Haven't watched it fully but yes there is a bug in the newest update where Skyui keeps resetting the difficulty. And there's a fix for that already. SKY UI SE - Difficulty Persistence Fix.
Thanks George, I appreciate the respect you gave as well as trying to be honest,I think it's A decent add-on and I generally like more content,as opposed to complete replacers ,also have respect for "Trainwiz" so it's A moment that will define,for sure,anyway,maybe you can appeal to the mod creator and provide some alternatives ,either way,not A lot of money paid (hope there is continual improvement) However I guess that also depends on the number of mods each player wants to use...
If nothing else, I certainly appreciate Trainwiz's ability to utilize the tilesets in very creative ways to get some impressive level design and the integration of ESO's lore. The new assets are nice as well, even if the associated file has kind of broken things on the modders' side. I'm curious to see what the future holds for these Creations, especially considering that the resource file associated with them contains a lot of desert and tropical assets.
So that "King's Craft" you got at the end of Stonegarden is an unlisted passive that adds new pre-enchanted items to the Dwarven section at the forge. One armor and weapon set for each of the three members of that Dwemer royal family, with enchantments themed around the three elements as well as health/stamina/magicka based on which royal's set it is. And they're pretty powerful, all things considered. EDIT: Unfortunately, I believe the lack of unique models for the items was so that this creation could be sold on PlayStation, since these "creations" play by the same rules as regular mods as opposed to Bethesda's other creation club packs. Meaning no external assets.
A little interesting about this creation. When I decited to translate this work, I noticed that there is some unused content. These are mainly various items (like, Wax Food), notes, journals, factions names and messages. And they all refer to other dungeons. For example, one of them called "Castle Thor", and the other called "Direfrost Keep". What is this? A future content?
Thank you once more for the tour of the Dwarven Dungeons. I look forward to playing them. Thank you to TherraoCH for the info and the fix for SKY UI SE. Forewarned is a lovely gesture
Actually, AE does integrate the items if you completed the quests to the alternative armors and Forgotten Seasons Quest. Because I have a vanilla playthrough and I did found Dwarven Spectres wearing Dwemer mail in that dungeon.
@@0periodproductions bare in mind that completed alternative armor quest does take a very long time to integrate the armors all over Skyrim. Also it's Vanilla, so it could be one of those cases where my game could have just bugged it in a positive way. There is also mod called CC Integration where it automatically integrates all AE content all over Skyrim. I'm not sure if that mod works on the latest update because I only have that mod on my GOG modded version of Skyrim.
Trainwiz is known for his Dwemer dungeon series for Skyrim. Some good stuff. Don't think I'll ever get these unless somebody finds a way get them for 1.5.
@urbonx Yeah but I'd need to upgrade to latest version and I'm generally tentative on doing that Edit: Although.... I could install it on a different computer...
I agree with you where the level sets should be updated with the AE, including the dwarven mail and plate armors, and even the dwarven war axes from the fishing mod, cause otherwise what’s the point in adding new armors and weapons if they aren’t being used across the world. I also wished to see the vigilant armor CC be used by the vigilants of stendarr themselves.
I hope more talented mod authors keep creating paid content, or at least keep releasing stuff on patreon. I've used the CK it's old, tedious, and annoying and can crash and remove all of your work. I applaud anyone that puts the time and effort into it.
Probably one of the only mods I would buy. I want more ESO content in my Skyrim. I would do a mesh replacement on the equipment though for my own use. I just reinstalled ESO since Blackwood and got reinvested in what I was last doing. Glad to see my Magic Nightblade was still holding strong. If only I could find some people to do harder content with now.
Why does the distant release of a broken ES6 feel so much like it will start with my Bethesda Wallet containing my Bethsdacoin, conveniently converted from most currencies using my Bethesdacard, fully underwritten by my Microshaft Policy?
I have the same issues with difficulty setting constantly going back to novice. I've no idea what's causing it, or how to fix it. It started with the last major software update to Skyrim. That update messed up all my old saves and I had to start over with a new playthrough. And that's when I noticed the issue with changing the difficulty setting.
