?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      You'd need to composite the animation over live action footage, so yeah possible but requires a bit of work

  • @dgartstarashhomedecorillus9579

    স্যার, আমার বাজেট কম তাই i512400, Gigabite B660m ddr4, 8gd ram, 1tb হার্ডডিক্স, গিগাসনিক 17" মনিটর 45k দিয়ে পিসি বিল্ড করলে ভিডিও এডিটিং + ব্লেন্ডার শেখা যাবে? ১ বছর পরে গ্রাফিক্স + এসএসডি ব্যবহার করবো কেমন হবে জানাবেন, আপনার সিদ্ধান্তেই আমি পিসি কিনবো, ভাল থাকবেন সবসময় শুভ কামনা নিরন্তর।

  • @REALVIBESTV
    @REALVIBESTV Рік тому +1

    Could you export from Zephyr into Unreal without taking it in Zbrush

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      As I said you don't need to cleanup if your scan is good, I just wanted to correct the hair

    • @REALVIBESTV
      @REALVIBESTV Рік тому

      @@SmallRobotStudio Okay thanks

  • @christiandebney1989
    @christiandebney1989 Рік тому

    not sure why my material doesnt come into the metahuman indentifier? does that even matter? assume meta human disregards the texture?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +1

      Hey, sorry for the late reply. Open up the Blueprint for your imported model and apply and save your material there and that should fix it.

    • @christiandebney1989
      @christiandebney1989 Рік тому

      @@SmallRobotStudio ah thanks!

  • @emileravenet
    @emileravenet Рік тому

    wow great video thanks! so i couldn't understand... Did you bring back a texture image of your skin into unreal for the metahuman? Or are we just moving the sliders close?

  • @romannavratilid
    @romannavratilid 11 місяців тому

    So the capture was done by only one camera...? (someone else captured you)...?

  • @danelokikischdesign
    @danelokikischdesign Рік тому +2

    Hello, Im not able to see my custom Metahuman in Bridge (Inside Unreal 5.0.2) can anybody help? Thx :)

    • @joshuacadogan5174
      @joshuacadogan5174 Рік тому +1

      I’m having the same issue!

    • @danelokikischdesign
      @danelokikischdesign Рік тому +1

      @@joshuacadogan5174 hello I manage to make it work, I deleted all my epic games and quixel (app data files) then I made myself a new account (same epic games account for Metahuman creator app, Bridge and Unreal Engine) then I isntalled Bridge stand alone and Bridge plug in for Unreal 5.0.2 and after having the same library set up for Bridge stand alone and the plug in version, pretty painful but it worked for me haha

    • @joshuacadogan5174
      @joshuacadogan5174 Рік тому +1

      @@danelokikischdesign thank you so much for the update! I was going to let you know, it turned out I had two epic games accounts. Bridge automatically sent my mete humans to one but creator opened in another. I deleted one of them and made a creator account with the same bridge account. Crazy!

    • @joshuacadogan5174
      @joshuacadogan5174 Рік тому

      @@danelokikischdesign I also had to clear my chrome data, it would just fail connection otherwise as it tried to find my deleted account.

  • @paulsingh2931
    @paulsingh2931 Рік тому

    Not working for me. I've sculpted a head in zbrush and when I import to unreal engine it says unable to triangulate mesh. Followed this guide to the T. Do you need to import textures this part is confusing, as metahuman has it's own skin

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      Main thing is that the nasal labial blades, lips and eyes have good contrast so a texture map would help for the track

    • @digitalwizard1608
      @digitalwizard1608 Рік тому

      @@SmallRobotStudio I had the same problem but managed to work it out, I had to figure out how to texture my model because I wasn't using photogrammatery i was using zbrush and normally just model, and when you go to unreal engine you only show the model and one jpeg texture, so its a bit confusing because when you normally texture you have like base/metal/roughness etc, anyway some how managed it and was able to make this Schwarzenegger metahuman thanks to your video, so thanks. Anychance you can do a strict zbrush modelling to unreal process, im sure im doing it the long way, thanks again.
      ua-cam.com/video/Kx2N7HhUDcY/v-deo.html

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому +2

      @@digitalwizard1608 Nice job on the Terminator! Yep I'm working on a video about how I'm using a sculpt from Zbrush for Mesh to Metahumans, hopefully that'll be out soon.

    • @digitalwizard1608
      @digitalwizard1608 Рік тому

      @@SmallRobotStudio awesome man thanks for all your work you do

  • @UE5withTallal
    @UE5withTallal Рік тому

    Can you do that with 1 image only instead of 50?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      For photogrammetry you require images from multiple angles of the subject. The more the better, one won't be sufficient.

    • @UE5withTallal
      @UE5withTallal Рік тому

      @@SmallRobotStudio How many pictures do you think should be enough?

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      @@UE5withTallal I'd want at least 30

    • @greengamerguy623
      @greengamerguy623 Рік тому

      no why would you think that you could? dont vote or have kids if you lack common sense that badly

    • @UE5withTallal
      @UE5withTallal Рік тому

      @@SmallRobotStudio Oh okay, I think I can make atleast 30 photos of mine what about if I needed to make a meta human of a celebrity etc, How will i be able to do that is there any way? Thank you for your replies btw

  • @sathyampictures4423
    @sathyampictures4423 Рік тому

    Software name please

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      Unreal 5 and Metahumans. Zephyr for the scan, ZBrush for the edits.