The crossbow that did 50% armor penetration, you're seeing a crossbow that had not had that description removed by USSEP. With the default description about crossbow penetration, you can't see the weapon enchantment, which is why USSEP does what it does. You would need to shoot that bow and deduce what the enchantment is, or perhaps look at it on an enchanter table?
Oh thank god it's not just me that has the difficulty thing all of last week I was panicking thinking that something with my modlist was making my difficulty reset🫠
I also prefer story driven and less with more when it comes to environmental storytelling. Have you reviewed the Bthar Caverns? Only 100, but I’ve heard it’s bugged.
Since Frostvault is in here it will conflict with Frostvault from the ESO Imports mod, But other than that i have no idea, since you didn't show the exterior of the place in the video for some unknown reason.
If you are a hoarder do not play these dungeons. So much stuff to pick up in them. Also, why is there only 3 armor pieces for both sets? Or did i miss the helmet for the mad alchemist and the gloves for the Frostvault armor? EDIT: Also the door that opens to the last boss in Frostvault will shut permanently if you leave the dungeon before entering it. To get past this you need to open console and type TLC and go through it.
Not bad, if it were a free mod I might use it, or I might not, I could go either way depending on what I am in the mood for. But definitely not worth spending money on, I won't be getting it. Not bad, but Trainwiz has done more impressive things before. Comparing to other official dungeon addons Bethesda has done in the past I'd say the Mehrunes Razor addon Bethesda made for Oblivion is better, it does have the advantage of having a unique model for one of the items in it, that being Mehrunes Razor itself. Though to be fair I haven't played the ESO versions of these, so if I were a big ESO fan maybe I'd be more interested. Edit: I will say that if they didn't have Trainwiz work on designing dungeons for the base game of Starfield they definitely should for games going forward. Because like I said this ain't bad looking and is above average for the base game's dungeons, but it just isn't worth paying for on its own.
Here's the thing, im never wasting money on Creation Club. I'll stick with train's free stuff, and the other free mods i can get on Nexus. ESO has some good stuff, I just dont consider the Lore it adds to be canon. it comes off as a retcon to me. And anything with Vampires is an extra plus to me.
I love Trainwiz but... he likes to get crazy with the lore, really take what little crumbs there are and expand them into some out-there ideas. This isn't that, and it feels oddly watered down. As dungeons go, they seem pretty cool, but I feel like Trainwiz isn't doing their all for once.
As long as Bethesda can keep milking the death out of this Community Salvaged dinosaur, they can put off ES6 for the next forensic code salvage generation to grow up enough to fix and patch ES6. Let's just hope it won't take 13 years and play a Pay as You Go.
Bethesda is helping mod creators make money off thier talents, and it's not like you have to pay for every single mod now, just a tiny select few. What's wrong with that?
I just cant stand trainwiz mods tbh. Too long and repetitive. And the level design is usually poor and confusing on the first go around. With loads of backtracking.
Haven't watched it fully but yes there is a bug in the newest update where Skyui keeps resetting the difficulty. And there's a fix for that already. SKY UI SE - Difficulty Persistence Fix.
You're a lifesaver.
@@0periodproductions anytime, george!
Thanks George, I appreciate the respect you gave as well as trying to be honest,I think it's A decent add-on and I generally like more content,as opposed to complete replacers ,also have respect for "Trainwiz" so it's A moment that will define,for sure,anyway,maybe you can appeal to the mod creator and provide some alternatives ,either way,not A lot of money paid (hope there is continual improvement) However I guess that also depends on the number of mods each player wants to use...
If nothing else, I certainly appreciate Trainwiz's ability to utilize the tilesets in very creative ways to get some impressive level design and the integration of ESO's lore. The new assets are nice as well, even if the associated file has kind of broken things on the modders' side.
I'm curious to see what the future holds for these Creations, especially considering that the resource file associated with them contains a lot of desert and tropical assets.
So that "King's Craft" you got at the end of Stonegarden is an unlisted passive that adds new pre-enchanted items to the Dwarven section at the forge. One armor and weapon set for each of the three members of that Dwemer royal family, with enchantments themed around the three elements as well as health/stamina/magicka based on which royal's set it is. And they're pretty powerful, all things considered.
EDIT: Unfortunately, I believe the lack of unique models for the items was so that this creation could be sold on PlayStation, since these "creations" play by the same rules as regular mods as opposed to Bethesda's other creation club packs. Meaning no external assets.
There are a couple new models added for the dungeons' architecture, so it's still only on Xbox and PC
@@0periodproductions Ah. Thought this one was available across the board. My bad.
@@threesofthree6100 I'd honestly be willing to sacrifice the couple new architectural pieces if it meant getting this to PS users.
With how big the unmodded dwarven ruins are, the Dwemer must have been in amazing shape. All that walking had to be great for their cardio.
That Ring-shaped gate-like construct at around 11:45 time stamp, makes me think of a Star gate.
Another free alternative is Depths of the reach, which adds a new Dwemer dungeon, new world events and is linked to ESO apparently
He did Depths of the Reach back in 2023, I think
And it adds a free infinite loading screen when trying to enter Lightless Blackreach,
A little interesting about this creation.
When I decited to translate this work, I noticed that there is some unused content. These are mainly various items (like, Wax Food), notes, journals, factions names and messages. And they all refer to other dungeons. For example, one of them called "Castle Thor", and the other called "Direfrost Keep".
What is this? A future content?
I had read a rumor that he might be doing Castle Thorn next, so that would likely be it
Ngl my favourite CC item is the warlocks ring, so useful to black with a ward
Thank you once more for the tour of the Dwarven Dungeons. I look forward to playing them. Thank you to TherraoCH for the info and the fix for SKY UI SE. Forewarned is a lovely gesture
Actually, AE does integrate the items if you completed the quests to the alternative armors and Forgotten Seasons Quest. Because I have a vanilla playthrough and I did found Dwarven Spectres wearing Dwemer mail in that dungeon.
Appreciate the info!
@@0periodproductions bare in mind that completed alternative armor quest does take a very long time to integrate the armors all over Skyrim. Also it's Vanilla, so it could be one of those cases where my game could have just bugged it in a positive way. There is also mod called CC Integration where it automatically integrates all AE content all over Skyrim. I'm not sure if that mod works on the latest update because I only have that mod on my GOG modded version of Skyrim.
Trainwiz is known for his Dwemer dungeon series for Skyrim. Some good stuff. Don't think I'll ever get these unless somebody finds a way get them for 1.5.
Backported Extended ESL Support is your friend.
@urbonx Yeah but I'd need to upgrade to latest version and I'm generally tentative on doing that
Edit: Although.... I could install it on a different computer...
I agree with you where the level sets should be updated with the AE, including the dwarven mail and plate armors, and even the dwarven war axes from the fishing mod, cause otherwise what’s the point in adding new armors and weapons if they aren’t being used across the world.
I also wished to see the vigilant armor CC be used by the vigilants of stendarr themselves.
I hope more talented mod authors keep creating paid content, or at least keep releasing stuff on patreon. I've used the CK it's old, tedious, and annoying and can crash and remove all of your work. I applaud anyone that puts the time and effort into it.
Probably one of the only mods I would buy. I want more ESO content in my Skyrim. I would do a mesh replacement on the equipment though for my own use. I just reinstalled ESO since Blackwood and got reinvested in what I was last doing. Glad to see my Magic Nightblade was still holding strong. If only I could find some people to do harder content with now.
Why does the distant release of a broken ES6 feel so much like it will start with my Bethesda Wallet containing my Bethsdacoin, conveniently converted from most currencies using my Bethesdacard, fully underwritten by my Microshaft Policy?
Happy New Year to you George!
I have the same issues with difficulty setting constantly going back to novice. I've no idea what's causing it, or how to fix it. It started with the last major software update to Skyrim. That update messed up all my old saves and I had to start over with a new playthrough. And that's when I noticed the issue with changing the difficulty setting.
The crossbow that did 50% armor penetration, you're seeing a crossbow that had not had that description removed by USSEP. With the default description about crossbow penetration, you can't see the weapon enchantment, which is why USSEP does what it does. You would need to shoot that bow and deduce what the enchantment is, or perhaps look at it on an enchanter table?