  • @JarppaGuru
    @JarppaGuru Рік тому

    13:05 annoying unreal thing. model was selected when you created that thing then need still select it even choose some other..and still all this should be in metahuman app/cloud load mesh thats that then import meta human to unreal not jump between lol

  • @brandonwinston
    @brandonwinston Рік тому

    what are some Mac-friendly alternatives to Zephyr?

  • @Joel-bg3cf
    @Joel-bg3cf Рік тому

    Anyone else have it crashing while autotracking?

  • @shekiba.646
    @shekiba.646 Рік тому

    .JPG, PNG but still not works.

  • @paulsingh2931
    @paulsingh2931 Рік тому

    Is this a different workflow to your other video? It seems less stressful, the other one you spent ages cleaning up in zbrush, here you didn't even make a mouth bag or eye bags.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      This is a brand new workflow, this plugin was released yesterday

  • @marshallodom1388
    @marshallodom1388 Рік тому

    UA-cam is certainly paying very VERY close attention to what I'm doing every single microsecond of my life. The algorithm strikes yet again. BTW I've boycotted all advertisers before watching this.

  • @user-jv9fx8xs2o
    @user-jv9fx8xs2o Рік тому

    0

  • @nohandle962
    @nohandle962 Рік тому

    This is scary no?

  • @CompanyMyIt
    @CompanyMyIt Рік тому

    Acts 2:17-21
    17 “‘In the last days, God says,
    I will pour out my Spirit on all people.
    Your sons and daughters and ITS will prophesy,
    your young men will see visions,
    your old men will dream dreams.
    18 Even on my servants, both men and women,
    I will pour out my Spirit in those days,
    and they will prophesy.
    19 I will show wonders in the heavens above
    and signs on the earth below,
    blood and fire and billows of smoke.
    20 The sun will be turned to darkness
    and the moon to blood
    before the coming of the great and glorious day of the Lord.
    21 And everyone who calls
    on the name of the Lord will be saved.
    Notice I added the (ITS) part cause you know some beings are not a male or female or some are just asexuals non-binaries and God would understand that!
    Galatians 5:22-23
    22 But the fruit of the Spirit is love, joy, peace, forbearance, kindness, goodness, faithfulness, 23 gentleness and self-control. Against such things there is no law.
    Matthew 22:36-40
    36 “Teacher, which is the greatest commandment in the Law?”
    37 Jesus replied: “‘Love the Lord your God with all your heart and with all your soul and with all your mind.’ 38 This is the first and greatest commandment. 39 And the second is like it: ‘Love your neighbor as yourself.’ 40 All the Law and the Prophets hang on these two commandments.”
    Matthew 7:13-14
    The Narrow and Wide Gates
    13 “Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it. 14 But small is the gate and narrow the road that leads to life, and only a few find it.
    Revelation 21:6-8
    6 He said to me: “It is done. I am the Alpha and the Omega, the Beginning and the End. To the thirsty I will give water without cost from the spring of the water of life. 7 Those who are victorious will inherit all this, and I will be their God and they will be my children. 8 But the cowardly, the unbelieving, the vile, the murderers, the sexually immoral, those who practice magic arts, the idolaters and all liars-they will be consigned to the fiery lake of burning sulfur. This is the second death.”
    Matthew 5:1-12
    Introduction to the Sermon on the Mount
    5 Now when Jesus saw the crowds, he went up on a mountainside and sat down. His disciples came to him, 2 and he began to teach them.
    The Beatitudes
    He said:
    3 “Blessed are the poor in spirit,
    for theirs is the kingdom of heaven.
    4 Blessed are those who mourn,
    for they will be comforted.
    5 Blessed are the meek,
    for they will inherit the earth.
    6 Blessed are those who hunger and thirst for righteousness,
    for they will be filled.
    7 Blessed are the merciful,
    for they will be shown mercy.
    8 Blessed are the pure in heart,
    for they will see God.
    9 Blessed are the peacemakers,
    for they will be called children of God.
    10 Blessed are those who are persecuted because of righteousness,
    for theirs is the kingdom of heaven.
    11 “Blessed are you when people insult you, persecute you and falsely say all kinds of evil against you because of me. 12 Rejoice and be glad, because great is your reward in heaven, for in the same way they persecuted the prophets who were before you.

  • @Daakusutepsu1
    @Daakusutepsu1 Рік тому

    This is cheating. I prefer to sculpt my assets.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      I've also sculpted myself then used the mesh to Metahumans plugin to upload the results. Likeness is a little better too so if that's your jam I recommend it.

    • @Daakusutepsu1
      @Daakusutepsu1 Рік тому

      @@SmallRobotStudio nah, I do likenesses through sculpting. Sculpting is more fun and rewarding.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      @@Daakusutepsu1 no I mean use your sculpt and just use mesh to Metahumans for the rig - best of both worlds. Unless you want to do all the blendshapes, cavity maps etc. If you do, more power to you!

    • @Daakusutepsu1
      @Daakusutepsu1 Рік тому

      @@SmallRobotStudio oooh, that does sound interesting. My mistake.

    • @SmallRobotStudio
      @SmallRobotStudio  Рік тому

      @@Daakusutepsu1 all good, try it out and see if it works for your stuff!