I really need to try out this mod.
Sirenroot's on console.
Oh thank god it's not just me that has the difficulty thing all of last week I was panicking thinking that something with my modlist was making my difficulty reset🫠
Thanks for the review.
I assume more will be added to this pack in the near future?
doubt. he will probably make smth like legdung vol II, to milk more money
Can we get a comprehensive xbox one mod list for xbox one, I for one can't even boot up skyrim when I try to mod
I also prefer story driven and less with more when it comes to environmental storytelling.
Have you reviewed the Bthar Caverns? Only 100, but I’ve heard it’s bugged.
I have no interest in a $1 cave mod, from what I've seen and heard it's underwhelming in addition to being bugged
Since Frostvault is in here it will conflict with Frostvault from the ESO Imports mod, But other than that i have no idea, since you didn't show the exterior of the place in the video for some unknown reason.
It's a vanilla location, the only changes are to the interior, which I mention in the video.
@princeretro damn you got schooooled
If you are a hoarder do not play these dungeons. So much stuff to pick up in them.
Also, why is there only 3 armor pieces for both sets? Or did i miss the helmet for the mad alchemist and the gloves for the Frostvault armor?
EDIT: Also the door that opens to the last boss in Frostvault will shut permanently if you leave the dungeon before entering it. To get past this you need to open console and type TLC and go through it.
So I had the same issue with the difficulty. For me what was causing it was a UI mod I was using
FYI this was on console
Can confirm on pc I had to patch my UI mod to get rid of the problem.
Does anyone else experience an error where the frostvault fork does not appear Xbox 1? Any fixes?
Cant find these on ps4
Not bad, if it were a free mod I might use it, or I might not, I could go either way depending on what I am in the mood for. But definitely not worth spending money on, I won't be getting it. Not bad, but Trainwiz has done more impressive things before.
Comparing to other official dungeon addons Bethesda has done in the past I'd say the Mehrunes Razor addon Bethesda made for Oblivion is better, it does have the advantage of having a unique model for one of the items in it, that being Mehrunes Razor itself.
Though to be fair I haven't played the ESO versions of these, so if I were a big ESO fan maybe I'd be more interested.
Edit: I will say that if they didn't have Trainwiz work on designing dungeons for the base game of Starfield they definitely should for games going forward. Because like I said this ain't bad looking and is above average for the base game's dungeons, but it just isn't worth paying for on its own.
Trainwiz and easierrider would be an excellent mix for dungeon creation!
Here's the thing, im never wasting money on Creation Club. I'll stick with train's free stuff, and the other free mods i can get on Nexus. ESO has some good stuff, I just dont consider the Lore it adds to be canon. it comes off as a retcon to me. And anything with Vampires is an extra plus to me.
Why cant i find it on my ps4?
Is these mods Canon
I love Trainwiz but... he likes to get crazy with the lore, really take what little crumbs there are and expand them into some out-there ideas.
This isn't that, and it feels oddly watered down. As dungeons go, they seem pretty cool, but I feel like Trainwiz isn't doing their all for once.
Don’t you love when corporations go back on their word and the mindless consumer just keeps consuming 😊
As long as Bethesda can keep milking the death out of this Community Salvaged dinosaur, they can put off ES6 for the next forensic code salvage generation to grow up enough to fix and patch ES6. Let's just hope it won't take 13 years and play a Pay as You Go.
@@TheOnlyHatchet101 Agreed 😅
Bethesda is helping mod creators make money off thier talents, and it's not like you have to pay for every single mod now, just a tiny select few. What's wrong with that?
@@krispykhrome5474 They are gearing toward using updates to lock out creators that compete. Like AE broke so many things, so will the next.
@@krispykhrome5474if you think that 😂 then your dumber than a plank of wood 😂
I think I am the only player who hate dwemer dungeons 😂😂
Wow... 4 bucks... so the price of a crappy cup of Tarbucks coffee... seems like a deal.
I just cant stand trainwiz mods tbh. Too long and repetitive. And the level design is usually poor and confusing on the first go around. With loads of backtracking.
To this day i can't use mods that require ske , i hate a.e. !